The Elite Zaishen Battle
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Heroes' Ascent | |
---|---|
Region | The Mists |
Victory condition | Annihilation |
Party size | 8 |
Allowed levels | Any |
Priest/Obelisk | No |
Effect | None |
This is the first map encountered upon entering from Heroes' Ascent with a full party. The party must defeat six NPCs on this map in order to proceed to the PvP aspect of Heroes' Ascent. This battle cannot be skipped, and once completed, the party will always be sent to The Underworld (arena).
NPCs[edit]
Allies[edit]
- 28 Ghostly Hero (appears after defeating the Zaishen)
Foes[edit]
- 20 Zaishen Warrior
- 20 Zaishen Ranger
- 20 Zaishen Monk
- 20 Zaishen Necromancer
- 20 Zaishen Mesmer
- 20 Zaishen Elementalist
Rewards[edit]
Depending upon the time that the party spend defeating the Zaishen, they will be given a variable Morale Boost:
Completion time (minutes : seconds) | Morale Boost |
---|---|
0:01 to 0:29 | 10% |
0:30 to 0:59 | 8% |
1:00 to 1:19 | 6% |
1:20 to 1:39 | 4% |
1:40 to 1:59 | 2% |
Over 2:00 | None |
Dialogue[edit]
After defeating the Zaishen:
- Ghostly Hero: "I know what it is you seek, for I too wish to claim the Hall of Heroes."
- Ghostly Hero: "Follow me. Together we shall open the portal and cross over into the Underworld."
When Ghostly Hero reaches the gate: (doesn't show up in chat box)
- Ghostly Hero: "Heed my plea, Spirits of the Rift."
- Ghostly Hero: "I have returned to this holy site with a singular purpose."
- Ghostly Hero: "I beseech you, open the way."
- Ghostly Hero: "Grant us your guidance in this task."
- Ghostly Hero: "We ask for only an opportunity."
- Ghostly Hero: "We ask only that you allow us to prove our worth in open combat."
Notes[edit]
- The six foes will always consist of two Zaishen Monks and one Zaishen Elementalist; the other three are randomized with Zaishen Warriors, Zaishen Rangers, Zaishen Mesmers, and Zaishen Necromancers.
- The game timer will not start until at least one player passes an invisible line which runs through part of the "eye." Players can get close enough that they can attack the closest NPC with a Longbow or a Flatbow without passing this line, thus, allowing them to gain adrenaline prior to activating the timer. Rspike teams often use this tactic to kill at least one of the NPCs before actually starting the timer.
Heroes' Ascent arenas | |
---|---|
Outposts: | Heroes' Ascent |
Arenas: | Heroes' Ascent | The Underworld | Fetid River | Burial Mounds | Unholy Temples | Forgotten Shrines | Golden Gates | The Courtyard | Antechamber | The Vault | The Hall of Heroes |
Out of rotation: | Broken Tower | Scarred Earth | Sacred Temples |