Imperial Guard Ally

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Imperial Guard Ally
Imperial Guard f.jpgCanthan guard captains.jpgCanthan guard m.jpg
Affiliation Summoned creatures
Type Human
Professions Warrior Warrior
Ranger Ranger
Elementalist Elementalist
Assassin Assassin
Ritualist Ritualist
Paragon Paragon
Level(s) 1..20
Campaign Factions

The Imperial Guard Reinforcement Order randomly summons three Imperial Guard allies from the list of possible professions below; they can be all of the same primary profession or cover two different ones.

Warrior Warrior[edit]

Quivering Blade Warrior/Paragon[edit]

Triple Chop Warrior/Elementalist[edit]

Crippling Slash Warrior/Assassin[edit]


Ranger Ranger[edit]

Barrage Ranger/Ritualist[edit]

Evaluation[edit]

Pros
  • Can inflict bleeding, daze and deep wound.
  • Can increase the critical hit rate of allies with "Go for the Eyes!".
  • Has an adrenaline management skill.
  • Has an energy management skill.
  • Has 3 self-healing skills.
Cons
  • Cannot inflict bleeding and deep wound on non-fleshy foes.
  • Endure Pain can run out before a fight ends, causing a large and potentially fatal health loss.
  • "Never Give Up!" and "Never Surrender!" do not affect the party because summoned creatures are not part of the party.
Pros
  • Has multiple skills that deal AoE damage.
  • Can knock down kiting foes.
  • Can inflict blind, cracked armor and deep wound.
  • Has an IAS skill.
  • Has 2 self-healing skills.
Cons
  • Energy heavy build.
  • "I Will Avenge You!" is mostly ineffective due to an often lack of dead allies in PvE.
  • Endure Pain can run out before a fight ends, causing a large and potentially fatal health loss.
Pros
  • Can inflict bleeding, cripple and deep wound.
  • Can provide ranged damage with Dancing Daggers.
  • Can shadow step to foes.
  • Has an adrenaline management skill.
  • Has a defensive skill.
  • Has 2 self-healing skills.
Cons
  • Energy heavy build.
  • Cannot inflict bleeding and deep wound on non-fleshy foes.
  • Endure Pain can run out before a fight ends, causing a large and potentially fatal health loss.
  • "Watch Yourself!" does not affect the party because summoned creatures are not part of the party.
Pros
  • Deals a large amount of AoE damage with Barrage and Splinter Weapon.
  • Effectively spams Barrage due to a limited amount of attack skills.
  • Can interrupt foes.
  • Can inflict poison.
  • Has 2 defensive skills.
  • Has 2 healing skills.
  • Can heal allies with Healing Spring.
Cons
  • Cannot inflict poison on non-fleshy foes.
  • Poison Tip Signet only affects 1 arrow and does not synergize with Barrage.

Notes[edit]

  • All Imperial Guard summons have 480 health at level 20.
  • The level of the summoned creature will be the same as the summoner's actual level (it will not be increased by Journey to the North or Sunspear Battle Call).
  • The combination of Imperial Guard summons is not truly random. There exists only three possible combinations:
    • Exactly one Canthan Captain is always summoned. The Canthan Captain always has the Quivering Blade skillset.
    • The remaining two are always Canthan Guards with the same skillset (i.e. both have the Triple Chop skillset or the Crippling Slash skillset or the Barrage skillset).
Bug Bug.The corpses of Imperial Guard summons never disappear.

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