User talk:Gaile Gray/Archive Chit Chat and Miscellaneous/Sept - Oct 2007
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In-Game Miniatures?
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Rata Sum Henchmen
LOL they interact! And I thought the drama between Cynn + Mhenlo was over. Definitely something to check out Gaile if you haven't seen it yet. -elviondale (tahlk) 07:03, 7 September 2007 (UTC)
- Also whats going on with Aidan and Zho? Raiala 11:23, 7 September 2007 (UTC)
- The henchmen interact in every outpost and town in GW:EN, not just Rata Sum. --- Raptors
Henchies in GW2
i know its a little early for this question but im wondering if there will still be henchies in GW2. i know theres the "companion" but will there be the same thing allowing you to do things without requiring other human players(its just a lot harder without humans).
- I've been wondering about this too. I'm hoping there'll still be henchmen and/or heroes. Right now GWs solo content usually means using AI companions to fill out the party instead of going out by yourself unlike solo content in some other MMOs that don't have henchmen. I think it's be nice if GW2 had true solo content but also retain the henchmen system. That way you still have the option of going exploring alone and the flexibility of doing group content by yourself when you need/want to. Svartalve 23:10, 10 September 2007 (UTC)
- Yeah it's still a bit early yet so you probably won't get a response or it'll be vague at best. Everything points to them going away from Solo players though and promoting grouping. One of the best things about this game is the ability to solo the game if you choose to...or if you are forced to. Too many games force you to group to accomplish tasks....this game was a breath of fresh air when it came to the solo player. Anet/Gaile....don't forget the fact that a significant chunk of your playerbase plays solo and loves the fact that they can do that....do not build that aspect out of GW2...or you will lose us as customers. I'm a hardcore GW gamer....Since Factions I've bought every preview pack...bought every game....preordered them...I love this game....but....I'm still on the fence when it comes to GW2 though. Many people here on the wiki are putting userboxes on their userpages saying they intend to buy GW2....you'll notice a distinct lack of one of those on my page. Just because I am a hardcore GW player does not mean I am a shoe in for as a GW2 customer. Keep that in mind when you design the game for grind or design the game away from solo players.--Thor79••Talk 14:42, 13 September 2007 (UTC)
- Thor79 I don't think they will leave the Solo part of Guild Wars because in Jeff Strian's speech he talked about making a successful MMO and part of it was making is Solo friendly as well as group friendly. I personally hope that most if not all can be done solo with AI or something so when my guild is not on I can still do stuff and if I want to do stuff with people I can do so too. With what Jeff said I have no worrys with GW2 and being solo. -- Natalie Black 23:10, 13 September 2007 (UTC)
- i would really like to see improved hero controls by this i mean preset commands example "heal other use when-> target other ally under 50% health" perhaps actual preset skill chains eg "dismember -> axe twist -> axe rake -> executioners strike" this would really make heroes more useful. at the moment my air spiker hero works fine except he only uses attunements out of battle so if im in a big fight he runs out of energy quickly.... just a thought anyway.
- Thor79 I don't think they will leave the Solo part of Guild Wars because in Jeff Strian's speech he talked about making a successful MMO and part of it was making is Solo friendly as well as group friendly. I personally hope that most if not all can be done solo with AI or something so when my guild is not on I can still do stuff and if I want to do stuff with people I can do so too. With what Jeff said I have no worrys with GW2 and being solo. -- Natalie Black 23:10, 13 September 2007 (UTC)
- Yeah it's still a bit early yet so you probably won't get a response or it'll be vague at best. Everything points to them going away from Solo players though and promoting grouping. One of the best things about this game is the ability to solo the game if you choose to...or if you are forced to. Too many games force you to group to accomplish tasks....this game was a breath of fresh air when it came to the solo player. Anet/Gaile....don't forget the fact that a significant chunk of your playerbase plays solo and loves the fact that they can do that....do not build that aspect out of GW2...or you will lose us as customers. I'm a hardcore GW gamer....Since Factions I've bought every preview pack...bought every game....preordered them...I love this game....but....I'm still on the fence when it comes to GW2 though. Many people here on the wiki are putting userboxes on their userpages saying they intend to buy GW2....you'll notice a distinct lack of one of those on my page. Just because I am a hardcore GW player does not mean I am a shoe in for as a GW2 customer. Keep that in mind when you design the game for grind or design the game away from solo players.--Thor79••Talk 14:42, 13 September 2007 (UTC)
- It's far to early to address this one. I think the idea of henchies and heroes is splendid, though, and I'm hopeful there will be something like it for GW2. --Gaile 22:46, 14 September 2007 (UTC)
Gaile ~ question of a personal sort of nature
Gaile, what is it like playing a game that you also work for? Are you allowed to play at work? Is it encouraged? Do you do alot of forum surfing to keep up on players discussions? Is there monotamous work behind the scenes that gamers and fans could easily overlook thinking you job is all about playing games and surfing forums? Did you apply for your job, or did things just kind of click? And if someone were interested in getting into the video game industry (various aspects) do you have any advise? I as well as many other gamers would find behind the scenes info intersting, and many gamers out there, I'm sure, have wondered about getting into the video game industry, when I was younger, I know I did. Any insight would be appreciated. Med Luvin 14:29, 12 September 2007 (UTC)
- If you read the transcript of Jeff Strains speech at the GC in lepzig he talks about encouraging the staff to play the game for about 2 hours a day. --Lemming 22:07, 12 September 2007 (UTC)
- I don't get to play two hours a day on ArenaNet time, I can tell you that! I do play a lot on my own time, though, so it's all good. :) As to questions about my job, I just did a pretty good-sized interview with Guild Wars Vault and there are a lot of questions and answers on that topic. If you'd care to read that, head on other and I hope the info is informative and helpful. I can tell you that reading forums and wiki pages is only one part of my job, although it certainly is a significant area on which I focus. --Gaile 22:33, 12 September 2007 (UTC)
The Guy In The Bridge
Lol hope this isnt an other minipet hunt as i dont want a miniature nude male monk--81.51.18.82 22:30, 15 September 2007 (UTC)
- How about making a miniature Devona...Image:minipet.JPG--81.51.18.82 22:36, 15 September 2007 (UTC)
- What bridge and nude monk are you talking about? -- (gem / talk) 00:30, 16 September 2007 (UTC)
- The man in the bridge: (hi 2 u) ( hi 2 u 2). I lol'd. --Tankity Tank 00:38, 16 September 2007 (UTC)
- Lol, where is that? -- (gem / talk) 00:39, 16 September 2007 (UTC)
- Gunnar's Hold. Zoom in to first person and do a faceplant in the north central piece of the bridge. --Tankity Tank 01:01, 16 September 2007 (UTC)
- rofl... I think that was something left over from when they were creating the map. A lot of map creating software has a human sized model that you can place to get your size references correct. - BeX 01:35, 16 September 2007 (UTC)
- OMG PORNO!!!! Gaile, how could you! /sarcasmCounciler 02:05, 16 September 2007 (UTC)
- Does anyone else remember when the same thing (ok, more or less the same thing) happened at the explorable area right outside of Kaineng Center? People would sometimes find a nude (although slightly twisted, like a human/Afflicted hybrid) NPC there. Gaile eventually explained (that's not her exact words, just more or less what I remember) that they used (as a sort of in-joke) a naked human model in an area that had not been finished as a huge "Look here, you have stuff to do in this area!!!" sign. I wonder if it's the same thing now. Erasculio 02:10, 16 September 2007 (UTC)
- Screenie of what Erasculio is talking about. --Dirigible 02:13, 16 September 2007 (UTC)
- I guess someone built the bridge to hide the guy so that no one would notice what he hadn't done yet. :P -- (gem / talk) 02:14, 16 September 2007 (UTC)
- OMG my eyes! They burn! At least you should have left a pretty ele female there! xD Coran Ironclaw 02:16, 16 September 2007 (UTC)
- Thanks Tankity Tank for those pictures. I guess this game is going to be M soon. BeXoR I think you are right about why he is there. -- Natalie Black 02:18, 16 September 2007 (UTC)
- Somehow I doubt the rating is going to change because of a human sized map scale model. --Tankity Tank 02:47, 16 September 2007 (UTC)
- Thanks Tankity Tank for those pictures. I guess this game is going to be M soon. BeXoR I think you are right about why he is there. -- Natalie Black 02:18, 16 September 2007 (UTC)
- Does anyone else remember when the same thing (ok, more or less the same thing) happened at the explorable area right outside of Kaineng Center? People would sometimes find a nude (although slightly twisted, like a human/Afflicted hybrid) NPC there. Gaile eventually explained (that's not her exact words, just more or less what I remember) that they used (as a sort of in-joke) a naked human model in an area that had not been finished as a huge "Look here, you have stuff to do in this area!!!" sign. I wonder if it's the same thing now. Erasculio 02:10, 16 September 2007 (UTC)
- OMG PORNO!!!! Gaile, how could you! /sarcasmCounciler 02:05, 16 September 2007 (UTC)
- rofl... I think that was something left over from when they were creating the map. A lot of map creating software has a human sized model that you can place to get your size references correct. - BeX 01:35, 16 September 2007 (UTC)
- Gunnar's Hold. Zoom in to first person and do a faceplant in the north central piece of the bridge. --Tankity Tank 01:01, 16 September 2007 (UTC)
- Lol, where is that? -- (gem / talk) 00:39, 16 September 2007 (UTC)
- The man in the bridge: (hi 2 u) ( hi 2 u 2). I lol'd. --Tankity Tank 00:38, 16 September 2007 (UTC)
(Reset indent) There are people who think that, because I've been with ArenaNet since 2000, I know a lot of the "hidden secrets" of the game, the industry, the team, and so forth. Of course, I don't know a bloomin' thing, but I can answer this one. :) You see, this matter keeps cropping up from time to time, much to our intense embarrassment! Here's the story:
The art team wanted to have a way of really calling attention to a critical unfinished part of the game. Putting Xs on the map, or out-of-place images, like say a spider in the middle of a non-spidery area like Ascalon, didn't make the missing pieces show so well. So someone who shall remain nameless, suggested, "Hey, you know what always catches people's attention? A naked man!"
