List of Ascalon (pre-Searing) skills
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These skills are available from quests obtained in pre-Searing Ascalon. Certain skills (as noted) can only be obtained via quest by characters of the corresponding primary profession; other characters may purchase them from Halbrik after reaching level 10.
Adrenaline cost |
Warrior skills[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Cyclone Axe | Axe Attack. Deals +4...10...12 damage to all foes adjacent to you. | 5 | 4 | Axe Mastery | ||||
Executioner's Strike | Axe Attack. Deals +10...34...40 damage. | 8 | Axe Mastery | |||||
Frenzy | Stance. (8 seconds.) You attack 33% faster. You take double damage. | 5 | 4 | |||||
Gash | Sword Attack. Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding. | 6 | Swordsmanship | |||||
Hammer Bash | Hammer Attack. Causes knock-down. Lose all adrenaline. | 6 | Hammer Mastery | |||||
Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 | 4 | Tactics | ||||
Sever Artery | Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 4 | Swordsmanship |
Ranger skills[edit]
- Ranger primaries can learn Power Shot via quest; all characters can purchase it from Halbrik upon reaching level 10.
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Charm Animal | Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. | 10 | 10 | Beast Mastery | ||||
Comfort Animal | Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | 5 | 1 | 1 | Beast Mastery | |||
Dual Shot | Bow Attack. You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage | 10 | 10 | |||||
Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | Wilderness Survival | |||
Point Blank Shot | Half Range Bow Attack. Deals +10...34...40 damage. | 5 | 3 | Expertise | ||||
Power Shot | Bow Attack. Target foe takes 25...45...50 damage. | 10 | 3 | Marksmanship | ||||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | |||
Troll Unguent | Skill. (13 seconds.) You have +3...9...10 Health regeneration. | 5 | 3 | 10 | Wilderness Survival |
Monk skills[edit]
- Monk primaries can learn Banish and Healing Breeze via quest; all characters can purchase them from Halbrik after reaching level 10.
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Bane Signet | Signet. Deals 26...50...56 holy damage. Causes knock-down if target foe is attacking. | 1 | 20 | Smiting Prayers | ||||
Banish | Spell. Deals 20...49...56 holy damage. Deals double damage to summoned creatures. | 5 | 1 | 10 | Smiting Prayers | |||
Healing Breeze | Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. | 10 | 1 | 5 | Healing Prayers | |||
Orison of Healing | Spell. Heals for 20...60...70. | 5 | 1 | 2 | Healing Prayers | |||
Retribution | Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. | -1 | 10 | 2 | Smiting Prayers | |||
Reversal of Fortune | Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. | 5 | ¼ | 2 | Protection Prayers | |||
Shielding Hands | Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 | 5 | ¼ | 15 | Protection Prayers | |||
Symbol of Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers |
Necromancer skills[edit]
- Necromancer primaries can learn Vampiric Gaze via quest; all characters can purchase it from Halbrik after reaching level 10.
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Animate Bone Horror | Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 10 | 3 | 5 | Death Magic | |||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | ||
Deathly Swarm | Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 | 2 | 6 | Death Magic | |||
Faintheartedness | Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 | 1 | 8 | Curses | |||
Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 | 1 | 5 | Blood Magic | |||
Soul Barbs | Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | 10 | 2 | 20 | Curses | |||
Vampiric Gaze | Spell. Steals 18...52...60 Health. | 10 | 1 | 8 | Blood Magic | |||
Vampiric Touch | Touch Skill. Steals 29...65...74 Health. | 15 | ¾ | 2 | Blood Magic |
Mesmer skills[edit]
- Mesmer primaries can learn Empathy via quest; all characters can purchase it from Halbrik after reaching level 10.
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Backfire | Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | 15 | 3 | 20 | Domination Magic | |||
Conjure Phantasm | Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 | 1 | 5 | Illusion Magic | |||
Empathy | Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 | 2 | 10 | Domination Magic | |||
Ether Feast | Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. | 5 | 1 | 8 | Inspiration Magic | |||
Imagined Burden | Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 | 1 | 30 | Illusion Magic | |||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic |
Elementalist skills[edit]
- Elementalist primaries can learn Flare via quest; all characters can purchase it from Halbrik after reaching level 10.
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | |||
Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 | ¾ | 8 | Air Magic | |||
Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Fire Magic | |||
Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 | 1 | Fire Magic | ||||
Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | Energy Storage | |||
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Air Magic |
Common skills[edit]
Icon | Name | Description | |||||
---|---|---|---|---|---|---|---|
Resurrection Signet | Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 | morale boost |
See also[edit]
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |