User:Shard/Skilloftheday

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"Make Haste!" "Make Haste!" - 5 (you're an E/P) Energy10 Recharge time - "You randomly use this on target random party member (but never on the ghostly hero) at random times. That party member moves faster for 12 seconds unless it's a frontliner or a henchman. (lolAI)"


Ion Cannon - 10 Energy2 Activation time30 Recharge time - "Deals heavy damage to all buildings in range, kills ground units in the area instantly."

Meteor Shower Meteor Shower - 0_o EnergyXD Activation time@.@ Recharge time - "For 9 seconds, it's like you have a scythe, except you attack half as fast."

"Incoming!" "Incoming!" - 2 Energy0 Activation time25 Recharge time - "Tell the other team you're coming. You move faster and gain health while moving. Like Escape, this doesn't end when you attack."

Chain Lightning Chain Lightning - see Invoke Lightning for skill cost, activation time, recharge, and description.

Sand Shards Sand Shards - "Does nothing. When it ends, you turn into an Elementalist."

Impossible Odds Impossible Odds - "ArenaNet balances PvP."

Vile Touch Vile Touch - "Spawn Michael Jackson at your son's location... (Attribute: Expertise)"

Confusion Confusion - 2.5 Energy1 Activation time-3 Recharge time "When you attack your target, your target is the target you didn't target, but not one you don't want to target, unless it is, in which case it's not."

Point Blank Shot Point Blank Shot - "Why did you pick a ranger if you're going to get in people's faces anyway!?"

Power Block Power Block 15 Energy¼ Activation time20 Recharge time - "Interrupt target foe's action. If you interrupted a fire ele bot or RoJ bot in Jade Quarry, that target stands still for 3...13...15 seconds and kills itself via empathy."

"We're Back!" - Scare all dead allies within earshot back to life.

Power Block Power Block - 15 Energy0.25 ¼ Activation time20 Recharge time - Ban target customer. This skill ignores the effects of innocence.

Image:Gold.png Mantra of Wasabi - ¢1 per EnergyPaypal Acceptance time Activation time0 Recharge time - Create 1,000,000 gold on your account. For As long as you are in ZoS, you are immune to Power Block.

Asuran Scan Asuran Scan - 5 Energy0 Activation time5 Recharge time - "For 10 seconds, your scythe attacks kill normal enemies in one hit and bosses in three hits."

Shadow Form Shadow Form - 30 Energy2 Activation time22 Recharge time - "For 25 seconds, you don't look like a shadow or move like one, but you still cast a shadow onto the ground. Skills that create light don't instantly kill you, and the only skills in the whole game that can hit you are either monster skills or bugged skills.

Disappear - 15 Energy1 Activation time60 Recharge time - "You disappear for 10 seconds."

Wanderlust Wanderlust - 10 Energy5 Activation time45 Recharge time - "If target foe is at a certain distance from you, that foe is knocked down for 25 seconds."

Ward Against Harm Ward Against Harm - 15 Energy1 Activation time20 Recharge time - "Create a Ward Against Harm at your location. For 8...18...20 seconds, fire damage dealt to allies inside the ward is converted to balanced damage."

Echo

Defile Flesh Defile Flesh - 10 more than lingering curse% Sacrifice5 more than lingering curse Energylingering curse Activation timelingering curse Recharge time - "Lingering Curse minus AoE. (Attribute: No Skills Left Behind)"

Tranquility Tranquility 6 Energy5 Activation timeOath Shot's recharge Recharge time - "For 15...51...60 seconds, nothing happens to weapon spells."

Wurm Bile Wurm Bile - 0 Energy1 Activation time0 Recharge time - "Glimmering Mark + Glimmering Mark + Glimmering Mark + Glimmering Mark on target foe and nearby foes."

Cry of Frustration Cry of Frustration - 10 Energy0.25 ¼ Activation time15 Recharge time - "If target foe is using a skill, that foe and all foes in the area say "F'kin' cry" in vent."

Ion Cannon - "Gain control of target capture point."

Reckless Haste Reckless Haste - 15 Energy1 Activation time12 Recharge time - "For its recharge seconds, target and nearby foes attack 25% faster and have a 50% chance to miss attacks. If you're in Hard Mode, ignore the attacking faster part."

