User:8765/Nerf Buff List
Nerf This Buff That[edit]
Skills on this list are on here for a variety of reasons. Some simply deal too little damage, some are not efficient, others simply too conditional to use. However, since the beginning of this list dates back more than a year (probably approaching two years), the flaw that has propagated is not including explanations. Now this list is too long to re-add all the explanations. Specific explanations will be added over time, but this list is not yet complete and may never reach completion. So, use your best judgment when evaluating the skills changes.
First and foremost:
- Remove automatic critical hits from hits against moving targets. Replace with the following:
- Axe: Hit becomes un-blockable.
- Sword: Hit ignores +armor. (armor from shield, weapon, skills, but not base armor)
- Hammer: Hit gives 1 extra adrenaline, 66% chance.
- Daggers: Hit deals double damage.
- Scythe: Hit has a bonus 20% armor penetration
- Stoneskin gauntlets only affect attack skills and all warrior skills. End shock/gale wars for good (which also allows such skills to be rebuffed).
- Return the enemy target window to such that it no longer shows the casting bar. In other words, all you see is the skill icon pop up. It seriously takes minimal skill/reflex to interrupt a 2-second cast spell with a ranger using a longbow. 1-second spells can be easy too, though generally requires a recurve bow and either read the wind or favorable winds, or simply going point-blank. It should actually take skill to interrupt.
- Change 15>50 mods to 15>80 (+15% dmg when HP over 80%). There's virtually no drawback to using a 15>50 mod versus a enchanting or stance mod. If you're over 50%, you're probably attacking anyways, and if you're below 50%, either you'll take defensive action (ie kiting) or you get healed rather promptly. 15>80 runs the risk of being linebacked, thus rapidly reducing your offense. It would make stance/enchant mods more desirable for their reliability. We could just give stance/enchant mods +20% dmg, but that just furthers power creeping, and will cause considerable issues with pve mods.
- Adjust the following conditions:
- Blind is now a 75% miss chance
- Deep wound now reduces healing by 10%
Update Notes[edit]
The PvE/PvP split kinda invalidates many of the skill changes. Plus other updates have improved on previously weak or OP skills. I'll be focusing on skills that are weak overall, and still updating relevant skill descriptions to 0..12..15 scale. --07:01, 31 August 2008 (UTC)
- So I've noticed more skill balancing pages on user pages, and I'll mention 2 things: 1, if you recognize a lot of skills on their list, they're not addressing the underused skill problem. Is Ether Lord on their list? What about Gryphon's Sweep, Pure Strike? There's many forgotten skills, and they are forgotten for a good reason. 2, if some skill is "glued" to your bar, every PvX skill bar, and everyone else's skill bar, it better be on the nerf list. Similar to the forgotten skills, there's a good reason why everyone uses that particular skill. --07:14, 13 September 2008 (UTC)
- Purely for viewing convenience, I'm converting the increase/reduce/set changes for the energy, activation, and cooldown properties of the skills. Additionally, there will be direct links back to the skill page. Skill description changes will still only reflect changes. Changes in damage values and the like will have green numbers now. At the same time, I'll be going through all the skills, yet again. --19:28, 22 October 2008 (UTC)
- So I've heard power creeping is bad. There is so many underused skills such that it makes this list appear like power creeping. What seems to be common among the skill choices is that one particular skill is so much more versatile than other similar skills, that those similar skills are pretty much ignored entirely. In other words, some skills serve a very specific purpose, yet there are some "universal" skills that can do the same job (in some cases just as well and all that jazz). Anyways, a.net has seemed to slow down on their skill balancing (perhaps izzy is getting Gray Davis'ed?), but it's still quite a long task to keep my balancing list up to date. --00:02, 15 January 2009 (UTC)
- Purely for viewing convenience, I'm converting the increase/reduce/set changes for the energy, activation, and cooldown properties of the skills. Additionally, there will be direct links back to the skill page. Skill description changes will still only reflect changes. Changes in damage values and the like will have green numbers now. At the same time, I'll be going through all the skills, yet again. --19:28, 22 October 2008 (UTC)
Nerf[edit]
Rng[edit]
5 8 , add "Escape ends if you hit with an attack skill."
