Bloodstone Caves
From Guild Wars Wiki
| Bloodstone Caves | |
|---|---|
| | |
| Campaign | Eye of the North |
| Region | Depths of Tyria |
| Type | Dungeon |
| Levels | 3 |
| Reward chest | Eldritch Chest |
| Required quest | The Arrow's Point The Blade's Essence Crystal Method |
| Party size | 8 |
| Exit(s) | Sparkfly Swamp |
| Images | |
| Level 1 | |
| Level 2 | |
| Level 3 | |
| Poison traps on Level 2 | |
| The Bloodstone on level 3 with Eldritch Ettin and the last mobs | |
“Many adventurers have told legends of the Bloodstones, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of inscriptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the ettins returning to this place repeatedly, where they harvested some sort of magical essences. Barthalos believed they could be weaponized for the Shining Blade's war effort.
Contents |
[edit] Reward
- Deldrimor Reputation Points
- First time: 1,500 (2,250 in hard mode)
- On repeat: 750 (1,125 in hard mode)
- 2,500 Experience
[edit] NPCs
[edit] Allies
1 (20) Beacon of Droknar (Dwarven Raider) (all levels)
? (?) Pekk (Collector of 5 Fungal Roots) (level 1)
1 (20) Hidden Treasures (Four 1st floor, four 2nd floor, four 3rd floor)
24 (24) Dwarven Ghost (one 1st floor, three 2nd floor, one 3rd floor)
1 (20) Secret Switch found at the second Beacon of Droknar Level 3 will open a closed door to the north of this level's entrance.
[edit] Foes
5 Albino Rat (levels 1 and 3)
24 Enchanted Scythe (all levels)
24 Enchanted Shield (all levels)
28 Forge Master (all levels)
20 Tomb Ettin (levels 2 and 3)
28 Tomb Ettin (levels 1 and 2)
20 Cryptwing Incubus (levels 1 and 2)
20 Bloodbath Incubus (level 1)
20 Bloodthirst Incubus (levels 1 and 2)
20 Stormcloud Incubus (levels 1 and 2)
20...24 (26) Skeletal Hound (level 1)
24 Skeleton Archer (level 2)
24 Skeleton Illusionist (level 2)
24 Skeleton Wizard (level 2)
[edit] Bosses
28 Crystal Ettin → Backbreaker (one on level 2) (Crystal Focus)
26 First Inscribed → Backbreaker (one on level 1, two on level 3)
28 Paranoia Ettin → Backbreaker (one on level 1) (Ettin Club)
[edit] Boss-like foes
29 Eldritch Ettin → (Spectral Crystal) (only during Crystal Method)
[edit] Objects
- Locked Chests
- Eldritch Chest will spawn after defeating the Dungeon Boss and rewards players with one item each in Normal Mode, and two items each in Hard Mode.
- Dungeon Lock (1st and 2nd floor)
[edit] Notes
- This Dungeon is under the effect of Aura of the Bloodstone, which will heal all nearby creatures when a creature dies. The amount of heal increases by 20 for each dungeon level.
[edit] Quest walktrough
- Due to the large amount of close-fighting enemies, anti-melee skills are very useful, e.g. Ward Against Melee, Aegis, Enfeebling Blood, and Spiteful Spirit.
- Killing Ettins will cause their associated Enchanted Shields to vanish. (Enchanted Scythes are not linked to any of the Ettins; they must be killed separately.)
- Many of the foes are non-Fleshy; builds that depend on corpses (e.g. minion masters) are less effective. In addition, the Enchanted Scythes focus Banishing Strikes against minions, quickly spiking nearby party members.
- On Level 2, the final hall that includes the Ettin and the Dungeon Lock also has a large number of skeleton casters that are initially friendly. Once Ettin takes damage, those in the center will turn hostile quickly; those on the edge will remain friendly unless you aggro them. If you can pull and kill the Ettin quickly, the second group will remain friendly, allowing you to reach the lock without any further combat. Otherwise, be very careful to avoid getting swarmed by the Wizards and Illusionists after they become hostile.
- On Level 3, if you kill the First Inscribed Ettins (guarding the Eldritch Ettin), their accompanying Enchanted (Shields or Scythes) will die.
| Dungeons |
|---|
| One-level: Ooze Pit • Fronis Irontoe's Lair • Secret Lair of the Snowmen |
| Two-level: Arachni's Haunt • Bogroot Growths • Sepulchre of Dragrimmar |
| Three-level: Bloodstone Caves • Catacombs of Kathandrax • Cathedral of Flames • Darkrime Delves • Heart of the Shiverpeaks • Oola's Lab • Raven's Point • Rragar's Menagerie • Shards of Orr • Vloxen Excavations |
| Five-level: Frostmaw's Burrows • Slavers' Exile |

