Talk:Armor/April-January 2010

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Gray component shots

Hi guys! I've been plugging away diligently at the armor renders, and wanted to bring up a point that I think may help us fill out the pages.

As you know, I am having tech issues with the capping of things like tattoos and various kinds of fishnets and stockings. This same problem is also affecting my ability to properly dye armor renders. Since the team is quite busy with GW:EN and GW2, I am not positive when this issue will be addressed.

My question to you guys is if you think we should fill out the rest of the page content with nice, uniform screenshots? For example, I think this page looks really great. My renders provide the main view of the armor, and the screenshots below provide the details of the armor. I think that if we used screens for things like the grey component views, it would not only look nice but would fill out the pages until I can get renders (if renders are even needed with these excellent quality screenshots).

What do you guys think? --UserEmilyDiehlStar.gif Emily Diehl (talk) 18:42, 1 May 2007 (EDT)

I think those are nice. All we need is people who have enough of these to colaborate, something that is not going to be hard. There is one think I would like to ask Emily, though - what about the head pieces? Would you expect it to be possible to make renders of those anytime "soon" ("soon" as in, by the same time the renders without tech issues would be ready), or do you think it would be better if we take the same aproach as you have suggested above (as in, we take high quality screenshots and just use them instead)? I think it would be even easier for us to make screenshots of the "headpieces only" than for the armors, but I guess that's one thing we would have to discuss (thanks to the same positioning issues that were discussed with the full armors). Erasculio 19:55, 1 May 2007 (EDT)
I can port over every armor set I did at gwiki, all the screens are similar to that, I would just need to redo headpieces. The only problems are #1: People getting cranky about the poses and #2: I'm broke, lol. I'm going to send you an email with an idea. - BeX 21:04, 1 May 2007 (EDT)
I think it's a good idea, since it's better to have some pictures than none, imo. One problem we found at GuildWiki though was to get the information on how we want the pictures to look out to the people taking the screenshots. All the nice screenshots you see there are mostly Bexors or Arataks, those who decided the pose in the first place :P So we need a good and visible guide on how to take screenshots (and I know Bexor are good at writing them, we just need to put it in a more visible place). I'm ready to join in with the armor I got, just need to restock on dyes so I can dye gray and redye my armor. - Anja Anja Astor (talk) 01:58, 2 May 2007 (EDT)
Discussion about the pictures will commence here: Guild Wars Wiki talk:Formatting/Armor art galleries. If you have any protests against /attention, I suggest you raise them now, because most of the images are going to be using it. Also to be discussed: character requirements and formatting. - BeX 06:53, 2 May 2007 (EDT)

I don't want to be a pain, but I don't agree with the pictures used in this article. Dyed armors are misleading to new players, or anyone researching the game before buying. Personally I think ANet should never have made grey the default color in the first place, but since they did I feel that the official wiki should reflect that. *Edit* Sorry, new to actually using wiki rather than just reading it. El Dief 15:36, 25 May 2007 (UTC)

The thing is, there is a limit to the render program, if i understood it correctly, so it can't render grey dyed armor. We have to choose between renders dyed or player captures gray. We thought that render were better, and we are showing the default gray in the galleries. I don't think this is misleading at all to people wanting to buy the game, the renders actually shows one color the armor can be dyed in. Armor isn't always gray, it's dyeable. We're not tricking any new users either, they can also choose to dye their armor any way they want. Just my opinion :) - anja talk (contribs) 15:51, 25 May 2007 (UTC)

I guess that's fair enough, I agree that the renders give a more uniform look to the page, but I think there should be a note somewhere stating that they are not default colors for the armors. Having grey versions at the bottom of the page without explaining why they are grey would confuse new people. El Dief 23:04, 25 May 2007 (UTC)

That information should be at Dye or Armor. Having a repeated note on hundreds of pages would become redundant and annoying. - BeX 01:37, 26 May 2007 (UTC)
I plan on contributing a few Grey armor shots, i have at least 7 sets I want to get. XP All I'm lacking is 350k. x.x I hope a good drop shows up soon. Also, what goes into rendering other than Photoshop? Ive noticed Emily has rendered quite a few armors that have the same "characters" in many different sets. B.N 18:11, 2 September 2007 (UTC)
If you didn't already know, Emily is an ArenaNet employee. I'm sure she uses some sort of database, or 3D program using screen capture or exporting the models to image files, depending on what the dev team uses for that sort of thing. - BeX iawtc 19:38, 2 September 2007 (UTC)
Kryta Bomber managed to get the models for his videos. I suspect he used some some type of Direct3D "snapshot" utility, which would probably require an on-screen character wearing the armour in question in order to get the model. -- Gordon Ecker 07:17, 3 September 2007 (UTC)