Visions of Regret Visions of Regret - 10 EnergyDoesn't matter Activation timeChains perfectly with backfire Recharge time - "For 10 seconds, you can't play this game."

Mind Blast Mind Blast - 5 Energy1 Activation time3 Recharge time - "Deals 15...51...60 damage to target foe. If you have more energy than that foe are an elementalist, you gain 1...7...8 energy plus another 2 from fire attunement."

Mirror of Ice Mirror of Ice - 5 Energy0.25 ¼ Activation time30 Recharge time - Does nothing unless you're a mesmer with zero mesmer skills.(Attribute: Gimmick Mastery)

Ballad of Restoration Ballad of Restoration - 4 after leadership Energy1 Activation time20 Recharge time -

"I'm wounded..."
"GET UP!!!!"
"I feel better!"

Dancing Daggers Dancing Daggers - 5 EnergyActivation time3 Recharge time - "Your staff creates three magical daggers which fly towards target foe. If they take more than 352 days to get there, there's a chance they might get obstructed or dodged. Each dagger deals 5...29...35 earth damage that gets treated as physical damage for some reason sometimes and counts as a lead attack."

Signet of Stamina Signet of Stamina - 0 Energy0.25 ¼ Activation timewho cares Recharge time - "If you're not running, you become more useless than if you just died and wait to res."

Divine Favor - "For each point in Divine Favor, you get a bonus to your primary profession's skills and not to your secondary profession's skills."

Every Other PA - "For each point in ~, your secondary profession's skills get much better and your primary profession's skills become mediocre."

Weapon of Shadow Weapon of Shadow - 10 Energy0.5 ½ Activation time20 Recharge time - "If the other team has physicals, you win this match with a flawless. (Attribute: Reasons why heroes should be banned in pvp)"

Enraging Charge Enraging Charge - 5 Energy0 Activation time20 Recharge time - Concise description: "You gain 0...3...4 adrenaline."

"Help Me!" "Help Me!" - 5 Energy0 Activation time15 Recharge time - "This is what Prince Rurik used before Dagnar killed him. Whole lot of good it did. Maybe if the skill was worth the skill slot, Rurik would have been helped."

Glyph of Lesser Energy Glyph of Lesser Energy - 5 Energy1 Activation time30 Recharge time - Better than Glyph of Greater Energy.

Caretaker's Charge Caretaker's Charge - 0 Energy1 Activation time4 Recharge time - "(Elite Signet) This deals 20...64...75 damage to target foe and you gain 5...41...50 health."

Ignorance Ignorance - 15 Energy1 Activation time10 Recharge time - "For 1...16...20 days, ArenaNet doesn't have a clue how to fix their game. This hex is renewed whenever they ignore community feedback."

Palm Strike Palm Strike - 5 Energy1 Activation timeshorter than every other skill on your bar Recharge time - "If you have 6 attack skills on your bar, target foe dies. If this gets interrupted, target foe dies after 4 seconds. If one of your attack skills gets diverted, that target still dies. If this skill gets diverted, the other Palm Strike sin will have to tell you when he's applying permacripple because you're probably a shit player who can't just see what he does it."

Lingering Curse Lingering Curse - 5 Energy1 Activation time10 Recharge time - "For 6...25...30 seconds, all foes take 50% more damage from all sources and suffer 50% more health degen than usual."

Tease Tease - 5 Energy0.25 ¼ Activation time15 Recharge time - "Elite Hex Spell. For the rest of the match, enemy monks have -1 energy degen and can't cast spells. (Attribute: Reasons why heroes should be banned in pvp)"

Mark of Insecurity Mark of Insecurity - 5 Energy1 Activation time10 Recharge time - "You begin autoattacking target foe. For the next 20 seconds, feel free to download large quantities of Stripteases...Interracial...Girl-on-Girl and play the internetz one-handed while the monk you're targeting can't do anything. After 20 seconds, the monk you were attacking will be dead, and you can click on another target, cast on him, and go "afk" for 20 more seconds ;) "

Rip Enchantment Rip Enchantment - 5 Energy1 Activation time10 Recharge time - "For infinity seconds, whenever target monk tries to use channeling, that foe suffers from bleeding for 10 seconds instead. (Attribute: Reasons why heroes should be banned in pvp)"

Primal Rage Primal Rage - 5 Energy0 Activation time4 Recharge time - "Rampage as One, but with some semblance of a balance mechanism."

