User:JonTheMon/Key
- This article is about keys to chests. For access keys that activate products on your Guild Wars account, see Access key.
A Key is an item that can be used to unlock a chest. A key will only open a chest with a matching name and may only be used once. A key may be purchased from merchants or obtained as loot. Some types of keys may be gained by collecting items, such as Equipment Requisitions, which are awarded when a quest is completed.
Keys have different values depending on the possible quality of the item which is available from the chest. The use of keys worth 600 or over to purchase contributes to the Treasure Hunter title.
Generally you cannot get your money back from purchasing keys by selling to the merchant the items you obtain from the chest.
Prophecies keys[edit]
Name | Cost | Region or location used | |
---|---|---|---|
Ascalonian | 50 |
Ascalon (explorable areas and missions) | |
Steel | 80 | ||
Krytan | 200 |
Kryta (explorable areas and missions) | |
Maguuma | 300 | ||
Elonian | 450 | ||
Shiverpeak | 600 | ||
Darkstone | 600 | ||
Miner's | 750 |
Factions keys[edit]
Name | Cost | Region or location used | |
---|---|---|---|
Shing Jea | 80 | ||
Canthan | 450 |
Kaineng City(explorable areas and missions), except Raisu Palace | |
Kurzick | 600 | ||
Stoneroot | 1 250 | ||
Luxon | 600 | ||
Deep Jade | 1 250 | ||
Forbidden | 600 |
Nightfall keys[edit]
Name | Cost | Region or location used | |
---|---|---|---|
Istani | 80 | ||
Kournan | 450 | ||
Vabbian | 600 |
Vabbi (explorable areas and missions), except Nightfallen Garden | |
Ancient Elonian | 600 | ||
Margonite | 750 |
Realm of Torment (explorable areas and missions), except Domain of Anguish | |
Demonic | 1 250 |
Core keys[edit]
Name | Cost | Region or location used | |
---|---|---|---|
Phantom | 750 | ||
Obsidian | 1 250 | The Fissure of Woe | |
Lockpick | 1 500 | All regions | |
Zaishen Key | 5,000 Balthazar faction or 5 Tournament Reward Points |
Isle of the Nameless |
Notes[edit]
- Droknar's Key is not technically a key to open regular chests. It is a reward from Droknar for completing the Storyline of Eye of the North and can be used to obtain an endgame unique item.
- In normal mode you can choose whether to use the corresponding key or a lockpick to open a chest. However, in Eye of the North, all chests require lockpicks, regardless of your choice of difficulty.
- In hard mode you need a lockpick to open a chest, as all regular chests are replaced by Locked Chests.
- Zaishen Keys do not count towards the Treasure Hunter title.
Trivia[edit]
Locked chests were not in the original release of Guild Wars, instead there were chests which could be opened for free and the chests often had a fixed spawn point. This led to chest farming so a new scheme with random chest spawns and keys was introduced.