Talk:Mercenary Hero

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FAQ / Summary[edit]

A mercenary slot can be used to clone ANY lvl 20 char on your account and turn it into a hero available for EVERY OTHER char (on the account) except the one you cloned it from, since it makes no sense if you could "add yourself" to your party a second time. If you don't feel like level a profession to 20, you can always make a pvp char and turn into a mercenary.

Deleting an existing character will not affect a mercenary. Mercenaries spawns with NO RUNES OR WEAPONS and can only use PVE skills like all other heroes. They will wear the armor or social wear your character used when you registered it. (NOTE that this is only cosmetic. Example: If you register a 'naked' character they will still have their class' armor value, 60 for casters and 80 for warriors / paragons and so on.) Tonics and similar effects are NOT cloned.

Once you've purchased a mercenary slot you need to talk to the Mercenary Registrar in either Kamadan, Lion's Arch, Kaineng or Great Temple of Balthazar to either register or unlock your previously created Mercenaries. (Which means they're not available in pre-searing).

When you register them you get to pick one style for their combat / idle quotes. general screenshot - Ander01 10:15, 5 March 2011 (UTC)

No Weapons?[edit]

The only beef I have with this is that they don't create a copy of the equipment used by the character -- I'd have liked to see my mercenary hero with a dedicated item skin for them to use. Having to re-equip these characters again is a bit of a pain. Other than that though, this was a welcome surprise. Tashiro 00:18, 4 March 2011 (UTC)

I have to agree with that also why not PvE skills they are PvE Characters are they not as they are well me --→[ »Atlantis29 Necromancer-tango-icon-200.png (talk ]← 00:30, 4 March 2011 (UTC)
I don't mind the non-PvE skills. They'll get that when every other Hero gets that. I'm just annoyed at not having a 'generic max weapon / shield / focus' with the same skin to use for my MHs. I mean, they don't have to have the pre/suf/inscrip, I just want the look / dye job. Tashiro 00:42, 4 March 2011 (UTC)
The reason why runes, insignias, and weapons were not copied were for issues of duplicating, taking off, and selling said items. Since you can remove and re-create merc heroes, you can theoretically create an infinite amount of weapons and runes/insignias if any of them were copied. -- Konig/talk 00:50, 4 March 2011 (UTC)
Well, yes. So don't give them runes/insignias. I'm cool with that. The weapons though would be bound to your account, just like Hero weapons are. Don't add a pre/suff to them, just have the weapon skin and max damage, and that would be fine, right? I mean, normal Heroes usually have a weapon / shield / focus when you get them. Tashiro 00:56, 4 March 2011 (UTC)
Yes, they do, but they're generally junk. While I would like to see the mercs start out with even a junk weapon, I can understand the reason they don't come equipped however you registered them (because let's be honest, fixing the "make, salvage, sell, remake" thing would be easy) - which is to make them similar to the normal heroes. As in, you have to equip each copy separately or ferry gear back and forth. If you got a full set of equipment on every copy of your mercs, that's getting too close to the dollars=power end of the spectrum. I think most of us are happier with dollars="fluff." 21:13, 17 March 2011 (UTC)ML
I would suggest that the hero receive the same rune/insignia and weapons, but treat the items like PvP; unsalvageable. There would be some complications, like what if you want to change their weapons to work with a different skillbar? I really don't see the advantage of spending real world money for mercenary heroes, when I can now run 7 ordinary heroes for free. 02:44, 4 March 2011 (UTC)
It's a vanity thing. :) I like it. Tashiro 02:53, 4 March 2011 (UTC)
I belive its a bug.... It is suppose to carry over itmes equipped , runes on armor, skill bar, and attribute points. They will have a patch soon for this.. otherwise no need to purchase. I have already purchased the 8 pack.. think its great... just FIX this BUG70.140.16.146 06:05, 4 March 2011 (UTC) Usil
It's not a bug. At all. -- Konig/talk 06:19, 4 March 2011 (UTC)
DAM there goes my dream team of triple Greater Arced Blades imported from PvP characters. If only I had a eotn pre-order code to exploit that anomaly... ZencowUser Ox rider Sig.png 08:22, 4 March 2011 (UTC)

I dont see why they cant the mercenary hero's linked to the main so they always mirror whatever equipments on the original character, runes, insignia, weapon as well as appearance and if you want to change equipment you just log in on the original character, change equipment and then log out and it updates the mercenary hero. Then when you look at mercenary hero on your other character nothing needs to be editable at all. That way theres no possibility of exploiting for salvaging, easier to set up and use without paying out for equipment/runes/insignia you might lose if you want to change your look but you still got to have got the equipment in the first place so still no major advantage over normal heroes. If they did that id buy the 8 pack right now. If not then seams like normal hero's are better then mercenary hero's because at least you dont need to worry about deleting there equipment because you forgot it was there on on character while making changes on another

Can't do it that way else every case of that hero would be the same - some people would want it different (I know I do). Can't have runes/insignias because those are salvagable (thus people could make an infinite amount of runes and insignias) and to remove that capability would be a lot more work than worth. Same goes for weapons - infinitely creating more weapons to sell. -- Konig/talk 20:03, 7 March 2011 (UTC)
Nah, the Mercs should mirror all the gear of your Alt & be locked.
It would be easy to swap players to change equipment and would be no reason for there to be a cloneing issue. Would take time but you always got real heroes and its not like can swap runes/insignia easy on them anyway. I realy hope this is changed soon94.2.126.245 08:50, 12 March 2011 (UTC)
How about because most of us want at least some of our mercs to be characters we DON'T play. I'm not going to waste a character slot on a profession I hate playing, just so I can have a merc of that prof. 21:17, 17 March 2011 (UTC)ML
There is something wrong on the page, it is sayd weapon (and everything) will get delete if you delete the merc, so i deleted a merc after salving runes (wanted to change armor) but leaved him hourglass staff, after re-adding the merc the staff was still there, and it kept skills/attributes set where it was before deletion. If we could have some official wording on this would be great. 11:05, 28 March 2011 (UTC)nobody

Merc Questions[edit]

If I'm fine with the 3 heroes of my choice, can I just purchase the 3-pack, and then 1 more slot, for a total of 4 mercenaries, and spend $30 instead of $45 for all 8 slots? Additionally, do mercs function the same as heroes? - fill out their gear and assign their skills and go? -Ninjatek 00:33, 4 March 2011 (UTC)

You can already have seven heroes, you aren't buying more hero slots, you're buying the use of a character as an additional hero. Mercs function exactly like heroes do. You need to give them gear, and assign them non-PvE skills. Tashiro 00:40, 4 March 2011 (UTC)

If someone got like 5 ele characters they can add that to 3 eles heroes? make like 8 eles party??--ELIHU 01:07, 4 March 2011 (UTC)

