User talk:Linsey Murdock/bugs2

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pets and death

"Animal companion owners should be aware that at the instant the animal companion dies, all of the owners skills will be temporarily disabled (from 3 to 10 seconds, depending on attribute points in Beast Mastery). The one exception to this rule is if your character is still in Ascalon (pre-Searing)." Now i have had it where my pet has died and not have my skills disabled can you shead any more light on this? i know that if you rez and your pet dies quickly after it wont happen. but there have been other times were i haven't rezed and it has happened.75.165.101.64 04:41, 11 December 2008 (UTC)

It also doesn't happen if your pet dies, you res it, and it dies again right away Dargon 16:30, 11 December 2008 (UTC)
At 16BM there is no penalty I think. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 20:06, 11 December 2008 (UTC)
The disabling is the pet counterpart to a character's death penalty. That's why there isn't one in Pre. And that's why it does not occur when the pet dies too fast. Last; the disabling progression is the same as of Rebirth, so at 16 Beast Mastery ou still have a (short) blackout. Ɲoɕʈɋɽɕɧ 01:25, 13 December 2008 (UTC)
If you could provide reproduction steps to get my pet to not cause a "blackout" of skills (while not under the conditions specified as exceptions) than I can look into it. Otherwise, there isn't much I can do. - User Linsey Murdock sig.jpgLinsey talk 20:13, 27 January 2009 (UTC)

Actual Update Bugs

Hey I'm back again, here's a list of bugs in your recent skill update:

  • Bloodstained Insignia does not affect Aura of the Lich even tho its a corpse exploitation spell.
  • This technically isn't a "bug" by the definition of bug, but Archer's Signet buffs any Condition as long as you have a bow out, ie, if you weapon swap to a bow when your traps activate they all last 100% longer and I doubt this is really intended, given the name of the skill.
  • Destructive was Glaive still does not auto drop when the duration ends, unlike every Item Spell. (what I mean is, is the effect of DwG doesn't happen unless you manually drop it.)
  • (NEW)Sometimes your pet will attack its previous target after Strike as One's Shadow Step effect.
  • (NEW)You can target allies with Strike as One and your pet will "freeze" until you target a foe.

Mebe I should go apply at A.net for QA, lol ;D. DarkNecrid 22:32, 12 December 2008 (UTC)

Removed the ones that you fixed with the last update! DarkNecrid 01:23, 13 December 2008 (UTC)
Aura of the Lich is not bugged, see my edited note for it. And Strike as one is correct if you take the concise description only. Ɲoɕʈɋɽɕɧ 01:29, 13 December 2008 (UTC)
Okay, forget the aura.. I thought teh insignia still used to say "that target corpses". Ɲoɕʈɋɽɕɧ 01:32, 13 December 2008 (UTC)
You know, there is a page - ArenaNet:Skill bugs for reporting skill bugs, rather than doing it here. --Wyn's Talk page Wyn 01:40, 13 December 2008 (UTC)
Yes I do, I also know her page says the following: "# While I do encourage you to notify me of emergency bugs right after a major build, I would much prefer you post most bugs either on my talk, or on Mike Z's various bug reporting pages.". I did this the last update, it's just a faster, so....DarkNecrid 01:52, 13 December 2008 (UTC)
Considering the fact that we are talking about bugs introduced in a very recent build, posting here is fine. I passed this all along to QA. - User Linsey Murdock sig.jpgLinsey talk 02:15, 13 December 2008 (UTC)
Thanks Linsey! :D I personally just unlocked WC and tested it out, and it seems the person I was talking to was confused about how it worked so it's not bugged (I've removed it from up top), however there is something weird about it: It doesn't seem to work if the target is in aftercast, which is weird since for every other spell related to not using a skill (Waste Not, Want Not), they work if the target is in aftercast. This basically makes WC less useful because someone can just queue spells and you'll never be able to touch em. The others are all correct though. DarkNecrid 04:24, 13 December 2008 (UTC)
I also heard of a bug with SaO, where the pet would run back to the previous target after it shadowstepped. May be it can be fixed by locking the pet on the target you use the skill on? 145.94.74.23 09:55, 13 December 2008 (UTC)
That does happen sometimes, plus I've added another SaO bug to the list. They've been tagged with (NEW) for convience for Linsey. DarkNecrid 05:11, 14 December 2008 (UTC)
I just mentioned the bug report page for the simple fact of documenting what has and has not been reported, since the QA team work directly off the bug report page. It makes it easier for the rest of the community if everything is centralized. (Not that I don't appreciate your facilitation Linsey!) --Wyn's Talk page Wyn 08:44, 14 December 2008 (UTC)
Removed all the fixed bugs in the Thursday update, gracias Linsey. I also updated the bug on DwG just in case if you didn't get what I meant since it wasn't very specific I realized. Appreciate the work you guys put into fixing these. :D DarkNecrid 04:15, 19 December 2008 (UTC)

Just for clarification, posting a bug here that is introduced in a recent build is in my opinion OK, however it should be within the first week after the build was posted to Live and should also be documented on the bug pages as that is where QA frequents. After that first week, please post any bug reports on the bug reporting pages only. Thanks! - User Linsey Murdock sig.jpgLinsey talk 20:32, 27 January 2009 (UTC)

Grentchies and Snowmen

First off, Linsey, great job on the new and improved Wintersday. I'm having a lot of fun doing the new quests, and so far I've charmed two Jingle Bears. <3 I really like the new tonics as well, so chapeau to you. Just one question, though. As far as I could tell, the the two tonic forms have no emotes except the afk/sit emote, and while it's working okay for the Frostie form, I think it's bugged for the Grentchie one. When you use the emote, the form does nothing, but the camera angle changes as it would for sitting position. However, if you then get up again, the Grentchie will fall over for a moment and then go back to its base position. The Frostie form has a collapse kind of emote when using /sit, so I assume that the falling over of the Grentchie is supposed to work that way too. Is it a bug that it doesn't work until you get up again, or was that intentional? Nothing urgent, but something I noticed. Great job, and happy holidays. :) -- User Elveh sig.png Elv 13:00, 21 December 2008 (UTC)

I believe the tonic is working as meant to. The Golem, Yeti, and spider(I think) also work like that. Only doing a knockdown (not collapse, or sit) when doing /sit then /stand. Although I would love more emotes for my newest favorite tonic, the Grentch tonic. -- KonigDesTodes 14:03, 21 December 2008 (UTC)
First I would like to say that I love all the new wintersday stuff in GW:EN! I was going to make my own heading, but this would fit nicely here, on the topic of the grentch and snowmen tonics. These are such cool tonics, but we have no way of easily obtaining them besides a few from the quests, or a random drop. I think it would be great if we had a collector, much like the tonic maker, for the new grentch and snowmen tonics (maybe even two, one with a nice, dwayna dialogue and one with a bitter grenth one) at the eye of the north. Perhaps collecting a glob of frozen ectoplasm (though it doesn't drop in GW:EN) along with something nice for the snowman and something devious for the grentch, much like the dwayna and grenth collectors in LA. Thanks! Underated Skill 00:54, 22 December 2008 (UTC)
Any tonic which uses a model without the full range of emotes available to players will behave strangely like that. We considered adding a collector for the tonics but decided to just go with them as drops. - User Linsey Murdock sig.jpgLinsey talk 00:04, 28 January 2009 (UTC)

Bug in: Escape from the Torment quest

After failing that quest four times today in the Domain of Secrets, I think not only it is bugged, but I might have the solution as well. Perhaps you could check that quest Linsey? You have to follow Terick to an ambush spot. After killing all the Margonites there, the quest is done. However, and it isn't linked to the path you get to the spot - I tried that, the type of foe that is the last standing seems to be the trigger to fail the quest. If a Ranger or Warrior type is left in the end you fail, if it is a caster type, you finish the quest successfully. Gorani 13:45, 11 January 2009 (UTC)

Sorry, I'm to familiar with how this all works and I accidently deleted your topic when I wanted to create a new one. Think I found it again. EDIT: Seems it's a long line of text now, can someone fix this please? Excuses for the trouble. (Ate of DK 17:05, 11 January 2009 (UTC)).
Fixed ^^ --MageUser MageMontu sig.pngMontu 17:10, 11 January 2009 (UTC)
Could you report this bug on the Quest bugs page? QA watches those pages and will get the bug into the system for me to fix. Thanks! - User Linsey Murdock sig.jpgLinsey talk 06:23, 10 February 2009 (UTC)

Zaishen Chest

Hello Linsey, my brother and I noticed that we got more and more tomes and tonics from the Zaishen Chest lately. We also looked at some screenshots on guru that show the drops and we noticed the same here as well. Is it possible that the droprate for some items has been changed? We'd like to know because that makes the current Zaishen Chest Data Research on this wiki unreliable and we have to start all over. I posted 2000 items for the research site. Hope you can answer my question, thanks. (Ate of DK 17:00, 11 January 2009 (UTC)).

should I mention that out of my last 6 keys I got 5 bean cakes and 1 alcohol consumption?62.133.217.165 09:33, 12 January 2009 (UTC)

Don't think your 6 keys will have a huge impacton the Data Research. We used massive amounts of keys and noticed an increase in normal tomes and tonics. My own Data contribution is just a small part to be honest. Waiting for Linsey for an official word on this. (Ate of DK 11:30, 13 January 2009 (UTC)).

No changes to drop rate have been made. - User Linsey Murdock sig.jpgLinsey talk 00:46, 14 January 2009 (UTC)

Thank you for the reply, Linsey. This means that we got lucky (or unlucky, depends on what you want from the chest) for some time. (Ate of DK 11:43, 16 January 2009 (UTC)).

