Talk:Hall of Monuments/Archive2

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GW2 Weapons and Armor?

Hey I was wondering, Will people's armor and weapons in GW1 be avaible to players in GW2??--Rob

Valour

http://www.mmorpg.com/gamelist.cfm/setView/videos/gameID/82/videoId/1082
8 minutes and 55 seconds: "weapons only atainable thrue GW:EN". Don't say my effort isn't gone to waist when i still got to earn it... Pulpulpullie 10:50, 3 August 2007 (UTC)

I hope they add other high-end weapons, like the tormented weapons, to the monument of valour. -- Gordon Ecker 03:03, 4 August 2007 (UTC)
It might mean to get the old weapons on GW2 it is only atainable through GW:EN via the Hall of monuments --Andyana 08:46, 4 August 2007 (UTC)
I hope so... Pulpulpullie 09:02, 4 August 2007 (UTC)

[indent reset] We don't know if this is true yet, as the E3 video is known to be wildly inaccurate. I don't think it belongs on this page until we know for certain, re: GW:EN greens only for Valor. --Drekmonger 20:24, 7 August 2007 (UTC)

I'd like it to be all special high-end greens,Domain of Anguish,Sorrows furnace,Tombs and the faction elite mission greens. I've got a collection of the green weapons from most of these places and don't really want them to go to waste/not being shown off. (Marsc 15:58, 10 August 2007 (UTC))

My thoughts on the Monument of Valor: A monumental failure. My favorite and most prized weapons are rare golds, not Kanaxai's Supermarkt Sword or Mallyx's Spear Nobody Wants. But not even they count - only GW:EN weapons, if the statement is really true. As these weapons probably "unlock" other weapons in GW2, they cannot use random gold items of all kinds. It will also promote more grind: Everyone will grind for a full set of GW:EN greens. Which will fill my storage again with a slew of items with undesirable stats. While the weapons I really use(d), sets of Longswords, Shadow Axes and Summit/Twin Hammers do not get a place. Your most prized weapons are also a very individual thing: Tormented Swords are not to my liking at all.

But what would happen if they allow all GREEN ITEMS to be added to the MoV? Our limited storage could not hold all of them, face it!

My suggested solution: Let everyone pick their 10 favorite weapons to display in the HoV. This would make it the most special monument, and require some programming effort. Only weapons with perfect modifiers of the type in question (only +30 HP or +5 AL Swords with 15^50 or 15% enchanted, 20% below 50 or so... you get the idea). The mods on the weapon and its type (sword, axe, scythe...) would then qualify you for a certain GW2 item.


This system is unfortunately more complicated, but I cannot get over the disappointment that my "legendary" weapons of valour are some green items I acquired in the last days of GW1, while the weapons that brought me so far are basically worthless. --Longasc 23:20, 14 August 2007 (UTC)

My PERFECT Storm Bow apparantly isn't 'great' enough!...Pffff! --ChronicinabilitY User Chronicinability Spiteful Spirit.jpg 02:19, 25 August 2007 (UTC)
Stormbow? Apparently my Runic Blade and tormented items aren't even good enough. I heard it was a "budget issue." so ridiculously lame. it pissed me off enough to not even want to do any eotn quests this weekend. --SLeeVe 04:33, 25 August 2007 (UTC)
I even have a blue, weaponsmith Earth Wand I cannot even display! Oh wait, that one isn't rare...Nicky Silverstar 12:44, 25 August 2007 (UTC)


From looking at the Valour Monuments this past weekend, I feel confident I know whats up with it. There were 11 "mounts." Lets count: sword + axe + hammer + shield + bow + daggers + spear + scythe + staff + wand + offhand = 11 items. As for what each of these 11 items are specifically, i can't even imagine guessing. --SLeeVe 04:56, 28 August 2007 (UTC)


While I agree with all of you on the fact it would be really nice to have the ability to display the weapons you like I have two points I'd like to put to attention. One, Why limit the display to perfects, it could very well be that one of your favorite weapons is in actual fact not so perfect but struck a special chord within you on obtaining it and Two why absolutely want something in GW2 from a monument display ? I'm perfectly alright with there being a bar to cross before I get something in GW2 I'd just like to display a monument showing my character as I see him and to let ANet define if that is enough for me to receive something.

On that tought a point system attributing a value to exposed items would be nice, it would allow players to expose what they want and depending on the value of the monument point wise they would receive differing items in GW2, of course all of those values would not be shown thus creating a complete surprise on what GW2 will hold -- Darak 06:07, 28 August 2007 (UTC)

Maybe making the corresponding unlock in GW2 match the weapon type would be nice. Display your favorite, max gold/green Bow, get the corresponding Bow item in GW2. You get to display your favorite weapon of each type in that manner. The problem would be, this would make it possibly too easy to unlock something; you just need any random max gold to display, and you're set. Still, even just a seperate way to display things would be nice... my first max bow still holds a place in my heart. (Max-dmg, r9 Zealous Celestial Longbow of Fortitude, with a 15^50 mod. I'm still proud of that one, it's the first weapon that dropped for my Ranger in that manner, and even came with all the mods already there.) A way to show that off would make me happy as anything, even if I didn't gain anything from it. --User Jioruji Derako logo.png Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 06:21, 29 August 2007 (UTC)


Changing the groundwork is an issue for updates in the same game. Asking them to create a whole new scale of rating items would more than likely be quite an issue to accomplish (similarly as to adding an auctionhouse). If they were to use the existing scale (white, blue, purple, gold, green) then this idea of yours would be much more realistic. --SLeeVe 18:52, 29 August 2007 (UTC)
If only they'd fix this monument so it doesn't completely SUCK. Just letting it accept greens would go a long way...68.82.216.207 19:25, 2 September 2007 (UTC)

Destroyer stuff quite nice, considering their price range is the same as tormented items right now, but really, ranting is pointless once you know or understand that there are hundreds of items one can consider "rare" when perfect and what not, how ever only tormented and destroyer weapons have the "absolute" rarity while most other skins and weapons are quite common as non max items. Then comes the adding corresponding models into GW2, that just simply isn't a feasible task when every one starts using their req 9 golds on Hall. Biz 13:26, 9 September 2007 (UTC)

Can we please have larger weapons on the Monument of valor, my sword looks like a toothpick. Most people are not going to "unlock" all the destroyer weapons and those that do would probably appreciate a better designed monument anyways. Idealy i would like it to display 5 weapons the size they would be if Jora were holding them to make them look larger than life which is the whole point of the monument anyways.

Hall of Monuments / Critisism

moved from Talk:Gaile News

The Hall of Monuments is a nice thing, but some of the Monuments dont really look good. From what ive seen at the weekend, especially the miniatures-monument is ugly and annoying. But this could be made far better with some simple changes (wich also may fit for the other monuments).

  • Remove the Miniature-Name that is active all the time, Mouseover is enough.
  • Make it easier to choose which miniature is shown, something clickable like the title-list would be nice.
  • Add a base to all miniatures to lift them upon the edge of the monument (and make them look more like a collection)
  • Add some design-elements to the monument that improve with more added minatures. This should also serve as a background for the miniatures. what i can imagine:
    • 1-5 Miniatures: as it is
    • 6-10 Miniatures: Add some sand-dunes like Crystal-Desert, maybe a little torment-tentakle for the background.
    • 10-15 Miniatures: Dschungle-Landscape like Maguma, Waterfall for the Background
    • 16-20 Miniatures: Nice Landscape like Shing-Jea, Trees for the Background
    • 21-25 Miniatures: Landscape from Fire-Islands-Chain, Lava-Falls for Background
    • 26-30 Miniatures: Landscape from Shiverpeaks, Snowy Trees and Rocks for Background
    • and so on

If all this would be done, that would turn this monument into a really nice collection. Even if you only show the Miniature you like the most alone, the landscape as Background would show that there is a huge collection. (If i would collect Miniatures in real life, i also would give them a little background and a base to stand on.) I also wouldn't care if these Trees and stuff are simply reused elements from outside. All the Landscapes exists, it shouldn't be too much work to put a part under the miniatures. For the other Monuments i dont know what could be used as Background, but for Heros the same could be done and for armor/weapons im sure someone comes up with an idea. Sir Astaroth 13:47, 27 August 2007 (UTC)

I'll second the miniature name thing, I don't like the persistence of it. --LemmingUser Lemming64 sigicon.png 16:57, 27 August 2007 (UTC)
point 1 and 2 are the really important things, the text is ugly if its on all the time and if you add some more miniatures the "randomize" button is really annoying if you want to show some miniatures at the same time. ive added my CE-Pets, Goleden Pig, the 2 from Magazines and a full first Birthday set. with that its nearly impossible to get the miniatures you want onto the monument. Point 3 and 4 are only to make the whole thing look more like something thats valuable. just some miniatures on naked stone dont look like you care about it. Sir Astaroth 17:27, 27 August 2007 (UTC)
I agree, all vanity issues with the Hall aside, the UI for what to display on the monuments is terrible. The issue with randomly shuffling minis/armor/heros until you get the set you want deals with Wikipedia:Combinatorial mathematics. The numbers explode the more you put in. At 10 minis, there are 252 combinations, at 15, 3,003 combinations, and Sir Astaroth's 19 minis, 11,628. If you want a particular set of five on display, you'll be clicking for a long time. --Valshia 18:35, 27 August 2007 (UTC)
Maybe Anet could add a title 'Shuffler of Minis'. Which would then show up among the other titles, which would had to rearranged to show everything. And give you an additional mini when you get it. I can just picture it now...Nicky Silverstar 06:59, 30 August 2007 (UTC)
Same thing applies for the Heros-Monument and Armor-Monument if you added enough stuff there (what is very easy for hero-monument). The second line of miniatures solved the miniature-problem for the moment, but if i add some more the number of possibilities explodes again (this time only one is not displayed, so i just shuffle for 1 of 19). With 5 of 20+ Hero-Statues it is really annoying. Sir Astaroth 10:40, 11 September 2007 (UTC)
You could fix it by having the button shift the statues left by 1, and adding (or re-adding) a statue places it in the middle, instead of the statue that was there. Alaris 13:56, 11 September 2007 (UTC)
i personaly love the idea of backgrounds for them. though i would rather see a hair stylest brought into the game and things made acount wide in hom and just game balance. --The preceding unsigned comment was added by User:75.165.111.164 .
To me it just seems like a terrible monument. To make it work, there should be very difficult quests to obtain these weapons. Or you get one of the weapons at the end of each dungeon. That would work perfectly. But they way it is now, it's just the wealthy can get them, the rest of us can't.


Update on Miniatures and the Hall of Monuments

We have read your concerns about miniature customization. In the near future, we will be making changes to the Hall of Monuments system that will allow your character to receive credit for miniature ownership while still retaining the opportunity for any of the characters on the account to access and display the miniature. The design team is currently considering a few options for this change and they anticipate that they will make an update within the next several weeks. Those miniatures that were already customized will be retroactively included in the update and therefore will become accessible to other characters once that update is made. --Gaile User gaile 2.png 20:51, 30 August 2007 (UTC)

/bow -elviondale (tahlk) 21:01, 30 August 2007 (UTC)
That's great news. Thanx Gaile. Xelonir 21:01, 30 August 2007 (UTC)
Awesome, I can't wait to start sticking my minis up then. Just a question, will all of your characters on one account be able to display the same minipet (in the Hall, that is), or hasn't that been decided yet? --User Jioruji Derako logo.png Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 21:10, 30 August 2007 (UTC)
The way I understand it, only one character can get "credit" for a miniature. Once the miniature is bound to that character, the others could access and display it, but only the one that has it "registered" at the Hall of Monuments will have the credit carrying into Guild Wars 2. And forgive me the copious use of quotation marks, but I want to make it clear that I'm just using casual wording, and not official terminology at this point. --Gaile User gaile 2.png 22:12, 30 August 2007 (UTC)
Anet you are the greatest and are already proving again that you listen to us. Thanks Gaile for the info. I am exited for GW:EN, only 7 hours and 55 mins left. -- Natalie Black User NatalieBlack sig.jpg 23:06, 30 August 2007 (UTC)
This made my day, thanks so much for letting us know -- purple llama 23:24, 30 August 2007 (UTC)
Thanks for the positive response. I'll pass that along to James and the other designers -- I know they'll be happy to know you're liking the ideas here. :) --Gaile User gaile 2.png 23:27, 30 August 2007 (UTC)
Any word on being able to display more than 11 minis in the HoM? At present only 11 can be displayed, while the rest just sit hidden. How about a second shelf to display the rest?--Xis10al 00:14, 31 August 2007 (UTC)
I'm all for more shelf space! I'll ask. ;) --Gaile User gaile 2.png 01:21, 31 August 2007 (UTC)
W00t Gaile, thx to A'net for listening to their players! Awesome!! Thx!! --User Tribina Mulogo.jpg (Tribina / talk) 05:09, 31 August 2007 (UTC)
Small things, like this, are proof that we're always listening, and always willing to consider other ideas. Your input -- constructively and helpfully offered -- is instrumental in making Guild Wars the amazing game that it is. :) --Gaile User gaile 2.png 08:15, 31 August 2007 (UTC)
Thank you very much for that Gaile. Tough there is still the matter of minipet storage : with a black moa chick when I finally get my GWEN box, several 2nd birthday gifts very soon a possibly the grawl when it will be accessible to european customers, I have no space left for more cutties anymore... :( Jaxom 21:30, 31 August 2007 (UTC)
I think having the Devotion monument act as a kind of storage would be best.
* Minitures can be placed within it and while there, count towards the monuments status.
* They can be removed at any time and returned.
* They should also not be customised to a single player.
* This monument should also be account wide, 1 set of minatures for an account.
(Valor should also be account wide) --Just One More Thing 04:44, 4 September 2007 (UTC)
This is awesome stuff Gaile! LOVE IT!! ♥LadyTemp♥ 03:39, 5 September 2007 (UTC)

Yay! Nice. I just hope the system being like hat maker. That ay we would be able to save a lot of storage space for all those trophies we are collecting now, XD. MithranArkanere 22:51, 5 September 2007 (UTC)

I agree, I'm hoping on masks being displayable. However, as for mini pet storage, are we able to delete the pet, and the miniature stays? --Lady Raenef 10:36, 9 September 2007 (UTC)

First I am very happy that we will be able to have mini on all account characters, And a way that i think this could be done is to have a subscript that says "credited to (player name here)" this would allow onlt one character to take the credit for that mini into GW2, but it would allow you to use it on other characters or even sell it, if at a lower price. because everyone else could use it but not place it into their HoM --Kraken


HoM Order of Monument Contents

Hi,

Kindly allow us to precisely specify the contents and the slot where items in a Monument in HoM will appear, instead of giving us a "Reorder" button that just shuffles everything up (and the shuffling currently present is not even random---after a handful of reorderings, the cycle repeats!)