Yes. Tashiro 01:10, 4 March 2011 (UTC)
wow..OH MY GAWD--ELIHU 01:19, 4 March 2011 (UTC)
Lets just say.., there is this guy that decides to make like 8 Monk/Smiter party.., basically he can run this game HM from head to toe easy!! This is madness! xD --ELIHU 01:38, 4 March 2011 (UTC)
This game can already be ran head to toe in HM with no difficulties. 02:03, 4 March 2011 (UTC)

A different Question- When you register a character, costumes seem to go with them. however, my monk merc hero was wearing a Halo when she registered and doesn't have it when I used the Merc. anyone else notice this? (it might be observable with the lunatic court helm) -Jollymormongiant

My mask carried over fine, it was and updated version of the Lupine Mask, that goes in the costume slot rather than the actual headgear slot. Maybe that has something to do with it? 01:27, 8 March 2011 (UTC)
I'm only having issues with fancy effects carrying over. the flames from the lunatic court finery headpiece as well as the glow from the horns, and the entire Halo from last wintersday. (I also just noticed these effects don't appear on the character selection screen) -Jollymormongiant

8 way[edit]

Tempted to spend money now to try some silly 8 way team builds for fun and laughter (lots of mesmers, or necros, or splinter barrage or even "RoJ"ers ;) ). Anyone have their favourite hero team builds (wacky or otherwise)? As we all know Heroes don't use certain skills well (for example I had heroes "arcane echo" blood ritual, or refuse to power block stuff). 09:07, 5 March 2011 (UTC)

That is why you run ___way team builds they DO use well. Even with Mesmer and Mo or E primaries and ranger secondaries, I accidentally killed the Great Destroyer in HM within five seconds of aggroing him (-10 Degen + Pain Inverter + 7x Discord). Far from the hardest boss in the game, but it happened so fast I didn't even realize what had happened until the fireworks were going off around me. I wonder if I could do it in 3 seconds with a Mercenary Hero pack =3 Lied Von Wiki 22:32, 15 June 2012 (UTC)


Does it dynamically update? That is: does the hero wear exactly what the character wore at the time of registering? I'm only half-done with an armor set on one character, and I'm wondering if I'd be really bummed by registering her now, haha. Thanks! Kymtastic 00:35, 4 March 2011 (UTC)

No. I don't think armour dynamically updates. The MH has exactly what you 'snapshot' them with. It even works for costumes, so if your MH was wearing the Melandru costume, and you have it as 'visible', that's what they're wearing when you select them. Tashiro 00:41, 4 March 2011 (UTC)
No, but you can always delete and recreate your merc to update look/name/personality. When you buy a merc pack from the store, you're adding to the maximum number of mercs you can have for each character. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:49, 4 March 2011 (UTC)
True. You can delete the merc and recreate them. That helps. Tashiro 00:57, 4 March 2011 (UTC)

Another appearance question... what if a character registers while under the effects of a tonic? I assume it would show the armor/costume underneath, right? Corin 05:38, 4 March 2011 (UTC)

I answered my own question. Tonics (Yuletide, at least) do not seem to change the appearance of merc. heroes when used while registering.Corin 05:41, 4 March 2011 (UTC)

One thing maybe worth bearing in mind, re. Armour: the Mercenary Hero's head-armour seems to be visible even if the source character has it set as hidden, so it's not a perfect clone of the source's appearance. Or at least that's what I experienced with necro scar patterns. Seems that if you really don't want the scar-pattern visible you need to register the Mercenary without it equipped. -- Splodge of Cat 09:59, 4 March 2011 (UTC)

This was my experience too. The head piece will be visiable on the merc regardless of the setting you were using. I assume, but did not test, that if you had a festival hat set to visible, it would display in lieu of the armor head piece. If you want your head piece hidden, just take it off before establishing the merc template (the merc will still have head armor). Redscull 15:57, 4 March 2011 (UTC)

I'm wondering if it should be noted more explicitly that the armor your hero is wearing when turned into a merc affects only the appearance of the merc, nothing more. The merc will have max armor for its class in all five armor slots even if you were wearing starter armor or no armor at all, and the helmet on the merc is going to the be +1 item attribute regardless. Redscull 15:57, 4 March 2011 (UTC)

What if the character was naked at the time of resgistration? does the merc hero be naked but have 'see though armor'? Can please some one check this up? thanks Shenpster 23:28, 7 March 2011 (UTC)
No matter what armor, or lack of, you have on your character during registration, the merc hero always has max, clean, armor of the profession. You can now go into instances with 7 nude female elementalists and be at no disadvantage compared to if they had armor. -- Konig/talk 23:55, 7 March 2011 (UTC)

Any chance that in the future we can have an armor upgrade for the mercenaries? Being that I've mostly played on a single profession since I started playing guild wars, I don't have much in the line of high end armor on my other characters and really don't want to spend the money and invest the time to find the armors that I like and buy them on each individual hero. Or in the case of the pvp created mercenaries invest the massive amounts of time it would take to upgrade through pvp achievements. --The preceding unsigned comment was added by (talk).

There is a PVP item unlock pack you can buy. Assuming it also unlocks armor, it might be what you're looking for. 17:52, 13 March 2011 (UTC)
Dont believe it would for the armor, just the upgrades PvP Unlock Pack

.MystiLefemEle 07:46, 7 July 2011 (UTC)

More questions[edit]

I would appreciate someone with merc slots testing out these questions for me.

  1. Can you use a PvP-only character on your accounts as a merc?
  2. If you delete the character on which your merc is based does the merc disappear before you "unhire" them?
Yes you can use a PvP character as your mercenary. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 01:43, 4 March 2011 (UTC)
Cool. Can anyone take a few mins to test out my second question?
Just tried it and it looks like the Mercenary Hero stays after the original character is deleted. I wonder if that has implications for creating heroes with duplicate names... hmm... -- Splodge of Cat 04:06, 4 March 2011 (UTC)

If you get only one slot, does that mean you can only have one toon registered? Or does it mean you can still register all but only use one at a time? -- 02:06, 4 March 2011 (UTC)

You can only register one character (I refuse to use the t-word because this is not WoW, our characters are not cartoons. -- Konig/talk
Thank you. :) Tashiro 02:15, 4 March 2011 (UTC)
Bah, we've been calling MMO characters "toons" since long before WoW. 09:15, 10 March 2011 (UTC)ML


Under the dialogue section, I think it would be easier on the eye to convert it to this format:

Idle -- text
Combat -- text

So 'type' doesn't have to be listed three times. Tashiro 02:17, 4 March 2011 (UTC)

I was just putting a placeholder and the current format was in the style of other hero formats - dialogue, then idle quotes, then battle quotes. But I won't be against such a change. But it'd have to be slightly different since there's more than one line each, so it'd be:
<personality name>
Idle quotes
<the quotes>
Battle quotes
<the quotes> -- Konig/talk 03:05, 4 March 2011 (UTC)
I think that would do nicely. For one hero, I can easily see the normal format. For this though, it just makes the page too long and to clunky, so your format would be better, I think. Tashiro 03:39, 4 March 2011 (UTC)
My Hero set to Humorous also has said "What do you get if you cross a monk and a beetle? A Holy Roller!" ~ Twisties34


