User:Gelbrekt/Skill Ideas
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Healing Seed Example[edit]
Healing Seed
- Animation
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Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.
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Communism[edit]
Communism
Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range is healed, the healing is distributed equally among nearby allies. This spirit dies after 30...54...60 seconds.
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Mega Disable[edit]
Spell. For 5...33...40 seconds, target foe cannot use spells. This spell cannot be removed and persists even if target foe dies. While this spell is active, all your attributes are reduced to 0.
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Notes[edit]
- Honest question: How good would this skill be? Overpowered, average or bad? (Of course, it would not be a very fun skill to use because it simply shuts down all skill useage, but leaving that aside.)
- I would speculate that it would be completely broken in PvP. If bringing this skill on 1-2 players in HA, GvG or RA, it would turn the game into a 6v6 (Ha/GvG) or a 3v3 (RA), where the enemy team would have no monks, and therefore likely die very quickly. In addition, the player using this skill could still contribute a bit despite having attributes to 0 (e.g hex/condition removal, KD, Resurrection, no-attribute skills, etc.
- It is possible that the high energy cost would ruin the skill, since you would only have about a 40 second window until you have to try casting it again.
- The point of this comparison is to compare it to the skill Arcane Thievery. To me, this seems like a completely broken skill, but nobody uses it. It is broken because it disables one spell from the enemy monk, at the cost of one single skill slot. If a mesmer could completely disable the enemy monk at the cost of essentially disabling himself, that would easily be worth it, right? So disabling one skill for the cost of one skill seems like a really good trade.
- I would speculate that it would be completely broken in PvP. If bringing this skill on 1-2 players in HA, GvG or RA, it would turn the game into a 6v6 (Ha/GvG) or a 3v3 (RA), where the enemy team would have no monks, and therefore likely die very quickly. In addition, the player using this skill could still contribute a bit despite having attributes to 0 (e.g hex/condition removal, KD, Resurrection, no-attribute skills, etc.
Disturbed Was Draiman[edit]
Disturbed Was Draiman
Elite Item Spell. Hold Draiman's ashes for up to 15...51...60 seconds. While you hold his ashes, any direct damage you deal to a foe interrupts that foe, but your skills are easily interrupted.
- Concise description
Disturbed Was Draiman (Original)[edit]
Disturbed Was Draiman
Elite Item Spell. Hold Draiman's ashes for up to 15...51...60 seconds. While you hold his ashes, any direct damage you deal to a foe interrupts that foe. Dropping his ashes summons a Spirit of Sickness and a Spirit of Silence (level 1...8...10) that both live for 30 seconds and inflicts the Disease and Dazed conditons respectively with their attacks. Your skills are easily interrupted when holding Draiman's ashes.
- Concise description
Creating an ultra advanced skill using many prefixes[edit]
- MAIN ARTICLE: Skill nomenclature
- TEST PROMPT TO AI
- Below is some logic of how different skills behave depending on their name.
- Black Lotus Strike - Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. [10 Energy, 6 seconds recharge]
- Golden Fox Strike - Lead Attack. Deals +10...26...30 damage. Unblockable if you are Enchanted. [5 Energy, 4 Seconds Recharge]
- Falling Spider - Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. [5 Energy, 8 seconds recharge]
- Vampiric Assault - Dual Attack. Steals 10...34...40 Health if this attack hits. Must follow an off-hand attack. [5 Energy, 8 seconds recharge]
- Golden Phoenix Strike Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted. [5 Energy, 8 seconds recharge]
- Made up skills from the logic described here:
- Disrupting Black Lotus Assault - Dual Attack. Deals +10...34...40 damage. You gain 5...11...13 Energy if target foe is hexed. Interrupts the target and disables the interrupted skill for 20 seconds. Must follow an off-hand attack. [5 Energy, 8 seconds recharge]
- Blazing Mantis Fangs - Dual Attack. Deals +15...31...35 damage. Inflicts Burning condition (1...3...4 seconds), Crippled condition (5...17...20 seconds), and Deep Wound condition (5...17...20 seconds). [5 Energy, 8 seconds recharge]
- Soldier's Plague Prison - Off-Hand Attack. Transfers 2 conditions from the user to the target. Target foe moves 66% slower for (1...5...7 seconds). If you are not under the effects of a shout or chant, this skill misses. [5 Energy, 4 seconds recharge]
- I will provide a question for you based on this logic [i write the actual questions elsewhere].
- PREFIXES THAT DEFINES A REQUIREMENT FOR THE ATTACK
NOTE: If the skill has one or multiple of these conditions, and they are not met, the skill usually misses or has no effect.
- Golden - Requires user to be enchanted.
- Soldier's - Requires user to be affected by a shout or chant.
- Black - Requires target to be hexed.
- Falling - Requires target to be knocked down.
- Victorious - Requires user to have higher health than the target.
- PREFIXES THAT INFLICTS A CONDITION OR HEX
- Spider - Inflicts poison condition.
- Skull - Inflicts dazed condition.
- Temple - Inflicts dazed blindness conditions.
- Jagged - Inflicts bleeding condition.
- Wearying - Inflicts weakness condition.
- Fang - Inflicts deep wound condition.
- Mantis - Inflicts crippled condition.
- Sundering - Inflicts cracked armor.
- Blazing - Inflicts burning condition.
- Plague - Transfers 2 conditions from the user to the target.
- Prison / Prisoning - Hexes target foe with a hex causing it to move slower.
- OTHER PREFIXES
- Wild - Ends target's stance
- Critical - Automatic critical hit.
- Fox - Cannot be blocked
- Lotus - Grants the user energy.
- Disrupting - Interrupts the target and disables the interrupted skill for 20 seconds.
- Penetrating - The attack has 20% armor penetration.
- Blossom - The bonus damage is dealt to adjacent foes. (E.g if the skill deals 25 bonus damage, it has the added effect "Adjacent foes take 25 damage").
- Rending - Removes an Enchantment.
- OTHER LOGIC
- If the central word in the sentence is in plural or "Assault" (E.g Shattering Assault), it is a "Dual Attack". Otherwise it can be either a "Lead Attack" or an "Off-Hand attack". For example "Critical Spider Fangs" would be a dual attack, whereas "Critical Spider Fang" would be a "Lead Attack" or an "Off-Hand attack"
- Additional keywords can be used, such as "Strike" or "Blade", but have no impact on the effects of the skill (e.g it provides no additional effect or requirement) ASIDE from indicating the type of skill (e.g "strikes" would indicate that it is a dual attack since it is plural, wheras "blade" would indicate a lead or off-hand attack since it is singular).
- An off-hand attack must typically follow a lead attack (UNLESS it has a prefix with a requirement). A dual attack must typically follow an off-hand attack.
Golden Falling Skull Spider Fang of the Black Wild Rending Jagged Critical Lotus Blossom[edit]
Golden Falling Skull Spider Fang of the Black Wild Rending Jagged Critical Lotus Blossom
Elite Dual Attack. Must strike a hexed knocked-down foe and follow an off-hand attack. If you are not under the effects of an enchantment, this skill misses. If it hits, target foe is poisoned, crippled, dazed and suffers from deep wound and bleeding for 3...23...28 seconds. You gain 1...8...10 energy, any stance being used by target foe ends and target foe loses 1...3...3 enchantment(s). This attack cannot be blocked and will always result in a critical hit. Also affects adjacent foes.
- Concise description