Armor Art Table

Personally I think that the armor art table looks very messy in the GW:EN area. This is mainly caused by all the headpieces and gloves you can get. Can we add like an extra column within the table for those armor pieces so the Prestige Armor table will only contain the following items: Asuran, Dwarven, Monument and Norn. Just so the armor pieces for one part of the body aren't mixed up with whole armor pieces. If it depends on me I would have changed the table already but I post this here to get some more input before things are actually changed. - Damadmoo 14:24, 2 September 2007 (UTC)

Nobody reacted yet so I assumed everyone was fine with it. I changed the table to something I find a lot more organized and easy to find what you are searching for. And things can always get reverted anyway xD - Damadmoo 17:54, 2 September 2007 (UTC)

GW:EN Armor, prestige armor?

Should the GW:EN armor be located under the 'prestige armor'? I think it's in the wrong place there since you can add prestige armor to Hall of Monuments, and you can't add GW:EN armors, atleast not the 10k ones. So they technically aren't prestige armors.Alovich 05:28, 3 September 2007 (UTC)

Anything that costs over the normal amount is prestige armor. The definition is that is serves the same purpose but costs a lot more, which makes it more prestigious to own. - BeX iawtc 05:56, 3 September 2007 (UTC)
I am a little lost, can you put Norn armor in the HoM since that is 10K armor or were you talking about the headpieces and the gloves but you can add the Norn, Asura, Monument, and Dwarven armor to the HoM? -- Natalie Black User NatalieBlack sig.jpg 13:56, 4 September 2007 (UTC)
Can anyone confirm that you can't add the GW:EN armor sets to the Hall? Cynaes 14:01, 4 September 2007 (UTC)
I just added my Monument armor to the hall today. You CAN add 10k GWEN armor to the HoM, unless there's some weird exception. --onoes! Mafaraxas 14:04, 4 September 2007 (UTC)
I've read that the "Dwarven" armor can't be added, since it's technically 5 stand alone pieces instead of a single set. - User HeWhoIsPale sig.PNG HeWhoIsPale 14:06, 4 September 2007 (UTC)
The GW:EN armor that should not be possible to place in HoM are the collector pieces and the odd headgear and gauntlets, plus the Silver Eagle armor and what is now called "Dwarven armor" (The armor from Central Transfer Chamber). Summary: Norn, Asuran and Monument armor should go into HoM just fine :P - anja talk 14:08, 4 September 2007 (UTC)
Moved Dwarven and eagle armor to normal. After spending close to 100k on two sets of dwarven armor (normal and sup runes) just to put some damn armor into HoM, I say this table is very misleading. Previously if an armor was more than 1.5k, it became a "prestige armor". However, with the HoM, prestige armor has a functionality: it can be displayed. Therefore if an armor can NOT be displayed in the HoM, it is not a prestige armor. The "armor set" argument may be valid but for many professions you can buy a whole set (with the bandana). --Brainless Thought 20:58, 14 September 2007 (UTC)
I reverted, since I still see prestige armor as armor with higher than normal cost, and that's what I have understood the definition to be on the wiki, at this time at least. - anja talk 21:01, 14 September 2007 (UTC)
The definition has changed: Prestige_armor.--Brainless Thought 21:21, 14 September 2007 (UTC)


GW:EN Armor Images

Old armor is presented in "official Anet renders". How long before this will also happen to GW:EN's armor? I'd like to see the details on the back of Mesmer's Dwarven Armor :). Also, the user-uploaded pictures are of (sometimes really) bad quality. BlazeRick 16:42, 6 September 2007 (UTC)