Now, we did not ask the staff member, "And tell us, oh friendly fellow staff member, do you know this from personal experience?" No, no, we were far more discrete than that! We simply analyzed and considered and realized, "Well, what he says does make sense" and we started placing sort of placeholder naked models where there was something important and unfinished. Such images were not placed widely, but enough that... *blush*... our Alpha testers found them in 2003. The shock and consternation of the testers was great, until we explained TNM (The Naked Man's) purpose, at which time they understood and kindly averted their eyes.
As, in the interests of kindness, I ask you now to do. *sends email to team saying "Quick, guys, another TNM report in quadrant 1286!"* (Consider, too, if you're concerned about such things: There's no impact on the game's rating, for as TNM indicates unfinished art, so too...umm... never mind, I forgot what I was going to say. :D ) --Gaile 03:47, 16 September 2007 (UTC)
- So it makes me wonder what in Gunnar's Hold is still unfinished. Hmmm... --Nkuvu 04:48, 16 September 2007 (UTC)
- Leave him there ;] He's funny ^^ (and 1 TNM can't hurt. It's like an Easter Egg :P) — Poki#3 04:56, 16 September 2007 (UTC)
- In fact, you should add more. In really out of the way places on the maps. See how long it takes people to find him :P -- MrSmiles 05:12, 16 September 2007 (UTC)
- He's probably got what Oggy is looking for/needs -elviondale (tahlk) 05:21, 16 September 2007 (UTC)
- Oh, in answer to the questions, I don't know that anything is, technically speaking, missing in the area where the TNMs are present. What I think happened is the assets were added, but the TNM wasn't removed. Just to let you know -- we'll have this fixed pretty soon. Say "bye bye TNM." :) --Gaile 18:00, 16 September 2007 (UTC)
- He's probably got what Oggy is looking for/needs -elviondale (tahlk) 05:21, 16 September 2007 (UTC)
- In fact, you should add more. In really out of the way places on the maps. See how long it takes people to find him :P -- MrSmiles 05:12, 16 September 2007 (UTC)
- Leave him there ;] He's funny ^^ (and 1 TNM can't hurt. It's like an Easter Egg :P) — Poki#3 04:56, 16 September 2007 (UTC)
The poor man is trapped inside a pillar! That's why he wasn't noticed before.. I feel sorry for him :P --Lumenil 18:02, 16 September 2007 (UTC)
- Just put him some boxers and leave him there! It is a nice curiosity or a good trivia fact xD Coran Ironclaw 18:50, 16 September 2007 (UTC)
- Paisley? Plaid? :) --Gaile 19:07, 16 September 2007 (UTC)
- anything will do... except for sponge ^^ -- (Tribina / talk) 19:40, 16 September 2007 (UTC)
- Give him a grass skirt, but please dont kill TNM! Ive not seen gunners hold as chatty since the release of gwen as when we all found him in the pillar. Everyone is chatting about the flasher in the pillar. So yeh, please anet keep TNM! Oh and as someone said above, maybe add more of them in out of the way places, seeing if we find them! That would be a fun diversion for awhile! --Salome 04:04, 18 September 2007 (UTC)
- Too late I think; today's update sent TNM on a permanent vacation. He's off to hang out with TNW. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 04:38, 18 September 2007 (UTC)
- TNM is also used by us prop artists as a reference for the "average" player height and so was actually a part of the bridge prop here...and yes the fix for this is in. Our deepest apologies for "exposing" our "behind" the scenes processes. ;-)--Matthew Medina 13:39, 18 September 2007 (UTC)
- The puns, they cause me pain!! :P -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 21:35, 18 September 2007 (UTC)
- Yes, but I think we'd seen the "end" of this situation now. --Gaile 05:08, 19 September 2007 (UTC)
- The puns, they cause me pain!! :P -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 21:35, 18 September 2007 (UTC)
- TNM is also used by us prop artists as a reference for the "average" player height and so was actually a part of the bridge prop here...and yes the fix for this is in. Our deepest apologies for "exposing" our "behind" the scenes processes. ;-)--Matthew Medina 13:39, 18 September 2007 (UTC)
- Too late I think; today's update sent TNM on a permanent vacation. He's off to hang out with TNW. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 04:38, 18 September 2007 (UTC)
- Give him a grass skirt, but please dont kill TNM! Ive not seen gunners hold as chatty since the release of gwen as when we all found him in the pillar. Everyone is chatting about the flasher in the pillar. So yeh, please anet keep TNM! Oh and as someone said above, maybe add more of them in out of the way places, seeing if we find them! That would be a fun diversion for awhile! --Salome 04:04, 18 September 2007 (UTC)
- anything will do... except for sponge ^^ -- (Tribina / talk) 19:40, 16 September 2007 (UTC)
- Paisley? Plaid? :) --Gaile 19:07, 16 September 2007 (UTC)
GW
I know you really get this as the time, but gw to me is life saver... even though I once blew of my girlfriend to play it :) So never stop doing what your doing, :D Matthewmorete 12:51, 16 September 2007 (UTC)
- Thanks for the note. I'm happy that you love the game as much as I do. But hey, I know a ton of guys who play GW with their SOs, and vice versa. Consider showing her the beautiful art, the lovely characters, and the great gameplay -- you may find you then have more time to play GW...together. :) --Gaile 03:35, 16 September 2007 (UTC)
- A possible christmas present? :D Matthewmorete 12:51, 16 September 2007 (UTC)
User-created images
I've got a question regarding copyrights and whatnot on user-created images, namely ones that are created using Guild Wars. A good example would be my character images, which are screenshots of my in-game characters, which I later edit in Photoshop. Here's an example: [link]. Now, what's the correct copyrighting for this? Am I, or anyone else, technically allowed to make such images in the first place? If I were to upload this image to another website (such as DeviantART), would it be allowed, and if so, what would the correct credits be for such an image? As an individual of artistic nature (sometimes called an "artist", if you will), I make all sorts of images all the time, and I've had a bit of experience with copyrighting on collaborations I do with other artists and whatnot. But the copyrighting behind just a screenshot, and so on, it complex for me to figure out. Any insight? -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 23:47, 16 September 2007 (UTC)
- From my limited knowledge of copyright law ArenaNet owns all of the art assets in your screenshot, your screenshot is basically limited to fair use usage (commentary, etc..). Basically you can't make a derivative work (that you own the copyright to) from art assets that you don't own. However, you can take screenshots and use them to talk about the game. --Tankity Tank 02:43, 17 September 2007 (UTC)
- So the question in this case would then become, while I can't technically own the image, would I still be able to edit it? I'm not sure how the Fair-Use license works in that regard; someone scribbling arrows on a screenshot is not a big deal I assume, but if those scribbles are in the form of a background and borders, does this suddenly change? -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 02:59, 17 September 2007 (UTC)
- I believe that ArenaNet would still own the art assets, while you would own whatever you added, which would mean that neither party could use it (except under fair use) without permission (or a licence) from the other party. The best analogy I can think of is a recording of one band covering another band's song. -- Gordon Ecker 03:04, 17 September 2007 (UTC)
- I'm not sure if that's legit, using a screenshot as a base for a derivative work without authorization. If anyone knows an IP lawyer I'd love to find out. --Tankity Tank 03:27, 17 September 2007 (UTC)
- I'm reasonably sure that creating a derivative work is 100% legal as fair use under copyright law as long as it's not distributed or publicly exhibited, however I'm mostly familiar with Canadian copyright law, which has a much broader definition of fair use than American copyright law. I believe patent law is much stricter with geards to derivative works, but you can't patent art assets. -- Gordon Ecker
- I think Gordon's right on that one, I could download a company's logo and doodle all over it, the only problem would be if I posted it somewhere. It's not like I'll get sued if someone stops by my house and spots the file in question. At least, I don't think so. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:02, 17 September 2007 (UTC)
- I'm reasonably sure that the NCSoft User agreement you all "signed" when starting up your clients the first time contains a special dispensation for fanworks that are not for profit. While it's not a free-for-all, it does promote the idea that Anet want you to have fun with their art and game and be creative, as long as you do not make money with it. 194.94.96.194 08:26, 17 September 2007 (UTC)
- Needless to say, I'm especially eager for a response to this from "the top". Like I mentioned before, I've got a DeviantART account, and I do love showing off my works... while I assume simply editing character images for my profile page here is perfectly fine, is there a line for this? If I post the same image to DeviantART, giving credit to ANet, is it still acceptable? If I make the image available as a print, so people can buy it, then am I crossing a line? (or two?) I'm curious to find out on the subject. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 09:08, 17 September 2007 (UTC)
- I'm reasonably sure that the NCSoft User agreement you all "signed" when starting up your clients the first time contains a special dispensation for fanworks that are not for profit. While it's not a free-for-all, it does promote the idea that Anet want you to have fun with their art and game and be creative, as long as you do not make money with it. 194.94.96.194 08:26, 17 September 2007 (UTC)
- I think Gordon's right on that one, I could download a company's logo and doodle all over it, the only problem would be if I posted it somewhere. It's not like I'll get sued if someone stops by my house and spots the file in question. At least, I don't think so. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:02, 17 September 2007 (UTC)
- I'm reasonably sure that creating a derivative work is 100% legal as fair use under copyright law as long as it's not distributed or publicly exhibited, however I'm mostly familiar with Canadian copyright law, which has a much broader definition of fair use than American copyright law. I believe patent law is much stricter with geards to derivative works, but you can't patent art assets. -- Gordon Ecker
- I'm not sure if that's legit, using a screenshot as a base for a derivative work without authorization. If anyone knows an IP lawyer I'd love to find out. --Tankity Tank 03:27, 17 September 2007 (UTC)
- I believe that ArenaNet would still own the art assets, while you would own whatever you added, which would mean that neither party could use it (except under fair use) without permission (or a licence) from the other party. The best analogy I can think of is a recording of one band covering another band's song. -- Gordon Ecker 03:04, 17 September 2007 (UTC)
- So the question in this case would then become, while I can't technically own the image, would I still be able to edit it? I'm not sure how the Fair-Use license works in that regard; someone scribbling arrows on a screenshot is not a big deal I assume, but if those scribbles are in the form of a background and borders, does this suddenly change? -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 02:59, 17 September 2007 (UTC)
- How I understand it, if you take something from the game directly screens or concepts ANet owns the copy right, while you might use it on GW related sites, if you repaint a screen shot or concept they still own it, but if you get "inspired" by gw art and create something that reminds more or less of it but isnt directly taken or based upon ingame/concept arts then you own it, where goes the line is what you can discuss endlessly. Biz 09:53, 17 September 2007 (UTC)
