Talk:Signet of Spirits

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[edit] Poor Skill compared to Offering of Spirit

Assuming that there's a Spirit in earshot:
Skill Attribute Energy gain deducting skill cost Casttime Recharge if used without spirits in earshot
Offering of Spirit Channeling Magic 3...10...12 1/4 15 -17% max health, 3...10...12 energy
Signet of Spirits Channeling Magic 3...10...12 1 20 nothing

uhm well. i doubt anyone wants to tell me the type "signet" is that much better than the type "spell". This poor Signet needs a buff. —ZerphatalkThe Improver 20:13, 31 October 2007 (UTC)

Well, with signet of spirits, you still have 5 energy (as opposed to having to use 5 energy with offering of spirt). But, ya I agree, this could use a buff. -Zackattack 19:47, 23 November 2007 (UTC)
How about something like, "All spirits within earshot gain 100 life." That'd be a nice synergy. You bank on them for energy, and they bank on you to stay up, making spells like Agony and Rejuvenation more viable. --Eyekwah 11:31, 4 March 2008 (UTC)
Mantra of Inscriptions --8765 07:14, 25 March 2008 (UTC)
exactly what i thought=p 78.20.153.111 18:46, 27 March 2008 (UTC)
On second thought really, 2 skills just to make the energy management efficient? I say bleh. And, if you weren't already putting points into inspiration, it's really a waste. On top of all that, there's still a chance to get interrupted. Ultimately, many rit elites, as well as elites for all classes, need substantial improvement. --8765 21:30, 27 March 2008 (UTC)
Points in Inspiration magic would be a waste with this elite as you'd split points into two attributes for energy purposes. Better at that point to place points in Fast Casting and have a Fast channeling spiker with energy management to boot. --Eyekwah 08:24, 1 April 2008 (UTC)
Or skip Fast Casting, equip Mindbender and invest in Channeling Magic to actually serve energy management and damage. Noctarch 20:46, 3 July 2008 (UTC)
I doubt any change is comming. Since one is superior than the other, that's a tiny reason to get NightFall, for them is a superior reason not to change it.--ShadowFog 20:41, 8 September 2008 (UTC)
  • Well, there *are* some advantages to the signet. I'm using a spirit spammer build without any spells (only signets and binding rituals) that's completely immune to backfire and the like (there are multiple negative effects in PvE, too, like causing exhaustion to spells) and certain common interrupts. Furthermore you'll never accidentally sac health if you're already low on it and you get energy even if an edrainer (or enviroment effects) sucked you completely empty. Still I would say OoS is superior in most situations, but SoS is not entirely worthless and has its niche. --82.83.47.211 10:42, 16 September 2008 (UTC)
ALSO, for skill capping purposes, if you don't have nf or money for a tome, this is for you heh. 76.242.83.164 04:34, 2 October 2008 (UTC) Justin6 04:37, 2 October 2008 (UTC)
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