The Hidden City of Ahdashim

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Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Dasha Vestibule.
The Hidden City of Ahdashim
Nightfall screenshot 8.jpg
Campaign Nightfall
Region Vabbi
Type Explorable area
Exit(s) Dasha Vestibule
Images
The Hidden City of Ahdashim map.jpg
Interactive map
Non-interactive maps

Hidden in northern Vabbi, the City of Ahdashim served to protect the Princes of the region during the reign of Palawa Joko. Seas of gold and gems are said to be found there; although the controlling djinn are not likely to let anyone near it, should they find the way into the city first.

Getting there[edit]

This area is only accessible via the Dasha Vestibule mission outpost by speaking to the Key of Ahdashim. The character must have completed either the Dasha Vestibule mission or the Dzagonur Bastion mission.

Shrines[edit]

Resurrection shrines with bounties
Resurrection shrines with a statue
  • Avatar of Dwayna
    • Along the eastern edge, west of the central chamber.
  • Champion of Balthazar
    • At the entrance of the northernmost chamber.
  • Lyssa's Muse
    • At the exit into Dasha Vestibule.
    • In the central chamber with the large platform.
    • North of the southwestern chamber.
    • Northern end of the large western treasure room.
  • Voice of Grenth
    • Before the northeastern chamber.

NPCs[edit]

These quests affect the spawns in this area:

Allies[edit]

Services[edit]

Other allies[edit]

Charmable animals[edit]

Foes[edit]

Beasts

Elementals

Elementals (Djinn)

Hekets

Insects

Plants

Bosses[edit]

Elementals

Elementals (Djinn)

Insect

Interactive objects[edit]

Notes[edit]

  • Beyond the first chamber (which has hidden djinn on both sides) where the party starts, this area is divided into three paths:
    • The central path runs all the way to the northern edge of the map. There are numerous elementals along the way, including several hidden groups.
    • The western path starts off with some Cobalt groups in the first chamber. The rest of it is also filled with hidden and patrolling groups of elementals.
    • The eastern path is actually outside the city proper. As such, it is instead populated by hostile plants, beasts, hekets, and beetles. Hidden groups of beetles are found in the paths towards the north.
  • This area is underground (i.e. does not show up on the World Map) and so does not contribute to the Elonian Cartographer title track.
  • Vanquisher runs of this area without active quests require defeating around 231 foes. Including quest influences, it has been reported to range from 205 to 257 foes.
    • The elementals in this area (especially the boss groups) are capable of dealing a very large amount of area damage. Always try to spread out before engaging.
    • Damage reduction skills (or increasing one's health), especially those that affect the whole party, together with health degeneration counters will ease the difficulty of this area greatly.
    • Interrupts, especially AoE ones such as Cry of Frustration and Panic will make defeating the Roaring Ethers much easier preventing the use of their Resurrection Signets and large AoE Spikes from Energy Surge.
    • The Gift of the Djinn quest will reduce the total number of creatures that spawn. But do not activate the altars, because this will trigger a lot of Djinn.

Trivia[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on The Key of Ahdashim.
  • This area and Bahdok Caverns are the only explorable areas that do not contribute to the Cartographer title track and can be vanquished.

Explorable areas in Vabbi
Bokka Amphitheatre Forum Highlands Garden of Seborhin Holdings of Chokhin Nightfallen Garden Resplendent Makuun The Hidden City of Ahdashim The Mirror of Lyss Vehjin Mines Vehtendi Valley Wilderness of Bahdza Yatendi Canyons
Towns and outpostsMissionsLandmarks