Bloodstone Caves

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Bloodstone Caves
Campaign Eye of the North
Region Depths of Tyria
Type Dungeon
Levels 3
Reward chest Eldritch Chest
Required quest The Arrow's Point
The Blade's Essence
Crystal Method
Party size 8
Exit(s) Sparkfly Swamp
Images

Level 1

Level 2

Level 3

Poison traps on Level 2

The Bloodstone on level 3 with Eldritch Ettin and the last mobs

Many adventurers have told legends of the Bloodstones, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of inscriptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the ettins returning to this place repeatedly, where they harvested some sort of magical essences. Barthalos believed they could be weaponized for the Shining Blade's war effort.

Master Dungeon Guide

Contents

[edit] Reward

  • Deldrimor Reputation Points
    • First time: 1,500 (2,250 in hard mode)
    • On repeat: 750 (1,125 in hard mode)
  • 2,500 Experience

[edit] NPCs

[edit] Allies

Ghosts

[edit] Foes

Charmable animals

Enchanted weapons

Ettin

Incubi

Skeletons

[edit] Bosses

Ettins

[edit] Boss-like foes

[edit] Objects

Chests

  • Locked Chests
  • Eldritch Chest will spawn after defeating the Dungeon Boss and rewards players with one item each in Normal Mode, and two items each in Hard Mode.

Signpost

Levers

[edit] Notes

  • This Dungeon is under the effect of Aura of the Bloodstone, which will heal all nearby creatures when a creature dies. The amount of heal increases by 20 for each dungeon level.

[edit] Quest walktrough

  • Due to the large amount of close-fighting enemies, anti-melee skills are very useful, e.g. Ward Against Melee, Aegis, Enfeebling Blood, and Spiteful Spirit.
  • Killing Ettins will cause their associated Enchanted Shields to vanish. (Enchanted Scythes are not linked to any of the Ettins; they must be killed separately.)
  • Many of the foes are non-Fleshy; builds that depend on corpses (e.g. minion masters) are less effective. In addition, the Enchanted Scythes focus Banishing Strikes against minions, quickly spiking nearby party members.
  • On Level 2, the final hall that includes the Ettin and the Dungeon Lock also has a large number of skeleton casters that are initially friendly. Once Ettin takes damage, those in the center will turn hostile quickly; those on the edge will remain friendly unless you aggro them. If you can pull and kill the Ettin quickly, the second group will remain friendly, allowing you to reach the lock without any further combat. Otherwise, be very careful to avoid getting swarmed by the Wizards and Illusionists after they become hostile.
  • On Level 3, if you kill the First Inscribed Ettins (guarding the Eldritch Ettin), their accompanying Enchanted (Shields or Scythes) will die.
Anomaly Anomaly.
As noted above, in the final area on L2, undead who have not yet turned hostile (green dots) will aid you as allies against those that have (red dots).
Bug Bug.
Poison dart traps shoot faster than indicated, firing up to 15 darts per second.

Dungeons
One-level: Ooze Pit Fronis Irontoe's Lair Secret Lair of the Snowmen
Two-level: Arachni's Haunt Bogroot Growths Sepulchre of Dragrimmar
Three-level: Bloodstone Caves Catacombs of Kathandrax Cathedral of Flames Darkrime Delves Heart of the Shiverpeaks Oola's Lab Raven's Point Rragar's Menagerie Shards of Orr Vloxen Excavations
Five-level: Frostmaw's Burrows Slavers' Exile
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