User:Gelbrekt/Beacons Perch to Droknars Forge

From Guild Wars Wiki
Jump to navigationJump to search

Document Description[edit]

LORNAR'S PASS[edit]

___ WILD LIFE ___[edit]

  • All wildlife are incapable of healing outside combat. Only the ice Imps and Grawl have conditional self heals inside combat.
    • As such, Hit and run tactics with ebon vanguard assassins and summoned Ice Imps are likely effective to take them down.
  • Avoid using conditions agains the Grawl Crones since they just transfer them over to you.
  • While the grawl crones are somewhat annoying (removing enchantments and spreading bleeding/poison) they are really weak fighters! So when fighting the grawl, just make sure that the Grawl (warriors) are dealt with first; Make sure that they are either:

Even the final largest group of about 7 Grawls and 7 Grawl Crones at the end of Lornar's Pass should be easy to handle if you group the 7 grawl warriors together and blind them.

Ice Imp[edit]

15 Energy Storage, 15 Water Magic at level 22 (20 Water Magic in hard mode)

Pinesoul[edit]

12 Wilderness Survival (20 Wilderness Survival in Hard mode)

Mountain Troll[edit]

15 Strength (20 Strength, 16 Tactics in Hard mode)

Grawl (Shiverpeaks)[edit]

Grawl Crone[edit]

___ TENGU ___[edit]

  • All tengu are except the monks are incapable of self-healing.
  • The tengu monks are incapable of condition and hex removal. They also only have Healing Touch for self heal, so they should be targeted first!
  • Beware of the Shield of Judgement cast by the monk. It has an easily distinguishable animation, so it should be easy to see when it is activated; in this case, switch target.
    • Just like the Stone Summits Mark of Protection, the Tengu has NO cover enchantments for Shield of Judgment, meaning that any enchantment removal is guaranteed to remove it.

Avicara Brave[edit]

Avicara Fierce[edit]

14 Expertise, 18 Wilderness Survival

Avicara Ardent[edit]

Avicara Guile[edit]

15 Blood Magic

___ STONE SUMMITS ___[edit]

  • I would guess that the stone summit groups are the most difficult foes here.
  • All stone summits except the Dolyak Masters are basically incapable of healing. Only the Stome Summit Gnasher can heal themselves with Life Siphon and Taste of death, but they also sacrifice their health with Offering of Blood.
  • The dolyak masters are strong, but can only use Orison of Healing and Mark of Protection to heal themselves. Mark of Protection, while very powerful, has a very long recharge time, and is often used on allies rather than the Dolyak Masters themselves. Also, They have NO cover enchantments whatsoever, so any enchantment removal will remove the enchantment. The Dolyak masters can't resurrect each other, so if the Dolyak Master is brought down, the rest of group should be easy to finish.
    • That said, the wiki warns that in Dreadnought's Drift it is possible that as many as four Dolyak Masters spawn in the same group; Enchantment removals are therefore recommended.
  • The paragon using Hexbreaker Aria Hexbreaker Aria is effective against the Stone Summit, in order to remove the hexes: Conjure Phantasm Conjure Phantasm Crippling Anguish Crippling Anguish Life Siphon Life Siphon Rust Rust Deep Freeze Deep Freeze


Stone Summit Heretic[edit]

12 Domination Magic, 15 Illusion Magic

Stone Summit Gnasher[edit]

15 Blood Magic, 12 Death Magic (20 Blood Magic, 20 Death Magic in Hard mode)

Dolyak Master[edit]

Stone Summit Ranger[edit]

Siege Ice Golem[edit]

15 Energy Storage, 12 Water Magic (17 Water Magic in hard mode)

___ BOSSES ___[edit]

Dwarves (Stone Summit)

Elementals (Stone Summit)

Plants

Wurms

DREADNOUGHT'S DRIFT[edit]

___ WILDLIFE (Additional; not present in Lornar's Pass) ___[edit]

  • The wildlife have no healing (except for maybe divine favor) despite having 2 monks.
  • The Tundra giants have powerful attacks, but very weak skills and is vulnerable to blocks and blindness.
  • The blessed Griffonäs only direct way of dealing damage is Spell Breaker. the rest of the spells are conditional: They are dependant on standing near their targets and Hex Spells in the case of Smite Hex.
    • As such: Just avoid standing close to them, and using hex spells on them (Although this is hard considering the summoned Ice Imps use a hex spell).
  • The Azure shadows are likely more damgerous, but have similar weaknesses.

Tundra Giant[edit]

Blessed Griffon[edit]

15 Smiting Prayers (20 Smiting Prayers in Hard mode)

Azure Shadow[edit]

11 Smiting Prayers (17 Smiting Prayers in Hard Mode)

___ STONE SUMMIT (Additional; not present in Lornar's Pass) ___[edit]

Stone Summit Carver[edit]

Summit Giant Herder[edit]

0-1 Strength

___ BOSSES ___ =[edit]

Wurms (random spawn)

SNAKE DANCE[edit]

  • As far as i can see, there are no new foes in Snake Dance that doesn't appear in the previous instances (except for bosses).

___ BOSSES ___[edit]

Giants

Griffons

Humans

Nightmares

Trolls

Wurms

Camp Rankor -> TALUS CHUTE[edit]