User:Foo/Idle Skills
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Idle Skills[edit]
This is a list of skills that heroes would use when idle.
- This was tested under the (probably wrong) assumption that these things to do matter: Profession, weapons, hero mode, party members, max energy/health, etc...
- While some situation could cause chain reactions in which idle heroes would use all kinds of skills, this list includes the non-trivial ones, and therefore does not include:
- Skills that would trigger by low health of allies
- Skills that require corpses
- Skills that remove hexes or conditions
- Skills that target minions
- Skills that regain energy are tricky:
- BIP, Blood Renewal and Blessed Signet are on the list because idle heroes do use them with the right conditions.
- Leader's Zeal and Song of Power are not on the list because heroes will not use them when not in a fight.
- Other skills might have been included without checking if idle heroes will ever use them, or left out because testing did not include the needed conditions.
Paragon[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Aggressive Refrain | Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. | 25 | 2 | 20 | Leadership | |||
Anthem of Flame | Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill. | 5 | 1 | 10 | Leadership |
Dervish[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Faithful Intervention | Enchantment Spell. You gain 30...126...150 Health the next time damage drops your Health below 50%. | 5 | 2 | 20 | Mysticism | |||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | ||||
Vow of Silence | Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells. | 5 | ¼ | 10 | Mysticism |
Assassin[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Recall | Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 | 15 | 1 | 10 |
Monk[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Blessed Aura | Enchantment Spell. Monk enchantments you cast last 10...30...35% longer. | -1 | 10 | 2 | 2 | Divine Favor | ||
Blessed Signet | Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way. | 2 | 10 | Divine Favor | ||||
Divine Boon | Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. | -1 | 5 | ¼ | 10 | Divine Favor | ||
Healer's Boon | Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more. | 5 | ¼ | 10 | Divine Favor | |||
Smiter's Boon | Enchantment Spell. (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. | 5 | ¼ | 10 | Divine Favor | |||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor |
Elementalist[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Air Magic | |||
Armor of Frost | Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. | 5 | 1 | 20 | Water Magic | |||
Armor of Mist | Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. | 10 | 1 | 30 | Water Magic | |||
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | |||
Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | 10 | 1 | 30 | Earth Magic | |||
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Energy Storage | |||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | |||
Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | 10 | 1 | 30 | Fire Magic | |||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | |||
Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | 10 | 1 | 30 | Water Magic | |||
Windborne Speed | Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | Air Magic |
Necro[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | |||
Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 | 1 | 45 | Blood Magic | |||
Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% | 5 | 2 | 2 | Blood Magic | ||
Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% | 1 | ¼ | Blood Magic | |||
Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 | 1 | 10 | Death Magic | |||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | |||
Infuse Condition | Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | 5 | 1 | 20 | Death Magic | |||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | |||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic |
Warrior[edit]
There seems to be no Warrior skills an idle hero would use.
Mesmer[edit]
Stances:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Hex Breaker | Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage. | 5 | 15 | Domination Magic | ||||
Mantra of Earth | Stance. (30...78...90 seconds.) Reduces earth damage you take by 26...45...50%. You gain 2 Energy when you take earth damage. | 10 | 20 | Inspiration Magic | ||||
Mantra of Flame | Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage. | 10 | 20 | Inspiration Magic | ||||
Mantra of Frost | Stance. (30...78...90 seconds.) Reduces cold damage you take by 26...45...50%. You gain 2 Energy when you take cold damage. | 10 | 20 | Inspiration Magic | ||||
Mantra of Inscriptions | Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster. | 10 | 20 | Inspiration Magic | ||||
Mantra of Lightning | Stance. (30...78...90 seconds.) Reduces lightning damage you take by 26...45...50%. You gain 2 Energy when you take lightning damage. | 10 | 20 | Inspiration Magic | ||||
Mantra of Persistence | Stance. (5...21...25 seconds.) Illusion hexes you cast last 10...34...40% longer. | 5 | 15 | Inspiration Magic |
Various:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Ether Signet | Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy. | 1 | 45 | Inspiration Magic | ||||
Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | Illusion Magic | |||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | |||
Signet of Illusions | Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute. | 2 | 5 | Illusion Magic |
Ritualist[edit]
Binding Rituals:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | |||
Preservation | Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | ¾ | 20 | Restoration Magic | |||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing |
Item Spells:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Anguished Was Lingwah | Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 | 2 | 30 | Spawning Power | |||
Energetic Was Lee Sa | Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 | 2 | 20 | Spawning Power | |||
Mighty Was Vorizun | Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy. | 5 | 2 | 30 | Communing | |||
