Raven's Point

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Raven's Point
Campaign Eye of the North
Region Depths of Tyria
Type Dungeon
Levels 3
Reward chest Destroyer Chest
Required quest Defending the Breach
Party size 8
Exit(s) Varajar Fells
Images

Dungeon Level 1

Dungeon Level 2

Dungeon Level 3

Raven's Point, home of the Shrine of the Raven, is protected by the family of our good friend, Olaf. Communing at the shrine grants adventurers the powers of the raven spirit. King Jalis, thankful for Olaf's hospitality when the Deldrimor Dwarves first arrived in the Far Shiverpeaks, sent a group of Dwarves and a clever Asura to protect the hallowed place from Destroyers. After seeing firsthand the devastation these creatures had wrought, we didn't think twice about coming to their aid.

Master Dungeon Guide

Contents

[edit] NPCs

[edit] Allies

Ghosts

[edit] Light of Deldrimor Rewards

  • Unknown 1 (20) Hidden Treasure on level 1
  • West from the third resurrection shrine, starting from the bottom, next to the flame brazier near a gate
  • In front of the gate to the Dungeon Key area
  • Two next to the frost traps in front of the Dungeon Gate.
  • Near the level exit.
  • Dwarven Ghost near each of the area maps.

Hidden Treasure on level 2

  • South of the entrance in a dead end path
  • Center of the map near the narrow point between the eastern and western part of the level
  • Western part of the level, near the Area Map

Hidden Treasure on level 3

  • At the entrance to the level
  • Western corner in the snow (the glowing mark is hidden under the snow)
  • Southeastern corner in the snow
  • Southwestern corner in the snow

Charmable animals

Asura

Dwarves

[edit] Foes

Destroyers

Dragons

Dredge

Dryders

Elementals

Imps

Incubi

Nightmares (Vaettir)

[edit] Bosses

[edit] Boss-like foes

[edit] Objects

Chests

[edit] Rewards

  • Reputation Points
    • 1500 Norn reputation points for first time in Normal Mode (750 points for subsequent completions).
    • 2250 Norn Points for first completion in Hard Mode(1125 points for subsequent completions).

[edit] Notes

  • On level 2, light the braziers near the north bridge to lower the bridges.
  • Be careful of the dangerous ice traps.
  • The Chromatic Drakes and the Destroyers at the end of level 2 will fight against each other.
Bug Bug.
The final Destroyers may be friendly, making the dungeon impossible to complete.

[edit] Quest walkthrough

  • Consider bringing some kind of speed buff in order to make carrying the torches easier. This is not necessary, but it helps speed things up.
  • It is not necessary to carry the first Unlit Torch between sets of braziers, as there are several chests containing new unlit torches that you can find along the way.
  • If you die too many times and can't finish the level, you may be able to run away from the destroyers in the opposite direction. Once far enough away you can wait and see if the mechanism around the destroyers kills enough of them for you to kill the rest.
  • Once you kill the Reaper of Destruction on level 2 the level will fill with spawns of destroyers making it very difficult to finish with max dp.
  • Destroyers are resistant to Fire damage and immune to Burning; Vaettir are immune to Disease, Poison, and Bleeding.

[edit] Trivia


Dungeons
One-level: Ooze Pit Fronis Irontoe's Lair Secret Lair of the Snowmen
Two-level: Arachni's Haunt Bogroot Growths Sepulchre of Dragrimmar
Three-level: Bloodstone Caves Catacombs of Kathandrax Cathedral of Flames Darkrime Delves Heart of the Shiverpeaks Oola's Lab Raven's Point Rragar's Menagerie Shards of Orr Vloxen Excavations
Five-level: Frostmaw's Burrows Slavers' Exile
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