Undead
From Guild Wars Wiki
“Except for the obvious differences (lack of skin, hair, a working circulatory system, and so on) the undead army are very much like any living human army. They have military ranks, a chain of command, and a set of marching orders. The bulk of the army is made up of once-living humans, though there are tales that when this force marches into battle, the animated skeleton of a once-grand dragon marches with it.
There is much speculation about the undead of Tyria and what their goals might be. Many believe that they are the remnants of Orr, those lost souls who were so disturbed by the destruction of their home in the Cataclysm that they refuse to pass into the next life. Others believe there is a more sinister force motivating these creatures, a malevolent being who has raised the resting dead to do his bidding. Some even say this mysterious leader is a powerful lich lord who rules them all from behind the front lines. But most of this is just campfire tales and barroom gossip, for there is no one who lives today who can claim to have seen this creature in the flesh (so to speak).
The undead army includes most creatures in the skeleton, mummy and zombie families, as well as many creatures from the ghost / phantom / wraith family and a few creature from the elemental family.
- These creatures are not vulnerable to holy damage.
- These undead are fleshy creatures.
- Phantoms are not part of the undead army.
- Awakened Heads are spawned by Awakened Gray Giants.
- All ghosts in the Domain of Anguish are part of the Domain of Anguish army rather than the undead army.
- These creatures are only encountered in Slavers' Exile, and are presumed to belong to the Slavers' Exile army rather than the undead army.
- All zombies and skeletons in the Fissure of Woe are part of the Fissure of Woe army rather than the undead army.
- All ghosts in the Underworld are part of the Underworld army rather than the undead army.
Hard mode levels are in brackets
| Animated Undead | |||
|---|---|---|---|
| Name | Level | Skill to create | Notes |
| Bone Fiend | 1..20 | Animate Bone Fiend | ranged attack |
| Bone Horror | 1..20 | Animate Bone Horror Malign Intervention2 Aura of the Lich | |
| Bone Minion | 0..14 | Animate Bone Minions | one corpse produces 2 minions |
| Celestial Horror | 25 | Star Servant | summoned rather than animated party members gain 25 health and 3 energy each time it hits |
| Flesh Golem1 | 3..29 | Animate Flesh Golem | fleshy, leaves an exploitable corpse |
| Jagged Horror | 0..18 | Animate Shambling Horror2 Jagged Bones2 | attacks inflict bleeding |
| Shambling Horror | 1..20 | Animate Shambling Horror | creates a Jagged Horror when it dies |
| Vampiric Horror | 1..20 | Animate Vampiric Horror | whenever it deals damage, it heals its controller for an equal amount of health |
- These undead are fleshy creatures.
- These skills create minions upon the death of the target creature rather than creating them immediately.