It's a derivative work.. so both you and Arenanet own it. You can't use it commercially without Arenanet's authorization, and Arenanet can't use it without your authorization. --Lumenil 11:31, 17 September 2007 (UTC)
That's not true at all, you cannot prepare a derivative work that you own the copyright to without the express permission of the copyright owner of the derived-from work. See W:Derivative work for an explanation. You can take screenshots and use them in a fair use context (commentary, etc..) but you cannot derive works that you then own the copyright to.--Tankity Tank 11:36, 17 September 2007 (UTC)- If there is a dispensation in the EULA that grants you the right to prepare derivative works then you're bound by whatever stipulations you agreed to with the EULA - can someone link that section? --Tankity Tank 11:53, 17 September 2007 (UTC)
- 6b, [1] . --Edru viransu 12:23, 17 September 2007 (UTC)
- That grants you the right to prepare NC derivative works, I think you're probably alright ^^ W:IANAL. --Tankity Tank 12:43, 17 September 2007 (UTC)
- Keep in mind, granting permission for an individual to create something based on Guild Wars copyright art for personal, non-profit use is far different than granting permission for someone to create and sell derivative art. Any uses granted are exclusively for personal and non-profit purposes. Exceptions must be approved, in writing and in advance, by ArenaNet and/or NCsoft. --Gaile 19:14, 17 September 2007 (UTC)
- So, to simplify this into terms that I can understand, creating and editing works based on GuildWars material would be acceptable, but any attempts to sell the results would be a no-no? What I'm basically asking is, the images I made of my characters, would I be allowed to upload them to anywhere other then here? Providing that correct attribution was given and it was uploaded for a non-profit use, of course. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 21:27, 17 September 2007 (UTC)
- As the screenshots are licensed under Fair Use, you are allowed to upload them wherever you want (Fair Use only of course). And I think as long as you add something like "Character art (c) by ArenaNet" (or something similar), you can also add a copyright for your work on that image. (<- everything afaik) poke | talk 21:38, 17 September 2007 (UTC)
- How about something like this one? Same deal I suppose; it's a screenshot (fair use) with elements added by myself (CC). With credit to ArenaNet and myself, would such a work be okay to upload somewhere? (just to note, that's my favorite image ever; Unyielding Aura rocks.) -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 00:40, 18 September 2007 (UTC)
- As the screenshots are licensed under Fair Use, you are allowed to upload them wherever you want (Fair Use only of course). And I think as long as you add something like "Character art (c) by ArenaNet" (or something similar), you can also add a copyright for your work on that image. (<- everything afaik) poke | talk 21:38, 17 September 2007 (UTC)
- So, to simplify this into terms that I can understand, creating and editing works based on GuildWars material would be acceptable, but any attempts to sell the results would be a no-no? What I'm basically asking is, the images I made of my characters, would I be allowed to upload them to anywhere other then here? Providing that correct attribution was given and it was uploaded for a non-profit use, of course. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 21:27, 17 September 2007 (UTC)
- Keep in mind, granting permission for an individual to create something based on Guild Wars copyright art for personal, non-profit use is far different than granting permission for someone to create and sell derivative art. Any uses granted are exclusively for personal and non-profit purposes. Exceptions must be approved, in writing and in advance, by ArenaNet and/or NCsoft. --Gaile 19:14, 17 September 2007 (UTC)
- That grants you the right to prepare NC derivative works, I think you're probably alright ^^ W:IANAL. --Tankity Tank 12:43, 17 September 2007 (UTC)
- 6b, [1] . --Edru viransu 12:23, 17 September 2007 (UTC)
- If there is a dispensation in the EULA that grants you the right to prepare derivative works then you're bound by whatever stipulations you agreed to with the EULA - can someone link that section? --Tankity Tank 11:53, 17 September 2007 (UTC)
Text issues
I know you're very busy, but I hope you haven't totally forgotten about User talk:Gaile Gray/Guild Wars Text issues. :) -- (gem / talk) 02:48, 16 September 2007 (UTC)
- Hi, Gem. No, I've not forgotten the issues, but for efficiencies sake, I have decided to send the Writing Team emails with several suggestions for text changes or text bug reports, rather than send them along singly. Few are of an emergency nature, and it's far better for our teams to work in this efficient fashion, rather than send emails several times a day. It's also possible for the team to make the corrections and inform me of all that they've done via a single email, so a win/win situation. I hope to collect and refer the issues within the next few days. --Gaile 03:33, 16 September 2007 (UTC)
- Yes, I thought you would compile them into one e-mail instead of forwarding them one at a time. :) Good to know that you've got a planned schedule of some sort for them. -- (gem / talk) 03:39, 16 September 2007 (UTC)
- You bet! One of my favourite people on the entire team is Stacie Magelssen, our writing team lead. She's diligent, caring, and very detail oriented (not to mention one of the nicest and most considerate people I've met!). I know Stacie and the rest of her team will take care to see that every concern is addressed as quickly as possible--as they have for the others I have referred to them. And I also want to say, we're very grateful for the help of the community is nailing these little text bugs and making the game that much more polished! --Gaile 03:52, 16 September 2007 (UTC)
- :) Yeah, a team of 150 people with a lot on their hands can't find every single bug and typo in the game. It's wise and nice to listen to the community and use their help to cath mistakes. This is exactly why so many players hold ArenaNet as one of the best if not the best development team out there. -- (gem / talk) 10:18, 16 September 2007 (UTC)
- Really, Gem, what's this "one of the" stuff? :D --Gaile 19:08, 16 September 2007 (UTC)
- Not me! *hides behind the couch and points at a random passer by* But seriously, I myself haven't found another development team which I respect so much, although there are ones that I do like a lot. (Black Isle, due to the Baldur's Gate series, comes to my mind) -- (gem / talk) 22:59, 16 September 2007 (UTC)
- Yes, I'm a long-time player of the Battlefield series, and I must say, it's pretty damned awesome to play a game that actually has customer support. EA Games isn't much of a "helpful" kinda company... Patches needed to be manually downloaded, some patches fixed problems, most of them made problems, and others didn't do either. I can remember a time when many clans simply had to stop hosting servers with a particular game mode; there was a glitch that needed fixing (one of the walls in a certain spot, you could jump through it and into areas you weren't supposed to get to). Took about a month for EA to fix it, by the end of the month just about every player knew about the exploit, making the game mode pretty much unplayable.
- Compared to Guild Wars, in which case Support replies to messages, glitches are updated within days, if not hours, and I'm posting this comment on a staff member's Wiki page. Some players take this awesome stuff for granted, but there are plenty of others, such as me, who aren't even used to this kind of support. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 23:07, 16 September 2007 (UTC)
- Yeah, that's the main thing that's wrong in this community, people don't understand what a great team we are working with! They take everything for granted and demand the impossible. But that's how it goes. The more you get, the more you want. -- (gem / talk) 23:30, 16 September 2007 (UTC)
- Update on this: One of the members of the writing team will likely be setting up a report page for text bugs. We'll let you know more about that next week, when I'm back from France. --Gaile 21:29, 27 September 2007 (UTC)
- Yeah, that's the main thing that's wrong in this community, people don't understand what a great team we are working with! They take everything for granted and demand the impossible. But that's how it goes. The more you get, the more you want. -- (gem / talk) 23:30, 16 September 2007 (UTC)
- Not me! *hides behind the couch and points at a random passer by* But seriously, I myself haven't found another development team which I respect so much, although there are ones that I do like a lot. (Black Isle, due to the Baldur's Gate series, comes to my mind) -- (gem / talk) 22:59, 16 September 2007 (UTC)
- Really, Gem, what's this "one of the" stuff? :D --Gaile 19:08, 16 September 2007 (UTC)
- :) Yeah, a team of 150 people with a lot on their hands can't find every single bug and typo in the game. It's wise and nice to listen to the community and use their help to cath mistakes. This is exactly why so many players hold ArenaNet as one of the best if not the best development team out there. -- (gem / talk) 10:18, 16 September 2007 (UTC)
- You bet! One of my favourite people on the entire team is Stacie Magelssen, our writing team lead. She's diligent, caring, and very detail oriented (not to mention one of the nicest and most considerate people I've met!). I know Stacie and the rest of her team will take care to see that every concern is addressed as quickly as possible--as they have for the others I have referred to them. And I also want to say, we're very grateful for the help of the community is nailing these little text bugs and making the game that much more polished! --Gaile 03:52, 16 September 2007 (UTC)
- Yes, I thought you would compile them into one e-mail instead of forwarding them one at a time. :) Good to know that you've got a planned schedule of some sort for them. -- (gem / talk) 03:39, 16 September 2007 (UTC)
GWEN
I had noticed GWEN to be not as "complete" as other expansions. By "complete" i am refering to the lack of elite skills, new professions and a completely new location. I'm not saying that GWEN isn't good, as it does bring some good new game play, but i feel there is room for improvement. Also, is there any plans for a pvp edition? In my opinion i feel there are not really enough new skills to make this worth wild. Matthewmorete 18:40, 18 September 2007 (UTC)
- That might have something to do with the fact that the others weren't designed as expansions per-say. (Aiiane - talk - contribs) 18:43, 18 September 2007 (UTC)
- Yes I do see what you mean, as in the sense that they are stand alone campigans. Matthewmorete 18:48, 18 September 2007 (UTC)
- I like GWEN as it is now, with all the things you can do. Although the bad thing is it is too easy :( ----InfestedHydralisk 18:53, 18 September 2007 (UTC)
- Hard mode in a gaming location near you coming soon! -- (gem / talk) 19:03, 18 September 2007 (UTC)
- Uhm....hurra! ----InfestedHydralisk 19:08, 18 September 2007 (UTC)
- Hard mode in a gaming location near you coming soon! -- (gem / talk) 19:03, 18 September 2007 (UTC)
- I like GWEN as it is now, with all the things you can do. Although the bad thing is it is too easy :( ----InfestedHydralisk 18:53, 18 September 2007 (UTC)
- Yes I do see what you mean, as in the sense that they are stand alone campigans. Matthewmorete 18:48, 18 September 2007 (UTC)
i take it your looking forward to the edition of hard mode :D Matthewmorete 19:09, 18 September 2007 (UTC)
- Slaver's Exile in HM :D ----InfestedHydralisk 19:19, 18 September 2007 (UTC)
- :D Matthewmorete 19:24, 18 September 2007 (UTC)
- I thought it WAS hard mode :P Xitium 19:31, 18 September 2007 (UTC)
- :D Matthewmorete 19:24, 18 September 2007 (UTC)
Not Another Auction House Request!
