Wilderness of Bahdza

From Guild Wars Wiki
Jump to navigationJump to search
Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Dzagonur Bastion.
Wilderness of Bahdza
Wilderness of Bahdza.jpg
Campaign Nightfall
Region Vabbi
Type Explorable area
Exit(s) Dzagonur Bastion
Resplendent Makuun
Images
Wilderness of Bahdza map.jpg
Interactive map
Non-interactive maps

The Wilderness of Bahdza appears to be the eastern border of Vabbi, with the Citadel of Dzagon, that resides in the northwest of the area, under the command of Prince Ahmtur the Mighty providing the crucial defense against the hostile inhabitants of this frontier. The fortifications cover a relatively large portion of the northwestern corner of this area.

Getting there[edit]

This optional area can be easily reached by heading out the eastern exit of the Dzagonur Bastion mission outpost.

Shrines[edit]

Resurrection shrines with bounties
Resurrection shrines with a statue
  • Avatar of Dwayna
    • Southeast from the Citadel of Dzagon.
  • Champion of Balthazar
    • Near the center close to the southern edge.
    • Southeastern portion of the Citadel of Dzagon.
  • Lyssa's Muse
    • At the exit into Dzagonur Bastion.
  • Melandru's Watcher
    • At the exit into Resplendent Makuun.
    • In the northeastern quarter, east from the Citadel of Dzagon.
  • Voice of Grenth
    • Near the center of the eastern edge.
    • Near the southwestern corner.

Quests available[edit]

NPCs[edit]

These quests affect the spawns in this area:

Allies[edit]

Services[edit]

Vabbian military[edit]

Other allies[edit]

Charmable animals[edit]

Animals

Foes[edit]

Beasts

Elementals (Djinn)

Giants

Harpies

(before completion of Population Control)

Hekets (before completion of Extinction)

Insects (Beetles)

Minotaurs

Bosses[edit]

Beasts (Behemoths)

Elementals (Djinn)

Harpies

Hekets

Notes[edit]

  • Complete exploration of this area contributes approximately 2.95% to the Elonian Cartographer title.
  • Spawns in this area permanently change after certain quests are completed.
  • Vanquisher runs of this area without active quests require defeating around 168 foes. Including quest influences, it has been reported to range from 159 to 176 foes.
    • Completion of all the local quests will reduce the foe count by dozens of Harpies and Hekets. However, completing Destroy the Harpies causes Korrub, Flame of Dreams to spawn, who is considered to be one of the more difficult foes to defeat.
    • There are a few hidden beetle groups in the southeast, some of which overlap patrol paths of other beetle groups and behemoth groups.
    • After Scratcher or Screecher die, several harpy groups spawn and run towards the Resplendent Makuun exit. These new foes will not attack the party and they do not need to be killed to vanquish the area, unless they get stuck.
  • The Minotaur Hunt bounty will be offered even though there are no minotaurs in the area until after completing Extinction.

Explorable areas in Vabbi
Bokka Amphitheatre Forum Highlands Garden of Seborhin Holdings of Chokhin Nightfallen Garden Resplendent Makuun The Hidden City of Ahdashim The Mirror of Lyss Vehjin Mines Vehtendi Valley Wilderness of Bahdza Yatendi Canyons
Towns and outpostsMissionsLandmarks