Talk:Embark Beach/Archive1

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Xunlai Market revisit?

We don't even have a page here, but since this is supposed to be a Zaishen outpost, a beach.. and because creating a new area will probably take "eons", don't you think they'll set this outpost on top of Xunlai Market? Just a thought. Markus Clouser User Markus Clouser signature img.jpg 00:24, 19 October 2010 (UTC)

That's the assumption I'm making. ~~000.00.00.00~~ 18:49, 19 October 2010 (UTC)
Yes, most likely. I think we'll be able to see wheter or not it is, when it arrives. Idmz 18:51, 19 October 2010 (UTC)
Maybe they'll REALLY surprise us and add the market as well. --'Mai Yi' talk 21:25, 19 October 2010 (UTC)
/gives Mai a tip for the comedy. ^_^ ~~000.00.00.00~~ 21:28, 19 October 2010 (UTC)
It's more likely to be the old Hero Battle outpost.Anon-e-mouse 01:29, 20 October 2010 (UTC)
Codex Arena currently uses the old Hero Battles outpost. Another possibility is the Team Arenas outpost. --Silver Edge 06:04, 20 October 2010 (UTC)
Though thats not realy a beach, since the GW1 team only have time to reuse places, Xunlai market would prolly be the new embark beach.(i mean, from the icon on Xunlai Market, its kinda a beach.)--Neil2250 User Neil2250 sig icon6.png 14:54, 20 October 2010 (UTC)
And the map shows a boat. To embark... Idmz 00:02, 21 October 2010 (UTC)
And they both share the letters E,M,A,R,K... so obviously it will be the Xunlai Market. --'Mai Yi' talk 00:13, 21 October 2010 (UTC)
Both have two words and a pair of them has the same number of letters. Idmz 00:25, 21 October 2010 (UTC)
Ok, this is getting ridicilous :P - J.P.User J.P. sigicon.pngTalk 13:58, 23 November 2010 (UTC)

Awesome idea...

...is awesome! Way to go, Anet. It definitely makes finding players to play with infinitely easier. --Ulterion 23:43, 19 October 2010 (UTC)

question is, why now instead of five years ago?
Definitely a fantastic idea. One single location for people to find others for farming/vanquishing/mission completion. Unfortunately, I bet that this means Embark Beach will also become the new Spamadan... - Zaxares 00:45, 20 October 2010 (UTC)
The reason for now is because the Live Team Lead changed. And, as shown by the survey, John seems much more willing to listen to the fans. --MushaUser Musha Sigc.png 01:07, 20 October 2010 (UTC)
Bread and games, yay.--129.161.204.225 01:15, 20 October 2010 (UTC)
Kudos Anet. Definitely a fantastic Idea. This also leads me to believe that at some point, the Xunlai market will come into play, which I do look forward to intensely. Keep up the good work. :)--Master BriarUser Briar Sig 2.jpg 14:41, 20 October 2010 (UTC)
Xunlai Market won't see the light of day. Ever. Idmz 23:10, 20 October 2010 (UTC)
Of course not... It was needed in the Realm of Torment so Abaddon could buy some awesome fighters to kill the fantastic heroes, Shiro to sell his daggers, the Undead Lich to "WTB Scepter of Orr", and Kormir to find something to be less useless. --'Mai Yi' talk 23:48, 20 October 2010 (UTC)
this is a rather good idea. Would make it loads easier for parties who are working on the protector title and even might make it easier for recruiting. You know. Go to embark beach help some one out they like your skill and offer them to join you guild.--Yozuk 19:46, 12 November 2010 (UTC)
So it's every mission and kamadan together? I can only imagine the public chat.... Also, guilds should not be spam recruiting in public chat. When this happens, it makes me more likley to never join the guild, rather than join it. For this outpost, they should disbale trade chat, and make separate section in party/rooms in the outpost for each mission so you don't have to scroll down a huge list of items to find your mission. --'Mai Yi' talk 20:00, 12 November 2010 (UTC)
Gotta agreed with that. Guild invite spam is just as annoying as trading in public chat back then. - J.P.User J.P. sigicon.pngTalk 14:09, 23 November 2010 (UTC)
There is a reason there is a "Guild" section in the search menu.--Neithan DiniemUser Talk:Neithan Diniem 01:43, 15 December 2010 (UTC)
There is a "Guild" section, but it is hardly ever used. :( --'Mai Yi' talk 02:07, 6 January 2011 (UTC)

Will it be only for storyline Missions, or for Challenge Missions as well? Will UW/FOW/DoA/Urgoz/Deep etc be accessible too or eventually? What about Dungeons? (Yes, I know some Dungeons have to be slogged to, now anyway) 208.66.245.138 10:46, 12 January 2011 (UTC)

I can't possibly be the only person who thinks this is a terrible idea and a waste of time and effort. If you want to do a mission, you go to the mission town, and surprisingly you will find others who are doing the mission. Why would having a new area that basically does the same thing as common sense be an improvement? Added to the possibility of having a 7 hero group it makes it an even worse investment of efforts that could be better spent doing something more productive. The preceding unsigned comment was added by 72.133.226.70 (talk • contribs) at 15:23, 7 February 2011 (UTC).
You might be. Folks that already h/h will find title hunting less of a grind. Folks looking for groups get to place an advert where anyone who is willing to offer help can see it. And finally, those that are having trouble in NM or in the War in Kryta will be able to ditch the hench for some heroes.
In contrast, the current situation is that folks cannot get help for quests (since there's no applicable bounty) and there is rarely a critical mass of players interested in the same mission unless it happens to be the zmish. Embark Beach LFG will work like alliance-chat for an alliance the size of the player base. Anyone looking to VQ, tackle a dungeon, etc is more likely to LFG or LFP. Among the downside is this will weaken guilds that have few active members (although personally, I think fewer, more active guilds would be good for the game.)  — Tennessee Ernie Ford (TEF) 17:29, 7 February 2011 (UTC)
"you go to the mission town, and surprisingly you will find others who are doing the mission" Not really. I can map to every outpost, and at most will see 5 people - which would be rare, with the exception of guild groups which would be mostly full, or people not doing the mission but grouping up at the mission outpost. Only exception to this is the zmission of the day. Embark Beach will be for any outpost, rather than just one, like the other 58 outposts. And not to mention most people I see in mission outposts are just going to h/h it. -- Konig/talk 17:50, 7 February 2011 (UTC)
Don't get me wrong here, I see the appeal at a glance. Realistically though, creating a new outpost won't change the number of people looking to do a specific mission. Even less so (I think) with the introduction of the 7 hero party. The only real benefit to it that I see (assuming its done correctly) is that you can search for a wide range of missions instead of a singular one. The preceding unsigned comment was added by 72.133.226.70 (talk • contribs) at 19:13, 7 February 2011 (UTC).
I fail to see how 7 heroes affects this at all. Those who use 7 heroes will be those who used 3 heroes and 4 henchmen before and don't care about "challenge." At most, a few folks who partied for elite missions which didn't allow henchmen will be no longer grouping with others. So that just hardly affects partying together. Embark Beach won't solve the whole issue, but it'll help put folks together a bit more just as the zaishen quests did. Baby steps to fixing the "too-spread-out community" issue. -- Konig/talk 20:56, 7 February 2011 (UTC)