Your data seems somewhat skewed as is Ate. Just looking at your tonic numbers, ~70 beetlejuice tonics and no trans/wintersday ones?--118.90.90.177 14:11, 17 January 2009 (UTC)

Faulty skill description pushed Live w/ recent update

Frozen Soil says "Creatures within range can't cast resurrection spells" which is faulty because a) It doesn't actually work this way (same old Frozen Soil) and b) This implies that rez sig can get through it (it can't. :P). Although Frozen Soil *does* need a wording change if it's going to keep its effect ("Nature Ritual. Creates a level X spirit. (Y second lifespan). Creatures in range cannot use skills that directly revive allies. Does not affect spirits.") Just letting you know so you guys can fix it or whatever. DarkNecrid 16:52, 12 January 2009 (UTC)

Already fixed! - User Linsey Murdock sig.jpgLinsey talk 06:23, 10 February 2009 (UTC)

Attention

We have a special event coming up. February 19th, 2009 is the one year anniversary of Dancing Daggers being reported as a bug by Izzy to his colleagues. If this skill is not fixed by February 20th, be sure to join me on that skill's feedback page and add countless number of happy birthday wishes to this bugged skill. ~Shard User Shard Sig Icon.png 03:04, 25 January 2009 (UTC)

How would you know if it got fixed? You said you were never online anymore. 145.94.74.23 08:38, 25 January 2009 (UTC)
he is Boro 10px‎ 08:39, 25 January 2009 (UTC)
My user page has a link to the most recent update. ~Shard User Shard Sig Icon.png 08:46, 25 January 2009 (UTC)
That sounds useful. 145.94.74.23 17:35, 25 January 2009 (UTC)
It may be worth mentioning which bug is being talked about here, given how Dancing Daggers has two bugs. The one Shard is talking about is (I think) the bug in which DD counts as a lead attack even if it misses, unlike all the other lead attacks (that require a hit in order to be able to be followed by an off-hand attack). Erasculio 10:16, 26 January 2009 (UTC)

Fixed. - User Linsey Murdock sig.jpgLinsey talk 03:42, 11 February 2009 (UTC)

Oola's Lab Mission Bug

Sorry if this has been brought up before but searched came up with nothing. Can the bug in the first room of The Elusive Golemancer involving the worker golem be fixed or make it so we don't have to fight all the way to the mission in hard mode only to get stuck at the first door.--Shayne123 04:09, 19 January 2009 (UTC)

Could you report this at the Quest bugs page? That way it can get into the system and fixed. Thanks! - User Linsey Murdock sig.jpgLinsey talk 03:42, 11 February 2009 (UTC)

Rollerbeetle Racing Winners

I was just wondering if there are going to be any plans to adjust the winners list for Rollerbeetle racing so that actually 100 people will receive a mini greased lightning. As it stands, a player with multiple top 100 times will only receive a single mini pet, which is fine by me. But this means that if that player has 10 of the top 100 spots, that 9 mini pets will essentially not be rewarded. I think the top 100 list needs to be changed so that only a player's best time is shown, such that if he/she beats that time on a subsequent race, then the previous time is replaced, and their fastest time is then displayed instead. This would guarantee that 100 players will receive a mini pet reward, and will encourage more players to race. Otherwise, it's rather annoying and discouraging to see that "player A" has his name listed 25 times, just because they have the time to race over and over again, improving their time, and 'stealing' a spot away from other players. Just a thought.--209.194.208.116 16:00, 14 January 2009 (UTC)

I completely support this.. Also the rewards might be adjusted a bit. Try to keep the top 10 matches to ensure they were done without any syncing or cheating. --User Karasu sig.png Karasu (talk) 16:58, 14 January 2009 (UTC)
i don't not support any of this, but i'm guessing issues like these aren't going to be on anet's radar. issues like these affect a vanishingly small population of gw for a very limited amount of time. same thing w/ the snowball tourney reqs... there just aren't enuf ppl involved that it merits anet's time to fix this kinda stuff properly. --VVong|BA 17:06, 14 January 2009 (UTC)
It seems to me that synching issues can easily be fixed, just by merely placing a random countdown for each person that enters a PvP match. Hard to sync up if you have to wait 12 seconds, and your friend has to wait 5. Besides, from how you worded your comment, you do in some way support this. "there just aren't enuf ppl involved that it merits anet's time to fix this kinda stuff properly." If you can agree that something could be fixed 'properly', then you do have some support for the idea. My main idea was just to actually make 100 winners from the races. The first year only 74 unique winners were awarded a mini pet, and last year it was down to 54. That simply means that multiple players were listed multiple times on the reward list. Why not just have their best time count, since obviously that's all that was determined to get them a mini pet? It's not like it would hurt those winners if their slower times were simply removed from the list to allow other players to be on the winning list.--209.194.208.116 17:49, 14 January 2009 (UTC)
To be fair, if it was easily fixed they probably would have done it. The leaderboard flaw has been around since rollerbeetle racing was introduced, given the regular assurances that the majority of the programmers are 'too busy working on gw2' i wouldnt expect to see any kind of fix for this problem.
The widespread additional problem of sycing in supposed 'random' game modes, this event is a rather poor and unfair way to determine rewards. --92.235.60.31 18:14, 14 January 2009 (UTC)
Well just because it hasn't been fixed and has existed for some time, doesn't mean there isn't an easy fix for it. That's just clouding the issue. You can drive a car with a broken headlight, but just because you haven't fixed it and have driven with if for sometime, doesn't mean that it wouldn't be easy to fix. But I do agree with you that the programmers are busy with other things that it will unlikely be fixed.--209.194.208.116 18:26, 14 January 2009 (UTC)
syncing is apparently not an easy fix. regina has repeatedly brought the issue up w/ the dev team and they haven't found an acceptable workaround. --VVong|BA 19:48, 14 January 2009 (UTC)
Well that could be correct, but it still seems like it should be an easy fix. Again, just because they haven't found an acceptable workaround doesn't mean there really isn't an effective easy workaround. Wouldn't you agree that a simple, random number generator to set a player's start time at some random number between, let's say 1 and 30 seconds, wouldn't at least hinder most sync attempts? It's not like they don't already have countdown timers in certain parts of the game...now just randomize it. :P--209.194.208.116 20:14, 14 January 2009 (UTC)
as i understand it, the 30s entry time is basically a buffer where players are gathered. if u added 30s worth of randomness, u would effectively split the number of users in a district into 30 different groups instead of 1. so even in populous districts, some players might have extremely long wait times as they wait for 3 other ppl to randomly land on their particular start time. also, this wouldn defeat determined syncers. they commonly use voice chat programs to sync, so they would simply enter, cancel and reenter until they had several ppl entered at the same entry time. --VVong|BA 20:27, 14 January 2009 (UTC)
Alright, I can see that being a problem. So then do this instead. Why not have a series of teams to be filled based upon a reasonable period of entry requests, and then randomly fill the teams? For instance, let's say that within a 30 second timeframe that 100 people attempt to enter a PvP mission. The game can then calculate that of those 100 people, only twelve 8 man teams can be created. Then players can be randomly placed into team #1, #2, #3, and so on. Granted, in this scenario, 4 players would be left out of this run, but they could be placed into the next set.--209.194.208.116 20:40, 14 January 2009 (UTC)
erm... isn't this what anet does already? syncers aren't always successful. they are often matched against each other in the same battle. they just finish the battle and resync. --VVong|BA 21:26, 14 January 2009 (UTC)
Is it? Or does it only have a set of two teams to fill, thus increasing your chances of getting on the same team? Is there an official "how it works" article to determine how the teams are built? Because it seems to me, that players try to synch by matching their start time with the start time of another so at the 30 second mark, both are placed into teams at the same time, increasing their chances of getting onto the same or opposing team. However, if you had 'open enrollment' or sign up time frames, then that start time mark should be made less of a factor. For instance, let's say that every minute, there will be an open enrollment for players. So whether you press start at the 1st second or the 60th second, you are put into a pool of players. From that pool, x number of teams can be created, and can then be randomly filled. Now, in the case of two 8 man teams, there would have to be at least 16 players to sign up within that period, otherwise, they would overflow into the next period. I do suppose that if in that time, only 16 players trying to sync with each other were picked, then they'd clearly land in one of two teams. But as the number of players increase per enrollment period, I don't honestly see how they could effectively synch using this method. And with the whole cancel and start over to attempt a synch, why can't anet just start giving each person that cancels "dishonor" points, effectively making it less desireable to attempt this synch method very often>--209.194.208.116 21:51, 14 January 2009 (UTC)
(RI) Well.. To some people it really matters. I was in fact in the top 100 last year and the rewards there things i want so badly. Problem was that a few of the "better" players (who apparently used syncing and bug abuse) just repeatedly stamped a high score. Making this one score per person isn't too difficult btw. And for syncing.. well all you do is have a person look at the matches very fast and you'll easily see who is syncing or not. Give them a warning and penalty and they won't do it again for the rest of the weekend.--User Karasu sig.png Karasu (talk) 22:28, 14 January 2009 (UTC)
IP, i'm not really convinced that starting time matters. i obviously don't have any proof, but my suspicion is that it doesn't matter a whole lot when during the 30 seconds u enter. u just get grouped w/ the players that have entered during that period. syncers often group in empty foreign districts so that they are the only ppl entering at that time for all districts in that region.
karasu, unless u know how anet coded the rewards, u can't say w/ certainty that any particular change is "easy." also, having a live person sit there and review matches is impractical and inefficient. there would be an arbitrary number of matches going on at any one time 24 hrs a day, 365 days a year b/c u aren't thinking about RA/aspenwood/jq/ab.
but don't get me wrong here. i'm not saying its impossible. i'm only saying that they've prolly thought about this before and haven't found a good solution that's worth the time to implement. --VVong|BA 22:54, 14 January 2009 (UTC)
Or they have a good solution, but just are too busy with other things to be able to implement it, which I think is more accurate of a statement. I don't blame them, though. It's not like they'll bring in more revenue by making any changes at this point. I just have to point out that I sincerely doubt that it would be that difficult to implement a viable solution for either controlling synching or changing the winners list to only accept a player's fastest time. It's not like it's rocket science. :P Besides, it doesn't hurt to put in a suggestion here and there.--209.194.208.116 23:14, 14 January 2009 (UTC)
The way special minipets are handed out by Anet is about the only game decision I ever disliked (and are really upset about). It seems like the people most deserving always end up on the wrong end of the stick, while bots, scammers and cheaters get everything (and in this case even take away minis from other people too). It shouldn't be too hard to fix, and even if it is not, why is Anet against giving the minis to the top 100 players instead of to the top X results? The only reason I'd accept anyway is that they don't have the time and/or resources to change it. I have no problems with not getting certain items (I'm not good at racing so I doubt I would get a chance ever) but I do have a problem with unfairness. 145.94.74.23 08:39, 15 January 2009 (UTC)
We did fix the lists. Joe spend a long time working on it, so he is definitely the one to thank. - User Linsey Murdock sig.jpgLinsey talk 03:42, 11 February 2009 (UTC)