...rather, some interesting ideas from a MMORPG blogger "Improving Player-run Economy" (Tobold's MMORPG Blog) and a Pirates of the Burning Sea developer Blind blog post regarding blind bidding and Auction Houses: "All You Know About Me’s What I’ve Sold You" (The Only Haven You Can Trust). Food for thought for the development team, who probably at one time or another might have similar ideas--but from the outside looking in there's no way to know. So I thought I'd pass these links on, just in case. Svartalve 04:35, 19 September 2007 (UTC)
Video Game Festival, NC Soft
This weekend (from 21 to 23), NC Soft is present on the video game festival running in Paris (Montreuil)
http://fjv.fr/exposants.html#NCSoft
Is there gonna be a stand for both games (gwen & tabula rasa) ?
Are you going to be there? Will you meet public? :) 195.22.145.199 15:03, 19 September 2007 (UTC)Adrian
- Now you are on Gaile's talk page, but if you go and take a look at her user page, you'll see a little section about the festival in Paris ;-). And yes she will be attending there =)) I'm going as well, on Saturday the 22nd. Been looking forward to meet Gaile in person for a long time ;-) w00t Paris/France here I come (not that I'm counting the days but...3 more nights!! ^^) -- (Tribina / talk) 15:34, 19 September 2007 (UTC)
- I'm catching my flight in less than one hour. I'll be there -- and very excited about it! I believe that Guild Wars and Tabula Rasa are appearing in a booth for Koch Media. So look for that booth at the show. I hope that if you attend, you'll stop by so I have the pleasure of meeting you! --Gaile 16:26, 19 September 2007 (UTC)
- Grumbles about living in the UK and never having any good gaming conventions to go to :( oh and to answer the question you put up on your user page, yes you can get a day trip to the battlefield, no it doesn't matter that you cant speak French ; Notre Dame is gorgeous and as a lapsed catholic I was surprised to find the experience truly spiritual while i was there. You're also a big Bach fan aren't ya, its good to note that Notre Dame often has concerts of Bach, Handel and other such composers on in the evening during the week. The Eiffle tower is cool, a bit of a tourist trap and i would advise against buying anything to eat while on it, that includes the jules verne restaurant. Oh also take layers if your going to the top, even on the warmest of days its freezing up there! yes you can get to the top of Arc d'Triomphe but its a long windy walk up a metal staircase. Things to watch out for: While crossing the road watch yourself, ive never seen a traffic system quite like the one in paris, its a death trap if you're not expecting it. Also if you catch taxis make sure you know where you wanna go and you have a rough idea of how far away it is, many cabbies in paris seem to delight in taking you on the "scenic route" to your destination. Also things that you neglected from your list of places to see which you simply must go too are the old opera house, a walk down the Avenue des Champs Elysees, have a wee wander through the Tuileries Garden and the Luxembourg Garden! To be honest that barely scratches the surface of Paris as their is so much to do and enjoy! Also the food is fabulous! Have a fab time Gaile and be sure to tell us all how things went when you get back!-- Salome 16:32, 19 September 2007 (UTC)
- I'm catching my flight in less than one hour. I'll be there -- and very excited about it! I believe that Guild Wars and Tabula Rasa are appearing in a booth for Koch Media. So look for that booth at the show. I hope that if you attend, you'll stop by so I have the pleasure of meeting you! --Gaile 16:26, 19 September 2007 (UTC)
- Now you are on Gaile's talk page, but if you go and take a look at her user page, you'll see a little section about the festival in Paris ;-). And yes she will be attending there =)) I'm going as well, on Saturday the 22nd. Been looking forward to meet Gaile in person for a long time ;-) w00t Paris/France here I come (not that I'm counting the days but...3 more nights!! ^^) -- (Tribina / talk) 15:34, 19 September 2007 (UTC)
I just had a look on gaile user page :)
"I will have to ask some of our French players for ideas on places to go."
You will probably not have enought time to visit much hahaha, paris is a small city compared to london, new york or such big cities, but, its well know to be the most beautifull town in the world, actually its because there is a lot to see, but plz, just go to Pigalle/Montmartre/Sacré-Coeur , its probably one of the most good place to visit (try not the weekend) If you need somebody to visit you can count on me, i just want a pic & autograph as pay ;) They are probably some "tour" available to go Normandie coast, its about 200-400km from paris (depending where you go on coast)
Actually the most funny is that my office is like 2 street after the festival location, if you have a bit of memory you remember i work also for video game company, i will spare the name for obvious reasons (easy to find... french big company), but ill probably come and visit gwen stand at lunch time on wednesday, hope to see ya there ;) 82.224.68.40 16:55, 19 September 2007 (UTC)Adrian
Well I hope you'll have a nice trip and you can make some good use out of the info we gave you previously. And greeting is "bonjour !" in just one word (and the space before the exclamation mark is the correct French writting) ;). Bon voyage ! (yes in two words). Jaxom 20:02, 19 September 2007 (UTC)
Koch Media? That's gotta rank somewhere close to the Gamecock Media Group. — Skuld 20:06, 19 September 2007 (UTC)
- "We Are All Koch!" 193.52.24.125 20:39, 19 September 2007 (UTC)
Unique EOTN Weekend
Does this count for the dungeon treasure boxes? I'd sure hope so! Vael Victus 01:51, 19 September 2007 (UTC)
- I'd almost hope it doesn't affect greens dropped from chests as I've got too many of those already (and I'd rather have Onyx gems or rare skin weapons from those chests). In any case, it would be good to know whether this will count for dungeon chest greens. Zophar 22:23, 19 September 2007 (UTC)
- Too many?!?! I did the Bogroot Growths dungeon like 30+ times, I run through half the dungeon and complete it in around 15 mins and still not a single green drop. I'm beginning to think the Bogroot Staff doesn't exhist as I can't even buy the thing. I wanted to ask this question in hopes that I can get the staff this weekend. Dancing Gnome 22:57, 19 September 2007 (UTC)
4 things, 3 of them game 1 wiki
ill try to keep this short 1) gloves and new head gear. Could they be able to be added to Hall of monuments plz. once i get my chaos gloves i want to be able to put them there. 2)drop rate for diessa chalices. many stories of 8 people clearing the dungeon and only getting 1-2 for the entire party, maybe drop from end chest. 3)green item sell price. allow them to sell to merchant for 1k so people who don't want to go through the process of selling to players can make some amount of money. 4)A "Gaile Has read this" seal to know if your post has been read. maybe get 1 of the more wiki savy people to help you. Although this might pressure you to read everything and you might get a few posts like "HEY WHY HAVNT YOU READ MY POST!!!!! ITS BEEN UP FOR 2 MONTHS AND NO RECOGNITION!!!!" Thx for reading...or not, your choice Mashav 02:31, 19 September 2007 (UTC)
- Post it at Talk:Hall of Monuments please.
- You might as well ask ArenaNet to remove the whole idea of rare items.
- Might be a good idea. Try User talk:Gaile Gray/Guild Wars suggestions instead.
