User:8765/Nerf Buff List

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Nerf This Buff That[edit]

Skills on this list are on here for a variety of reasons. Some simply deal too little damage, some are not efficient, others simply too conditional to use. However, since the beginning of this list dates back more than a year (probably approaching two years), the flaw that has propagated is not including explanations. Now this list is too long to re-add all the explanations. Specific explanations will be added over time, but this list is not yet complete and may never reach completion. So, use your best judgment when evaluating the skills changes.

First and foremost:

  • Remove automatic critical hits from hits against moving targets. Replace with the following:
    • Axe: Hit becomes un-blockable.
    • Sword: Hit ignores +armor. (armor from shield, weapon, skills, but not base armor)
    • Hammer: Hit gives 1 extra adrenaline, 66% chance.
    • Daggers: Hit deals double damage.
    • Scythe: Hit has a bonus 20% armor penetration
  • Stoneskin gauntlets only affect attack skills and all warrior skills. End shock/gale wars for good (which also allows such skills to be rebuffed).
  • Return the enemy target window to such that it no longer shows the casting bar. In other words, all you see is the skill icon pop up. It seriously takes minimal skill/reflex to interrupt a 2-second cast spell with a ranger using a longbow. 1-second spells can be easy too, though generally requires a recurve bow and either read the wind or favorable winds, or simply going point-blank. It should actually take skill to interrupt.
  • Change 15>50 mods to 15>80 (+15% dmg when HP over 80%). There's virtually no drawback to using a 15>50 mod versus a enchanting or stance mod. If you're over 50%, you're probably attacking anyways, and if you're below 50%, either you'll take defensive action (ie kiting) or you get healed rather promptly. 15>80 runs the risk of being linebacked, thus rapidly reducing your offense. It would make stance/enchant mods more desirable for their reliability. We could just give stance/enchant mods +20% dmg, but that just furthers power creeping, and will cause considerable issues with pve mods.
  • Adjust the following conditions:
    • Blind is now a 75% miss chance
    • Deep wound now reduces healing by 10%

Update Notes[edit]

The PvE/PvP split kinda invalidates many of the skill changes. Plus other updates have improved on previously weak or OP skills. I'll be focusing on skills that are weak overall, and still updating relevant skill descriptions to 0..12..15 scale. --07:01, 31 August 2008 (UTC)

So I've noticed more skill balancing pages on user pages, and I'll mention 2 things: 1, if you recognize a lot of skills on their list, they're not addressing the underused skill problem. Is Ether Lord on their list? What about Gryphon's Sweep, Pure Strike? There's many forgotten skills, and they are forgotten for a good reason. 2, if some skill is "glued" to your bar, every PvX skill bar, and everyone else's skill bar, it better be on the nerf list. Similar to the forgotten skills, there's a good reason why everyone uses that particular skill. --07:14, 13 September 2008 (UTC)
Purely for viewing convenience, I'm converting the increase/reduce/set changes for the energy, activation, and cooldown properties of the skills. Additionally, there will be direct links back to the skill page. Skill description changes will still only reflect changes. Changes in damage values and the like will have green numbers now. At the same time, I'll be going through all the skills, yet again. --19:28, 22 October 2008 (UTC)
So I've heard power creeping is bad. There is so many underused skills such that it makes this list appear like power creeping. What seems to be common among the skill choices is that one particular skill is so much more versatile than other similar skills, that those similar skills are pretty much ignored entirely. In other words, some skills serve a very specific purpose, yet there are some "universal" skills that can do the same job (in some cases just as well and all that jazz). Anyways, a.net has seemed to slow down on their skill balancing (perhaps izzy is getting Gray Davis'ed?), but it's still quite a long task to keep my balancing list up to date. --00:02, 15 January 2009 (UTC)

Nerf[edit]

Rng[edit]

  1. Escape Escape:

5 Energy8 Recharge time, add "Escape ends if you hit with an attack skill."

  1. Melandru's Shot Melandru's Shot: Reduce dmg to +5...17...20
  2. Burning Arrow Burning Arrow: Reduce dmg to +5...21...25, reduce burning duration to 1...4...5 sec
  3. Savage Shot Savage Shot:

10 Energy½ Activation time10 Recharge time

  1. Distracting Shot Distracting Shot: Scale disabled duration to 5...17...20 sec
  2. Apply Poison Apply Poison: Add "You have -40 armor while activating this skill."

Mes[edit]

  1. Visions of Regret Visions of Regret:

10 Energy3 Activation time20 Recharge time

  1. Wastrel's Worry Wastrel's Worry: Decrease dmg to 20...68...80
  2. Empathy Empathy:

10 Energy2 Activation time5 Recharge time Reduce duration to 1...8...10 sec

  1. Diversion Diversion: Reduce disabled time to 5...25...30
  2. Ether Feast Ether Feast:

5 Energy1 Activation time10 Recharge time

  1. Power Drain Power Drain:

5 Energy¼ Activation time15 Recharge time Change to "If target foe is casting a Spell or Chant, that Skill is interrupted and you gain Energy equal to 200% of that skill's energy cost, maximum 5...29...35 energy." (This skill should reward good mesmer players, not people who use mesmer heros)

  1. Channeling Channeling:

5 Energy1 Activation time20 Recharge time Reduce duration to 5...33...40 sec

Monk[edit]