Bug in the Eye of the North outpost

I've had dodgy internet recently so I don't know when this was introduced, but there's an area roughly in the middle of the eye of the north outpost where you cannot walk through it, though there are no items in the area. My guess is that some wintersday code got left in by mistake, and the boundaries of a decoration were left in place though the decoration itself was not. --Goteki-45 03:58, 18 January 2009 (UTC)

on this same note their is a bug next to the Rare Material Trader in gadds encampment that if you stand in the "bucket" that is next to the npc you wont be able to move with out zoning to eather another district or another town. 75.165.125.117 06:04, 20 January 2009 (UTC)
Those are two very different issues, actually. I've fixed the issue with the collision in the Eye. It will be in the next build. - User Linsey Murdock sig.jpgLinsey talk 19:18, 20 January 2009 (UTC)
Did someone forget to rebake the area after decorations got taken out :P ~Shard User Shard Sig Icon.png 07:27, 21 January 2009 (UTC)
No, we forgot to swap out the spawn file in the outpost code. Since the Eye is a massive freaking amazing prop, the floor is specially built pathing. That means we could lay props in the outpost space, but not alter the floor pathing. That had to be done in spawn. It's an unusual thing to do, so when we were taking down the event it just slipped through the crack. *shrug*
Could you report that map bug with Gadd's Encampment on this page? Thanks! - User Linsey Murdock sig.jpgLinsey talk 08:15, 20 February 2009 (UTC)

Announcement

I saw a little mistake in the announcement from the 4th year birthday celebration on the Gw entry screen. There is listed that the evnt start on thursday the 24th. I hope you see that this should be thursday the 23th or Friday the 24th ^^ |Cyan LightUser-Cyan Light sig-icon.jpgLive!| 18:38, 22 April 2009 (UTC)

Yeah, we noticed that late last night too. The events should be starting tomorrow once the build to put up town art goes Live (as was originally announced). - User Linsey Murdock sig.jpgLinsey talk 18:40, 22 April 2009 (UTC)
Ah ok, its only a little mistake, but I thought: lets say it to be sure it was noticed ^^ |Cyan LightUser-Cyan Light sig-icon.jpgLive!| 18:43, 22 April 2009 (UTC)

Z coins bug?

I thought you could move coins from one character to another via the xunlai box. At the moment, you cannot put the coins in storage.--Pyron Sy 03:24, 24 April 2009 (UTC)

You are not alone. I already posted this on the update talk page :/ -- User Vanguard VanguardLogo.pnganguard 03:28, 24 April 2009 (UTC)
I asked Linsey in game, she said it's a bug. — Jon User Jon Lupen Sig Image.png Lupen 03:31, 24 April 2009 (UTC)
Yes, this is a bug. - User Linsey Murdock sig.jpgLinsey talk 03:50, 24 April 2009 (UTC)
Good, was worried because it takes up space in my inventory :). Anyway I like the new update and with every update it's normal to have some new bugs, anyway i'm not worried if it's gonna be fixed soon because mostly bugs like this are fixed within a reasonable time limit. And I has the power of patience :). Qaletaqa 05:00, 24 April 2009 (UTC)
Is there a reason that QA never seem to discover the simpliest problems? Not just at Anet, but QA teams for everything, every company, even the QA team at my company. Sure I wouldn't expect them the find the bug that occurs when you have a 1967 dime and 1983 quarter in your left pocket, you pressed the right control key 64 times with your left hand, while randomly hammering keys in an exact pattern. But the very notes themselves say these coins can be dropped into storage and then swapped to another toon on the same account. Hmmm, Gee, think we should test that?? Naw, lets skip out on work again and still get paid. --Drakora 17:29, 24 April 2009 (UTC)
Great... Nice update, good features... BUT!!! You said that you test all things carefully, and there is such a big bug in the april update... /sighs. Boro 10px‎ 18:14, 24 April 2009 (UTC)
any update as to when this will be fixed?75.165.119.187 18:54, 24 April 2009 (UTC)
Actually Boro, the bug did not exist on our Dev and Staging servers. We thought it was bug free, the bug only appeared once it was on Live. - User Linsey Murdock sig.jpgLinsey talk 20:43, 24 April 2009 (UTC)
I'd like to get an official word on when this will be fixed, and not a kneejerk "As soon as we can", either.-- User Vanguard VanguardLogo.pnganguard 20:55, 24 April 2009 (UTC)
Dude, seriously, it's as soon as we can. We are working on it, but we need to figure out why it works fine on all our test servers but not on Live first. - User Linsey Murdock sig.jpgLinsey talk 20:59, 24 April 2009 (UTC)

(Reset indent) You people need to calm down ~_~ The update came yesterday. Hush. -- Azazel The Assassin\talk 21:21, 24 April 2009 (UTC)

I just love being told the exact thing I requested against. LOVE IT.-- User Vanguard VanguardLogo.pnganguard 21:26, 24 April 2009 (UTC)
Vanguard, be reasonable here. If they knew WHY it was bugged, they may have had an estimate for you, but they don't know yet, can't say how long it will take to find it, and they can't look into a crystal ball to see if it will be easily fixable or not. If Linsey says she doesn't know, then she DOESN'T know. I'm sure she'll update all of us as soon as she has something to say. Sheesh. -- User Elveh sig.png Elv 22:17, 24 April 2009 (UTC)
See now? If she said something along -those- lines I wouldn't have to be so snide.-- User Vanguard VanguardLogo.pnganguard 23:03, 24 April 2009 (UTC)
Joe has spent hours tracing back through each step in code and he thinks he knows what is going on. It's too late for this fix to get in before the weekend. We really don't want to do a build and then leave for two days. So it'll likely be Monday that we run a build with fixes for any of the issues from yesterday's build. - User Linsey Murdock sig.jpgLinsey talk 23:11, 24 April 2009 (UTC)
Sufficient information. See, now was that so hard?-- User Vanguard VanguardLogo.pnganguard 23:13, 24 April 2009 (UTC)
It was three hours ago. - User Linsey Murdock sig.jpgLinsey talk 23:19, 24 April 2009 (UTC)
Vanguard, being a dick doesn't really help you out much. Linsey isn't magically all knowing and and Joe can't magically find the problem in a sea of code in a 0.2 seconds just so you can have your items RIGHT NAO OMG. It's just a game and ArenaNet isn't perfect, bugs happen and they do the best they can to deal with them. DarkNecrid 23:39, 24 April 2009 (UTC)
Yeah, wow... No gratitude whatsoever. Wheres the love? ~Mervil User Mervil Sig.png 04:18, 25 April 2009 (UTC)
Well, I'm calm, and the update is really good! I personally love the menagerie. But after all, I love storm chasing too. Boro 10px‎ 06:53, 25 April 2009 (UTC)
@Vanguard, Patience is a virtue and a necessity for a happy existence. That's all I wanted to say. Qaletaqa 14:20, 26 April 2009 (UTC)
Also, if you'd read between the lines, Vanguard, you would have realised that Linsey said basically the same thing that Elv did - Elv just spelled it out. Linsey's parroting back what you'd asked not to be told was simply her injecting some humour into her reply. Draxynnic 01:35, 28 April 2009 (UTC)

Reset Indent. See screenshot for how it will look like once it's fixed. But if you want your coins in storage now you can do it with Photoshop. Hooray for screenshot manipulation. (sry had to do this because I don't like impatient people and wanted to give them a temporary fix) Qaletaqa 23:03, 26 April 2009 (UTC)

Caption text
pro bar also GG on wining the tread.76.121.95.90 08:23, 27 April 2009 (UTC)
So I have to wait patiently for someone to do their job? That doesn't fly in the real world, yo.-- User Vanguard VanguardLogo.pnganguard 14:56, 27 April 2009 (UTC)
Have you ever been to the Doctor's office? :) Ever had tests run were results may take months to get back to you? I'm sure Lindsey and others are doing their best to diagnose where the bug is. Once it's found, then they can make the effort to treat it and get it out of the system.--User Wizard Bihuq sig.jpg Wizard Bihuq 16:09, 27 April 2009 (UTC)
I just find it amazing that someone would complain about such a small bug with all of the things that got added. It's not like you have so many zcoins after 2 days that you need to consolidate them for fireworks. --The Penalty Of Sin 16:16, 27 April 2009 (UTC)
Not going for fireworks so don't assume. It may be a small bug but it's a massively annoying one. I want all my crap together.-- User Vanguard VanguardLogo.pnganguard 16:21, 27 April 2009 (UTC)
Well they are doeing there job good enough, so it does fly in the real world, YO. The only thing that doesn't fly in the real world is someone with a shitty attitude like you, people that hurry all the time end up hurting someone or themselves. What i'm trying to say is, if they hurry hurry hurry to fix a bug this small they might end up with another bug. It's like traffic, the ones that hurry and aren't paying well enough attention to the other drivers mostly end up in a carcrash, take for example truckdrivers falling asleep while driving because they wanna get to there destination point quicker, they kill and mostly they are the ones staying alive. Also beeing relaxed and doeing the best you can while staying relaxed is healthier for the heart, because if you are to nervous you can get high blood pressure. Am I clear now mister V? If i'm not go play another game, and let me tell you they'll prolly do a much much slower job in fixing bugs then Anet. I've played tons and tons of online games and Anet is the fastest for now that I know of to fix bugs, support for GW is great in my experience, they also are the closest in touch with the player community compared to other games i've played and the community they have. Qaletaqa 21:02, 27 April 2009 (UTC)
You're about as clear as everyone else that has already said the same shit you did.-- User Vanguard VanguardLogo.pnganguard 00:40, 28 April 2009 (UTC)
The bigger issue is, those of us who don't have a lot of character slots don't have many PvP slots (usually just 1 that can be deleted and recreated) and get shafted because of it. For instance, if we want to do the PvP quest for TA and get 175 coins as say, a monk, and now want to IWAY in HA for the current PvP quest, we can't without saccing our investment in TA, making it pointless to make a para or warrior for HA (coin-wise, at least). VERY annoying, but maybe this is anet's way of saying "buy more accounts"? Though, I doubt it was done on purpose... --Seventh 03:32, 28 April 2009 (UTC)
Seventh, this has been confirmed as a bug, and they are working on a fix due any moment. Have patience. User Rose Of Kali SIG.jpgRose Of Kali 18:38, 28 April 2009 (UTC)

When the "bug" is fixed, what's to stop people from getting the "Zaishen Combat" bounty, deleting and recreating their PvP character, and getting it all over again, thus farming coins? --mendel 00:36, 28 April 2009 (UTC)

Boredom? --Drakora 00:37, 28 April 2009 (UTC)
Simply put, the hours in a day. 99.144.228.152 02:21, 28 April 2009 (UTC)

Rainbow Phoenix tameable by heroes - bug?

I posted this on Gaile's page, but not sure where this needs to go, please look into this ASAP: User_talk:Gaile_Gray/Support_Issues#Rainbow_Phoenix_tameable_by_heroes_-_bug.3F User Rose Of Kali SIG.jpgRose Of Kali 21:29, 24 April 2009 (UTC)

I think this was intended. People have been wanting to allow their heroes to cap the Rainbow Phoenix for some time, and now they can. -- Azazel The Assassin\talk 21:29, 24 April 2009 (UTC)
No, this was definitely NOT intended the way it is, as you can only have ONE hero charm it, and ONLY when you first release the pet, and never again. Please read the post before you reply. User Rose Of Kali SIG.jpgRose Of Kali 21:41, 24 April 2009 (UTC)
If I remember correctly, Linsey said that heroes would be able to cap the Rainbow Phoenix - which is why I responded before fully reading. I may remember incorrectly, but meh -shuts up- -- Azazel The Assassin\talk 22:32, 24 April 2009 (UTC)
This was a case that was specifically tested by QA multiple times. Can anyone confirm this as having happened to them, or is it just a rumor? - User Linsey Murdock sig.jpgLinsey talk 23:00, 24 April 2009 (UTC)
Nevermind! Joe thinks he found where the disconnect happened. This will be fixed next week and we will likely remove any Rainbow Phoenix's on any heroes at the same time. - User Linsey Murdock sig.jpgLinsey talk 23:13, 24 April 2009 (UTC)

Big Fixes

Any updates about the bug fixes for placing Zaishen Coins in Storage and the hero-charmable Rainbow Phoenix? Last time you mentioned you were hoping for these to come out on Monday to avoid releasing an update right before the weekend, did you run into problems? User Rose Of Kali SIG.jpgRose Of Kali 22:01, 28 April 2009 (UTC)

Update is live --Arduinna talk 22:03, 28 April 2009 (UTC)
Ahhah, yes, just noticed. It doesn't say if the Rainbow Phoenixes previously charmed by heroes have been removed or replaced. Have they? I hope so, but it just doesn't say... User Rose Of Kali SIG.jpgRose Of Kali 22:42, 28 April 2009 (UTC)
They haven't been removed. Mini Me talk 22:45, 28 April 2009 (UTC)
Since that was a bigger code change, we wanted to test it more thoroughly before removing the Rainbow Phoenix from heroes. So you get it for now, but not forever. - User Linsey Murdock sig.jpgLinsey talk 00:08, 29 April 2009 (UTC)
FYI Linsey - the "roll loser resigns" has now been replaced by "red resigns" in HB. Apparently the team color designation is just as random... I guess players will continue to "innovate" when you try to shut them down. Ashes Of Doom Talk 00:44, 29 April 2009 (UTC)
Well there's a curveball... Can't think of anything they can do in that one. Even if they increase the number of team color possibilities, it'll turn into rock/paper/scissors scenario, which can be extended past the limit of 3, albeit a little more complicated and with more need of reference for newer players. User Rose Of Kali SIG.jpgRose Of Kali 02:47, 29 April 2009 (UTC)
Or find some way to derandomize the color picking - alphabetical based on the account name for example. Ashes Of Doom Talk 03:47, 29 April 2009 (UTC)
People are only doing this for the title points. So long as there's a way to choose a winner immediately, the title hunters will take the easy way out. The only solution is to either eliminate the title, or start throwing bans around for people who resign in HB. Both options suck, but without fear or repercussion, the roll/rps/red resign trend will keep going, no matter what you do.--Pyron Sy 10:12, 29 April 2009 (UTC)
What they need to do is give you dishonorable if you resign from a PvP match more than 3 times in 30 minutes, or something similar... User Rose Of Kali SIG.jpgRose Of Kali 17:37, 29 April 2009 (UTC)
I support it. Ppl need to be punished, but I don't think extreme stuff like bans or suspensions are warranted. A simple prohibition from playing pvp for a while (dishonorable) will do WONDERS to stop this. 189.33.71.221 18:28, 29 April 2009 (UTC)
How many of the resigners do you think actually care if they're dishonorable. A ten minute timeout, heck, even an hour timeout, is nothing when you really think about it. Just leave the game running while you watch tv...no more dishonorable.--Pyron Sy 00:03, 30 April 2009 (UTC)
The support team doesn't have the resources to deal with the mass of people that take part in this. An automatic dishonorable wouldn't be feasible either, because I for example resign when I know I'm going to lose a match. Granted I at least play a couple of minutes, but if I make a major mistake that turns the tide into a seemingly impossible victory I give in (usually). Actually when you think about it, resigning period influences the outcome of a match. Since that is the case, shouldn't everyone who resigns in PvP be banned?~>Sins WDBUser The Sins We Die By Sig.png 00:21, 30 April 2009 (UTC)
Would a legitimate player really resign more frequently than once ever 10 minutes? You must be losing pretty bad every time to get you to resign 3 times in the scope of 30 minutes, at which point you should probably take a break for the day. But that means that leechers and rollers get no more than 3 resigns in half an hour, instead of continuing rolling every couple minutes. It makes the process much slower, and removes them from the game for a while. There's nothing wrong with making dishonorable last 30 minutes to 1 hours for continuous PvP resigning, as I really don't see a legitimate situation where a non-rolling player would do that so often without needing a break themselves. User Rose Of Kali SIG.jpgRose Of Kali 17:54, 30 April 2009 (UTC)

Amatz Basin

This arena needs resource people are farming it with SF assasin to get lots of faction and i dont think thats the way it is made for. What do you guys think about this abuse? 145.53.242.142 22:31, 17 November 2008 (UTC)

Another exploit involving Shadow Form, when will it be fixed --92.235.60.31 23:17, 17 November 2008 (UTC)

Perma SF destroys the game once more... --The preceding unsigned comment was added by User:86.82.36.54 (talk).

One outpost that people are only playing to boost their faction cap, is hardly a destroyed game. Sadie2k 01:54, 18 November 2008 (UTC)
You mean like Lutgardis Conservatory was with HFFF? --92.235.60.31 03:09, 18 November 2008 (UTC)
Yes. There are a number of things that could be improved in the game, but all this constant moaning about how a single farm or mission tactic is "destroying gw" or "ruined the economy" is just massive overreaction. HFFF didn't ruin the game even at its height, neither did perma-SF in UW, or even Ursan, and Amatz Basin isn't ruining the game now. If ANet decide to change it (like they should fix the follow-range of monks in the Aurios Mines) that's one thing, but keep a perspective on it. Sadie2k 03:16, 18 November 2008 (UTC)
Obivously it isn't a problem of shadow form itself. Any half-decent tank can stand the foes in Amatz Basin. Ɲoɕʈɋɽɕɧ 06:45, 18 November 2008 (UTC)
Faction farmers don't destroy the game. I don't have a Sin farmer myself but people faction farming has no effect on me and my gameplay at all. I don't really understand Anet with respect to SF though , seems strange to promote SF farming the way they do with SF on one hand and penalise players wishing to farm in so many other ways.Hell, if the faction gain is that good I might role up a Sin to save the hassle of regrinding missions :)80.195.132.244

I rather see full-teams with different builds that set high-scores instead of 3 perma SF... I never liked the invincible stuff anyway so they can break it. (Ate of DK 12:21, 18 November 2008 (UTC)).

Players should stop forcing their playing style upon others. Keep SF as it is, and if need be, fix Amatz and Aurios, but leave people alone. SF isn't destroying anything, so stop moaning about it. If you don't like it, don't use it, but let others enjoy it if they so wish. It's not affecting you in any way, the way Ursan might have (and I still disagree with those arguments too, but w/e) Sjeng talk 13:08, 18 November 2008 (UTC)
Agreed. Even if SF was nerfed, people would still find other skills that do the same job. So, it won't work. And Sjeng, there's one difference between SF and Ursan. Ursan wasn't only a farm skill. It was also used (a lot) to finish other areas of the game. SF (as in the invincibility build) is pure for farming. --Lady Rhonwyn 13:54, 18 November 2008 (UTC)
You can run some dungeons with SF its not only for farming, but ursan wasnt for farming but only for those dungeons that the diffrents. SF is much better then ursan. 145.53.242.142 21:47, 18 November 2008 (UTC)

Change challenge missions into PvP area's and the problem is solved. Amatz is the next AFK-perma-SF-macro spot FTW. I do not wish to beat highscores that are set with tons of consumables, mini-pets, pve-elite only skills and invincible characters... I don't want to spend several platinum on that shit but I do like to play Amatz (or any other). So PvP area's FTW. --The preceding unsigned comment was added by User:86.82.36.54 (talk).