Thanks, --[ ALTIMIT | TALK ] 04:50, 4 September 2007 (UTC)

Yes, that would be nice. Suggestion: pressing the "Reorder" button opens a menu with one pull-down menu for each location on the monument (front left, rear right, front center, etc.), from which you can select the item displayed on that location. "none" should also be an option on those pull-down menues, so that you can choose to display only 2-3 items, even if you have put a whole lot more onto that monument. Xelonir 06:54, 4 September 2007 (UTC)
Just a reminder that the fellowship monument needs this too. -- Gem (gem / talk) 11:19, 4 September 2007 (UTC)
Even a drop down menu with slots so you can drag and drop would be sufficient. What we have now looks like lazy coding. Sirocco 19:36, 5 September 2007 (UTC)
Is not necessary to add drop-downs to dialogues. One button for each 'slot' would be enough. You order them from left to right, then users click 'Slot 1' and a list with all the available items appears (like the Hat maker list) if you choose an item that is already usd in other slot, that slot becomes empty or occupied by any random item that is not already in the list. MithranArkanere 14:54, 6 September 2007 (UTC)
yeah i'd really like this to appear. I randomly clicked my maxed titles in for the monument, and now it won't let me change the order. and i'd like both my Skill hunter in the middle and differnet looking titles on the other spotsRhydeble 17:59, 3 October 2007 (UTC)
At least make the Monument display the high-end weapons from the elite areas, such as Tormented weapons from DoA. --Scro 18:37, 19 October 2007 (UTC)

Bug concerning Monument to Resilience

Someone else above has the same issue I do. Note, I'm a male mesmer, so it could be profession specific:

"Anomaly: when my mesmer rearranges her armor while wearing red-dyed armor, the statue's armor turns red, but when she rearranges her armor while wearing black-dyed armor the statue's armor turns green!? ... --Ctran 09:29, 31 August 2007 (UTC)"

My two armor sets are brown and black (for Monument and Elite Enchanter's, respectively), although when I go from brown armor to black armor and rearrange, it dyes black and not green.

Also, the statues will re-dye themselves accordingly depending on what armor you wear when you enter the Hall. --onoes! Mafaraxas 22:33, 5 September 2007 (UTC)

And after some quick experimenting, my statues re-dye according to my torso piece only. --onoes! Mafaraxas 22:35, 5 September 2007 (UTC)
Some of my necromancer friends with 15k's using the old dye system was having trouble as well. --[ ALTIMIT | TALK ] 01:12, 6 September 2007 (UTC)
Yeah, I dyed my warriors armor a green+yellow mix before the dye update. When I rearange my armor in my HoM, instead of coming out that color it comes out yellow. :P --Alien User Alien Sig.png 17:24, 8 September 2007 (UTC)
Same. i have elite iceforged dyed from pre-update gold (o+y+g i beleive, cant remember anymore.) and my armor in the HoM is PURPLE! its UGLY! -TehBuG-

Suggestion for Anet: It would be nice if armor in the Monument to Resilience displayed with the same color as the armor it was based on, regardless of whether if it was dyed pre-update, and don't make it change if you re-enter the hall with armor of a different color or hit the reorder button while wearing armor of a different color :) --Ctran 19:40, 12 September 2007 (UTC)

Erm, I'm 98% sure that they didn't do that on purpose. It's a bug, so it's more of a please fix instead of suggestion. --onoes! Mafaraxas 20:40, 12 September 2007 (UTC)
That's funny, because I am 90% sure that they DID do this on purpose. (It's hard to accidentally program armor to switch colors!) If the color of the monument armor is assigned based on the color of your chest armor when you enter the HoM or add a new suit, then the monument does not have to "remember" what color each armor piece is. Thus they save bytes when they store your information. It seems small, but when you multiply it by the number of armor pieces per set, the number of armor sets per character, and the number of characters per account, it adds up. Of course, the trade off for saving disk space is that it makes their game appear a bit shoddy :) --Ctran 10:33, 13 September 2007 (UTC)
Clearly, this was done to save some space. But personally, I think it's kinda cool to be able to see all armors color-coordinated, and to be able to change the colors easily. Alaris 14:15, 13 September 2007 (UTC)
agreed w/ space saving. if they wanted each statue to "store" its dye color when added, anet would need to implement a whole new set of textures for armor sets so that the data could be properly maintained. Basing it off your current armor chest piece allows them to skip this redundancy and give us the ability to see our armor fully dyed different colors. --SLeeVe 13:34, 19 September 2007 (UTC)

Praise for the HoM.... yes praise

I, for one, really like the HoM the way it is. It is much much better than what we saw preview weekend. A-net, please don't cheapen the HoM by making changes to satisfy everyone. The HoM is supposed to chronicle achievements made by a character. There's no need to make anything account based, no need change anything atm, the way I see it. Here's what I feel about each monument:

  • "Fellowship": even though I am primarily a ranger player, I see no need to be able to put every pet on this monument. The level 20 pets require a bit more work than just taming a Stalker in pre-Ascalon. The "Charmable Companion" statue is enough for me. Only being able to place heroes with prestige armor is also good. If it weren't this way, everyone would have a monument of heroes that are handed to them when they reach Elona (or finish the Istani questline). Not an achievement. Earning the armor pieces (or even buying them), is something extra, and should be recognized as such.
  • "Resilience": much better than preview weekend. Being able to see your character with armor is awesome. I don't care about dye problems. As far as I see it, you can make all these monuments gray like a statue... then the whole dye issue is null. Please don't allow normal armor to be displayed here. Purchasing armor from Yak's Bend, while a monumental achievement at the time, is nothing to write home about. Putting the effort into getting those prestige armors should be rewarded, and not cheapened. Sure I see the point of those who are proud of their Droks armor, but really, is this much of an achievement? Not really, no.
  • "Devotion": Thank you for making the pets customized, and not allowing people to pass around pets to fill their monument. This is the perfect example of the kind of actions required to not cheapen the HoM. Great job here. The only think I would have liked to see was the ability to display holiday masks. However, the monument is great as is.
  • "Valor": obtaining the elite destroyer weapons is an achievement. It's a goal. If you want to see weapons here, go get these. That is how the monument is designed, so accept it. I personally don't like the skins of most of these weapons, but at the same time, I'm not heart broken that I can't show my favorite bows on there. I can only imagine the coding involved to accommodate all the different rare skins to be added to this monument. Leave it as destroyer weapons, and force us to accept that's the way you designed it.
  • "Honor": Great monument. There are so many title options available to display, it is great.

Overall, I am quite pleased with how this was done, and have nothing really bad to say. Sure, somethings could be different, like more option available to order items, but as for content, this is right on the mark. Please don't make this account based, please don't cheapen the monuments by allowing everything/anything to be added, this would severely cheapen the whole idea of the HoM. Thanks guys, great job. -- Alesain 17:57, 13 September 2007 (UTC)

I really disagree with the idea of "that is how the monument is designed, so accept it." There is such a thing as a bad design. Many (many) people would rather have the HoM be a way to immortalize their GW1 characters, and not just about what someone else considers an achievement. I am mostly pleased with the hall, but I also think it has flaws. By the way, taming a stalker, sticking with it and leveling it to lvl 20 is more of an achievement than taming an exotic pet that is already lvl 20 when you get it. So I think my stalker deserves a statue of his own. --Ctran 20:17, 13 September 2007 (UTC)
I don't know.. I'm kinda on both sides on this one. The act of charming the pet is meaningless. The damage done by the pet is no where near deadly in the seconds it takes to cast Charm Animal. That being said, the act of getting to the place to charm that animal is a feat in and of itself. Granted, most take spider runs, etc, to get there, but its still difficult. (18 minutes was my best time). Those people who have gotten the early-game pets and spent the time to level them, love them, and let them out to go potty should still have their pet memorialized. Regardless of where the pet was charmed or what level it started it, most owners have a Symbiotic Bond with their pet. Bottom line, though, is: ANet is memorialized the 'prestigious' in whatever monument you're standing in front of- armor, titles, etc. I don't see this changing, although I would like it to. -elviondale (tahlk) 21:06, 13 September 2007 (UTC)
I have had a crab on my ranger since Boreas Seabed... I capped it before they fixed being able to cap lvl 20 pets there. I wish it had diff. ones for every pet, not just exotic ones. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:13, 13 September 2007 (UTC)
In response to the original poster:
  • "Fellowship": As a primary ranger player I too agree that not every single pet requires their own statue, even though charming and leveling a regular pet is more work than charming a Black Moa. Certain pets are more prestigous by game design, hilighted by the fact that they are level 20 to begin with when charmed. Also note that if every pet type would give their own statue many players would feel 'forced' to charm all posible pets to get all of the possible statues. What comes to heroes, I think it isn't unclear to anyone why only those heroes with upgraded armor can be displayed. Aquiring most of the heroes doesn't require much, just play a bit through the campaigns. Aquiring the armor does require a bit more due to very low drop rates at the NF challenge missions and due to the harder nature of the EotN challenge mission.
  • "Resilience": The dye system of the statues is a problem, but one easily solved. Turning the statues to full gray just like the hero statues would make them more consistent with the whole HoM and would take care of all dye problems. Armor worth less than 15k isn't an accomplishment worth a statue even if the player might like the looks of the armor a lot more. I for example happen to love the 1.5k Luxon female ranger set and can't display it, but aquiring that armor isn't an accomplishment at all.
  • "Devotion": Miniature customization was the right thing to do. A de-customization option which removes the miniature from your hall would be a great addition, but not a major one. The displayed miniatures should be larger than the miniatures really are. Currently they are very hard to look at.
  • "Valor": This is the monument that I have the most problems with. Only desplying Destroyer weapons seems stupid to me, especially as I don't like most of their skins. I'm not asking for the possibility to display any weapon, but I would like to broaden the range. Maby add torment weapons and a few of the rarest skins (although items that can be found as non-maxed need some kind of check so that non-maxed weapons can't be displayed)
  • "Honor": Nothing wrong with this except that I would like a few of the statues changed visually, but those changes are discussed somewhere else so I'll not comment on them here.
-- Gem (gem / talk) 14:07, 15 September 2007 (UTC)
Making a long story short, I agree with Gem. As far as I see it, the HoM is for achievements, not for displaying anything. Erasculio 16:48, 15 September 2007 (UTC)
The only thing I think really needs a change (beyond some interface stuff about how you put stuff in and move it around and whatnot) is this: the weapon shrine needs to support torment gear. That stuff is the FoW armor of weapons -- ridiculously time-consuming to farm and really expensive. Now, destroyer weapons are like that, too, but, really, the insane stuff you have to do to get one should count as an "achievement" (and I say this as someone who doesn't have any of that stuff and never plans to go through the effort). — 130.58 (talk) 00:34, 17 September 2007 (UTC)
Completely agree. I'm the proud owner of a Tormented Shield, and compaired to the farming and expenses of one of those, Destroyer weapons are jokes. Look in the section below, at the prices after the HoS Chest runs, onyx gemstones are down to 6k each...meaning about 90k for a Destroyer verus 200k + for Tormented items. Tormented stuff is much, much harder to get than Destroyer. You need to beat nightfall, (2nd longest campaign), go into the Domain of Anguish, IMO hardest area in the game by a longshot, and go through the areas 15 times each to get enough for a Toremented Item. A destroyer item? Go through an ***EXPANSION*** not even a full fledged campaign, and then buy 10 Onyx gemstones from a guy who's been running HoS runs pre-nerf for 6k each? Or even better buy from a material trader. You can get weapons more "high-end" then Tormented weapons with materials from the same guy who sold you steel ingots for your first set of 1.5k armor. Come on, this is redicuous guys...----Warior kronos 22:59, 1 October 2007 (UTC)
About the Monument To Fellowship- having the heroes in upgraded armour I got my heroes by entering Elona from Cantha, and I have played with a certain three of them for 10 months now. I like their armour the way it is, and I wouldn't want to spend an hour or over on a Challenge Mission to be able to display my favourite party members on a podium. It may be said that it is "not an achievement" to get the heroes, but I believe that the amount of time and effort I have spent on them and the endearment to them is an achievement in itself, and that's why I want them displayed, special armour or not. Torgvil 19:43, 9 October 2007 (UTC)
You can always switch between armors after you upgrade. Simply go back to the hero armorer and change it back to default after you get them into the hall. All monuments except the mini-pet one require some effort to populate, and the only recognizable effort with heroes, game wise, is hero armor. And the hero armor required for a staute is much easier/cheaper to obtain than for most of the other monuments. --Valshia 19:52, 9 October 2007 (UTC)
Fair enough, Valshia, I'll bear that in mind :). I'm still trying to get a statue of my main character in her Ancient Ritualist armour, and that is a lot more expensive and time consuming than Morgahn's Mysterious armour. Torgvil 16:20, 10 October 2007 (UTC)

Gloves and New head gear.

