Feedback:User/Falconeye/Minions

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New Mechanics[edit]

Control[edit]

Control is a measure of effective control a "Master" has over its "Minions". Control is a gameplay counter limiting the size of a minion army. New minions may be "Produced" or "Dominated" so long as the cumulative control "cost" of all active minions does not exceed the number of available control counters.

Life force[edit]

Life force is gained when players or NPCs die within spirit range and through certain necromancer skills.

Attributes[edit]

Spawning Power[edit]

Spawning Power is the primary attribute of characters with the profession Ritualist.


PvE - : For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

PvP - : You gain 5...13...15 Control. The number of counters is increased per rank of Spawning Power.

— in-game description

Progression
Increased health and weapon spell duration (%)
0
0
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
11
44
12
48
13
52
14
56
15
60
16
64
17
68
18
72
19
76
20
80
21
84

Soul Reaping[edit]

Soul Reaping is the primary attribute of characters with the profession Necromancer.

PvP - Life Force: Gain 0...12...15 Energy whenever a non-Spirit creature within Spirit range triggers a Death effect. You may only gain Energy in this way 3 times every 15 seconds.

PvE: You gain 2...10...12 Control. The number of counters is increased per rank of Soul Reaping.

— in-game description

Progression
Maximum every 15 seconds
Minion control
+ Armour
0
0
0
2
0
1
1
3
3
1
2
2
6
3
2
3
3
9
4
3
4
4
12
5
4
5
5
15
5
5
6
6
18
6
6
7
7
21
7
7
8
8
24
7
8
9
9
27
8
9
10
10
30
9
10
11
11
33
9
11
12
12
36
10
12
13
13
39
11
13
14
14
42
11
14
15
15
45
12
15
16
16
48
13
16
17
17
51
13
17
18
18
54
14
18
19
19
57
15
19
20
20
60
15
20
21
21
63
16
21

Blood Magic[edit]

Blood Magic is a necromancer secondary attribute.

PvP - Vampiric Spirit: Siphon 0...12...15 health whenever you hit a foe and transfers it to your allies. You have +0...12...15 Health regeneration (10 seconds). You may only gain Health regeneration in this way 3 times every 15 seconds.

PvE - Vampirism: Controlled minions and spirits siphon 0...12...15 health and transfers it to you.

— in-game description

Progression
0
0
0
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
9
9
9
10
10
10
11
11
11
12
12
12
13
13
13
14
14
14
15
15
15
16
16
16
17
17
17
18
18
18
19
19
19
20
20
20
21
21
21

Death Magic[edit]

Death Magic is a necromancer secondary attribute.

PvP - Death Nova: Deals 26...85...100 damage and inflicts Poisoned condition (15...75...90 seconds) on adjacent foes. Summon a level 1...12...15 Jagged Horror when you kill a foe.

PvE - Flesh of the Master: Controlled minions and spirits have +0...48...60% increased health. You and your Controlled minions gain damage reduction 0...2...2 for each minion you control.

— in-game description

Progression
Maximum Health
+ Armour
0
0
0
1
4
1
2
8
2
3
12
3
4
16
4
5
20
5
6
24
6
7
28
7
8
32
8
9
36
9
10
40
10
11
44
11
12
48
12
13
52
13
14
56
14
15
60
15
16
64
16
17
68
17
18
72
18
19
76
19
20
80
20
21
84
21

Curses[edit]

Curses is a necromancer secondary attribute.


PvE - Necromantic Corruption: Controlled minions and spirits deal +0...48...60% more damage vs. hexed or conditioned foes. Whenever a minion attacks, it transfers 0...2...2 conditions from you to its target. You may only transfers conditions in this way 3 times every 15 seconds.

— in-game description

Minions[edit]

Animated Minions[edit]

Elite[edit]

Flesh Golem
Flesh Golem.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Golem[edit]

Death Magic

50% Sacrifice1 Energy3 Activation time30 Recharge time

  • Elite Animate Spell. Creates 1 level 3...21...25 flesh golem. Leaves a fresh corpse when it dies and is the target of your next 1...3...3 skills that exploit corpses. Costs 6 control. Exploits a fresh corpse.
  • Monarch Blade Monarch Blade - Flesh Golem deals +10...22...25 adjacent damage; melee attacks have a 20% chance to stun.
  • Burrow Charge Burrow Charge - Flesh Golem burrows underground and moves 100...140...150% faster towards target foe; causes knockdown (3 seconds) to adjacent foes between Flesh Golem and target.
  • Tissue Assimilation Tissue Assimilation - Flesh Golem heal 10...34...40% of the damage dealt with their attacks; _3...17...20 health regeneration when out of combat.
  • Chitinous Plating Chitinous Plating - Flesh Golem has +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage.
  • Reincarnation Reincarnation - Death effect: Once every 60...24...15 seconds, upon death the Flesh Golem enters a cocoon to regenerate, emerging at full HP upon hatching.
  • Cocoon: The cocoon lasts 10 seconds, has 200 HP and 100 armor; if it is killed the Flesh Golem dies.