- Melandru's Shot: Reduce dmg to +5...17...20
- Burning Arrow: Reduce dmg to +5...21...25, reduce burning duration to 1...4...5 sec
- Savage Shot:
- Distracting Shot: Scale disabled duration to 5...17...20 sec
- Apply Poison: Add "You have -40 armor while activating this skill."
Mes[edit]
- Wastrel's Worry: Decrease dmg to 20...68...80
- Empathy:
10 2 5 Reduce duration to 1...8...10 sec
- Diversion: Reduce disabled time to 5...25...30
- Ether Feast:
5 ¼ 15 Change to "If target foe is casting a Spell or Chant, that Skill is interrupted and you gain Energy equal to 200% of that skill's energy cost, maximum 5...29...35 energy." (This skill should reward good mesmer players, not people who use mesmer heros)
5 1 20 Reduce duration to 5...33...40 sec
Monk[edit]
- Restore Condition: Reduce heal to 5...41...50
- Dismiss Condition: Reduce heal to 5...57...70
- Mending Touch:
5 ¾ 4 , change to "Touched ally loses 1...2...2 Conditions and..."
- Protective Spirit: Change to "...from next 8 attacks or Spells."
- Guardian:
10 2 30 : Change duration to 5...17...20 sec
- Patient Spirit (PvP): Change to "After 2 seconds, target ally is healed for 10...90...110 Health."
- Heal Party: Reduce to earshot range
- Ray of Judgment:
15 2 15 (all NPCs now recognize this as aoe and will flee from it)
- Reversal of Damage: Reduce dmg to 15...51...60
- Smite Condition: Reduce range to nearby
- Smite Hex: Reduce range to nearby
- Castigation Signet:
Ele[edit]
- Glyph of Lesser Energy: Change to "...your next 1...2...2 Spells cost 15 less Energy to cast."
- Searing Flames: Reduce burning duration to 1...4...5
- Savannah Heat:
- Glyph of Immolation: Reduce number of spells to 1...3...3
- Steam:
5 1 10 Reduce blind duration to 3...7...8 sec
Necro[edit]
5 2 30 Reduce duration to 15...27...30 sec
- Rend Enchantments Reduce removed count to 1...8...10
- Parasitic Bond:
- Foul Feast: Reduce energy gain to 0...2...2
War[edit]
- Shield Bash: Scale disabled duration to 5...25...30 sec
- Enraging Charge: Reduce adrenaline gain to 0...2...3
- Lion's Comfort:
Sin[edit]
- Assassin's Remedy (PvP): Change to "Your next 1...8...10 hits with attack skills..."
- Twisting Fangs: Reduce dmg to +2...10...12
- Falling Lotus Strike: Reduce dmg to +10...22...25
- Trampling Ox:
5 0 12 Reduce dmg to +3...13...15
- Entangling Asp: Change to: "... Target foe becomes Poisoned for 5...17...20 seconds and if that foe is suffering from a hex that foe is knocked down."
- Dancing Daggers:
- Shadow Form (both PvE & PvP):
10 ¼ 30 Complete functionality change: "Elite Enchantment Spell. Lose all Energy. For 5...17...20 seconds, you take 25% less damage from all sources. For each point of energy lost, you take an additional 1% less damage and you run 1% faster (maximum 50% faster)."
Rit[edit]
- Weapon of Remedy: Change to "target other ally"
- Xinrae's Weapon: Change to "target other ally"
- Mend Body and Soul:
5 ¾ 4 Change to "Target ally is healed for 20...96...115 Health. If a spirit was within earshot, that ally also loses 1 condition."