To be honest, I fail to see how Embark Island will do anything to increase the number of people who do missions as PUG's. Drawing all these people who would be spread out over the map to one place isn't going to increase the numbers doing these same missions. Its not going to be a sudden influx of people who wouldn't otherwise be doing them. You're going to see Z-Quest groups in the same crazy numbers, the same 5 people per town looking for different missions, all heavily interspersed with spamadan level trading and guild recruiting. Like I said, I see the appeal of it on the surface, but you scratch a layer off and it doesn't change anything for mission groups. PUG'ing died a long time ago, not because we couldn't do it, but because it became increasingly apparent that it sucked. Get a monks panties in a twist and let the selective healing begin. A warrior or sin think they can fight anything in large groups so they pull a Leroy Jenkins and cause a party wipe. Party leader gets antsy if he doesn't see a pvx build flashed so he boots people, or he/she doesn't know what they're doing and lets the truly horrible builds in. People rage quit for this reason or that. Its more hassle than its worth. Thats not to say that I haven't had some truly awesome PUG experiences, but they were few and far between and all these same problems I've mentioned, as well as others came up even then. The preceding unsigned comment was added by 72.133.226.70 (talk • contribs) at 21:42, 7 February 2011 (UTC).

It'll improve it because there will be more people there, so the chance of people joining even though that's not what was on their immediate mind would increase. Maybe not by much, but it will. I agree that, in general pugging sucks. But people still pug for whatever reason. And those people will now have a place to congregate. Also, please start signing your comments with four tildes (~). -- Konig/talk 21:48, 7 February 2011 (UTC)
I agree that trade & guild spam will be an issue, along with the typical insipid tard-speak of any common area with high player density. And, of course, the acronym-nazis will do what they do. - Still, I can see some advantage as there are usually several missions I am needing, wanting or willing to do across all campaigns at any given time on various characters. I can go sit in some single mission outpost for several moments, then move to another and another and so on and rarely find a group. - It often occurs to me that I probably sometimes miss a group just before I zone in or just after I wink out. At least with this, I can watch for groups forming in any of the places I'm interested in doing, or put out the call as the case may be. - It would be nice, I think, if they organized the search window into Campaigns and/or into HM-NM.64.255.180.84 08:03, 13 February 2011 (UTC)
Why are people so afraid of trade and guild spamming at Embark Beach? At least Kamadan will finally be free of all the lag. --MushaUser Musha Sigc.png 08:27, 13 February 2011 (UTC)
I'd say mostly because this new place promises to be useful to people that actually play the game, unlike Kamaden which really has very little to offer other than the trade. Would be much better to leave the incessant spam there, than have it clutter & clog up what I am assuming will be a relatively small area that will likely hold far fewer people-per-district than Kamadan. (Though I could be mistaken on that last point, as I'm not entirely certain if every common area will hold the same number of people at once or not.)204.10.131.97 19:29, 14 February 2011 (UTC)

I have to say I'm skeptical too. People wanting to do a specific mission will have to wade through posts from people wanting to do every other mission in the game, not to mention trade/recruit/chat. They'd be better off going to the missions own outpost, except that now there are two possible locations other potential party members could be (here and the mission outpost) so there's actually less chance of finding people. There will be a slight increase in possible PUG members from people who need several missions and don't mind which they do but many will likely stick to using their own guild/alliance chat so that will be balanced out by people using all hero parties. Overall no net gain to anyone. 86.164.165.69 21:53, 15 February 2011 (UTC)

Once this outpost goes live we should organize something similar to the wintersday finale event, where its all based on district. ie: District 1 is for Tyria missions, D2 for Factions, D3 for NF, etc. Then make everybody wanting to spam trade or guild go to D5 and beyond. --MushaUser Musha Sigc.png 01:41, 16 February 2011 (UTC)

This wouldn't be a bad idea, but it requires common sense and courtesy, neither of which the traders and guild spammers have.

This could have been a good idea a long time ago before the game was perverted by Ursan Blessing and SoS and Discord and Shadowform. Now the only effect this will have is connecting runners to runees. I would bet an arm that this will have no positive impact on people who actually want to play the game. This , in addition to 7 hero parties will be the final coffin nail in Teamplay. A-net made a GREAT game and then they made it suck , and then they made it suck some more and then some more. I hope they are ready for the GW2 community that they have tailored for themselves. I hope the game doesn't take much effort for their sakes...... I won't be there though so honestly who cares......... but I do want to thank A-net for making this game free to play and for encouraging trolls and lamers and scammers and exploiters and for totally alienating actual players. This will ensure that the next game I go to will have a lot less leetism and trolling....... You can keep them A-net you been catering to them for 6 years anyways.05:39, 28 February 2011 (UTC)
Teamplay Died when NF came out. This is just taking it off life-support and putting it out of its misery. And I don't see a problem with this becoming a running outpost. Would make getting survivor so much easier. --BriarUser Briar Sig 3.jpgThe Spider 05:49, 28 February 2011 (UTC)
I play with several teams everyday. What became crippled was NM team play, since people can perfectly do stuff in NM with heroes without much trouble. Once they have done everything once they can then join parties for HM and ZQuests. I kind of prefer it like that, so they learn a little before joining your party to make it fail. MithUser MithranArkanere Star.pngTalk 13:49, 28 February 2011 (UTC)
There is not a problem with it being a running outpost. Less than 5% of the total players have ever played thru EoTN dungeons in HM without Shadowform / Ursan/ Run etc etc..... The game has already failed and died and there is no reason at this late hour to try to re-embrace actual players. Better that A-net continue to give them the finger and cuddle up to "PRO SPIRIT SPAM LFG DUAL DISCORD OR RUN HM NO NOOBS" crowd that they have always dedicated all of thier attention too. By all means A-net please keep doing what you are doing. Your game can be the universal garbage disposal for trolls, miscreants, elitists, asian gold farmers, cheaters and people that simply CBA to bother playing the game, and yet are always there spreading unpleasant crap thru the community , hopefully this will help to keep other games where the devs actually care about stuff like game quality and teamplay more than using gimmicks to sell games that were not quite good enough to succeeed without them..... By all means stay on the path you've paved A-net. You are doing a great service to everyone else. Good luck with GW2! Hope it works out for ya, but I won't be there. 66.190.240.45 16:26, 28 February 2011 (UTC)
lol y u mad tho?? -Auron 16:35, 28 February 2011 (UTC)
OMG a troll trying to warp someone elses statement out of context on a guild wars related site......... what a Shock Auron, I would never have expected such a witty word-assault..... you even spelled one of the 5 "words" you used correctly.......... You are getting better..... next try 4 letter words ^^ 66.190.240.45 16:44, 28 February 2011 (UTC)