Aura of the Lich Aura of the Lich - 0 Energy2 Activation time45 Recharge time - "Exploit the corpse of air. A level 1...14...17 bone minion comes out of your ass, which gives you a delayed +12 energy, passive dps, meat shield bodyblockers, and free aoe explosions when they die."

"Incoming!" "Incoming!" - Fall Back EnergyFall Back Activation timeFall Back Recharge time - ""Fall Back!" and you can't use an elite skill."

Recurring Insecurity Recurring Insecurity - 10 Energy1 Activation time10 Recharge time - "For forever...eternity...infinity (oops, the duration doesn't scale) seconds, target enemy team cannot use hex removals."

Double Dragon Damage - 5 Energy0.75 ¾ Activation time15 Recharge time - "All nearby foes are struck for 7...91...112 fire damage. For the rest of the match, your fire magic skills do more damage than your frontline...oh wait, you replaced your frontline with more fire eles...I forgot frontliners are obsolete now."

Mark of Insecurity Mark of Insecurity - 5 Energy1 Activation timeAnother overpowered hex with no recharge...fuck this shit Recharge time - "For 1...3358614499...4198268124 seconds, if you are in a 4v4 arena, target enemy monk evaporates."

Life Sheath Life Sheath - RC EnergyBetter than RC Activation timeRC Recharge time - "RC, but you can target yourself."

Ursan Blessing Ursan Blessing - 5 Energy0 Activation time30 Recharge time - "You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10...18...20 armor and +100...180...200 maximum Health but can still die if you're a retard. You lose all enchantments and brain power. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0 or when you aggro 5 mobs, thinking this skill somehow stops damage."

Angorodon's Gaze Angorodon's Gaze - 5 Energy1 Activation time10 Recharge time - Your red bar goes up. Your blue bar goes up. Enemy's red bar goes down. Your scrubbiness goes up. Anet's competence does down.

Mighty Was Vorizun Mighty Was Vorizun - 5 Energy2 Activation time30 Recharge time - While you maintain this, you gain +15 armor, but lose +13 armor because you no longer have your weapon sets. In essence, this skill does nothing other than wasting your time.

Defy Pain Defy Pain - too low Adrenaline0 Activation timetoo low Recharge time - "For 20 seconds, if you are in an iway team, you become immune to damage. If you are on a balanced team, you fail because you'll only take damage anyway if you're the last person left alive. (Attribute: Skills made specifically for gimmicks)"

Foul Feast Foul Feast - necromancer Energy0.25 ¼ Activation time2 Recharge time - "Draw Conditions + and that blue bar goes up...don't quite know what it's for anyway. (Attribute: Why do necros have a monk skill?)"

Song of Concentration Song of Concentration - 8 Adrenaline2 Activation time5 Recharge time - "For 10...10...10 seconds, your allies' next 1...1...1 skills can't be interrupted. If you are on an altar objective, this single-handedly makes you win. (Attribute: Command)"

Jagged Bones Jagged Bones Half of your Soul Reaping Energy0.25 ¼ Activation time15 Recharge time - "Animate Bone Fiend, but without the need for a corpse."

Twisting Jaws Twisting Jaws - 0 Energy0 Activation timeAmount of time it takes to walk from the res shrine to where this skill killed you Recharge time - "Target foe dies. If that foe was a human controlled player, they smash their keyboards out of frustration of repeatedly being party wiped by a single skill."

"For Great Justice Injustice!" (PvP) - 5 Energy0 Activation time

( Recharge time - "For one update, skills that are actually overpowered, overused, abusable, and which actually cause problems get the axe instead of balanced skills like this one, which have strangely enough been unchanged in the last 3.5 years."

Amulet of Protection Healing - 0 Energy0 Activation time0 Recharge time - "You can't take more than 25...245...300 damage per second. Whenever you take more than 25...245...300 damage in a second, the extra damage is prevented. you are healed for any damage over that amount. after one second, you are healed for as much damage as you took life you lost more than that amount. *not including degen effects or deep wound.