User:Emily Diehl is doing the renders for us, and I think I saw a note somewhere on her talk page that she will try to get renders up as soon as she has time :) - anja talk 16:46, 6 September 2007 (UTC)
Just so everyone knows, Emily is under no obligation to provide us with the renders - it was something she offered to do and she's using her own spare time to volunteer. I hope everyone can be patient until she has time in her day to work on this. :) - BeX iawtc 01:43, 7 September 2007 (UTC)
Yay :) - I've been thinking about asking for some policy about people not using common armor (most often gloves) in their armor screenshots. That was mainly from GuildWiki, though, since those are all screenshots. 131.193.227.208 03:29, 12 September 2007 (UTC)
Seems like the prestige armor of GW:EN will be displayed per part. Because many don't have gloves/handgear and/or headgear. BlazeRick 13:40, 12 September 2007 (UTC)
I have the feeling that only the Deldrimor armor lacks gloves, and that it's the only one that will be displayed per part (as the Norn, Asuran and Monument armors make true sets). Erasculio 13:42, 12 September 2007 (UTC)
Oh, haven't been into the armor that much just yet. Waiting for my laptop, my desktop can't handle many (to most) of GW:EN. BlazeRick 16:05, 12 September 2007 (UTC)

Headgear

for special headgear could you put in the holiday masks? Seru 23:49, 14 September 2007 (UTC)

Try Common Armor. Festival hats can be found there. BlazeRick 08:50, 15 September 2007 (UTC)

Other

I'djust like to note that there's stone, ice, fire (destroyer), and chaos gloves, but no storm

Deldrimor Armor

On the list of armors you now have the deldrimor armor listed with a 5 next to it but no 5 in the notes. I know that the 5 used to say that it could not be added to the HoM does that mean that Deldrimor armor can now be added to the HoM or was the note removed by accident. User:PimpologistPimpologist talk 02:16, 1 October 2007 (UTC)

That was definitely by accident. Deldrimor armor can not be added to HoM. - anja talk 07:26, 1 October 2007 (UTC)

Note on Reskins

Is it worth noting on an armour page that the models which were reskined to make that armour? Like it would say; Warrior Monument armour uses the Primeval model for the hands, Elite Sunspear for the chest, Luxon for the Leggings and Boots and Elite Templar for the head. It would be a good way to document the re-used pieces. 58.110.136.200 03:37, 5 October 2007 (UTC)

Lol I just saw it has already been done. 58.110.136.200 03:38, 5 October 2007 (UTC)

Merge discussion

support. - Y0_ich_halt Have a look at my page 12:23, 12 October 2007 (UTC)

I support merging Armor rating into this article, not the other way around ;) - anja talk 13:02, 12 October 2007 (UTC)
uh, that's what i meant :) - Y0_ich_halt Have a look at my page 13:07, 12 October 2007 (UTC)
I third the motion to merge armor rating into this article. --Broodling67 15:53, 13 October 2007 (UTC)

armor stack cap.... how does it work?

hi.

k so I've read the update article (had to dig through archives to find it) and i would like to know how the armor buff stack cap works. from my understanding of the text, a character who has Armor of earth up will get +64 armor, but if they activate ward against elements, this drops to +25, as 2 skills are stacking to attempt to raise armor rating. however preliminary testing seems to show that this is not the case, and that when ward vs elements is active, being struck by a lightning org will deal no more or less dmg then while a character had only armor of earth up.... but, thats not what the update page says should happen! whats up with this cap???? -TehBuG 10:50, 19 October 2007 (UTC)

one single skill can go over the cap, yes. but if two skills are stacked and would exceed the cap in their total (as in your example), then the weaker ones will be ignored. only the strongest skill will be taken in effect, which means in your example, you would only get the bonus from armor of earth. - Y0_ich_halt Have a look at my page 12:26, 19 October 2007 (UTC)
i couldn't find the article abaut the cup...where is it? i thought this would have been removed again with another update? —ZerphatalkThe Improver 21:44, 19 October 2007 (UTC)
why should it..? - Y0_ich_halt Have a look at my page 21:50, 19 October 2007 (UTC)
I thought i read something abaut "testing the new cup", then heard someday it would have been removed again...i think i mixed something up. —ZerphatalkThe Improver 23:24, 19 October 2007 (UTC)
I miss some official source, that is easy to find to read about it again. It isn't even emntioned in this wiki, or I haven't found it yet.
I haven't found it either, but someone should add the link to this page. I am interested to know if insignia effect (+10 armor when x) will stack with +armor from a spell like Shield of Regeneration. Do armor boosting insignias count like an armor "buff" and not stack, or do they count as increasing the base armor, aka stackable with armor boosting chants/spells? 72.128.29.9 16:12, 26 April 2008 (UTC)
If anywhere, it would be at armor rating. - Bex User BeXoR sig.gif 04:39, 27 April 2008 (UTC)

If I have understod it right, insignias raise the base armor of the piece of armor it is attached to. Insignias does therefore not count towards the cap that armor raising skills have. (Kendil 14:05, 5 April 2009 (UTC))