Oh relax and stop crying. Yes, there are skills that can be abused, but thats true of every game. And these same skills and builds that you're whining about as being the death of the game, have done more to bring actual players together in the past few years than anything else in the GW universe. If you don't want to throw down and use one of those builds, thats fine, but yeah, you are going to be excluded on those kinds of runs...big shocker there. You want to stop runs? Over saturate the market. Get twenty of your friends to learn the run, sit in the district and gradually drop the prices of them, other players will stop doing them because the time isn't worth the money they're making. From that point on every player will say something along the lines of 'I got a run for X amount rather than what you're charging. This is more or less the same thing that happened to LA runs from Old Ascalon. rinse and repeat. Too much effort? Then just sit on wiki and cry and insult people like a child thats had its toy taken away. Bet that will solve everything for you.

I hate to sound cynical on day 1 but I've just checked the Euro-English, International and American districts and I don't see anyone looking for groups, even though all 3 were well populated. Some guild spam and traders in American dists and lots of confused noobs who don't know how they got there and can't get back but no one doing missions or even the new vanq quest. Maybe too early in the day? 86.163.215.69 12:55, 4 March 2011 (UTC)
I will second your thing, not many people doing missions, but I like the fact I don't have to move around much anymore just talk to 1 npc to go to the mission area. Regarding the noobs getting lost, I suggest we all actually be nice and help them back and in the quest. still new, still alot to be updated. Ocren 09:28, 5 March 2011 (UTC)

Ugly Name

I don't know why, but this has no ring to it, I'd prefer something like, Departure Bay, or just like, Gate Room if it's Asuran themed. deltaalphanova 23:10, 1 November 2010 (UTC)

Yes but it fits it nickname which it will probably earn very well - Spambark Beach. 88.153.105.75 23:14, 1 November 2010 (UTC)
If they end up calling it the Gate Room, there has to be a NPC to represent General Hammond. ThrainFile:User Thrain Sig.pngcontribs 22:02, 14 November 2010 (UTC)
If only there was a 'Like' button for comments xD --138.253.82.149 04:48, 21 November 2010 (UTC)
Easy you type <3 and share the love! If you don't like well.. I guess you can use @ ... (it's a dung obviously..!)142.78.8.4 15:50, 2 March 2011 (UTC)

Really? I love the name, it even has some alliteration (or was that assonance? *Has bad nightmares of English Language course*) in there, so it's technically not really that ugly of a name at all. Just randomly - the name reminds me of Ember Light Camp O_o. 114.77.98.223 08:44, 4 March 2011 (UTC)

When?

Any hints, indications, readings of "the bones" as to when this feature likely to be added? Ie, we talking couple more weeks, part of this year's Wintersday festival rollout, or next year sometime, anyone from Anet here able to give hint? (subject to change of course if testing reveals a problem or what not, but be nice to know if is just around the corner or still some time away). --23:44, 11 November 2010 (UTC)

I'd go with "Soon" or "when it's ready". Markus Clouser User Markus Clouser signature img.jpg 00:01, 12 November 2010 (UTC)
Last thursday Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:39, 12 November 2010 (UTC)
Thackery will time it well and come back at Christmas;he and Gwen kiss for a bit then jump in the new hot tub, through some strange mistake, evinia gets cannonballed to south GtoB only to find shes on Embark beach, she calls shadow and they're all like talking about pets and heals and what-not, then she tells shadow to go to ascalon and get the same cannon, they test it first of all with a cannon ball; missed by miles, hitting elder rhea in the face, putting her into a ball-based coma, the luxons will blame the kurzicks, they'l war, the kurzicks will arm thier juggernauts with hairdryers and the jade sea will start to melt; we will then get off Spambark beach after roughly two weeks of pissing off the GtoB residence with loud music and spider webs.... Of course, us PvE'ers will have to sort out the NPC's shit as always, With no help from anything particularly usefull.... 1000 Hunk of Fresh Meat if im correct. --NeilUser Neil2250 sig icon6.png 21:48, 14 November 2010 (UTC)
Interesting... Never thought about using it as a hot tub as I already have one, how does it work? Another thing... What does the sentence about Oink and the Hunk of Fresh Meat mean? --'Mai Yi' talk 21:58, 14 November 2010 (UTC)
I promise you those last two were a coincidence >.>, besides, its kuskale meat anyway.--NeilUser Neil2250 sig icon6.png 22:21, 14 November 2010 (UTC)
Oh, the last sentence was about Oink, the invincible pig. he can take down mobs of any size (who do not have healing) and the meat.. well. i just collect the things. --NeilUser Neil2250 sig icon6.png 16:04, 23 November 2010 (UTC)
Oh... just finally understood it, and now understand the joke. --'Mai Yi' talk 21:50, 27 November 2010 (UTC)
Heh...thought i was the only one who collected useless stuff. I've got about 100 each of Marking Webs and Marks of Aidan.218.40.186.9 06:31, 21 December 2010 (UTC)Ryoko
Wow... --'Mai Yi' talk 02:07, 6 January 2011 (UTC)
You should drop all the marks of aidan behind Professor Yakkington.... "OOPS" 74.138.180.238 01:28, 19 February 2011 (UTC)

Reach

Every time I see this, I read it as Embark Reach, not Embark Beach. It would make for a better name IMO. Rolls off the tongue nicer too. Tylenol Jones 01:43, 28 November 2010 (UTC)

Ha, that's what I initially thought too. Elona Reach, Zehlon Reach, Skyward Reach, Bai Paasu Reach … – NuclearDuckie 05:02, 3 January 2011 (UTC)
Except that its a beach...-- Salome User salome sig2.png 11:15, 1 February 2011 (UTC)

Oh and Anet...