Concise Description: "Weaker version of Spirit Bond"

Image:User_Smurf_.png Superuberleetsauce - 5 Energy1 Activation time1337 Recharge time "Protection Prayers: This deals 285487...2895947...3548562 damage to your target. If your target lives through this, they die anyway. This skill can be used from other maps. If this skill is interrupted, Leeloof loses his virginity. If you use this skill on a full moon, you capture Hall of Heroes."

Edge of Extinction Edge of Extinction who cares Energy5 Activation timematch ends by then Recharge time - "If the other team is stupid, they explode. Otherwise, you explode. (Attribute: The most fun skill in GW, sadly nerfed because it's easier to get your failure of a game balancer to roll a die than it is to fix a simple bug.)"

Vampiric Spirit Vampiric Spirit - This one's meaningless EnergyNumber of game balancers working on Guild Build Wars 2 Activation timeSpike skills should never recharge this fast Recharge time - "You gain 15 energy, then instantly cast Vampiric Gaze on target foe, then instantly cast Healing Breeze on yourself. (Attribute: The 8 skill limit was there for a reason izzy. That reason: to prevent people from bringing multiple copies of the same shit. You fail as a game balancer.)"

Autoattack - 0 Energy1.75 Activation time0 Recharge time - "Up to three target adjacent foes each take 7...80...92 damage. (Attribute: Broken Game Mechanics)"

Backbreaker Backbreaker - 10 AdrenalineN/A Activation time0 Recharge time - "Knock down target foe for Sorry Shard, we absolutely have no way of scaling knockdown durations...Ohh, he suggested hiring a half-competent programmer to do it right...Still too much for little spec to be deadly with seconds."

"Save Yourselves!" "Save Yourselves!" - 8 Adrenaline0 Activation time0 Recharge time - You scream so loud that a highly concentrated burst of sound waves surrounds your allies, giving them more armor than armor gives.

Song of Restoration Song of Restoration - 5 Energy1 Activation time20 Recharge time - "Yell at your allies for being such bad paraway nubs! Their retributive anger towards you gives them health for some reason."

"The Power Is Yours!" "The Power Is Yours!" - 4 Adrenaline1 Activation time0 Recharge time - "After 3 second, each party member gains 0...0...enough energy to cast the best skill in the game.(Attribute: Joke Skills)"

Glowing Gaze Glowing Gaze - 5 Energy1 Activation time8 Recharge time - "Target foe takes Flare damage. This skill Is free...Gives you some energy...Gives you a free Meteor Shower. (Attribute: The only attribute that has never been weakened in the past 3.5 years)"

Scribe's Insight Scribe's Insight - Pays for itself after 2 signets Energy0.25 ¼ Activation time10 seconds after it gets stripped Recharge time - "For Until it gets stripped seconds, whenever you use a skill so bad it costs nothing, you gain enough energy to cast half a good skill."

Spoil Victor Spoil Victor - Soul Reaping Energy1 Activation timeYup, it's definitely a necro hex Recharge time - "If you cast this on a monk, that monk can't heal people who need it without killing himself. If you put it on a Guild Lord, he does 5000 damage to himself and you win the game." (Attribute: Skills which exploit badly coded AI)

BAMPH! BAMPH! - 0 Energy0 Activation time0 Recharge time - "Wail of Doom target enemy."

Chuck Norris Roundhouse Kick - Number of fists in Chuck Norris' Beard EnergyAmount of time it takes the Chuck Norris Roundhouse Kick to be stopped by an unmovable object Activation timeNumber of planets Chuck Norris kicked out of the solar system Recharge time - "You perform a Chuck Norris Roundhouse Kick on target foe's jaw. That foe flies 5...33...40 miles before landing in the Nevada Test Site, which results in a catastrophic explosion that the scientists there mistake for a nuclear test. One of them retrieves what was left of target foe's Pwn3d body and mails it to you, but before he gets to his mailbox, Chuck Norris shows up and roundhouse kicks him in the jaw, sending him 5...33...40 miles back to your location, causing him to hit the ground at the speed of light, creating a ginormous explosion, which kills everything on the map. You survive because the only thing that can counter a Chuck Norris Roundhouse Kick is another Chuck Norris Roundhouse Kick, and NOT a nuclear explosion.