Just add some signet enchant stripper and you're done. And why do you care for high score if you like playing the challenge mission itself? It's not like Aurios Mines, where you can only get a good score if you cheat the system (both in points and faction reward). --Lady Rhonwyn 06:58, 19 November 2008 (UTC)

I agree, challange missions should be about skill, not who has the most players, gold to craft consumables and options to summon additional armies. (Ate of DK 12:13, 19 November 2008 (UTC)).

Is there nothing you guys have to do than complaining about perma sins. The same thing can be done with 55 Monks tanking and a BiP Necro. What are you going to want those nerfed too?! Get real people and stop QQing Shadow Form. It has been nerfed enough and no it did not ruin the game nor the economy. Just because people have brain and figured out how to successfully farm Faction from Amatz Basin doesn't mean you should punish their inginuity. All Amatz really is now aside from a challenge mish is another way to farm Faction. You play the game your way and I'll play the game my way, but please don't QQ to me about the way I play the game or tell me my way is wrong. -Jacin Nomin

They just need to change the challange because it is no challange at the moment but a farmplace. Needs to be a challange. 145.53.242.142 21:02, 19 November 2008 (UTC)
Seeing how perma SF is popular in GW1 I wonder if they wont be tempted to include it from scratch in GW2, with a big statement written in red on the cover box: "perma SF inside !!!". I wouldnt be surprised. But on another hand i like surprises. Yseron - 90.28.207.21 00:08, 20 November 2008 (UTC)

Is this still an issue? Or did we fix it with the SF nerf? - User Linsey Murdock sig.jpgLinsey talk 05:27, 15 January 2009 (UTC)

This is still an issue just as SF is still a broken skill. It can be abused in almost every area of the game and if it isn't causing problems there yet it's only because the area's not worth doing. Permanent godmode with almost inexistant or easily avoided counters is just wrong. It was a very very powerful skill with many uses when it couldn't be maintained. Saying it's fun is a bad argument - ofcourse it is, imba is always fun and there are always players who find /godmode the most fun way to go through any game.--YawgYawg 02:05, 3 March 2009 (UTC)
I have nothing to add to this post other than a hearty "well said". But to keep this constructive (instead of just a "me too" post): maybe Perma-SF is just too fine of a tight-rope to walk? Maybe it's finally time to make it work more like VoS instead (prevent self-casting of further Enchants) --ilr 22:38, 3 March 2009 (UTC)

revisited

So uh... why is this mission still IMPOSSIBLE to score 100pts (needed to raise Kurzick Faction) with a team that's anything less than full human party with at least 2 permas? Make it at least remotely doable for normal people and add a signet ench removal or level 2 or 3 Tranquility to break the perma farm. Now with the buffs to elementalist, mesmer and warrior heals, this is even harder than before. PLEASE!!!!! OMFG! PLEASE PLEASE PLASE DO SOMETHING!!!! ty... User Rose Of Kali SIG.jpgRose Of Kali 21:06, 30 March 2009 (UTC)

I know Anet has strapped Guild Wars down to minimums, but in this update.. logging on and going WoW! then looking at this new stuff in the update looked beasty but looking at the costs you may aswell just sell Gold to people instead of making us pay £5-8 to change our hair and skin a few times, or change your name.... all the things we like but don't have packs of money to spend, I've been playing for so long but i've never seen a mood killer like that.. i know you work strapped out hours but imo you've worked the update out wrong for the sake of peoples £££. ( Pet packs and unlockables sound fine) Even though you've already seen this spammed all over the forums, and killing me to say, i agree with them. I don't want to cheese you off but to see a opinion.. and more from other people. This isn't the Guild Wars 4th Anniversary i expected. I'mNotaUser

Storage

You forgot to put it in the Zaishen Menagerie. --Macros 05:05, 24 April 2009 (UTC)

Why would one need storage there? 76.30.79.54 06:14, 24 April 2009 (UTC)
I knew someone would say that. --Macros 08:20, 24 April 2009 (UTC)
Eek, you know me so well! Guess I owe you a cold one... 76.30.79.54 08:33, 24 April 2009 (UTC)
The Menagerie is an explorable and there is never storage in explorable (some technical limitation I believe).--Lensor (talk) 13:48, 24 April 2009 (UTC)
I think OP meant the outpost itself, not the explorable part. -- User Elveh sig.png Elv 14:12, 24 April 2009 (UTC)
Ohhh yeah. I remember thinking that I needed to do that still, but I forgot. - User Linsey Murdock sig.jpgLinsey talk 17:33, 24 April 2009 (UTC)
You could've placed TNG when you tought of that ;) ---- Alexanderpas Talk|Contrib|Guild 16:49, 27 April 2009 (UTC)
could you also add a merchant and tolkano to gtob and ha? also a guild creater would be awsome.75.165.119.187 20:41, 24 April 2009 (UTC)75.165.119.187 19:30, 24 April 2009 (UTC)
Yeah can you add special collectors and armor merchants to the guild halls... Alright people calm down!--Smithyben 23:42, 24 April 2009 (UTC)
Ok, Storage in the Menagerie is coming in the next build. I have been assessing the NPCs in the Great Temple of Balthazar but I don't want to interfere with the selling of NPCs in Guild Halls... meh will probably at least put a merch in GtoB... *shrug* not sure yet. - User Linsey Murdock sig.jpgLinsey talk 17:40, 12 May 2009 (UTC)

Equipment bag

I thought I would post this here, as I believe you want to know about possible bugs in the update, as fast as possible. When I got the small equipment pack, and I went to the merchant to sell, I crossed out the pack from the visible bags (not sure how to put this :p, --> so there wasn't a green V vissible on the EP anymore). When you imediatly click on the merchant again to sell (about 5min later or so) it isn't visible (as it should be, --> no green V). However, after longer periods of time (or when you log off and back in), it's back to vissible at the merchant (green V) (other bags do stay invisible when merching). I wouldn't want to sell the armor inside on accident :P. --Ellisia talk 19:38, 25 April 2009 (UTC)

It seems to work now :) --Ellisia talk 18:49, 26 April 2009 (UTC)
Great! - User Linsey Murdock sig.jpgLinsey talk 19:36, 12 May 2009 (UTC)

Extreme makeover

just bought ... from ncsoft store place & yeah its not showing i have it, i went up to the guy in great temple of balt & its not showing i have 1 extreme makeover avalible|| if you could help me couldn u pm me in game at X Ecros Ele X plz plz plz &ty 97.96.62.55 21:44, 25 April 2009 (UTC)

Did you restart GW after purchasing the tranny-pack? --MushaUser Musha Sigc.pngTalk 21:54, 25 April 2009 (UTC)
You have to restart GW after every purchase in the store.Talk page Drogo Boffin 23:28, 25 April 2009 (UTC)
If this problem persists, you should contact support. They are much better equipped to deal with such a thing than I am and it is sort of what they do. - User Linsey Murdock sig.jpgLinsey talk 19:35, 12 May 2009 (UTC)

Equipment packs do not show with F9

I'm not sure if this was a bug or an intended design function. When you press F9, it displays all your bags at once which is very convenient when searching character inventories. However, the new equipment packs do not show in this display. --Thervold 22:49, 25 April 2009 (UTC)

During the in-game chat last week, it was said that they could not add packs to the f9 inventory because it would not fit on the screen when viewed at the minimum resolution.--Pyron Sy 22:54, 25 April 2009 (UTC)
I actually like it like this; it gives me something to park my paper-doll window on that won't cause an extra thing to flip out if I leave that open but close the Inventory Bags view. ... Also, yeah, I could see the IB window getting too big with a 20-slot-er -- I'm at 1920x1200 but I think that would cause my IB window to jam far down into my chat area in the setup I like :).
(Also, wow, thinking about this: 20 more slots. That's the same as your starting backpack or two improved bags, or almost half your otherwise max cartage. I tend to see this as non-loot storage area, so only feel a need for 20s on a clotheshorse character (five armor sets, or four + weapons); it IS nice that you can buy the smaller ones and then pass them on when you upgrade, though . . . ramble ramble.) --Star Weaver 16:26, 28 April 2009 (UTC)
It sorta shows up with f9. If you've pressed f5-8 before, and are looking at the bags below the character window, pressing f9 will go to the equipment pack. --JonTheMon 16:29, 28 April 2009 (UTC)
Ah, heh. I can't even remember the default keybinds; I've got Y and U four Inv. Bags and Equip, F5-F9 are things like 'guild', 'friends', 'observe', and some things I don't remember till I hit them :). --Star Weaver 18:23, 28 April 2009 (UTC)
Yes, this is intended. It made the F9 window too long to fit on the screen at minimum resolution. - User Linsey Murdock sig.jpgLinsey talk 19:37, 12 May 2009 (UTC)
Why cant they be made other then just one list. I mean I knew how to fix the to large problem. Well since i cant make suggestion here I hope you know what I mean. Not a list but something else instead. Death Slighertalk: Death Sligher 15:52, 13 May 2009 (UTC)
I believe that would require Joe to completely recode the inventory system and it's more of a question for him than for me. - User Linsey Murdock sig.jpgLinsey talk 16:49, 13 May 2009 (UTC)