I think that these are prestige items so they should be able to be displayed in the HoM. They take alot and some cost more then destroyer weapons.

The rare ones do for sure. Destroyer weapons...6k(onyx) x 10 + 2k (diamond) x 10 + maybe 5k for granite + 5k=90k.--Warior kronos 22:56, 1 October 2007 (UTC)

I agree with you, some of the new Elite Gloves cost just as much or near to A full set of 15k Armor. People should be able to display Elite Gloves on their resiliance monument. I wish that you could display Destroyer Gauntlets on the Hom, I love mine so much! lol.

In what form do these "achievements" transfer to GW2?

I wanted to askin what form do the achievements transfer from GW1 to GW2. By this I mean, will I gain access to Marhan's Grotto skin in GW2 for that armour type? Will there be a /HoM command giving me my Panda minipet? Will I get a "Sousuke" Companion? How does it work - Will one FoW monument = only one character use? Do we simply get "Saviour of the Luxons" as a title under our characters or will it simply be the way the HoM appears now is how we see it in the future; nothing can be taken out of it, it's purely for display value and the only way for people to see it is if we invite them into our Hall, but we can't take things out of it. Sure a lot of this information is probably premature but I think if people are going to be putting in effort to gain these "Achievements" it would be nice to now how limited they will be? Dancing Gnome 23:32, 19 September 2007 (UTC)

while horribly worded, i understand what you mean. I would have to say that, yes, anet has a good idea of what the monuments will do in guild wars 2, but i wouldn't expect to actually hear what those things are until they are set in stone and implemented. --SLeeVe 23:59, 19 September 2007 (UTC)

Achievement Rewards - Accesable to Non GW1 Players?

Will the achievements from the Hall of Monuments, however they reward you, be available to people who didn't gain them in GW1 or who don't own GW1? By this I mean, if we get access to Vabbi skin armour in GW2 because we owned it in GW1, will players be able to complete some other kind of requirement in GW2 which gives them access to the same skins if they only own GW2? I ask this even though I have played GW for a long time and I have accumulated quite a lot in that time however, if I buy a new game I expect it to be just that - a new game, clean slate, fresh start. I don't think it's fair to people new to the GW community if they buy the same new game but don't get access to all the 1337 stuff I inherit from my GW1 characters. Do I think it's unfair to not transfer "achievements"? - Certainly not, it's a new game! Players were given a way to preserve their accomplishments, in my mind, to soften the move from GW1 to GW2 and maintain the player base, fair enough, a boon for loyalty. I don't think this should be followed up by what would look like an elite exclusionary community not welcoming new players to GW2 by excluding them from content simply because they didn't own the previous campaigns. This question kind of relates to the question about how achievements transfer - if it's simply our HoM in GW1 is the same as the HoM in GW2 then I don't beleive there is much of a problem - I can show off all the HoM stuff I have, but outside of my HoM I am the same as any new player. If however, my mini Panda is a mini I can use in GW2 and my FoW Monk armour can be worn by my GW2 Monk then I think it's very unfair. Clarification on this would be greatly appreciated. Dancing Gnome 23:51, 19 September 2007 (UTC)

The way I understood it, is that achievements that you put in the HoM will unlock special things in GW2, they may not be the same things (like for like) but it will be something. It would also be something that players who had not archived them in GW1 would be able to attain in GW2. These leads common sense reasoning to say that these will be vanity items that would not impact on the game play or balance of the game. But a reward for a players dedication to the series. --LemmingUser Lemming64 sigicon.png 23:58, 19 September 2007 (UTC)
Not affect the game the same way that titles originally didn't affect the game? lol :> - BeX iawtc 10:06, 20 September 2007 (UTC)
Not affect the game the same way that bonus items (/bonus), elite armors, and miniatures don't affect the game. Alaris 16:37, 20 September 2007 (UTC)
The fact that players will pay over $US200 for Divine Aura, even if they already own prophecy, and the like shows that allowing things like this in the game which won't be accessable to sole owners of GW2 seems unfair. I hope it doesn't even go as far as vanity items, just the monuments themselves. Dancing Gnome 02:18, 21 September 2007 (UTC)
Sure, it's unfair. It's unfair in exactly the same way that a skilled team fighting an unskilled team in PvP is unfair. For that reason, PvP matches should be determined solely by dice roll rather than skill, and everyone should always get a 10 when dice-rolling.
Just because something is desired, even to the point that players are willing to spend money on it, doesn't mean that some players getting it and others not is "unfair". I like my Divine Aura. I like the specialness when I come across other people who have Divine Aura. I sometimes get annoyed when so many people ask how I do that, but I try my best to patiently explain. I assure you, the Divine Aura does not make me pwn enemies any harder, does not get me invited to better alliances/guilds/groups, does not grant me special access to the code so I can see everything as flowing green symbols and can fly, did not come with a secret decoder ring to the Ultra-Secret CE Society, does not do anything at all except look pretty on the screen. Would I put out the extra $20 for Collector's Edition again? Yes (in fact I have for both other campaigns, and will again for GW2). Do I feel entitled to it, feel I am superior because of it, or look down on those who don't have it? Absolutely not. It's just a little special something that lets me feel recognized for having chosen CE. Similarly, anything special we get in GW2 will be a little special something that lets us feel recognized for having supported GW1. If someone in GW2 really feels that they absolutely cannot live without special skins or whatever, they could always pick up that Proph+GW:EN pack and get their own HoM. - Tanetris 02:58, 21 September 2007 (UTC)
It's unfair to GW1 players who worked hours for titles and achievements and who built the HoM, and then give them items that GW2-only players can get fairly easily. In a sense, the HoM was always meant to be so that players who gained vanity items in GW1 could *replace* them for GW2 stuff. Also, there are lots of GW1 items I would like to get, but will never be able to (e.g. Dragon Mask). Alaris 15:04, 21 September 2007 (UTC)
Every example people have used have ingored that GW2 is a NEW GAME. It's not an expansion. It is NOT unfair if you can't transfer stuff from one to the other because they are not the same game, it would be like me bringing all my stuff from Diablo 1 to Diablo 2. New game fresh start. The reality is these things are desired whether they are aesthetic or funcionally better. I'm sure a lot of players would wear ascended armour if it had -10 armour rating compared to the non-ascended sets. If you bought World of Warcraft but found out you could only wear generic looking armour unless you had completed Warcraft 3 would you think it fair? I wouldn't. Dancing Gnome 04:42, 26 October 2007 (UTC)

GW2 and HoM

Will the hall be locked when GW2 comes out? --The preceding unsigned comment was added by User:84.56.226.91 .

I've heard that it won't be, so you can keep customizing it or adding things in it if you want. Alaris 23:16, 23 September 2007 (UTC)
Anyone have confirmation to this one way or another? 69.31.193.138 18:37, 11 November 2007 (UTC)
I assumed that if someone wanted to purchase GW:EN and work on the HoM after release of Guild Wars 2, he or she could do so. Let me include this in the CS this week and see if I can get a formal answer. -- Gaile User gaile 2.png 18:57, 11 November 2007 (UTC)

Question question

my question is simple , i have 14 character so 14 HoM... if i want all i have in the 14 HoM in GW2 i imagine i need 14 character too in GW2 ? or 14 account ?? the link it account to account or character to character from gw1 to gw2 ?? not sure to understand the link it will have between gw1 gw2... p.s sry for my english im french :s Warzy 18:41, 24 September 2007 (UTC)

All the Halls of Monuments on one account are linked to a single GW2 account. So one account is linked to another. It is unknown at this point if each individual HoM will benefit only one GW2 character or all of them. -- Gem (gem / talk) 18:48, 24 September 2007 (UTC)
My 14 character are on the same account so if i understand what you say all of my 14 HoM be considerate for atmost 1 character in GW2... so if i have like 20 titles 3 armor with 1 character ,and 10 other titles with 3 other armor elite on another 1 it be linked to this character or the account ,have heard the link be create with the name of character on gw1 or something like that im still confused ... Warzy 18:55, 24 September 2007 (UTC)
No one knows really. All we know is that one GW1 account is related to one GW2 account. We don't know what benefits we will get. Maby all of your GW2 characters get all benefits from all of your GW1 characters. Maby each GW2 character gets benefits from only one GW1 charater, maby it's something else. -- Gem (gem / talk) 18:58, 24 September 2007 (UTC)

Deldrimor Armor

moved from User talk:Gaile Gray

Please let us add Deldrimor armor to HoM :] Ofcourse its not one set.. but cant you show 1 "generic" model in the hall if you display it in the hall. I spent like 100k on that armor (and the dragon gauntlets), so I would really appreciate it if they could be added to the hall. 65.24.106.106 00:30, 3 October 2007 (UTC)

yeah I've got an armor set with chaos gloves and hopefully soon to be blindfold. A generic model that would display the armor you're wearing would be great. It would be even better if it would carry over to GW2 but thats very, very, very unlikely. Mashav 03:41, 3 October 2007 (UTC)
I third this motion. Its a nice armor set and it costs more than other prestige armors. It deserves a HoM spot. Inquisition
Personally im a bit disappointed that i am not allowed to display my eles mix of primeval and elite sunspear armor in HoM :( tells me i dont have a complete set, which i dont ofc. but all of the pieces are still prestige armor :) i am sure many others that have found and made their personal style of armor mix agrees with me here :) -ArcticWind User:ArcticWind 20:38, 3 October 2007 (UTC)

They should let you display Detroyer Gauntlets as well, that wuld be awesome.

Re the "special" beacon

What does the hall define as 'full'? All minipets, heroes, destroyer weapons, titles (impossible, obviously), etc? Or do you only need enough to fill all the available spots on each shrine (i.e. 5 maxed titles, all the destroyer weapons, etc)? Clarification would be nice. --onoes! Mafaraxas 16:58, 4 October 2007 (UTC)

You need to fill the DISPLAYABLE spots on each monument.---White wasabi User White wasabi.jpg 16:59, 5 October 2007 (UTC)
I've added the numbers, but could not find the data on armors and weapons. Please someone confirm and remove the '?'. Alaris 17:26, 5 October 2007 (UTC)
Done --Valshia 17:28, 5 October 2007 (UTC)
Thx. Alaris 18:41, 5 October 2007 (UTC)
Edited this because I have the beacon of light at R5 KoaBD. I also currently own no destroyer weapons and under 20 dedicated minipets. Therefore, I think only KoaBD counts for the beacon.
Yes you are correct. I must have missed it when I got the R5 KoaBD and thought it was when I "filled the monuments". But it does appear when you get R5 and not when you "fill" the hall.---White wasabi User White wasabi.jpg 09:08, 24 October 2007 (UTC)
I think we need a confirmation whether you can get the beacon when you fill the HoM, or if it is just at R5 KoaBD. Has anyone filled the HoM without R5? Is there anything special that happens? Alaris 19:13, 29 October 2007 (UTC)

Rainbow Phoenix Bug

moved from User talk:Gaile Gray

Sorry but I can't find where to put this bug at but my friend can't put up his Rainbow Phoenix in his HoM, quite frankly to me this is a bad bug. I'm not sure if anyone else has it but my friend tried to put up his phoenix a lot of times and it never worked. Also do you think they will ever fix the Agressive and Dire problem for the Rainbow Phoenixes because the prefix doesn't change even if you do change the pet's name and reset it. --User Hellbringer sig.png HeLlBrInGeR talk 02:42, 13 October 2007 (UTC)

From HoM The Monument of "Fellowship" will honor your unlocked Heroes with prestige armor and rare animal companions (Black Widow from The Underworld, Black Moa, and Phoenix from Factions). "Animal companion" can also be added. - Rainbow Phoenix is NOT included in the list, only the 3 above (the phoenix being the one from factions endgame) --76.111.173.68 10:52, 13 October 2007 (UTC)
All I can say is that is dumb because seeing a Rainbow Phoenix as a huge statue instead of a Phoenix would be better. --User Hellbringer sig.png HeLlBrInGeR talk 12:49, 13 October 2007 (UTC)
Hmm... that is strange. I assumed the Rainbow Phoenix would get its own statue in the Monument of Fellowship since the requirements for getting it is at least as good an accomplishment as acquiring any of the special three (widow, moa, an faction phoenix). I think it's likely that that could change in the future but right now having a generic "Animal Companion" statue stand-in for the Rainbow Phoenix is quite disappointing. Svartalve File:Svartalve.png 16:24, 13 October 2007 (UTC)
This truly is not a "bug," but rather a design decision. I'm sorry that you disagree with it, but I can see the differences in these pets, and I understand why it's set up this way. -- Gaile User gaile 2.png 16:33, 13 October 2007 (UTC)
Technically, you get the Rainbow Phoenix as a reward for PKM. It'd be odd to be able to put it in the HoM as that would count as double reward: a reward (HoM statue) for a reward (Rainbow Phoenix) for the work done (PKM). I'm with Gaile on that one. Alaris 18:42, 13 October 2007 (UTC)
That really is what I was thinking: You'd be getting a reward for getting a reward. (Not that that is without precedence, but still.) -- Gaile User gaile 2.png 19:12, 13 October 2007 (UTC)
Aah I get where y'all are coming from. I do agree that because you acquire a Rainbow Phoenix as a reward for reaching People Know Me in the Maxed Titles track you can consider it merely a bonus that the developers certainly weren't obligated to implement. However I also think you can make a case for the incongruity of a Black Moa meriting special inclusion in the Monument of Fellowship while a Rainbow Phoenix can only be represented with a generic statue, when getting PKM is arguably harder than completing The Beak of Darkness (which allows for taming of the Black Moa). I believe this may be the reason some players believe this is a bug.
I for one had a Black Moa pet for the longest time, which upon GWEN's release I placed in my HoM and ventured out to tame a Phoenix. The Phoenix I set my eyes on I death leveled until dire evolution and then completed his leveling to 20 as I played through GWEN. I have him still as my companion, but if/when I get PKM, I will have no compunction giving him to a Pet Tamer as PKM is much harder to achieve compared to defeating Shiro. Svartalve File:Svartalve.png 21:30, 13 October 2007 (UTC)

