Feedback:User/Falconeye/Reputation rank PvE-only skills

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Feedback to optimization[edit]

To address underperforming skills.

Asura rank[edit]

5 Energy20 Recharge time (20...30 seconds). Flash Enchantment Spell. Gain a random Asura benefit every time you earn experience from killing an enemy. Renewal effect: whenever Air of Superiority recharge all skills.

5 Energy5 Recharge time Flash Hex Spell. (9...12 seconds.) You cannot miss or be blocked by target foe. If you kill this foe, you lose 5% Death Penalty.

5 Energy1 Activation time25 Recharge time Enchantment Spell. (15 seconds.) You move 20...33% faster. Your skills activate 20...33% faster if you have more Energy than target foe. Ends after 3 Skills.

5 Energy¼ Activation time3 Recharge time Spell. Interrupts a Spell. Interruption effect: (14...20 seconds.) Disables Spell. This skill becomes that Spell. You gain 7...10 Energy. Spells you cast uses interrupted foe's attributes instead of their normal attributes (14...20 seconds).

10 Energy3 Activation time60 Recharge time Summon Spell. (150...300 seconds). Summon a level 14...25 Ice Imp that has Rust, Icy Prism, and Swirling Aura. Only 1 Asura Summon can be active a time.

10 Energy3 Activation time60 Recharge time Summon Spell. (150...300 seconds). Summon a level 14...25 Mursaat that has Arc Lightning, Shock and Whirlwind. Only 1 Asura Summon can be active a time.

10 Energy3 Activation time60 Recharge time Summon Spell. (150...300 seconds). Summon a level 14...25 Naga Shaman that has Dragon's Stomp, Magnetic Aura and Magnetic Surge. Only 1 Asura Summon can be active a time.

10 Energy3 Activation time60 Recharge time Summon Spell. (150...300 seconds). Summon a level 14...25 Ruby Djinn that has Incendiary Bonds, Phoenix, and Smoldering Embers. Only 1 Asura Summon can be active a time.

Deldrimor rank[edit]

10 Energy1 Activation time10 Recharge time Spell. Projectile: Also effects nearby foes. Inflicts Poison and Cracked Armor conditions (10...15 seconds). Deals 45...70 damage to Destroyers.

10 Adrenaline¾ Activation time Melee attack. Deals +20...30 damage; causes knock-down (2...3 seconds). Counts as a dual attack.

5 Energy30 Recharge time Flash Enchantment Spell. (30 seconds). Your stances last 55...100% longer. Cannot be knocked down while moving.

4 Adrenaline½ Activation time Melee attack. Deals +10...20 damage; inflicts Bleeding condition (10...20 seconds). Counts as a lead attack.

7 Adrenaline½ Activation time Melee attack. Deals +15...25 damage; inflicts Cracked Armor condition (10...15 seconds). Counts as a off-hand attack.

Ebon Vanguard rank[edit]

5 Energy¼ Activation time8 Recharge time Ranged Attack. Deals 18...30 damage. Interrupts target. Moves twice as fast. Inflicts Bleeding (18...30 seconds) and Deep Wound (15...20 seconds) if target foe has Cracked Armor.

10 Energy1 Activation time20 Recharge time Ward Spell. (20 seconds.) Allies in this ward have +2...3 Health regeneration and +12...24 armor (vs. all damage). Additional +24...48 armor against Charr. Does not affect spirits.

10 Energy1 Activation time20 Recharge time Ward Spell. (20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Does not affect spirits.

10 Energy1 Activation time20 Recharge time Ward Spell. (20 seconds.) Spells and Chants used by allies in this ward activate and recharge 20...24...25% faster. Does not affect spirits.

1 Activation time10 Recharge time Signet. Conditions on target foe transfer to nearby foes and inflicts Diseased condition (13...20 seconds) if that foe is fleshy. Recharged effect: Duration of conditions are increased by 50...100% (maximum 30 seconds).

5 Energy½ Activation time5 Recharge time Melee Attack. Inflicts Blindness (5...8 seconds). Also affects foes adjacent to target foe. Automatic critical hit. Counts as a lead attack. Initial effect: shadowstep to target foe.

1 Activation time15 Recharge time Signet. (14...20 seconds.) Target and adjacent foes move and attack 25...50% slower. Recharged effect: Hostile skills that target you activate and recharge 25...50% slower.