Hiya

I wish Moss Spiders would grow when leveled. (Note how I carefully did not make this into a suggestions but merely a wish?) Mini Me talk 22:42, 27 April 2009 (UTC)

i actually made this suggestion directly to linsey in game and she said she will probably change it. and that it would grow the same as the black widow (personally i didn't think the black widow grew.) but i would think it would be awesome if one of the differences between the two spiders is one got a lot larger like the rainbow Phoenix vs the imperial Phoenix.76.121.95.90 19:21, 28 April 2009 (UTC)
You probably didn't think the widow grew because it's already at lvl 20 (and therefore maximum size) when you cap it...Hyper Cutter 03:47, 5 May 2009 (UTC)
Like the Black Widow, the Moss Spider will only be bigger as Dire or Hearty evolutions. This change should be in the next Live build. - User Linsey Murdock sig.jpgLinsey talk 19:55, 12 May 2009 (UTC)

aspenwood zaishen quest

is bugged, it count losses as wins. --Cursed Angel Q.Q 22:48, 1 May 2009 (UTC)

User-Cursed Angel-Gw081.jpg for inconvenience --Cursed Angel Q.Q 22:53, 1 May 2009 (UTC)

Hahaha. Oh, people are so lazy. --Mme. Donelle 16:55, 2 May 2009 (UTC)
This is totally unrelated, but why do you have my PnH bar? O.o
Also, that one's old (PnH + smites = :( ); I moved PnH to the prot and dropped the char for a rit. User Raine R.gif Raine - talk 13:22, 6 May 2009 (UTC)
someone pinged it in alliance... --Cursed Angel Q.Q 15:28, 6 May 2009 (UTC)
We fixed this bug pretty quickly. - User Linsey Murdock sig.jpgLinsey talk 22:59, 21 May 2009 (UTC)

Rotscale quest bug

The green starburst icon for the Rotscale Zaishen quest won't show up on the map while in Majesty's Rest. -- User Gordon Ecker sig.png Gordon Ecker (talk) 08:18, 5 May 2009 (UTC)

I'd think it's pretty obvious you find rotscale and kill him. It didn't show the icon for kephket either. Follow the green arrow is sooo 2005. --adrin User adrin ecto sig.png 08:22, 5 May 2009 (UTC)
With the Zaishen Bounty quest there is an indicator to show in which area the boss is, but when you enter the area the indicator goes away. This is with al Zaishenn bounty quests I've done. |Cyan LightUser-Cyan Light sig-icon.jpgLive!| 10:27, 5 May 2009 (UTC)
That's intended. We don't always want to hold your hand and guide you where to go. - User Linsey Murdock sig.jpgLinsey talk 22:43, 21 May 2009 (UTC)

Problem with reporting attempted cheating

Last night, I saw a player very blatantly advertising for a 'Monks Tomb' in pre-searing. After a rather unpleasant conversion, I was informed 'you should keep track of the glitches' (or words to that effect). In other words, the player was trying to cheat. I tried to send a '/report' of this activity, but was informed that the player had to be in the same district. That is fairly obviously a BUG. If you hear something like that, it should be possible to report it. --Max 2 12:30, 24 May 2009 (UTC)

If you managed to get a screnshot, contact support and send it to them. They'll take care of it from there. And since this is a support issue, it would be better handled by Gaile Gray.--Pyron Sy 14:14, 24 May 2009 (UTC)
Also this is not a bug, there are even bots out there that make adverts and change district every second so that people cannot report them. poke | talk 15:20, 24 May 2009 (UTC)
Then it damn well IS a BUG!!! --Max 2 15:47, 24 May 2009 (UTC)
No, it totally isn't. Because as it says, that user is not in your district and as such you cannot report him. It is an abuse of the mechanism (+bot using) but not a bug. poke | talk 16:16, 24 May 2009 (UTC)
And even if it WERE a bug, Linsey's page is not the place for it, it should have gone on the Miscellaneous bug reporting page since it isn't regarding the most recent update.. sheesh... no one reads posting rules :P --Wyn's Talk page Wyn 16:21, 24 May 2009 (UTC)
Poke: The fact that you can only report characters in the district you are in is the bug. The fact that it is exploited only proves the point. So THINK and STFU!
Wyn: Right. Calm down a little. It IS a bug. I did miss the posting rules and will be more careful next time. --Max 2 16:38, 24 May 2009 (UTC)
my retard alarm is going whiiouuu whiiioouuuuuu :> --Cursed Angel Q.Q 16:48, 24 May 2009 (UTC)
NPA rule violation. --Max 2 16:54, 24 May 2009 (UTC)
Stop trolling? --TalkRiddle 17:00, 24 May 2009 (UTC)
Well Mtew: It is not a bug. It was intended to prevent others from randomly reporting other people in other districts for any reason. Boro 10px‎ 18:07, 24 May 2009 (UTC)
If that was what was intended, it's a design bug. I've copied this to the misc. bugs page. The discussion should continue there. --Max 2 18:52, 24 May 2009 (UTC)
there's no such thing as a "design bug", quit being stupid. either it's a bug or not, in this case it's by design meant to work that way. just THINK, STFU and remove this from the misc bugs page..... --Cursed Angel Q.Q 19:03, 24 May 2009 (UTC)
Yep, if it's being exploited for an unfair advantage then it's a Design Flaw too. Just ask that Izzy guy, lol. But the actual designers will probably just pass the buck like he did so you'd better just report it to everyone who has any connection with the Coding/QA Team to be sure, cuz no one else will, atleast not for 352 days. --ilr 19:13, 24 May 2009 (UTC)

(Reset indent) Max2, it's not a bug the functionality is working in the way they intended it to be. This isn't the first time the functionality of /report has come into question. The system is easily avoidable simply by moving districts, and this is the most common way people avoid getting report; many times I've seen things - account/gold sellers for example - and they can avoid /report simply by spamming and leaving district. There is the option to email Support but that requires people to leave Guild Wars and go through those steps which I would say a lot of people don't. /report needs a rework, to be honest, yet Arenanet is slow for want of a better term, when it comes to fixing glaring issues. 000.00.00.00 19:46, 25 May 2009 (UTC)

They don't have alot of support on their side. Something like this will probably never be fixed. The resources are going into GW2. Dervish-tango-icon-200.pngDero Ahmonati 22:25, 25 May 2009 (UTC)
Umm, guys, as Wyn pointed out, this is not the place to discuss this. The 'misc. bugs' page is.
Umm, don't you ever read what people write? It's not a bug and does therefore not even belong on that page. Don't push things your way when everyone else tells you to stop and think for a differance. What's your problem? --Trapinch 01:13, 26 May 2009 (UTC)
This is not a design issue nor is it a bug. /report is meant to be an immediate option, if you could report anyone, anywhere, then there would be a lot more frivolous and malicious reports. If an issue is that serious, you always have the option to report someone to Support via the website. - User Linsey Murdock sig.jpgLinsey talk 01:23, 26 May 2009 (UTC)
I love you Linsey. --Trapinch 01:24, 26 May 2009 (UTC)

(Reset indent) I understand what you are saying about it not being a 'bug', but it is a problem. That problem still needs to be addressed. --Max 2 02:56, 26 May 2009 (UTC)

Its working as intended. Move along now, young one. 67.237.224.87 02:59, 26 May 2009 (UTC)
Considering my age, that could be considered a personal attack, and is certainly deliberately insulting. --Max 2 03:08, 26 May 2009 (UTC)
How many times do you need to be told this is the way it is intended to be, not a problem they are going to change? --Wyn's Talk page Wyn 03:16, 26 May 2009 (UTC)
It's not fine to be able to report anyone, anytime, but it needs a leeway of time when someone was wrote I chat line you could read, since a player that intentionally and repeatedly breaks the rules will probably try to avoid reports by moving a lot around. Something like the list of players you have been in party with or traded with, but with a timer. Then there would be a lot less illegal and malicious behaviors. 30 seconds is time enough to report a player that broke the rules and slipped away, and you would still need to have been in contact with them. Breaking the rules should be harder than reporting infractions, and in many cases it is not. MithUser MithranArkanere Star.pngTalk 04:43, 26 May 2009 (UTC)
THANK YOU! At last, someone who sees the problem without a lot of preconceived notions. Also, personal messages. --Max 2 12:05, 26 May 2009 (UTC)
Mith's points are great but Max 2 - they shouldn't make you feel redeemed. Preconceived notions? You mean like your interpretation of what a bug is, despite numerous people telling you otherwise (including Linsey)? Personal messages? Like how you responded to poke when he/she posted two very reasonable (and non-attacking) responses? As soon as you came back with THINK and STFU you lost all objectivity and that opens you up for personal messages. Read this topic again top-down and try to look at it objectively. If you do you'll find plenty of reason to change your approach in the future.151.209.112.137 16:32, 26 May 2009 (UTC)
Preconceived notions like insisting that an incident report is a suggestion. Like assuming 'personal messages' refers to the WIKI when it is in fact a reference to the in-game chat channel. Like quibbling over the definition of 'bug' rather than addressing the problem associated with attempted cheating. As for Poke, the comment was to his dragging in the whole 'bug' distraction rather than letting the topic focus on reporting cheating attempts. --Max 2 20:52, 26 May 2009 (UTC)
Again, you always have the option to report someone through the website. With the use of a bookmark, you could even do it pretty darn quickly. I have no intention of spending extremely valuable development time to make it that much easier for you to report someone when there are already sufficient tools to do so. - User Linsey Murdock sig.jpgLinsey talk 18:06, 26 May 2009 (UTC)
Yep, and lose all the automatic context. Since you all obviously don't care enough about cheating to even look at possible alternatives, why bother? --Max 2 20:52, 26 May 2009 (UTC)
Thanks for the reply Linsey and setting the record straight, I appreciate the time taken to answer these questions. :) User Dero Dero's Sig.pngDero Ahmonati 18:25, 26 May 2009 (UTC)

(Reset indent) @Max 2 - another way to look at Poke's contribution (as opposed to viewing it as a 'bug distraction' & 'quibbling over the definition of bug').. is he/she was clarifying the nature of this problem. Why is that useful? Because there are different avenues to follow to resolve a problem that is a bug versus a problem such as this, where the software is behaving as designed & intended. Now I fully expect you'll retort with the same hard-headedness you've applied in every posting above. If so, perhaps you'll understand better when you turn sixteen. If not I'll stand corrected. --The preceding unsigned comment was added by User:151.209.112.137 (talk).

