List of core mesmer skills

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Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Illusion MagicZ
Image:Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. 0 15 Energy 2 Activation time 20 Recharge time Z
Image:Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. 0 15 Energy 2 Activation time 60 Recharge time Z
Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Domination MagicZ
Image:Blinding Snow.jpg Blinding Snow Spell. You interrupt target foe's action. That foe is Blinded for 10 seconds. 0 0 0.25 ¼ Activation time 10 Recharge time Z
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Illusion MagicZ
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Illusion MagicZ
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18...20 seconds, target moves 50% slower and suffers -1...3...3 Health degeneration. 0 15 Energy 1 Activation time 20 Recharge time Illusion MagicZ
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37...44 damage. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Domination MagicZ
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. 0 10 Energy 3 Activation time 12 Recharge time Quest reward Domination MagicZ
Image:Drain Enchantment.jpg Drain Enchantment Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Inspiration MagicZ
Image:Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. 0 5 Energy 1 Activation time 10 Recharge time Z
Image:Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Domination MagicZ
Image:Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Domination MagicZ
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 20 Recharge time Inspiration MagicZ
Image:Energy Drain (PvP).jpg Energy Drain (PvP) Elite Spell. Target foe loses 2...8...9 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 25 Recharge time Inspiration MagicZ
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 0 10 Energy 2 Activation time 20 Recharge time Domination MagicZ
Image:Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Inspiration MagicZ
Image:Energy Tap (PvP).jpg Energy Tap (PvP) Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 3 Activation time 25 Recharge time Inspiration MagicZ
Image:Epidemic.jpg Epidemic Spell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Z
Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...44...50 for each point of Energy lost. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Inspiration MagicZ
Image:Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target foe takes 5...17...20 damage each time that foe suffers or recovers from a new Condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Illusion MagicZ
Image:Hex Breaker.jpg Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. 0 5 Energy 0 15 Recharge time Quest reward Domination MagicZ
Image:Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets. 0 15 Energy 1 Activation time 10 Recharge time Domination MagicZ
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Illusion MagicZ
Image:Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Illusion MagicZ
Image:Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a Spell, you gain 3...13...15 Energy. 0 0 0.25 ¼ Activation time 30 Recharge time Quest reward Inspiration MagicZ
Image:Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Inspiration MagicZ
Image:Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Inspiration MagicZ
Image:Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Inspiration MagicZ
Image:Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 30...78...90 seconds, signets you successfully activate while in this stance recharge 25...45...50% faster. 0 10 Energy 0 20 Recharge time Inspiration MagicZ
Image:Mantra of Inscriptions (PvP).jpg Mantra of Inscriptions (PvP) Stance. For 30...78...90 seconds, signets you successfully activate while in this stance recharge 5...29...35% faster. 0 10 Energy 0 20 Recharge time Inspiration MagicZ
Image:Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Inspiration MagicZ
Image:Mantra of Persistence.jpg Mantra of Persistence Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20...44...50% longer. 0 15 Energy 0 15 Recharge time Quest reward Inspiration MagicZ
Image:Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster. 0 5 Energy 0 20 Recharge time Fast CastingZ
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Inspiration MagicZ
Image:Mind Wrack.jpg Mind Wrack Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75...90 damage. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Domination MagicZ
Image:Power Drain.jpg Power Drain Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1...25...31 Energy. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Inspiration MagicZ
Image:Power Spike.jpg Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Quest reward Domination MagicZ
Image:Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage. 0 15 Energy 1 Activation time 25 Recharge time Quest reward Domination MagicZ
Image:Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage. 0 15 Energy 1 Activation time 10 Recharge time Quest reward Domination MagicZ
Image:Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 seconds. 0 0 3 Activation time 20 Recharge time Inspiration MagicZ
Image:Soothing Images.jpg Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline. 0 15 Energy 2 Activation time 5 Recharge time Illusion MagicZ
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Inspiration MagicZ
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