User:Falconeye/Sandbox/Outdated suggestions 3

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Binding Ritual Talk[edit]

-Expect changes/revisions pending belated-August update! ^_^

Active Binding Rituals[edit]

Channeling Magic[edit]

Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.

Binding Rituals[edit]

Non-Elites

5 Energy1 Activation time20 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. It causes 1...5...6 Health loss each second to non-spirit foes within earshot. Agony dies after 10 seconds." For every 3 ranks in Spawning Power, Agony lasts 1 second longer.

5 Energy2 Activation time15 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Affects non-spirit foes within earshot. When Destruction dies, it deals 1...5...6 damage for each second this spirit was alive. Destruction dies after 10 seconds. " For every 3 ranks in Spawning Power, Destruction lasts 3 seconds longer.

10 Energy1 Activation time20 Recharge time - (Channeling Magic) - Binding Ritual. Destroy target summoned creature. If target was a Spirit, you create a level 1...10...12 Spirit of Fury at your location. This spirit uses the Bloodsong attack skill and steals up to 10...22...25 Health, and you are healed for 10...22...25 Health. Spirit of Fury dies after 10 seconds. For every 3 ranks in Spawning Power, Spirit of Fury lasts 2 seconds longer.

5 Energy1 Activation time15 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Its attacks steal 5...21...25 Health and steals an additional 10...18...20 if target has more Health than Bloodsong. Bloodsong dies after 10 seconds." For every 3 ranks in Spawning Power, Bloodsong lasts 2 seconds longer.

Communing[edit]

An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.

Binding Rituals[edit]

10 Energy2 Activation time30 Recharge time - (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Non-spirit allies cannot be the target of hexes while earshot of Soul Twisting. Soul Twisting dies after preventing 5...9...10 hex attempts. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 seconds longer.

Non-Elites

10 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Every 3 seconds, non-spirit foe within earshot of Earthbind are crippled at random for 3...7...8 seconds. Knockdown foes earshot of Earthbind are crippled for 3...7...8 seconds. When Earthbind dies, all earshot foes are crippled for 3...7...8 seconds. Earthbind dies after 12 seconds." For every 3 ranks in Spawning Power, Earthbind lasts 3 seconds longer.

15 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes earshot of Disenchantment lose 1 enchantment when activating a skill. Disenchantment removes one enchantment from each earshot foe when it dies. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer. -

15 Energy2 Activation time30 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. It's attacks deals 5...17...20 damage and any non-attacking foes action are interrupted. If interrupted foe was casting a spell or chant, it is Dazed for 1...5...6 seconds. Dissonance interrupts all earshot foes when it dies. Dissonance dies after 6 seconds." For every 3 ranks in Spawning Power, Dissonance lasts 2 seconds longer.

10 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. It's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. Also blinds adjacent foes. When Shadowsong dies, all earshot foes are blinded for 1...5...6 seconds. Shadowsong dies after 6 seconds." For every 3 ranks in Spawning Power, Shadowsong lasts an additional 2 seconds.

5 Energy1 Activation time15 Recharge time - (Communing) - Binding Ritual. "Create a level 1...10...12 Spirit. It's attacks deal 2...28...35 damage and cause Cracked Armor for 1...5...6 seconds. When Pain dies, all earshot foes are cracked armor for 1...5...6 seconds. Pain dies after 10 seconds." For every 3 ranks in Spawning Power, Pain lasts 2 seconds longer.

25 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. Create a level 1...10...12 Spirit. It's attacks deal 5...17...20 damage. If it stikes a hexed foe, adjacent foes are dealt 5...17...20 damage. Also deals double damage to Hexed foes. Anguish dies after 20 seconds. For every 3 ranks in Spawning Power, Anguish lasts 3 seconds longer. -

15 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-primary attributes of enchanted foes in range of Doom are reduced by 0...2...2. Whenever an enchantment ends, all enchanted foes are crippled for 1...5...6 seconds. Doom dies after 6 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer.

