Bahdok Caverns
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This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Moddok Crevice.
Bahdok Caverns | |
---|---|
Campaign | Nightfall |
Region | Kourna |
Type | Explorable area |
Exit(s) | Moddok Crevice Wehhan Terraces |
Images | |
Interactive map Non-interactive maps | |
"Do Not Touch" treasure |
Bahdok Caverns is a large underground area that connects northeastern Kourna with southern Vabbi. It used to be a secret known only to smugglers and corsairs. Now the Kournan military heavily patrols this area.
Getting there[edit]
Your character must have completed the Moddok Crevice mission to be able to enter this area. If entering from the Moddok Crevice mission outpost, talk to Gatekeeper Kahno to gain entry.
No quests take place here; entering this explorable area is completely optional.
Shrines[edit]
- Wandering Priest → Heket Hunt
- Near the southeastern corner, in the middle of watery area.
- Wandering Priest → Kournan Bounty
- At the exit into Moddok Crevice.
- At the exit into Wehhan Terraces.
- In the northwestern chamber, near Mirmahk the collector.
- In the southwestern chamber, to the east of the waterfall.
- Wandering Priest → Mandragor Hunt
- In the center of the eastern half of the area.
- Wandering Priest → Monster Hunt
- To the north, on the path that connects the east and west sides.
- Whispers Informant → Elemental Hunt
- Along the southern edge, midway along the path that connects the eastern and western parts.
- Near the northeastern corner.
- Resurrection shrines with a statue
- Avatar of Dwayna
- At the exit into Moddok Crevice.
- At the exit into Wehhan Terraces.
- Champion of Balthazar
- In the center of the eastern half of the area.
- In the southwestern chamber, to the east of the waterfall.
- Lyssa's Muse
- In the northwestern chamber, near Mirmahk the collector.
- Near the southeastern corner, in the middle of watery area.
- Melandru's Watcher
- To the north, on the path that connects the east and west sides.
- Voice of Grenth
- Along the southern edge, midway along the path that connects the eastern and western parts.
- Near the northeastern corner.
NPCs[edit]
Allies[edit]
- 10 Mirmahk (collector for 5 Water Djinn Essences)
Foes[edit]
- 22 (26) Tusked Howler
- 22 (26) Tusked Hunter
- 24 (26) Cracked Mesa
- 24 (26) Stone Shard Crag
Elementals (Djinn)
- 22 (26) Immolated Djinn
- 24 (26) Maelstrom Djinn
- 21 (26) Water Djinn
- 21 (26) Stoneaxe Heket
- 21 (26) Beast Sworn Heket
- 21 (26) Blue Tongue Heket
- 21 (26) Blood Cowl Heket
- 17 Corsair Cutthroat
- 15 Corsair Raider
- 15 Corsair Blackhand
- 14 Corsair Wizard
- 16 Corsair Cook
- 16 Corsair Commandant
- 15 Corsair Berserker
Human (Kournan military)
- 20 Kournan Guard
- 20 Kournan Bowman
- 20 Kournan Priest
- 20 Kournan Oppressor
- 20 Kournan Seer
- 20 Kournan Scribe
- 20 Kournan Phalanx
- 20 Kournan Zealot
Bosses[edit]
- 24 (30) Wandalz the Angry → Focused Anger (Wandalz's Refuge)
- 26 (30) Riseh the Harmless → Balthazar's Pendulum (Riseh's Wand)
- 25 (30) Commander Sehden → Reaper's Mark (Sehden's Mark)
- 24 (30) Armind the Balancer → Grenth's Balance (Armind's Focus)
Interactive objects[edit]
- Do Not Touch (There is a treasure in the southeastern corner of the area.)
Notes[edit]
- This area does not contribute to the Elonian Cartographer title track because it is considered underground (i.e. not uncovered on the world map).
- Vanquisher runs of this area without active quests require defeating around 281 foes. Including quest influences, it has been reported to range from 258 to 304 foes.
- There are several hidden groups of mandragors in the northeastern portion of the area. It is advised to start from Wehhan Terraces and work your way through the foes counter-clockwise to avoid popups.
- The mandragor boss, Joknang Earthturner, appears to be alone, however upon approaching him several mandragors will spawn. If you approach slowly, there is a chance that only half the mandragors will spawn.
- The sole Skale group in the area is led by Armind the Balancer. Before taking them on, take note of the nearby heket groups. At least two small heket groups have patrol paths that go very near the large Skale group.
Trivia[edit]
- This area and The Hidden City of Ahdashim are the only explorable areas that do not contribute to the Cartographer title track and can be vanquished.