According to June 15th 2007 update notes and the wiki's effect stacking article, only AL bonuses from multiple skills are capped. -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:12, 5 April 2009 (UTC)

Luxon/kruzic 15k amor for derv/para

here is my idea and that is if anet dosnt whant to make the armor for them for L/K 15k then just have a contest where you have the community come up with 4 sets one 1.5k and one 15k for each class. i would personally like to see the what a paragon would look like luxon style.it would be just like the create a weapon contest.

there are no dervs and paras in cantha, so also no luxon and kurzick armor. it would be senseless to make some for them. - Y0_ich_halt Have a look at my page 21:40, 19 October 2007 (UTC)
The Luxons and Kurzicks have a Dervish skill and a Paragon skill. -- Gordon Ecker 05:32, 21 October 2007 (UTC)

saying that is like saying there isnt any assasins in elona because there is they have armor there so why not the other way around.

Everyone had to beg and plead for A/Rt armor in Elona. And in the storyline time, three years passed between Factions/Prophecies, and Nightfall. A lot of people can go to Elona in three years. ANet has never really made the game retroactive, anyways. Calor - talk 23:49, 19 October 2007 (UTC)

thats probably because it would be to awesome. and anet only dose half ass

Not really, if you're going to complain about a lack of Dervish and Paragon armor in Factions, you might as well bear the burden of adding Assassin and Ritualist armors to Prophecies. Like Calor said, the game hasn't applied much retroactively- the insignias for all crafted armor sets is about the only alteration of old items because of new additions. Yukiko User Yukiko Sig.png 06:58, 21 October 2007 (UTC)

actually no seeing that anet went back after factions came out and added fow armor for the rit and sin. also all the gwen armor is technically "prophecies" armor seeing that it is all on tyria. so they might as well go in and add armor for the paragon and dervish for factions.

They went back to add it? I thought it was in place right away, seeing as it is a core area. - anja talk 20:30, 7 November 2007 (UTC)
It was in place from the beginning. - User HeWhoIsPale sig.PNG HeWhoIsPale 20:33, 7 November 2007 (UTC)

Eye of the North armour is Eye of the North armour, and Prophecies armour is Prophecies armour. Just because they are the same continent doesn't mean they are the same campaign.Talk br12 ~ 20:49, 7 November 2007 (UTC)

they still added fow armor which is prophecies. --The preceding unsigned comment was added by User:75.172.44.121 .

also they when back and added luxon/kurzick skills --The preceding unsigned comment was added by User:75.165.102.97 .

you want it, pay for it — Skuld 02:27, 18 November 2007 (UTC)

i would pay for it. if there was something to be payed for. --The preceding unsigned comment was added by User:75.165.102.97 .

i would also like to point out that your able to play Gwen with out prophecies.75.165.122.205 19:01, 4 March 2008 (UTC)

FoW armor is Core armor since the Fissure of Woe exists in The Mists like the HoH and the Underworld so it basically exists in all the campaign's timelines. - User Nian Sig.png nian 20:42, 4 March 2008 (UTC)

Anet please add at least prestige armor to the previous campaigns,and by this i mean D/P/A/Rt armor in prophecies and D/P armor in factions...I don't understand the point of account-wide HoM,and HoM armor display when some professions don't have all armor and others do,i want my derv to be able to show all prestige armor,not having to make a new char just so i can put all armor in my HoM...and i do love my main derv char so you could make a contest like it was suggested but it is really pointless being able to play prophecies and factions missions with nightfall characters and not to be able to get the prestige armor...As i figured all campaigns meet at the point when u reach LA/KC/Kamadan after completing Istan...It didn't say that prophecies happened before nightfall when i played,or that i can't do prophecies missions because they already happened,i hope this is reason enough to add some armor,i mean when you can play nerf/buff with skills,maybe thinking about doing something that everyone will appreciate instead of playing with us people that like this game...And i think that a major update that doesn't involve skills is due since there wasn't one in a long time...95.180.43.70 12:26, 13 September 2009 (UTC)

Next to the fact that it would be awesome to have A/Rt/D/P armor in Proph and D/P in Fact, about the storyline, its more complicated. Like the SPOILER fact you battle both Shiro and The Lich in Nightf. Also stuff like the text from some of the NPC's who travel between campaigns, who say stuff about the timeline 86.80.183.215 18:58, 3 January 2010 (UTC)

A little though about armors sets

Well i don´t know where to put this so i put it here, and if it doesn´t belong please move to wherever it fits

I was reading an opinion about the possible adventages that a Warrior can get in GW2 ´cause their Silver Eagle Armor set.

