User:Gelbrekt/Skill Ideas

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OTHER RELEVANT PAGES FOR THIS PAGE[edit]


Inverted Skills[edit]

SKILLS TO ADD
  • Well of the Profane
  • Gaze of Contempt
  • Signet of Sorrow
  • Healing Signet
  • Contagion - Removes condition from all allies in eqrchit if removen on an ally. Grants health. Related to Doctors / Herbs medicine instead of Co national/Disease
  • Mesmer skis
    • Panic - Prevents interruptions on all nearby allies for their next skill
    • Arcane Conontrum - Arcane Concentration
    • Crippling Anguish - Empowering Bliss


Likely OP Inverted skills
  • Scourge Healing



TEST TO AI - Invert the following skills as per the logic Described here[edit]

  • Well of the Profane - [Original Description: Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. ]
  • Gaze of Contempt - [Original Description: Spell. Removes target foe's enchantments. No effect unless this foe has more than 50% Health. ]
  • Signet of Sorrow - [Original Description: Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. ]
  • Healing Signet - [Original Description: Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. ]
  • Contagion - [Original Description: Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens.]
    • Intended effect: Removes condition from all allies in eqrchit if removen on an ally. Grants health. Related to Doctors / Herbs medicine instead of Co national/Disease
  • Mesmer skis
    • Panic - Prevents interruptions on all nearby allies - [Original Description: Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. ]
    • Arcane Conontrum - Arcane Concentration - [Original Description: Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. ]
    • Crippling Anguish - Empowering Bliss - [Original Description: Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. ]

General examples of inverted skills[edit]

  • GENERAL IDEA: Imagine that we could flip a skill so that it gets inverted; Basically, the following changes would apply:
    • If it normally targets an ally, it now targets a foe.
    • Skills that normally heal, now deal damage, and skills that normally deal damage, now heal.
    • Skills that remove hexes or conditions, now apply a hex or condition instead - I am NOT SURE how this should be implemented in practice). Suggestion:
      • Removal of Enchantment --> Apply Hex: It inflicts a random hex among the attribute of the same name, for example if the skill is from "Destruction Magic" [Opposite-attribute of Restoration Magic], then a random "Destruction Magic" Hex spell is applied.
      • Condition: It inflicts a specific condition, or a random condition.
    • If a skill would block attack, it now prevents blocking or alternatively increases the likelyhood of landing a critical hits on that target.
    • ... And so on.
  • Other comments:
    • Energy/Adrenaline cost, casting time and recharge time stay the same.
    • For most skills, it would also make sense that the name is also inverted, but it should ideally keep the same "format", prioritizing swapping words for their opposites when possible.
      • "Word of Healing" -> "Word of Agony"
      • "Mend Body and Soul" -> "Wound Body and Soul"

Specific Skills (Uncategorized)[edit]

  • SKILL [ORIGINAL_SKILL] -
    • Original Skill Description:
  • Caution [Frenzy] - Hex spell. For 8 seconds, target foe attacks 33% slower but take half damage.
    • Original Description: Stance. For 8 seconds, you attack 33% faster but take double damage.
  • Demonic Posession [Angelic Protection] - Skill. (10 seconds.) Each second that target foe takes is healed over 250...130...100 health, that foe takes damage for any healing over that amount.
    • Original skill: Skill. (10 seconds.) Each second that target ally takes damage over 250...130...100, that ally is healed for any damage over that amount. Cannot self target.
  • Embrace Weakness [Endure Pain] - Skill. (7...16...18 seconds.) Target foe has -90...258...300 maximum Health.
    • Original Skill Description: Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.


ATTRIBUTE
Demonic Favor [Divine Favor]
  • Attribute Inherent Effect: For each rank of Demonic Favor, foes take 3.2 damage whenever you cast Necromancer spells on them. Several Necromancer skills, especially spells related to Energy drain and shadow damage, become more effective with higher Demonic Favor.
    • Original Attribute Inherent Effect: For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells related to Energy gain and healing, become more effective with higher Divine Favor.