Hall of Monuments

moved from User talk:Gaile Gray

Hi I was just wondering if you knew how the carry forward system to GW2 will work. Let me give some examples: It takes r4 kurz/lux to display the title on the monument of honor but would getting any higher ranks on this title help? (Obviously maxing it helps on the kind of a big deal title track). But it GW2 will a r4 kurz/lux "reward" be identical even if someone has r8/9/10+ in GW. Also Heroes etc. Does each hero that you've got on the monument confer a unique bonus? I have so many other questions but they all sort of run along in this vain. Thanks! 137.222.211.141 14:35, 16 October 2007 (UTC)

Considering that this is what most long-term dedicated GW players are "working" on these days, you'd think we'd know what we're working towards, right? Well, I really have no clue. I assume that you'll be able to use the rewards on any GW2 character (perhaps linked 1-to-1 though), that account-based titles will reward all GW2 chars (or that the rewards will be transferable between characters, like minis), that each HoM unlock = some reward (where if you don't get a bigger statue with more ranks in Kurzick, then there's no added GW2 bonus to be expected), and that the rewards will be similar in spirit to the accomplishments (i.e. destroyer weapons gives weapons in GW2, armors give armors, minis give minis, etc). But all of those are assumptions, or some perhaps educated guesses. I'm really hoping to have a FAQ going with some ANet officials, with at least what they did decide so far. Alaris 14:57, 16 October 2007 (UTC)
I don't think they know what the rewards are going to be yet. :) Lord Belar 15:13, 16 October 2007 (UTC)
There is no information available yet from the design team with this level of detail. I'm sorry that I cannot provide such information, but it's really not yet ready to be discussed in a public sense. This is because there is still a lot of design work going on, and we'd rather not provide an FAQ when the details may change, or when we provide them and then they need to be changed based on the development and inclusion of other cool stuff. Design has so many "hooks" and interfaces, so the more precise details of the Hall of Monuments will be revealed later. I will ask the team if we can put this at the top of the list to talk about. :) -- Gaile User gaile 2.png 15:54, 16 October 2007 (UTC)
I can't wait for the cries of anguish! It'll be something like: "Attention GW2 players, for your hard work in 'completing' the Hall of Monuments (20+ minipets, 5+ heros/pets, 5+ titles, 5+ ascended armor sets, and 11+ destroyer weapons) you will be rewarded! Each player with a 'complete' hall with begin this sequel at level 2 instead of level 1, will be given a green vampiric weapon, and the title 'Hey, I was bored!'" --Mystisteel 15:20, 16 October 2007 (UTC)
Update 1: You'll also be able to carry forward your character name. To ensure all players know that you are from GW1, we will add an "Xx" to the beginning and end of your name! So, "Mystisteel" will become "Xx Mystisteel Xx"! Now you can be uninventive and uber! --Mystisteel 15:28, 16 October 2007 (UTC)
I'd prefer you not put such comments on my page. You may be aiming for humour, but people come here, in particular, hoping for information. Random speculation and jokes are fine, but when comments are stated as fact, even when they're totally silly, it's not at all helpful. I would like to prevent confusion. Thanks. -- Gaile User gaile 2.png 15:54, 16 October 2007 (UTC)
"I would like to prevent confusion. Thanks." I have a great way you could do just that! Share the plans for the Hall of Monuments. Even a little bit is helpful, as many of us feel we're putting in a lot of "work", for possibly little reward. Is it really worth tracking down eleven destroyer weapons? 5+ Elite armor sets which will essentially be deleted after being added? (...and, anyone who takes "I can't wait for the cries of anguish! It'll be something like this:" as fact needs some help somewhere...) --Mystisteel 16:08, 16 October 2007 (UTC)
Oh, I do want to explain: When people see comments like this, "Update 1: You'll also be able to carry forward your character name. To ensure all players know that you are from GW1, we will add an "Xx" to the beginning and end of your name!" it could be mistaken for a dev quote. Someone, someday, might say "I saw on Gaile's talk page that (something) and she didn't deny it," or even "I saw a developer quoted on the wiki saying "We will (something)." I just want to avoid rumour issues, it's really that simple. You can help by putting J/K or recasting the sentence so it's "they will" instead of "we will." And yes, I have to worry about this sort of thing -- 10+ years of experience have taught me that lesson. :) -- Gaile User gaile 2.png 17:48, 16 October 2007 (UTC)
So i'm guessing that you don't know the answer then 137.222.211.141 16:13, 16 October 2007 (UTC)
Ignore above, missed Gaile's original message, edited above out and then someone put it back in? 137.222.211.141 16:28, 16 October 2007 (UTC) 16:27, 16 October 2007 (UTC)
That's right, you aren't allowed to remove comments from talk pages. If you take back what you said, use<S></S> to strike out comments. Lord Belar 16:33, 16 October 2007 (UTC)
I think he may have been replying to Gaile's post, but ended up replying to me, which is why he killed it off. A quick change in indent would fix that. --Mystisteel 17:02, 16 October 2007 (UTC)
As for the amount of work done in GW1 and whether the stuff you get in GW2 is worth it, I think it's fair to expect cosmetic rewards. Afterall, everything you put into the HoM is cosmetics: titles, minis, weapon skins, armor skins, etc. So you won't get anything game-breaking like a permanent +100 to your health or unique skills. Alaris 17:16, 16 October 2007 (UTC)

(Reset indent) It's important to say that, even while we don't have details about the rewards given to veteran Guild Wars players in Guild Wars 2, those benefits will not be of a game-influencing nature. You will not get the "Uber Weapon of Doomliness, +25 damage to all monsters with fur, bone, or sinew" vet bonus. We will not give the "All cross-over players get a speed boost in PvP." (Or PvE for that matter.) What we will give will be a means of recognition and a type of reward that makes it apparent you have a history with the game and a noteworthy reputation. You know, something along the lines of "Veteran players will have a double-plus to their visual or historical Coolness Factor." ;) --Gaile User gaile 2.png 17:48, 16 October 2007 (UTC)

I'm hoping for a matrix-like outfit *crosses fingers*. Afterall, it is in the future, and it is in a virtual world :) Alaris 18:52, 16 October 2007 (UTC)

Storage problems

Say i want 4 main characters to fill a HoM(e).

Where do i store; 80 minipets? 20 armor sets?44 Destroyer weapons? (granted, let the hero's use them)

But isn't there a small question of where and how to store it all?

Might think about;

20 minipets per char in HoM(e) (kind like a closet?) take out the one you want to show? 5 armors in a closet in HoM(e) (kind like a closet?) take out the one you want to wear?

Well, you could always delete or sell the minis after putting then in the HoM. They still remain as displayed there. Not going to need 80 minis anyway. But you do have a point which should be taken seriously by the developers if they have the time to do some changes. -- Gem (gem / talk) 00:20, 16 October 2007 (UTC)
ANet officials have repeatedly stated that the HoM was never meant to be a way to store things. Besides, you can salvage the armors you don't need for materials, sell the minipets to people who only want to display them in town for a rebate, and store a lot of that stuff in your stash or on other mule characters (you should have 8 char slots with the 3 games). Alaris 00:38, 16 October 2007 (UTC)
80 Minipets: 4 tabs of storage. Delete or sell duplicates if you don't want to completely fill up storage. Put one or two in each char's belt pouch, if you like to have them with you.
5 armor sets each: Well, I assume each char is going to wear one (or pieces from different ones). Stick 2 more you like in your first bag. You can destroy/merch/salvage the other 2, put them in your second bag if you're really attached to them and are willing to give up that much inventory space, or make a mule char. The mule can also take a few minis to clear more storage space.
11 destroyer weapons each: Stick a few in your belt pouch as alt Weapon Sets, if you care to. The rest, as you said, put on heroes.
This scales up to any number of chars you want full Halls for, as long as you're willing to either give up duplicate minis and excessive armor sets, or keep making mules. It can be done, there are just trade-offs for it. Whether you're willing to take those trade-offs is up to you. - Tanetris 00:53, 16 October 2007 (UTC)
I'm hoping to fill the HoM for 1 or 2 characters by then. And you want to fill 4! Well, your choice, but really, you don't actually need to keep everything. It's wasteful, for sure, but you don't need to keep everything, far from it. Alaris 03:16, 16 October 2007 (UTC)
It sounds like you are suggesting that more storage space is created just so you can store everything. MOST people wouldn't be able to afford to fill four HoM's so it wouldn't look likely that Anet will make more storage space for this reason. Why do so many people have so much trouble with storage space anyway? If you have all 3 campaigns, storage has 80 spaces + materials, each character has 50 spaces (i think) and you would have a minimum of 8 characters. WHY is storage a problem?? FirstSunspear 19:40, 18 October 2007 (UTC)
Storage space was a problem for me back in Diablo 2, until I learned to sell/junk/transfer stuff that I didn't need. Storage space will always be a problem for pack rats, because if you give them more space, they'll use it. Alaris 20:08, 18 October 2007 (UTC)
I have to agree, I don't really consider myself a packrat per se, but I keep a lot of potentially unneeded items like: Tapestry Shreds, Broken Flutes, Dye, extra materials (Max level armors ususally ask for more than just 250 of a material), Festival Items, Candy Cane Weapons, runes for the heroes some of my characters have to unlock, Battle Commendations/Imperial Commendations/etc, Scrolls for UW/FoW/Deep/Urogz which are all on a mule/storage. Nevermind my weapon sets, items I need to sell, armor sets to swtich between, collectable drops for the area I'm playing in that i'll keep on characters I am playing.
Of course, I find that people worrying about having the space for filling out 4 HoMs are kind of forgetting they need to be able to afford all that stuff. I'd think it'd be around 200-300k to fill out a HoM, so 4 would be nearly 1M, not the amount many people have laying around - I'm sure some do, but not that many. Yukiko User Yukiko Sig.png 21:11, 18 October 2007 (UTC)

Hmm...so i do all the things i want to achieve in GW/GWF/GWNF/GWEotN just to loose them again after i dedicated them to my hall. I think that is sad. I like my minipets, am an armor junk and want my characters to look all i can make them. Let's state it more simple..1 hall (HoM) with 20 minipets, 5 armors, 11 destroyer weapons. I do not like to sell what i played for to attain so i still have a small kind of storage issue. --The preceding unsigned comment was added by User:Omega001 .

That's 20+5*4+11=51. You wear 1 armor (-4), you can store up to 25 weapons on heroes (-11). So you need 36 inventory spaces. Counting bags and all, you have 50 per character, so that leaves you 14 per character for other stuff. That is not even counting the stash or mules. So in theory, every character on your account can fill up their HoM's, keep everything, and still have space to spare, namely 14 inventory slots per character and the whole xunlai chest. Alaris 18:55, 29 October 2007 (UTC)

HOM Probably the biggest disappointment in the game

Now when I heard/ read about the HOM I got the idea that it was going to be this jawsome place where I could take all my ch and document things I have done across my account. And I was disappointed to see that I can’t do anything of the sort. And instead have to drag all my ch there and have them each achieve each little thing in the game which has now forced me to play one ch rather then switching and playing my other 9. With that said some things I thought were going to be account wide that where not. First armor I being a more genial person would like to display my armor sets for each of my ch seeing as I have one 15k set for each instead of one of each for one ch which I would find pointless, and a waste of space. So I am just going to list off things I think should be account wide instead of ch.

  • Armor, you should still be able to display all the different sets for that ch but I would like it if you could show off the other a 15k-10k armor you have gotten for the other classes.
  • Weapons, first off more the half the destroyer weapons look but ass ugly and I would rather not spend my money on them I would rather see this be yet another account wide shrine and have it include certain green weapons which would be sweet like I am saying the harder to get ones. And more importantly torment weapons seeing that in a lot of ways there much harder to get then the stupid ugly destroyer weapons.
  • Mini shrine, I for one would like to get all of them, but I wouldn’t like to get a set for each of my 10 ch that would be way to expensive and would just be pointless seeing as right now you can only have one out at any given time. You made the right step in making it so anyone can but just make the monument account wide and it would fix the problem. And any way your only going to start off with what 1 ch in gw2 so having 10 different hm isn’t going to help your going to have to make things more account wide for it to really work.

And now for the scrying pool good idea but it would be super useful if you could access all of the cutseens form here. And if you also added a one cut seen that you could play that would be like a long video of all of them put together that you could pause or skip over ones, I know my last idea isn’t probably possible but it would still be sweet to watch the gw adventure from start to finish.

So anet pleas don’t reinforce one of my many bad quotes for you which is “anet so many good ideas but they were impended poorly” --The preceding unsigned comment was added by User:75.165.111.164 .