Well lets look...somebody cared about the Rangers, Elementalists or another professions that in the prophecies campaing have one less armor set? anybody heard us when we complained about that some armors,like ranger or mesmer looks like the same from one to another set? The fact is that, if i´m a warrior-for example- great i have five armor sets in prophecies -one more than some professions-...but thats not all...i have a really UNIQUE models in the three campaings -not like other professions that had ever been reskined, the warrior models in the three campaings doesn´t look alike- anf then i have an UNIQUE set in GWEN...so who matters? if i´m in, the other people can go to the hell and burn with his ugly reskined armors.

The truth is that the point of the armors sets is one of the worst in the GWEN and even in the other campaings, depending of your profession; and A-net keep silent, ´cause i dont think they will say "yes we make and ugly reskin work, we get lazy and we preffer to take the easy way of do nothing" Come on! A-net if you got low in ideas, you can even make a contest like you do with the weapons or boss names...even another easy way might been to give us armors that were designed for the Utopia project...or even more easy give us the armors of the old enemies or even you might reskined them... i bet anything, that a warrior will be more happy if you reskined an White Mantle set than the Char Hide or Kurzick...

But well it doesn´t make a diference the things that are done, are done, and A-net stil will keep silent...--Dark-Angelus 00:47, 21 October 2007 (UTC)

I agree please anet add armor to the professions that had not he same amount of armor models User:Ivy Thunder Goddess

Disambiguation

In terms of what a player thinks, I believe that in most cases if they are searching for "armor" they mean the item, but all the game descriptions link to "armor" but really mean "armor rating". In all of the armor articles, when we refer to the numerical value of an armor piece, we make sure to link to AR (armor rating) rather than to what this article was before. This article was split in two very different directions so I separated the two different topics and disambiguated it. - BeX iawtc 04:55, 28 October 2007 (UTC)

imo it should kinda be in the same article. i'd never have expected a page like "armor rating" when i wanted to know how armor value is taken into effect. - Y0_ich_halt Have a look at my page 09:05, 28 October 2007 (UTC)
This is alot better imo, it was huge before and it was a bit confusing. - anja talk 12:41, 28 October 2007 (UTC)

it was acualy alot more informitive before. now its just more useless like the rest of the official wiki *opens new tab and gose to the old wiki* --The preceding unsigned comment was added by User:75.172.44.121 .

That was really constructive, can't say I'll miss you. - User HeWhoIsPale sig.PNG HeWhoIsPale 20:35, 7 November 2007 (UTC)
i'd like to thank you especially for your input before this change was made. - Y0_ich_halt Have a look at my page 20:37, 7 November 2007 (UTC)

your welcome most the people on here are worthless n00bs any way. hint hint HeWhoIsPale also this symplfying just made it more time consuming to find the information needed.

So rather than wade through two or more scrolls of text (depending on your resolution) you get to pick from a short description and click once? Disambiguations are not uncommon on this wiki, and the respective terms were already being used. - BeX iawtc 01:37, 8 November 2007 (UTC)

What is this armor?

moved from User talk:Gaile Gray

I clicked on the Free Trial promo link on the main page and was sent to FilePlanet where this image was staring me down... http://www.fileplanet.com/promotions/guild_wars/images/screen1.jpg" What armor is the female Ele wearing in this shot? Am I crazy or is that something that isn't in the game? KevinKite 07:55, 13 November 2007 (UTC)

Unfortunately, that armor isn't obtainable in-game. It's nearly identical to Elementalist Aziure's armor. -- Gordon Ecker 08:06, 13 November 2007 (UTC)
I thought that armor was in a very early version of the game and was removed. I'm sure I read about it in a very early update. - BeX iawtc 09:19, 13 November 2007 (UTC)
From GuildWiki: "Aziure's armor set was one of the earlier designs for Ascended elementalist armor, but the design was scrapped by ArenaNet before the official release. Instead, it was given to Aziure." True/false? -Auron 09:24, 13 November 2007 (UTC)
I believe the changes may have been made in June and July 2005. - BeX iawtc 09:30, 13 November 2007 (UTC)
It's an old picture, it's fisherman's haven pre-update. Lord Belar 21:25, 13 November 2007 (UTC)