  1. Life Sheath Life Sheath:

5 Energy¼ Activation time3 Recharge time

  1. Restore Condition Restore Condition: Reduce heal to 5...41...50
  2. Dismiss Condition Dismiss Condition: Reduce heal to 5...57...70
  3. Mending Touch Mending Touch:

5 Energy¾ Activation time4 Recharge time, change to "Touched ally loses 1...2...2 Conditions and..."

  1. Protective Spirit Protective Spirit: Change to "...from next 8 attacks or Spells."
  2. Guardian Guardian:

5 Energy1 Activation time5 Recharge time

  1. Smiter's Boon (PvP) Smiter's Boon (PvP)

10 Energy2 Activation time30 Recharge time: Change duration to 5...17...20 sec

  1. Patient Spirit Patient Spirit (PvP): Change to "After 2 seconds, target ally is healed for 10...90...110 Health."
  2. Heal Party Heal Party: Reduce to earshot range
  3. Ray of Judgment Ray of Judgment:

15 Energy2 Activation time15 Recharge time (all NPCs now recognize this as aoe and will flee from it)

  1. Reversal of Damage Reversal of Damage: Reduce dmg to 15...51...60
  2. Smite Condition Smite Condition: Reduce range to nearby
  3. Smite Hex Smite Hex: Reduce range to nearby
  4. Castigation Signet Castigation Signet:

0 Energy1 Activation time20 Recharge time

Ele[edit]

  1. Glyph of Lesser Energy Glyph of Lesser Energy: Change to "...your next 1...2...2 Spells cost 15 less Energy to cast."
  2. Searing Flames Searing Flames: Reduce burning duration to 1...4...5
  3. Savannah Heat Savannah Heat:

10 Energy2 Activation time25 Recharge time

  1. Glyph of Immolation Glyph of Immolation: Reduce number of spells to 1...3...3
  2. Steam Steam:

5 Energy1 Activation time10 Recharge time Reduce blind duration to 3...7...8 sec

Necro[edit]

  1. Dark Bond Dark Bond:

5 Energy2 Activation time30 Recharge time Reduce duration to 15...27...30 sec

  1. Infuse Condition Infuse Condition:

5 Energy2 Activation time30 Recharge time

  1. Lingering Curse Lingering Curse:

10 Energy2 Activation time10 Recharge time

  1. Rend Enchantments Rend Enchantments Reduce removed count to 1...8...10
  2. Parasitic Bond Parasitic Bond:

5 Energy1 Activation time4 Recharge time

  1. Defile Defenses Defile Defenses:

5 Energy1 Activation time8 Recharge time

  1. Foul Feast Foul Feast: Reduce energy gain to 0...2...2

War[edit]

  1. Defy Pain Defy Pain:

5 Adrenaline0 Activation time8 Recharge time

  1. Body Blow Body Blow:

8 Adrenaline0 Activation time0 Recharge time

  1. Bull's Strike Bull's Strike:

5 Energy0 Activation time15 Recharge time

  1. Shield Bash Shield Bash: Scale disabled duration to 5...25...30 sec
  2. Enraging Charge Enraging Charge: Reduce adrenaline gain to 0...2...3
  3. Lion's Comfort Lion's Comfort:

4 Adrenaline1 Activation time4 Recharge time

Sin[edit]

  1. Assassin's Remedy (PvP) Assassin's Remedy (PvP): Change to "Your next 1...8...10 hits with attack skills..."
  2. Twisting Fangs Twisting Fangs: Reduce dmg to +2...10...12
  3. Falling Lotus Strike Falling Lotus Strike: Reduce dmg to +10...22...25
  4. Trampling Ox Trampling Ox:

5 Energy0 Activation time12 Recharge time Reduce dmg to +3...13...15

  1. Entangling Asp Entangling Asp: Change to: "... Target foe becomes Poisoned for 5...17...20 seconds and if that foe is suffering from a hex that foe is knocked down."
  2. Dancing Daggers Dancing Daggers:

5 Energy1 Activation time10 Recharge time

  1. Shadow Form Shadow Form (both PvE & PvP):

10 Energy¼ Activation time30 Recharge time Complete functionality change: "Elite Enchantment Spell. Lose all Energy. For 5...17...20 seconds, you take 25% less damage from all sources. For each point of energy lost, you take an additional 1% less damage and you run 1% faster (maximum 50% faster)."

  1. Signet of Malice Signet of Malice:

0 Energy1 Activation time7 Recharge time

Rit[edit]

  1. Weapon of Remedy Weapon of Remedy: Change to "target other ally"
  2. Xinrae's Weapon Xinrae's Weapon: Change to "target other ally"
  3. Mend Body and Soul Mend Body and Soul:

5 Energy¾ Activation time4 Recharge time Change to "Target ally is healed for 20...96...115 Health. If a spirit was within earshot, that ally also loses 1 condition."