The deletion warning states that all weapons and items on the MH are permanently deleted, but unless I'm going nuts, the items seem to transfer over to the next MH you create in that slot. I really don't remember giving my ranger an air staff otherwise. --User Wandering Traveler Sig2.png Traveler (talk) 03:21, 4 March 2011 (UTC)

Interesting. What about armor insgnias/runes? Even if you change your class? What about logging in with a character after deletion and before recreation, that might have an effect? FoxBat 04:52, 4 March 2011 (UTC)
Since I registerd a toon that had a costume... the MH showed up with costume. I then deleted the toon from MH roster and re-added the toon with out the costume.... Same toon, nothing was deleted from inventory, no character was deleted from account, just now has my obby armor showing
I had a friend do some testing with 1 slot. We used some conditions; always recreate with the same name, always delete and create on the same template character; these may not be needed. Items on other toon's merc hero were preserved between recreations, with the exception that if you switch primary, class-specific runes/insignias will be deleted. Weapons and common runes/insignias are preserved. FoxBat 21:08, 5 March 2011 (UTC)
When adding a character of the same profession back to that slot, it seems to keep the runes/insignia as well. I don't know about different professions though. --User Wandering Traveler Sig2.png Traveler (talk) 23:54, 5 March 2011 (UTC)
I found out (by accident) that runes do return if you place a same-profession hero (even if they don't have the same name) in the original's slot, even after replacing the first one beforehand with a different prof. hero. (I just hope the part about profession-specific runes disappearing isn't true. I also hope that no one's foolish enough to coat their mercs with super expensive (>1k each) runes given how easy they are to delete.) -- Cybertronian 02:02, 2 April 2011 (UTC).

I have a question about deletion. All the talk is about deleting a merc "toon" will result in loosing said toon, not the merc slot right? Last thing I want to do is pay $50 for merc slots and purge a merc and end up loosing the slot. - Drakora 08:28, 8 March 2011 (UTC)

Correct, you won't be deleting the actual slot. So far as I know, that would be similar to deleting an actual character slot, something which is not possible. -- FreedomBoundUser Freedom Bound Sig.png 02:04, 2 April 2011 (UTC)

Empirical evidence[edit]

I finally concluded a series of tests over a month. These are the results:

  • When you 'delete' a slot, no equipment or armor upgrades are deleted. Even if the empty slot looks like its was changed to 'warrior', it will keep any profession-specific armor upgrades.
  • Profession-specific armor upgrades are lost when the slot is used to create a hero of a profession that cannot use them. Not when you delete the hero.
  • Weapons, off-hands and any common armor upgrades are not deleted. If equipment is ever deleted, it must be over time, and it must take more than a moth, because I waited more than a month with a deleted slot, and when I made another hero on it, it had the original runes and insignia.

I was not able to prompt the deletion of any equipment other than the profession-specific upgrades. MithUser MithranArkanere Star.pngTalk 18:03, 30 April 2011 (UTC)

Nice work. Can you think of any reason that people reported that their weapons were deleted?  — Tennessee Ernie Ford (TEF) 19:29, 30 April 2011 (UTC)
I don't know, maybe the changed characters and didn't notice, so they got the hero in another character, and they start with no weapons. Maybe there's something you can do (or not do) so they are deleted. All I can say is that they never get deleted for me, no matter what I do. Just to be sure, I wouldn't give them anything valueable. MithUser MithranArkanere Star.pngTalk 18:17, 5 May 2011 (UTC)
I believe the didn't notice which toon scenario: there are lots of examples of folks forgetting which heroes they have unlocked on which character (or forgetting that toon A's MOX got the cool Scythe, but that toon B's MOX has the default weapon). This sounds similar. — Tennessee Ernie Ford (TEF) 18:42, 5 May 2011 (UTC)


I am going to inject a warning here; I am not upset about this, never was upset about this, but it might get players who are on a "short fuse" a bit irate. I was banned for 24 hours for deleting my characters shortly after buying the 8 pack: read more here at bottom. This (to the best of my experience) is the only way to cause yourself grief deleting. --Dervish of ascalon 11:10, 17 February 2012 (UTC)

MAybe you should go to the Support forums. They should make a distinction between PvE and PvP characters~for that 'hack detection', since PvP characters are often deleted many times in succession, or at least give a warning to players about deleting often characters. MithUser MithranArkanere Star.pngTalk 11:48, 17 February 2012 (UTC)


Hang if I create a Mercenary Hero with one of my characters, can I still play that character as a character, and not as a Mercenary Hero on another character? I don't quite 100% understand... -- My Talk Lacky 05:17, 4 March 2011 (UTC)

Nothing changes with your character. You can still play it. You just cannot have a clone of said character. So if you take character a, b, and c and make mercs 1, 2, and 3 on them, while on character a you can only take the mercs 2 and 3, on char b you can only take mercs 1 and 3, and while on character d, you can take mercs 1, 2, and 3. -- Konig/talk 05:33, 4 March 2011 (UTC)
Ahh, I understand fully now. Thanks for that, Konig. My guild also explained it to me, so cheers! -- My Talk Lacky 07:07, 4 March 2011 (UTC)

I know this is somewhat seprate from the question asked, but my mercenary heroes are disobedient as hell. I've flagged them for a specific mission and one died, was wondering what happened and I looked to see where it was, it had wandered about twenty feet from the flag into aggro range, I set all my heroes on protect mode, so what gives? The first few days were awesome, but they seem to be getting dumber and more annoying by comparison with other heroes since then. They stand still as they get hit to death by a warrior mob when all the other heroes will at least run around in circles, they seem to enjoy hanging out in firestorm and other aoe dmg alot more than the rest. Has there been a negative tweek to their AI since their inception or does using them on a regular basis make them significantly dumber? I ran through this same mission multiple times in the past few days with no problems, today the damned merc's have caused a fail 5 times in a row using the same exact method as I did before down to the timing.

can't speak for anyone else, but my merc heroes act just like other heroes as far as flagging goes. as far as your other experiences with aoe+etc, haven't really paid attention to that aspect. 22:42, 16 March 2011 (UTC)Ryoko

Running, Vanquishing, etc.[edit]

Another stupid question: am I right in assuming that the mercenary hero is completely separate from the character they were cloned from? Or can you "run yourself" to new outposts; accumulate cartographer (or even survivor); or whatnot? As I say, I assume that this is just a way of creating custom heroes with no connection to the original character — but it would be jolly handy if one could run ones own toons (say unlocking Vizunah Square (Local Quarter) for your non-Canthan characters). DryHumour 07:16, 4 March 2011 (UTC)