Protective Was Kaolai | Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 | 1 | 25 | Restoration Magic | |||
Vocal Was Sogolon | Item Spell. (60 seconds.) Shouts and chants you use last 20...44...50% longer. | 10 | 1 | 30 | Restoration Magic |
Various:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Spawning Power | |||
Soul Twisting | Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Spawning Power |
Ranger[edit]
Various:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Expert's Dexterity | Elite Stance. (1...16...20 second[s].) You attack 33% faster and you gain +2 to your Marksmanship attribute. | 5 | 20 | Expertise | ||||
Poison Tip Signet | Signet. (60 seconds.) Inflicts Poisoned condition (8...14...15 seconds) with your next attack. | 1 | 6 | Wilderness Survival | ||||
Scavenger's Focus | Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition. | 5 | 20 | Wilderness Survival |
Preparations:
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 | 2 | 12 | Wilderness Survival | |||
Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Wilderness Survival | |||
Disrupting Accuracy | Preparation. (36 seconds.) Interrupts an action whenever your arrows critical. | 5 | 2 | 12 | Marksmanship | |||
Expert Focus | Preparation. (24 seconds.) Your bow attack skills cost 1...2...2 less Energy and do +1...8...10 damage. | 10 | 2 | 12 | Expertise | |||
Glass Arrows | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | |||
Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | Wilderness Survival | |||
Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | Wilderness Survival | |||
Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Wilderness Survival | |||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | |||
Trapper's Focus | Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. | 5 | 2 | 12 | Expertise |
Nature Rituals: (all excpet for Favorable Winds and Muddy Terrain)
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | |||
Conflagration | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | |||
Edge of Extinction | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | 5 | 5 | 60 | Beast Mastery | |||
Energizing Wind | Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | |||
Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 | 3 | 15 | Wilderness Survival | |||
Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 | 3 | 15 | Wilderness Survival | |||
Fertile Season | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | |||
Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | |||
Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Wilderness Survival | |||
Infuriating Heat | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range. | 5 | 3 | 15 | Expertise | |||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | |||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | |||
Pestilence | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | 5 | 5 | 60 | Wilderness Survival | |||
Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | |||
Primal Echoes | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | |||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | |||
Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | |||
Roaring Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | 10 | 5 | 60 | Wilderness Survival | |||
Symbiosis | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | |||
Toxicity | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | 15 | 5 | 60 | Beast Mastery | |||
Tranquility | Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Enchantments expire 20...44...50% faster on creatures in range. Does not affect spirits. | 15 | 5 | 60 | Wilderness Survival | |||
Winnowing | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | |||
Winter | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | 5 | 3 | 60 | Wilderness Survival |
Interesting Idle Skills[edit]
Icon | Name | Description | Prof. | Attribute | |||||
---|---|---|---|---|---|---|---|---|---|
Anthem of Flame | Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill. | 5 | 1 | 10 | Leadership | ||||
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | ||||
Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 | 1 | 45 | Blood Magic | ||||
Blessed Signet | Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way. | 2 | 10 | Divine Favor | |||||
Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% | 5 | 2 | 2 | Blood Magic | |||
Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% | 1 | ¼ | Blood Magic | ||||
Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Spawning Power | ||||
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | ||||
Edge of Extinction | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | 5 | 5 | 60 | Beast Mastery | ||||
Energetic Was Lee Sa | Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 | 2 | 20 | Spawning Power | ||||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | ||||
Ether Signet | Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy. | 1 | 45 | Inspiration Magic | |||||
Faithful Intervention | Enchantment Spell. You gain 30...126...150 Health the next time damage drops your Health below 50%. | 5 | 2 | 20 | Mysticism | ||||
Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 | 3 | 15 | Wilderness Survival | ||||
Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | Illusion Magic | ||||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | ||||
Mantra of Inscriptions | Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster. | 10 | 20 | Inspiration Magic | |||||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | ||||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | ||||
Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | ||||
Preservation | Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | ¾ | 20 | Restoration Magic | ||||
Protective Was Kaolai | Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 | 1 | 25 | Restoration Magic | ||||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | ||||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing | ||||
Soul Twisting | Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Spawning Power | |||||
Vocal Was Sogolon | Item Spell. (60 seconds.) Shouts and chants you use last 20...44...50% longer. | 10 | 1 | 30 | Restoration Magic | ||||
Windborne Speed | Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | Air Magic |