  • Discord and Chaos [Peace and Harmony] - Elite Hex Spell. Target foe gains random 0...7...9 condition[s] and hex[es]. Conditions and hexes last 90% longer on that foe (1...3...3 second[s]). Disables your Curses (20 seconds).
    • Original Skill Description: Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds).
  • Mark of Frailty [Shield of Absorption] - Hex Spell. (3...6...7 seconds.) Target foe takes +5 additional damage for each consecutive hit they take.
    • Original Skill Description: Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage.
  • Malicious Intervention [Divine Intervention] - Hex Spell. (10 seconds.) If target foe's Health falls below 26...197...240, they take 26...197...240 damage.
    • Original Skill Description: Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240.
Redemption [Smiting Prayers]
  • Ray of Mercy [Ray of Judgment] - Elite Spell. Heals allies for 5...37...45 Health and removes one condition every second (5 seconds). Affects allies adjacent to target's initial location.
    • Original Skill Description: Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location.
  • Benevolence [Retribution] - Enchantment Spell. Heals the caster for 33% of the amount healed whenever target ally is healed (maximum 5...17...20 per instance).
    • Original Skill Description: Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source.
  • Bless Enchantment [Scourge Enchantment] - Enchantment Spell. (30 seconds.) Heals anyone casting an enchantment on target ally for 15...63...75 Health.
    • Original Skill Description: Hex Spell. (30 seconds.) Deals 15...63...75 damage to anyone casting an enchantment on target foe.


Destruction Magic [Opposite of Restoration Magic]
  • Wound Body and Soul [Mend Body and Soul] - Target foe is healed for takes 20..96..115 Damage. That foe gains one random condition for each spirit within earshot.
    • Original skill: Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
  • Death [Life] - Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, foes within its range lose 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    • Original SKill: Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
  • Life Pact Signet [Death Pact Signet] - Signet. Deals damage to target foe equal to your current Health and reduces their Energy by 15...83...100%. For 120 seconds, this foe regains all lost Energy the next time you die.
    • Original Skill Description: Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies.
Affliction Magic [Opposite of Protection Prayers]
  • Mortal Curse [Vital Blessing] - Hex Spell. While you maintain this hex spell, target foe has -40...168...200 maximum Health.
    • Original Skill: Enchantment Spell. While you maintain this enchantment, target ally has +40...168...200 maximum Health.
  • Spirit Bane [Spirit Bond] - Hex Spell. For 8 seconds, whenever target foe takes is healed more than 50 damage from the next 10 spells, that foe is takes 30...78...90 Damage.
    • Original Skill Description. Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.

General Skills[edit]

Model Case[edit]

Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.

Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.

Concise description
Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target.



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Healing Seed Example[edit]

Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.

Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.

Concise description
Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target.


Progression
0
3
1
5
2
7
3
8
4
10
5
12
6
14
7
16
8
17
9
19
10
21
11
23
12
25
13
26
14
28
15
30
16
32
17
34
18
35
19
37
20
39
21
41

Communism[edit]

Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range is healed, the healing is distributed equally among nearby allies. This spirit dies after 30...54...60 seconds.

Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range is healed, the healing is distributed equally among nearby allies. This spirit dies after 30...54...60 seconds.

Concise description
Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range is healed, XXX.


Progression
Level
0
1
30
1
2
32
2
2
34
3
3
36
4
4
38
5
5
40
6
5
42
7
6
44
8
7
46
9
8
48
10
8
50
11
9
52
12
10
54
13
11
56
14
11
58
15
12
60
16
13
62
17
13
64
18
14
66
19
15
68
20
16
70
21
16
72



Mega Disable[edit]

Spell. For 5...33...40 seconds, target foe cannot use spells. This spell cannot be removed and persists even if target foe dies. While this spell is active, all your attributes are reduced to 0.

Spell. For 5...33...40 seconds, target foe cannot use spells. This spell cannot be removed and persists even if target foe dies. While this spell is active, all your attributes are reduced to 0.

Concise description
Spell. 5...33...40 seconds.) Disables spell casting. This spell cannot be removed. All your attributes are reduced to 0.