The fundamental failing of the HoM was that the planning for it was not completed beyond a very vague sense before GWEN was release and players were introduced to a product that is supposed to bridge Gw1 to Gw2 with only a very vague description, which one can say the GW population for the most part aren't swallowing hook line and sinker.
We're told what we put in under certain rules of distinction will benefit our future GW2 without the vaguest indication beyond 'your characters will get benefits from inheriting' said items. There's no distinction between one set of armour to another, will the variation mean something? Likewise will the variation of Heroes mean? Same with the titles and pets, even the destroyer weapons?
IMHO The HoM was let out of the bag by ANET before it even knew exactly what it had. Its a nice idea to have a link between the two (by the sounds of it) very distinct games but the GW population is starting to find the lack of definable information (which ANET has already admitted it doesn't have for its own creation) about something we're encouraged to take part is frustrating, and rightfully so. No clear guide lines were released with the HoM aside from the "this is a place for ANETs defination of achievement" and "it will change an aspect of GW2 but we don't even know how."
And not to come across as an Anti-HoM a%^-hole I still consider the HoM and the Eye of the North structure is one of my favourite building I've seen in GW. The designer or designers that came up with that baby need a pat on the back, even if the non model aspects of it lets it down. House Of Furyan

How rearranging works

There's been some discussion about just how the statues on monuments get rearranged. At first it was assumed that the process was random. Even I thought that at first. However, it appears the process is a bit more rigid. I've done some experimenting and wish to share.

On the 5-statue monuments, there's a set pattern to how the statues shift when rearranged:

  4   3
2   5   1

New statues come in at 1 and cycle through the numbered spots until they reach the center, and then off the monument. It works off a predetermined list of statues, and only 5 present statues adjacent to each other in the list can be displayed at one time. This order of this list is set by the game and is the same for all characters. It is not determined by the order in which you add things. The list of additional statues available appears to show this order, but the list of displayed ones is reversed of off a bit.

I've only tested this on the "Honor" and "Fellowship" monuments, but the "Resilience" monument probably works the same way. Admittedly incomplete lists (feel free to add on):

"Fellowship" "Honor" "Resilience"
  • Zenmai
  • Norgu
  • Goren
  • Zhed Shadowhoof
  • General Morgahn
  • Margrid the Sly
  • Tahlkora
  • Razah
  • Master of Whispers
  • Koss
  • Dunkoro
  • Melonni
  • Acolyte Jin
  • Acolyte Sousuke
  • Vekk
  • Livia
  • Hayda
  • Odgen Stonehealer
  • Pyre Fierceshot
  • Jora
  • Kahmu
  • Xandra
  • Anton
  • Gwen
  • Olias
  • Black Moa
  • Imperial Phoenix
  • Animal Companion
  • Cartographer (Tyria, Cantha, Elona)
  • Protector of (Tyria, Cantha, Elona)
  • Guardian of (Tyria, Cantha, Elona)
  • Skill Hunter (Tyria, Cantha, Elona)
  • Vanquisher of (Tyria, Cantha, Elona)
  • Legendary Cartographer
  • Legendary Skill Hunter
  • Legendary Vanquisher
  • Legendary Guardian
  • Sunspear
  • Lightbringer
  • Norn (Slayer)
  • Asuran (Bookah)
  • Dwarf (Delver)
  • Vanguard (Ebon Agent)
  • Master of the North
  • Sweet Tooth
  • Lucky
  • Unlucky
  • Kurzick
  • Luxon
  • Hero of (Tyria, Cantha, Elona)
  • Sorrow's Furnace
  • The Deep
  • Fissure of Woe
  • Domain of Anguish
  • Skillz
 

--Valshia 18:29, 22 October 2007 (UTC)

--Vezz 20:32, 4 January 2008 (UTC)

Confirmed, this indeed seems to be how it was done in-game; thanks, Valshia! I still think it would be really nice if we were the one to actually choose exactly what goes to what slot, of course. I do not know why this has not been implemented yet; I fear that perhaps the GW Team doesn't really frequent these parts of the wiki? --[ ALTIMIT | TALK ] 09:17, 24 October 2007 (UTC)
The team is very aware of the concerns, they just haven't taken the time to do the updates and might not even later on according to Gaile. It's all unkown at the moment though. -- Gem (gem / talk) 11:54, 24 October 2007 (UTC)
It was probably implemented this way to conserve space, which, multiplied by millions of characters, becomes a valid design concern. Algorithms like this one tend to use less space to store the information than a complete algorithm. Personally, I always thought that things like that could be kept client-side, with the info relayed to other players entering the HoM when that happens. Just like builds are kept client-side (try moving GW to a new computer). As for what Gaile said, she probably meant that this was relatively low-priority compared to other things, like say, GW2 or Halloween or balance issues or actual bugs. Alaris 13:43, 24 October 2007 (UTC)
Where's Razah on the list?--Smithyben 14:01, 24 October 2007 (UTC)

HoM- Monument of Valor Change

moved from User talk:Gaile Gray

Dear Gaile, is there any chance that in the Future we will be able to add more weapons and not just Destroyer Weapons? MarioDX 15:44, 27 October 2007 (UTC)

Guild Wars Eye of the North is the bridge to Guild Wars 2, in many ways. I do not know that any weapons, others than those obtained in the expansion pack, will be added to the Hall of Monuments, and in a story sense, I can see it going either way. The designers are aware of the requests to expand the weapon list and if they choose to make a change, they will do so. I've no word, at this point, that they will elect to make that change. If I get word, I'll be sure to pass it along. -- Gaile User gaile 2.png 02:08, 28 October 2007 (UTC)
Speaking of the "bridge" to Guild Wars 2 Gaile, I was wondering will each and every thing that is put in a monument contribute to GW 2 e.g. having 20 minipets would contribute to a bonus more then having just 5 will? I know you can't confirm what we will be given for each monument but It would be nice to know if it's worth filling monuments completely rather then partially(especillay when it comes to buying destroyer weapons for classes that don't need them just for the hall).(Marsc 22:50, 3 November 2007 (UTC))
I know that you will be able to speak to this question even less than the previous, Gaile, but on the above note I was wondering if the quantity of or only the individual things stored in a monument will affect the rewards: e.g. will having all 11 destroyer weapons help my elementalist's corresponding GW2 character get better reward(s) from the valor monument or should I skip the destroyer hammer since I have absolutely no desire to create a warrior or anything that uses hammers in this GW or the next one? (Just an example). Thanks very much for any clarification you can give... Frozzen 02:07, 4 November 2007 (UTC)

HoM weaps

moved from User talk:Gaile Gray

Only me who thinks that the destroyer weapons shuld be "Dedicated" to the char that put it in his/hers HoM instead of being customized to that char. i mean, Derv's has only one weapon they use and that the scythe, but my "main" char is a derv so i want full HoM, but i "cant" cuz if i buy (example) a sword its going to be customized, and a derv with sword isnt so good right -.- but if we look at Warriors or monks and other casters they can hav an off-hand, a staff, a wand, sword, axe etc = more weaps in HoM. so i good idea shuld be to do like Anet did with the minipets, "dedicate" to a chars HoM but another char can use AND customize it (20% more dmg). with weaps it shuld be the same thing. This is maybe wrong section if it is, plz move it. sry for bad english^^ 81.226.17.85 13:30, 2 November 2007 (UTC)

You can always equip your heroes with the customize weapon.(only on that char though)--Aratak 14:02, 2 November 2007 (UTC)
i dont want to give my hero a weapon for 100k...
Consider the bonuses... You get to have your team wielding anywhere from 4-8 destroyer weapons. Oh the prestige! But yea, being able to dedicate it like the minipets, and then customize on another character, would be nice. Not game-breaking for me. Alaris 18:45, 2 November 2007 (UTC)

HoM Updates

moved from User talk:Gaile Gray

Hey Gaile, I was just wondering -- do you have any news on how the updates to the Hall of Monuments are coming along? Many thanks in advance. I'm very much looking forward to finally putting my HoM to use once it's been finished. :) Wulfgast 19:47, 6 November 2007 (UTC)

Had it been annouced there will be more updates? I thought it was finished? Lyra ValoUser Lyra Valo LVsig.jpg 22:44, 6 November 2007 (UTC)
I hope not hehe...Valor has some work coming I would assume, as none of the player resolutions have been even replied to, let alone instituted in some form or another--Warior kronos 03:28, 7 November 2007 (UTC)
HoM has moved closer to completion, but it's definitely not there yet. And that's fine -- the beauty of a game like this is that the developers can add some missing pieces after it's been released. In the case of HoM, the fact that there hasn't been an announcement claiming that it is "finished" means there are more updates on the way. Anet has never left a part of Guild Wars incomplete, and I have enough faith in them to not expect that now. I was just hoping that Gaile could offer some insight as to how things are coming along, so let's just wait and see what she has to say. Wulfgast 07:44, 7 November 2007 (UTC)
I'm checking on this in today's Community Summary to the team. -- Gaile User gaile 2.png 21:24, 7 November 2007 (UTC)
Much appreciated, thanks Gaile. Wulfgast 14:48, 8 November 2007 (UTC)

Crazy idea

How about in a similar way that you can visit the guild hall of any guild in your alliance, from the guild menu you could access any members hall of monuments and pay it a visit. :) Yes, I am nosy! --LemmingUser Lemming64 sigicon.png 02:39, 29 August 2007 (UTC)

That'd be pretty sweet indeed. I wouldn't mind sharing with people without anyone's consent ^_^ -elviondale (tahlk) 03:47, 29 August 2007 (UTC)
Or maybe, just a way to talk to the Scrying Pool and say "I want to see other's Hall of Monuments". You could check people on your friends list, or maybe just enter anyone's name and visit their Hall. That might require complex coding, though; it's probably already set to load the monuments for the player when it loads in, and telling it to load someone else's monuments might not work. Still, would be awesome. --User Jioruji Derako logo.png Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:18, 29 August 2007 (UTC)
There would be technical issues with an idea like this. From what I experienced in the hall last weekend, it appears that, as of now, it would not be possible to load someone else's HoM without them being present. The reason is due to that the HoM is a "part" of the actual character entry/identity. Another issue would be that the HoM is character based, not account. --SLeeVe 19:03, 29 August 2007 (UTC)
Thats one of the best non-fix-related suggestion i've heard so far about the HoM. Excelent idea! Hopefully it woulden't be that hard to implement, although I fear you could be right SLeeVe. :( --Alien User Alien Sig.png 19:53, 29 August 2007 (UTC)
I agree with this idea you could add it to the small pull down on the guild roster beside each players name, so that you can click on the little player icon and drag it down to visit hall of monuments, thereby also making a shortcut to your hall so that you don't have to hunt down the eye of the north on your map, warp there, then walk to your hall of monuments from there (which to me feels a little redundant).69.158.60.61 13:24, 15 October 2007 (UTC)
And you could have a character ID number that you can give out and you can visit anyones hall if you know their ID
Just a something but your HoM is a explorable Area and a Guild hall isn't wouldn't this be a problem??? --Fox007 User:Fox007 20:23, 18 December 2007 (UTC)

Induvidual Monuments

As this page is becoming a bit unreadable, I though I should point out to everyone that the induvidual monumens do have talk pages. You can find them here:

Backsword

What's considered "Important"

I was under the impression that the Hall of Monuments was meant to be really personal. The ability to "immortalize" the things on my character which are important to me. But as it turns out, the only things I can put on the Hall of Monuments are things that ArenaNet thinks is important! I've played Guild Wars since the beginning, across all campaigns. But I don't have complete sets of ascended armor. If I end up getting a GW:EN high-end green item, I might not ever use it, because I might prefer my current weapon.

My Warrior, my very first character which I still have and play to this day, currently runs around with a gold Fellblade. I've had the weapon for at least a year or more, and it's the weapon that character always uses. It is as much "part" of that character as his death count, age, or titles. But guess what. I can't put it on the Hall of Monuments because ArenaNet doesn't care about what I think is important on my account. I have to go out and get what ArenaNet thinks is important if I want to put something on a Monument. What then? I have a bunch of crap in my HoM that doesn't reflect *me*. It reflects ArenaNet's opinion. I don't care about making my HoM something to be envied or compared with other HoMs. I don't intend to have my Hall of Monuments become something to brag about. I want it to reflect my own experiences in Guild Wars. I want it to symbolize what weapons I *used*, what armors I *wore*, and what titles I *wanted* to work on, even if it's not maxed (just say "so-and-so achieved rank X of this title")

If people want to brag about uber achievements in GW such as numerous sets of ascended armor or getting the KoaBD title, or all the greens from GW:EN, then good for them. But I want to display what is important to *me*. Flint 16:30, 2 September 2007 (UTC)

IMO (and as stated on this article), the Hall of Monuments was created to imortalize not your character, but rather the accomplishments of your character. So no - if you really like a blue weapon and have used it through the three games, good for you - but that's not an accomplishment, so it will not be rewarded. The same for 1k armor, for incomplete titles and so on - none of those are accomplishments. Are they important to you? Sure, they're likely important to other players as well. But that does not change the fact that those things are not accomplishments, therefore they will not be rewarded as the accomplishments will be. Erasculio 23:28, 2 September 2007 (UTC)
But only because the rewards (in GW2) are linked to whatever is put on display there. Wouldn't it be much better (I think I mentioned that elsewhere already) if you could put anything you like on the monuments, but only get (GW2) rewards for certain things? That way you could actually build a monument that's showing what you think is important for that char, but not compromise the GW2-reward system. Xelonir 10:43, 3 September 2007 (UTC)
Exactly. I understand that there will be "rewards" for thing being on a player's HoM come GW2, but that doesn't mean I should be prohibited from cusotmizing and personalizing my monument for *my* character's "anscestors" to display what was important to *me* when I played GW1. It's perfectly feasible to have both. Flint 00:38, 4 September 2007 (UTC)

Exactly my point: My mesmer wants to be able to show off his asura weapons i've paid 15k for. Not some end game weapon i don't even want. I also agree on the armour side of things. I understand that mixed wouldn't work but non ascended armour would be nice to have on show

Imo this should at least include dungeon chest and dungeon boss green drops. They seem like more of an achievement than paying 100k in mats at a dungeon to a trader. --Midnight08 10:58, 6 September 2007 (UTC)

