List of skills related to interrupt skills
From Guild Wars Wiki
Jump to navigationJump to search
Skill effects upon interrupt[edit]
Skills that support interrupts[edit]
The following is a list of skills that have effects beneficial to interrupting:
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 | 2 | 20 | Illusion Magic | Core | ||||
Confusing Images | Hex Spell. (2...8...10 seconds). Target foe takes twice as long to activate non-attack skills. | 10 | 2 | 20 | Illusion Magic | Eye of the North | ||||
Enchanter's Conundrum | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 | 2 | 10 | Domination Magic | Nightfall | ||||
Faintheartedness | Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 | 1 | 8 | Curses | Core | ||||
Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Marksmanship | Core | ||||
Frustration | Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. | 10 | 1 | 7 | Illusion Magic | Nightfall | ||||
Holy Veil | Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. | -1 | 5 | 1 | 12 | Core | ||||
Meekness | Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. | 17% | 15 | 2 | 15 | Curses | Nightfall | |||
Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | ||||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core | ||||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | ||||
Rust | Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 | 1 | 8 | Water Magic | Core | ||||
Shadow of Fear | Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. | 10 | 2 | 5 | Curses | Prophecies | ||||
Stolen Speed | Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | 5 | 1 | 12 | Fast Casting | Factions | ||||
Sum of All Fears | Hex Spell. (1...8...10 second[s].) Target foe moves, attacks, and casts spells 33% slower. | 10 | 2 | 10 | Illusion Magic | Eye of the North |
Skills easily interrupted[edit]
Skills with interrupt prevention[edit]
The following skills help prevent interrupts caused by any of the above means, with the exception of knockdowns (unless stated):
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 | 1 | 10 | Prophecies | |||||
Mantra of Concentration | Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. | 5 | 30 | Inspiration Magic | Prophecies | |||||
Mantra of Resolve | Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Inspiration Magic | Core | |||||
Persistence of Memory | Enchantment Spell. (5...17...20 seconds.) Your interrupted spells recharge instantly. | 10 | 1 | 20 | Fast Casting | Nightfall | ||||
Pious Concentration | Stance. (5...17...20 seconds.) Prevents interrupts. Prevention cost: you lose one Dervish enchantment or Pious Concentration ends. | 10 | 10 | Earth Prayers | Nightfall | |||||
Song of Concentration | Chant. (10 seconds.) Allies in earshot are uninterruptible with their next skill. | 8 | 2 | 5 | Nightfall | |||||
Tranquil Was Tanasen | Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted. | 10 | 1 | 20 | Restoration Magic | Factions | ||||
Trapper's Focus | Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. | 5 | 2 | 12 | Expertise | Factions |
Elite skill lists (edit) |
---|
Elite skill • Skill Hunter |
By profession |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist |
Assassin • Ritualist • Paragon • Dervish • All |
By capture location |
By release • Prophecies • Factions • Nightfall • Eye of the North |
Warrior • Ranger • Monk • Necromancer • Mesmer |
Elementalist • Assassin • Ritualist • Paragon • Dervish |
All skill lists by other categories (edit) |
---|
Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |