About the Build[edit]
A team build created, essentially, by me. Thanks goes out to Pretty Death Orcinus [Orca] and it's Youtube channel for having given helpful ideas and builds; three of their builds were modified and, later on, included in this setup. Those three build are the Ray of Judgment Monk, the Tease Mesmer, and the Unsteady Ground Elementalist.
Thank you [Orca]!
The team is capable of doing many things. However, it is far from perfect. For example, it only has two forms of condition removal. Furthermore, the Warrior, the player, must ball all of the foes in order for the setup to reach it's full potential. Some players may not have the will or ability to do such.
Hundred Blades Warrior Human[edit]
Warrior / Ranger
|
Strength
|
12+1
|
Swordsmanship
|
8+1+1
|
Tactics
|
7+1
|
Beast Mastery
|
8
|
Ray of Judgment Monk Hero[edit]
Monk / Mesmer
|
Smiting Prayers
|
12+1+1
|
Divine Favor
|
10+1
|
Inspiration Magic
|
8
|
Aura of the Lich Necromancer Hero[edit]
Necromancer / Secondary
|
Death Magic
|
12+1+1
|
Soul Reaping
|
9+1
|
Curses
|
9+1
|
Signet Of Spirits[edit]
Ritualist / Mesmer
|
Channeling Magic
|
10+1
|
Spawning Power
|
8+1+1
|
Communing
|
10+1
|
Inspiration Magic
|
8
|
Unsteady Ground Elementalist Hero[edit]
Elementalsit / Necromancer
|
Earth Magic
|
12+1+1
|
Blood Magic
|
12
|
Energy Storage
|
3+1
|
Tease Mesmer Hero[edit]
Mesmer / Ritualist
|
Channeling Magic
|
10
|
Fast Casting
|
8+1+1
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Inspiration Magic
|
12+1
|
Restoration Magic
|
2
|
Ether Renewal Elementalsit Hero[edit]
Elementalist / Monk
|
Energy Storage
|
12+1+3
|
Protection Prayers
|
12
|
Healing Prayer
|
3
|
Unyielding Aura Monk Hero[edit]
Monk / Mesmer
|
Divine Favor
|
11+1+1
|
Healing Prayers
|
11+1
|
Inspiration Magic
|
8
|
Though there are many ways of using this setup, I find that two strategies work the best. One of these is the "face roll" strategy, the other being the "tank and spank" strategy. In "face roll" mode, one runs into the groups of foes and kills...
In "tank and spank" mode, I have the Ether Renewal hero maintain Vital Blessing on myself. Before drawing aggro of foes, I'm sure to have Protective Spirit, Spirit Bond, and Vigorous Spirit casted on myself, in that order. In areas with enchantment removal, I include Dwayna's Sorrow. Once foes are balled, I force the Necromancer hero to cast Mark of Pain on my choice target, while following up with Hundred Blades and Whirlwind attack.
There are other strategies, obviously, though these are the two I utilize the most.
In all areas, have the Ether Renewal hero cast Life Attunement and Vital Blessing on himself. Also have the Ray of Judgment hero cast Strength of Honor on you.
- -The Tease Mesmer can be replaced by a Tease Ritualist.
- -In The Underworld, switch from W/R to W/A. Bring Shroud of Haste and Recall in order to make Imprisoned Spirits and Servants of Grenth, as well as Unwanted Guests and Escort of Souls, easier.