You are very mistaken. That happened a little more than forty five years ago. It was a very unpleasant time in my life.
Poke (he btw – see his user page) simply latched onto one word and interpreted it his way. Incorrectly as it turns out. And yes, I react very negatively when faced with such extremes of obtuseness. --Max 2 14:31, 27 May 2009 (UTC)
so you react when someone makes an error in interpreting what you say over the internet, which is medium of communication frought with misinterpretation. i see.--Sum Mesmer GuyTalk to me NOW!! DO IT! contribs 14:48, 27 May 2009 (UTC)
When it has happened repeatedly and is one of the more notable characteristics of that person, and has a large potential for diverting the discussion away from the intended topic (and you have to admit that it did), yes, I react. With less history, I am much more cautious. --Max 2 14:58, 27 May 2009 (UTC)
it doesn't take much to diffuse the situation and bring the discussion back on track.--Sum Mesmer GuyTalk to me NOW!! DO IT! contribs 15:01, 27 May 2009 (UTC)
Sometimes. Other times it is impossible to redirect the mobs attention. Especially if you are trying to call attention to how wrong something the mob really wants to do but doesn't want to admit to is. --Max 2 15:14, 27 May 2009 (UTC)
Or when you're absolutely and completely wrong and nobody else is going to agree with you because of it. Look in the mirror before saying anyone else is hard to get along with - you're just about the only disagreeable person in this entire thread. I suggest you do as the anon suggested above - take a step back, read this section, find what you did wrong (you should find something in pretty much every post you made, including the first one) and try to fix it in the future. -Auron 15:57, 27 May 2009 (UTC)

This was already answered so stop discussing or move it to Max's talk page. - Reanimated X 16:22, 27 May 2009 (UTC)

Agreed, very little of this topic is at all worth the wall of text it got. (Satanael 16:29, 27 May 2009 (UTC))
Doesn't it strike any of you as a little odd that when I bring the discussion back to attempted cheating, a lot of people get really upset and want to change/drop the subject? --Max 2 17:11, 27 May 2009 (UTC)
I care about cheating. I care about your ability to report issues to Support. You are fully able to do this in a couple different ways. We have a small team and we are trying to accomplish a lot, but there is only so much time and I don't feel that spending resources and development time on this when there are already other ways to report people at your disposal, is the best use of that time. You can disagree with me, but I find your suggestions that this is somehow about people wanting to get away with cheating, to be a bit insulting. You've talked about this to death. I gave you your answer. The discussion is now closed. I am archiving this now. - User Linsey Murdock sig.jpgLinsey talk 18:37, 27 May 2009 (UTC)

Pve

Hello.

I need help. Actually pve can be resumed to perma + RoJ. What do you suggest me ?

1) Play Perma.
2) Play RoJ.
3) Dont play Pve.

Answer: 1[ ] 2 [ ] 3 [ ]

Thanks in advance. Yseron - 90.48.2.18 08:52, 17 May 2009 (UTC)

tell everyone at kamadan to go out to plains of jarin alone, H/H and let's see if GW crashes.
to be serious:Don't play PvE for 1 month (time until next monthly update). Although I hope that they will do some fixes between these updates, because they should (even boon shadow form what the hell ) Boro 10px‎ 09:04, 17 May 2009 (UTC)
Take a look six sections above, at the one about ritualists. What are people asking there, to make ritualists a balanced profession in PvE, or to make it "more atractive" (in other words, to be given a broken gimmick so PUGs demand ritualists when farming)? Now rewind to months ago, and it were the assassin players who were asking for the exact same thing, hence Shadow Form.
"The community" is not interested in balance, PvE wise. They are interested in finding out new ways to farm as fast as possible and nothing else. If Shadow Form and RoJ were nerfed (as they should be), that same community would roar and fill this page with ten times more whines than the current ones about how those two skills are overpowered. Arena Net isn't really in a good position right now.
To answer your question, play PvE and don't PUG. Which means you may not be able to play in some areas (those which cannot be done with H/H), but that's usually better than PUGing anyway. Erasculio 13:15, 17 May 2009 (UTC)
Thanks. Linsey << I got my answer. You can skip this post. Yseron - 90.28.83.173 15:24, 17 May 2009 (UTC)
Seeing that those 20-slot equipment packs currently sell at 1/2 the price of a FOW armor I think they should simply give each class a skill that is equal to SF or RoJ, so people can farm this game to death in any class they like. User Xelonir sig.pngXelonir 16:46, 17 May 2009 (UTC)
I think they can better nerf SF and 600hp monk etc and boost the teamwork stuff. And Anet is on the right way with the zquests. Only problem is will it work forever. Death Slighertalk: Death Sligher 20:43, 17 May 2009 (UTC)
Got GWAMM with a rit, which everyone seems to think is so underpowered nowadays. Didn't use any build on myself or heroes I didn't create myself either. So yeah, plenty to do without SF or RoJ. 76.84.34.210 23:18, 17 May 2009 (UTC)
You're missing the point. Ritualists aren't underpowered; they just don't farm as well as the overpowered builds like SF or RoJ, so PUGs have no reason to accept a ritualist in their groups if an asssassin or a monk are available. Erasculio 23:39, 17 May 2009 (UTC)

Ritualists can farm fine with VwK. This topic is way off the OP though, If you really want lindsey to take a look at this stuff keep it short and sweet.She has stated she does not have time to go through a wall of text. Valen Spiritbinder 19:01, 19 May 2009 (UTC)

That's odd. I play GW all the time, and don't feel like the only thing I can do to be effective is to play perma-SF or RoJ. I play lots of other characters and have lots of fun doing it. You have a very narrow viewpoint of the game. - User Linsey Murdock sig.jpgLinsey talk 01:34, 26 May 2009 (UTC)
Ok, i got a narrow view, let me concentrate to try and forget how many hours i spent trying to find a grp that dont want you to perma or RoJ. hgnnnnnnnnn ! hiiignnnniiiign ! oops, too much concentration, i got to go to the closets, back in a minute. Yseron - 90.29.48.38 21:49, 26 May 2009 (UTC)
In most areas of the game, especially in NM, any profession does just fine. But in some, especially in HM, you won't get into any party without 'that' profession and 'that' build. All you have to do is go to the Temple of Ages to see an example of that. At least with the old Ursan people went with full parties that allowed anyone to join. It's time to apply the skill sander to reduce what sticks out and make things more even. MithUser MithranArkanere Star.pngTalk 04:53, 26 May 2009 (UTC)
It is pretty clear Linsey doesn't give a crap. Why insist? 187.37.69.42 19:43, 26 May 2009 (UTC)
It's call not pugging, and grouping with friends/guild/alliance. We don't play any of these specific builds and can do pretty much anything we wish in the game. There are LOTS of people who play this game that don't use these set builds. Get creative and find them rather than ranting at the developers to fix something. You know the minute they fix this, something else will appear. --Wyn's Talk page Wyn 19:57, 26 May 2009 (UTC)
It's pretty obvious Hard Mode implies higher difficulty and it seems that this is what people have a problem with, because the rest of the game is doable without the most powerful tactics. So in order to do those higher difficulty things you need to use builds that make the challenge reasonable. Uber Tank + Boom Nukes has been a way of making things easy since the AI DoTAoE update. Shadow Form isn't the only way to do that. 600 smite is the same thing but instead of nukes you reflect damage. Cryway is yelling at the enemy and melting them before you get hit, if you are doing so without invincibuilds.
Those are the easier ways of doing hardmode, you can make it harder if you want by getting a tank that is not so invincible and having support keep it alive while the rest of your team bashes away on a mob. In the hardest areas of the game you will never get away with anything less than good aggro management and effectively holding aggro away from weak links. That is what high end pve consists of. It is that done over and over. Never in a hardmode elite area will you be able to do anything other than that. Even when ursan was in it's prime you had to have some for of aggro management to prevent your healers from dying. Hardmode enemies are too powerful to be dealt with in any other way. People who understand this will use what decimates mob held in check the fastest. Certain professions just don't match up because they are actually balanced. However, if you take away all the power builds like SF + Terratanks, SH + RoJ nukes, SS + SV hexes, etc hardmode won't be feasible.
ANet tried to get around the incredible difficulty of hardmode with con sets (which does make most areas loads easier), powerful PvE skills (like ursan), and the PvE/PvP skill split (to benefit both sides). However, even with all of this there has only been the advent of 1 other way of battle besides the classic pull/hold/boom method. That is the Imbagon + Cons, but even that is unreliable unless you have two Imbagons due to the a single one being a weak party link. If the imbagon falls everyone falls shortly after. In any case the problem is not just that there are OP skills. The problem is that that certain professions either don't have or have limited viability in HM, which is caused by HM's difficulty. So the solution is to make HM easier in some fashion for those professions that have minimal viability.~>Sins WDBUser The Sins We Die By Sig.png 20:28, 26 May 2009 (UTC)
Before it get archived, let just remind people that the topic was about other people wanting you to play perma/RoJ, not about you wanting to play nothing but perma/RoJ. To put simply, and for those who may still have some problem reading the post: i think like Linsey, but the other insist on playing perma/RoJ and nothing else. ( by the way if linsey pronounce again the word narrow i will post 17 screenshots of full screen party search panels as soon as i am back from work ) Yseron - 90.14.103.19 11:28, 28 May 2009 (UTC)

was this supposed to happen?