5 Energy2 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Hex duration increased by 20...44...50% on foes in range of Lamentation. Whenever a hex ends on those foes, Lamentation deals +5...53...65 damage to all hexed foes. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.

15 Energy2 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes in Soothing's range take twice as long to build Adrenaline and attack skills take an additional +3...7...8 seconds to recharge. Soothing dies after 6 seconds." For every 3 ranks in Spawning Power, Soothing lasts 1 second longer. -

15 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Damage taken by non-spirit allies Union's range are reduced by 20. Hexed allies gain damage reduction 30 instead. Union dies after 6 seconds." For every 3 ranks in Spawning Power, Union lasts 1 second longer.

10 Energy2 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allies within Displacement's earshot gain 50% chance to block incoming attacks. Hexed allies gain 75% chance to block instead. Displacement dies after 6 seconds." For every 3 ranks in Spawning Power, - Displacement lasts 1 second longer.

10 Energy2 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allies within Shelter's earshot cannot lose more than 10% maximum health from an damage source. Hexed allies gain 5% maximum health lose instead. Shelter dies after 6 seconds." For every 3 ranks in Spawning Power, Shelter lasts 1 second longer.

10 Energy2 Activation time30 Recharge time - (Communing) Binding Ritual. Creates a level 1...8...10 Spirit. "The next 1...2...2 times party members within earshot receive fatal damage, the damage is negated and party members are healed for 15...103...125 Health. Restoration resurrects one random earshot party member with 5% Health and 5% Energy for each second this spirit was alive. (Party members resurrected in this manner are restored to life at your location and Restoration dies.) Restoration dies after 10 seconds." For every 3 ranks in Spawning Power, Restoration lasts 2 seconds longer.

Restoration Magic[edit]

Primary healing/protection & life-stealing line for ritualists.

Binding Rituals[edit]

5 Energy2 Activation time20 Recharge time - (Restoration Magic) - Binding Ritual. "Create two level 1...13...16 Spirits. Every 3 seconds, Preservation heals non-spirit allies within earshot for 15...83...100 Health. Salvation gives non-spirit allies within earshot +1...3...3 health regeneration for each hex and condition. Preservation and Salvation die after 9 seconds." For every 3 ranks in Spawning Power, both Preservation spirits last 3 seconds longer.

Non-Elites

10 Energy1 Activation time15 Recharge time - (Restoration Magic) "Create a level 1...10...12 Spirit. When Life dies, non-Spirit allies in range are healed for 3...7...8 Health for each second Life was alive. Life dies after 10 seconds." For every 3 ranks in Spawning Power, Life lasts 1 second longer.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Every 3 seconds, Recovery removes a condition at random from party member within earshot. If a condition was removed, that ally is healed for 5...45...55 Health and gains immunity to conditions for 1...5...6 seconds. Recovery dies after 12 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.

10 Energy2 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non spirit allies in Recuperation's range gain +1...3...3 Health regeneration. Grants an additional +1...5...6 Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Rejuvenation heals all party members within earshot for 3...9...10 Health each second. Rejuvenation dies after 6 seconds." For every 3 ranks in Spawning Power, Rejuvenation lasts 1 second longer.

Spawning Power[edit]

Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Ritualist skills, especially those related to Spirits and summoned creatures in genra;, become more effective with higher Spawning Power.

Binding Rituals[edit]

5 Energy¼ Activation time8 Recharge time - (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. The next time foes are struck by Wanderlust's attack, that foe is knockdown and Wanderlust dies. Wanderlust dies after 12 seconds. (50% failure chance with Spawning Power 4 or less.)" For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.

5 Energy¼ Activation time8 Recharge time - (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. The next 1...5...6 times Wanderlust strikes a foe, that foe is knockdown and dealt 5...17...20 damage. Knockdown adjacent foes if target was hexed. Wanderlust dies after 1...5...6 knockdowns have been made. Wanderlust dies after 12 seconds." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.