- Protective Was Kaolai: Reduce to earshot range
- Sight Beyond Sight: Change duration to 5...25...30 sec
Paragon[edit]
5 0 15 Reduce duration to 1...8...10 sec.
Derv[edit]
- Vital Boon: Change to "For 20 seconds, you have +40...88...100 maximum Health. When this Enchantment ends, you are healed for 15...123...150 Health."
- Conviction:
5 0 6 (+30 dmg every 4 sec AND probable healing simply outclasses other +dmg scythe attacks)
5 10 Change to "Lose 1 Enchantment. If an enchantment was lost, you deal +5...17...20 damage and inflict a Deep Wound for 5...17...20 seconds." (The enchantment loss is completely irrelevant to this skill, other than it might remove an attack buff enchantment)
Buff[edit]
Rng[edit]
Wild
10 3 60 , change to "Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. All other spells now cause 1 point of exhaustion. This Spirit dies after 15 seconds."
- Ignite Arrows: Increase dmg to 4...18...22
- Kindle Arrows: Increase dmg to 5...21...25
Beast
- Strike as One: (skill rework) Change to "For 10 seconds, you and your pet's next attack deals +5...41...50 damage."
- Revive Animal:
5 4 0 increase range to earshot
- Heket's Rampage: Increase duration to 3...13...15 sec, add "and you deal +3...9...10 damage with attacks..."
Marks
- Punishing Shot: Change to "... you strike for +1...8...10 damage and your target is interrupted. If that action was a spell, you strike for an additional 5...29...35 damage."
- Prepared Shot: Increase dmg to +10...26...30, increase energy gain to 2...8...10
- Broad Head Arrow:
15 0 6 Increase dmg to +10...34...40
10 0 6 Increase dmg to +10...26...30
10 0 6 Increase dmg to +10...26...30
5 0 4 Increase dmg to +5...29...35
- Penetrating Attack (PvP): Increase armor penetration to 20%
Exp
- Infuriating Heat: (skill rework) Change to "When a creature within range takes fire damage, that creature gains one strike of adrenaline, but begins burning for 1...3...3 seconds."
- Archer's Signet: (skill rework) Change to "Your next bow attack skill costs no energy, cannot be blocked, and deals +1...8...10 damage."
- Oath Shot:
unl
- Quick Shot: Remove after-firing delay
- Storm's Embrace: Increase to 33% move
- Called Shot:
Mes[edit]
Ill
- Fevered Dreams: Change to spell. "For 8 seconds, target foe suffers from Blind, Cracked Armor, Crippled, Dazed, Deep Wound, and Weakness. This skill is disabled for 50...30...25 seconds."
- Crippling Anguish:
- Distortion: Change to "For 5 seconds, you have a 27...65...75% chance to block attacks. Whenever you block an attack this way, you lose 1 Energy or Distortion ends."
- Confusing Images:
Dom
- Panic: Increase dmg to 35...119...140
- Power Flux: Increase energy degen to -4
- Blackout:
- Overload: Change to "If target foe is casting a spell, target foe takes 30...102...120 damage."
- Chaos Storm:
5 3 30 , change to "...adjacent to this location suffer 5...12...14 damage and loses 1...3...4 energy each second."
- Price of Pride: Change to "For 10 seconds, whenever target foe uses an elite skill, that foe loses 2...5...6 Energy."
Insp
- Extend Conditions: Increase range to "foes in the area"
- Ether Lord: Increase duration to 5...17...20 sec
- Discharge Enchantment:
FC
- Psychic Instability: Change to "...that foe is knocked down for 3 seconds."
- Persistence of Memory: Change to "...whenever a Spell you cast is interrupted, all your spells are instantly recharged."
- Symbolic Celerity: Change to "For 5...17...20 seconds, your next 1...4...5 signets activates instantly."
- Symbolic Posture:
unl
10 1 7 Change to "Target foe and all adjacent foes lose all Enchantments."