  1. Protective Was Kaolai Protective Was Kaolai: Reduce to earshot range
  2. Sight Beyond Sight Sight Beyond Sight: Change duration to 5...25...30 sec

Paragon[edit]

  1. "Make Haste!" "Make Haste!":

5 Energy0 Activation time15 Recharge time Reduce duration to 1...8...10 sec.

  1. "Fall Back!" "Fall Back!":

15 Energy0 Activation time25 Recharge time

Derv[edit]

  1. Vital Boon Vital Boon: Change to "For 20 seconds, you have +40...88...100 maximum Health. When this Enchantment ends, you are healed for 15...123...150 Health."
  2. Conviction Conviction:

5 Energy0 Activation time30 Recharge time

  1. Wounding Strike Wounding Strike:

5 Energy0 Activation time5 Recharge time

  1. Victorious Sweep Victorious Sweep:

5 Energy0 Activation time6 Recharge time (+30 dmg every 4 sec AND probable healing simply outclasses other +dmg scythe attacks)

  1. Pious Assault Pious Assault:

5 Energy10 Recharge time Change to "Lose 1 Enchantment. If an enchantment was lost, you deal +5...17...20 damage and inflict a Deep Wound for 5...17...20 seconds." (The enchantment loss is completely irrelevant to this skill, other than it might remove an attack buff enchantment)

  1. Rending Touch Rending Touch:

5 Energy¾ Activation time10 Recharge time Change to "Skill"

Buff[edit]

Rng[edit]

Wild

  1. Equinox Equinox:

10 Energy3 Activation time60 Recharge time, change to "Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. All other spells now cause 1 point of exhaustion. This Spirit dies after 15 seconds."

  1. Scavenger's Focus Scavenger's Focus:

5 Energy0 Activation time15 Recharge time

  1. Dryder's Defenses Dryder's Defenses:

5 Energy0 Activation time45 Recharge time

  1. Quickening Zephyr Quickening Zephyr:

15 Energy5 Activation time60 Recharge time

  1. Conflagration Conflagration:

5 Energy3 Activation time30 Recharge time

  1. Pestilence Pestilence:

5 Energy5 Activation time30 Recharge time

  1. Roaring Winds Roaring Winds:

10 Energy3 Activation time30 Recharge time

  1. Ignite Arrows Ignite Arrows: Increase dmg to 4...18...22
  2. Kindle Arrows Kindle Arrows: Increase dmg to 5...21...25

Beast

  1. Strike as One Strike as One: (skill rework) Change to "For 10 seconds, you and your pet's next attack deals +5...41...50 damage."
  2. Revive Animal Revive Animal:

5 Energy4 Activation time0 Recharge time increase range to earshot

  1. Heket's Rampage Heket's Rampage: Increase duration to 3...13...15 sec, add "and you deal +3...9...10 damage with attacks..."

Marks

  1. Punishing Shot Punishing Shot: Change to "... you strike for +1...8...10 damage and your target is interrupted. If that action was a spell, you strike for an additional 5...29...35 damage."
  2. Prepared Shot Prepared Shot: Increase dmg to +10...26...30, increase energy gain to 2...8...10
  3. Broad Head Arrow Broad Head Arrow:

15 Energy0 Activation time10 Recharge time

  1. Marauder's Shot Marauder's Shot:

15 Energy0 Activation time6 Recharge time Increase dmg to +10...34...40

  1. Power Shot Power Shot:

10 Energy0 Activation time6 Recharge time Increase dmg to +10...26...30

  1. Precision Shot Precision Shot:

10 Energy0 Activation time6 Recharge time Increase dmg to +10...26...30

  1. Arcing Shot Arcing Shot:

5 Energy0 Activation time4 Recharge time Increase dmg to +5...29...35

  1. Determined Shot Determined Shot:

5 Energy0 Activation time6 Recharge time

  1. Penetrating Attack Penetrating Attack (PvP): Increase armor penetration to 20%

Exp

  1. Infuriating Heat Infuriating Heat: (skill rework) Change to "When a creature within range takes fire damage, that creature gains one strike of adrenaline, but begins burning for 1...3...3 seconds."
  2. Archer's Signet Archer's Signet: (skill rework) Change to "Your next bow attack skill costs no energy, cannot be blocked, and deals +1...8...10 damage."
  3. Oath Shot Oath Shot:

15 Energy0 Activation time18 Recharge time

  1. Point Blank Shot Point Blank Shot:

5 Energy0 Activation time1 Recharge time

unl

  1. Quick Shot Quick Shot: Remove after-firing delay
  2. Storm's Embrace Storm's Embrace: Increase to 33% move
  3. Called Shot Called Shot:

5 Energy0 Activation time1 Recharge time

Mes[edit]

Ill

  1. Fevered Dreams Fevered Dreams: Change to spell. "For 8 seconds, target foe suffers from Blind, Cracked Armor, Crippled, Dazed, Deep Wound, and Weakness. This skill is disabled for 50...30...25 seconds."
  2. Crippling Anguish Crippling Anguish:

15 Energy1 Activation time15 Recharge time

  1. Imagined Burden Imagined Burden:

15 Energy1 Activation time20 Recharge time

  1. Distortion Distortion: Change to "For 5 seconds, you have a 27...65...75% chance to block attacks. Whenever you block an attack this way, you lose 1 Energy or Distortion ends."
  2. Confusing Images Confusing Images:

5 Energy1 Activation time12 Recharge time

Dom

  1. Panic Panic: Increase dmg to 35...119...140
  2. Power Flux Power Flux: Increase energy degen to -4
  3. Blackout Blackout:

10 Energy¾ Activation time12 Recharge time

  1. Overload Overload: Change to "If target foe is casting a spell, target foe takes 30...102...120 damage."
  2. Chaos Storm Chaos Storm:

5 Energy3 Activation time30 Recharge time, change to "...adjacent to this location suffer 5...12...14 damage and loses 1...3...4 energy each second."