New Idea: If Wanderlust hits an attacking/moving foe, that foe shadow steps to a random location/your location.
Non-Elites

10 Energy1 Activation time25 Recharge time - (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Effect party members within Empowerment's earshot. Weilding a weapon grants +0...2...2 energy regeneration. Holding a bundle item grants +1 to that item's attribute. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.

Soulmelds[edit]

Note
New Experimental Project:

Soulbind Spells[edit]

5 Energy1 Activation time30 Recharge time (Spawning Power) - Elite Soulmeld Spell. Release all earshot Soulmelds. The next 1...3...3 Rituals you create instead possess your flesh and melds with your soul. Ritual soulmelds use your Spawning Power attribute instead of their normal. As long you remain soulmelded, you gain the Spirit-type.

Non-Elites

5 Energy2 Activation time20 Recharge time - (Spawning Power) - Soulbind Spell. "Soulmeld with target allied spirit. For 30 seconds, whenever you create a summoned creature, you gain 5...41...50 Health and 1...5...6 Energy. Skills which specifically interact with spirits and undead servants you control and within earshot activate 5...41...50% faster."

5 Energy2 Activation time20 Recharge time - (Spawning Power) - Soulbind Spell. "Soulmeld with target allied spirit. For 30 seconds, whenever you create a summoned creature or use skills which specifically interact with spirits and undead servants you control and within earshot, up to 5 foes near that creature are struck for 20...56...65 lightning damage."

5 Energy2 Activation time20 Recharge time - (Spawning Power) - Soulbind Spell. "Soulmeld with target allied spirit. For 30 seconds, whenever you create a summoned creature or use skills which specifically interact with summoned creatures, affected spirits and all undead servants you control and within earshot are healed for 5...29...35 health and lose 1 Condition."

5 Energy2 Activation time20 Recharge time - (Spawning Power) - Soulbind Spell. "Soulmeld with target allied spirit. For 30 seconds, whenever you cast a spell, all creatures you control are healed for 5...29...35 health and lose 1 Condition."

--Falconeye see (http://wiki.guildwars.com/wiki/Accelerated_Growth)
--Falconeye rit-style Blood of the Master + a reliable answer to burning; me like! ^_^ Also, the fun to be had with Anguished Was Lingwah *evil grin*

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Soulbind Spell. "Soulmeld with target allied spirit. For 5...29...35 seconds, whenever you cast a spell or chant, you steal 0...2...2 energy from one spirit within earshot."

5 Energy¼ Activation time20 Recharge time - (Spawning Power) - Soulbind Spell. "Soulmeld with target allied spirit. For 5...17...20, your Spells and Rituals recharge 25% faster. You are immune to Summoning Sickness." No effect unless earshot of a spirit.

5 Energy1 Activation time20 Recharge time - (Spawning Power) Soulmeld Spell. Your Soulmelds are released. You Soulmeld with nearest Spirit, using either allies/foes attribute ranks that created it. If your target was another Soulmeld-Rit, you steal that Soulmeld instead along with its remaining duration. (You can only soulmeld with one Spirit at any time. Obtaining another releases the old one.)

PvE-Only Skills[edit]

5 Energy¼ Activation time10 Recharge time - (Allegiance rank) - Shadowstep Spell. All Spirits you control shadow step to your location, and gain 60...92...100 Health. Those spirit's lifespan are refreshed with +5...9...10 seconds.

10 Energy1 Activation time10 Recharge time - (Sunspear rank) - Binding Ritual. "Creates a level 4...10 Spirit. Its attacks steal 10...20 Health, and earshot party members are Healed for 10...20. Vampirism dies after 30 seconds." For every 3 ranks in Spawning Power, Vampirism lasts 10 seconds longer.

Ritualist Recycle Bin[edit]

5 Energy2 Activation time25 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allied deaths deals 10...34...40 damage to foes earshot of Lamentation. If any of those allies were party members, Lamentation deals an additional + 5...53...65. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.