- It's rude to make demands of people like that you know. So you'd like Gaile to reply "No" to every silly suggestion that comes up? That'll make her too busy to do much anything else... -- ab.er.rant 03:05, 19 September 2007 (UTC)
- Just to note on Diessa Chalices; I've finished the whole dungeon three times already, and I've gotten only one to drop. There's Rare, and then there's these things, which are more in the Frustrating department. Having a single one drop from the end of the entire dungeon still means friggin' fifty runs through to get that Blindfold, but it's doable. Aside from that, perhaps the drop rate needs to be checked? It seems to get harder and harder over time; I got one to drop on my first run in, on the first mob, but clearing most everything the second and third times got zilch. Seems a bit too rare in that regard, if you can clear the entire dungeon multiple times without any dropping. And this is the only place to get them, so people are stuck doing the dungeon who knows how many times over; if they drop once every three runs, that's one-hundred and fifty times through the dungeon for a single item. Bleh. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 03:17, 19 September 2007 (UTC)
- i will thx :)
- /agree with Jioruji_Derako
- i put some thing like that there but i dont know if it got read or not which is why i come to
- This was just a suggestion that i think would help people who post on suggestion page but would take alot of work so it could be bad. Also those messages would not be from me but from some person who didnt get "the seal" on their post and has a temper[EDIT] i only want something small like the check mark for bugs to say if they're fixed or not, maybe the signature gaile paw print.Mashav 03:30, 19 September 2007 (UTC)
re: Drop rate. Dont forget there are tons of people who do not want the blindfold. They will sell the chalices. So, as with all rare items, rare = high price. But you are not forced to make the runs yourself. --Xeeron 09:18, 19 September 2007 (UTC)
- I think the issue here isn't that it's rare. The issue is that it's too rare. Destroyer cores can be farmed reasonably yourself, in multiple areas of the game and even bought from normal players - most people accumulate around 10 playing through GWEN normally. The Diessa Chalice only drops in the one dungeon in the entire game which already limits any kind of access to the item, and it drops so incredibly rarely that people don't see it as a challenge, they give up on it because its acquisition is on a different level from all the other items. I liked Cathedral of Flames but after 10 times through it and only 2 Chalices for my group I can see this is an item I won't be getting until some change is made. It's simply NOT FUN. Comparatively, I know someone who has been offering 2k per Chalice in Doomlore Shrine frequently since release and still has been unable to get the Blindfold. Sure plenty of people don't want the blindfold but without deliberate attempts at farming chalices aka; clearing the dungeon over and over, most players simply won't come across one. This is NOT the same as Destroyer Cores or Superior Charr Carvings. The drop rate of Chalices are too low for limited access. Say they had the same drop rate, but any Charr could drop them the situation might be different. Dancing Gnome 23:08, 19 September 2007 (UTC)
Paris
Glad you're enjoying it, it is an awesome city. But ... going to starbucks in Paris is sooo wrong lol. Like going to texas and ordering steak imported from France. ;-) --Xeeron 19:43, 20 September 2007 (UTC)
- lol, I must concur with Xeeron on the Starbucks in Paris. I'd recommend doing the typical "French" thing and finding a nice sidewalk cafe with pastries and such to sit in and drink coffee at. Lojiin 19:50, 20 September 2007 (UTC)
- Going to Starbucks anywhere is wrong. — Skakid9090 20:15, 20 September 2007 (UTC)
- Unless the coffee is free, in which case you can't go wrong. --Lemming 20:41, 20 September 2007 (UTC)
- Well now, even that can be argued, based on how the coffee tastes. Would you stick by your "can't go wrong" mantra if the sign said "Week old coffee! Free to anyone with an iron stomach and the inability to sue!"? -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 21:01, 20 September 2007 (UTC)
- Stealing it would be better. — Skakid9090 22:30, 20 September 2007 (UTC)
- Hey, guys. I am still a little shy about the whole "language thing." Today, though, I ordered in French. Well, my French, which thankfully no one has tossed me out on my ears for using. Julien is helping me with pronunciation. Pain is not "payn" but "pah(n)" with the "n" sort of there by not there. Which I knew, thank heavens. ;) *sigh* Such a gorgeous language! --Gaile 07:44, 21 September 2007 (UTC)
- Lol. Tsss, haven't you tried already to go to the options menu ingame and to set the voice language to French during the cinematics to get some more training in pronunciation or in getting accustomed to French voices. Well, do not worry, here I have Kiwi, Ausie and even some American colleagues that have been here (Nouméa, New Caledonia) for more than 15 years now, and they still can't figure out when to say "le tour" (going round as in "le Tour de France") or "la tour" (a tower). On the other hand, the English language has some nice tricks to non-native English speakers as well, e.g.: "to try" and "ministry". Jaxom 08:18, 21 September 2007 (UTC)
- Hey, guys. I am still a little shy about the whole "language thing." Today, though, I ordered in French. Well, my French, which thankfully no one has tossed me out on my ears for using. Julien is helping me with pronunciation. Pain is not "payn" but "pah(n)" with the "n" sort of there by not there. Which I knew, thank heavens. ;) *sigh* Such a gorgeous language! --Gaile 07:44, 21 September 2007 (UTC)
- Unless the coffee is free, in which case you can't go wrong. --Lemming 20:41, 20 September 2007 (UTC)
- Going to Starbucks anywhere is wrong. — Skakid9090 20:15, 20 September 2007 (UTC)
I know when I'm on vacation, I like a little tast of home, a touch of the familliar. ;-) Med Luvin 23:18, 20 September 2007 (UTC)
- Well, it's a taste of home, yes, and I know exactly what to order which helps. Oh my, the croissants are things of which poetry is written! --Gaile 07:44, 21 September 2007 (UTC)
- You should play GW in French anyway. Rurik's French voice is smexy. :P Capcom 10:31, 21 September 2007 (UTC)
- I met Gaile and Isaiah today in Paris =) I must say I was very excited to meet them, and they turned out to be lovely and most friendly people I met in a whole long time! A day I won't forget and is pinned in the memory of this GW-addict ^^. I loved the conversations we had and the pics we took =). Nice to have spend some time with the two of you! Just awesome! =) -- (Tribina / talk) 18:26, 22 September 2007 (UTC)
- LUCKY. Gosh. -elviondale (tahlk) 18:35, 22 September 2007 (UTC)
- Good to hear Gaile, that you are really enjoying this trip and it sounds like you are already meeting Guild Wars fans so you must be having a blast. Tribina I take it since you live in Belgium you don't get many chances to meet Anet people as much as us US-of-A-ins. It must have been fun to meet Gaile in person. -- Natalie Black 22:28, 22 September 2007 (UTC)
- Indeed living in Belgium doesn't give me a lot of opportunities, but I'm so glad I went, it was great fun ;-) On my user page you can find a link to my diary report if you are interested Natalie Black ;-) -- (Tribina / talk) 09:35, 23 September 2007 (UTC)
- I read the entire artical and found it interesting, so thanks for posting that Tribina. Gaile you really sound like a cool person too meet. You need to come to Minnesota :) -- Natalie Black 21:23, 23 September 2007 (UTC)
- Yeh great work! I have a wee question though of anyone who might know, is their any well known gaming conventions in the UK? As the only major one i know of in the EU is in germany. -- Salome 15:53, 24 September 2007 (UTC)
- I don't know of a major gaming convention in the UK, but if you find one, I'd sure love to attend! :) --62.210.90.220 17:18, 26 September 2007 (UTC)
- Yeh great work! I have a wee question though of anyone who might know, is their any well known gaming conventions in the UK? As the only major one i know of in the EU is in germany. -- Salome 15:53, 24 September 2007 (UTC)
- I read the entire artical and found it interesting, so thanks for posting that Tribina. Gaile you really sound like a cool person too meet. You need to come to Minnesota :) -- Natalie Black 21:23, 23 September 2007 (UTC)
- Indeed living in Belgium doesn't give me a lot of opportunities, but I'm so glad I went, it was great fun ;-) On my user page you can find a link to my diary report if you are interested Natalie Black ;-) -- (Tribina / talk) 09:35, 23 September 2007 (UTC)
- Good to hear Gaile, that you are really enjoying this trip and it sounds like you are already meeting Guild Wars fans so you must be having a blast. Tribina I take it since you live in Belgium you don't get many chances to meet Anet people as much as us US-of-A-ins. It must have been fun to meet Gaile in person. -- Natalie Black 22:28, 22 September 2007 (UTC)
- LUCKY. Gosh. -elviondale (tahlk) 18:35, 22 September 2007 (UTC)
- I met Gaile and Isaiah today in Paris =) I must say I was very excited to meet them, and they turned out to be lovely and most friendly people I met in a whole long time! A day I won't forget and is pinned in the memory of this GW-addict ^^. I loved the conversations we had and the pics we took =). Nice to have spend some time with the two of you! Just awesome! =) -- (Tribina / talk) 18:26, 22 September 2007 (UTC)
- You should play GW in French anyway. Rurik's French voice is smexy. :P Capcom 10:31, 21 September 2007 (UTC)
I see you improved a bit in French during your visit; a very minor change though: Merci beaucoup les joueurs de Guild Wars et le personnel de NCsoft Europe ! => Merci beaucoup aux joueurs de Guild Wars ainsi qu'au personnel de NCsoft Europe !
- Hope the food was good and the visit enjoyable and memorable. Jaxom 06:51, 26 September 2007 (UTC)
- Who needs food? The bread is, simply, to die for! A loaf of pain, a hunk of Emmental, and a 1664 and I'm set for dinner. (Although, last night, the Italian food was so good I nearly got tears in my eyes!) --Gaile 17:23, 26 September 2007 (UTC)
- Hey Gaile, just saw you added aux to your sentence, but you will have to loose the les now ;-) it's like this: to the players -> a les joueurs, but a les is replaced by aux... so just aux joueurs.. I wish I could have followed French class on GW-Wiki instead of on the school benches ^^ -- (Tribina / talk) 17:07, 26 September 2007 (UTC)
- Oh, I get it. Ok, will fix it! (I wondered why I was dropping the "les" but now I understand.) I'm getting better, though. I am quietly repeating all the Metro stops so that I can learn some of the words, places, and pronunciation. My oh my, as I said before, French really is a wonderful language! --Gaile 17:23, 26 September 2007 (UTC)
- Do not worry, we have too many language rules it even confuses the French themselves. I know I am sometimes ;) Jaxom 19:14, 26 September 2007 (UTC)
- Well, everyone in France was extremely kind about my lack of linguistic skills. I did try a wee bit of French, but for the most part, I found myself relying on the kindness of strangers (cookies to those who recognize that old movie quote) and asking, in French, if they could help me, in English. But I'm not sure if my French was comprehensible, as when I ordered "deux Pain au chocolat" they usually replied, "Two?" :) I have to work on my accent, methinks! --Gaile 23:33, 3 October 2007 (UTC)
- Do not worry, we have too many language rules it even confuses the French themselves. I know I am sometimes ;) Jaxom 19:14, 26 September 2007 (UTC)
- Oh, I get it. Ok, will fix it! (I wondered why I was dropping the "les" but now I understand.) I'm getting better, though. I am quietly repeating all the Metro stops so that I can learn some of the words, places, and pronunciation. My oh my, as I said before, French really is a wonderful language! --Gaile 17:23, 26 September 2007 (UTC)
- Hey Gaile, just saw you added aux to your sentence, but you will have to loose the les now ;-) it's like this: to the players -> a les joueurs, but a les is replaced by aux... so just aux joueurs.. I wish I could have followed French class on GW-Wiki instead of on the school benches ^^ -- (Tribina / talk) 17:07, 26 September 2007 (UTC)
- Who needs food? The bread is, simply, to die for! A loaf of pain, a hunk of Emmental, and a 1664 and I'm set for dinner. (Although, last night, the Italian food was so good I nearly got tears in my eyes!) --Gaile 17:23, 26 September 2007 (UTC)
Thanks For Listening, Gaile!