  1. Ignorance Ignorance:

10 Energy1 Activation time10 Recharge time

  1. Price of Pride Price of Pride: Change to "For 10 seconds, whenever target foe uses an elite skill, that foe loses 2...5...6 Energy."

Insp

  1. Extend Conditions Extend Conditions: Increase range to "foes in the area"
  2. Ether Lord Ether Lord: Increase duration to 5...17...20 sec
  3. Discharge Enchantment Discharge Enchantment:

5 Energy1 Activation time15 Recharge time

  1. Feedback Feedback:

10 Energy2 Activation time20 Recharge time

  1. Mantra of Signets Mantra of Signets:

5 Energy0 Activation time30 Recharge time

FC

  1. Mantra of Recovery Mantra of Recovery:

5 Energy0 Activation time10 Recharge time

  1. Stolen Speed Stolen Speed:

5 Energy¼ Activation time2 Recharge time

  1. Psychic Instability Psychic Instability: Change to "...that foe is knocked down for 3 seconds."
  2. Persistence of Memory Persistence of Memory: Change to "...whenever a Spell you cast is interrupted, all your spells are instantly recharged."
  3. Symbolic Celerity Symbolic Celerity: Change to "For 5...17...20 seconds, your next 1...4...5 signets activates instantly."
  4. Symbolic Posture Symbolic Posture:

10 Energy0 Activation time3 Recharge time

unl

  1. Shatter Storm Shatter Storm:

10 Energy1 Activation time7 Recharge time Change to "Target foe and all adjacent foes lose all Enchantments."

  1. Signet of Disenchantment Signet of Disenchantment:

0 Energy1 Activation time10 Recharge time

Monk[edit]

Prot

  1. Mark of Protection Mark of Protection: (Skill rework)

10 Energy2 Activation time20 Recharge time "Elite Enchantment Spell. For 1...7...8 seconds, all party members within earshot take 0 damage from Holy Damage, and gain +24 armor against all other sources. All your non-Protection Prayers skills are disabled for 10 seconds."

  1. Amity Amity:

5 Energy¼ Activation time30 Recharge time Change to "For 8...18...20 seconds, adjacent foes cannot attack or use spells that target your party members. For each foe, Amity ends if that foe takes damage."

  1. Pacifism Pacifism: Change to "...target foe cannot attack or use spells that target your party members. ..."
  2. Pensive Guardian Pensive Guardian: Change to "For 12 seconds, target ally has a 15...63...75% chance to block attacks from Enchanted foes."
  3. Mend Ailment Mend Ailment:

5 Energy¾ Activation time4 Recharge time

  1. Reverse Hex Reverse Hex:

5 Energy¼ Activation time12 Recharge time

  1. Protective Bond Protective Bond:

5 Energy¼ Activation time8 Recharge time

  1. Shield Guardian Shield Guardian: Increase heal to 40...88...100

Smite

  1. Balthazar's Pendulum Balthazar's Pendulum: Change to "For 5...14...16 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead."
  2. Word of Censure Word of Censure:

5 Energy1 Activation time2 Recharge time, increase damage to 10...74...90

  1. Smite Smite: Add "Deals double damage to summoned creatures."

Heal

  1. Glimmer of Light Glimmer of Light:

1 Energy¼ Activation time5 Recharge time

  1. Healer's Covenant Healer's Covenant: Change to 15% healing reduction
  2. Healing Light Healing Light: Increase energy gain to 2...5...6
  3. Healing Burst Healing Burst: Change to "Target ally is healed for 25...85...100 and adjacent party members are healed for 10...26...30, nearby party members are healed 5...17...20, and all party members in the area are healed for 1...8...10."
  4. Supportive Spirit Supportive Spirit: Increase duration to 60 sec
  5. Healing Whisper Healing Whisper: Increase heal to 30...102...120

DF

  1. Withdraw Hexes Withdraw Hexes:

15 Energy1 Activation time0 Recharge time change to "All party members lose 1...2...2 hexes. For each unique hex removed, this Spell takes an additional 10...6...5 seconds to recharge."

  1. Unyielding Aura (PvP) Unyielding Aura (PvP):

10 Energy2 Activation time12 Recharge time Change to "While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with 25% health and zero energy. If a party member was resurrected, your skills are disabled for 15...7...5 seconds."

  1. Divine Boon Divine Boon:

5 Energy¼ Activation time20 Recharge time Restore heal to 25...65...75

  1. Release Enchantments Release Enchantments:

5 Energy¼ Activation time5 Recharge time Increase heal to 15...39...45

unl

  1. Purge Signet Purge Signet:

0 Energy1 Activation time10 Recharge time

  1. Light of Dwayna Light of Dwayna: Change to "Resurrect all dead party members within earshot. ..."
  2. Purge Conditions Purge Conditions:

10 Energy¼ Activation time12 Recharge time

  1. Succor Succor:

10 Energy2 Activation time20 Recharge time Increase to +3 health regen and +2 energy regen

Ele[edit]

Air

  1. Mind Shock Mind Shock: Increase dmg & conditional dmg to 15...51...60
  2. Lightning Surge Lightning Surge: Add 25% armor penetration
  3. Gust Gust:

5 Energy1 Activation time6 Recharge time

  1. Chain Lightning Chain Lightning: Increase dmg to 10...82...100
  2. Windborne Speed Windborne Speed: Increase duration to 5...15...17 sec
  3. Gale Gale: Restore to 3 sec kd, change to "...(50% failure chance with Air Magic 7 or less.)"

