Damage
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This article is about how damage is defined. For how damage is calculated, see Damage calculation.
"Damage" redirects here. For tactical role fulfilled by player characters, see Team roles#Damage.
Damage results from actions taken by attackers that subtract a portion of a target's health. This includes many attacks or skills (including spells).
Damage does not include :
- health degeneration,
- life stealing,
- sacrifice,
- Pure health loss caused by skills such as Infuse Health, Spoil Victor or Illusion of Weakness.
Properties[edit]
When an attacker attempts to damage a target, the following is factored in:
- The damage type, such as fire or blunt.
- The amount of damage done, which may vary due to the target's armor rating granting potential resistance or weakness to that specific damage type. In the case of a skill, this may also vary due to the skill user's level.
- Skills dealing shadow damage, holy damage and damage without a specified type (skills with descriptions that state "<number> damage" or "+<number> damage"), ignore the target's armor and the skill deals exactly its stated amount of damage.
- "+<number> damage" always comes in addition to regular, armor-respecting, damage, making this more difficult to see.
- Skills dealing shadow damage, holy damage and damage without a specified type (skills with descriptions that state "<number> damage" or "+<number> damage"), ignore the target's armor and the skill deals exactly its stated amount of damage.
- The attacker's ability to inflict the damage (such as being blinded or affected by a hex with a chance of missing, when the target is kiting or out of line of sight)
- The target's ability to resist this damage (such as using effects that block attacks).
- Damage modifiers on both sides.
- An attacker may have bonuses that augment the damage and the target may have bonuses that reduce the damage.
- Frenzied Defense, Frenzy, and Primal Rage double all damage dealt to the user.
- Except for prophecies, Bosses deal double damage.
The term damage source or damage packet refers to each minus number that pops up when you take or deal damage.
See also[edit]
- Damage calculation
- Area of effect (AoE)
- Point blank area of effect (PBAoE)
- Damage over time
- Damage per second (DPS)
- Direct damage
- Pressure
- Spike
Team roles (edit) | ||||
---|---|---|---|---|
Type | General team roles | Specific team roles | Hero team roles | |
Damage | Spiker • Nuker | Bomber • Dagger spammer • Touch ranger • Starburster • Trapper | — | |
Pressure | Lineback | Barrager • Beast master • Cripshot Ranger • Pressure Ranger | — | |
Support | Healer • Protection | Battery • Bonder • Flag runner • Hybrid monk • Imbagon • Infuser • Orders | — | |
Control | Shutdown • Tank | Minion master • Perma • Spirit spammer | Mesmer Midline | |
Utility | Caller • Toolbox | Gimmick | — |