"I assume that this is just a way of creating custom heroes with no connection to the original character"
You are correct. There is no connection between merc-hero and character cloned from except for how it looks. Sardaukar User Sardaukar sig.png 07:27, 4 March 2011 (UTC)
I would like to clarify some principles which are not reflected yet in official announce. It's important because almost nobody would like to buy "a cat in the sack", need to have answers before. Please, could someone confirm that once created, the new Mercenary hero becomes to live his own life, completely separating from the "prototype"? This means that a hero can use the skills which are not unlocked for that character yet, is able to reach any outpost accessible for the main character (party leader), no matter whether this outpost is available for the "prototype". Also any experience, faction points, completed missions/quests in which such hero has participated do not contribute to the origin character, who gets no benefits at all. The drop and gold from foes which would assigned to this hero, will not be visible/obtainable like for any other hero/henchman. In such case, the only important benefit of Mercenary heroes is the possibility to have more heroes with the same profession in a party than it's possible with "traditional" heroes. Am I right? --Slavic 09:58, 4 March 2011 (UTC)
You are right except the other advantage is access to heroes earlier is the second bonus. Instead of completing Nightfall or the Norn Fighting tournament to get a ritualist, you can just create a PvP toon and create a ritualist hero. Aside from that, everything else is correct. 10:02, 4 March 2011 (UTC)


I know we're still collecting, nonetheless:

"I'm a lover, not a fighter" is a reference to Michael Jackson's song "The Girl is mine" with Paul McCartney.

Didn't the Kinks have that in a song way before Jackson/McCartney? I think they did...

"I can has chocolate bunny" is a lolcat reference for sure, as is "I picked you a red iris flower, but then I eated it" 10:41, 4 March 2011 (UTC)

I swear, I'm going to use this just to see my character shouting "SPOOOOONNN!!!" -- Hong 14:36, 4 March 2011 (UTC)
Speaking of spoons it's a possible reference to a Blazblue character, Makoto. She randomly yells spoon when attacking99.1.41.126 19:20, 4 March 2011 (UTC)
I thought it was a referene to the comic/show "The Tick" as his batle cry was "SPOOOOONNN!!!" -- 00:33, 5 March 2011 (UTC)
"The pointy end goes into the other man" is a reference to the movie Mask of Zorro. -- Konig/talk 19:23, 4 March 2011 (UTC)
"I'm hot blooded! Check it and see!" is a reference (more specifically, a lyric) to a song Hot Blooded by a hard rock band Foreigner. 02:49, 5 March 2011 (UTC)

Mercs and loot[edit]

Would be great if the gold dropped and shared among heroes, becomes yours when shared with mercs. Mercs are player's characters, after all. That would be a great incentive for having more mercs. More slots = more gold. Wouldn't it be nice? - Lukas Mantor 12:10, 4 March 2011 (UTC)

Not really, no. Imo giving huge in-game advantages for RL money is one of the worst things that could happen to a game of this type. 12:35, 4 March 2011 (UTC)
I see no huge advantage that you can't have achieved in the past with some close friends. It's not ANet's fault if you are antisocial. In fact, there's a huge advantage with an 8-player party that you don't have with 7 mercs. It's called a brain. The NPC A.I. actually sucks compared to a real player, assuming you have played with other people and they aren't all 13-year-olds. --Lustre Of Havoc 06:51, 5 March 2011 (UTC)
You see no advantage between playing with a party of human players (sharing any loot that drops) and playing with a full team of heroes, getting the same amount of drops but keeping them all? I'd add that the rest of your arguments aren't as clear cut as presented, but that's irrelevent to my original point anyway. 20:18, 10 March 2011 (UTC)
Um... You don't get the same amount of drops. If you're alone with 7 heroes, you're still alone. You don't get drops for heroes. --Lustre Of Havoc 05:45, 11 March 2011 (UTC)
Um...You do understand that I was referring to Lukas Mantor's suggestion that you get your merc hero's share from any gold that drops, right? 12:27, 12 March 2011 (UTC)
And they wouldn't really be mercenaries if they worked for free... -- Dashface User Dashface.png 11:43, 13 March 2011 (UTC)
First they take our drops and then they still expect us to pay for their equipment. Since we have to fork out for gear for heroes we should get any drops generated from them to cover the costs78.145.40.9 11:14, 21 March 2011 (UTC)
So, in return for providing them with equipment once, we're entitled to all of their loot forever? --Irgendwer 11:51, 21 March 2011 (UTC)
Do none of you actually know what Mercenary means?--NeilUser Neil2250 sig icon6.png 12:01, 21 March 2011 (UTC)
As in, Gun for Hire?MystiLefemEle 07:55, 7 July 2011 (UTC)

Armor & Dye[edit]

I found that if your armor color predates the dye update then your copy will come out default. My mesmer has black dye on 4/5 pieces and 3/5 use the old black, and those pieces came out default green.

It's like the Resilience monument in HoM.Bluespider 12:48, 4 March 2011 (UTC)

My monk character currently has a dyed-red shining blade cowl as well as a dyed-red dwayna's regalia. I noticed that when I "hire" the monk merc on another character, the cowl is red, but the regalia is default. I wonder if they're going to fix this. I tried it with a balthazar costume and it was the same thing. -R

From what I can see, costumes are still bugged on the char selection screen + inv screen. But once at an explorable area they seem to have the right colors, at least for me. - Ander01 04:01, 8 March 2011 (UTC)
Characters with armour dyed with the old dye system (replaced in October 2006) have default colour armour, even in explorable areas. This is disappointing to me, because I was unable to replicate my original armour colours with the new dye system, and I have kept the same dye on my main character since the release of Factions. -- Dashface User Dashface.png 07:23, 12 March 2011 (UTC)

Giving advantages for real world money[edit]

This is something that is bothering me slightly about the mercenary heroes. They are, in a small way, giving gameplay advantages to those who pay real world money. Since we don't have enough heroes to make any possible combination (which is asking too much; that would require seven heroes of each profession), being able to buy new heroes with money allows a player to use party combinations that wouldn't otherwise be possible. While the difference isn't the biggest thing in the world, this does make players who buy this feature more versatile, and therefore more powerful, than those who don't. Erasculio 12:55, 4 March 2011 (UTC)