This is the Paragon version of it. --Deathwing 21:47, 13 November 2007 (UTC)

*whistles* nice... what armor was that? I'm not good at identifying armor sets. Barinthus 22:44, 13 November 2007 (UTC)
I'd like to see the male version of the ele armor, could've at least made it an eye of the north armor instead of those reskins, also its much cooler than flameforged.--Cursed Angel 19:22, 14 November 2007 (UTC)
Oh, I love that screenshot! It's one of my favourites of those we took prior to the release of Guild Wars (the first campaign). I want to peg it early 2005, but I could be wrong -- I'll ask Andrew, as he was the one who took the shot -- he might remember the date.
And that armour on the ele was gorgeous. Nearly as lovely as the Tinkerbell dress, probably my fave for the ele of all time. -- Gaile User gaile 2.png 06:02, 15 November 2007 (UTC)
Gaile, I would think this could be early 2004 as i dont remember the armor from the WPE sep 2004. Keirou 08:59, 15 November 2007 (UTC)
Yes, you're right. 2005 is the year we released -- what was I thinking? :) -- Gaile User gaile 2.png 23:12, 16 November 2007 (UTC)
All these unreleased armour sets should have been added to EotN alongside the warrior silver eagle set, then each class could have had a unique set or two. Isamu Kurosawa 17:16, 15 November 2007 (UTC)
It's not unreleased, it was NPC armor. --Deathwing 17:41, 15 November 2007 (UTC)

about the male version for that armor theres a pic in the original gw players guide if i had i scanner id put it up o.O «º¤¥Ω☼Vørråx☼Ω¥¤º» 23:18, 16 November 2007 (UTC)

I especially like that particular armor, so I decided to swap the Elite Flameforged Armor Texture with Aziure's in my gw.dat --AtzaMan 02:44, 18 November 2007 (GMT+1)
Ummm. isnt that illegal to do? i think the rules state that tampering witht the gw.dat is illegal. i could be wrong but im pretty sure im not. unless you used texmod to do then its ok,Fumetsu 17:03, 18 November 2007 (UTC)

Armor Combination

Are there any armor combinations that don't look like complete shite?- VanguardUser-VanguardAvatar.PNG 13:59, 27 February 2008 (UTC)

Eh, of course :P Just check some armor threads on fan forums. - anja talk 14:04, 27 February 2008 (UTC)
Be creative and try for yourself. Keep in mind they were designed to go in their designed sets, not to be mixed and matched together. — Eloc 03:43, 5 March 2008 (UTC)

Headgear: Inherent +1

moved from User Talk:Gaile Gray

I was just wondering why it has to be headgear that receives the inherent +1 to any attribute, why can it not be some other piece of armor so I can wear festive hats in PvE and still be quite effective regardless that I have no armor on that headpiece? That bonus +1 is really crucial to reach breakpoints in skill distribution and it's really unfortunate that I cannot PvE in my favorite festive hats because of the lost point. Is there anyway this can be changed? Am I on the wrong page? Does anyone feel somewhat the same way? It may be just a minor issue for me but it's worth mentioning.--Underwood 21:46, 31 March 2008 (UTC)

don't wear festival hats :p --LemmingUser Lemming64 sigicon.png 21:53, 31 March 2008 (UTC)
the other problem w/ festival hats is they have zero AL. it's been discussed elsewhere that they should make festival hats normal but scale w/ level as hero armor does. i'd like that too, but from anet's prespective, maybe they want to encourage ppl to only wear it during festivals. if u saw it everywhere all the time, it wouldn't be as interesting. --VVong|BA 23:25, 31 March 2008 (UTC)
Couldn't agree less. I think it'd be really interesting to see like, a 2005 pumpkin on some fire ele's head. Or a black dragon's head on someone. It'd add more flair, I'd love it. I don't know why they didn't treat the festival hats as reskins in the first place. Vael Victus 16:11, 1 April 2008 (UTC)

How can you tell?