Earth

  1. Stone Sheath Stone Sheath:

5 Energy1 Activation time8 Recharge time Change to "...foes deal earth damage and deal 3...13...15 less damage."

  1. Magnetic Aura Magnetic Aura:

10 Energy¼ Activation time60 Recharge time change to 100% block melee attacks

  1. Iron Mist Iron Mist: Change to "...from all sources except lightning, and loses 5...20...24 armor versus lightning."

Fire

  1. Mind Burn Mind Burn: Change to "... If you have more energy than target foe, that foe and all foes in the area take an additional 7...91...112 fire damage and are set on fire for 1...6...7 seconds. This Spell causes Exhaustion."
  2. Elemental Flame Elemental Flame: Set duration to 30 sec
  3. Incendiary Bonds Incendiary Bonds: Change dmg to 7...91...112
  4. Phoenix Phoenix: Change additional dmg to 7...91...112
  5. Lava Arrows Lava Arrows:

5 Energy1 Activation time1 Recharge time

Water

  1. Mind Freeze Mind Freeze: Increase dmg & conditional dmg to 15...51...60
  2. Ward Against Harm Ward Against Harm:

15 Energy1 Activation time30 Recharge time change to "For 1...15...18 seconds, non-Spirit allies in this area take 10...29...34% less damage from all sources."

  1. Mist Form Mist Form: Change to "For 8...18...20 seconds, all your attacks and all attacks against you miss."
  2. Armor of Frost Armor of Frost:

5 Energy1 Activation time30 Recharge time change to "For 10...29...34 seconds, you gain +10...34...40 armor against physical damage and +12...50...60 armor against cold damage. Armor of Frost ends if you use any Fire Magic."

  1. Swirling Aura Swirling Aura:

5 Energy¼ Activation time60 Recharge time Change to 100% block arrows

EStorage

  1. Glyph of Energy Glyph of Energy: Return to unlinked attribute, change to "For 15 seconds, your next 2 Spells costs no Energy to cast and do not cause Exhaustion."
  2. Ether Renewal (PvP) Ether Renewal (PvP): Increase duration to 12 sec, reduce health gain to 1...10...12
  3. Ether Prodigy Ether Prodigy: Revert to 2 health loss

unl

  1. Second Wind Second Wind: Change to "Remove 10 points of exhaustion from yourself. For each remaining point of exhaustion, you gain 1 Energy."
  2. Glyph of Concentration Glyph of Concentration:

5 Energy1 Activation time5 Recharge time

Nec[edit]

Blood

  1. Offering of Blood Offering of Blood:

17% Sacrifice1 Energy¼ Activation time15 Recharge time

  1. Blood is Power Blood is Power:

25% Sacrifice1 Energy¼ Activation time0 Recharge time

  1. Soul Leech Soul Leech:

10 Energy2 Activation time10 Recharge time

  1. Ravenous Gaze Ravenous Gaze: Increase conditional health steal to 25...85...100
  2. Blood Drinker Blood Drinker:

5 Energy1 Activation time8 Recharge time

  1. Mark of Subversion Mark of Subversion:

10 Energy2 Activation time25 Recharge time

  1. Unholy Feast Unholy Feast:

15 Energy¾ Activation time8 Recharge time

Curses

  1. Feast of Corruption Feast of Corruption: Increase life steal to 16...67...80
  2. Soul Bind Soul Bind: Remove Smiting Prayers restriction
  3. Well of Weariness Well of Weariness: Increase to -2 energy degeneration
  4. Envenom Enchantments Envenom Enchantments:

5 Energy1 Activation time15 Recharge time

Death

  1. Verata's Sacrifice Verata's Sacrifice:

15% Sacrifice10 Energy2 Activation time5 Recharge time, remove "This spell instantly recharges if...", add "For each minion you control, this spell takes an additional 3 seconds to recharge."

  1. Feast for the Dead Feast for the Dead:

5 Energy¼ Activation time3 Recharge time

  1. Verata's Aura Verata's Aura: Increase range to earshot

SR

  1. Signet of Sorrow Signet of Sorrow: Increase dmg to 30...78...90

War[edit]

Tactics

  1. Soldier's Stance Soldier's Stance: Increase duration to 5...13...15 sec
  2. "None Shall Pass!" "None Shall Pass!": Change to "All foes within earshot that are moving are knocked down."
  3. "Retreat!" "Retreat!": Increase duration to 5...17...20 sec
  4. Protector's Defense Protector's Defense:

5 Energy20 Recharge time

  1. Deflect Arrows Deflect Arrows: Remove "if you hit" clause.
  2. Soldier's Speed Soldier's Speed:

5 Energy15 Recharge time

  1. Thrill of Victory Thrill of Victory:

5 Energy5 Recharge time

Str

  1. Charging Strike Charging Strike: Remove "This Stance ends if you use a Skill."
  2. Bull's Charge Bull's Charge:

5 Energy0 Activation time15 Recharge time

  1. Magehunter Strike Magehunter Strike: Change to "... If your target is under the effects of an Enchantment, this attack cannot be blocked and deals double damage."
  2. Flourish Flourish:

