Nundu Bay (outpost)
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Nundu Bay | |
---|---|
Campaign | Nightfall |
Region | Kourna |
Type | Mission outpost |
Party size | 8 |
Exit(s) | Marga Coast |
Images | |
On the world map | |
A view inside |
“A bustling port on the Marga Coast used mostly by fishing vessels, Nundu Bay is an idyllic port town in almost every way. Visitors are advised to steer clear of the corsairs, literally.
— in-game description
Nundu Bay is situated along the southwestern shore of Kourna. It is a quiet place frequented mostly by fishermen and corsairs.
Getting there[edit]
The primary quest Heart or Mind: Ronjok in Danger will conclude in this outpost. That quest, together with Heart or Mind: Garden in Danger, represents a branch in the Nightfall storyline. While both can be completed, completing just one will make the other one optional.
An early secondary quest in Marga Coast, Herds to the Slaughter, actually leads to a spot that's very near the entrance to this outpost.
Exits[edit]
- Marga Coast (northeast)
NPCs[edit]
Allies[edit]
Services[edit]
Collectors[edit]
- 10 Munashe (collector for 5 Kuskale Claws)
Henchmen[edit]
- (all level 20)
- Devona (Fighter)
- Aidan (Archer)
- Kihm (Healer)
- Mhenlo (Healer)
- Eve (Blood)
- Odurra (Illusion)
- Cynn (Fire)
- Herta (Earth)
- Sogolon (Motivation)
- Gehraz (Holy)
Merchants and traders[edit]
- 20 Dulon (merchant)
- 20 Ahkessa (dye trader)
- 10 Fahpo (rune trader)
Other services[edit]
- 15 Xunlai Agent (storage upgrades)
- 24 Xunlai Chest (storage)
Other allies[edit]
- 16 Shifty Lem
- 10 Dreamer Raja (mission starter)
- 2 Yahyakun (mission briefing)
- 10 Kournan Nobles
- 10 Kournan Peasants
- 2 Kournan Children
Notes[edit]
- The world map actually marks this location with the icon for an outpost upon initial arrival. It changes into the icon for a mission outpost only upon completion of the quest that precedes the Nundu Bay mission, which is Heart or Mind: Ronjok in Danger.
Bug.It is possible to walk through a section of solid rock on the eastern side of Nundu Bay. The rock juts out slightly and can be walked through if you hug the northern wall as you approach it. You must exit the same way you came however as there is a piece of impassable terrain on the other side.