Rending Touch Rending Touch - Not enough Energy0.75 ¾ Activation timeNot enough Recharge time - "Remove an enchantment from target touched foe."

//Izzy note: We need to add some kind of drawback. Right now it's better than all other enchant removals.
"You may or may not lose an enchantment."
//Izzy note: Much better.

Kill Target Monk - Your target's survival rate EnergyNumber of skills your target needs to use before dying Activation timeNumber of balanced skills in the game Recharge time - "For 10 seconds, Spiteful Spirit plus Spiteful Spirit. Since you're going to cast 3 more hexes after this because you're bad at the game and can barely even win running hexway, wastrel's worry spam guarantees your target will take an additional damage until this effect expires."

One of Guild Wars's "Power Nine" - 5 Energy1 Activation time2 Recharge time - "Stop target spike in its tracks. If you did, target ally gets a nice OCD-friendly maxed out red health bar and target Wounding Strike dervish is owned for the next 1...1...1 seconds."

Nonelite Migraine - Migraine EnergyBetter than Migraine Activation timeMigraine Recharge time - For Migraine seconds, Migraine, and whenever your opponent tries to cast a spell, Spiteful Spirit. (Attribute: Two elites rolled into a non-elite)

Depravity Depravity - You get this back when someone dies because their monk can't do anything Energy2 Activation time15 Recharge time - "For Too long...Still too long...Age of the universe, target monk either doesn't use skills, or he and someone else lose all their energy."

Mend Body and Soul Mend Body and Soul - Orison EnergySlightly Better than Orison Activation timeSlightly Worse than Orison Recharge time - "Orison of Healing plus 45...45...45 health plus Purge Conditions."

Rage of the Ntouka Rage of the Ntouka - 5 Energy0 Activation time15 Recharge time - For 10 seconds, all your attack skills become worse. (Attribute: Izzy pretending to make skills balanced by making an elite that nobody will ever use.)

Claim Resource Claim Resource - 5 Energy3 Activation timeN/A Recharge time - For 3 seconds, you take triple damage and are the target of every enemy on the map. When you finish casting this, yeah pretty much nothing changes.

Seed of Life Seed of Life - Count me in! EnergySweet Activation timeclose enough Recharge time - "For 3...5...5 seconds, if you're a monk, your party LOL LOOK AT ALL THE NUMBERS ON MY SCREEN OMG LOL NO WONDER PVE IS A JOKE!!!"

Savannah Heat Savannah Heat - Does so much damage it should cost about 65 Energy2 Activation time25 Recharge time - "Target foe and nearby foes take 5...15...17 damage times how many seconds this has been active each second for 5 seconds."

Meditation of the Reaper Meditation of the Reaper - 0 Energy0 Activation time0 Recharge time - "For 20 seconds, if this is your first time fighting Shiro, your party dies. Otherwise, Shiro becomes a damage magnet, and after he takes 600 damage, he steals it all back like Xinrae's Weapon does."

Incendiary Arrows Incendiary Arrows - 5 EnergyN/A Activation time3 Recharge time - "Barrage plus damage minus drawback."

Unyielding Aura Unyielding Aura - Healer's Boon EnergyHealer's Boon Activation timeHealer's Boon Recharge time - "While you maintain ~, Healer's Boon. When this ends, epic le gg ftw lol bbq tele-res with full health and energy from ANYWHERE!!! Leet."

Mark of Protection Mark of Protection - 10 Energy1 Activation time45 Recharge time - "For Less than Shadow Form seconds, you wonder why you brought such a useless elite.

Searing Flames Searing Flames - Less than Rodgort's EnergyLess than Rodgort's Activation timeLess than Rodgorts Recharge time - "After 3...2...1 seconds, target enemy takes 700 damage. If you're on a small HA map, three foes take 700 damage each. If you're on an altar or cap points map, you win the game." (Attribute: Not skilled enough to run a real build.)

