Kol Swordshanks
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Kol Swordshanks | |
---|---|
Affiliation | Veldrunner |
Type | Centaur |
Service | Weaponsmith |
Level(s) | 20 |
Campaign | Nightfall |
Image(s) | |
Location in Command Post |
Kol Swordshanks is a weaponsmith, a type of NPC that crafts weapons in exchange for crafting materials and gold and/or customizes weapons. It costs 10 gold to get a weapon customized.
Locations[edit]
- Kourna
- Command Post (only after completion of the following quest)
- Dejarin Estate (only during the following quest)
Quests[edit]
Quests involved in:
Dialogue[edit]
During the Tools of War:
- "A human helping one of us? I know not your motives, but it appears that I owe you my freedom. If that means taking up arms against Varesh, all the better."
After the Tools of War:
- "Select an item from my list below, then click "Craft.""
- "Select a weapon from your inventory below, then click "Customize.""
- "Select an item from your inventory below, then click "Sell.""
Weapons offered[edit]
Item | Stats | Requirements | Weapon bonuses | Materials | Gold | |
---|---|---|---|---|---|---|
Winged Axe | Slashing Dmg: 6-28 | 9 Axe Mastery | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Barrel Hammer | Blunt Dmg: 19-35 | 9 Hammer Mastery | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Machete | Slashing Dmg: 15-22 | 9 Swordsmanship | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Bronze Daggers | Piercing Dmg: 7-17 | 9 Dagger Mastery | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Suntouched Scythe | Slashing Dmg: 9-41 | 9 Scythe Mastery | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Suntouched Spear | Piercing Dmg: 14-27 | 9 Spear Mastery | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Daedal Shield | Armor: 16 | 9 Motivation | Received physical damage -5 (Chance: 20%) Health +30 |
40 6 | 5 | |
Heraldic Shield | Armor: 16 | 9 Command | Received physical damage -5 (Chance: 20%) Health +30 |
40 6 | 5 | |
Shield of the Lion | Armor: 16 | 9 Strength | Received physical damage -5 (Chance: 20%) Health +30 |
40 6 | 5 | |
Adamantine Shield | Armor: 16 | 9 Tactics | Received physical damage -5 (Chance: 20%) Health +30 |
40 6 | 5 | |
Feathered Flatbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Stoneshard Hornbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Wooden Longbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Sturdy Recurve Bow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Composite Shortbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Ensorcelling Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Domination Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Arcane Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Fast Casting | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Illusory Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Illusion Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Scrying Glass Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Inspiration Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Spinal Staff | Energy: +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Blood Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Unholy Staff | Energy: +10 Cold Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Curses | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Boneclaw Staff | Energy: +10 Cold Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Death Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Soul Spire | Energy: +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Soul Reaping | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Tempest Staff | Energy: +10 Lightning Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Air Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Earth Staff | Energy: +10 Earth Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Earth Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Ether Staff | Energy: +10 Chaos Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Energy Storage | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Pyrewood Staff | Energy: +10 Fire Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Fire Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Tidal Staff | Energy: +10 Cold Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Water Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Divine Staff | Energy: +10 Fire Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Divine Favor | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Holy Branch | Energy: +10 Holy Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Healing Prayers | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Protective Staff | Energy: +10 Holy Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Protection Prayers | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Winged Staff | Energy: +10 Holy Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Smiting Prayers | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Communing Staff | Energy +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Communing | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Spawning Staff | Energy +10 Lightning Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Spawning Power | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Restoration Staff | Energy +10 Dark Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Restoration Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 | |
Channeling Staff | Energy +10 Lightning Dmg: 11-22 Halves skill recharge of spells (Chance: 20%) |
9 Channeling Magic | Damage +15% (while Health is above 50%) | 40 6 | 5 |