The HoM is a place to document and preserve your achievements, thats how it was promoted as and thats what has been delivered.and believe it or not thats what many players wanted. The title of this discussion is bogus in the fact that Anet doesn't create an opinion about whats important (which is subjective). They are merely documenting your achievements (which are objective and quantifiable). The HoM is not a closet to fill up with junk you've collected over two years. Its not an invent your own achievement workshop either. Its purpose is pretty cut and dry, always has been. Why people pretend not to understand that is beyond me. People need to get another debate tactic other than pretending to be mislead and confused in the hope someone will feel a need to pacify them. Shadowspawn X 08:47, 27 September 2007 (UTC)

Amen to that. -- Alesain 18:37, 27 September 2007 (UTC)
from what I've been reading from this site and the unoffical guild wiki (which is far more detailed than the official - which is shocking) that Anet sees greens, end game reward weapons and the likes as a non-achievement weapons, taking the stance personal 'achievement' as something minimal and not as important as the destroyer weapons 'achievement' status that can only be achieved in GWEN (my opinion of current information). Possibily as these non-achievement weapons (non-destroyer weapons) can be obtain 'easily' through beating the game (s) or farming with 'minimal fuss' where as destroyer weapons are of such cost, currently buying all the materials alone borders 60K and in an area which is, from what I've seen, not directly in common path of the story line (you don't have to go through it as part of the story) where as end-game rewards are - like Divine Path etc.
Uh, the Hall of Monuments is in GWEN, so your point about "can only be achieved in GWEN" is moot. Beating the campaigns is already an achievement recorded in the HoM, so having end-game greens in addition to destroyer weapons is overkill. --onoes! Mafaraxas 03:44, 28 December 2007 (UTC)
I'd still like to be able to display a blue holy wand if I wanted to though... Sarifael 16:32, 24 March 2008 (UTC)

HoM Updates, take II

moved from User talk:Gaile Gray

Gaile, I noticed you moved our discussion to the HoM talk page -- this is fine, but it also wasn't resolved. The last update you posted was that you would ask about the HoM in your Community Summary. Could you please confirm that no more work will be done to the HoM, so that we may simply learn to deal with it and move on? As always, thanks for your time. Wulfgast 15:13, 15 November 2007 (UTC)

Hi, Wulfgast. I'll post on the HoM page, too, but James Phinney did say that at this time, no changes are planned for the Hall of Monuments. I want to point out that the mechanics of the HoM are not yet known to us, so I don't want that statement to cause concern. None of us know the precise rewards, how they will be divvied out, and so forth. So I suggest we wait and see how the actual mechanics are planned before anyone gets worried about changes. Oh, and thank you for your patience as I waited to get an update and relay it to the wiki. -- Gaile User gaile 2.png 19:45, 23 November 2007 (UTC)
I thought that better than post here and there, I'd move here, from there, and then everyone interested in this particular topic could post on the topical page. As I've said, there isn't any new information to add about the Hall of Monuments, and no changes are planned in the near future. I'll be sure to post here (and probably my talk page leading here) if I learn there is more to share! -- Gaile User gaile 2.png 05:17, 1 December 2007 (UTC)

Title levels & Hall of Monuments.

moved from User talk:Gaile Gray

Just a quick question regarding the "Honor" monument and titles that don't need to be maxed to be included like Kurzick, Lucky, Hero, etc. Will there be any difference in GW2 between a lucky title added at level 2 and a lucky title added at level 5 for example? If so, will the HoM know when I get the higher title or do I need to add it again? Sadie2k 23:35, 16 November 2007 (UTC)

Very sorry, but information of this kind has not been released by the designers. I will see if I can get some details, but because the way that the HoM interfaces with Guild Wars 2 has not even been developed on a formal basis, I don't think that it's possible to receive a detailed answer on this. My instinct is -- and it's only my personal instinct -- that these are "on/off" toggles, and that once you have achieved enough to attain recognition in the HoM, the level of the recognition doesn't affect the outcome in GW2. But that's only a guess, and I will see if the HoM will eventually allow you to update your profile and if it does, if that will have an effect on GW2 recognition or reward. -- Gaile User gaile 2.png 20:12, 23 November 2007 (UTC)
Thats cool, I just want to make sure I don't shoot myself in the foot by putting my title in too early. Sadie2k 01:00, 28 November 2007 (UTC)

Titles across characters?

moved from User talk:Gaile Gray

Hi, Gaile, I was wondering if all characters I have could give the titles to the one account of Guild Wars 2. For example, of course my character now can't go back to pre-searing and level to 20, but if I made a character that did have that title, could I transfer that title over to my character in GW2, even if they don't have the same name or credentials? 24.40.179.234

It is currently unknown how the HoM transfer will work and it's probably not even set to stone by the developers yet. -- Gem (gem / talk) 19:45, 17 November 2007 (UTC)
So true. At this case, we don't have that level of detail. We'll give you more information in the future, but for now, I'm afraid we aren't able to address that question. -- Gaile User gaile 2.png 01:57, 18 November 2007 (UTC)
Well, IP, I would imagine that people would be rather upset if their "defender of ascalon" titles didn't mean a thing in GW2. I'm quite certain they'll make the titles extractable from each character. Vael Victus 20:15, 18 November 2007 (UTC)
They shouldn't be. Guild Wars 2 isn't guild wars.... Big deal you got a title in this game, Guild Wars 2 is a completely different game, they shouldn't mean anything over there. Having a title in GW doesn't mean you have done ANYTHING in gw 2. Diablo 1 - Daiblo 2 - nothing moved over. Warcraft 1 - Warcraft 3 - nothing moved over. Pokemon Red - Pokemon Ruby - nothing moved over. They are COMPLETELY new games and thus shouldn't continue over. This title moving thing is rediculous enough as it is. 58.106.236.144 16:01, 19 November 2007 (UTC)
And Guild Wars isn't Warcraft, Guild Wars isn't Diablo. --81.164.82.14 19:32, 25 February 2008 (UTC)

This isn't Diablo, and this isn't World of warcraft, nor is it Pokemon. Guildwars is a unique type of game, so comparing it to other games and what they did is irrelevant. The matter of the fact is, is that GW2 is a continuation of GW1. Granted it is a few hundred years later, and it is on a different engine, but the history is there, characters were defined, and the HoM was set up as a tribute to your ancestors, and a way to note notable achievements, to give people recognition for all they invested into GW1. Med Luvin

All the games I mentioned above continue on in their sequels, GW2 is no different in terms of continuation aside from the HoM which was solely designed for this purpose. It isn't unique in a sense that the game isn't an expansion, it's a sequel, it doesn't add onto this game. Your titles transfer over to NF or EoTN but not GW2, like I said above, rank 10 luxon doesn't mean you have achieved anything at all in GW2. My hope is this "transfer" is simply limited to the HoM in GW2, the only "presence" these titles have is the trophy inside of the hall. That way the impact on a fresh start is minimal. 58.110.137.152 16:22, 20 November 2007 (UTC)
So? Who cares what those games do? That's lovely that those games did that - really, it's awesome! Super! Okay. Now that that's out of the way, uhm. The Hall of Monuments is where our Guild Wars 2 characters' ancestors achievements are. They were heroes. I don't know how every title is going to tie in, and with the way ANet rewards its players, you're likely to be quite satisfied in that they'll be continuining the lack of major rewarding in GW2.
I personally don't know why people will complete such tedious tasks, (10,000 minutes of your life + tons of gold wasted for an Ale title that does nothing for your character) and I'm guessing you're one of them. Protip: GW2 may not be for you. Play lots of single-player games instead! Vael Victus 06:00, 21 November 2007 (UTC)
I think the anon just missed the announcements, news, and interviews for GW2 that specifically says that achievements in GW1 give special non-gameplay-affecting items and/or skins and/or bonuses in GW2. -- ab.er.rant sig 06:45, 21 November 2007 (UTC)
I don't see the point in saying "this has never been done in the past, therefore it should never be done in the future." Even then, I don't think of the HoM bonuses as being a new thing. They remind me of the Collector's Edition bonuses: useless but cool-looking features that reflect nothing on your ability to play the game, other than that you've paid (be it in cash or effort) to have this useless, cool-looking feature. --Mme. Donelle 02:49, 21 December 2007 (UTC)
I believe some items might give you a head-start, but really won't give you long-term benefits over players that did not play GW1 other than cosmetics. I'm expecting more or less the equivalent of BMP or /bonus items. It's really nice to have them, but really, it doesn't break the game or the economy. Alaris 03:16, 21 December 2007 (UTC)

Question

I hope Gaile can answer this question or obtain one. I was wondering if how much or what you put in makes a difference in GW2. For example the hall is considered FULL after the max that can be shown has been reached for each monument. But does having less then that or more then that make any difference? And also does what you put have any difference as well. Example A max lucky title vs a Max Sugar title. Will this give you any difference in the end? Or will the reward be a common reward for all. I am not asking of course for you to tell us what we would get. I just want to know how far do I have to go before I can see the end of the rainbow :) Chik En 22:21, 21 November 2007 (UTC)

As far as I know, that's all up to the GW2 team, and likely hasn't been decided on for sure since they haven't even entered alpha or beta testing yet. Whatever the bonuses are, they'll likely be cosmetic or fairly insignificant so GW1 players won't have a huge edge over new people to the franchise. --onoes! Mafaraxas 22:34, 21 November 2007 (UTC)
That I know... but I want to know really is do I stop at 20 mini pets because there simply is no reason to do so? Does it matter which mini pets? etc. Because till GW2 that is all I am doing really is adding to my HoM so if there is no point to go beyond 20 pets and there is no difference which you have... then it would be kind to know this up front to avoid being let down and think I wasted time getting more titles and more pets etc. I am hoping for a "at this time" answer or "our goal / intent is" answer not a carved in stone. Chik En 00:03, 22 November 2007 (UTC)
I think the reason they are reluctant to give such an answer is because then some people would hold them directly to their word, no matter how tentative a statement they made, so instead it is better to wait until they have a response they will be able to make sure pans out. Frozzen 03:25, 22 November 2007 (UTC)
The safe thing to do is just to pile up resources, especially gold because you can use it to buy just about anything (e.g. destroyer weapons, armor sets), as well as some minis and armor parts for heroes. Then wait until confirmation from ANet to do your shopping. Of course, I too think that these details should be released ASAP, even if some answers remain vague. Details on this should be released as we go. Alaris 16:45, 23 November 2007 (UTC)
Only problem with that is... during crunch time... things like mini pet prices could go up alot because non-dedicated ones would become more rare possibly so those hard to get resources really could become even more expensive as the release date approaches. Chik En 16:52, 24 November 2007 (UTC)
Right. Alaris 17:00, 24 November 2007 (UTC)
Well what I've done is gotten most things I'd like to have anyways, or things I can get for free, such as all the heroes and pets, as well as birthday minis (and trading duplicates for more minis). Through this I have all heroes and pets except for the Black Widow, 14 mini-pets, and about 13 titles and achievements. Because most of these are free, I don't have to worry about finding out in 1 year that I "wasted" my money on things that gave rewards I did not find enjoyable, in addition, they are the ones that will likely give aesthetic rewards that persist throughout the game, as opposed to weapons and armor, which will most likely have no bonus at higher levels in order not to give non-GW1 players an advantage (keep in mind that this is just my opinion). I have also bought 3 different sets of armor (currently only the ones I find aesthetically pleasing), but have no destroyer weapons, as I wait for the price of Onyx Gemstones and Diamonds to drop (as they have). Anyone have any other strategies??? Investments now that will grow later??? --Frozzen User_Frozzen_sig.PNG 15:43, 1 December 2007 (UTC)
As others have suggested, it's just too early to give details about precisely how the HoM will function in Guild Wars 2. We're excited to offer this means of retaining meaningful mementos of your accomplishments and achivements, but the way that the HoM will work, and how the individual elements will be presented, is just too "fine grained" a question to answer today.
When I can get some details to share, you can be sure I'll do that! In the meantime, I am building my own HoM with confidence that it will give me meaningful ties to Guild Wars 2. -- Gaile User gaile 2.png 03:56, 7 December 2007 (UTC)

Notes Clarification

In the notes section there is a bullet which has the heading: "The Hall of Monuments is considered full if you have entered:" I think this should be changed to "The maximum number of displayable achievements are:" or something of the sort, since the current quote might create the incorrect assumption among some that anything over the number of displayable achievements does not matter, and we do not yet know this to be the case... Frozzen 14:38, 23 November 2007 (UTC)

Agreed. Alaris 16:42, 23 November 2007 (UTC)
Any objections before I (or someone else) changes it??? (I'll wait for about a day before I change the wording) Frozzen 20:32, 23 November 2007 (UTC)
With clearly logical edits like that, you don't really need to bother with this whole process; just edit the page and THEN raise a discussion here if someone reverts. Though I respect that you're going through this formally. --onoes! Mafaraxas 14:46, 24 November 2007 (UTC)
Thank you, I wasn't sure so to be on the safe side I decided to wait... I changed the heading and the wording of each bullet to add a bit of clarification... Frozzen 16:09, 24 November 2007 (UTC)
We could also add a little italic notice underneath explaining to the player that the monument is not full. I wrote this a few mins ago. we don't have to add it but it was just a thought. :P
Please do bare in mind that if you fill a monument beyond these numbers your achievments are still in the monument, even though you may not be able to see them. To view the achievments that are not displayed, click on the monument pedestal and continuosly click the "rearange" button until they appear --Alien User Alien Sig.png 14:40, 25 November 2007 (UTC)
I like it a lot, because the original edit was done to diminish confusion, so I will add this edit as well... Frozzen 16:32, 25 November 2007 (UTC)

A Gold Sink?

