A trapper in
DoA watches the effects of his traps.
A Trapper is a Ranger focusing on trap skills and other skills which enhance the usage of traps.
- The attributes mostly used on trappers are Wilderness Survival, Expertise and to a lesser extent Beast Mastery.
- Trappers are very popular in the missions Zaishen Elite and Zaishen Challenge where the enemy will approach players, so many traps can be set around the players' start base.
- Trappers often use Echo chaining in order to get 3 of the same trap.
- The skill of a trapper involves being able to aggro a mob in such a way that they become forced into the traps, and if needed keeping them there long enough so that the traps damage them at their full duration. In some cases spirits are placed near the traps to draw aggro.
- AoE Knockdown and cripple are often used, especially from Spike Trap and Tripwire, to ensures foes stay in the traps as long as possible.
Offensive traps[edit]
Icon | Name | Description | | | | | | Attribute |
---|
|
Barbed Trap |
Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. |
0 |
1515 |
02.002 |
02020 |
| Wilderness SurvivalZ |
---|
|
Dust Trap |
Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 damage every second (5 seconds). Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. |
0 |
2525 |
02.002 |
03030 |
| Wilderness SurvivalZ |
---|
|
Flame Trap |
Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. |
0 |
1010 |
02.002 |
02020 |
| Wilderness SurvivalZ |
---|
|
Piercing Trap |
Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. |
0 |
1010 |
02.002 |
03030 |
| Wilderness SurvivalZ |
---|
|
Spike Trap |
Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. |
0 |
1010 |
02.002 |
02020 |
| Wilderness SurvivalZ |
---|
|
Tripwire |
Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. |
0 |
1010 |
02.002 |
03030 |
| Wilderness SurvivalZ |
---|
|
Viper's Nest |
Trap. (90 seconds.) Affects nearby foes. Deals 5...29...35 piercing damage. Inflicts Poisoned condition (5...17...20 seconds). Easily interrupted. |
0 |
1010 |
02.002 |
02020 |
| Beast MasteryZ |
---|
Defensive traps[edit]
Icon | Name | Description | | | | | | Attribute |
---|
|
Healing Spring |
Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. |
0 |
1010 |
02.002 |
02020 |
| Wilderness SurvivalZ |
---|
|
Smoke Trap |
Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. |
0 |
1010 |
02.002 |
02020 |
| Wilderness SurvivalZ |
---|
|
Snare |
Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. |
0 |
055 |
02.002 |
02020 |
| Wilderness SurvivalZ |
---|
Non-ranger traps (PvE only)[edit]
Icon | Name | Description | | | | | | Attribute |
---|
|
Black Powder Mine |
Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. |
0 |
1010 |
02.002 |
02020 |
| Deldrimor rankZ |
---|
|
Weakness Trap |
Trap. (90 seconds.) Affects nearby foes. Deals 24...50 lightning damage. Inflicts Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted. |
0 |
1010 |
02.002 |
03030 |
| Ebon Vanguard rankZ |
---|
Nature Rituals[edit]
Icon | Name | Description | | | | | | Attribute |
---|
|
Brambles |
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. |
0 |
1010 |
055 |
06060 |
| Wilderness SurvivalZ |
---|
|
Edge of Extinction |
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. |
0 |
055 |
055 |
06060 |
| Beast MasteryZ |
---|
|
Energizing Wind |
Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. |
0 |
1515 |
055 |
06060 |
| Beast MasteryZ |
---|
|
Frozen Soil |
Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. |
0 |
1010 |
055 |
03030 |
| Wilderness SurvivalZ |
---|
|
Quickening Zephyr |
Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. |
0 |
2525 |
055 |
06060 |
| Wilderness SurvivalZ |
---|
|
Winnowing |
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. |
0 |
055 |
055 |
06060 |
| Wilderness SurvivalZ |
---|
Trapping speed, interruption prevention, and recharge[edit]
Icon | Name | Description | | | | | | Attribute |
---|
|
Mantra of Resolve |
Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. |
0 |
1010 |
0 |
02020 |
| Inspiration MagicZ |
---|
|
Oath Shot |
Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher. |
0 |
1010 |
0 |
02525 |
| ExpertiseZ |
---|
|
Serpent's Quickness |
Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. |
0 |
055 |
0 |
04545 |
| Wilderness SurvivalZ |
---|
|
Trapper's Focus |
Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. |
0 |
055 |
02.002 |
01212 |
| ExpertiseZ |
---|
|
Trapper's Speed |
Stance. (5...25...30 seconds.) Your traps recharge 25% faster and activate 25% faster. Ends if you hit with an attack. |
0 |
055 |
0 |
02020 |
| ExpertiseZ |
---|
Pulling and protection[edit]
Icon | Name | Description | | | | | | Attribute |
---|
|
Lightning Reflexes |
Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. |
0 |
1010 |
0 |
03030 |
| ExpertiseZ |
---|
|
Throw Dirt |
Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe. |
0 |
055 |
01.001 |
03030 |
| ExpertiseZ |
---|
|
Troll Unguent |
Skill. (13 seconds.) You have +3...9...10 Health regeneration. |
0 |
055 |
03.003 |
01010 |
| Wilderness SurvivalZ |
---|
|
Whirling Defense |
Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. |
0 |
1010 |
0 |
06060 |
| ExpertiseZ |
---|
Equipment & Attributes[edit]
Most trappers should max Wilderness Survival (12+1+3 recommended) and have high Expertise to reduce costs of traps. They should use items and runes that augment their energy, as life or armor runes are not as useful given that they often do not put themselves at risk. In Zaishen Elite, having max Expertise can help in setting as many traps as possible without having to wait for energy to recharge.
Strategies[edit]
- Against melee: set your traps with 1-2 spirits on them. Nature rituals work well, but binding rituals can be used too. Lure the melee'ers onto the traps, where they will attack the spirits and suffer the full damage of the traps.
- Against ranged: set your traps, aggro the mobs, and move back keeping the traps between you and the mobs. Rituals, if needed, should be kept out of the way.
- Against patrols: find out where the patrols go through, and trap there when they leave.
- With H&H: keep the heroes & henchmen slightly further than 1 radius of the aggro bubble, especially if your group contains MM's. If they are too close, they may engage the foes before they reach the traps, thus wasting your efforts.
- In HM, it is possible to kill foes using 1 trapper alone. This can be useful if your party has been wiped and your DP is high: kill a few small groups with careful trapping to reduce your DP, then get yourself killed to rez your party.
~
- PvX Examples
- Trappers need to take into account that Expertise's energy reducing effect does not apply to PVE-only traps if they choose to incorporate those traps into their builds.