Ruins of Surmia (outpost)
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This article is about an outpost. This name is also used for a mission, a primary quest, a Zaishen mission quest, a landmark, and a monument.
Ruins of Surmia | |
---|---|
Campaign | Prophecies |
Region | Ascalon |
Type | Mission outpost |
Party size | 4 |
Exit(s) | Eastern Frontier |
“Just outside of the the Great Northern Wall lie the ruins of a once great city. This was Surmia, one of the kingdom of Ascalon's cultural and economic centers. Built in a time of great optimism, the founders laughed at any who criticized the wisdom of placing a city outside the protection of the Wall.
— in-game description
Ruins of Surmia is a mission outpost.
Getting There[edit]
- From Frontier Gate follow the road North through the wall and continue along the road. The road ends at the portal to Ruins of Surmia.
- The quest Ruins of Surmia will bring you here.
Mission[edit]
- Ruins of Surmia
- This mission is the third mission in the Prophecies campaign and the third mission in the Ascalon region.
NPCs[edit]
Allies[edit]
Captain Rurik
Services[edit]
- 5 Hamish (merchant)
- 15 Xunlai Agent (storage upgrades)
- 24 Xunlai Chest (storage)
- 10 Zaishen Scout (Embark Beach)
Henchmen[edit]
Other characters[edit]
Notes[edit]
- Complete exploration of this outpost contributes less than 0.1% to the Tyrian Cartographer title.
Trivia[edit]
- During E3 for Everyone 2004, the outpost was named "Prisoners of War" and had a different outpost description:
- "The Charr invasion has been pushed back, but the beasts took hostages during their retreat. Prince Rurik needs your help to go after and rescue those brave men. This mission is designed for groups of four high-level characters."