Make sure you add cutscene-NPCs who also support Prophecies' cutscenes! We had those for NF, Factions and EOTN, so why not? 'Overlord Frosty' 21:30, 5 December 2010 (UTC)

Because Proph cutscenes work differently. In Factions and Nightfall, you had 2 kinds of cutscenes (well, 3 for nightfall): When entering a mission outpost (or when the outpost becomes a mission outpost for some NF outposts) and within the mission (and for Nightfall: Quest-only cutscenes, non-repeatable). Prophecies cutscenes work like the second - they are only within the mission. Factions and Nightfall cutscene NPCs only replayed the cutscene that plays when you enter the mission outpost. Eye of the North were all created to be their own instanced area - that's why you have to load the cutscene whether your in the mission or at the Hall of Monuments.
In order to add a Prophecies cutscene NPC, all those cinematics would have to be redone to be their own instanced area. I would love to see that happen, but it's unlikely considering the lack of cutscenes we gained during GW:B so far. -- Konig/talk 22:34, 5 December 2010 (UTC)
You cant have cutscenes because cutscenes would require voice overs from voice actors, etc etc, which means you have to pay the people to do the voice clips, and GW:B is something free, you are not spending money on it, nor is ANet(except for paying their staff who program it). 173.32.190.24 17:16, 30 December 2010 (UTC)
Not for the old cutscenes... They already exist with voice overs. Silly. -- Konig/talk 22:08, 30 December 2010 (UTC)
Be happy that at least people in cutscenes move their mouths now. Before Nightfall, it used to be everyone was apparently ventriloquists. --Curse YouCurse You(talk|contribs) 09:30, 4 January 2011 (UTC)
Im happy thinking about Gaile doing a male canthan impression now. --NeilUser Neil2250 sig icon6.png 09:31, 4 January 2011 (UTC)

Guild recruiting people and WTS stuff

Yeah, we think Spamadan is bad now. Aro User Aro Signature Logo.gif 00:03, 5 January 2011 (UTC)

I KNOW!!! I seriously hope they ban all chat from the region. --'Mai Yi' talk 00:37, 5 January 2011 (UTC)
I'm guessing you're aware, and ignoring, the fact that there's an option to turn off trade chat, Right? --BriarUser Briar Sig 3.jpgThe Spider 01:57, 5 January 2011 (UTC)
My problem is not with trade chat. Rarely does everyone advertise their things in Trade chat and even rarer do Guild advertise in Guild. --'Mai Yi' talk 02:57, 5 January 2011 (UTC)
um i think it whould be kinda hard for guild to dvertise in guild chat sense the public wouldnt be able to see it xD timmyderselts
First, the "Guild" section of the Trade window, NOT the Guild Chat. This section shows up in all chat, and would drastically reduce guild spamming. Second, You forgot to sign your comment. --'Mai Yi' talk 02:07, 6 January 2011 (UTC)

better? and thats not what you said :) timmyderselts

Moved

Why was this moved on the main page? It's not released yetAerials93talk 13:35, 6 January 2011 (UTC)

See Main Page/editcopy. --Silver Edge 19:24, 6 January 2011 (UTC)

formating

since we know that this is going to be a out post i am going to change the formatting to be that of a out post there might be other hidden reasons i have for doing this but you got to trust me in that it will pan out for the best.-User Zesbeer sig.png Zesbeer 19:12, 20 January 2011 (UTC)

Hidden reasons? --'Mai Yi' talk 19:12, 20 January 2011 (UTC)
no on second thought ill just leave it. there are a lot of unknowns and a lot of red links.(i had just copy pasted the format off of the Guild Wars Wiki:Formatting/Locations) and half way threw realized we have no information about that)-User Zesbeer sig.png Zesbeer 19:15, 20 January 2011 (UTC)

This is a bad idea

What will happen is that 400 plus people will be advertising themselves for various missions. It will be pure luck if anyone happens to see their advertisement, let alone wants to help them. At least now when you go to a mission outpost and ask if anyone wants to form a party with you, you have a reasonable expectation that many of the people there are there to do that specific mission. This 'beach' is just going to be an exercise in frustration. Not to mention a haven for anyone who wants to run scams. I do not see this as an improvement. --La Visiteuse 21:55, 11 February 2011 (UTC)

A few of the posts above describe this same issue (and guild/trade/random spamming in local). I hope they include some measures to control the spamming, or this place will be very bad. --'Mai Yi' talk 22:00, 11 February 2011 (UTC)
Yes, I realise that others had made the same point, but some of the threads of conversation had become unreadable. I have a feeling that any measures they take to control spamming will just make the situation worse, either by making the place to difficult to use or by making the spam controls to easy to get round. Personally, I'm not really happy about any of the changes save the one getting rid of the cap on heros. --La Visiteuse 22:20, 11 February 2011 (UTC)
You don't like anything do you? --BriarUser Briar Sig 3.jpgThe Spider 09:19, 12 February 2011 (UTC)
I like plenty of things, how about you? I said I liked the removal of the cap of the number of heros. I don't, however, like the other changes. Am I required to? Does it upset your little world that I don't worship ANet and lick up with pleasure any loopy thing that the company decides to do to the game? I'm providing honest feedback here. What are you doing besides trying to pick a fight? --La Visiteuse 09:34, 12 February 2011 (UTC)
lol its ironic that you like the hero cap being removed were a lot of people argue that it will make the game easier and lessen the change but you said "I want a game that provides a real challenge, not some game that gives into every whiner who screams 'I can't do it and it's unfair, so you have to change it." so gg u troll-User Zesbeer sig.png Zesbeer 09:39, 12 February 2011 (UTC)
^That. Also why not have one exorcise in frustration instead of Three of them.--BriarUser Briar Sig 3.jpgThe Spider 09:55, 12 February 2011 (UTC)
Because those frustrations won't go away with this being added. Best case, they will be lessened a bit as some of the annoyances move here. 66.228.16.64 10:11, 12 February 2011 (UTC)
I realize it was a stretch, but still. --BriarUser Briar Sig 3.jpgThe Spider 10:15, 12 February 2011 (UTC)
I like the hero cap being removed so that I can make the choices about the build/equipment of the members of my team and not someone who doesn't even know what I'm trying to do. Some of the henchmen definitely do not have the right builds for the areas in which I am operating. Now I can and do get around that by going out with another player, but sometimes that isn't convenient and I just don't want some henchman in my party that doesn't even make full use of the build, that's all. It's about tactical choices. If I fit up a team of heroes and we get wiped or something then I've messed up. If I have to take on some manky henchman who doesn't have even a halfway reasonable build to fit my playing style, then the answer isn't so clear. Sure, I could change my whole style to fit round the henchman, but that strikes me as the wrong way to play the game because then all the choices would have been made by whoever designed the henchman and not by me. It's ironic, though, that you pick on me for saying I like something when you declared that I didn't like anything. Again, I don't like any of the changes save the one about the hero cap. That's my opinion. If it upsets you, cry to the mods and have this discussion moved where you can't see it. --La Visiteuse 10:33, 12 February 2011 (UTC)
yea it is you're opinion and we have the right to disagree with you. also we are not all the same person so might want to get that cleared up in your mind. -User Zesbeer sig.png Zesbeer 10:46, 12 February 2011 (UTC)
On a side note, I can see it on your page. And I'm watching it. Very intently. --BriarUser Briar Sig 3.jpgThe Spider 10:54, 12 February 2011 (UTC)

