User:Poke/sandbox/DPL

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Layout example[edit]

Icon Name Description Adrenaline Energy Activation Recharge
Aura of Holy Might.jpg Aura of Holy Might Enchantment Spell. All nearby foes take 30...46...50 holy damage. For 20 seconds, you deal 20...30...32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30...46...50 holy damage. 10 energy ¾ activation 25 recharge


DPL generated lists[edit]

Icon Name Description Adrenaline Energy Activation Recharge
Elemental Lord.jpg Elemental Lord Enchantment Spell. For 40...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. 0 5 energy 0.25¼ activation 45 recharge
Signet of Corruption.jpg Signet of Corruption Signet. Target foe and all nearby foes take 20...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...20 Energy). 0 0 1 activation 20 recharge
Spear of Fury.jpg Spear of Fury Spear Attack. This attack deals +30...40 damage. If this attack hits a foe suffering from a condition, you gain 3...6 strikes of adrenaline. 0 5 energy 1 activation 8 recharge
"Save Yourselves!".jpg "Save Yourselves!" Shout. For 4...6 seconds, all other party members gain +100 armor. 8 adrenaline 0 0 0
Triple Shot.jpg Triple Shot Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage. 0 10 energy 0 10 recharge
Selfless Spirit.jpg Selfless Spirit Enchantment Spell. For 15...20 seconds, spells you cast that target another ally cost 3 less energy. 0 5 energy 0.25¼ activation 45 recharge
Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7...10 Health regeneration and +40 armor. 0 5 energy 0.25¼ activation 30 recharge
Summon Spirits.jpg Summon Spirits Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health. 0 5 energy 0.25¼ activation 5 recharge
Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. 0 10 energy 3 activation 25 recharge
Aura of Holy Might.jpg Aura of Holy Might Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. 0 10 energy 0.75¾ activation 30 recharge
Icon Name Description Adrenaline Energy Activation Recharge
Lightbringer's Gaze.jpg Lightbringer's Gaze Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. 0 5 energy 1 activation 15 recharge
Lightbringer.jpg Lightbringer Title. For each rank of Lightbringer, you deal 5% more damage to and have +1 damage reduction against Abaddon and his demonic servants. 0 0 0 0
Lightbringer Signet.jpg Lightbringer Signet Signet. If you are within the area of a demonic servant of Abaddon, you gain 4...5 strikes of adrenaline and 22...24 Energy. 0 0 0.25¼ activation 25 recharge
Icon Name Description Adrenaline Energy Activation Recharge
Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way. 0 0 2 activation 10 recharge
Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83...100 Health. 0 0 2 activation 5 recharge
Spell Breaker.jpg Spell Breaker Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells. 0 15 energy 1 activation 45 recharge
Peace and Harmony.jpg Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. For 1...3...3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. 0 5 energy 0.25¼ activation 10 recharge
Deny Hexes.jpg Deny Hexes Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. 0 5 energy 1 activation 12 recharge
Blessed Aura.jpg Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30...35% longer. 0 10 energy 2 activation 2 recharge
Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...114...140 Health and remove one condition and one hex. 0 10 energy 0.75¾ activation 3 recharge
Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 20...68...80 Health. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for an additional 20...68...80 Health. 0 0 1 activation 8 recharge
Divine Healing.jpg Divine Healing Spell. Heals you and party members within earshot for 15...51...60 points. 0 5 energy 1 activation 12 recharge
Heaven's Delight.jpg Heaven's Delight Spell. Heals you and party members within earshot for 15...51...60 points. 0 5 energy 1 activation 12 recharge
Holy Haste.jpg Holy Haste Enchantment Spell. For 1...48...60 second[s], your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment. 0 10 energy 1 activation 10 recharge
Release Enchantments.jpg Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29...35 Health for each Monk enchantment lost. 0 5 energy 1 activation 5 recharge
Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends. 0 15 energy 1 activation 5 recharge
Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds. 0 10 energy 2 activation 30 recharge
Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. 0 5 energy 0.25¼ activation 10 recharge
Withdraw Hexes.jpg Withdraw Hexes Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8...5 seconds to recharge for each hex removed in this way. 0 15 energy 1 activation 5 recharge
Healer's Boon.jpg Healer's Boon Elite Enchantment Spell. For 10...46...55 seconds. [sic] Healing Prayers spells cast 50% faster and heal for 50% more Health. 0 5 energy 0.25¼ activation 10 recharge
Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer [sic] or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy. 0 5 energy 0.25¼ activation 10 recharge
Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health. 0 5 energy 0.25¼ activation 30 recharge
Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions). 0 5 energy 0.25¼ activation 10 recharge
Divine Spirit.jpg Divine Spirit Enchantment Spell. For 1...11...14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) 0 10 energy 0.25¼ activation 60 recharge
Scribe's Insight.jpg Scribe's Insight Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a Signet. 0 5 energy 0.25¼ activation 20 recharge
Smiter's Boon.jpg Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. 0 5 energy 0.25¼ activation 10 recharge
Unyielding Aura (PvP).jpg Unyielding Aura (PvP) Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) 0 5 energy 3 activation 15 recharge
Smiter's Boon (PvP).jpg Smiter's Boon (PvP) Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus. 0 25 energy 0.25¼ activation 90 recharge
Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health. 0 5 energy 1 activation 10 recharge