Key

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This article is about keys to chests. For access keys that activate products on your Guild Wars account, see Access key.

A Key is an item that can be used to unlock a chest. A key will only open a chest with a matching name and may only be used once. A key may be purchased from merchants or obtained as loot. Some types of keys may be gained by collecting items, such as Equipment Requisitions, which are awarded when a quest is completed.

Keys have different values depending on the possible quality of the item which is available from the chest. The use of keys worth 600Gold or over to purchase contributes to the Treasure Hunter title.

Generally you cannot get your money back from purchasing keys by selling to the merchant the items you obtain from the chest.

Contents

[edit] Prophecies keys

  Name Cost Region or location used
Ascalonian 50 Gold

Ascalon Foothills
Diessa Lowlands
Dragon's Gullet
Eastern Frontier
Flame Temple Corridor
Old Ascalon
Pockmark Flats
Regent Valley
The Breach

Steel 80 Gold

Anvil Rock
Deldrimor Bowl
Griffon's Mouth
Iron Horse Mine
Traveler's Vale

Krytan 200 Gold

Cursed Lands
Kessex Peak
Lion's Gate
Majesty's Rest
Nebo Terrace
North Kryta Province
Scoundrel's Rise
Stingray Strand
Talmark Wilderness
Tears of the Fallen
The Black Curtain
Twin Serpent Lakes
Watchtower Coast

Maguuma 300 Gold

Dry Top
Ettin's Back
Majesty's Rest
Mamnoon Lagoon
Reed Bog
Sage Lands
Silverwood
Tangle Root
The Falls

Elonian 450 Gold

Diviner's Ascent
Prophet's Path
Salt Flats
Skyward Reach
The Arid Sea
The Scar
Vulture Drifts

Shiverpeak 600 Gold

Dreadnought's Drift
Frozen Forest
Grenth's Footprint
Ice Floe
Icedome
Lornar's Pass
Mineral Springs
Snake Dance
Spearhead Peak
Talus Chute
Tasca's Demise
Witman's Folly

Darkstone 600 Gold

Perdition Rock
Ring of Fire
Abaddon's Mouth
Hell's Precipice

Miner's 750 Gold

Sorrow's Furnace

[edit] Factions keys

  Name Cost Region or location used
Shing Jea 80 Gold

Haiju Lagoon
Jaya Bluffs
Kinya Province
Minister Cho's Estate
Monastery Overlook
Panjiang Peninsula
Saoshang Trail
Sunqua Vale
Zen Daijun

Canthan 450 Gold

Bukdek Byway
Divine Path
Nahpui Quarter
Pongmei Valley
Raisu Palace
Raisu Pavilion
Shadow's Passage
Shenzun Tunnels
Sunjiang District
Tahnnakai Temple
The Undercity
Wajjun Bazaar
Xaquang Skyway

Kurzick 600 Gold

Arborstone
Drazach Thicket
Ferndale
Melandru's Hope
Morostav Trail
Mourning Veil Falls
The Eternal Grove

Stoneroot 1 Platinum 250 Gold

Urgoz's Warren

Luxon 600 Gold

Archipelagos
Boreas Seabed
Maishang Hills
Mount Qinkai
Gyala Hatchery
Rhea's Crater
Silent Surf
Unwaking Waters

Deep Jade 1 Platinum 250 Gold

The Deep

Forbidden 600 Gold

Raisu Palace

[edit] Nightfall keys

  Name Cost Region or location used
Istani 80 Gold

Cliffs of Dohjok
Fahranur, The First City
Island of Shehkah
Issnur Isles
Lahtenda Bog
Mehtani Keys
Plains of Jarin
Zehlon Reach

Kournan 450 Gold

Arkjok Ward
Bahdok Caverns
Barbarous Shore
Dejarin Estate
Gandara, the Moon Fortress
Jahai Bluffs
Marga Coast
Sunward Marches
The Floodplain of Mahnkelon
Turai's Procession

Vabbian 600 Gold

Forum Highlands
Garden of Seborhin
Holdings of Chokhin
Resplendent Makuun
The Hidden City of Ahdashim
The Mirror of Lyss
Vehjin Mines
Vehtendi Valley
Wilderness of Bahdza
Yatendi Canyons

Ancient Elonian 600 Gold

Crystal Overlook
Dynastic Tombs
Joko's Domain
Poisoned Outcrops
The Alkali Pan
The Ruptured Heart
The Shattered Ravines
The Sulfurous Wastes

Margonite 750 Gold

Depths of Madness
Domain of Fear
Domain of Pain
Domain of Secrets
Heart of Abaddon
Nightfallen Garden
Nightfallen Jahai

Demonic 1 Platinum 250 Gold

City of Torc'qua
Ravenheart Gloom
Stygian Veil
The Foundry of Failed Creations
The Ebony Citadel of Mallyx

[edit] Core keys

  Name Cost Region or location used
Phantom 750 Gold

The Underworld
Ruins of the Tomb of the Primeval Kings

Obsidian 1 Platinum 250 Gold The Fissure of Woe
Lockpick 1 Platinum 500 Gold All regions
Zaishen Key 5,000 Balthazar faction or
5 Tournament Reward Points
Isle of the Nameless

[edit] Notes

  • Droknar's Key is not technically a key to open regular chests. It is a reward from Droknar for completing the Storyline of Eye of the North and can be used to obtain an endgame unique item.
  • In normal mode you can choose whether to use the corresponding key or a lockpick to open a chest. However, in Eye of the North, all chests require lockpicks, regardless of your choice of difficulty.
  • In hard mode you need a lockpick to open a chest, as all regular chests are replaced by Locked Chests.
  • Zaishen Keys do not count towards the Treasure Hunter title.

[edit] Trivia

Locked chests were not in the original release of Guild Wars, instead there were chests which could be opened for free and the chests often had a fixed spawn point. This led to chest farming so a new scheme with random chest spawns and keys was introduced.

[edit] Related articles

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