Energizing Wind

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Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 second[s].

Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 second[s].

Concise description
Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits.


Progression
Level
0
1
1
1
1
3
2
2
5
3
2
7
4
2
9
5
3
11
6
3
13
7
3
15
8
4
17
9
4
19
10
4
21
11
5
23
12
5
25
13
5
27
14
6
29
15
6
31
16
6
33
17
7
35
18
7
37
19
7
39
20
8
41

Acquisition[edit]

Skill trainers

Hero skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Energizing Wind.
  • Can be combined with Quickening Zephyr to reduce the recharge cost introduced by this skill.
  • If affected by both Energizing Wind and Quickening Zephyr, 5, 10, and 15 energy skills are cheaper with Energizing Wind applied last, while 25 Energy skills are cheaper if Quickening Zephyr is applied last.
  • The effects of Expertise are calculated after the effects of Energizing Wind.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.