5 Energy¼ Activation time8 Recharge time

  1. Rage of the Ntouka Rage of the Ntouka: Change to "Gain 1...6...7 strikes of adrenaline. The next time you use an adrenal Skill, that Skill recharges for 8 seconds."
  2. Headbutt Headbutt: Also causes knockdown to target foe.
  3. Griffon's Sweep Griffon's Sweep:

5 Energy6 Recharge time Increase conditional dmg to 10...34...40

  1. "You Will Die!" "You Will Die!": Increase adrenaline gain to 2...6...7
  2. Warrior's Cunning Warrior's Cunning:

10 Energy45 Recharge time

Axe

  1. Decapitate Decapitate: Add "Cannot be blocked."
  2. Triple Chop Triple Chop: Change to "Swing three times at target foe. The first attack cannot be blocked. The second attack cannot miss. The third attack strikes all adjacent foes."
  3. Cleave Cleave:

3 Adrenaline

  1. Lacerating Chop Lacerating Chop: Change to "If this attack strikes a knocked down foe, you strike for +10...34...40 damage and that foe suffers from Bleeding for 5...17...20 seconds."
  2. Furious Axe Furious Axe:

10 Energy10 Recharge time Change to "You gain 2 strikes of adrenaline. If Furious Axe hits, you strike for +5...21...25 damage."

Sword

  1. Steelfang Slash Steelfang Slash:

5 Adrenaline1 Recharge time

  1. Pure Strike Pure Strike:

5 Energy6 Recharge time

Hammer

  1. Earth Shaker Earth Shaker:

7 Adrenaline

  1. Forceful Blow Forceful Blow:

4 Adrenaline

  1. Renewing Smash Renewing Smash:

5 Energy20 Recharge time

  1. Belly Smash Belly Smash: Now also causes daze for 1...7...8 sec
  2. Heavy Blow Heavy Blow: Change to "Lose all adrenaline. If this attack hits, you strike for +1...24...30 damage. If this attack hits a foe suffering from Weakness, that foe is knocked down and suffers a Deep Wound for 1...8...10 seconds."
  3. Overbearing Smash Overbearing Smash: Increase dmg to +5...25...30

unl

  1. Skull Crack Skull Crack:

10 Adrenaline½ Activation time Change to "If it hits, this attack interrupts the target's current action and that foe is Dazed for 15 seconds.

  1. Flurry Flurry: Increase duration to 8 sec
  2. Frenzied Defense Frenzied Defense:

5 Energy8 Recharge time

Sin[edit]

Crit

  1. Dark Apostasy Dark Apostasy: Change to "For 10...22...25 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target."
  2. Assault Enchantments Assault Enchantments: Change to "Must follow a dual attack. Target foe loses all Enchantments and takes 5...17...20 damage for each enchantment removed."

Daggers

  1. Shattering Assault Shattering Assault:

5 Energy4 Recharge time

  1. Flashing Blades Flashing Blades:

5 Energy30 Recharge time

  1. Desperate Strike Desperate Strike:

5 Energy4 Recharge time Increase damage to +15...83...100

  1. Disrupting Stab Disrupting Stab:

5 Energy½ Activation time10 Recharge time

Deadly

  1. Siphon Strength Siphon Strength:

25 Energy1 Activation time10 Recharge time Change to "For 30 seconds, target foe deals -5...39...50 damage with attacks and all of your dagger attacks are critical hits."

  1. Shroud of Silence Shroud of Silence:

10 Energy¾ Activation time15 Recharge time, reduce self-spell disable to 10 sec

  1. Expunge Enchantments Expunge Enchantments:

10 Energy¾ Activation time20 Recharge time

  1. Mark of Death Mark of Death:

10 Energy¼ Activation time12 Recharge time

  1. Signet of Shadows Signet of Shadows:

1 Activation time20 Recharge time

Shadow

  1. Shadow Shroud Shadow Shroud:

5 Energy1 Activation time20 Recharge time

  1. Shroud of Distress Shroud of Distress:

10 Energy¼ Activation time30 Recharge time

  1. Way of the Fox Way of the Fox:

15 Energy¼ Activation time60 Recharge time, change to "For 5...17...20 seconds, you cannot be 'blocked'"

  1. Unseen Fury Unseen Fury:

5 Energy30 Recharge time

unl

  1. Shadow Meld Shadow Meld:

5 Energy¼ Activation time10 Recharge time

Rit[edit]

Restoration

  1. Preservation Preservation: Change to "... Every 5 seconds, this Spirit heals all allies within range for 10...30...35 Health. This Spirit dies after 20 seconds."
  2. Tranquil Was Tanasen Tranquil Was Tanasen: Change to "... While you hold his ashes, you take half damage from all sources and cannot be interrupted."
  3. Spirit Light Weapon Spirit Light Weapon: Scale duration to 5...17...20 sec
  4. Defiant Was Xinrae Defiant Was Xinrae: Change to 10% max health
  5. Recuperation Recuperation: Increase regen to +1...4...5
  6. Ghostmirror Light Ghostmirror Light: Increase heal to 10...82...100
  7. Vocal was Sogolon Vocal was Sogolon: Increase to "10...82...100% longer"
  8. Mending Grip Mending Grip: Change to "If that ally is under the effects of a weapon Spell, that ally loses one Condition and is healed for an additional 15...51...60 health."