Monk[edit]
Prot
- Mark of Protection: (Skill rework)
10 2 20 "Elite Enchantment Spell. For 1...7...8 seconds, all party members within earshot take 0 damage from Holy Damage, and gain +24 armor against all other sources. All your non-Protection Prayers skills are disabled for 10 seconds."
5 ¼ 30 Change to "For 8...18...20 seconds, adjacent foes cannot attack or use spells that target your party members. For each foe, Amity ends if that foe takes damage."
- Pacifism: Change to "...target foe cannot attack or use spells that target your party members. ..."
- Pensive Guardian: Change to "For 12 seconds, target ally has a 15...63...75% chance to block attacks from Enchanted foes."
- Mend Ailment:
- Shield Guardian: Increase heal to 40...88...100
Smite
- Balthazar's Pendulum: Change to "For 5...14...16 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead."
- Word of Censure:
5 1 2 , increase damage to 10...74...90
- Smite: Add "Deals double damage to summoned creatures."
Heal
- Healer's Covenant: Change to 15% healing reduction
- Healing Light: Increase energy gain to 2...5...6
- Healing Burst: Change to "Target ally is healed for 25...85...100 and adjacent party members are healed for 10...26...30, nearby party members are healed 5...17...20, and all party members in the area are healed for 1...8...10."
- Supportive Spirit: Increase duration to 60 sec
- Healing Whisper: Increase heal to 30...102...120
DF
15 1 0 change to "All party members lose 1...2...2 hexes. For each unique hex removed, this Spell takes an additional 10...6...5 seconds to recharge."
10 2 12 Change to "While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with 25% health and zero energy. If a party member was resurrected, your skills are disabled for 15...7...5 seconds."
5 ¼ 20 Restore heal to 25...65...75
5 ¼ 5 Increase heal to 15...39...45
unl
- Light of Dwayna: Change to "Resurrect all dead party members within earshot. ..."
- Purge Conditions:
10 2 20 Increase to +3 health regen and +2 energy regen
Ele[edit]
Air
- Mind Shock: Increase dmg & conditional dmg to 15...51...60
- Lightning Surge: Add 25% armor penetration
- Gust:
- Chain Lightning: Increase dmg to 10...82...100
- Windborne Speed: Increase duration to 5...15...17 sec
- Gale: Restore to 3 sec kd, change to "...(50% failure chance with Air Magic 7 or less.)"
Earth
5 1 8 Change to "...foes deal earth damage and deal 3...13...15 less damage."
10 ¼ 60 change to 100% block melee attacks
- Iron Mist: Change to "...from all sources except lightning, and loses 5...20...24 armor versus lightning."
Fire
- Mind Burn: Change to "... If you have more energy than target foe, that foe and all foes in the area take an additional 7...91...112 fire damage and are set on fire for 1...6...7 seconds. This Spell causes Exhaustion."
- Elemental Flame: Set duration to 30 sec
- Incendiary Bonds: Change dmg to 7...91...112
- Phoenix: Change additional dmg to 7...91...112
- Lava Arrows:
Water
- Mind Freeze: Increase dmg & conditional dmg to 15...51...60
- Ward Against Harm:
15 1 30 change to "For 1...15...18 seconds, non-Spirit allies in this area take 10...29...34% less damage from all sources."
- Mist Form: Change to "For 8...18...20 seconds, all your attacks and all attacks against you miss."
- Armor of Frost:
5 1 30 change to "For 10...29...34 seconds, you gain +10...34...40 armor against physical damage and +12...50...60 armor against cold damage. Armor of Frost ends if you use any Fire Magic."
5 ¼ 60 Change to 100% block arrows
EStorage
- Glyph of Energy: Return to unlinked attribute, change to "For 15 seconds, your next 2 Spells costs no Energy to cast and do not cause Exhaustion."
