User:Gelbrekt/Beacons Perch to Droknars Forge
Document Description[edit]
- Thid describes tips/advice for the fight between Beacon's Perch to Droknar's Forge for the User:Gelbrekt/Prophesis_Rush.
LORNAR'S PASS[edit]
___ WILD LIFE ___[edit]
- All wildlife are incapable of healing outside combat. Only the ice Imps and Grawl have conditional self heals inside combat.
- As such, Hit and run tactics with ebon vanguard assassins and summoned Ice Imps are likely effective to take them down.
- Avoid using conditions agains the Grawl Crones since they just transfer them over to you.
- While the grawl crones are somewhat annoying (removing enchantments and spreading bleeding/poison) they are really weak fighters! So when fighting the grawl, just make sure that the Grawl (warriors) are dealt with first; Make sure that they are either:
- Blinded:
- Ineptitude, Throw Dirt, Blurred Vision or maybe Blinding Flash + Epidemic
- or Blocked:
- Blinded:
Even the final largest group of about 7 Grawls and 7 Grawl Crones at the end of Lornar's Pass should be easy to handle if you group the 7 grawl warriors together and blind them.
Ice Imp[edit]
15 Energy Storage, 15 Water Magic at level 22 (20 Water Magic in hard mode)
- Aura of Restoration (Hard mode only)
- Ice Spear
- Maelstrom
- Mind Freeze (elite)
- Water Attunement
Pinesoul[edit]
12 Wilderness Survival (20 Wilderness Survival in Hard mode)
- Barbed Trap
- Determined Shot
- Muddy Terrain
- Spike Trap (elite, Hard mode only)
- Stun Immunity (monster skill)
Mountain Troll[edit]
15 Strength (20 Strength, 16 Tactics in Hard mode)
- Battle Rage (elite)
- Disrupting Chop
- Healing Signet (Hard mode only)
- Mighty Blow
Grawl (Shiverpeaks)[edit]
Grawl Crone[edit]
___ TENGU ___[edit]
- All tengu are except the monks are incapable of self-healing.
- The tengu monks are incapable of condition and hex removal. They also only have Healing Touch for self heal, so they should be targeted first!
- Beware of the Shield of Judgement cast by the monk. It has an easily distinguishable animation, so it should be easy to see when it is activated; in this case, switch target.
- Just like the Stone Summits Mark of Protection, the Tengu has NO cover enchantments for Shield of Judgment, meaning that any enchantment removal is guaranteed to remove it.
Avicara Brave[edit]
Avicara Fierce[edit]
14 Expertise, 18 Wilderness Survival
Avicara Ardent[edit]
Avicara Guile[edit]
15 Blood Magic
___ STONE SUMMITS ___[edit]
- I would guess that the stone summit groups are the most difficult foes here.
- All stone summits except the Dolyak Masters are basically incapable of healing. Only the Stome Summit Gnasher can heal themselves with Life Siphon and Taste of death, but they also sacrifice their health with Offering of Blood.
- The dolyak masters are strong, but can only use Orison of Healing and Mark of Protection to heal themselves. Mark of Protection, while very powerful, has a very long recharge time, and is often used on allies rather than the Dolyak Masters themselves. Also, They have NO cover enchantments whatsoever, so any enchantment removal will remove the enchantment. The Dolyak masters can't resurrect each other, so if the Dolyak Master is brought down, the rest of group should be easy to finish.
- That said, the wiki warns that in Dreadnought's Drift it is possible that as many as four Dolyak Masters spawn in the same group; Enchantment removals are therefore recommended.