Communing

  1. Weapon of Quickening Weapon of Quickening:

10 Energy1 Activation time3 Recharge time

  1. Anguish Anguish:

15 Energy3 Activation time45 Recharge time

  1. Armor of Unfeeling Armor of Unfeeling: Change to "For 20 seconds, you have 10...30...35 base damage reduction while casting Binding Rituals."
  2. Dulled Weapon Dulled Weapon:

5 Energy1 Activation time12 Recharge time

  1. Earthbind Earthbind:

15 Energy5 Activation time30 Recharge time

  1. Soothing Soothing:

25 Energy5 Activation time45 Recharge time

  1. Dissonance Dissonance:

25 Energy3 Activation time45 Recharge time

  1. Disenchantment Disenchantment:

25 Energy3 Activation time45 Recharge time

Channeling

  1. Weapon of Fury Weapon of Fury: Increase adrenaline gain to 10...82...100%
  2. Lamentation Lamentation: Change to "... that foe and all nearby foes take 15...63...75 damage and lose all adrenaline."
  3. Wailing Weapon Wailing Weapon: Increase duration to 5...13...15 sec
  4. Spirit Siphon Spirit Siphon: Change energy gain to 15...51...60%
  5. Spirit Boon Strike Spirit Boon Strike: Reduce cd to 15 sec

Spawning

  1. Attuned Was Songkai Attuned Was Songkai:

10 Energy2 Activation time45 Recharge time(the downtime really disrupts the flow, plus you have no room for other item spells anyways)

  1. Spirit Channeling Spirit Channeling:

10% Sacrifice5 Energy¼ Activation time30 Recharge time Change to "For 25 seconds, you gain 1...3...3 energy regeneration for each spirit within range."

  1. Wielder's Zeal Wielder's Zeal: (skill rework) Change to "For 30 seconds, whenever target ally casts a Weapon Spell, that ally gains gain 1...4...5 Energy."
  2. Boon of Creation Boon of Creation:

10 Energy2 Activation time30 Recharge time Set duration to 60 sec

  1. Explosive Growth Explosive Growth:

5 Energy2 Activation time30 Recharge time Set duration to 60 sec

  1. Spirit's Gift Spirit's Gift:

10 Energy2 Activation time30 Recharge time

  1. Spirit to Flesh Spirit to Flesh: (skill rework)

5 Energy¼ Activation time10 Recharge time Change to "Destroy nearest spirit within range and heal target other ally for 30...198...240.

  1. Signet of Creation Signet of Creation: Increase regen to 4...9...10

unl

  1. Soul Twisting Soul Twisting: Change to "Destroy target spirit. ..."

Paragon[edit]

Command

  1. "Help Me!": (beyond improving as is) Change skill to "Save Him!" For 5 seconds, allied Spells targeting target ally cast 5...41..50% faster and heal for 10...22..25% more health."
  2. "Find Their Weakness!": Reduce energy to 5
  3. "We Shall Return!": Change to "For 10 seconds, the next time party members within earshot use a resurrection Skill, that skill activates instantly, and their fallen allies return with 5...41..50% more Health and Energy."
  4. Song of Concentration: Reduce adrenaline to 6, reduce cd to 0
  5. Godspeed: Increase speed to 33% faster
  6. "Brace Yourself!": Change to "For 5 seconds, the next time target other ally would be knocked down, all nearby foes take 15...63...75 damage instead."

(Needs update)

  1. "Incoming!"

Leadership

  1. "Lead the Way!": Reduce energy to 5, increase cd to 10 sec
  2. "Make Your Time!": Reduce energy to 5
  3. Angelic Protection: Change to "... more than 150...70 damage per second ..."
  4. Natural Temper: Reduce adrenaline to 2

Motivation

  1. "The Power Is Yours!": Change to "All party members within earshot gain 0...1..2 energy, but you only gain half-energy from leadership."
  2. Energizing Finale: Reduce energy to 5, increase cd to 8 sec
  3. Lyric of Purification: Reduce cd to 10 sec
  4. Lyric of Zeal: Reduce adrenaline to 5
  5. Song of Power: Increase energy regen to 6, reduce cd to 15 sec

Spear

  1. Cruel Spear: Reduce adrenaline to 5 (outclassed by other elites and spear chucking is pretty lame)
  2. Stunning Strike: Change to "If this attack hits, you deal +5...25...30 damage and that foe is Dazed for 4...9...10 seconds."
  3. Unblockable Throw: Reduce adrenaline to 4
  4. Swift Javelin: Reduce cd to 4 sec
  5. Wearying Spear: Change activation time to 1/2 sec
  6. Wild Throw: Change to "If this attack hits, it deals +5...17...20 damage. If that foe was using a Stance, that stance ends and you strike for an additional 10...34..40 damage. This attack cannot be blocked." (This skill still retains the requirement of building adrenaline on a non-block target, but the bonus for hitting a stance target is greatly increased. It can still hit even if target is not using a stance, but you won't get the bonus damage)

Derv[edit]

Wind

  1. Rending Aura: Reduce energy to 5
  2. Vow of Piety: Change to "...all nearby allies are healed for 5...41..50 Health."