How can you tell what armor you have because i've looked and have't been able to find out where you can tell how much you have. And how much attack damage does one point of armor block?(216.161.219.12 00:09, 19 April 2008 (UTC))

Each hit location has a separate armor rating equal to the armor rating from the corresponding armor component plus armor rating bonuses from weapons, shields, focus items and skills. Armor bonuses from multiple skills only stack with eachother up to +25, however if one or more skills have a bonus higher than the cap, the highest bonus will override the cap. Armor rating decreases damage by a percentage, see the armor rating article for details. -- Gordon Ecker 00:39, 19 April 2008 (UTC)

under Armor by profession

shouldnt there be a link to hero armor? i think this page should at least have one link to that. my main idea was to add the heroes and there armors to each section75.172.43.176 23:19, 21 April 2008 (UTC)

Should definitely be there, imo. Added. - anja talk 04:50, 22 April 2008 (UTC)
thanks what about adding on the bottom of each profession page the corresponding heros ie on the warrior page add koss, Goren, and Jora and there normal set and there upgrades? i hope that makes since.75.172.43.176 22:45, 22 April 2008 (UTC)

like i said in the warrior discussion i have gone ahead and done this.75.165.113.67 07:29, 28 April 2008 (UTC)

I've renamed the navbox to "armor" to account for the inclusion of hero armor. By the way, should we include hero armor in the by profession galleries? -- Gordon Ecker 07:56, 28 April 2008 (UTC)
Never mind, it's already been added. -- Gordon Ecker 08:01, 28 April 2008 (UTC)

my origanl idea was just to add the hero armors to each of the professions and have a link on the main page but i guess its fine how it turned out.75.165.113.67 02:44, 29 April 2008 (UTC)

Deldrimor Armor (2)

As well as having the hero armor (good idea :D) we should also add one picture of all the deldrimor pieces together. Easier for people to see what they look like together... at the moment you actually have to go to the deldrimor armor page to have a look? Any objections? Smiley200 06:29, 30 April 2008 (UTC)

There's already a gallery on the Deldrimor armor page. -- Gordon Ecker 06:55, 30 April 2008 (UTC)
We don't have any other gallery on this page, so I don't see why deldrimor should be here. And as you mention a gallery is already present on the relevant page, maybe we should just link that page in some better way? - anja talk 15:01, 30 April 2008 (UTC)

Armor Art pages

Is it possible to have all the renders on the armor art pages the same size? Preferably a bit larger than they are currently? --Go to Wynthyst's Talk page Wynthyst 15:47, 30 April 2008 (UTC)

Ask emily. I believe she's the one who uploads the majority of the renders. — Eloc 02:07, 1 May 2008 (UTC)
Do you mean to just alter the image size on warrior armor for example? Go ahead. I don't mind them a bit bigger as long as a table still fits on a 1024 screen. They are different sizes atm to try to get the actual character to show up almost the same size, they aren't all cropped the same way. I would prefer to have all characters show up the same than to have an actual standard size for all images, say 80px. It just looks weird when used, everything is different - anja talk 07:40, 1 May 2008 (UTC)
Anja not everybody has their resolution set as high as us, so the images and the pages need to be multi resolution friendly.Talk page Drogo Boffin 16:50, 2 May 2008 (UTC)
1024x768 is the most common resolution, from what I've read, that's why I mentioned it should fit in that. Very few still view on 800x600 and we can't make our pages for those few who view on 800 or lower, they are a real minority. - anja talk 17:03, 2 May 2008 (UTC)
I am not saying make it for 800. I was simply stating that the resolutions in the middle should be accounted for. My lowest resolution is actually 1024x768 and I am not having any problems with pictures being too small.Talk page Drogo Boffin 17:11, 2 May 2008 (UTC)
Uhm. Today 1280x1024 is the normal resolution for current computers; there are still a lot at 1024x768, so it's fine to design for that resolution; but everybody who has a lower resolution missed the time to upgrade (and fails). Scrollbars work as always. poke | talk 17:31, 2 May 2008 (UTC)
I agree with you Poke. I misread what he said.Talk page Drogo Boffin 17:36, 2 May 2008 (UTC)

Lock

Seeing as this is the number 2 most viewed page, I was just wondering why it hasn't been locked.--Yankeefan984 05:20, 26 June 2008 (UTC)

Haven't really seen any major vandalism to it, so I don't think there's a point to protect it. - anja talk 06:23, 26 June 2008 (UTC)

localisation

Should armour not be spelt in the English form on the English servers? --The preceding unsigned comment was added by User:Cimoa (talk).

Given that the differences between British and American english are not THAT many, it would be just a waste of resources to create localizations for both. From a practical point of view, it would makes no sense actually to create a special "ou" spelling localization.
...but then again, if we have "Bork"...--Fighterdoken 00:51, 2 October 2008 (UTC)
This is the English form.. Not British though. We just decided to spell it like it is spelled in game. Armour should redirect here? - anja talk 05:22, 2 October 2008 (UTC)

Arenanet armor designers/artists?

