Feedback:User/Falconeye/Reputation rank PvE-only skills
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Reputation rank PvE-only skills | |
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User | Falconeye |
Categories | Player vs. Environment → PvE skills Skill feedback → Common |
Feedback to optimization[edit]
- To address underperforming skills.
Asura rank[edit]
5 20 (20...30 seconds). Flash Enchantment Spell. Gain a random Asura benefit every time you earn experience from killing an enemy. Renewal effect: whenever Air of Superiority recharge all skills.
5 5 Flash Hex Spell. (9...12 seconds.) You cannot miss or be blocked by target foe. If you kill this foe, you lose 5% Death Penalty.
5 1 25 Enchantment Spell. (15 seconds.) You move 20...33% faster. Your skills activate 20...33% faster if you have more Energy than target foe. Ends after 3 Skills.
5 ¼ 3 Spell. Interrupts a Spell. Interruption effect: (14...20 seconds.) Disables Spell. This skill becomes that Spell. You gain 7...10 Energy. Spells you cast uses interrupted foe's attributes instead of their normal attributes (14...20 seconds).
10 3 60 Summon Spell. (150...300 seconds). Summon a level 14...25 Ice Imp that has Rust, Icy Prism, and Swirling Aura. Only 1 Asura Summon can be active a time.
10 3 60 Summon Spell. (150...300 seconds). Summon a level 14...25 Mursaat that has Arc Lightning, Shock and Whirlwind. Only 1 Asura Summon can be active a time.
10 3 60 Summon Spell. (150...300 seconds). Summon a level 14...25 Naga Shaman that has Dragon's Stomp, Magnetic Aura and Magnetic Surge. Only 1 Asura Summon can be active a time.
10 3 60 Summon Spell. (150...300 seconds). Summon a level 14...25 Ruby Djinn that has Incendiary Bonds, Phoenix, and Smoldering Embers. Only 1 Asura Summon can be active a time.
Deldrimor rank[edit]
10 1 10 Spell. Projectile: Also effects nearby foes. Inflicts Poison and Cracked Armor conditions (10...15 seconds). Deals 45...70 damage to Destroyers.
10 ¾ Melee attack. Deals +20...30 damage; causes knock-down (2...3 seconds). Counts as a dual attack.
5 30 Flash Enchantment Spell. (30 seconds). Your stances last 55...100% longer. Cannot be knocked down while moving.
4 ½ Melee attack. Deals +10...20 damage; inflicts Bleeding condition (10...20 seconds). Counts as a lead attack.
7 ½ Melee attack. Deals +15...25 damage; inflicts Cracked Armor condition (10...15 seconds). Counts as a off-hand attack.
Ebon Vanguard rank[edit]
5 ¼ 8 Ranged Attack. Deals 18...30 damage. Interrupts target. Moves twice as fast. Inflicts Bleeding (18...30 seconds) and Deep Wound (15...20 seconds) if target foe has Cracked Armor.
10 1 20 Ward Spell. (20 seconds.) Allies in this ward have +2...3 Health regeneration and +12...24 armor (vs. all damage). Additional +24...48 armor against Charr. Does not affect spirits.
10 1 20 Ward Spell. (20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Does not affect spirits.
10 1 20 Ward Spell. (20 seconds.) Spells and Chants used by allies in this ward activate and recharge 20...24...25% faster. Does not affect spirits.
1 10 Signet. Conditions on target foe transfer to nearby foes and inflicts Diseased condition (13...20 seconds) if that foe is fleshy. Recharged effect: Duration of conditions are increased by 50...100% (maximum 30 seconds).
5 ½ 5 Melee Attack. Inflicts Blindness (5...8 seconds). Also affects foes adjacent to target foe. Automatic critical hit. Counts as a lead attack. Initial effect: shadowstep to target foe.
1 15 Signet. (14...20 seconds.) Target and adjacent foes move and attack 25...50% slower. Recharged effect: Hostile skills that target you activate and recharge 25...50% slower.