Outpost Possibility

I wonder what outpost they will use? If you think about it, they probably won't take the time to design a new one, so they would use an old one. One that is still in the .DAT file, one that they still have to work with.... one that wouldn't be on the battle isles. Why would you put a PvE Mission on the battle isles? But why wouldn't you? Because Everyone has access to the battle isles. Plus it's Zaishen Run? They're most likely going to use either the old Team Arena's Outpost or the "Xunlai Market" outpost zone which is most likely in the DAT also, given that people have extracted some really interesting things relating to that zone in the Guild Wars dat file. Would be cool if it were the original D'Alessio Arena Outpost, but not everyone has Prophecies... - 24.0.186.60 02:26, 20 February 2011 (UTC)

It has been confiremed to be the Xunlai Market, as noted on the page. --'Mai Yi' talk 02:33, 20 February 2011 (UTC)
lol seems someone dosnt know how to read.-User Zesbeer sig.png Zesbeer 02:34, 20 February 2011 (UTC)
oh.... 24.0.186.60 20:35, 20 February 2011 (UTC)
yeah it would be cool to see the original design of the market to compare it to. I have an idea of what it "might of" looked like but will never know. I guess now is better then never. --Chessyang 14:26, 23 February 2011 (UTC)

screens

looks like marten has posted some screens: http://yfrog.com/h0b2ynxj -User Zesbeer sig.png Zesbeer 23:10, 1 March 2011 (UTC)

Pretty :D --'Mai Yi' {TC} 23:12, 1 March 2011 (UTC)
Nice!... I hope it comes out soon! :D. I'm actually kinda excited for this update. --Lania User Lania Elderfire pinkribbon.jpg23:20, 01 March 2011 (UTC)
someone who is less lazy want to add them to the page?-User Zesbeer sig.png Zesbeer 05:06, 2 March 2011 (UTC)
Is it wrong of me to think that one screenshot looks like a higher quality than half the game? I mean, I know its still GW, but it looks so much better by comparison. 209.216.175.172 07:45, 2 March 2011 (UTC)
what you are seeing is the water from eotn i think.-User Zesbeer sig.png Zesbeer 07:47, 2 March 2011 (UTC)
Can't wait for a silent Kamadan with this becomming Spambark Beach. --User The Holy Dragons sig.pngThe Holy Dragons 09:03, 2 March 2011 (UTC)
Aaaaand confirmed release tomorrow http://www.guildwars2guru.com/forum/showpost.php?p=586880&postcount=225 <3 --Lordkrall 22:28, 2 March 2011 (UTC)
AWESOME' --'Mai Yi' {TC} 22:30, 2 March 2011 (UTC)
That makes me smile :-) Yay! --Lania User Lania Elderfire pinkribbon.jpg23:03, 02 March 2011 (UTC)
I just had a nerdgasm O.o --User The Holy Dragons sig.pngThe Holy Dragons 23:31, 2 March 2011 (UTC)

update comming today

looks like this is comming today XD [1][2] naloj User Naloj Signature.png 07:41, 3 March 2011 (UTC)

indeed-User Zesbeer sig.png Zesbeer 07:54, 3 March 2011 (UTC)
i saw the intervieuw but im in class right now so cant lissen to it so i dount know what there saying in it thats why i did not link it :p naloj User Naloj Signature.png 08:12, 3 March 2011 (UTC)

I really hope this replaces the great temple of balthazar for the main town of the isles. 68.84.38.98 10:29, 3 March 2011 (UTC)

My guess would be if they were sensible they'd move the zaishen quest standards into Embark Beach - I think GToB will remain the pvp place to buy zkeys/stand around looking like nutjobs dancing with tonics. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 13:10, 3 March 2011 (UTC)
My guess is people will go to embark then for *EVERYTHING*, Zkeys, Z'quests, Buying in general, Selling in general. - Of course, nobody will actualy go bother getting teams for PVE there, Ha!, Who would of ever thought? --NeilUser Neil2250 sig icon6.png 18:17, 3 March 2011 (UTC)
Who knows, "Spammadam 2 Return of the spammer"--Sierra193.190.253.147 18:21, 3 March 2011 (UTC)
WTS [ELITE] Guild | not | recruiting | PvX | TS | Elite Missions | Junk for Sale | overpriced
PC Starter Sword HELLO I NEED TO KNOW!!!!!!!!
WTS [ELITE] Guild | not | recruiting | PvX | TS | Elite Missions | Junk for Sale | overpriced
PC Starter Sword HELLO I NEED TO KNOW!!!!!!!!
WTS [ELITE] Guild | not | recruiting | PvX | TS | Elite Missions | Junk for Sale | overpriced
... I'm ever so grateful I can turn off all-chat. Ghosst I Make Dead PeopleTalk

ETA for the update?

Anyone have an idea what hour updates usually arrive? I live gmt+1 and wondering whether I should stay up late and don't sleep or get up early :p Midnight pst is 9am for me so if they stretch the date of march 3rd... 84.193.179.123 19:12, 3 March 2011 (UTC)

Major updates tend to arrive between 3-6 pm Pacific Time (Seattle is ANet HQ), which would be 11 pm – 3 am GMT (and hour later for the OP, it looks like).  — Tennessee Ernie Ford (TEF) 19:19, 3 March 2011 (UTC)
Wait for another 15 min or so and then ask again. Damysticreaper 19:42, 3 March 2011 (UTC)
I just got it after restarting my client. Apparently, you can venture out with more than one char from your account at a time now with mercenary slots? ThrainFile:User Thrain Sig.pngcontribs 21:52, 3 March 2011 (UTC)
The update has happened, with the mercenary slots you can bring out your other characters on your account. you also can now have 7 heros instead of 3 now Ocren 22:41, 3 March 2011 (UTC)

Thank you Anet

Thanks Anet for adding this!!! I love you! xD Fabian 22:09, 3 March 2011 (UTC)

+1!!! I love how they keep breathing new life back into GW!218.40.186.9 23:37, 3 March 2011 (UTC)Ryoko
same! love it! --Chessyang 00:00, 4 March 2011 (UTC)
I very much enjoy this as well. Everyone prepare for some CRAZY team builds to be made soon...--Flaming Renegade User Flaming Renegade Signature.jpg 00:10, 4 March 2011 (UTC)

npc's

how do we want to group the npcs? i was thinking by area and then by race...-User Zesbeer sig.png Zesbeer 00:16, 4 March 2011 (UTC)

I agree with grouping them by area, but then I would prefer listing them all in the same order. ie: the travel guy, material trader, rare material trader, rune trader all listed in the same order in each area. --MushaUser Musha Sigc.png 03:10, 4 March 2011 (UTC)
Orign, so I'm thinking have all the Canthian together, then the seperate by what they do, so then the merch and such. but I'll deal with the layout if you want Ocren 09:24, 5 March 2011 (UTC)

Speaking of the NPCs...why no superior kits (salv/ID) on the merchants? BladeDVD 04:34, 7 March 2011 (UTC)

