User:Bargaw/Ritualist Skill buffzors
Here's list of buffs for Ritualist.
Communing[edit]
- Anguish -
25 3 45 - Binding Ritual. Create a level 1...6...7 Spirit. This Spirit's attacks deal 5...17...20 damage and deal double damage to Hexed foes. This Spirit dies after 8...19...22 attacks.
10 1 20 - Enchantment Spell. For 10...30...35 seconds, you cannot be interrupted while casting Binding Rituals and have 5 base damage reduction.
10 ½ 10 - Hex Spell. For 2...5...6 seconds, target foe cannot attack while adjacent to spirit and moves 66% slower.
25 5 30 - Binding Ritual. Create a level 1...7...8 Spirit. Every time non-Enchanted non-Spirit ally hits with an attack that ally removes one Enchantment from target foe and this Spirit loses 50 health. This Spirit dies after 10...30...35 seconds.
10 1 5 - Hex Spell. Removes weapon spell effect from target foe, for 5...9...10 seconds foe cannot cast weapon spells.
5 ¼ 10 - Weapon Spell. For 5...17...20 seconds, target other ally's next attack skill hits one additional foe in range.
5 2 30 - Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +24 armor and +30 maximum Energy. When you drop his ashes you gain 10 Energy.
- Shelter -
25 5 45 - Binding Ritual. Create a level 1...7...8 Spirit. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. This Spirit lasts 5...15...17 seconds.
- Soothing -
15 3 30 - Binding Ritual. Create a level 1...7...8 Spirit. All foes within earshot take twice as long to build adrenaline. This Spirit dies after 15...39...45 seconds.
- Union -
15 5 30 - Binding Ritual. Create a level 1...13...16 Spirit. Whenever a non-Spirit ally in its range takes damage, that ally is healed for 15 and the Spirit takes 15 damage. This Spirit dies after 30...54...60 seconds.
5 ¼ 12 - Weapon Spell. "For 3 seconds, target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by 5...17...20.
10 3 30 - Elite Binding Ritual. Create a level 1...7...8 Spirit. Whenever non-Spirit foe , whose moving slower than normal or standing, takes damage, that foe is knocked down. This Spirit dies after 30...54...60 seconds or 2...4...5 successful knock downs.
5 1 5 - Elite Weapon Spell. For 10...26...30 seconds, target ally move and cast Spells 25% faster.
Spawning Power[edit]
10 2 60 - Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...29...35% of the base Energy to cast and heal for 5...29...35% more.
- Doom -
10 1 8 - Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every Binding Ritual you have.
5 1 20 - Item Spell. Hold Lee Sa's ashes for 2...7...8 seconds. While you hold her ashes, you gain +4 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
5 ¼ 20 - Enchantment Spell. You move 25% faster for 5...13...15 seconds for every Spirit you control.
10 0 30 - Elite Skill. For 30 seconds, your Rituals and spells that target corpses cost 3...9...10 energy less( minimum 10 energy) and cast 15...29...33% faster.
5 1 30 - Elite Enchantment Spell. For 10 seconds, you gain +1...4...5 Energy regeneration but all spirit within earshot suffer -5 Health degeneration. If you are near spirit when Spirit Channeling would end, Sprit Channeling is renewed.
5 1 10 - Enchantment Spell. For 5...11...13 target ally loses 1 condition and 1 hex every 5 seconds if under effects of weapon spell.
Restoration[edit]
10 1 30 - Item Spell. For 60 seconds, all Shouts and Chants you use last 40...88...100% longer and you gain 1...3...3 strikes of adrenaline everytime you cast a spell.
5 1 20 - Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. Whenever damage is reduced you steal 0...12...15 Health from all nearby foes.
5 ¾ 10 - Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon Spell, that ally loses one Condition and one Hex.
10 1 20 - Elite Item Spell. Hold Tanasen's ashes for up to 5...25...30 seconds. While you hold his ashes, you have +10...34...40 armor, cannot be interrupted and gain +2 Energy regeneration.
Channeling + more coming soon.--Bargaw 19:54, 29 December 2008 (UTC)