Weapon
From Guild Wars Wiki
A weapon is a piece of equipment that can be equipped in a player's primary weapon or off-hand inventory slots. Weapons are visible in your character's hands when the player is outside of a town or outpost (for example in an explorable area or mission).
Although items such as shields and focus items are technically not weapons, uses of "weapon" on this wiki usually encompasses these items as well.
Contents |
[edit] Weapon types
| Weapon type | One-handed | Two-handed |
|---|---|---|
| Martial weapons | ||
| Melee | Sword Axe | Hammer Daggers Scythe |
| Ranged | Spear | Bow |
| Spellcasting weapons | ||
| Spellcasting | Wand | Staff |
| Off-hand items | ||
| Off-hand | Shield Focus item | |
[edit] Melee weapon comparison
| Profession | Weapon | Two-handed | Damage range | Attack interval | Standard damage type | Other properties |
|---|---|---|---|---|---|---|
| Axe | No | 6-28 | 1.33 seconds | Slashing1 | ||
| Hammer | Yes | 19-35 | 1.75 seconds | Blunt1 | ||
| Sword | No | 15-22 | 1.33 seconds | Slashing2 | ||
| Daggers | Yes | 7-17 | 1.33 seconds3 | Piercing or Slashing | 2% double strike chance per rank of Dagger Mastery | |
| Scythe | Yes | 9-41 | 1.75 seconds | Slashing | Hits up to 2 additional targets adjacent to target |
- 1Some axes and hammers do Piercing damage.
- 2The Jitte deals Blunt damage.
- 3Excluding double strikes
[edit] Ranged weapon comparison
| Profession | Weapon | Two-handed | Damage range1 | Attack interval (seconds) | Range2 | Flight time3 (seconds) | Arc size | Standard damage type | Other properties | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Martial weapons | ||||||||||||||
| | Flatbow | Yes | 15-28 | 2.0 | 1.35 | 0.88 | High | Piercing | ||||||
| Hornbow | Yes | 15-28 | 2.7 | 1.20 | 0.56 | Medium | Piercing | 10% armor penetration | ||||||
| Longbow | Yes | 15-28 | 2.4 | 1.35 | 0.56 | Medium | Piercing | |||||||
| Recurve Bow | Yes | 15-28 | 2.4 | 1.20 | 0.40 | Low | Piercing | |||||||
| Shortbow | Yes | 15-28 | 2.0 | 1.00 | 0.56 | Medium | Piercing | |||||||
| | Spear | No | 14-27 | 1.5 | 1.00 | 0.60 | Medium4 | Piercing | ||||||
| Spellcasting weapons | ||||||||||||||
| Staff | Yes | 11-22 | 1.75 | 1.20 | 0.56 | Medium | by attribute | +5..10 energy, 10..20% HSR, Extremely low critical hit rate | |||||
| Wand | No | 11-22 | 1.75 | 1.20 | 0.56 | Medium | by attribute | Extremely low critical hit rate | ||||||
- 1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
- 2Range is approximate, and is measured in aggro circle / danger zone radii.
- 3Flight time is at Shortbow range.
- 4Is slightly higher than the other Medium arcs.
[edit] Weapon DPS comparison
All values assume a level 20 attacker with an uncustomized white weapon, no IAS or damage buffs, an armor 60 target, and that axe, sword and dagger attack intervals are exactly 1 1/3 seconds. All values are rounded to the nearest hundredth, 5s are rounded up.
| Weapon type | Mean non-critical DPS @r12 | Mean non-critical DPS @r16 | Mean critical DPS @r12 | Mean critical DPS @r16 |
|---|---|---|---|---|
| Axe | 12.75 | 14.66 | 29.70 | 34.15 |
| Bow, Flat or Short | 10.75 | 12.36 | 19.80 | 22.77 |
| Bow, Horn1 | 8.84 | 10.16 | 16.27 | 18.71 |
| Bow, Long or Recurve | 8.96 | 10.30 | 16.50 | 18.97 |
| Daggers | 11.34 | 13.87 | 22.72 | 27.79 |
| Hammer | 15.43 | 17.74 | 28.28 | 32.53 |
| Scythe2 | 14.29 | 16.43 | 33.13 | 38.10 |
| Spear | 13.67 | 15.72 | 25.46 | 29.27 |
| Staff / Wand3 | 9.43 | 9.43 | 17.78 | 17.78 |
| Sword | 13.88 | 15.96 | 23.33 | 26.83 |
- Armor penetration produces better relative damage against heavily armored targets, see Hornbow for a more in-depth analysis.
- Per target.
- Staves and wands have an extremely low base critical hit rate, and their damage only scales with attacker level, not weapon attribute.
[edit] Linked attribute
Most weapons have an attribute requirement for their damage. If the character's rank does not meet the requirement, then the damage will be reduced substantially, depending on how the weapon was acquired:
- For unique weapons or those acquired through Quests, from Collectors, or from Crafters: damage is reduced to that of equivalent starter weapons.
- Example: Droknar's Sword will deal 2-3 damage if the wielder's Swordsmanship is less than 9.
- Example: focus items will add only +3 energy.
- For weapons dropped by monsters or found in chests: damage is reduced by half.
- Example: a found max damage (6-28) Axe will deal 3-14 base damage unless the requirement is met.
- Example: focus items providing +12 energy will add only +6 if the requirement is not met.
- All shields will only give half armor if the requirement is not met.
- Note: Any other weapon mods will still have their stated effect. For example, weapons of Fortitude will give the same Health boost regardless of any requirements. This also applies to inherent weapon mods unless specifically noted.