Am I the only one who's starting to see the Hall of Monuments as more of a gold sink that a place to display achievements?

gold to get mini pets, gold for prestige armors, gold to buy required items for destroyer weapons, gold to get hero armors. that does seem to be quite a bit gold related. then again, there are the titles/achievements that most matter. either way, does it matter? Future User Future Signature.png 17:50, 4 January 2008 (UTC)
Technically, trading other players for minis, hero armor, and mats are not gold sinks. You may not have that gold anymore, but it is still circulating in the economy. --Valshia 18:07, 4 January 2008 (UTC)
But prestige armor, destroyer weapons, alchohol and sugar titles, etc are gold and material sinks. --click moar Mafaraxas 19:43, 4 January 2008 (UTC)

HoM to GW2 how?

moved from User talk:Gaile Gray

How while they translate 1character HoM to a Guildwars2 HoM. Wil it be if you have 1necro HoM that you need to start a necro like type to in Gw2 to get the items from the gw1 HoM. Or do you have to take one character as your main character and your gw2 account will get his HoM. Ore how will it go? Plz give answer to this question because many people are getting their HoM full. But we don't no what we have to do get 1characters HoM full ore more etc...

Gaile has answered this over and over again. Each time she has said it is far too early in the development of GW2 to have any concrete answers to this question and that in time, further along the production schedule, when more details arise regarding this feature, she will pass that info to us. Please read her archives for a more thorough discussion of this. Regards, -- Salome 23:50, 25 December 2007 (UTC)
Very sorry, but it's true: We don't have this level of detail about Guild Wars 2 quite yet. We do know that the Hall of Monuments is a keen interest of Guild Wars players, and I am sure we'll reveal further details as soon as the time is right to do so. -- Gaile User gaile 2.png 02:57, 27 December 2007 (UTC)
Gaile I know it's too early to give us info on all of this yet. But could you please try to ask the dev team if its possible to link more than 1 character to a new character in GW2? What I mean is that I have my main character (a warrior) that has all of my costly titles such as drunkard and sweet tooth. He is Canthan however, and was unable to get the Defender of Ascalon title. Because it has been stated that you will only be able to get certain armor through the stuff in your HoM, I was hoping that you could please try to talk to the dev team about making it possible to combine the titles of say my pre searing elementalist with LDoA to my warrior so he doesn't miss out on any cool armor/bonus stuff. I think it would be a great idea, because it is already impossible to get BOTH the LDoA and Legendary Survivor on one character, and it would be a shame for some one to miss out on bonus content because of that. Any information or feedback would be great! Thanks. ~Big Foot Bob
not raining on your parade matey, but this has been asked too, repeatedly and the answer has always been the same, "it's just too early to make any announcement on how the HoM feature will tranfer over to GW2". I'm sure Gaile will tell us anything as soon as she is knows more and is allowed to -- Salome 10:25, 28 December 2007 (UTC)
The objective of the HoM's intergration into the GW1/GW2 situation should have been totally fleshed out by now, one would think (one doesn't have to be a game designer to know concept/design choices are finalised early on in the production process and things aren't built/programmed until that concept work is in), taking into account that part of the planning should have been taken into consideration when GWEN was being designed. You don't create something and say its going to link to something else without knowing how the connection between the two is going to work. GW1/GW2 HoM planning should have been completed before GWEN was released as ANET released a section of GW that is specific to its up and coming title. That part should have at least been finalised by now considering this-
"Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions , weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them"
The question of linking HoM to the account/characters should already by penned in by now, well, that's my opinion at least, and I think its a fair question to ask how cross profession situations are going to work as they should have already been set in iron concept wise. I think a lot of people would just like to hear a Yes/No on the question "will my (insert your profession here) armour have meaning to my GW2 of a different profession or will it be specific to type only (gw1 warrior armour only avaliable to gw2 warriors if it actually comes to pass that you 'inherit' the armour). For me, I'm in two minds about non-specific inheriting, if that so happens, as the HoM isn't for the account, but for individual characters, so for me at least, I'm under the impression (since no formal information is either out of the concept phrase or just not being released to an eager GW public) that armour 'inheriting' will be profession specific only. So my dervish HoM would be linked to my GW2 dervish, my monk's HoM would be specific to Monk GW 2 characters. My comments are long-winded, yes I know, I'll probably come clean it up later. House Of Furyan
Three comments here: (1) yes, that question should IMHO have been answered by now, (2) it's not even clear whether all GW1 professions will have an equivalent GW2 profession, and (3) at least a good portion of GW1 players will want to play a different profession in GW2 given the different game mechanics (or just to change pace). It would thus be advantageous to those players affected by #2-3 that rewards would not be tied to profession, but usable by any character. You can have that and still tie one GW1 character to one GW2 character.
It would also be nice to know if you do need to link GW1 & GW2 characters, and if so, what happens if you delete a GW2 character? Are the HoM rewards lost? I hope not. Alaris 15:46, 3 January 2008 (UTC)
I think what annoys me more about the HoM is that ANET is saying 'we don't know' (we don't have that level of detail) when they should know, I mean for crying out loud its called planning and a lot of that brainstorming about the gw1 / gw2 cross over should have been done before the HoM was ever even modelled. Sorry if people find my comments annoying but I come from a background of creative writing, film making and mod making and personally, if the HoM was my project, these obviously important questions to the GW population would have their answers. House Of Furyan
I was saying that before GW:EN was even out. It's possible that they might not know, afterall, they are working on more important stuff than rewards. But given that this is what we have to do until GW2, I'd love it if they could provide answers to at least the basic questions. IMHO. Alaris 23:42, 4 January 2008 (UTC)
I agree with your comments, they are probably working on more important stuff for GW2, but the HoM isn't just a GW2 thing, like you said "this is what we have to do until GW2". The HoM is a GW1 thing and thus should have had its core development finished before GWEN came out. I mean they're already said it links to characters and gives rewards, for the most part the rewards side people can wait on, that's a GW 2 surprise and rightfully so but the core questions people are asking should already have answers ready to be given like "In regards to GW2 is this HoM profession specific?" "Can more than one character tie into 1 HoM and inherit the same as the other character?" "Will achieving more in a GW1 HoM unlock more for GW2 characters already linked or is it set at a point when the GW2 character is linked and thus further GW1 HoM achievements are not registered for already linked characters?" "Also, whats your favourite colour?" :P
I thing I'd like to know is do I really need more than 1 HoM? My dervish's HoM is coming along - apart for that crappy valor monument - and a big question for me is "Is 1 HoM enough for all GW2 character or will only have one disadvantage linked GW2 character (only helping dervish characters) as opposed to have multiple HoM? I mean, I have 12 characters - pets, hero armour, the fancy armour and the crappy yet apparently fancy destroyer weapons times 12 is a thing that makes my mind go 'blah' at. I mean, if it is profession specific I'm the kind of person who'll take up that challenge and will probably try and give my GW2 characters some nice inheritable stuff but is one enough? House Of Furyan
I can answer two questions. In an interview (I think in PC Gamer) they said that you could continue working on your HoM after GW2 was out. I assume that there is no limit on this. And my favorite color is green. :)
I'm absolutely with you there. I've even started a thread a while back asking the basic questions about the HoM, back when most people were concerned with "can I add this or that to the HoM" and didn't see the bigger picture of "how do I plan my playing time until GW2?" Because, you know, the HoM is the big feature that gives us something to do until GW2, and we have no clue on what to do with it. Kinda like giving a piece of wood to a kid and tell him to go make himself a toy. Ok, bad analogy. :) Alaris 04:58, 5 January 2008 (UTC)
"It's like going to a bank after your pay goes through - 'Yes, we can let people put money in your account but we have no really idea yet on how to get it out for you'" I know that I've started to play GWs a lot different now, its more loosely goal focused instead of fun sadly. Pulling my hair out vanquishing areas, going through HM missions and the likes just to have something to put in my Hall with no clear picture if its really going to make that much of a difference or if I'm going to have to do it for more characters. Lol How do confuse the AI of GW "Hey, do you know how the HoM works?" ERROR ERROR CAN NOT COMPUTE!!! DANGER WILL ROBINSON :D lol Nice to actually laugh at the whole mess :P House Of Furyan

Anet likley has a great deal of info in concept, and theory, but untill it is in testing, there isn't going to be much info on it, because if there is, people will hold them to early concepts, and "stock up". We all want info, but we just need to be patient, and realize that the devs are gamers and fans as well, they are giving it their all, and want to see the same things we do. Be patient, and all will be revealed in time. Med Luvin 20:48, 21 February 2008 (UTC)

I too am anxious to know what will be unlocked in GW2, and more specifically, what achievements will unlock what bonuses. That being said, I understand AreaNet not saying what will happen at this point in time. I'm sure the devs have plenty of great ideas regarding the HoM in GW2. Those are ideas, and not set in stone yet. If they said now "Filling X monument with the following... you unlock a rare weapon with these stats", and then later needed to alter that item to balance the game, we would all be pissed off after working so hard and having them change the deal later. Also, if the reward were a weapon, it may have bonuses or stats we are unaccustomed to seeing in GW1 which will prematurely reveal some of the game mechanics and cause rumors to spread like wildfire over the forums and wikis, with people begging for even more info. I doubt these benefits are even coded yet, hell, I doubt there been any pen-to-paper concepts floating around their offices, as such things are often leaked. I have already filled every shrine and now am just rounding out a few titles and acquiring some of the rare minis. I'm doing it because A) I like playing the game, B) I'm running out of other things to spend gold on, C) I like to show off my accomplishments in GW1, D) I may get some small reward in GW2. The latter is the least of my concerns. Yes I'd love to know more, but I'm not going to let the secrecy cause me any anxiety, I play the game to relax and have fun. So everyone else, Relax and Have fun, the devs just might surprise you with something cool. 65.37.31.186 16:57, 27 May 2008 (UTC)

HoM Information Summary

I think, after reading and adding to this discussion, that it would be more beneficial for players and those curious about the Hall of Monuments, to add a little summary to this thread (as it stands this is limited to my own understanding of current information may be out-dated and need update in following paragraphs from other players etc: this is information is from my understanding)

A- The Hall of Monuments can be considered finished in the aspects relating to Guild Wars, updates may occur in the future but any major changes, such as the players suggestions towards the Monument of Valor, ordering issues with the other monuments etc do not appear to be of current importance to the developers. Whether this is, or is even been considered for developer review is unclear. Never the less games such as this would never exist without the players who buy and support the product so player views and input should always been encouraged.

B- Aspects of the Guild Wars / Guild Wars 2 intergration have not been completed / finalised, whether this is limited to the programming or basic conceptual working is still unclear; there is no definate answer as yet to any one aspect such:

How exactly does the Guild Wars HoM to Guild Wars 2 character linking working.
The rewards from 'ancestral inherited' pieces (such as armour and weapons, titles etc) and how, if any, effects that have on GW2

character linked to the Guild Wars HoM.

Anet has already released the following- "...when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions , weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them."
no definative information on how specific or general GW 1 related items (from armour to titles) effects the outcome of these éarmarked unique items in GW2. Can be presumed to be a work in progress, progress level unknown.
Information on possible profession specific effects (such as Guild Wars warrior armour being of significants to Guild Wars 2 warrior classes only) has set to be released (if this is wrong please post links below).
Any kind of information on the possibilities of non-human character associations - linking the new playable races (Asuran, Norn, Charr etc) to a human HoM (if this has already been answered or has information please someone add a link as I'd like to know about this too)

Due to, for want of a better term, the uncompleted nature of relations between Guild Wars and Guild Wars 2 HoM and characters, player should be encouraged to exercise their own judgements of how much extra effort, of any at all, they want to put into the Hall of Monuments in its current state. It has been suggest by users, even in this thread, to hold back on the expensive items, such as Destroyer weapons and armour until a clearer picture has been released about their effects / relationship to GW2, but this is only player suggestion and individual judgement supercides all. It is also suggested (for those who don't know) to keep an eye on Gaile for information User talk:Gaile Gray

Please feel free to add more. House Of Furyan

NIce, but please don't call it GW1 call it "Guild Wars" RT | Talk 12:06, 5 January 2008 (UTC)
Used to writing GW1 / GW2 myself, just a habit. House Of Furyan
Pet peave of mine, seeing GW1, Halo 1, etc RT | Talk 12:11, 5 January 2008 (UTC)
For a short form, I've seen (and like, personally) OGW used, standing for "Original Guild Wars". --Valentein 12:31, 5 January 2008 (UTC)

Acount Based!!!!!

i think the hom would be 1000times better if you changed The Monument of Devotion, The Monument of Resilience to account based mainly because i don't want to go around and get all of the mini pets for all 10 of my ch when most of them cost around 100k+ and same for armor.

Nobody's forcing you to do anything. The notion that the rewards are character-specific instead of account-wide (on the GW2 side) hasn't even been confirmed/rejected yet. --click moar Mafaraxas 21:46, 8 January 2008 (UTC)
with that logic i shouldn't play the game..... also what is the point of the hom then if it isn't to display what you have accomplished in game? --The preceding unsigned comment was added by User:75.165.116.102 .
The point is to use your achievements to unlock exclusive unlockables in GW2. - User HeWhoIsPale sig.PNG HeWhoIsPale 21:47, 9 January 2008 (UTC)

yea but the point right now is to display what you have done in gw1 to other players.