5 Energy2 Activation time10 Recharge time Trap. (90 seconds.) After 3 seconds, affects foes in the area. Deals 20...60 blunt damage. Inflict Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted.

5 Energy¾ Activation time30 Recharge time Ebon Vanguard Ritual. Creates a level 4...14 Spirit (54...90 second lifespan). Affects foes within range of Winds using ranged attacks and projectile spells. Causes slow moving projectile. 25...33% chance to miss. Versus Charr: Reduces damage by 10...15. Removes ability to land a critical hit.

Norn rank[edit]

4 Adrenaline Shout. (16...20 seconds.) Earshot allies next attack is unblockable, have +10...20% armor penetration and deals +14...20 damage.

5 Energy20 Activation time Shout. (30 seconds.) Earshot allies have +2...3 Health regeneration. You have +200...300 maximum Health and -5...10 damage reduction.

5 Energy20 Recharge time Shout. (16...20 seconds.) Your attacks deal +14...20 damage to target and adjacent foes; you cannot be Weakened. Ends after 5...8 attacks.

5 Energy12 Recharge time Shout. (10...14...15 seconds.) You take 10...18...20 less damage from foes with a condition. Initial effect: inflicts Weakness condition (8...12 seconds). Also affects adjacent foes.

5 Energy¼ Activation time15 Recharge time Melee attack. Interrupts an action. Interruption effect: inflicts blind and dazed conditions (5...10 seconds) if you interrupted a skill. Counts as a Touch skill.

8 Adrenaline1 Activation time Melee attack. Deals +15...25 damage. Deals 15...25 damage and causes knock-down to foes adjacent to target. Counts as a dual attack.


One Skill To Rule Them All[edit]

Info-Logo.png Note: This suggestion is not yet complete

Option -A-[edit]

-All regions- are available at rank 10.
-All foes- are available at rank 10.

Edification Edification[edit]

Asura rank (Title)
  • Asuran territory: You have +5...15 maximum Energy in Asura territory. You have +1...3 Energy regeneration while below 50% energy in Asura territory. You deal 25...75% more damage against foes with less energy while you in Asura territory.
  • All regions: You have +5 maximum Energy, +1 energy regeneration while below 50% energy, and deal 25% more damage against foes with less energy then you. (Non-stackable.)
  • All foes:

Stout-Hearted Stout-Hearted[edit]

Deldrimor rank (Title)
  • Depths of Tyria territory:
  • All regions:
  • Against Destroyer: Whenever you use a Skill against a Destroyer, it takes 5...15 damage and you gain 5...15 Health. You lose 2...5% Death Penalty whenever you kill a Destroyer.
  • All foes: You deal 5 damage and gain 5 health whenever you use a skill against a foe. You lose 2% Death Penalty whenever you kill a foe. (Non-stackable.)

Rebel Yell Rebel Yell[edit]

Ebon Vanguard rank (Title)
  • Charr territory:
  • All regions:
  • Against Charr: You have +5...10 armor against Charr. You gain +25...100% adrenaline when you hit a Charr. You gain 2...5 Energy when you kill a Charr.
  • All foes: You have +5 armor, gain +25% adrenaline, and gain 2 energy when you kill a foe. (Non-stackable.)

Heart of the Norn Heart of the Norn[edit]

Norn rank (Title)
  • Norn territory: You have +50...150 maximum Health in Norn territory. You have +1...3 Health regeneration while below 50% health in Norn territory. You take -5...10 damage from foes with less Health than you in Norn territory.
  • All regions: You have +50 maximum health, +1 health regeneration while below 50% health, and take -5 damage from foes with less health then you. (Non-stackable.)
  • All foes:

Option -B-[edit]

Legendary Master of the North Legendary Master of the North[edit]

  • All regions: You have +50 maximum health, +5 maximum Energy, +5 maximum armor, +5 maximum damage, and +1 to all attributes. (Non-stackable.)
See also: Feedback talk:John Stumme#GWAMM title change suggestion


recycle bin
Your skills have 10...20% chance to recharge 50% faster whenever you kill a Destroyer.
Your skills have 10% chance to recharge 50% faster whenever you kill a foe.
Your skills cost 25% less energy.