Makes it so that people from before LA and such don' get it before they are suppose too. Ocren 06:13, 7 March 2011 (UTC)
They are in the GH Merchant, and Proph/NF people can be run to LA and then Kaineng, so that's really only relevant for Factions born, and they have immediate access to the GH (if in a guild). This is supposed to be a place to facilitate grouping up...it just makes no sense. There should be a skill trainer there too, really, with access to all skills you have unlocked. BladeDVD 12:52, 7 March 2011 (UTC)
They should have this in your guild hall as well, instead of having an expensive skill trainer with only core skills. Such a waste ... Iboga Blossom.png~Lady Minuit~ 14:27, 7 March 2011 (UTC)
I've made my peace with the GH skill trainers, lol. FYI, the EB merchants now have the full set of ID/Salv kits with today's update. Nice to see they are still working on making the place more player friendly. BladeDVD 05:08, 11 March 2011 (UTC)

Yay! A place....

for the 30 people left who play the game to find eachother. --adrin User Adrin mysig.jpg 07:33, 4 March 2011 (UTC)

Cynicism actually isn't productive. User Felix Omni Signature.pngelix Omni 07:39, 4 March 2011 (UTC)
I was surprise to see 13 district yesterday..! Iboga Blossom.pngLady Minuit 20:32, 4 March 2011 (UTC)

Can't get there

Some people are saying that they can't get to Embark Beach. Does anyone know of specific conditions that need to be met? --Lania User Lania Elderfire pinkribbon.jpg22:48, 04 March 2011 (UTC)

all that i know of is you have to be pve, and i think lvl 20.-User Zesbeer sig.png Zesbeer 23:18, 4 March 2011 (UTC)
There shouldn't be a level constraint. If you don't have the boat unlocked, you'll have to travel via a Zaishen Scout, I believe, until the boat is unlocked (via getting to Kaineng Center, Lion's Arch, or completing the required quest to unlock the boat for NF. -- Konig/talk 23:40, 4 March 2011 (UTC)
I have low level toons that have reached it. Zaishen Scout? I'll have to try that for my Faction-based storage toons; they can't see it from the Guild Hall (yet). (Thanks, Konig; I completely missed that new NPC.)  — Tennessee Ernie Ford (TEF) 00:22, 5 March 2011 (UTC)
just have to go to the get temple then map travel. or travel by the Zainish scouts Ocren 03:39, 5 March 2011 (UTC)
Also, it may be that someone who has not reached a port city can't get there by mapping from the guild hall, especially if the character has not reached a mission outpost either, because the poor sod would be unable to leave. (No port to ship travel to, no mission outpost to be sent to, oops.) This criterion may then be bugged, in that they may have left out the "has a mission outpost unlocked" condition. If you have access to a Zaishen Scout, it means you have access to a mission outpost (Great Northern Wall, and Minister Cho's Estate are the examples I'm thinking of, although Chahbek Village would be applicable as well, for someone who has reached there but not done the mission, and so cannot ship travel to Kamadan.) Cynique 04:58, 5 March 2011 (UTC)
tested If you don't have the mission unlocked on the character then you can not go to that area. the scouts will travel you to the the beach, but you still can not go to spamadam or the other mission out posts until you unlock them. simply, have to go to real area first to travel from beach to that outpost. hope that helps Ocren 09:22, 5 March 2011 (UTC)

can someone...

can someone take a new map pic so it says embark beach on it and so we can remove the one we stole from the old market?-User Zesbeer sig.png Zesbeer 09:43, 5 March 2011 (UTC)

lol @stole (nice turn of phrase). I second Zesbeer's request.  — Tennessee Ernie Ford (TEF) 10:47, 5 March 2011 (UTC)
I KNOW RIGHT. i would do it my self but am too lazy. and not "good" at taking screens.-User Zesbeer sig.png Zesbeer 01:18, 6 March 2011 (UTC)
done. just wondering how much to crop it. Previously Unsigned 01:22, 6 March 2011 (UTC)

The "Sworn to" NPCs

The "Sworn to" NPCs are canthan and have no obvious purpose right now. They seem to belong to the Celestial Ministry though, given the elements they are sworn to. Maybe they will have a role in Winds of Change, or what else could their purpose be? THC4k

What would the Celestial Ministry have to do with being in the lands "far west of the Crystal Desert?" I don't think they're connected to the Canthan mainland - remember that the Zaishen are also Canthan heritage. -- Konig/talk 21:08, 5 March 2011 (UTC)
with the Komir Ascending to the god of secerts and the asura's coming from the depth. the Ministry could have decided that expanding was needed. but I bet that they will have something to do with the Winds of Change. after all, when Cantha becomes isolate they do kick all non human and canthians out of the lands. but they could have an outpost there? who knows, but be interesting to see Ocren 00:18, 6 March 2011 (UTC)
I fail to see how being linked to the elements automatically makes a Canthan-model linked to the Celestial Ministry. Maybe they're just 4 elementalists, each tied to a single element. Not everything needs to be linked to everything else. -- Konig/talk 01:26, 6 March 2011 (UTC)
true, but anet loves making people mean things. if I remember talk, winds of change would be implamented after a area where all can gather is set upOcren 14:23, 7 March 2011 (UTC)
Yes, WoC is next to be released last we heard, but that doesn't mean the two are linked. -- Konig/talk 19:59, 7 March 2011 (UTC)
I thought the melee hero AI update was going to be next... --MushaUser Musha Sigc.png 21:02, 7 March 2011 (UTC)
It was supposed to come with Embark Beach, actually, but got pushed back for reasons unknown (more programming time needed to get the kinks out?). *shrugs* Maybe that's part of what's coming in April. -- Konig/talk 21:09, 7 March 2011 (UTC)

Your original plan for Embark Beach did not work, ArenaNet.

Players don't congregate here to pug in Embark. Since this outpost has been live, I've seen people try to group up to do certain missions that are astray of the Zaishen Mission of the day, and they don't seem to be gaining people quickly, or even at all. Originally I read that this outpost was meant for PvE'ers to group up and enter missions, since the mission outposts themselves were not populated and one could not pair with actual people. The release of the 7-hero update brings this complication - players can make a powerful, customizable and fully obedient party that is far more reliable than a pug would ever be. Because of this hero update, alongside with the Mercenary update, this outpost does not help players who want to play a certain mission, since most people are about their own business using their heroes. The only use for this Embark update was the Zaishen Vanquish, which I have done religiously so far; apart from this innovation, the outpost finds no real use. 72.70.225.18 02:42, 7 March 2011 (UTC)