5 Energy2 Activation time25 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allied deaths in range of Lamentation deals 10...34...40 damage to foes earshot of dead ally (maximum 5), and that ally's corpse becomes exploited. If any party members are dead, Lamentation deals an additional + 5...53...65. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.

5 Energy2 Activation time25 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. The next 1...2...2 non-spirit deaths in range of Lamentation deals 15...63...75 damage to foes earshot of dead creature (maximum 5). The corpses of fallen creatures between Lamentation's creation and death becomes exploited. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.


old/outdated proposal

10 Energy1 Activation time25 Recharge time - (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Party members within earshot gain +0...2...2 Energy regeneration (no effect if that party member is Enchanted). Any party member holding a bundle item gains +1 to all Attributes. If you are currently under the effects of a Weapon Spell, you also move and cast 25% faster. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.

Recent revisions (and other profession skills). Spawning Power now has 3-4 reduncies giving energy to themselves or to allies. Discuss?

10 Energy1 Activation time20 Recharge time - (Channeling Magic) - Binding Ritual. Destroy target Spirit and create a level 1...10...12 Spirit of Fury. This spirit takes on the aspect of the attribute that the spirit belonged to and shadowsteps to your current location. Spirit of Fury dies after 6 seconds and affects all party members within earshot."For every 3 ranks in Spawning Power, Fury lasts 1 second longer.

  • Communing=Reduces incoming damage by 10 and absorbs the next 100 damage.
  • Restoration=Gain +4 health regeneration and 5 health each second.
  • Nature=+15 armor against elemental damage.
  • Channeling=All attributes are boosted by +2.
  • Spawning=+1 Energy Regeneration, +1 energy on successful cast/attack.--Lancy1214 22:48, 23 September 2008 (UTC)

--Falconeye 02:14, 5 January 2009 (UTC) Fresh new version! We now have another Metagame Paradigm-Shift in light of functionality changes such as Recurring Insecurity and Peace & Harmony's new function, increasing application/removal, so these tweaks take those into account.

Lamentation: Note that damages dealt upon ending, and not removal. Duration increase helps cancel this out while still being of generic-use.
Destruction: At Spawn15/Channel5, it deals 150 earshot-damage at 25seconds, vs. Channel4-150area for 30seconds or Channe15-100 area-damage for 10-60seconds with Destructive Was Glaive (I forsee an influx of bundled-suicide bombers).
Agony: I figured agony could do with extra conditional damage. Name/theme-wise it fits with Lamentation and Anguish.
Doom: New Version.

15 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. Create a level 1...8...10 Spirit. It's attacks deals 10 (maximum 10...34...40 damage) for each condition on a foe and cause Weakness for 1...5...6 seconds. When Doom dies, all earshot foes are weakness for 1...5...6 seconds. Doom dies after 15 seconds. For every 3 ranks in Spawning Power, Doom lasts 3 seconds longer.

15 Energy1 Activation time30 Recharge time - (Channeling Magic) - Elite Binding Ritual. "Create a level 1...8...10 Spirit. Enchantment duration reduced by 20...44...50% on foes in earshot of Doom. Whenever an enchantment is removed from foes, Doom deals 5...53...65 damage to all enchanted foes. Doom dies after 10 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer.

"...So what you're saying is "Fuck Tranquility!"? I admire you for putting out ideas whenever you get to a new skill's page, but some of them are just absurdly overpowered..." Bathory 09:44, 26 January 2009 (UTC)
Back to the drawning board! ^_^ --Falconeye 18:56, 7 February 2009 (UTC)

10 Energy1 Activation time20 Recharge time - (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Enemy spells fail when targeting non-spirit allies earshot of Soul Twisting. Increase recharge of enemy spells cast on allies by +5...17...20 seconds. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 seconds longer.

10 Energy1 Activation time20 Recharge time - (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Hexes take 15...83...100% longer to cast when targeting non-spirit allies earshot of Soul Twisting. Increase recharge of Hexes cast on allies by 15...83...100% seconds. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 seconds longer.