For some reason, the bounty/mission quests have changed after the update, is this a bug or planned? Katherinezoltin 00:42, 12 June 2009 (UTC)

To clarify, before the update, the quests were Jennur's Horde, Urgoz and Heroes' Ascent, after the update, the quests were Destruction's Depths, Droajam, Mage of the Sands and Team Arena. IMO this is obviously a bug, previously, they have only changed once per day at 16:00 UTC, and no change to Zaishen quests was mentioned in the update notes. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:07, 12 June 2009 (UTC)
I asked because you never know, she might have felt like confusing us by switching bounties in revenge for making her talk page so freaking huge. ^^" Katherinezoltin 01:22, 12 June 2009 (UTC)
She should hasten the balance department. (tell them not to watch videos all day long) Boro 10px‎ 06:30, 12 June 2009 (UTC)
Boro, your constant commentary on balance (or the lack thereof) is becoming tedious to the point you are now hijacking topics that have ABSOLUTELY NOTHING TO DO WITH BALANCE. Give it a rest or I'll send you on a forced vacation from the wiki for a couple of days. --Wyn's Talk page Wyn 15:49, 12 June 2009 (UTC)
:) I can't stress it enough (lol I did it last time). Next time I will try not to hijack topics. (also sorry for my prev post here. I wanted to write: by doing proper balance her page wouldn't be so huge.) Boro 10px‎ 17:02, 12 June 2009 (UTC)
Unfortunately for all of us, you have stressed it enough. Now just stop already, another word and your vacation starts. --Wyn's Talk page Wyn 18:01, 12 June 2009 (UTC)
I acknowledged that in the "(lol I did it last time)" part. Boro 10px‎ 19:02, 12 June 2009 (UTC)
dont ban boro-.- GOGO boro flame moar then they may actually listen!! - Wuhy User Wuhy sig.jpg 21:32, 12 June 2009 (UTC)
While I agree as much as anyone that GW is in need of a balance, I have to agree with Wyn here - the constant nagging has gone well past the point of being silly. I'm sure Linsey has got the message (but remember that she's not actually in charge of balance) and if the balance team's psychology is anything like mine, it could be making them LESS inclined to do it, not more. Draxynnic 02:29, 13 June 2009 (UTC)
Even I'm tired of Boro saying "balance" in every post he makes. ~Shard User Shard Sig Icon.png 02:47, 13 June 2009 (UTC)
Wynn, as the creator of this topic, I ask you delete/archive it since it is no longer useful and has become Boro's free forum. That was NOT my intention, I was just pointing out what happened last night to Linsey incase she was not aware. Personally, I agree with those above me and would like to add I may scream if I hear ANYONE mention balance again. If you guys think you can do it better, make your own game with "perfect" balance. I am sure you will have an army that will complain to you every five seconds. Just my two cents on the whole balance issue. Katherinezoltin 03:30, 13 June 2009 (UTC)
Yeah, that's all you see on blizzard's forums. 100% "you suck" posts. ~Shard User Shard Sig Icon.png 07:04, 13 June 2009 (UTC)
We are aware of the shuffle that occurred with the available Zquests after the build. This one was my fault, I fixed a couple bugs in ones that had not come up yet and what I did has the side effect of restarting the whole system. I should have then had Joe instruct me in the special-coder-math that is needed to force the Zquests which are active the day of the build to be the first set available after the system reset, but I overlooked that step. I apologize for the inconvenience, but don't worry, those same quests will all come up again eventually. Since the issue would go away after half a day, I didn't feel it was necessary to put the team through the whole emergency build process just for this. Again, I'm sorry about all the confusion it has caused, I hope you all forgive me. =/ - User Linsey Murdock sig.jpgLinsey talk 21:43, 13 June 2009 (UTC)
I really needed Jennur's Horde, tis my last HM mission so I was glade when it came. But it will come again... just longer wait. Aw well. What happens, happens, eh? -- Azazel the Assassin/talk 23:13, 13 June 2009 (UTC)
The way that particular map works, your chances probably wouldn't have improved at all. If anything they would have degraded with all the other Free-Loaders trying to get the Hardmode version played for them. Not even Thirsty River or the Sebelhka compares to Jehnur's true difficulty. ...I'd comment more on it but the Scripting complaints would quickly drift into [X]Suggestion[X] Territory. --ilr 01:41, 14 June 2009 (UTC)
I think you misunderstand, I just needed some initiative to go and do that mission. I hate it too much for the title alone to get me to go do it. I hate the PuGs anyways so... yeah. -- Azazel the Assassin/talk 02:38, 14 June 2009 (UTC)
its not that hard.--User Zesbeer sig.png Zesbeer 03:49, 14 June 2009 (UTC)
Well for some reason I cannot beat it on my sin. I'm probably doing something "wrong" but meh. -- Azazel the Assassin/talk 04:00, 14 June 2009 (UTC)
jennurs is all about timing. You have two minutes until a new wave of margonites come, so it becomes a game of kill a mob, kill the new spawn, kill another mob etc. It can take upto about an hour, but it isn't very hard. Also, dont kill any harbringers until you head up the set of stairs to the first plaza, as each harbringer you kill adds another 2 margonties to the waves that come. I'd actually say its one of the easier ones once you get that down, certainly not as hard as the eternals groves "makaa the maniac" wave, or aurora glades perma buffed runners for example. --The preceding unsigned comment was added by User:87.75.167.99 (talk).

(Reset indent) I've done the Harbringer trick and always come back asap (usually kill 3 margonites in the bonus groups, run back, finish the rest of the group, head back, other side same thing) and usually the three heroes I flag back still somehow get overwhelmed - that or the henchmen accidentially aggro a group on the bottom of the stairs. That is my problem - bad luck (aka bad AI). x) -- Azazel the Assassin/talk 11:15, 14 June 2009 (UTC)

Perhaps you might want to keep this discussion going on your talk page? 000.00.00.00 12:12, 14 June 2009 (UTC)
Thanks but no thanks, I'll let it die with archiving. :D -- Azazel the Assassin/talk 12:49, 14 June 2009 (UTC)
This is probably one where you are better off going 2P6H then H/H, but one thing that might be worth trying is squeezing a run speed increase into your bar, pinning your entire group, and luring the bonus groups down. Draxynnic 04:39, 16 June 2009 (UTC)

Bug with the Flux Matrix

Greetings. A User from our message board reported a potentiel bug with the Flux Matrix. It seems that he takes the damage from the the Flux Matrix too: http://www.wartower.de/forum/showpost.php?p=5579320&postcount=321 --Maria Murtor 14:34, 19 June 2009 (UTC)

I made a note under misc bugs after a comment also from a user on the talk:Flux Matrix page. MrPaladin talk 14:38, 19 June 2009 (UTC)
8357 8ug 3v3r, 3ff1n 1337. 4w350m3, 1 7h1nk 175 h1l4r10u5. 17 571ll 5h0uld 83 f1x3d 7h0 :). User Qaletaqa sig icon.jpg Qaletaqa Hania 14:56, 19 June 2009 (UTC)
What? Anyways, not if forces the party to scape from the effect, while keepeing protections on the character dropping it so it won't die. Shelter is one of the best choices here. MithUser MithranArkanere Star.pngTalk 15:10, 19 June 2009 (UTC)
Qaletaqa said, "Best bug ever, effin elite. Awesome, I think it's hilarious. It still should be fixed tho". Just fyi. Freedom Bound 16:47, 19 June 2009 (UTC)
For some reason that exchange reminded me of this :P (Satanael 16:50, 19 June 2009 (UTC))
No comment on that shirt, but I'd kind of like to point out that I had to use a converter program. :) Freedom Bound 16:56, 19 June 2009 (UTC)
I've been on the net for to long, I just typed like that because of the nature of the bug, wich can be seen by 1337 wich means leet or elite in leetspeak. (0|_||_D |-|4\/3 D0|\|3 \/\/0R353, L1K3 7|-|15. The translation for that is: Could have done worse, like this. User Qaletaqa sig icon.jpg Qaletaqa Hania 17:13, 19 June 2009 (UTC)
This should be fixed in the next build. - User Linsey Murdock sig.jpgLinsey talk 19:11, 19 June 2009 (UTC)
How is it possible that a item as Flux Matrix is changed while you only introduce skillchanges? If these things change to with a skillupdate I know why it takes so long^^.Death Slighertalk: Death Sligher 22:25, 19 June 2009 (UTC)
Well, the drop effect is a skill... 66.190.15.232 23:41, 19 June 2009 (UTC)

Title/Favor Question

Big page you got here, so I'll keep it short. The Favor of the Gods page says that Grandmaster Treasure Hunter is a qualifying title for favor and I would imagine an announcement, yet yesterday a friend of mine achieved that title and it didn't show up when several of us wanted to take screenies. Is this intentional? Grandmaster Treasure Hunter seems too big of a title to not get an annoucement. 000.00.00.00 20:55, 30 April 2009 (UTC)

Just to confirm, one of you was in a fully-fleged Town when this occured, right? --Star Weaver 21:39, 30 April 2009 (UTC)
Yep-yep 000.00.00.00 22:00, 30 April 2009 (UTC)
Cool. Just figured anyone looking into this would want to be assured that the power was plugged in :D. --Star Weaver 22:29, 30 April 2009 (UTC)
Not sure if you guys / girls was around when they changed the title to be account based but they mentioned that when they were changing this title to account based they were also removing it from the favor listings as thousands of players would have achieved it upon logging onto all their characters, However this change was suppose to be short-term along with the Wisdom Title. (as far as I remember I could be wrong). However hope this sheds a little bit of light, I believe another reason for this would be because we would have recieved way too much favor at once. ----
Yeah, I came across this myself a little while ago and informed my friend, it is disheartening however that they didn't change it back but "what are we gonna do?" [shrugs] 000.00.00.00 19:51, 11 June 2009 (UTC)
This is fixed now. - User Linsey Murdock sig.jpgLinsey talk 02:11, 30 June 2009 (UTC)