Mysticism

  1. Pious Renewal: Increase duration to 20 sec, reduce cd to 1 sec (This allows this skill to be removed and immediately reapplied, which will benefit scythe skills that require an enchantment removal)
  2. Mystic Corruption: Reduce cd to 15 sec
  3. Eremite's Zeal: Increase cd to 8 sec, change to "... You gain 1..3..4 Energy for each nearby foe (maximum 5..17..20 Energy)."
  4. Mystic Vigor: Increase heal to 3..7..8

(not too sure)

  1. Meditation: Change energy gain to 0..8..10

Earth

  1. Ebon Dust Aura: Reduce cd to 12 sec
  2. Armor of Sanctity: Increase duration to 12 sec
  3. Mirage Cloak: Scale duration to 5...17..20 sec

Scythe

  1. Banishing Strike: Increase cd to 12 sec, change to "... If it hits a summoned creature, all nearby foes take 10...70..85 holy damage, and this skill recharges instantly."
  2. Twin Moon Sweep: Reduce cd to 4 sec
  3. Rending Sweep: Change to "... If you hit a foe suffering from a Hex, that foe loses 1 Enchantment and this attack cannot be blocked."
  4. Irresistible Sweep: Increase damage to +10...34..40
  5. Reap Impurities: Reduce cd to 6 sec

unl

  1. Winds of Disenchantment: Reduce cd to 10 sec
  2. Intimidating Aura: Reduce energy to 5

PvE Skills[edit]

Allegiance

  1. Elemental Lord Elemental Lord:

10 Energy¼ Activation time20 Recharge time Change to "For 10...26...30 seconds, your elemental attributes are boosted by 2."

  1. Signet of Corruption Signet of Corruption:

0 Energy1 Activation time12 Recharge time

  1. Shadow Sanctuary Shadow Sanctuary:

5 Energy¼ Activation time25 Recharge time Change to "You and all adjacent foes are Blinded for 5 seconds. ..."

Sunspear

  1. Intensity Intensity:

25 Energy¼ Activation time45 Recharge time Change to "Lose your current glyph. For 10 seconds, your elementalist spells deal 100...200% more damage. This skill is disabled for 45 seconds."

  1. Never Rampage Alone Never Rampage Alone: Change to "...you and your pet attack 33% faster and deal 1...10 more damage with attacks."
  2. Cry of Pain Cry of Pain:

5 Energy¼ Activation time20 Recharge time Change to "Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all nearby foes take 25...50 damage and an additional 5 damage from each rank of Fast Casting."

Deldrimor

  1. "By Ural's Hammer!" "By Ural's Hammer!":

15 Energy0 Activation time30 Recharge time

  1. Great Dwarf Weapon Great Dwarf Weapon:

10 Energy1 Activation time10 Recharge time

  1. "Don't Trip!" "Don't Trip!":

5 Energy12 Recharge time Change to "For 3...5 seconds, all other party members within earshot cannot be knocked down."

Asura

  1. Smooth Criminal Smooth Criminal:
  2. Air of Superiority Air of Superiority:

5 Energy30 Recharge time

Ebon Vanguard

  1. Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom:

15 Energy1 Activation time20 Recharge time

  1. Ebon Battle Standard of Honor Ebon Battle Standard of Honor:

15 Energy1 Activation time20 Recharge time

  1. Ebon Vanguard Sniper Support Ebon Vanguard Sniper Support:

10 Energy1 Activation time25 Recharge time

  1. Deft Strike Deft Strike: Change to "If this attack hits, target foe takes 18...30 damage and is interupted. ..."
  2. Sneak Attack Sneak Attack: Add "If target is a Charr, that foe is knocked down"
  3. Winds Winds:

5 Energy3 Activation time30 Recharge time Increase miss chance to 33%

Norn

  1. "Dodge This!" "Dodge This!":

2 Adrenaline4 Recharge time Change to "next attack skill"

  1. "I Am The Strongest!" "I Am The Strongest!": Set number of attacks to 5
  2. "You Are All Weaklings!" "You Are All Weaklings!":

5 Energy8 Recharge time

  1. "You Move Like a Dwarf!" "You Move Like a Dwarf!":

10 Energy15 Recharge time

  1. A Touch of Guile A Touch of Guile: Change to "cannot use skills"
  2. Club of a Thousand Bears Club of a Thousand Bears: Knockdown now affects all non-human foes hit.

Other Improvements[edit]

  • More PvP arenas and PvP-types (ie escort, 1-flag ctf)
  • Split AB into 12v12 FFA (factions-preview style), 4-4-4v4-4-4 (current style), and arranged 12v12 (alliance and guildmates, 1 party)
  • Split FA and JQ into 8v8 FFA (current style), and arranged 8v8 (alliance and guildmates, 1 party)
  • Energy bar in party window
  • Freely re-arrange member order in party window, without kicking/rejoining
  • Intra-Guild Storage w/ strict controls
  • Revamp the henchmen skill bars (namely prophecies and factions henchmen)
  • Restore the classic chest design, but all chests drop 8 items, but 1 person cannot get more than 1 item from the chest (some chests can still require a key)
  • "Library" storage for Storybooks
  • Auto-pickup loot command (items go straight to your character storage when dropped by monsters)