Sorry to hijack the Guild Wars community talk with this addition, but I want to personally thank you, Gaile, for taking my suggestion about the Guild Wars Wednesday Wallpapers seriously. I was surprised by how quick the art team responded. I was the one who recently suggested bring back Wednesday Wallpaper in the coming months and I'm thrilled that the suggestion was taken seriously. I'm looking forward to future wallpapers. Hope the next one is gonna be the wonderful mountain vistas used in the marketing banners or something. Anyways, Gaile, just wanted to show some appreciation for communicating with us fans and replying, you're a great community manager. If you could, I'd like you to pass on the thanks to the art and website team for making this and future goodies available! Thanks again! 69.235.35.204 00:18, 21 September 2007 (UTC)
- What a nice message! :) We're delighted to restart the "arts and goodies" series, as I call them. AJ Thompson is a talented graphical artist, and he's been doing our wallpapers since 2004! Next week, a special treat, though. Instead of a wallpaper, an item of a different type altogether. --Gaile 07:38, 21 September 2007 (UTC)
- Oh come on give us a hint! Xitium 20:53, 21 September 2007 (UTC)
- Screensaver probably. -- (gem / talk) 22:16, 21 September 2007 (UTC)
- Remember Dogz and Catz? Maybe it will be Gwenz :) --Lemming 22:38, 21 September 2007 (UTC)
- Not screensaver. Something that I don't think we've done before. *goes back to being quiet* ;) --Gaile 20:03, 25 September 2007 (UTC)
- Remember Dogz and Catz? Maybe it will be Gwenz :) --Lemming 22:38, 21 September 2007 (UTC)
- Screensaver probably. -- (gem / talk) 22:16, 21 September 2007 (UTC)
- Oh come on give us a hint! Xitium 20:53, 21 September 2007 (UTC)
East Coast?
With your trip to Paris and PAX in WA, I was wondering if there were any plans for an expo of sorts in the NE US? -elviondale (tahlk) 16:39, 24 September 2007 (UTC)
- I'd hope so. That'd be GREAT. Wouldn't mind anything in central *Cough Richmond cough* Virginia, either. :D Sora267 00:56, 25 September 2007 (UTC)
- Then Erie PA would be a great 1/2 way point. -elviondale (tahlk) 03:00, 25 September 2007 (UTC)
- I totally want to do something on the East Coast -- I'll ask if we can consider that for next year for sure! --Gaile 22:31, 25 September 2007 (UTC)
- While your at it, why not do something in Nashville, TN? :D Lord Belar 02:24, 26 September 2007 (UTC)
- Any excuse I have to go to the lovely state of Tennessee, I'll take it. :) --Gaile 06:45, 26 September 2007 (UTC)
- While your at it, why not do something in Nashville, TN? :D Lord Belar 02:24, 26 September 2007 (UTC)
- I totally want to do something on the East Coast -- I'll ask if we can consider that for next year for sure! --Gaile 22:31, 25 September 2007 (UTC)
- Then Erie PA would be a great 1/2 way point. -elviondale (tahlk) 03:00, 25 September 2007 (UTC)
- Tennessee is really that lovely? If you think so please visit! :D User:Nephele
- Yes, Tennessee is that great. I visited only one time, but fell in love with the state, particularly Chattanooga.
- I hear that there is a great gaming convention in Canada, in Toronto, which east coasters tell me is relatively nearby for them. I wonder... --Gaile 21:07, 27 September 2007 (UTC)
Interviews?
I don't suppose ArenaNet is able to conduct a phone interview huh? I asked a year and a half ago, but you told me you were too busy for an e-mail interview. I'm coming back again, this time taking the same class again (Going for a better grade this time, from C to an A hopefully), and asking for an interview again. Please let me know whats up. 12.219.138.200 11:39, 25 September 2007 (UTC)
- Is anybody planning on answering this question? I would really like to hear what Gaile has to say. -- Counciler 07:38, 26 September 2007 (UTC)
- Asking for an interview via a wiki probably isn't the most effective or professional way to get one. -elviondale (tahlk) 12:25, 26 September 2007 (UTC)
- First, that's correct: Asking for an interview via this medium isn't a good idea. Secondly, requests of this nature generally are not possible for us to fulfill. With more than four million copies of our game sold, there are an awful lot of people aware of ArenaNet and eager for information. They ask about how to get a job in the industry, what classes to take in school, how to get their hands on exclusive info for their guild site, and a million other things. So plentiful were the requests -- they come in daily -- that we wrote up several articles and placed them on our corporate website. We've been told that the articles are really helpful, and we're happy to offer them. Regrettably, the need for focus on the development of our games prevents us from offering additional personal time to individuals who request it. For after all, when we work on the game, we're doing something that benefits everyone, where if we give time to individuals, at the numbers who request it, we'll ultimately find we cannot meet our production milestones, and that's surely something that no one would want to see. --Gaile 16:49, 26 September 2007 (UTC)
- Wow. Thats lame. He wasn't asking for the skinny on GW2 or anything, hes probably only going to take an hour and ask basic questions. You're not too busy to go to PAX and spend three days advertising your next sale, but you are too busy to spend roughly an hour of your time to help some kid get through college and join the industry. Thats freaking lame, Gaile. -- Counciler 17:50, 26 September 2007 (UTC)
- First, that's correct: Asking for an interview via this medium isn't a good idea. Secondly, requests of this nature generally are not possible for us to fulfill. With more than four million copies of our game sold, there are an awful lot of people aware of ArenaNet and eager for information. They ask about how to get a job in the industry, what classes to take in school, how to get their hands on exclusive info for their guild site, and a million other things. So plentiful were the requests -- they come in daily -- that we wrote up several articles and placed them on our corporate website. We've been told that the articles are really helpful, and we're happy to offer them. Regrettably, the need for focus on the development of our games prevents us from offering additional personal time to individuals who request it. For after all, when we work on the game, we're doing something that benefits everyone, where if we give time to individuals, at the numbers who request it, we'll ultimately find we cannot meet our production milestones, and that's surely something that no one would want to see. --Gaile 16:49, 26 September 2007 (UTC)
- Asking for an interview via a wiki probably isn't the most effective or professional way to get one. -elviondale (tahlk) 12:25, 26 September 2007 (UTC)
1 HOUR times 4 million......you do the math, there simply isn't enough time to provide interviews for everyone. Med Luvin 17:59, 26 September 2007 (UTC)
- No offence counciler, but how is it your place to justify the use of Gaile's time, an hour is a long time in a working day if you suggest she does it at work, and if she say's she is busy that should be the end of it. If your suggesting she does it in her own time well that is her own time, to do as she pleases, not to do as you want. And finally if you do one, what is to stop many more people asking, and saying, well you did it for this guy, why not me. --Lemming 18:18, 26 September 2007 (UTC)
- Who the hell said it had to be her anyways?! If the OP wants to talk about the software development in itself, regarding coding and such, do you think he gives a shit what Gaile has to say about about it? Just because she is PR Manager doesn't mean that the is the one and only choice for all interviews. What about the other 100+ employees?! And excuse me for not realizing that since ANET is oh-so-successful, they suddenly are too good to help the unwashed collegiate masses! Oh for shame, Counciler! How you should have realized that! Who better to learn from than the successful people in the business? Should college undergrads interview the people who make "Mall Tycoon" or "Deer Hunter Dood 6"? Comon people. The reason isn't lack of time, it's lack of interest. If there was money to be made in interviews (like for example those done with the real press and magazines?), you can be sure ArenaNet would make time. Thank God there are still developers out there who give a shit about collegiate studies. -- Counciler 21:51, 26 September 2007 (UTC)
- Oh yeah, and lets not forget about the bullshit suggestion to use a pre-published article when the assignment is for an INTERVIEW. Any collegiate instructor will tell you that is unacceptable. -- Counciler 21:53, 26 September 2007 (UTC)
- Ultimately the people at Anet all have a job to do and it doesn't include answering the questions for someones course. We occasionally get people at my place of work who ask for interviews and we do have to say no and direct them to our official press releases as it really isn't viable to continually take time out of your working day to answer questions from members of the public. Is their not any game conventions coming up that he could go and ask questions there. Ultimately there will be ways to get answers from people in the gaming industry, just try and find contacts within the gaming industry. -- Salome 22:36, 26 September 2007 (UTC)
- No one is obligated to provide an interview, and turning down a request for such should not be seen as an immoral action. Counciler, I have no idea where you're getting such a vehement attitude towards ArenaNet from with regards to this, given that it's the logical thing for any company to do. There's nothing out there that says "businesses should be expected to promote college studies", college is entirely unrelated to business. Any such support granted is above and beyond the call, not something a college student is entitled to. Sure, you can dramatize it and say "look, ArenaNet hates so-and-so because they didn't help him with his college class", but there are millions of college students in the world, do you really think ArenaNet hates all of them? Furthermore, do you really think that just because ArenaNet has more employees makes an hour of one employee's time less valuable irregardless of who the employee is? Businesses don't hire employees because they want to have labor hours to spare, the employ them because they have a use for them. Gaile's job is just as important as a designer's job is just as important as an artist's job, and taking away time from their job to give an interview that has very little to do with their job simply doesn't make business sense, nor is it a reasonable request. It's like asking a publisher to publish every game submitted by a rookie developer because they should "get a fair chance to get into the industry". (Aiiane - talk - contribs) 22:46, 26 September 2007 (UTC)