- The paragon using Hexbreaker Aria is effective against the Stone Summit, in order to remove the hexes: Conjure Phantasm Crippling Anguish Life Siphon Rust Deep Freeze
Stone Summit Heretic[edit]
12 Domination Magic, 15 Illusion Magic
- Arcane Echo (Hard mode only)
- Conjure Phantasm
- Crippling Anguish (elite)
- Illusion of Haste
- Shatter Enchantment
- Stun Immunity (monster skill)
Stone Summit Gnasher[edit]
15 Blood Magic, 12 Death Magic (20 Blood Magic, 20 Death Magic in Hard mode)
- Animate Bone Fiend
- Deathly Swarm (Hard mode only)
- Life Siphon
- Offering of Blood (elite)
- Plague Touch
- Taste of Death
Dolyak Master[edit]
- Heal Other
- Mark of Protection (elite)
- Mend Ailment
- Orison of Healing
- Life Bond
- Stun Immunity (monster skill)
Stone Summit Ranger[edit]
Siege Ice Golem[edit]
15 Energy Storage, 12 Water Magic (17 Water Magic in hard mode)
- Armor of Mist (hard mode only)
- Deep Freeze
- Rust
- Water Trident (elite)
- Stun Immunity (monster skill)
___ BOSSES ___[edit]
Dwarves (Stone Summit)
- 28 (30) Tonfor Copperblood → Offering of Blood
- 28 (30) Erzek Runebreaker → Crippling Anguish
Elementals (Stone Summit)
- 28 (30) Chunk Clumpfoot → Water Trident
Plants
- 28 (30) Clobberhusk → Defy Pain
- 28 (30) Poisonbough
- 28 (30) Quickroot → Life Barrier
Wurms
- 28 (30) Maw the Mountain Heart → Feast of Corruption (doesn't always spawn)
DREADNOUGHT'S DRIFT[edit]
___ WILDLIFE (Additional; not present in Lornar's Pass) ___[edit]
- The wildlife have no healing (except for maybe divine favor) despite having 2 monks.
- The Tundra giants have powerful attacks, but very weak skills and is vulnerable to blocks and blindness.
- The blessed Griffonäs only direct way of dealing damage is Spell Breaker. the rest of the spells are conditional: They are dependant on standing near their targets and Hex Spells in the case of Smite Hex.
- As such: Just avoid standing close to them, and using hex spells on them (Although this is hard considering the summoned Ice Imps use a hex spell).
- The Azure shadows are likely more damgerous, but have similar weaknesses.
Tundra Giant[edit]
- Berserker Stance
- Crushing Blow
- Earth Shaker (elite)
- Giant Stomp (monster skill)
- Stun Immunity (monster skill)
- Stun on Critical Hit (monster skill)
Blessed Griffon[edit]
15 Smiting Prayers (20 Smiting Prayers in Hard mode)
- Balthazar's Aura (Hard mode only)
- Holy Strike
- Smite Hex
- Spell Breaker (elite)
- Symbol of Wrath
Azure Shadow[edit]
11 Smiting Prayers (17 Smiting Prayers in Hard Mode)
- Holy Strike
- Holy Wrath
- Life Bond (Hard Mode only)
- Retribution
- Signet of Judgment (elite)
___ STONE SUMMIT (Additional; not present in Lornar's Pass) ___[edit]
Stone Summit Carver[edit]
Summit Giant Herder[edit]
0-1 Strength
- Counter Blow
- Devastating Hammer (elite)
- Mighty Blow (Hard mode only)
- Rush
- Giant Stomp (monster skill)
- Stun Immunity (monster skill)
___ BOSSES ___ =[edit]
Wurms (random spawn)
- 28 (30) Maw the Mountain Heart → Feast of Corruption
SNAKE DANCE[edit]
- As far as i can see, there are no new foes in Snake Dance that doesn't appear in the previous instances (except for bosses).
___ BOSSES ___[edit]
- 28 (30) Kor Stonewrath → Earth Shaker
- 28 (30) Thul Boulderrain → Punishing Shot
- 28 (30) Raptorhawk → Spell Breaker
- 28 (30) Featherclaw → Mantra of Recall
- 28 (30) Old Red Claw → Mind Shock
- 28 (30) Marnta Doomspeaker → Peace and Harmony
- 28 (30) Fawl Driftstalker → Signet of Judgment
- 28 (30) Cry Darkday → Blood is Power
- 28 (30) Sapph Blacktracker → Spiteful Spirit
- 28 (30) Didn Hopestealer → Illusionary Weaponry
- 28 (30) Sala Chillbringer → Mist Form
- 26 (30) Smukk Foombool → Battle Rage
- 26 (30) Whuup Buumbuul → Escape
- 28 (30) Maw the Mountain Heart → Feast of Corruption (doesn't always spawn)