Sepulchre of Dragrimmar
From Guild Wars Wiki
| Sepulchre of Dragrimmar | |
|---|---|
| | |
| Campaign | Eye of the North |
| Region | Depths of Tyria |
| Type | Dungeon |
| Levels | 2 |
| Reward chest | Dragrimmar Chest |
| Required quest | The Anvil of Dragrimmar |
| Party size | 8 |
| Exit(s) | Drakkar Lake |
| Images | |
| This is the map of the first level | |
| This is the map of the second level | |
| Image:Sepulchre of Dragrimmar bosses map.jpg Locations of all bosses in Sepulchre of Dragrimmar | |
| A moving face on the first level | |
| The Anvil of Dragrimmar | |
Sepulchre of Dragrimmar is a two level winter-like dungeon located in the north-western corner of Drakkar Lake. Main courses here are hexes, conditions and skills related to Vow of Silence. The boss is Remnant of Antiquities.
Contents |
[edit] Blessings
- Start of each level: Beacon of Droknar - Dwarven Raider
[edit] Quests
[edit] NPCs
[edit] Allies
24 Outrunner Remlok (only during the above quest)
[edit] Collectors
1 Jovial Pete / Corpse of Unsuccessful Novice
20 Pathfinder Mia
[edit] Foes
24 Bloodtaint Dryder (levels 1 and 2)
24 Dreadgaze Dryder (levels 1 and 2)
24 Soulfire Dryder (levels 1 and 2)
24 Terrorbond Dryder (level 1)
20 Icy Stalagmite (level 1)
28 Avalanche (levels 1 and 2)
24 Frozen Elemental (level 2)
20 Shattered Elemental (levels 1 and 2)
20 Whirling Wisp (level 1)
20 Aggressive Ooze (level 1)
20 Shimmering Ooze (level 1)
20 Earthbound Ooze (level 1)
Others
24 Frost Wurm (level 1)
20 Ice Imp (levels 1 and 2)
[edit] Bosses
24 Fragment of Antiquities (Shatterstone)(level 1)
28 Regent of Ice (about 5 on level 1) (Shatterstone)
[edit] Boss-like foes
[edit] Light of Deldrimor Rewards
[edit] Level 1
- Dwarven Ghost near the Area Map
- Dwarven Ghost neary the most northern resurrection shrine / Proof of Kinship
- Dwarven Ghost at the resurrection shrine in the northern/central area
- Hidden Treasure north of the eastern Proof of Duty
- Hidden Treasure near the Gates of Duty
- Hidden Treasure near the exit of the level
[edit] Level 2
- Hidden Treasure left of entrance to the level
- Hidden Treasure before the northern corner with the Ice Imps
- Hidden Treasure in the chamber with the Avalanches
- Two Hidden Treasures near the Anvil of Dragrimmar
[edit] Notes
- 1500 Deldrimor reputation points are awarded for completing this dungeon for the first time in normal mode, and 200 points are awarded for subsequent completions. 2250 Deldrimor reputation points are awarded for completing this dungeon in hard mode for the first time, and 300 points are awarded for subsequent completions.
- There are 8 gates in the first level of the dungeon: 2 Gate of Duty (blue) , 4 Gate of Kinship (green) and 2 Gate of Strength (red).
- To open the gates you need to push the switches. There are 5 switches in the first level of the dungeon: 2 Proof of Duty (blue), 2 Proof of Kinship (green) and 1 Proof of Strength (red) switch.
- It is not necessary to use all the switches. Pushing one blue button opens the blue doors, one green opens the green doors. One switch of each color must be pushed to open the door to second floor.
- After defeating the Remnant of Antiquities, a Dragrimmar Chest spawns. A timer will count down from 3 minutes after which you will get returned to Drakkar Lake.
- Bring hex removal as the dryders in this dungeon use a lot of hexes.
- Careful pulling and avoiding bunching up will make this dungeon a relatively easy run.
- Bringing the following skills will make this dungeon much easier: Ward Against Elements, Sandstorm, Light of Deliverance, Extinguish (for the final boss), and interrupts such as Savage Shot, Distracting Shot, or anything causing Daze.
- There are not many fleshy creatures, so it is not recommended to bring corpse-based skills or a Minion Master at all. Plus, the Whirling Whisps carry Banishing Strike, meaning minions may actually cause more damage to your party than your foes.
- If players find themselves struggling from the constant damage output brought on by traps, it is possible to complete the dungeon using a protection hero and healing hero as well as protection henchman and healer henchman despite the lack of damage output due to the relatively small size of each enemy mob.
| Dungeons |
|---|
| One-level: Ooze Pit • Fronis Irontoe's Lair • Secret Lair of the Snowmen |
| Two-level: Arachni's Haunt • Bogroot Growths • Sepulchre of Dragrimmar |
| Three-level: Bloodstone Caves • Catacombs of Kathandrax • Cathedral of Flames • Darkrime Delves • Heart of the Shiverpeaks • Oola's Lab • Raven's Point • Rragar's Menagerie • Shards of Orr • Vloxen Excavations |
| Five-level: Frostmaw's Burrows • Slavers' Exile |