- Ether Renewal (PvP): Increase duration to 12 sec, reduce health gain to 1...10...12
- Ether Prodigy: Revert to 2 health loss
unl
- Second Wind: Change to "Remove 10 points of exhaustion from yourself. For each remaining point of exhaustion, you gain 1 Energy."
- Glyph of Concentration:
Nec[edit]
Blood
- Ravenous Gaze: Increase conditional health steal to 25...85...100
- Blood Drinker:
Curses
- Feast of Corruption: Increase life steal to 16...67...80
- Soul Bind: Remove Smiting Prayers restriction
- Well of Weariness: Increase to -2 energy degeneration
- Envenom Enchantments:
Death
15% 10 2 5 , remove "This spell instantly recharges if...", add "For each minion you control, this spell takes an additional 3 seconds to recharge."
- Verata's Aura: Increase range to earshot
SR
- Signet of Sorrow: Increase dmg to 30...78...90
War[edit]
Tactics
- Soldier's Stance: Increase duration to 5...13...15 sec
- "None Shall Pass!": Change to "All foes within earshot that are moving are knocked down."
- "Retreat!": Increase duration to 5...17...20 sec
- Protector's Defense:
- Deflect Arrows: Remove "if you hit" clause.
- Soldier's Speed:
Str
- Charging Strike: Remove "This Stance ends if you use a Skill."
- Bull's Charge:
- Magehunter Strike: Change to "... If your target is under the effects of an Enchantment, this attack cannot be blocked and deals double damage."
- Flourish:
- Rage of the Ntouka: Change to "Gain 1...6...7 strikes of adrenaline. The next time you use an adrenal Skill, that Skill recharges for 8 seconds."
- Headbutt: Also causes knockdown to target foe.
- Griffon's Sweep:
5 6 Increase conditional dmg to 10...34...40
- "You Will Die!": Increase adrenaline gain to 2...6...7
- Warrior's Cunning:
Axe
- Decapitate: Add "Cannot be blocked."
- Triple Chop: Change to "Swing three times at target foe. The first attack cannot be blocked. The second attack cannot miss. The third attack strikes all adjacent foes."
- Cleave:
- Lacerating Chop: Change to "If this attack strikes a knocked down foe, you strike for +10...34...40 damage and that foe suffers from Bleeding for 5...17...20 seconds."
- Furious Axe:
10 10 Change to "You gain 2 strikes of adrenaline. If Furious Axe hits, you strike for +5...21...25 damage."
Sword
Hammer
- Belly Smash: Now also causes daze for 1...7...8 sec
- Heavy Blow: Change to "Lose all adrenaline. If this attack hits, you strike for +1...24...30 damage. If this attack hits a foe suffering from Weakness, that foe is knocked down and suffers a Deep Wound for 1...8...10 seconds."
- Overbearing Smash: Increase dmg to +5...25...30
unl
10 ½ Change to "If it hits, this attack interrupts the target's current action and that foe is Dazed for 15 seconds.
- Flurry: Increase duration to 8 sec
- Frenzied Defense:
Sin[edit]
Crit
- Dark Apostasy: Change to "For 10...22...25 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target."
- Assault Enchantments: Change to "Must follow a dual attack. Target foe loses all Enchantments and takes 5...17...20 damage for each enchantment removed."
Daggers
5 4 Increase damage to +15...83...100
Deadly
25 1 10 Change to "For 30 seconds, target foe deals -5...39...50 damage with attacks and all of your dagger attacks are critical hits."
10 ¾ 15 , reduce self-spell disable to 10 sec
Shadow
15 ¼ 60 , change to "For 5...17...20 seconds, you cannot be 'blocked'"
unl
Rit[edit]
Restoration
- Preservation: Change to "... Every 5 seconds, this Spirit heals all allies within range for 10...30...35 Health. This Spirit dies after 20 seconds."
- Tranquil Was Tanasen: Change to "... While you hold his ashes, you take half damage from all sources and cannot be interrupted."