5 2 10 Trap. (90 seconds.) After 3 seconds, affects foes in the area. Deals 20...60 blunt damage. Inflict Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted.
5 ¾ 30 Ebon Vanguard Ritual. Creates a level 4...14 Spirit (54...90 second lifespan). Affects foes within range of Winds using ranged attacks and projectile spells. Causes slow moving projectile. 25...33% chance to miss. Versus Charr: Reduces damage by 10...15. Removes ability to land a critical hit.
Norn rank[edit]
4 Shout. (16...20 seconds.) Earshot allies next attack is unblockable, have +10...20% armor penetration and deals +14...20 damage.
5 20 Shout. (30 seconds.) Earshot allies have +2...3 Health regeneration. You have +200...300 maximum Health and -5...10 damage reduction.
5 20 Shout. (16...20 seconds.) Your attacks deal +14...20 damage to target and adjacent foes; you cannot be Weakened. Ends after 5...8 attacks.
5 12 Shout. (10...14...15 seconds.) You take 10...18...20 less damage from foes with a condition. Initial effect: inflicts Weakness condition (8...12 seconds). Also affects adjacent foes.
5 ¼ 15 Melee attack. Interrupts an action. Interruption effect: inflicts blind and dazed conditions (5...10 seconds) if you interrupted a skill. Counts as a Touch skill.
8 1 Melee attack. Deals +15...25 damage. Deals 15...25 damage and causes knock-down to foes adjacent to target. Counts as a dual attack.
One Skill To Rule Them All[edit]
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Option -A-[edit]
- -All regions- are available at rank 10.
- -All foes- are available at rank 10.
Edification[edit]
- Asura rank (Title)
- Asuran territory: You have +5...15 maximum Energy in Asura territory. You have +1...3 Energy regeneration while below 50% energy in Asura territory. You deal 25...75% more damage against foes with less energy while you in Asura territory.
- All regions: You have +5 maximum Energy, +1 energy regeneration while below 50% energy, and deal 25% more damage against foes with less energy then you. (Non-stackable.)
- Against Construct:
- All foes:
Stout-Hearted[edit]
- Deldrimor rank (Title)
- Depths of Tyria territory:
- All regions:
- Against Destroyer: Whenever you use a Skill against a Destroyer, it takes 5...15 damage and you gain 5...15 Health. You lose 2...5% Death Penalty whenever you kill a Destroyer.
- All foes: You deal 5 damage and gain 5 health whenever you use a skill against a foe. You lose 2% Death Penalty whenever you kill a foe. (Non-stackable.)
Rebel Yell[edit]
- Ebon Vanguard rank (Title)
- Charr territory:
- All regions:
- Against Charr: You have +5...10 armor against Charr. You gain +25...100% adrenaline when you hit a Charr. You gain 2...5 Energy when you kill a Charr.
- All foes: You have +5 armor, gain +25% adrenaline, and gain 2 energy when you kill a foe. (Non-stackable.)
Heart of the Norn[edit]
- Norn rank (Title)
- Norn territory: You have +50...150 maximum Health in Norn territory. You have +1...3 Health regeneration while below 50% health in Norn territory. You take -5...10 damage from foes with less Health than you in Norn territory.
- All regions: You have +50 maximum health, +1 health regeneration while below 50% health, and take -5 damage from foes with less health then you. (Non-stackable.)
- Against Jotun:
- All foes:
Option -B-[edit]
Legendary Master of the North[edit]
- All regions: You have +50 maximum health, +5 maximum Energy, +5 maximum armor, +5 maximum damage, and +1 to all attributes. (Non-stackable.)
- See also: Feedback talk:John Stumme#GWAMM title change suggestion
- recycle bin
- Your skills have 10...20% chance to recharge 50% faster whenever you kill a Destroyer.
- Your skills have 10% chance to recharge 50% faster whenever you kill a foe.
- Your skills cost 25% less energy.