Which Arenanet staff design Guild Wars armor sets? Would it be possible to make a category for this? M47715c00l 00:54, 12 December 2008 (UTC)

Kristen Perry designed some of the armour sets. -- User Gordon Ecker sig.png Gordon Ecker (talk) 05:29, 12 December 2008 (UTC)

Starter Armor

does anyone know whether or not Starter Armor can be destroyed while retrieving runes/insignias?

It CanKraken 18:18, 23 January 2009 (UTC)


Wuts the difference?

Wuts the difference between normal and elite armor, it has no bonuses except looks better. --The preceding unsigned comment was added by User:Le Roi Phenix (talk).

That's about it. Actually, that is all the difference. --JonTheMon 19:20, 2 February 2009 (UTC)
That's why it's also considered prestige armor. Luke1138 19:51, 2 February 2009 (UTC)
Can't put normal armor into the Hall of Monuments. Vili User talk:Vili 02:03, 3 February 2009 (UTC)

Demonic Armor

I suggest there should be a new scar pattern type for necromancers, since there are none for factions or nightfall.

I suggest it would be Demonic Armor, you buy it from the same vendor as primeval, but it's necromancer specific.

The tattoos would give you a glow of whatever color you dyed them, with torment claws coming from your shoulders, and wrapping around your body.

The Head Scar pattern would put two pairs of eyes below your real ones, which your real ones would be turned to whichever color you dyed it, to give an abaddon like appearance.

Sincerely, {{skill icon|Abyssal}} 23:09, 9 April 2009 (UTC)

This is more suited to the suggestio pages rather than here mate, but nice idea, all be it unfeasible. -- Salome User salome sig2.png 23:10, 9 April 2009 (UTC)

Here's two questions that I want opinions...

Question one: What armor does everyone think look most like a Zoot Suit? And which armor set do you think would make a good Swordmaster-esque armor (from the newer Fire Emblems?) Any constructive opinions are greatly appreciated! Taka Ragranok 02:36, 21 May 2009 (UTC)

It should be mentioned

how to attain armor, thoughts? 174.131.45.34 21:22, 27 May 2009 (UTC)

wow, good catch. I agree. Luke1138 00:32, 28 May 2009 (UTC)
I was thinking the same thing the other week but not at a time when I had the energy to figure out what to do about it. --Star Weaver 04:06, 28 May 2009 (UTC)

Acquisition?

Althought it is implied in the links nothing on the page specifies the regular template for the aquisition of the armour... Perhaps rename the box or move the recently added aquisition comment to an aquisition section.... MrPaladin talk 11:47, 28 May 2009 (UTC)

Maybe something like this?
Armor is acquired through crafting at armorers, NPCs devoted to armor crafting, or through collectors. Armorers use common and rare crafting materials for your armor, and also require gold. Armor collectors, as normal collectors, trade trophies for their goods. Each piece of armor is sold or traded separately, and their cost at an armorer is related to their damage reducing effect. The collectors require the same amount of trophies for all pieces they offer.
Armorers can generally be found in outposts throughout a campaign or expansion, while collectors more often are placed in explorable areas. Through the three campaigns, there is a progress in the armor rating level provided, not all armorers offer armor at maximum armor rating
Or was it something else you had in mind? - anja talk 12:02, 28 May 2009 (UTC)

Armor level?

I think it'd be a fun idea to have Masks like Hero Armor. "Armor: <Insert Number> - <Insert Number> (depends on level)". --iRathur 00:02, July 6 2009 (UTC)


Less Materials

Maybe? for Mesmer Gloves (Destroyer Gaunlets, Dragon etc...or a different kind) and less for Females...excluding Dervishes and Paragons...they were the same amount of clothing as the male verson...Paragon...males....*shudder* seems fair...not saying cut the price in half...just reduce it a bit...then again...with female armor...you pay for the extra smexyness... vote? Zachariah Zuan. 02:41, 23 July 2009 (UTC)

Well Ok look at chaos gloves or obsidian gloves, they are there to show "prestige" also known as "im a farmer" if one profession drops in price for somehting everyone else will complain. The only way it could work is if you started to introduce that to all professions. Like for some armors some professions is more and some is less. Anet would have to balance it and that would be a lot of effort. Probably more than they have time for. And we want bigger updates not changing armor prices :P (: --Ok Dont Panic 01:02, 4 November 2009 (UTC)