This is a featured article. Click here for more information.


From Guild Wars Wiki
(Redirected from Unseen Ones)
Jump to: navigation, search
Mursaat caster.jpg

The Mursaat, also known as "The Unseen Ones", are a race of floating humanoid spellcasters. They have the ability to hide themselves from those who do not have the gift of True Sight and are considered the deities of the White Mantle religion, despite being mortal creatures with three elongated toes and long black feathers growing from their backs. They wear golden masks and armor and are often accompanied by Jade constructs and make use of their towers.

Not much is known of the Mursaat's history before the year 1070 AE, except that they predate humanity alongside the Dwarves and Seers.[1] Since the time before the gods brought humans to Tyria, the Mursaat and the Seers have been sworn enemies, and the Mursaat had emerged victorious in a war between the two races.


Spoiler alert: The following text contains spoilers relating to the story of Guild Wars Prophecies and Guild Wars Bonus Mission Pack.

Rise of the White Mantle[edit]

Though the Mursaat were alive long before the Exodus of the Gods, it wasn't until after the Guild Wars they were discovered in a "dense forest", likely somewhere near the Ullen River by the Krytan exile Saul D'Alessio. When Saul found the Mursaat, he was on the brink of death and saw the Mursaat as godlike creatures. The Mursaat saved him and Saul returned to Kryta to proclaim them as his gods, under the name of the Unseen Ones, forwarding this cause through the formation of the White Mantle.

The White Mantle and their Unseen gods rose to power during the war with the Charr. Their grasp of Kryta was practically absolute when Saul and the elite of the White Mantle went on a suicide mission to assassinate the Charr leaders in their main encampment. Though the plan succeeded, the rest of the Charr army rained down upon them. In this moment, three Mursaat - Optimus Caliph, Mercia the Smug and Lazarus the Dire - appeared and fought beside the Mantle, decimating the Charr with their devastating magic, even giving some to Saul. The Charr were defeated and Kryta was saved - but at a high price.

When the Charr were defeated, the Mursaat turned on the White Mantle and murdered most of them to eliminate any eye witnesses. Saul was taken away by the Mursaat as he realized his error in following them. Only three Mantle members were spared: Dorian, Hablion, and Thommis, whom the Mursaat deemed devote enough to keep their mortal forms a secret. The three survivors told the Krytans that Saul had been killed by Charr during their retreat back over the Shiverpeak Mountains.

The Flameseeker Prophecies[edit]

Concept art of the mursaat

For two years the Mursaat held a firm grip on Kryta, with the White Mantle gaining more and more power and followers. But they knew they were not invincible - Glint's Flameseeker Prophecies foretold of the demise of their species at the hands of the Titans. To prevent this from happening, they had the Mantle retrieve the Scepter of Orr and sealed off the Door of Komalie, which held the Titans back inside the Foundry of Failed Creations. The Door of Komalie was powered by the soul batteries, annually charged by reaping the souls of the Chosen on the bloodstone in the Maguuma Jungle.

A group of Ascalonians, taking refuge in Kryta from the Charr after the Searing, discovered these rituals and retaliated against the White Mantle. They joined the Shining Blade, a group opposing the White Mantle, and eventually went through Ascension and had their armor infused with Spectral Essence, which allowed them to see the Mursaat and withstand their agonizing abilities. The Ascalonians traveled to the Ring of Fire Island Chain to open the Door of Komalie, which Vizier Khilbron told them would put an end to the Mursaat. The door was opened, the Titans were let loose across Tyria, and most of the Mursaat were exterminated.

Krytan civil war[edit]

Lazarus the Dire, one of the Mursaat present at the rise of the White Mantle, had split himself into many different aspects, infusing them into a group of White Mantle under the pretense that it was a gift of power. After the Titans were defeated, he began to free these aspects one by one, in a bid to reunite them and regain his former self. Justiciar Naveed, the host of the final aspect, had long since realized that this was no gift but a curse (as the process to remove the aspect killed the host), and he sought to free himself from it before it consumed him. With the help of the talented Asura Glayvin, they were able to damage the aspect but not remove it. Once Lazarus reclaimed the aspect, he felt his power turn on him. With his plans ruined, he fled to go into recovery, promising that countless future generations would suffer as a result of Naveed and the Asura's actions that day.

Since the Titans' release, at least eight Mursaat are known to have survived, and seven of them have continued to lead the White Mantle until the end of the Krytan civil war. Although these seven are known to have been killed off, Lazarus' fate, and if anymore Mursaat survived, is still unknown.

Mursaat naming conventions[edit]

All Mursaat names consist of first, a name, usually Greek or Anglo Saxon, but not always. After the name, there is "the", then an adjective. The rules for the Mursaat name fit into this template: <Name> The <Adjective>. Examples include Oizys the Miserable and Talios the Resplendent. However, there are sometimes exceptions, like Optimus Caliph.


The Mursaat are masters of magic, and specialize in the four primary spell casting professions.

The Monks[edit]

Mursaat monks specialize in a mix of healing and protection prayers, acting as classic support characters.

The Necromancers[edit]

Mursaat Necromancers focus on hexes relating to curses and blood magic, rather than raising minion armies. This represents their mastery over magic, rather than of more material matter, like bone minions.

The Mesmers[edit]

Mursaat Mesmers strongly focus on energy draining spells, which symbolizes the Mursaat's ability to drain the magic of most creatures they encounter, as shown in their towers in the Ring of Fire Island Chain.

The Elementalists[edit]

Mursaat Elementalists use lightning magic, which represents the strong connection between Mursaat and lightning, which is shown in many cases, like in Spectral Agony, Ether Seals, and so on.

List of hostile NPCs[edit]

Region Name Trophy
Guild Wars Prophecies
Southern Shiverpeaks Monk 24 (26) Mursaat Monk
Necromancer 24 (26) Mursaat Necromancer
Mesmer 24 (26) Mursaat Mesmer
Elementalist 24 (26) Mursaat Elementalist
Mursaat Token
Ring of Fire Islands
Monk/Necromancer/Elementalist/Mesmer 24 (26) Mursaat Guardian


  • All Mursaat and some jade constructs use Spectral Agony, which requires intense healing and/or protection for any characters not wearing infused armor to survive.
  • The Mursaat summoned with Summon Mursaat is an animated Mursaat Elementalist Polymock Piece. It does not have the skill Spectral Agony nor is it infused.
  • The Mursaat themselves are not infused and take the full damage from Spectral Agony.
  • The Mursaat made a non-canon appearance at the first Mursaat Rally.
  • The Mursaat's armor bears a resemblance to the Enchanted, however there is no relation between the two groups.[2]
  • There is a Mursaat miniature.
  • Some tonics can disguise player as Mursaat.
  • A growing page found here contains several screenshots of notable Mursaat.


  • The Mursaat have been given many titles, including:
    • Bringers of Wisdom
    • Eyes That Watch All
    • Silent Saviors of Kryta
    • The Divine Caretakers
  • The last Mursaat that could have possibly survived by the time of Guild Wars 2 is Lazarus the Dire.


Gw2logo.png The Guild Wars 2 Wiki also has an article on Mursaat.
  1. ^ Interview with Ree Soesbee, GuildMag
  2. ^ Comment by Linsey Murdock, Guild Wars Wiki

Religions of Tyria (edit)
Six Human Gods Balthazar (statue)Dwayna (statue)Grenth (statue)Lyssa (statue)Melandru (statue)Kormir (statue)
Former and other Deities Abaddon (statue)DhuumElder DragonsGreat DwarfMenziesSpirits of the WildThree Queens
Intermediary Entities AvatarCelestialCharr godsDruidEnvoyFacetGlintThe Great DestroyerUnseen Ones
Non-Theistic Faiths Eternal AlchemyEternal ParadiseGreat ForgeSky Above the Sky