Progression
Duration
0
1
1
3
2
6
3
8
4
10
5
12
6
15
7
17
8
19
9
21
10
24
11
26
12
28
13
30
14
33
15
35
16
37
17
40
18
42
19
44
20
46
21
49

Notes[edit]

  • Honest question: How good would this skill be? Overpowered, average or bad? (Of course, it would not be a very fun skill to use because it simply shuts down all skill useage, but leaving that aside.)
    • I would speculate that it would be completely broken in PvP. If bringing this skill on 1-2 players in HA, GvG or RA, it would turn the game into a 6v6 (Ha/GvG) or a 3v3 (RA), where the enemy team would have no monks, and therefore likely die very quickly. In addition, the player using this skill could still contribute a bit despite having attributes to 0 (e.g hex/condition removal, KD, Resurrection, no-attribute skills, etc.
      • It is possible that the high energy cost would ruin the skill, since you would only have about a 40 second window until you have to try casting it again.
    • The point of this comparison is to compare it to the skill Arcane Thievery Arcane Thievery. To me, this seems like a completely broken skill, but nobody uses it. It is broken because it disables one spell from the enemy monk, at the cost of one single skill slot. If a mesmer could completely disable the enemy monk at the cost of essentially disabling himself, that would easily be worth it, right? So disabling one skill for the cost of one skill seems like a really good trade.

Disturbed Was Draiman[edit]

Elite Item Spell. Hold Draiman's ashes for up to 15...51...60 seconds. While you hold his ashes, any direct damage you deal to a foe interrupts that foe, but your skills are easily interrupted.

Elite Item Spell. Hold Draiman's ashes for up to 15...51...60 seconds. While you hold his ashes, any direct damage you deal to a foe interrupts that foe, but your skills are easily interrupted.

Concise description
Elite Item Spell. (15...51...60 seconds.) Whenever you damage a foe, that foe is interrupted. Your skills are easily interrupted.













Disturbed Was Draiman (Original)[edit]

Elite Item Spell. Hold Draiman's ashes for up to 15...51...60 seconds. While you hold his ashes, any direct damage you deal to a foe interrupts that foe. Dropping his ashes summons a Spirit of Sickness and a Spirit of Silence (level 1...8...10) that both live for 30 seconds and inflicts the Disease and Dazed conditons respectively with their attacks. Your skills are easily interrupted when holding Draiman's ashes.

Elite Item Spell. Hold Draiman's ashes for up to 15...51...60 seconds. While you hold his ashes, any direct damage you deal to a foe interrupts that foe. Dropping his ashes summons a Spirit of Sickness and a Spirit of Silence (level 1...8...10) that both live for 30 seconds and inflicts the Disease and Dazed conditons respectively with their attacks. Your skills are easily interrupted when holding Draiman's ashes.

Concise description
Elite Item Spell. (15...51...60 seconds.) Whenever you damage a foe, that foe is interrupted. Drop effect: Summons a Spirit of Sickness and a Spirit of Silence (both level 1...8...10 with a 30-second lifespan). Their attacks inflict Disease and Daze respectively (1...11...13 second[s]). You are easily interrupted.


Creating an ultra advanced skill using many prefixes[edit]

TEST PROMPT TO AI
  • Below is some logic of how different skills behave depending on their name.
    • Black Lotus Strike - Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. [10 Energy, 6 seconds recharge]
    • Golden Fox Strike - Lead Attack. Deals +10...26...30 damage. Unblockable if you are Enchanted. [5 Energy, 4 Seconds Recharge]
    • Falling Spider - Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. [5 Energy, 8 seconds recharge]
    • Vampiric Assault - Dual Attack. Steals 10...34...40 Health if this attack hits. Must follow an off-hand attack. [5 Energy, 8 seconds recharge]
    • Golden Phoenix Strike Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted. [5 Energy, 8 seconds recharge]
  • Made up skills from the logic described here:
    • Disrupting Black Lotus Assault - Dual Attack. Deals +10...34...40 damage. You gain 5...11...13 Energy if target foe is hexed. Interrupts the target and disables the interrupted skill for 20 seconds. Must follow an off-hand attack. [5 Energy, 8 seconds recharge]
    • Blazing Mantis Fangs - Dual Attack. Deals +15...31...35 damage. Inflicts Burning condition (1...3...4 seconds), Crippled condition (5...17...20 seconds), and Deep Wound condition (5...17...20 seconds). [5 Energy, 8 seconds recharge]
    • Soldier's Plague Prison - Off-Hand Attack. Transfers 2 conditions from the user to the target. Target foe moves 66% slower for (1...5...7 seconds). If you are not under the effects of a shout or chant, this skill misses. [5 Energy, 4 seconds recharge]
  • I will provide a question for you based on this logic [i write the actual questions elsewhere].
PREFIXES THAT DEFINES A REQUIREMENT FOR THE ATTACK

NOTE: If the skill has one or multiple of these conditions, and they are not met, the skill usually misses or has no effect.