I have to agree with this, to me, its no differant to gold sellers 13:00, 4 March 2011 (UTC)
TBH, this would be true if it applied to PvP; but what, are Rot Wallows going to complain? --talk Large 14:10, 4 March 2011 (UTC)
Too bad we couldn't find, or atleast it's very hard to find, that perfect team of players, am I right? Shadow Knight 14:45, 4 March 2011 (UTC)
It's an easier method for finding members to fill a party in just the way you want, but you are responsible for equiping all those heroes. Non-buyers have the same potential if they play with other real people so it's not a unique perk. Just like buying skill unlock packs makes it a lot easier to create your ideal hero skill loadouts, but non-buyers can do the same thing if they take the time to hunt down all the skills. It's trading real-world money to save time in the game, not to buy actual extra power. Redscull 16:07, 4 March 2011 (UTC)
I fail to see how 7 necromancers or 7 monks, or 7 of any profession is going to be SO much more powerful than a well balanced group. Oooo, so you can run 7 discord way now. Good job, you can also run a perfectly balanced team where you can have a people focus on singular roles instead of having all your heroes carry multiple roles (every discord hero set up I've seen has the necros doing MM, discord, +heals/hexing/conditioning - 3 roles per hero), thus making those roles stronger. -- Konig/talk 19:14, 4 March 2011 (UTC)
It's not about being so much more powerful Konig. It's an advantage. It's the only usable thing that can be purchased in the store that can't be acquired elsewhere in the game. Skill unlock? I can do that. Bonus weapons? Can farm/buy equivalents. But being able to have 12 elementalists so I don't have to re-rune and re-kit them every time I change builds? Being able to take 7 rits so I can experiment with using every possible binding ritual? Those are only possible if I spend real money now.
I think mercs are an incredible idea and I applaud ANet for inventing them, implementing them, and making them easily available. I also think it's a super way for the company to help fund future changes and maintenance. However, it would have been fair to have offered 1-2 slots to everyone, something similar to what was done with the extra storage in the vault box.  — Tennessee Ernie Ford (TEF) 20:01, 4 March 2011 (UTC)
You also have to pay for extra campaigns and EOTN which results in a larger pool of skills to use which have advantages in PvP and PvE. Also the bonus mission pack allows a player to make as many perfect unmodded gold weapons as they want, provided they complete the mission each time. --Lania User Lania Elderfire pinkribbon.jpg21:36, 04 March 2011 (UTC)
More to the point, you've always had to pay for your heroes. You bought nightfall for the first 13, eotn for the next 10 and factions+prophecies for the last 4. You spend money, you get more heroes (including the gameplay advantage), nothing new about that.
You might argue that the mercs are overpriced since they don't ship with a new continent and a new set of missions - but those tend to be free nowadays (WiK, HotN, WoC, ..), including a new profession (hello dervish!). The live team effort needs to be refinanced, so in the end I spent 20 bucks and got two heroes, a nice costume, two mini-campaigns with a third in the future, a new profession I really enjoy playing and a bunch of very fun festival quests. Good deal. Tub 12:43, 5 March 2011 (UTC)
This is different. There isn't anything else sold in the NCsoft Store that you cannot find/earn in-game or get someplace else (e.g. Amazon has been selling eotn for about a year at $10, which the store has only matched for a few weeks). The other possible exception is Xunlai Storage Panes, which were offered free to everyone willing to sign up for them during their introduction.
Is it an incredible advantage? That's in the eye-of-the-beholder. But let's not pretend it's equivalent to costumes (no playable effect), bonus weapons (findable in-game), hero/skill unlock packs (achievable in-game), bonus mish pack items (farmable in-game), or even new character slots (you can only play one at-a-time and, if you buy all campaigns, you have enough slots to cover each profession; in contrast, only people that pay can have a party of 7 necros or outfit 2 sets of elementalist triplets for different team builds).  — Tennessee Ernie Ford (TEF) 16:56, 5 March 2011 (UTC)
OK just a little clarification. Another MMORPG called Granado Espada had already implemented a hero system and a merc system (where you could export your characters) ever since 2007. I wonder why took them this long to implement it.Shadow Knight 12:02, 5 March 2011 (UTC)
I can see why you didn't bother adding your signature. - Ander01 11:37, 5 March 2011 (UTC)
What do you mean? Actually, I forgot to sign my post. As a side note, I hope GW2 would have this same feature as well, but instead of the merc system, you could have a clan system, and your other characters level-up as well with you.Shadow Knight 12:02, 5 March 2011 (UTC)
"There isn't anything else sold in the NCsoft Store that you cannot find/earn in-game or get someplace else." Why does it matter where you buy it? You're spending real money either way. As far as your wallet is concerned, there's no difference between buying a campaign and buying a mercenary slot. --Irgendwer 07:32, 6 March 2011 (UTC)
It matters because this is a change in how ANet offers playable features. Since the release of EotN, players haven't been asked to spend money to take advantage; now, they are required to do so. It might be a good thing for ANet's revenue stream, it might be a neutral thing from a moral point of view, but we shouldn't pretend there's no difference (esp. for 3+ year veterans — this is the first time they have to play for playable content).  — Tennessee Ernie Ford (TEF) 17:05, 6 March 2011 (UTC)
To be honest, there has been a lot of changes to how GW does it's micro-transactions since its inception. When the game was first released, there was no unlock packs. You either had to unlock by faction or by playing through PvE. Just by paying money, it gave PvPers a way of skipping PvE entirely, and learn any skill in PvE with tomes. Then came the extra storage panes. Storage used to be just one panel, then additional panels with each campaign, up to 4 panels. Then you could buy 4 more panels off the online store. Then they added costumes, when previously, any appearance in-game was achievable w/o paying anything. Now that is no longer true. Then there is the mercenary heroes thing. The actual advantages aren't really anything at all. With 7 heroes you can already steamroll through any PvE now except urgoz. How having a slightly bigger steamroller would matter in PvE? I dunno. As long as Anet doesn't do something stupid like add some item that is needed to defeat a "new" boss, or some weapons that deal double damage compared to regular weapons to the in game store (like other free to play games), then I'm okay with it. --Lania User Lania Elderfire pinkribbon.jpg17:33, 06 March 2011 (UTC)
Oh, and I forgot to mention being able to buy a GOTY pack which adds a huge advantage in presearing with the unlimited summonable fire imp until lvl 20, and the maxed out bonus weapons along with them. --Lania User Lania Elderfire pinkribbon.jpg17:37, 06 March 2011 (UTC)
"or some weapons that deal double damage compared to regular weapons to the in game store (like other free to play games)": you could use the argument that with the current weapons "you can already steamroll through any PvE now except urgoz", so double damage dealing weapons would be just "having a slightly bigger steamroller". It's the same thing in both cases - your character becomes a bit more powerful than those who have not spent real world money. While the difference with heroes isn't very big, it is a difference. Erasculio 17:40, 6 March 2011 (UTC)
That's not the point. The point is that selling in game advantage with real money really isn't anything "new". --Lania User Lania Elderfire pinkribbon.jpg18:00, 06 March 2011 (UTC)
Not really. The point is that selling in game advantage with real money is bad. Erasculio 18:26, 6 March 2011 (UTC)
Stop playing if it bothers you so much. I always wonder how after every update no matter how much fun or decent stuff they add, people on wiki find some minor pointless detail that, in their opinion, is bad.-- 19:38, 6 March 2011 (UTC)
"I always wonder how after every update no matter how much fun or decent stuff they add, people on wiki find some minor pointless detail that, in their opinion, is bad": stop reading if it bothers you so much. Erasculio 20:11, 6 March 2011 (UTC)