- Allow me to offer a rebuttal to your post. First of all, the concept that college has nothing to do with business is utter tripe. Without collegiate studies, there would be no ArenaNet. You think people go from high school to programming games? Assisting collegiate studies is actually helpful to a business in the long run, as it helps assure that there will be more graduates to hire down the road (Of course everybody is taking computer courses these days, so the game business doesnt need more grads to hire. :P) I never said ANET hates colelge people. You're pulling that out of thin air. And I am sure that he is smart enough to interview a relevant person, as it is just as much a waste of the student's time as it is the interviewee's time to interview the wrong person. And yes, of course they are not required to do it, but it is not unreasonable (or uncommon) for a developer to assist colleges and students in getting into the industry. I would suggest to the OP that he try Blizzard, as they have been known to provide lectures and such in certain colleges. At any rate, my opinion stays. -- Counciler 23:30, 26 September 2007 (UTC)
- If you just need an interview with someone in the video game business, you'd probably have much better luck trying to get an interview with someone from a shareware game developer (yes, they're still around) or owser-based game developer, since they likely have a much higher employee to interview request ratio. -- Gordon Ecker 23:07, 26 September 2007 (UTC)
- "The reason isn't lack of time, it's lack of interest." - No offence Counciller, but how do you have the right to presume to know the reasoning behind this, you do not work for arena-net, you don't manage task load there. You are assuming, and assuming what you want to believe is true. And to be honest, it does not matter the reason. It is their right to do so. and can you please calm the tirade down a bit. --Lemming 23:12, 26 September 2007 (UTC)
- Of course I am assuming! It may be an assumption, but there is certain possibility to it being true. YOu can argue all you want, but companies have been known to ignore non-profit activities like helping students. As for why I am getting heated up about this, I myself am a college student, and I know how it feels to be blown off by some big successful business. In fact, allow me to clarify.... I am not angry at Gaile or ArenaNet in specifics... I am more angry at the fact that education of possible future employees frequently is ignored in favor of more advertisement for many, many developers. At any rate, as said before, I am entitled to my opinion. -- Counciler 23:30, 26 September 2007 (UTC)
- But please don't state it as fact. (Aiiane - talk - contribs) 23:33, 26 September 2007 (UTC)
- Deal. -- Counciler 01:38, 27 September 2007 (UTC)
- But please don't state it as fact. (Aiiane - talk - contribs) 23:33, 26 September 2007 (UTC)
- Of course I am assuming! It may be an assumption, but there is certain possibility to it being true. YOu can argue all you want, but companies have been known to ignore non-profit activities like helping students. As for why I am getting heated up about this, I myself am a college student, and I know how it feels to be blown off by some big successful business. In fact, allow me to clarify.... I am not angry at Gaile or ArenaNet in specifics... I am more angry at the fact that education of possible future employees frequently is ignored in favor of more advertisement for many, many developers. At any rate, as said before, I am entitled to my opinion. -- Counciler 23:30, 26 September 2007 (UTC)
- "The reason isn't lack of time, it's lack of interest." - No offence Counciller, but how do you have the right to presume to know the reasoning behind this, you do not work for arena-net, you don't manage task load there. You are assuming, and assuming what you want to believe is true. And to be honest, it does not matter the reason. It is their right to do so. and can you please calm the tirade down a bit. --Lemming 23:12, 26 September 2007 (UTC)
- No one is obligated to provide an interview, and turning down a request for such should not be seen as an immoral action. Counciler, I have no idea where you're getting such a vehement attitude towards ArenaNet from with regards to this, given that it's the logical thing for any company to do. There's nothing out there that says "businesses should be expected to promote college studies", college is entirely unrelated to business. Any such support granted is above and beyond the call, not something a college student is entitled to. Sure, you can dramatize it and say "look, ArenaNet hates so-and-so because they didn't help him with his college class", but there are millions of college students in the world, do you really think ArenaNet hates all of them? Furthermore, do you really think that just because ArenaNet has more employees makes an hour of one employee's time less valuable irregardless of who the employee is? Businesses don't hire employees because they want to have labor hours to spare, the employ them because they have a use for them. Gaile's job is just as important as a designer's job is just as important as an artist's job, and taking away time from their job to give an interview that has very little to do with their job simply doesn't make business sense, nor is it a reasonable request. It's like asking a publisher to publish every game submitted by a rookie developer because they should "get a fair chance to get into the industry". (Aiiane - talk - contribs) 22:46, 26 September 2007 (UTC)
- Ultimately the people at Anet all have a job to do and it doesn't include answering the questions for someones course. We occasionally get people at my place of work who ask for interviews and we do have to say no and direct them to our official press releases as it really isn't viable to continually take time out of your working day to answer questions from members of the public. Is their not any game conventions coming up that he could go and ask questions there. Ultimately there will be ways to get answers from people in the gaming industry, just try and find contacts within the gaming industry. -- Salome 22:36, 26 September 2007 (UTC)
- No offence counciler, but how is it your place to justify the use of Gaile's time, an hour is a long time in a working day if you suggest she does it at work, and if she say's she is busy that should be the end of it. If your suggesting she does it in her own time well that is her own time, to do as she pleases, not to do as you want. And finally if you do one, what is to stop many more people asking, and saying, well you did it for this guy, why not me. --Lemming 18:18, 26 September 2007 (UTC)
- ArenaNet does conduct phone interviews. But Gaile is community relations, not human relations, so I doubt she plays much of a role in interviews unless you are attempting to join her team. In any case, send in your resume and hope for a call back from their HR department. I had one phone interview, but they apparently found a more suitable applicant before I made it any further. --Thervold 16:29, 27 September 2007 (UTC)
- Wrong kind of interview. :) -- Counciler 07:04, 28 September 2007 (UTC)
- If not an interview about getting a job, what sort of interview are we talking about? As Aiiane said so well, the very scale of the player base makes giving individual interviews impossible for any reason. When we give an interview to PC Gamer or IGN/Gamespy or a game developer website, that information will be read by tens or hundreds of thousands of people. That is a very good use of staff time, and it's something that we can handle with the staffing that we have. But when we get requests such as, "Here's my mid-term interview, please get it back to me by Thursday,"(which is a direct quote, by the way) it's clear that we cannot engage in one-on-ones with everyone who asks for one.
- It's not about being disinterested in helping -- the fact that we want to help is evident in the time we spent writing many articles on the subject of getting a job in the industry or on the subject of making games. I'll say again that the articles are beyond what I've seen any other studio do. Many students and other interested people have told me that the resources have been very helpful to them. The fact is, we are game developers, not guidance counselors or school advisors or employment specialists. I'm sorry if the frankness of that comment is displeasing, but it is both unfair and unreasonable to imply that we are obliged to fulfill any and all such requests. We would like to do so, but because of time and staffing constraints, we cannot. --Gaile 19:34, 28 September 2007 (UTC)
- Well whatever the case, it still is, as you say, 'displeasing' (a.k.a. lame). And besides, I think the OP gave up on you a while ago. Feel free to archive this. -- Counciler 21:03, 28 September 2007 (UTC)
- Having presented truthful and well-reasoned points about why we cannot offer personal interviews to any and all of 4,000,000 account holders, I will indeed archive this. :) --Gaile 15:33, 3 October 2007 (UTC)
- Well whatever the case, it still is, as you say, 'displeasing' (a.k.a. lame). And besides, I think the OP gave up on you a while ago. Feel free to archive this. -- Counciler 21:03, 28 September 2007 (UTC)
- Wrong kind of interview. :) -- Counciler 07:04, 28 September 2007 (UTC)
Guildwars on Ebay
Hi Gail If this is the wrong place for this sorry. i was on ebay this week looking for a gw keyboard and found this instead. http://search.ebay.com/search/search.dll?from=R40&_trksid=m37&satitle=guildwars&category0= lots o bots for sale like we need more bots in the game. i dont know what if anything Anet or NcSoft can to about this but thought you would like the info. Rockweaver 05:26, 29 September 2007 (UTC)
- Its most likely just trojans you pay for =D, same old, you farm up something with semi working program then who ever made it, cleans out what ever you farmed up, taking over your character or banning you or better still, deleting your chars. Thats worth every single penny =D Biz 07:41, 29 September 2007 (UTC)
- I am not sure, but I think all they can do is complain to E-Bay about this. Ultimately, I think it's up to ANET to ban the GW accounts and EBAY to ban the selling accounts. -- Counciler 07:42, 29 September 2007 (UTC)
- A simple google search will reveal lots of pages with GW hacks and cheats. Most of them are most likely keyloggers that the creators use to steal accounts as I could find stuff like "invincibility" and "speed hack" which just can't work due to the game being controlled by the server and not the client. However, some of the stuff probably does work like the automated alcohol drinking bots and farm bots.
