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|GW ver. 2015 - Ranger Final Tuned|
Player vs. Environment
Final Balance Update and Tuning for the Ranger in PvE
It is surely no secret, that the Ranger is perhaps the most uselss profession in PvE (except for things like SC, farming,etc.) Using his primary weapon, the bow, he is barely noticeable. There is no synergy between the bow-wielding Ranger and his pet. Regarding his pet, still the AI is not sufficiently efficent. Traps are except for farming uselss, the spirits have a way too high casting time and some of theme a too high recharge time. Well then...here are my personal skill/balance suggestions for possible final balance update, to give the Ranger back his honor,pride and dignity.
First of all, I think that like Mesmer and Dervish, who benefit from two effects of their primary attribute (only in PvE)since their last update, all professions should get an additional effect to their primary attribute.
New Expertise : For each rank of expertise, the Energy cost of all of your attacks, Rituals, touch skills and Rangers skills are decreased by 4%. In PvE,your preparations,shouts and stances last 3% longer for each rank of expertise.
I think the added effect of longer preperations,spirits and stances for the ranger is self-explanatory, especially since preperations and stances are one of the rangers main utilities. There is no real need for a comprehensive explanation here.
Broad Head Arrow 15 0 15 Elite Bow Attack. Changed functionality to: You shoot a broad head arrow that moves slower than normal. If it hits, you deal +5...25...30 damage and target foe is Dazed for 5...17...20 seconds. If target foe is casting a spell that spell is interrupted.
Crippling Shot 10 0 4 Elite Bow Attack. Changed functionality to: If Crippling Shot hits, you deal +5...17...20 damage and your target becomes Crippled for 1...9...11 second[s]. This attack cannot be blocked.
Focused Shot 5 0 1 Bow Attack. Decreased recharge time to 1 second, changed functionality to : If Focused Shot hits, you strike for +1...12...15 damage. Deals +1...12...15 more damage, if you have a preparation active. No effect unless you travel with an animal companion
or version 2 :
Power Shot 20 ¾ 4 Bow Attack. Increased energy cost to 20, added activation time of 3/4 seconds, changed funtionality to : Target foe gets +10...26...30 damage. Deals +5...17...20 more damage, if you are in a stance. 10% armor penetration.
Precision Shot 10 0 10 Bow Attack. Removed activation time, increased recharge time to 10 seconds. Changed functionality to : If Precision Shot hits, you strike for +5...21...25 damage. Inflicts Deep Wound for 5...17...20 seconds, if you have a preparation active.
Screaming Shot 10 0 6 Bow Attack. Decreased recharge time to 6 seconds, changed functionality to : If this attack hits, you deal +1...12...15 damage. If your target is within earshot of your animal companion, you deal additional +5...17...20 damage. No effect unless you travel with an animal companion
Brutal Strike 10 0 5 Pet Attack. Increased damage slightly. Your animal companion attempts a Brutal Strike that deals +10...34...40 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +10...34...40 damage.
Call of Protection 10 0 60 Shout. Increased energy cost to 10, decreased recharge time to 60 seconds, changed functionality to : For 120 seconds, your animal companion has a 10...26...30 base damage reduction.
Ferocious Strike 5 0 8 ElitePet Attack. Changed functionality to : Your animal companion attempts a Ferocious Strike that deals +15...31...35 damage. If that attack hits, you gain 1...3...4 adrenaline and 3...9...10 Energy.
Heal as One 5 0 5 Elite Skill. Removed activation time, changed functionality to : For 20 seconds, your animal companion steals 1...19...24 Health whenever it hits with an attack. You and your companion are both healed for 20...100...120 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
Heket's Rampage 5 0 10 Stance. Increased duration, changed functionality to : For 5...13...15 seconds, you attack 33% faster. Disables your non-attack skills for 5 seconds. No effect unless you travel with your animal companion.
Melandru's Assault 10 0 5 Pet Attack. Changed functionality to : Your animal companion attempts a Melandru's Assault that deals +10...22...25 damage. If that attack strikes a foe with an enchantment, that foe and all adjacent foes take +5...29...35 additional damage.
Predatory Bond 10 0 30 Shout. Changed functionality to : For 5...17...20 seconds, attacks by your animal companion heal you for 5...29...35 Health and your attacks heal your animal companion for 5...29...35.
Rampage as One 15 0 20 Elite Skill. Decreased energy cost to 15, increased recharge time to 20 seconds, changed functionality to : For 5...25...30 seconds, both you and your animal companion attack 33% faster and run 33% faster. No effect unless your pet is alive.
Symbiotic Bond 10 0 55 Shout. Changed functionality to : For 120...264...300 seconds, your animal companion gains 1...5...6 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.
Tiger's Fury 10 0 10 Stance. Changed functionality to : All your non-attack skills are disabled for 5 seconds. For 5...13...15 seconds, you attack 33% faster. No effect unless Beast Mastery 8 or higher.
Dryder's Defenses 10 0 45 Stance. Increased energy cost to 10, decreased recharge time to 45 seconds, changed functionality to : For 5...13...15 seconds, you gain 75% chance to block attacks and +30...70...80 armor against elemental damage.
Scavenger's Focus 5 0 20 Elite Skill. Changed functionality to : While wielding a bow, for 20 seconds if you strike a foe who is suffering from a condition you deal +5...17...20 damage and gain 1...8...10 Energy.
Quick Shot 5 1 1 Elite Bow Attack. Moved to Expertise, changed functionality to : You shoot an arrow that moves twice as fast and deals +5...17...20 damage. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 12 or higher.
Usually I would write at least one sentence of a small explanation under every skill change, but that would have exceeded the whole thing. Those of you who are familiar with Guild Wars and the Ranger of course will definitely get the ideas and intentions behind all the changes (e.g. Nature Ritual ). Basically the purpose and intention is to give the Ranger the possibility of wielding his primary weapon AND still being not only noticeable but also efficient. Furthermore I want to create a small synergy between a Ranger wielding his primary weapon and his pet, not only for fun but also again for being efficient in combat. As you might have noticed I didn't change anything on Traps. That is because I couldn't find a rational solution for it, so I decided to leave the Traps just as they are. The main focus in general PvE is anyway something else. Everybody knows that the Ranger really badly needs some love and alteration. I hope those responsible will recognize this as an opportunity for the 10 year anniversary of Guild Wars. Would be a very nice present.
Thank you very much.