(Reset indent) I wouldn't call this an "in-game advantage" - rather, I'd call this "in-game variety." You won't be anymore stronger with 7 necro heroes than with a full balanced team - a couple monks to heal, a rit spirit spammer, an MM, a panic mesmer, is very strong as is, how would 7 of any one profession be any stronger? -- Konig/talk 20:19, 6 March 2011 (UTC)

I'm not arguing that this is a horrible thing; I'm saying I believe it to be notably different in how ANet offers playable features. I think it's an advantage to be able to take 7 necros; it's not game altering, but there's no way I can do it by purchasing the packaged game. I can acquire the Fire Imp outside of visiting the NCsoft store.
Given a choice between increasing the number of playable micro-transactions and pay-for-play, I far prefer ANet's current model, which I believe to be a change from their original idea. I don't think it's a bad thing, just different from what they used to do.  — Tennessee Ernie Ford (TEF) 20:26, 6 March 2011 (UTC)
I still don't see how it's an advantage. It's diversity, variety, but not an advantage. Unless you can do every balanced set up, and then every single profession group set up and show me how there's at least one set up where a 1 profession group can steamroll faster than any balanced set up, I don't think anyone can claim that it's an advantage.
There's a huge difference between being given the ability to set up a team exactly how you want and being given the ability to have a team stronger than anyone else's. -- Konig/talk 20:36, 6 March 2011 (UTC)
I agree with your last point, but I'm not persuaded by the can steamroll faster argument, because it isn't the basis of my claim. Costumes don't have any impact on playability; weapons, kit, and heroes do. Prior to mercenaries, I could get the equivalent of any weapon, kit, or hero by playing the game (assuming I own all campaigns). Does it matter to everyone? No, of course not. Is it a huge advantage? No, of course not. It's not bad, it's just, in my opinion, different.
And, of course, I'm not saying that anyone else must agree; I'm just saying my point of view is equally valid.  — Tennessee Ernie Ford (TEF) 20:50, 6 March 2011 (UTC)
It is just another A-net sanctioned exploit. Its not any different than making SoS and SF super-imba-powered-god-mode to sell more copies of Factions or including Ursan Blessing in the release of EoTN to decimate the community and free up thier server loads..... This is what A-net does. They have no integrity and even they do not take thier games seriously. Try not to worry about "pay-for-advantage" When the current GW1 community moves to GW2 then GW2 is going to need a difficulty level geared towards like 3 year olds. Its not like you are going to need to do more than randomly press buttons anywhere........ If you did have to put effort in' the current community would be outraged.... and the fact that all classes have a "built in rez" makes gameplay even less about play and more about being present. If you are expecting gameplay or balance or a general sense of fairplay you are gonna need to look outside Guild Wars and away from A-net. Try not to think of GW or GW2 as games. It will help a lot. Just think of it as an IMVU type environment. Advantages in Gameplay don't really matter when there is no real gameplay anyways. 19:42, 7 March 2011 (UTC)
When people spend so much time and effort on something that they obviously loathe, it makes me chuckle and feel happy that I devote my spare time to something I actually like doing. I feel sad for you Mr. Scrooge, but you're also so funny that you've made my day. Thank you. --Manassas User Manassas Mannysig.png 11:39, 21 March 2011 (UTC)
It absolutely is an in-game advantage, no matter how one tries to white-wash it, and it's being sold for real money: exactly what Anet swore they weren't going to do, then did anyway with the storage update and a whole lot of equivocation about double the storage space not being an an advantage. Now they're not even pretending anymore. And if they'll do it in GW, they'll do it in GW2. *crosses it of his Xmas list* Targren 16:40, 1 April 2011 (UTC)
Remember when Patient Spirit changed heal monks forever? Remember how you had to pay for it?
Remember when Assassins changed the way GvG was played? Remember how they weren't free?
Remember when Nightfall added inscriptions to the game? Remember how it cost money?
How about that nifty fire imp that made leveling not so much of a pain? Free? No.
What about character slots that expanded your gameplay experneice? Ten bucks a pop.
How about dungeon runs? You had to buy something to do those, right?
Anet's been doing the same thing since forever – they're just not doing it in neat little bundles called "campaigns", so people are complaining. If anet added GW:U and introduced with it 2 new professions, some PvE nonsense, and a mercenary hero registrar, I don't think people would be making a big deal out of it. — Raine Valen User Raine R.gif 17:38, 1 Apr 2011 (UTC)
I'm a bit late to the discussion but I find comparing Merc Heros to campaigns and expansions a bit comical. It is true that they both give advantages and cost money. But as you even say yourself Raine we wouldn't mind if it was "introduced with it 2 new professions, some PvE nonsense". Umm... Yeah. I wouldn't mind if it was included with the content of an entire expansion. Let's compare;
  1. Merc Heros cost $44.99 for... 8 Merc Heros
  2. EoTN when it released cost $39.99 for "18 new "multilevel" dungeons, 150 new skills (50 of them restricted to PvE), 40 new armor sets, and 10 new heroes, in addition to the new items, weapons, and titles added as usual in every Guild Wars campaign"
Do I need to point out how overpriced the Mercs are in comparison to a campaign? I don't even get a shiny physical box out of the deal. The amount of effort and expense they put into the Mercs is miniscule compared to a full expansion and yet the charging more.
When it provides no ingame advantage I can sometimes convince myself that the extra cost is just to help support the game I love. But this starts crossing the line into actual content and I want my actual content to be priced reasonably. I love the Merc idea. Hell, I suggested it. But I haven't bought it. If I did I would just be encouraging them to continue charging us more for less. Fenyx 13:22, 21 July 2011 (UTC)

PvP Characters as Heroes[edit]

I found that if you create a PvP character, you can dedicate it as a hero, then delete it and retain said hero. This is a good way to stack extra heroes of a particular class without having to have, say, 3 level 20 Elementalists... so long as you have at least one character slot to make the PvP character with. --Gold Dean 15:13, 4 March 2011 (UTC)

This has already been discussed both above and added to the main page.


Sorry if this has been answered somewhere, can't find it. Although it is most unlikely, are these heroes available in Presearing? --Nekki 17:20, 4 March 2011 (UTC)

no --User The Holy Dragons sig.pngThe Holy Dragons 17:31, 4 March 2011 (UTC)
Thanks THD --Nekki 17:40, 4 March 2011 (UTC)

Move suggestion.[edit]

"A new item in our in-game store, Mercenary Heroes are Heroes made from your player character." official announcement (emphasis: mine)

The official announcement capitalizes the term everywhere it is used; I don't see why we should follow a different convention.  — Tennessee Ernie Ford (TEF) 00:30, 5 March 2011 (UTC)

And I don't see where it's that big of a deal.-- 03:37, 5 March 2011 (UTC)

"It has been suggested that this article, Mercenary Hero, be moved to mercenary hero because: "lower case (just as with hero)"."

