Guild:Dawn Of The Forest/Mission Journal:Tyria

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Spoiler alert: The following text contains information involving the events that take place In Tyria.

"The righteous eat to their hearts' content, but the stomach of the wicked goes hungry." Reference

Tyria:

This is a page that was created to allow players to have the access to advice on every "Cooperative Mission" in Prophecies.

Overview

Ruins of Ascalon

1. The Great Northern Wall Hint:Don't stop to fight anything while being chased by the Charr.

2. Fort Ranik Hint:Stay out of range of your own trebuchet. YOU WILL BE KILLED IF YOU GET HIT BY THEIR PROJECTILES.

3. Ruins of Surmia Hint:Try not to lose any Mages.(It will be easier to fight off the Charr if you don't.)

4. Nolani Academy Hint: If you want to go through the mission quickly, pull the lever and the gate will open.(Swarms of Charr will come in though. So be cautious if you are going for the Survivor Track.)

Northern Shiverpeaks

5. Borlis Pass Hint:Try pulling groups instead of charging into hordes.

6. The Frost Gate Hint:If you are doing the bonus, clear out the area before picking up Rornak Stonesledge.

Kryta

7. Gates of Kryta Hint:Oink cannot die so allow enemies to swarm around him.

8. D'Alessio Seaboard Hint:Bring skills that do holy damage, because it has increased effect on undead.

9. Divinity Coast Hint:If you are doing the bonus pay close attention to the villagers, They occasionally will get lost.

Maguuma Jungle

10. The Wilds Hint:Watch out for Centaurs patrolling, you may get multiple parties to swarm you.

11. Bloodstone Fen Hint:If you are doing the bonus, Do not slay any of the Jungle Guardians.(If you do the bonus cannot be accomplished.)

12. Aurora Glade Hint:It is recommended to bring AoE skills.

Kryta

13. Riverside Province Hint:If you are going for the Survivor track, it might be a good idea to not do the bonus

14. Sanctum Cay Hint:In the bonus the Restless Spirit follows the Scepter of Orr.

Crystal Desert

The Ascension missions:You must complete all three missions before you can "Ascend."

15. Dunes of DespairHint:There are Siege Wurms that you have to watch out for.
16. Thirsty River Hint:Bring a Signet of Capture, if you do not have an elite skill yet.
17. Elona ReachHint:Try to use the Splinter Mines.(They can be very useful against melee.)

18. Augury Rock Hint:Do not attempt unless you have completed the Ascension missions, you will just be wasting your time.

19. The Dragon's Lair Hint:Do not attempt bonus if you are going for the Survivor Track.

Southern Shiverpeaks

20. Ice Caves of Sorrow Hint:When you reach the Mursaat horde let them pass by you, so they will get killed by catapult fire.

21. Iron Mines of Moladune Hint:"If attempting the bonus, snares and knockdowns may help keep the Inquisitor from running away."

22. Thunderhead Keep Hint:I recommend not attempting if you are going for the Survivor Track.

Ring of Fire Islands

23. Ring of Fire Hint:Bring Extinguish to heal party from burning.

24. Abaddon's Mouth Hint:If you plan on doing the bonus,take a Signet of Capture with you.

25. Hell's Precipice Hint:Bring a ranger to pull foes.