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Feedback:User/Falconeye/Unique God Weapons
From Guild Wars Wiki
< Feedback:User | Falconeye
|
OK to edit You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.) |
| Unique God Weapons | |
|---|---|
| User | Falconeye |
| Categories | Mechanics → Game features Items → Weapons |
Contents |
[edit] Unique Balthazar Weapons
[edit] Unique Dwayna Weapons
[edit] Unique Grenth Weapons
[edit] Unique Kormir Weapons
[edit] Unique Lyssa Weapons
[edit] Unique Melandru Weapons
[edit] Reference
The <Affiliation>bane is series of prefix weapon upgrade which grant a 10-20% damage bonus against creatures of a specific affiliation.
Of <Creature type>slaying is series of suffix weapon upgrade which grant a 10-20% damage bonus against creatures of a specific creature type.
“Damage +10...20% (vs. <affiliation or creature type>)
Armor +5...10 (vs. <affiliation or creature type>)— In-game description
- See Also
- Feedback talk:User/Tennessee Ernie Ford/PvP Weapons for PvE
- Feedback:User/Wicca/Fix to Staves, Wands and Foci
- Feedback:User/Armond/General mechanics changes
- Feedback:User/Falconeye/Weaponsmith - Prefix/Suffix & Inscription
- Feedback:User/Falconeye/Avatar Unique Scythe Update
[edit] Upgrade components
There are numerous types of upgrade components:
| Item type | Prefix | Suffix | Inscriptions |
|---|---|---|---|
| Armor | Insignia | Rune | - |
| Axe | Axe Haft | Axe Grip | Equippable item, Weapon, Martial weapon |
| Hammer | Hammer Haft | Hammer Grip | |
| Sword | Sword Hilt | Sword Pommel | |
| Daggers | Dagger Tang | Dagger Handle | |
| Scythe | Scythe Snathe | Scythe Grip | |
| Bow | Bow String | Bow Grip | |
| Spear | Spearhead | Spear Grip | |
| Staff | Staff Head | Staff Wrapping | Equippable item, Weapon, Spellcasting weapon |
| Wand | - | Wand Wrapping | |
| Shield | - | Shield Handle | Equippable Item, Shield |
| Focus item | - | Focus Core | Equippable Item, Focus item |
- Focus items and shields that drop in PvE can have an inherent modifier that provides armor +5...10 vs. the same <creature types> as the <of slaying> upgrade.
[edit] Weapon types
| Weapon type | One-handed | Two-handed |
|---|---|---|
| Martial weapons | ||
| Melee | Axe Sword |
Daggers Hammer Scythe |
| Ranged | Spear | Bow |
| Spellcasting weapons | ||
| Ranged | Wand | Staff |
| Off-hand items | ||
| Off-hand | Focus item Shield |
|
[edit] Melee weapon comparison
| Profession | Weapon | Hands | Damage range | Attack interval | Standard damage type | Other properties |
|---|---|---|---|---|---|---|
| Axe | One | 6-28 | 1.33 seconds | Slashing1 | ||
| Hammer | Two | 19-35 | 1.75 seconds | Blunt1 | ||
| Sword | One | 15-22 | 1.33 seconds | Slashing2 | ||
| Daggers | Two | 7-17 | 1.33 seconds3 | Piercing or Slashing4 | 2% double strike chance per rank of Dagger Mastery | |
| Scythe | Two | 9-41 | 1.50 seconds | Slashing | Hits up to 2 additional targets adjacent to target |
- 1 Some axes and hammers do piercing damage.
- 2 The Jitte deals blunt damage.
- 3 Excluding double strikes.
- 4 Daggers of Purity deal blunt damage.
[edit] Ranged weapon comparison
| Profession | Weapon | Hands | Damage range1 |
Attack interval (seconds) |
Range2 | Flight time3 (seconds) |
Arc size | Standard damage type |
Other properties | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Martial weapons | ||||||||||||||
| |
Flatbow | Two | 15-28 | 2.0 | 1.35 | 0.88 | High | Piercing | ||||||
| Hornbow | Two | 15-28 | 2.7 | 1.20 | 0.59 | Medium | Piercing | 10% armor penetration | ||||||
| Longbow | Two | 15-28 | 2.4 | 1.35 | 0.59 | Medium | Piercing | |||||||
| Recurve Bow | Two | 15-28 | 2.4 | 1.20 | 0.40 | Low | Piercing | |||||||
| Shortbow | Two | 15-28 | 2.0 | 1.00 | 0.59 | Medium | Piercing | |||||||
| |
Spear | One | 14-27 | 1.5 | 1.00 | 0.60 | Medium4 | Piercing | ||||||
| Spellcasting weapons | ||||||||||||||
|
Staff | Two | 11-22 | 1.75 | 1.20 | 0.56 | Medium4 | by attribute | +5...10 energy, 10...20% HSR, Extremely low critical hit rate | |||||
| Wand | One | 11-22 | 1.75 | 1.20 | 0.56 | Medium4 | by attribute | Extremely low critical hit rate | ||||||
- 1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
- 2Range is approximate, and is measured in aggro circle / danger zone radii.
- 3Flight time is at shortbow range.
- 4Is slightly higher than the other medium arcs.