-

  • Junundu Wail.jpg Golem Wail - Flesh Golem resurrects all dead party members in earshot. If there are no enemies in earshot, Flesh Golem gains 5...41...50 Health for each minion in range.
  • Junundu Wail.jpg Golem Wail - Flesh Golem resurrects all dead party members in earshot. If there are no enemies in earshot, Flesh Golem gains 5...41...50 Health for each minion in range.
  • Frenzied Frenzied - Flesh Golem is immune to control effects: crippled, chilled, knockdown, knockback, immobile, snare, stun, slow and mind control effects.
N/any Flesh Golem - Elite Heavy Tank
Hundred Blades.jpg
Hundred Blades
Defy Pain.jpg
Defy Pain
Vampirism (attack).jpg
Vampirism (attack)
Junundu Tunnel.jpg
Junundu Tunnel
Eternal Aura.jpg
Eternal Aura
Junundu Wail.jpg
Junundu Wail
Sweeping Strikes.jpg
Sweeping Strikes
Stun Immunity.jpg
Stun Immunity
Blood Magic: 12+1
Curses: 12
Soul Reaping: 3



Master[edit]

Bone Fiend
Red devourer.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Fiend[edit]

Death Magic

2% Sacrifice25 Energy3 Activation time15 Recharge time

  • Animate Spell. Creates 1 level 1...16...20 bone fiend. Long range attack. Costs 3 control. Exploits a fresh corpse.
  • Muscular Augmentation - Increases Fiend's movement speed and attack range.
  • Ancillary Carapace - Gain +200 maximum life.
  • Frenzy

30 Recharge time Gain +50% attack speed (15 seconds).

  • Rigor Mortis.jpg Rigor Mortis - Immobilize your bone fiend, and it will immobilize foes.
  • Pin Down.jpg Pin Down - Immobilize your bone fiend, and it will immobilize foes.
  • Lurker - Sacrifice two Fiends. Summon a Bone Lurker, a anti-ground ambusher.
N/any Bone Fiend - Ranged Sustained DPS
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Blood Magic: 12+1
Curses: 12
Soul Reaping: 3



Bone Horror
Bone Horror.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Horror[edit]

Death Magic

2% Sacrifice10 Energy3 Activation time5 Recharge time

  • Animate Spell. Creates 1 level 1...16...20 bone horror. Costs 2 control. Exploits a fresh corpse.
N/any Bone Horror - Mid-Ranged Cannon Fodder
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[[]]
Blood Magic: 12+1
Curses: 12
Soul Reaping: 3


Shambling Horror
Shambling Horror.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Shambling[edit]

Death Magic

2% Sacrifice15 Energy3 Activation time25 Recharge time

  • Animate Spell. Creates 1 level 1...16...20 shambling horror. Costs 3 control. Exploits a fresh corpse.
  • Fresh Meat Fresh Meat - Shambling Horror has +90...258...300 maximum Health and gains damage reduction 1...4...5 for each controlled minion.
  • Meat Shield Meat Shield - Shambling Horror has 75% chance to block. Unblockable damage is reduced by 3...25...30.
  • Master's Bond Master's Bond - Shambling Horror absorbs 75% of incoming damage from their Master while attacking. Redirected damage is reduced by 3...25...30.
  • Protective Cover Protective Cover - Shambling Horror absorbs 75% of incoming damage done to controlled minions in earshot. Redirected damage is reduced by 3...25...30.
  • Incubate Jagged Horrors Incubate Jagged Horrors - : Passive: Summon 1 jagged horror when Master kills a foe. Death effect: Inflicts bleeding; summon 1...4...5 jagged horror(s).
N/any Shambling Horror - Heavy Support Tank
Endure Pain.jpg
Endure Pain
Shield Stance.jpg
Shield Stance
Dark Bond.jpg
Dark Bond
Armor of Unfeeling.jpg
Armor of Unfeeling
Jagged Bones.jpg
Jagged Bones
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[[]]
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[[]]
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[[]]
Blood Magic: 12+1
Curses: 12
Soul Reaping: 3



Vampiric Horror
Storm Kin.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Vampiric[edit]

Death Magic

2% Sacrifice15 Energy3 Activation time5 Recharge time

  • Animate Spell. Creates 1 level 1...16...20 vampiric horror. Costs 2 control. Exploits a fresh corpse.
N/any Vampiric Horror - Ranged Life-Steal Harassment
Endure Pain.jpg
Endure Pain
Shield Stance.jpg
Shield Stance
Dark Bond.jpg
Dark Bond
Armor of Unfeeling.jpg
Armor of Unfeeling
Jagged Bones.jpg
Jagged Bones
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[[]]
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[[]]
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[[]]
Blood Magic: 12+1
Curses: 12
Soul Reaping: 3


Basic[edit]

Spawned Minions[edit]

Yellow Dryder
Yellow Dryder.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Jagged - Fast Assault Melee[edit]

Broodlings are temporary units, lasting only six seconds. They are created when minions are destroyed. The greater the health of the minion, the more broodlings spawn. Broodlings can also be spawned from the attacks of brood horrors, which will do an initial burst of damage upon impact followed by the broodling landing near the target.

Death Magic

2% Sacrifice5 Energy3 Activation time5 Recharge time

  • Animate Spell. Creates 1 level 1...12...15 jagged horror. Costs 0.5 control. Exploits a fresh corpse.


Jagged Horror
Jagged Horror.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Jagged - dfd[edit]

Produced from the corpse of an enemy when a corpser roach attacks it. Roachlings are weak and have timed life, but are good for absorbing damage, drawing enemy fire, and scouting. Unlike their roach counterparts, roachlings have a melee attack.

Death Magic

2% Sacrifice5 Energy3 Activation time5 Recharge time

  • Animate Spell. Creates 1 level 1...12...15 jagged horror. Costs 0.5 control. Exploits a fresh corpse.


Unstable Baneling
Jade Scarab.jpg
Affiliation Minions
Type Minion
Level(s) 1..21
Campaign Factions

Unstable Baneling - Burst DPS Bomber[edit]

The baneling spawn is a type of unit produced from the splitter baneling upon its death.

Death Magic

2% Sacrifice25 Energy3 Activation time5 Recharge time

  • Animate Spell. Creates 6 level 1...12...15 bone minions with timed life. Costs 2 control. Exploits a fresh corpse. Minions last 90 seconds.
  • Unstable Slash - Used to activate the explosion.
  • Unstable Explosion - The subsequent explosion it produces.