But the Hero article is not lower cased so bad suggestion is bad. ZencowUser Ox rider Sig.png 04:15, 5 March 2011 (UTC)
If you read the article: "A hero is an NPC" - but either way... -- Konig/talk 04:44, 5 March 2011 (UTC)
Aside from the tag, where was the original suggestion. Also, I agree - the 'Hero' page is capitalized already... Lower case doesn't coincide with the Hero page and doesn't coincide with posted docs. I suggest we remove the suggestion tag.User Kyle van der Meer Sig Pic.pngKyle van der Meer 04:56, 5 March 2011 (UTC)
Hero is not "capitalized already" - the first word of the pages are always auto-capitalized. Hero is the same thing as hero. Likewise, if this gets moved, it'll not be "mercenary hero" but rather "Mercenary hero" as the article title, but can be linked as [[mercenary hero]]. -- Konig/talk 04:59, 5 March 2011 (UTC)
We have a tendancy to ignore in-game rules for capitalization because... well they're stupid ( 16:51, 5 March 2011 (UTC))
Exactly. Countless examples of ignoring i-g capitalization exist. Random example: list of necromancer skills. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 02:04, 8 March 2011 (UTC)
Remove the tag..MystiLefemEle 07:29, 8 March 2011 (UTC)
Remove the tag after moving the article as per Guild Wars Wiki:Formatting/Article names. -- Dashface User Dashface.png 13:44, 12 March 2011 (UTC)

(Reset indent)

I removed the tag b/c I don't see a consensus either way...and that usually means we stick with the status quo.  — Tennessee Ernie Ford (TEF) 17:39, 31 March 2011 (UTC)


Would simple name changing allow multiple copies of the same person? Its just that I roll with mesmer ALOT and even so I will admit having a mesmer hero with is alot more accurate at interupting than I am. That being said, with lots of elite armor rotting in storage I wouldnt mind just "retiring" my current mesmer name/look and changing to something new. Just not keen on recreating another mesmer and buying the same armor that I already have on my main. 05:33, 5 March 2011 (UTC) sorry bout the no-log-in. Justice 05:33, 5 March 2011 (UTC)

Bit the bullet and renaming works! I wouldnt make a clone army this way since it obviously costs the overpriced 15$ for rename x copies you want though... But for those who dont have multiple primaries on the same account, there is an option that doesnt involve re-rolling + buying copies of same elite armor you may or may not have already added to the HoM. Hmmm...Hot Female Ele Twins available for cyber at a modest fee! Justice 08:23, 5 March 2011 (UTC)
Assuming one does clone an entire set of 7 heroes, do you think one last character rename would allow you to team up with said clone-army?
I was able to add my old name hero to my new name's party so yes. AKA the whole point of this section in the first place. Justice 09:29, 8 March 2011 (UTC)
"Did the Council ever authorize the creation of a clone army?" Tong2 17:48, 12 March 2011 (UTC)

Buying limit?[edit]

Why are we only allowed to have 8? I have 10 characters, one for each profession. I would like to have all of them registered. --Lustre Of Havoc 06:28, 5 March 2011 (UTC)

My guess is that the non-purchasing limit is 8 (having all 3 campaigns). But I don't get the limit either. *shrugs* -- Konig/talk 06:44, 5 March 2011 (UTC)
My thought is that you can register 8 because you get one character you're playing on, plus 7 max heroes in the party = 8 potential mercenaries. *shrug* Dargus 07:42, 5 March 2011 (UTC)
Yea, I figured the 8-person party thing. Just wish I could purchase 2 more, for my ranger and paragon. --Lustre Of Havoc 01:39, 6 March 2011 (UTC)

I have to agree, I would much prefer 10 or Twelve, so I can have 1 Clone of each of my two mains; and a little variation in my Team; Personally I never run the cookie cutter hero's unless I specifically have too to fullfill a Mission Req. --Blackbirdx61 14:54, 21 April 2012 (UTC)


Since most these quotes are most likely a reference from something. Are the notes going to go at the end(which would be insanely long) or put them with the quote or notes on each personality? 06:54, 5 March 2011 (UTC)

I think anchors would be the best option, akin to how it's done on Nicholas the Traveler/Dialogue's trivia. -- Konig/talk 07:03, 5 March 2011 (UTC)

Loner's dream come true :D[edit]

With the extended hero system and the new merc system, this update has become a lone ranger's dream come true. I go for PVP for human interaction/competition/entertainment anyway. Thanks :D Shadow Knight 10:32, 5 March 2011 (UTC)

so that's the hero that "it's not what players expect"[edit]

may i also say it is one clever refreshment to the game! i never expected my characters to actually meet each other! — The preceding unsigned comment was added by MarioDX (talk), who, no doubt, meant to sign their name using 4 tildes (~~~~) at 18:55 on 05 March 2011.

You sure they didnt mean the whole thing where its not a ranger or assassin, but its Thakery gone Paragon? Certainly unexpected. Well both fit that I supose. Justice 10:59, 6 March 2011 (UTC)
could be... But thing is the unexpected hero rumor remained adterwards... And lets be honest- no one was expecting that HE will be his next hero.

Old Dyes[edit]

I registered a character with old black dye on her armour and it shows as green on the hero. Not unexpected as HoM has the same issues with old dyes but just to let people know. --The preceding unsigned comment was added by User: (talk).

"New" black dye still works as intended. Also don't forget to sign using 4 tildes (~). Waar Kijk Je NaarUser Waar Kijk Je Naar sig.png 06:23, 8 March 2011 (UTC)

Pogahn passage[edit]

While under the effects of the Kournan disguise my female mercs used the male kournan model. In my eyes I don't see this as a bug probably because the merc registrar cannot read male/female so when it comes to disguises it tells it to use the male by default. I'm not sure if it applies to other disguises, just thought this was interesting. Laserblasto! 07:10, 10 March 2011 (UTC)

Happens with Jade Brotherhood and Corsair disguises as well, so I'm assuming it's universal. 19:28, 17 March 2011 (UTC)ML

Buying more slots[edit]

So, is there any way to upgrade the number of MH slots on your account without buying them in 1- or 3-packs? I purchased a 3-pack, decided I really liked the concept and would like to get more slots... but to get up to 8 total (45$ if I'd bought it to begin with,) I'd apparently have to buy another 3 pack (20$) and then 2 single slots (10$x2). Boo. :/ I'd cry if I'd started by buying a single. 09:39, 10 March 2011 (UTC)ML

Buy in bulk! :D 22:54, 16 March 2011 (UTC)Ryoko of Samsclubland
You CAN'T buy in bulk once you've purchased one (or more) slots already. If you've already bought one, the 8-pack will be labeled as "Already purchased." Sucks to be you if you want to buy seven more slots - just those remaining seven will cost more than the 8-pack would have, and that's after you've already spent 10 bucks on the first slot. 19:16, 17 March 2011 (UTC)ML


My Merch Hero showed as a Doppleganger when i was far enough away from it Bug? <3User:Ickoization 03:18, 15 March 2011 (UTC)

Same here, I has screenshot proof ~ 2 Doppleganger heros? I noticed it when me and a few guildies were doing Frostmaws xD --Find And Seek User Find And Seek sig.png 03:49, 30 March 2011 (UTC)


Can you make a full party of these for UW? Hex on the Beachy --The preceding unsigned comment was added by (talk) at 02:35, 16 March 2011 (UTC).