To the above user thats not as clear cut. At the moment they are viewing only, but Anet has already stated it will reward characters in Guild Wars 2. If they didn't release such information you'd be right, its display only at the moment, but since Anet has said that its linked and will give rewards people are wanting to know more, and rightfully so. There are a lot of players who do things for a purpose, and Anet's handling of the HoM is frustating a great many of us.
On subject: the issue of account based / character based HoMs can't truly be had until Anet actually relieves how the HoM is actually going to function in Guild Wars 2. Even though it is currently character based only it is still unknown how a single HoM will effect Guild Wars 2 characters, example: Will more than one character be able to link to a specific HoM and get the rewards? Are they generic regardless of profession or specific to the original profession of the HoM owner?
It does seem quite of a push, IMHO, to have multiple fully kitted out HoMs. I, like many players, have multiple character, 12 in fact, one of each profession and a couple of double ups, and would definately find it a challenge to kit out 10 - 12 HoMs if the HoM related rewards etc in Guild Wars 2 are profession specific and only one character from Guild Wars 2 can link to the Guild Wars HoM.
Once again I find Anet's lack of planning in this regard to be disappointing, as players are obviously, more and more, wanting to start doing the HoM but are finding the lack of responsible information about the possible effects/rewards/linking with Guild Wars 2 more than enough of a hurdle to turn them away from it.
House Of Furyan
I can't believe people don't get this. Look at how pissed off you are that ANet hasn't released any information on the HoM. Now think: if ANet told you that the HoM would give such-and-such a reward, and you giddily went off and spent hundreds of platinum getting it, only to find out, months later, that actually they're not going to be doing that after all because it turns out there were unforseen issues, and that all your hardwork has essentially been for nothing -- you're going to be murderous. Frankly I don't blame them for mildly pissing some people off when the alternative is incurring downright anger. --Mme. Donelle 16:06, 31 March 2008 (UTC)

Questions for the Developers for the HoM

There are a lot of questions floating around that players are wanting answers for, so I thought why not make a section people can ask the questions and later, once Gaile or any of the other Anet reps to the players, feels they can get answers they can just do a copy and paste for a Q&A to the developers working on the HoM. So, I'll start:

1. Given the Hall of Monuments character based nature will only a single Guild Wars 2 character be able to be linked to it to gain the rewards or will multiple characters from Guild Wars 2 be able to use a single Guild Wars Hall of Monuments and gain the same rewards?
2. Will the Hall of Monuments rewards be profession specific: ie will only a Guild Wars 2 warrior find use for any inherited rewards from a Guild Wars warrior's Hall of Monuments? (ie from the armour monument etc)
3 Given the new races that are earmarked to be in Guild Wars 2 how, if at all, will they be linked to the Hall of Monuments or is the connection between Guild Wars and Guild Wars 2 via the Hall of Monuments a human thing only?
4 Is the Hall of Monuments (and thus the Eye of the North structure) going to hold much importance in the Guild Wars 2 storyline? The question probably more for accessible to new Guild Wars 2 character (ie how long will a player have to go through the Guild Wars 2 story before they see the Hall of Monuments again?)
I can't think of anything more at the moment but I encourage others to add some more. House Of Furyan
Here's a few more...
5) What happens if a character inherits from the HoM, and then gets deleted. Are the bonuses lost forever? For example, if I link my GW2 character to one GW1 character, and then decide to start over.
In Addition to this question "Does the Guild Wars character still have to exist after a Guild Wars 2 character has accessed the Guild Wars characters' Hall of Monuments? Meaning, will players of Guild Wars who have characters with established Hall of Monuments have to have their Guild Wars character on their account indefinately (some players am not play Guild Wars on that character after Guild Wars 2 comes out and have that character taking up a slot that could be used for Guild Wars 2 characters) House Of Furyan
6) Does linking GW1 and GW2 characters require some similarity of names or profession, or can it be done without restriction? Alaris 23:53, 9 January 2008 (UTC)
I like number 5, never really developed my own question 1 that far, that number 5 is a very interesting question. Nice One.
7. Will individual titles give their own individual rewards or will the Max Title Track determine rewards in regards to that Monument? House Of Furyan
8. Does the rarity of the minipets displayed in the Hall of Monuments affect any possible rewards or is it more based on number? House Of Furyan
9. Does every monument have to be maxed to get a reward? Are there variable "levels" of reward based on how many monuments are maxed or on how close to max an individual monument is, or is it an on/off you've got it or you haven't reward?
10. If you go over the max number of items or titles or whatever that can be displayed in a monument, does it confer any additional benefits? (i.e. is the reward linked to what's displayed or to what's been added?) Also if you have added more than can be displayed, will it make a difference which things you choose to display?
11. Does it make any difference which particular items/titles you put into a monument, or does it only matter that the monument is full? (e.g. will the rewards be different for a HoM with FoW in their (full) armour monument compared with a HoM without FoW but which still has a full armour monument, and see number 8 above for the minipet example.)
12. If you have more than one character on an account, and therefore more than one HoM, will one GW2 character be able to inherit the rewards from all your GW characters combined, or is it one HoM -> one GW2 character where the rewards are concerned?
13. Does it make any difference to your GW2 account whether you owned a GW CE or just the standard version?
14. Will it be possible to change the email address used to log in to your GW account when creating a new GW2 account, or if you're linking the two accounts do you have to use the same login for GW2 that you used for GW? If you have to use the same login initially to link the two accounts, can you change the login at a later date? (Is there the possibility of not using an email address as a login at all, and having a fixed username with a variable email address?)
-- Smarty 09:33, 21 January 2008 (UTC)

GW2 HoM Inheritance

moved from User talk:Gaile Gray

Howdy Gaile! Now, I know that you don't have much information on Guild Wars 2 at this time, though I'm wondering, in the event you already know this, if you know this that I'm wondering, blah blah blah. Anyway, my question is: In GW2, when you have a character inherit the achievements of a GW1 character, I assume you get to choose which character, else there'd be no point in the HoM being character-specific? Secondly, if we inherit stuff from the HoM, if we delete the character who inherited the stuff, and make a new character, can they inherit the stuff the first character inherited? Or is every HoM thing acquirable only once? Great to have an answer! User eldin sig.jpg Eldin 22:47, 14 January 2008 (UTC)

This has already been asked multiple times, and they don't know yet/aren't telling. Lord Belar 23:41, 14 January 2008 (UTC)
Really this question is getting tiring as its asked like once every 2 weeks. As Belar said, its been asked loads of times and they don't know the answer yet. When she's allowed, Gaile will tell us what she knows, until then please check her archives before asking the same questions over and over and over. Gaile I think this has been put forward before but maybe it would be a good idea to just put a message somewhere on your talk page which states at this time you have no details about GW2 beyond that released in magazines already and that all that info is contained within this wiki in relevant articles -- Salome 10:07, 15 January 2008 (UTC)
Better yet, if people do persist despite a message saying you don't have any new information, get their shipping information and send them a box entitled "Advanced Guild Wars 2 Trial Edition." When they insert the CD they'll find it has nothing more than an emulated version of the Atari 2600 game "E.T. The Extra-Terrestrial." Or is that much too cruel? (InvdrFlame 19:42, 15 January 2008 (UTC))
It's cruel, but i liked it! -- Salome 08:07, 17 January 2008 (UTC)
Guys, I understand the persistence on that one. Put it this way, a significant portion of us dedicated GW players are playing now for 2 reasons: (1) fun , always, and of course (2) build the HoM to have something for GW2. And when GW2 will come out, a significant portion of us will move on and never come back to GW1, or at least, not come back in order to spend hours building the HoM in order to get items and bonuses for use in GW2. But with the lack of info, we are really working blindly towards unknown rewards, and possibly very differently than if we had advance knowledge.
For a lot of those, all it takes is for the devs to sit down and make decisions. Whether these decisions are made now or days before GW2 is released makes little difference to them, but large differences to us. It takes them days or weeks to change the code, whereas it takes us months or years to build a HoM and get titles. Alaris 19:52, 17 January 2008 (UTC)
This is not simply a matter of "sitting down and making a decision." When we formalize the HoM, and when we announce the way it works, we are committing to a certain structure. Everything in a game -- every element -- layers with every other element. Therefore, if the designers says "This is the way it will be" and then decide to pursue different objectives or go down a new path with other factors within the game that causes them to alter the plans for the HoM, they will be perceived as having "promised" that the HoM will be a certain way and they will be subject to a significant amount of backlash if they "dare" to change it, even while changing it would be for the better!
So while I completely understand how much you want to know the details -- and while as a player I would love to know them, too! -- I can also appreciate why the designers are not yet ready to give us the details. It is still early days and they want to have the flexibility to build the HoM game element, and every other, without having made commitments that may tie their hands. -- Gaile User gaile 2.png 05:48, 18 January 2008 (UTC)
I also think that this is also a marketing decision. Right now the Strain Divorce Rate (tm) is higher than the Strain Marriage Rate (tm) with Guild Wars, and that's to be expected. A.Net would be silly not to have seen it coming. So a big marketing goal is going to be how to keep the GW name in the gamer's radar. If the devs had decided some part of the inheritance, and they told a lot now... a lot of player's would work towards those goals that they want now, but they might be playing anyway. So I believe that marketing is going to use the inheritance information as a means to bring a bunch of so-called divorced players back into the fold, and the biggest impact this means will provide is later... when there are more divorced players. --Ravious 13:51, 18 January 2008 (UTC)
While I understand both the needs for marketing (as much as I might dislike those, they do keep the business alive), and the needs for not tying the devs' hands down (creativity ftw), I just hope that the information will be early enough so that we can do something about it. From a player's perspective, 2 years, you can start from scratch. 6 months, you can complete what you need. 1 week is last-minute shopping assuming that you have filled up your stash with money & materials. Less than that is too late, because from what I hear of GW2, I will be switching over and not look back. GW2 just sounds awesome BTW.
Regarding not tying the devs' hands though, there are some decisions that can be made relatively early without much harm (IMO of course, I am not a dev). Like whether the HoM is linked 1-to-1 without restriction on name, profession, or race. That would be a relief to many players. Also, what happens if you delete your GW2 character, can you then re-use the HoM for another GW2 character (i.e. the no-risk clause)? Personally, I don't want the details of what rewards we get for what achievements, as that level of detail would tie down the devs' hands in a way that might block even cooler ideas from being implemented.
As a final note, I also do understand that player's attitudes regarding information is part of the reason why you can't always give information ahead of time. I see the reactions to the BMP, to balance changes, to the inclusion (or exclusion) of heroes, consumables, hard mode being too hard or too easy, and any possible changes to titles... We ARE a difficult bunch to deal with. Sorry for insisting, and do understand that I appreciate your difficult position in all of this. Alaris 18:35, 18 January 2008 (UTC)
I think one of the only things that has disappointed me most in regards to Guild Wars/Anet is the Hall of Monuments, as it doesn't appear that ANET was prepared for this. I mean, the Hall may be complete in terms of Guild Wars, but since it has ties to Guild Wars 2 I think, even ANET, has to admit that it should have seen player outcry about this come in... come in big. From what I've seen, which I must admit isn't everything about Guild Wars, is that there is nothing more for Guild Wars until Guild Wars 2 comes out. The Hall of Monuments, I think Alaris has said it, is "right now". This is what a lot of players are doing (have left to do for Guild Wars), playing to 'fill' / 'complete' the Hall of Monuments. I agree with Alaris about not wanting to tie devs' hand, but he is right about this point. Personally, I may have a little experience in regards to game / non-game creation, limited to modding and amatuer film making, but when in these kinds of projects I've learnt one thing, you don't release anything unless you have the pre-production done first. The pre-production for Hall of Monuments relationship to Guild Wars 2, in my opinion, should have been completed long before ANET announced it - more in sense of relationship (how it will work) rather than the exact rewards.
The Hall of Monuments is the only link between the two games for players who come from the original. Its in Guild Wars, its what a lot of us are working on right now. Being as it is, a bridging aspect for Guild Wars 2 it seems the importance, I think, has been missed by ANET (yes, it seems strange to say it, but it appears to be the case). ANET appears to have gone for the awe "Oh, you will get stuff" approach, but seems to have jumped the gun as players are more interested in how the linking works than the rewards. I mean, how many Guild Wars players are out there working on a HoM or multiple ones? How many thousands / hundreds of thousands of HoMs do you guys have on your servers? Its a very big thing!
In regards to all else when it comes to Guild Wars 2 I believe everyone can wait, seeing what professions stay/go/change, the exact story line, what everything looks like that can wait and rightfully so. But, the Hall of Monuments is RIGHT NOW (forgive the caps). Players experience it almost everyday! We're told it will impact our Guild Wars 2 characters with titles and 'stuff' but it is dishearting to hear stuff like 'we don't have that level of detail yet' when ANET is asked just 'how'. Its such a big thing, your beta is only months away. I don't understand, for a bridging aspect, ANET doesn't know. That confused me beyond all else.
We don't want to know what the Guild Wars 2 rewards will be, thats for Guild Wars 2, but I, just like so many other players just want to know the basics for the Hall of Monuments for Guild Wars 2. Alaris and I have have a series of questions on the Hall of Monuments page that, for the most part, I think are many of the core questions players have for the developers;
http://www.wiki.guildwars.com/wiki/Talk:Hall_of_Monuments#Questions_for_the_Developers_for_the_HoM
Thanks for your time. I eagerly await the day we are given the core answers to the Hall of Monuments - Guild Wars 2 relationships. Thank you. House Of Furyan 21:11, 19 January 2008 (UTC)

(Reset indent) With all due respect, this topic has grown into far more than a small (and significant, and acceptable) question expressed with a few supporting thoughts. I am going to move the discussion to Talk:Hall of Monuments. When we have an answer to what is, really, a single question on this topic -- "How will the Guild Wars Hall of Monuments benefit Guild Wars 2 players?" --I will be happy to provide the answer on that (now this) page. I beg that people always read the comments of others before posting, to reduced repetition, and try to keep comments and suggestions concise. Also, it's best to post on the topical page rather than a talk page; no need to repeat on additional pages. As I used to say on my fansite, "Post it once, and post it nice, and never, ever, post it twice." :) -- Gaile User gaile 2.png 00:32, 20 January 2008 (UTC)

Thanks for your input, and yes, I do tend to go on. Nice edit too :P 203.173.225.42 05:50, 21 January 2008 (UTC)