give credit to the idea though, But I see your Point. I just went along with my derv doing the missions with my hero's. but I do use the outpost to get to the next mission i'm thinking of on a different content easily Ocren 06:15, 7 March 2011 (UTC)
It's going to take a few days/weeks for people to get used to the way things have changed (hey, not even everyone has logged on since the update). 4-5 days is not enough time to say that "it didn't work." There's usually 5-6 American districts, which suggests that people are using it.  — Tennessee Ernie Ford (TEF) 06:52, 7 March 2011 (UTC)
I have noticed a LARGE increase in players though. before where pre had only 3 districs at any given time, they have 5 now. the beach I have seen not many people trading but talking. also think the big thing is that we need a means of pointing the new players who talk to the scout to get out easilyOcren 07:25, 7 March 2011 (UTC)
Hero's can't use PvE skills, which makes them inferior. --BriarUser Briar Sig 3.jpgThe Spider 08:12, 7 March 2011 (UTC)
Until pugs get over the novelty of 7 heroes, there will be very little grouping. 98.207.35.105 08:13, 7 March 2011 (UTC)
This outpost was added a day before a PvP weekend event ("Double faction in competitive missions"), so the last three days most players would probably be in FA or JQ instead of doing PvE. --Silver Edge 08:47, 7 March 2011 (UTC)
That's just because they changed the LDOA title and more people are now willing to go grind that. 12:27, 7 March 2011 (UTC)195.229.237.39
I'd say it's totally irrelevant whether this place gets used fast as a mission spot, because right now it's a cool spot to hang out and have all the NPC's at one spot. The 7-hero novelty needs to fade a bit and then this place will serve real usage. Whether or not this place is relevant right now doesn't matter, I don't see why we would want this place removed just because it doesn't serve it's primary purpose yet.
true on the LDoA is being grind more because of the quests. and Embark beach is sweet, less crowded then Kamanda. and the fact that ALL the mission outposts are in one area... makes it a whole lot simpler then having to klick 3 areas to any given moment (map, then to outpost... unless elona then its map, dimensional gate to torment, then mission) the big downfall is when a new player clicks on the the Zainish scouts and goes to embark beach and can't get out and no one is willing to lead them out. Ocren 23:51, 9 March 2011 (UTC)
I believe the complaint is the time expenditure in trekking around the outpost trying to find the right NPC to get where you want to go. It's too bad they couldn't just allow you to see all three maps from Embark only so you could just click on the place you wanted to go. It's going to be difficult to change the way people play the game, when you don't offer more of an incentive for using the outpost besides a daily Zaishen Vanquish. If you're going through the missions in order (shocking, I know), you're pretty unlikely to want to go back to a different outpost in between each of them, better off just looking around in district. I like the idea, but it doesn't address the problems I have with getting around the world. It can be used to get the whole party there to some places, but we also have to remember that a lot of big stuff doesn't happen in mission outposts, like ToA.--Axis 00:03, 10 March 2011 (UTC)

Without having port towns, going to Embark Beach can be...

Rather annoying! If you don't have a town such as LA, Kamadan, Kaineng Center, etc., you will have to speak to an NPC on the island to go to the outpost you last visited. (98.249.5.135 14:46, 12 March 2011 (UTC))

Added note about Lvl 1 Minipets

You can generally get this effect within 10-15 spawns of a mini. I have multiple screenshots if proof is needed. -- Aethmodias User Magic Icon.jpg Talk 21:12, 12 March 2011 (UTC)

I am testing this now but I would like to see screen shots too please. --'Mai Yi' {TC} 21:14, 12 March 2011 (UTC)
I am busy atm but I'm sitting afk in AED4 with the glitch in progress. -- Aethmodias User Magic Icon.jpg Talk 21:29, 12 March 2011 (UTC)
Oh I see. Change district and see if it happens again. If it does change district again and use a different mini. I'm at 15 minutes on my mini ooze and it is behaving normally. --'Mai Yi' {TC} 21:30, 12 March 2011 (UTC)
As I could not reproduce it, I believe it is safe to remove it from this page. I talked to him in-game and he could see it on my ooze, but I could not. He said it is not constant. --'Mai Yi' {TC} 21:38, 12 March 2011 (UTC)
http://img860.imageshack.us/i/minipets.png/ -- Aethmodias User Magic Icon.jpg Talk 21:49, 12 March 2011 (UTC)
I don't doubt that it happened, it is just that I cannot reproduce it and it is already documented here. --'Mai Yi' {TC} 21:56, 12 March 2011 (UTC)
That bug can happen in any town at any time. That bugs is not unique to Embark --NeilUser Neil2250 sig icon6.png 22:26, 12 March 2011 (UTC)
"That bug can happen in any town at any time. That bugs is not unique to Embark" That is why I removed it. Thanks for clarifying for him Neil. --'Mai Yi' {TC} 22:31, 12 March 2011 (UTC)

Embark Beach seems to add to the confusion

Anyone remember when they started Prophecies? It was pretty confusing in the beginning when the entire place is nuked and all of a sudden all the features of the game pop up. I found that as I continued in that depressing waste land, I eventually got the hang of things. I checked Embark Reach (It does sound better this way), and TWO noobs, from TWO separate campaigns asked for help because they had absolutely no idea how they got there and what they were supposed to do. I like the idea of Embark Reach because it's a place where people can randomly show up and help other people, or just go on a whim and assemble a team of heroes to travel to one of their favorite missions and just play, but for noobs it's the tip of the ice-burg! How does sending them to the other side of the map connect to the story? How are they supposed to know how to continue? Perhaps it would be better that only lvl 20 characters enter Embark Reach, and to post a Zaishan "help noobs" quest sign instead. This way people would actually go and help others and noobs won't get lost.Ys Mist 01:13, 13 March 2011 (UTC)