- Spirit Light Weapon: Scale duration to 5...17...20 sec
- Defiant Was Xinrae: Change to 10% max health
- Recuperation: Increase regen to +1...4...5
- Ghostmirror Light: Increase heal to 10...82...100
- Vocal was Sogolon: Increase to "10...82...100% longer"
- Mending Grip: Change to "If that ally is under the effects of a weapon Spell, that ally loses one Condition and is healed for an additional 15...51...60 health."
Communing
- Armor of Unfeeling: Change to "For 20 seconds, you have 10...30...35 base damage reduction while casting Binding Rituals."
- Dulled Weapon:
Channeling
- Weapon of Fury: Increase adrenaline gain to 10...82...100%
- Lamentation: Change to "... that foe and all nearby foes take 15...63...75 damage and lose all adrenaline."
- Wailing Weapon: Increase duration to 5...13...15 sec
- Spirit Siphon: Change energy gain to 15...51...60%
- Spirit Boon Strike: Reduce cd to 15 sec
Spawning
10 2 45 (the downtime really disrupts the flow, plus you have no room for other item spells anyways)
10% 5 ¼ 30 Change to "For 25 seconds, you gain 1...3...3 energy regeneration for each spirit within range."
- Wielder's Zeal: (skill rework) Change to "For 30 seconds, whenever target ally casts a Weapon Spell, that ally gains gain 1...4...5 Energy."
- Boon of Creation:
10 2 30 Set duration to 60 sec
- Spirit to Flesh: (skill rework)
5 ¼ 10 Change to "Destroy nearest spirit within range and heal target other ally for 30...198...240.
- Signet of Creation: Increase regen to 4...9...10
unl
- Soul Twisting: Change to "Destroy target spirit. ..."
Paragon[edit]
Command
- "Help Me!": (beyond improving as is) Change skill to "Save Him!" For 5 seconds, allied Spells targeting target ally cast 5...41..50% faster and heal for 10...22..25% more health."
- "Find Their Weakness!": Reduce energy to 5
- "We Shall Return!": Change to "For 10 seconds, the next time party members within earshot use a resurrection Skill, that skill activates instantly, and their fallen allies return with 5...41..50% more Health and Energy."
- Song of Concentration: Reduce adrenaline to 6, reduce cd to 0
- Godspeed: Increase speed to 33% faster
- "Brace Yourself!": Change to "For 5 seconds, the next time target other ally would be knocked down, all nearby foes take 15...63...75 damage instead."
(Needs update)
- "Incoming!"
Leadership
- "Lead the Way!": Reduce energy to 5, increase cd to 10 sec
- "Make Your Time!": Reduce energy to 5
- Angelic Protection: Change to "... more than 150...70 damage per second ..."
- Natural Temper: Reduce adrenaline to 2
Motivation
- "The Power Is Yours!": Change to "All party members within earshot gain 0...1..2 energy, but you only gain half-energy from leadership."
- Energizing Finale: Reduce energy to 5, increase cd to 8 sec
- Lyric of Purification: Reduce cd to 10 sec
- Lyric of Zeal: Reduce adrenaline to 5
- Song of Power: Increase energy regen to 6, reduce cd to 15 sec
Spear
- Cruel Spear: Reduce adrenaline to 5 (outclassed by other elites and spear chucking is pretty lame)
- Stunning Strike: Change to "If this attack hits, you deal +5...25...30 damage and that foe is Dazed for 4...9...10 seconds."
- Unblockable Throw: Reduce adrenaline to 4
- Swift Javelin: Reduce cd to 4 sec
- Wearying Spear: Change activation time to 1/2 sec
- Wild Throw: Change to "If this attack hits, it deals +5...17...20 damage. If that foe was using a Stance, that stance ends and you strike for an additional 10...34..40 damage. This attack cannot be blocked." (This skill still retains the requirement of building adrenaline on a non-block target, but the bonus for hitting a stance target is greatly increased. It can still hit even if target is not using a stance, but you won't get the bonus damage)
Derv[edit]
Wind
- Rending Aura: Reduce energy to 5
- Vow of Piety: Change to "...all nearby allies are healed for 5...41..50 Health."