"I Will Avenge You!" "I Will Avenge You!" - 5 Energy0 Activation time30 Recharge time - "For each dead moron on your team, you have a diminutively larger chance of winning. Chances are, if this skill actually accomplishes something in a match, you're going to lose anyway." (Attribute: You're an idiot.)

Rend Enchantments Rend Enchantments - This is why this skill is broken Energy1 Activation timeSo is this Recharge time - "Remove Lots...Tons...Speed of Light enchantments from target foe. This skill would be broken up it's ass if it didn't have a drawback so...umm, hmm... take 40 damage."

Concise Description - "Well of the Profane minus conditional minus energy cost minus cast time minus range restriction."

Shadow Prison Shadow Prison - not enough% Sacrificenot enough Energynot enough Activation timenot enough Recharge time - "You ignore any bits of positioning strategy still in the game. After 3 seconds, target foe takes 400 damage and suffers from a bunch of conditions that don't make sense (yeah I'm sure daggers will cause poison if you swing them a certain way)."

Concise Description - "As long as this is on your skill bar, you're bad at the game."

Grasping Earth Grasping Earth - Ward vs Foes minus ten Energy0.75 ¾ Activation time12 Recharge time - "Create a Ward Against Foes on target enemy's face. For Ward Against Foes seconds, that foe and all foes near you have Frozen Burst on them, but for, you know, three times the duration at one third the cost."

God Mode - Dervishes don't need this anyway Energy2 Activation time120 Recharge time - "For 10...58...70 seconds, you become immune to cracked armor, cripple, bleeding, blind, burning, daze, disease, lawsuits, poison, weakness, and death."

Charm Animal Charm Animal - 0 Energy0 Activation time0 Recharge time - "Create a level 20 Warrior with 1...12...15 points in Sword Mastery and a permanent Sprint. You can't have more than one of these at a time."

Concise description - "You have an automatic +14% extra chance of winning every match."

Rampage as One Hammer Warrior and One Sword Warrior with Both Unremovable Sprint AND Burst of Aggression - After expertise and EW, 7 Energy0 Activation timeduration minus a couple seconds Recharge time - "For Too long...Still Too long...Guess Again seconds, if you're a real ranger, nothing happens. If you're running gimmicky bullshit, you become G O D L I K E ! [/unrealtournament]"

Smiter's Boon (PvP) Smiter's Boon (PvP) - Number of viable skills left in the game EnergyNumber of good balances izzy has ever done Activation timeRes Sig Recharge time - "The next time a member of your team would be wanded, that ally takes no damage."

Use with Practiced Stance - 8 after expertise Energy2 Activation time12 after PS Recharge time - "For 3 attacks worth...15 attacks worth...OMG seconds, whenever you fire an arrow, you interrupt target foe and adjacent foes. This interrupts people through block, blind, miss hexes, obstructions, lawsuits, and alternate dimensions."

Decrapitate - 8 AdrenalineN/A Activation time0 Recharge time - Target foe's RoF heals him for 100, then you become useless for 10 seconds.

Parasitic Bond Parasitic Bond - Hex Removal EnergyHex Removal Activation time1/6 Hex Removal Recharge time - "For 20 seconds, the next time target foe's monk would use a hex removal, it fails and you gain 30...102...120 health. This stacks."

Signet of Midnight Signet of Midnight - 0 Energy2 Activation time10 Recharge time - "Target physical becomes useless for 15...15...15 seconds. If you are part necromancer, two enemy physicals become useless instead. If you are running a lame signet build, prevent all physical damage that would be dealt for the rest of the game."

Strength of Honor Strength of Honor - Couldn't care less, I'm using all signets biyach Energy2 Activation timeAverage recharge of most strips Recharge time - "Target dervish deals 1...12... more damage in melee. You can't cast more than 4 of these before the match starts.

Spirit Walk Spirit Walk - 0 Energy0.25 ¼ Activation time8 Recharge time - "You lose 5 energy.(Attribute: You're an idiot.)"

Xinrae's Weapon Xinrae's Weapon - 5 Energy0.25 ¼ Activation time3 Recharge time - "Reversal of Fortune plus Vampiric Gaze plus Protective Bond minus Energy Cost minus Activation Time minus Recharge."