it's the quest markers over the Zaishen Scouts. They thought it was a quest and they didn't read what it said. They should read the text. --'Mai Yi' {TC} 01:15, 13 March 2011 (UTC)
They should add a different marker for those things.--NeilUser Neil2250 sig icon6.png 01:17, 13 March 2011 (UTC)
Better idea;
Release zé hounds!
--NeilUser Neil2250 sig icon6.png 01:17, 13 March 2011 (UTC)
I second the lvl 20 only area or noobs actually reading Ocren 02:05, 14 March 2011 (UTC)
The problem is that there are a lot of areas, especially in Prophecies, where people will be < level 20 by design. One of the reasons for Embark Reach Beach (darn, now you've got me saying it) was to make it easier for people to group if they need help. If you only allow level 20's, you're cutting off new players in these areas from what the Beach is supposed to be providing them. I'm actually impressed that there are still new people joining the game, given that it's now coming up to 6 years old. -- Hong 02:24, 14 March 2011 (UTC)
I think most of them come from digial distribution, such as Steam. Every time GW is on Sale on Steam, you see new players all over the place. Seeing as new players keep coming, Embark Beach should not be closed to them. If someone wants to help anyone in the Great Wall, and anyone wants that help, why not letting them find each other in the beach? MithUser MithranArkanere Star.pngTalk 17:50, 14 March 2011 (UTC)
You don't need to close it, just remove the quest markers from the Zaishen Scouts. --'Mai Yi' {TC} 19:12, 14 March 2011 (UTC)
Yes, please. --MushaUser Musha Sigc.png 22:51, 14 March 2011 (UTC)
that seems like a good idea. it is confusing if you are new. Ocren 23:20, 14 March 2011 (UTC)
Would this be something worth telling John about on his feedback talk? --'Mai Yi' {TC} 00:11, 15 March 2011 (UTC)
I'd be for a new marker for them. They do need something to not just be wallpaper npcs, but not a quest marker that will confuse people. Guildwarsrunner 03:43, 15 March 2011 (UTC)
Hell, those quest markers keep getting me and I've been playing for four years. On the topic of helping newbies, it might also be a good idea to add a popup message when you enter Embark Beach for the first time, briefly describing where you are -- something along the lines of the message that pops up when a new char enters a port city and it tells you which NPCs to talk to to unlock the other ports. --Wormwood 04:07, 15 March 2011 (UTC)
I like that idea. It's helpful to some and not very intrusive to those who are already familiar with the area.  — Tennessee Ernie Ford (TEF) 04:31, 15 March 2011 (UTC)
I strongly prefer Mai's idea, in the sense that people who actually read Zaishen Scout dialog before accepting an option should be prioritized over people who do not. After all, only about 2%~5% of all players that enter Embark Beach are newbies who are lost and that is something you can do once and never again. - Infinite - talk 06:47, 15 March 2011 (UTC)
Meh, I was suggesting both. I agree that changing the markers is superior if we're only going with one option. --Wormwood 06:52, 15 March 2011 (UTC)

(Reset indent) Having looked over the Zaishen Scout's text, I notice that it's not terribly obvious what he's talking about if you're new to the game. "Allies" could refer to other players, but it could also refer to a place to get new heroes or henchmen (if you're new you don't necessarily understand that hench are outpost-specific), a quest (the accept and decline options somewhat resemble that of a quest), or even another mission outpost (in which one has to hunt down NPCs who turn out to be storyline-important allies, etc). Some players might visit the Beach just to find out which of the above it is. And once they get there, they find themselves in a maze-like outpost with lots of quests whose goals refer to places they've never heard of and no obvious way back to where they were before. It seems like there really needs to be better instructions, so I have a third idea: give the Scouts more dialogue, in which they answer a handful of obvious questions. --Wormwood 07:14, 15 March 2011 (UTC)

^I support the third idea in conjunction with Mai's idea, a pop-up dialogue on Embark Beach itself would also redundant if both those ideas are carried out. I think someone will have proposed it by sometime I check back. - Infinite - talk 07:30, 15 March 2011 (UTC)
Me too, i realized many <lvl10-players in embark that did not know how to leave this place. I have another idea to help them. They could add a quest for players that travell there for the first time. This would be a "instruction-quest" like A Personal Vault. Players who talk to a Zaishen Scout for the first time will receive a quest. This quest describes whats the reason of the oupost, how to get there, and how to leave it. There you have to talk to Ra B'erte Jii. Perhaps you will have to travel back to a Zaishen Scout (via a travel NPC) for the reward, so players can't just klick away the quest description. I agree with Mai Yi that the marker over the head should be changed (after the completion of the quest). If they don't have anything better they could use the marker they used for the Travel NPC's in Embark Beach.
What do you think of my idea to add a instruction quest?--Tolsimir Wolffsblut 21:04, 24 March 2011 (UTC)
STRONGLY RECOMMENDED. just lets hope the players read Ocren 00:38, 25 March 2011 (UTC)

No links to elite areas?

So how come there isn't any way to get directly to an elite mission outpost from Embark Beach? I suppose the Deep and Urgoz's Warren make sense, since you need to pay to get in to them, but a way to travel directly to and from DoA or ToA would be great. This seems like kind of an obvious thing to do, so I'm assuming there was a good reason not to; I just can't imagine what it is. :/ --Wormwood 05:39, 15 March 2011 (UTC)

"We're making some changes to the outpost. We'll have the trio of Zaishen Signposts at each of the areas now (not just at the boat), and we're adding some more NPCs/expanding on the inventory of those there to make them more robust. We'll see if that helps things, if not, we might just poke at it again. John Stumme 02:23, 10 March 2011 (UTC)" whos to say they wont "poke at it again"-User Zesbeer sig.png Zesbeer 06:34, 15 March 2011 (UTC)
Oh, cool, I hadn't seen that quote. That's encouraging. I'm still kinda curious as to why elite areas weren't there in the first place, though! (Not trying to imply anything. Just genuinely curious. Also, where should one lurk to find quotes like that? Are they scattered randomly throughout John's talk page?) --Wormwood 06:38, 15 March 2011 (UTC)
Just read his talk page i have it on my watch list.-User Zesbeer sig.png Zesbeer 06:44, 15 March 2011 (UTC)

Suggestions to make Embark Beach Better - Looking for Ideas!

I'm going to start off with a couple of ideas for embark beach...
Consolidation: All the Travel NPCs are at each of the three market sites
User Interface button: A button that lets you travel back to/from the location (like the guild hall button)
Missing Locations: Only the mission outposts are listed, if you are having vanquish quests don't you think it's a good idea to include all the outposts?
Powerboard 04:42, 30 March 2011 (UTC)

Feedback:Getting_started- thanks anet cant use suggestions from this space.-User Zesbeer sig.png Zesbeer 05:10, 30 March 2011 (UTC)

FoW Scrolls

Why does my scroll say I can use it in Embark beach, when i cant? >> ... --The preceding unsigned comment was added by 75.104.181.7 (talk).

On talk/discussion pages, please sign your comment by typing four tildes (~~~~) Thanks,also who knows if its something they are going to add in the future.-User Zesbeer sig.png Zesbeer 05:10, 10 April 2011 (UTC)
And can't do HM in Embark either. Least useful scrolling location ever?? Wombatt 04:49, 11 April 2011 (UTC)
I reported this bug a while back once it was noticed, they fixed it now. Dervish-tango-icon-20.pngDevi Talk 13:54, 8 May 2011 (UTC)

Artisans

Will we have all the artisans or one that can make all materials that can be made? I hate having to run to arid sea for elonian leather, damask, and deldrimor steel. I know just outside marketplace in Cantha has damask and elon. 24.160.87.94 20:49, 20 April 2011 (UTC) Yumiko Ishida

Yeah that would be a very nice thing to have. An artisan that allows you to craft all craftable rare materials in a core location so you don 't have to wander trough the game and explorables to get a specific material you want without blowing all your money on the rare material traders. Damysticreaper 11:02, 21 April 2011 (UTC)
While we're at it there should be weapon crafters too, at least for unmodded inscribable weapons anyways. Pjwned 10:31, 5 May 2011 (UTC)