  • Golden - Requires user to be enchanted.
  • Soldier's - Requires user to be affected by a shout or chant.
  • Black - Requires target to be hexed.
  • Falling - Requires target to be knocked down.
  • Victorious - Requires user to have higher health than the target.
PREFIXES THAT INFLICTS A CONDITION OR HEX
  • Spider - Inflicts poison condition.
  • Skull - Inflicts dazed condition.
  • Temple - Inflicts dazed blindness conditions.
  • Jagged - Inflicts bleeding condition.
  • Wearying - Inflicts weakness condition.
  • Fang - Inflicts deep wound condition.
  • Mantis - Inflicts crippled condition.
  • Sundering - Inflicts cracked armor.
  • Blazing - Inflicts burning condition.
  • Plague - Transfers 2 conditions from the user to the target.
  • Prison / Prisoning - Hexes target foe with a hex causing it to move slower.
OTHER PREFIXES
  • Wild - Ends target's stance
  • Critical - Automatic critical hit.
  • Fox - Cannot be blocked
  • Lotus - Grants the user energy.
  • Disrupting - Interrupts the target and disables the interrupted skill for 20 seconds.
  • Penetrating - The attack has 20% armor penetration.
  • Blossom - The bonus damage is dealt to adjacent foes. (E.g if the skill deals 25 bonus damage, it has the added effect "Adjacent foes take 25 damage").
  • Rending - Removes an Enchantment.
OTHER LOGIC
  • If the central word in the sentence is in plural or "Assault" (E.g Shattering Assault), it is a "Dual Attack". Otherwise it can be either a "Lead Attack" or an "Off-Hand attack". For example "Critical Spider Fangs" would be a dual attack, whereas "Critical Spider Fang" would be a "Lead Attack" or an "Off-Hand attack"
  • Additional keywords can be used, such as "Strike" or "Blade", but have no impact on the effects of the skill (e.g it provides no additional effect or requirement) ASIDE from indicating the type of skill (e.g "strikes" would indicate that it is a dual attack since it is plural, wheras "blade" would indicate a lead or off-hand attack since it is singular).
  • An off-hand attack must typically follow a lead attack (UNLESS it has a prefix with a requirement). A dual attack must typically follow an off-hand attack.

Golden Falling Skull Spider Fang of the Black Wild Rending Jagged Critical Lotus Blossom[edit]

Elite Dual Attack. Must strike a hexed knocked-down foe and follow an off-hand attack. If you are not under the effects of an enchantment, this skill misses. If it hits, target foe is poisoned, crippled, dazed and suffers from deep wound and bleeding for 3...23...28 seconds. You gain 1...8...10 energy, any stance being used by target foe ends and target foe loses 1...3...3 enchantment(s). This attack cannot be blocked and will always result in a critical hit. Also affects adjacent foes.

Golden Falling Skull Spider Fang of the Black Wild Rending Jagged Critical Lotus Blossom

User Gelbrekt Golden Falling Skull Spider Fang of the Black Wild Rending Jagged Critical Lotus Blossom.jpg
  • 25 Energy
  • 30 Recharge
Profession
Assassin
Attribute
Dagger Mastery
Type
Elite dual attack
Campaign
Core

Elite Dual Attack. Must strike a hexed knocked-down foe and follow an off-hand attack. If you are not under the effects of an enchantment, this skill misses. If it hits, target foe is poisoned, crippled, dazed and suffers from deep wound and bleeding for 3...23...28 seconds. You gain 1...8...10 energy, any stance being used by target foe ends and target foe loses 1...3...3 enchantment(s). This attack cannot be blocked and will always result in a critical hit. Also affects adjacent foes.

Concise description
Elite dual attack. Inflicts bleeding, poison, cripple, deep wound and daze 3...23...28. Automatic critical hit. You gain 1...8...10. This skill cannot be blocked, removes target foe's stance and 1...3...3 enchantment(s). Also strikes adjacent foes. Must strike a hexed knocked-down foe and follow an off-hand attack. Fails if you are not enchanted.