"Go for the Eyes!" "Go for the Eyes!" - 4 Adrenaline0 Activation time4 Recharge time - "Each party member's next attack does an additional +15...19...20 damage. You gain 8...8...8 energy."

Escape Escape - 2Energy after Expertise, 0Activation time, same as durationRecharge time - "For 1...7...8 seconds, you do exactly the opposite of this skill's name. Enemies can't kite you, physicals can't touch you, and since you're already a ranger, elemental damage doesn't hurt you."

Order of Apostasy Order of Apostasy - 25 Energy2 Activation timenot enough Recharge time - "For 5 seconds, all allies within Radar range...The entire map...Every pvp map are enchanted by this. Each time an ally hits with an attack, that ally's target loses all his prots and utility enchantments, and you lose 1 health."

Nature's Renewal Nature's Renewal - 5 Energy5 Activation time60 Recharge time - "Create a level 1...8...10 spirit. For all creatures within its range, prophecies professions get screwed, and expansion professions can play unhindered."

Otyugh's Cry Otyugh's Cry (Prebuff) - 5 Energy0 Activation time30 Recharge time - "Passive skill. Changes the icon of one of the empty skill slots on your bar."

Use With Entangling Asp 5 Energy1 Activation time5 Recharge time - "Target foe takes 90 damage. This counts as a lead attack for some reason, even though it isn't an attack and only leads into another non-attack."

Distracting Shot Distracting Shot - 5 Energy0.25 ¼ Activation time10 Recharge time "Shoot an arrow that deals only 1...12...15 damage. If it hits a foe using a skill, that skill is disabled for 20 seconds. If it hits a foe using a 1/16 second cast, you transform into a Ghostly Hero. If it hits a foe using a stance, the world explodes. This attack ignores flight time."

Channeling - 5 Energy1 Activation time15 Recharge time - "For 5...37...45 seconds, you become bad at managing energy. You become 100...180...200% more susceptible to balling up in aoe with your other monk, and you forget how to kite. (Attribute: Divine Favor)"

Resurrect Resurrect - Should be 0 EnergyShould be 0 Activation timeShould be 0 Recharge time - "Resurrect target dead ally with 1 health and no energy. Oops they just died again because you have resurrect on your bar, read what it does you idiot. For 1...7...8 years, this skill becomes perma-locked on your account and you're not allowed to play with real people anymore."

Weapon of Remedy Weapon of Remedy - Same as every other OP rit spell Energy0 Activation timegood joke Recharge time - "For 8 seconds, your split team becomes immune to the enemy split team. If an enemy deals damage to you after you cast this healing spell, that player Gets owned...dies...dies again. If that enemy hits you, you steal 74...75...75 life from him, and even if he doesn't have that much, you get healed the full amount. Oh yeah, and you lose a condition too. This can't be interrupted. This can't be stripped. When this ends, its controller will cast another one right away because it has no recharge."

Concise description: "Remove target enemy split team from the match...game...universe"

Titans get plus Health regen and set enemies on fire each time he is hit. Titans get plus Health regen and set enemies on fire each time he is hit. - "Why do you need to read the description after that?"

Mending Mending - 10 Energy2 Activation time0 Recharge time, -1 - "While you maintain Mending, you gain +1...3...4 health regeneration and become 5...89...110% more brave. You become 5...89...110% less aware of how fast you are dying. You can only attack other warriors while under this enchantment."

Shadow Form Shadow Form - 10 EnergyUninterruptable Activation timeDoes this one really matter? Recharge time - "For 5...25...30 seconds, you gain + armor against pve. You can't fail missions and you can't die while running people. Attacks, spells, chants, shouts, stances, monster skills, lawsuits, area effects, obelisk lightning, and laws of physics against you fail. Whenever a rare material drops for you, a baby kangaroo dies."

Wounding Strike Wounding Strike - 5 EnergyN/A Activation time3 Recharge time "If this attack hits, it strikes for Error: Parsing variable list "

Wail of Doom Wail of Doom - Very little% SacrificeWTF EnergyAre you joking? Activation timeNot nearly enough Recharge time - "Remove target player from the game for 1...3...4 seconds."