Since they function just like heroes, and heroes are allowed in the Underworld, the answer is yes. 13:35, 21 March 2011 (UTC)

Merc Hero Costume Dye[edit]

I registered my derv to be a merc hero. At the time, she had vabbi armor, but had the HOTN "formal attire" costume + headpiece on. Both vabbi and costume were dyed blue at the time of merc registration. I jump on another toon, go to add her as a merc to my party and the color of her Formal Attire costume appears to have been changed to default gray or maybe black, i'm not sure. Bug it? 22:52, 16 March 2011 (UTC)Ryoko of Noaccountland

I saw this happen to one of my wife's toons, but it only affected the images in the UI... The actual hero's appearance was correct when it spawned in an explorable, etc. Looked just like the "wrong colour dye" thing that used to afflict the login screen. -- Splodge of Cat 01:27, 25 March 2011 (UTC)

Merc Hero Armor and Dye[edit]

I tried to add a character as a merc hero, with necromancer krytan armor that appears red and appeared red in the merc registration preview, but after adding appears yellow in the merc registration UI. When I re-dyed the krytan armor red, and re-registered, the armor now appears red in the UI 17:35, 31 March 2011 (UTC)

Pre-Searing Characters as Mercenary Heroes[edit]

So, does anyone know if we can use Pre-Searing characters as mercenary heroes if they're at level 20? And if so, do they have to have a secondary profession, or can we still use them if they haven't picked one? Thanks in advance to anyone who can answer either of these questions! --Michael User-Michael the Perfectionist Signature.gif 08:39, 19 March 2011 (UTC)

There's no registrar in pre, so you cannot register them for use.  — Tennessee Ernie Ford (TEF) 08:44, 19 March 2011 (UTC)
Oh yeah, I guess you're right. Derp! Thank you anyways, though. :D --Michael User-Michael the Perfectionist Signature.gif 00:02, 21 March 2011 (UTC)
Although, would be nice to do :).MystiLefemEle 08:17, 7 July 2011 (UTC)
I'd love to register mercenary heroes in Pre-Searing too, since I have several characters I will never delete there. MithUser MithranArkanere Star.pngTalk 12:39, 7 July 2011 (UTC)

Merc Heroes using Male Doppleganger model[edit]

It seems under certain circumstances Mercs will use the doppleganger model. When a certain distance away or if the person whom the mercs belong to leaves the instance, you disconnect and reconnect. Bug maybe? 05:24, 16 April 2011 (UTC)

It's a side-effect of how they are 'composed'. I don't know if they plan to change it, but it's not a bug. It's a known 'undesired behavior'. MithUser MithranArkanere Star.pngTalk 12:37, 7 July 2011 (UTC)

Merc Heros with pve skills[edit]

Are they going to change mercenary heros to be able to use your characters pve skills? because that would be really good marketing if they allow that to happen --The preceding unsigned comment was added by (talk).

Very unlikely. They've stated they don't want to give in-game advantages through the in-game store. Many people felt having access to extra profession specific heroes was an advantage, and having the ability for heroes to use PvE-only skills definitely is. Mora 01:09, 14 July 2011 (UTC)

Level 20 or higher?[edit]

I noticed something odd in the online store's description of Mercenary slot. Its say you can use it to make a hero of any of your characters level 20 or higher. Or higher? They going to raise the cap? Ramei Arashi 01:17, 19 September 2011 (UTC)

It says no such thing, last time I checked. | 72 User 72 Truly Random.jpg | 01:27, 19 September 2011 (UTC)
Online store, not NCSoft store. (It does say level 20 or above). I think it's just a typical ANet typo. 01:42, 19 September 2011 (UTC)
Oh, cool beans. | 72 User 72 Truly Random.jpg | 21:29, 20 September 2011 (UTC)

Mercenary Hero Templates[edit]

We should get a template for our mercenary heroes so we can trade with our friends!

Register a hero, get a code. Trade code with a friend... Have your friend as a mercenary! 19:24, 3 October 2011 (UTC)

So, register an account and make a suggestion. It seems like an easy win for ANet, since it gives people another excuse to plunk down real coin ...and they already have most of the necessary software in place. – Tennessee Ernie Ford (TEF) 19:45, 3 October 2011 (UTC)

Another Armor Color Bug[edit]

It seems that specific masks and costumes change color once a merc is registered. I just re-added my necro with Lyssa's costume which went from purple to black, not that I'm complaining. My Dervs executioner's hood also turned black. Has anyone had similar experiences? -- Magic User Magic Icon.jpg Talk 10:06, 10 January 2012 (UTC)


How many slots can you buy on an account? Because I bought 1 slot long time ago and was planning on buying 8 slots all together but that option is disabled now. --MageUser MageMontu sig.pngMontu 10:37, 17 February 2012 (UTC)

8 slots, if you buy 1, the full pack is disabled, if you buy 6, the 3 pack is disabled. 10:51, 17 February 2012 (UTC)
Does that mean you can't buy, for example, 9 slots on your account? --MageUser MageMontu sig.pngMontu 10:58, 17 February 2012 (UTC)

Isle of the Nameless (PvP)[edit]

Does Master of the Isle allow entry into Isle of the Nameless (PvP) if a Mercenary Hero is in your party? Cause he doesn't allow entry if M.O.X. is in the party. --Silver Edge 23:35, 26 February 2014 (UTC)

"Mercenary Hero [#'s] equipped skills are..." "I am following Mercenary Hero [#]"[edit]

I think this should be pointed out on the main page, it is actually quite annoying when trying to show other people the builds of your merc heroes... Why can't it just list their name? --Tidus (talk) 05:44, 17 December 2014 (UTC)

Removing a Mercs Secondary Profession[edit]

Took me 2 hours to figure out why I couldn't remove a mercs secondary profession tag (Rt/A for example) as I wanted all single profession mercs without their prior secondary tag still showing. If you delete the merc and recreate it will still display the old secondary tag. If you make a completely new character and put it in that vacant spot it will still have that secondary. The secondary is per character using that merc slot. So my mesmer taking this Rt/Me merc and my paragon taking this Rt/A merc it didn't matter how I rerolled that merc slot it kept showing up X/Me and X/A. It took me hours to figure out that the secondary profession for this merc was tied to each accounts character and also to that Specific Merc Slot. To clear secondary profession tag you need to make a different profession from the primary you ultimately want and make its secondary the same as the primary you want. So to get my Rt/Me and Rt/A to just show Rt, I had to make a W/Rt and register it. Then remove it's register and then finally add the Rt toon i wanted. Basically I made the merc slot go Rt/Rt or just Rt... Ya that was frustrating to figure out... Justice (talk) 07:28, 16 May 2018 (UTC)