Mysticism
- Pious Renewal: Increase duration to 20 sec, reduce cd to 1 sec (This allows this skill to be removed and immediately reapplied, which will benefit scythe skills that require an enchantment removal)
- Mystic Corruption: Reduce cd to 15 sec
- Eremite's Zeal: Increase cd to 8 sec, change to "... You gain 1..3..4 Energy for each nearby foe (maximum 5..17..20 Energy)."
- Mystic Vigor: Increase heal to 3..7..8
(not too sure)
- Meditation: Change energy gain to 0..8..10
Earth
- Ebon Dust Aura: Reduce cd to 12 sec
- Armor of Sanctity: Increase duration to 12 sec
- Mirage Cloak: Scale duration to 5...17..20 sec
Scythe
- Banishing Strike: Increase cd to 12 sec, change to "... If it hits a summoned creature, all nearby foes take 10...70..85 holy damage, and this skill recharges instantly."
- Twin Moon Sweep: Reduce cd to 4 sec
- Rending Sweep: Change to "... If you hit a foe suffering from a Hex, that foe loses 1 Enchantment and this attack cannot be blocked."
- Irresistible Sweep: Increase damage to +10...34..40
- Reap Impurities: Reduce cd to 6 sec
unl
- Winds of Disenchantment: Reduce cd to 10 sec
- Intimidating Aura: Reduce energy to 5
PvE Skills[edit]
Allegiance
10 ¼ 20 Change to "For 10...26...30 seconds, your elemental attributes are boosted by 2."
5 ¼ 25 Change to "You and all adjacent foes are Blinded for 5 seconds. ..."
Sunspear
25 ¼ 45 Change to "Lose your current glyph. For 10 seconds, your elementalist spells deal 100...200% more damage. This skill is disabled for 45 seconds."
- Never Rampage Alone: Change to "...you and your pet attack 33% faster and deal 1...10 more damage with attacks."
- Cry of Pain:
5 ¼ 20 Change to "Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all nearby foes take 25...50 damage and an additional 5 damage from each rank of Fast Casting."
Deldrimor
5 12 Change to "For 3...5 seconds, all other party members within earshot cannot be knocked down."
Asura
Ebon Vanguard
- Deft Strike: Change to "If this attack hits, target foe takes 18...30 damage and is interupted. ..."
- Sneak Attack: Add "If target is a Charr, that foe is knocked down"
- Winds:
5 3 30 Increase miss chance to 33%
Norn
2 4 Change to "next attack skill"
- "I Am The Strongest!": Set number of attacks to 5
- "You Are All Weaklings!":
- A Touch of Guile: Change to "cannot use skills"
- Club of a Thousand Bears: Knockdown now affects all non-human foes hit.
Other Improvements[edit]
- More PvP arenas and PvP-types (ie escort, 1-flag ctf)
- Split AB into 12v12 FFA (factions-preview style), 4-4-4v4-4-4 (current style), and arranged 12v12 (alliance and guildmates, 1 party)
- Split FA and JQ into 8v8 FFA (current style), and arranged 8v8 (alliance and guildmates, 1 party)
- Energy bar in party window
- Freely re-arrange member order in party window, without kicking/rejoining
- Intra-Guild Storage w/ strict controls
- Revamp the henchmen skill bars (namely prophecies and factions henchmen)
- Restore the classic chest design, but all chests drop 8 items, but 1 person cannot get more than 1 item from the chest (some chests can still require a key)
- "Library" storage for Storybooks
- Auto-pickup loot command (items go straight to your character storage when dropped by monsters)