- I'm sure ANet is aware of these, but I'm not sure if it's possible or easy to fight these sites. -- (gem / talk) 09:38, 29 September 2007 (UTC)
- eBay developed the Verified Rights Owner (VeRO) Program to facilitate cooperation between eBay and rights owners protecting their intellectual property rights. http://pages.ebay.com/help/tp/vero-rights-owner.html 85.149.120.16 09:58, 29 September 2007 (UTC)
- Frikkin sweet! Go EBAY! -- Counciler 01:57, 1 October 2007 (UTC)
- eBay developed the Verified Rights Owner (VeRO) Program to facilitate cooperation between eBay and rights owners protecting their intellectual property rights. http://pages.ebay.com/help/tp/vero-rights-owner.html 85.149.120.16 09:58, 29 September 2007 (UTC)
Leavers
What's more annoying during a mission then leavers? Nothing... So, is there a way that, when someone leaves, his character get taken over by AI. That death, loots and xp does not affect the leaver. But the "new" NPC does still have the weapon stats, armor stats and skill bar of the player? Just a thought. Xzabre 08:40, 26 September 2007 (UTC)
- I can see how people would ask friends/guild members to join and leave to get additional "heroes" this way. It surely is an interesting suggestion, because disconnects/leavers are still common, even with the reconnect function in place. A system like in Heroes' Ascent, where disconnected players get replaced with henchmen (with a fixed skillbar) for the next fight might be a good alternative to your suggestion as it would replace the player that left, but is less open for abuse because the henchman you'd get would be as bad as normal henchmen. Zophar 12:32, 26 September 2007 (UTC)
- We have developed some very thorough processes for dealing with leavers (and leechers, too). I vote that we wait and see how those work out, and then you guys should provide us with a lot of feedback about them, suggestions for improvement, etc. It's taken us a while to develop this feature, but I think you'll be very pleased with the depth of the feature -- it addresses many requests of players and empowered the playing community to assist with these and other problems in extremely effective ways. Look for the changes very, very soon. --Gaile 17:08, 26 September 2007 (UTC)
- I was under the impression that the system that is being developed would be for use in PvP. (I know, that was an assumption and as a teacher once tried to explain: assumptions are bad ;) ) The above suggestion was for issues that arise in PvE. If the system that is being developed also concerns PvE then you're right and we shall wait and give feedback when it is introduced and I apologize for posting again. Zophar 20:01, 26 September 2007 (UTC)
- Your assumption was correct. The current system is only in place for Random-team PvP areas. The thought of having a similar system in PvE seems like a valid idea, so it is certainly worth discussing. How often is leaving an issue in PvE? --Andrew Patrick 21:01, 27 September 2007 (UTC)
- It depends. In lower level areas, people generally don't leave a lot because most quests are short, and it's likely the first time on that character, and the person wants to get things done. Later on in the game, in places such as Slavers' 99% of the people will stay unless of some emergency at home or if they get in a fight with another party memeber or something of that nature. But, for me, at least, I farmed the Deep a lot two or three months ago. Someone left in 10% of the groups, either from anger/frustration, or because of some emergency/disconnect. In some place like the Deep, an hour or two of effort is put in, and goes to waste if the group falls apart from leavers. A HA-like system would greatly improve gameplay in situations usch as those. Calor - talk 21:25, 27 September 2007 (UTC)
- It depends. In lower level areas, people generally don't leave a lot because most quests are short, and it's likely the first time on that character, and the person wants to get things done. Later on in the game, in places such as Slavers' 99% of the people will stay unless of some emergency at home or if they get in a fight with another party memeber or something of that nature. But, for me, at least, I farmed the Deep a lot two or three months ago. Someone left in 10% of the groups, either from anger/frustration, or because of some emergency/disconnect. In some place like the Deep, an hour or two of effort is put in, and goes to waste if the group falls apart from leavers. A HA-like system would greatly improve gameplay in situations usch as those. Calor - talk 21:25, 27 September 2007 (UTC)
- Your assumption was correct. The current system is only in place for Random-team PvP areas. The thought of having a similar system in PvE seems like a valid idea, so it is certainly worth discussing. How often is leaving an issue in PvE? --Andrew Patrick 21:01, 27 September 2007 (UTC)
- I was under the impression that the system that is being developed would be for use in PvP. (I know, that was an assumption and as a teacher once tried to explain: assumptions are bad ;) ) The above suggestion was for issues that arise in PvE. If the system that is being developed also concerns PvE then you're right and we shall wait and give feedback when it is introduced and I apologize for posting again. Zophar 20:01, 26 September 2007 (UTC)
- We have developed some very thorough processes for dealing with leavers (and leechers, too). I vote that we wait and see how those work out, and then you guys should provide us with a lot of feedback about them, suggestions for improvement, etc. It's taken us a while to develop this feature, but I think you'll be very pleased with the depth of the feature -- it addresses many requests of players and empowered the playing community to assist with these and other problems in extremely effective ways. Look for the changes very, very soon. --Gaile 17:08, 26 September 2007 (UTC)
(triple edit conflict, dont try to edit while gaile is archiving xD)
- Well, I think in pve the priority is not to punish the leavers but the party to be recompensated with a henchie with a similar roll (ei a monk or rit for a monk henchie, a warr for a warr, etc). There are many long pve tasks that takes more than an hour, I almost never want to pug those because you can't rely on unknown people, many times someone will leave, and if it is a monk you are in trouble, if it is not then well you still are at disadvantage. So most of the time I prefer to just take a henchie instead of a human player just because i know he wont leave. If pve leavers are replaced with henchies then i would be more willing to pug (and many more). Coran Ironclaw 21:39, 27 September 2007 (UTC)
- *cough* Sorry about that. I really shouldn't be trying to archive while on vacation, but the page size was driving me nuts and I didn't want anyone to have difficulties if he or she wanted to add to the discussion, so I am shuffling into archives. I think I'm pretty much done now. Sorry for the triple conflict. :) --Gaile 21:42, 27 September 2007 (UTC)
- Well, I think in pve the priority is not to punish the leavers but the party to be recompensated with a henchie with a similar roll (ei a monk or rit for a monk henchie, a warr for a warr, etc). There are many long pve tasks that takes more than an hour, I almost never want to pug those because you can't rely on unknown people, many times someone will leave, and if it is a monk you are in trouble, if it is not then well you still are at disadvantage. So most of the time I prefer to just take a henchie instead of a human player just because i know he wont leave. If pve leavers are replaced with henchies then i would be more willing to pug (and many more). Coran Ironclaw 21:39, 27 September 2007 (UTC)
A small question...
A few days ago, I heard of a website called www.jact.com. Basically, what happens is they give you points per minute you play a game using their client which records your play time. One of the supported games is Guild Wars. Now, since you're using a third-party client, would this be against the EULA? I thought it would be better to ask first before risking getting my account stolen or banned. Sora267 18:25, 30 September 2007 (UTC)
- I wouldn't do it. Sounds like a VERY good way to get your account hacked. --Deathwing 18:33, 30 September 2007 (UTC)
- Yeah, I was thinking the same. The guy who told me about it is using it with that OTHER game. So far, he hasn't had anything happened to his account, but I'm a bit skeptic considering this game's EULA. Sora267 18:38, 30 September 2007 (UTC)
- Between the obvious possibility of getting your account stolen, and the implied violation of the EULA (cited below), I would not do it.
- Yeah, I was thinking the same. The guy who told me about it is using it with that OTHER game. So far, he hasn't had anything happened to his account, but I'm a bit skeptic considering this game's EULA. Sora267 18:38, 30 September 2007 (UTC)
- QUOTE:
- You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for the Game(s) --Section 7, Guild Wars EULA
- Not sure if that refers to your site, but it most likely does. -- Counciler 02:10, 1 October 2007 (UTC)
- XFire counts playtime just fine, without touching the game client; if the website works the same way, I don't think it would be a problem. Does this client program have anything else it does, other then record playtime? Do you need to log in through the program? If so, then I would be worried. If not though, it's probably not a issue, though I would still be very dubious of a program of that sort being around to watch me type in passwords and whatnot. -- Jïörüjï Ðērākō.>.cнаt^ 02:42, 1 October 2007 (UTC)
- Not sure if that refers to your site, but it most likely does. -- Counciler 02:10, 1 October 2007 (UTC)
- I became very interested in the jact program and sniffed around the site. It claims to make sure that you are actually playing, not just idling, so it must have some sort of keyboard/mouse detection. It claims not to have adware/spyware/viruses/keyloggers in it, and after reading through the forums i must say that it most likely doesn't have any of the three first. I didn't yet find any comments from GW players, so I don't have any evidence that it doesn't have keyloggers in it.
- Also, I don't know if you need to run GW through the program like you have to with TexMod, and I'd very much like to know if ANet is okay with using this program so that we don't get banned for using it. Free stuff for playing a game? Hell yes! -- (gem / talk) 02:48, 1 October 2007 (UTC)
- How exactly do they profit by giving you stuff for playing? -- ab.er.rant 03:12, 1 October 2007 (UTC)
- The stuff that they are giving out work as advertisements for the companies (Don't ask why companies such as Apple take part in this). For example Apple has given them x amount of iPods. Some of the stuff is there so that you can just use y amount of your collected credits to buy them and some are given out so that they randomly select a few of those who have paid z amount of credits to enter the drawing for that item. -- (gem / talk) 03:15, 1 October 2007 (UTC)
- As far as I can tell, Jact is partnered with a number of other companies, and shares the personal information collected on individuals with them, providing marketing information. Additionally, there's an incredibly vague description, "Jact also collects, tracks and analyzes information that does not personally identify a user but rather is used in an aggregate form. This aggregate data will be used at Jact's discretion and may be shared with third parties, but with no personally identifiable information attached. Jact will not review, share, distribute or reference such data except as may be required to provide the requested Jact services, or as provided in the Jact Terms of Use Agreement, or as may be required by law." which does not explain at all what it is they're data mining there. There's no way Jact's not adware or spyware, and in the manner of such companies, they're incredibly vague in all mentions of what kind of information they're taking, and where it's going. Or that they're even doing it. In all of their FAQ, for instance, there's not a single mention about what it is they're using their client to do. As long as you're aware what they are, it's your choice to do as you please, though. MA Anathe 03:55, 1 October 2007 (UTC)
- Here's a forum thread on the subject...
- ...Looks legit so far, apparently they collect information about what sorts of games people play, how long they play, when they play, and gender and stuff; then game companies pay for information like that to help develop games and whatnot. It's still in beta, also; it seems to pay out points based on hours played, but I heard that they plan to have it based on performance and whatnot as well, though I've no clue how they plan to do that. I'm trying to download it now, to see how it works; I play CounterStrike and Battlefield 2142 as well as GW, so I'll probably test it on those. I'll let you know how it seems to work, it shouldn't ask for passwords or anything when I log in and whatnot. We'll see, it looks like a really interesting idea overall. Sounds almost too good to be true as far as the rewards go, but I've no doubt they're making a good amount from the results; probably sell the information to multiple game companies, so it's gotta be a hefty chunk of cash. -- Jïörüjï Ðērākō.>.cнаt^ 04:08, 1 October 2007 (UTC)
- Based on the forum post, at an acquisition rate of a couple of days play time for ~500 points, in order to get the needed 15k for a WoW starter deck you could order for $9 out of a specialty retail source, you'd have to play for 30x that interval. If you're a WoW addict, it looks like you might conceivably snag a 2 month time card for WoW in 3-4 months, which I guess is actually kind of neat, assuming the numbers are about right. I still advise erring on the side of caution, but again, people are free to do as they please. MA Anathe 04:51, 1 October 2007 (UTC)
- As far as I can tell, Jact is partnered with a number of other companies, and shares the personal information collected on individuals with them, providing marketing information. Additionally, there's an incredibly vague description, "Jact also collects, tracks and analyzes information that does not personally identify a user but rather is used in an aggregate form. This aggregate data will be used at Jact's discretion and may be shared with third parties, but with no personally identifiable information attached. Jact will not review, share, distribute or reference such data except as may be required to provide the requested Jact services, or as provided in the Jact Terms of Use Agreement, or as may be required by law." which does not explain at all what it is they're data mining there. There's no way Jact's not adware or spyware, and in the manner of such companies, they're incredibly vague in all mentions of what kind of information they're taking, and where it's going. Or that they're even doing it. In all of their FAQ, for instance, there's not a single mention about what it is they're using their client to do. As long as you're aware what they are, it's your choice to do as you please, though. MA Anathe 03:55, 1 October 2007 (UTC)
- The stuff that they are giving out work as advertisements for the companies (Don't ask why companies such as Apple take part in this). For example Apple has given them x amount of iPods. Some of the stuff is there so that you can just use y amount of your collected credits to buy them and some are given out so that they randomly select a few of those who have paid z amount of credits to enter the drawing for that item. -- (gem / talk) 03:15, 1 October 2007 (UTC)
- How exactly do they profit by giving you stuff for playing? -- ab.er.rant 03:12, 1 October 2007 (UTC)
(Reset Indent + Edit) In retrospect, this level of off-topicness might be a bit inappropriate for Gaile's talk page, considering the nature of the subject. We've gone from questioning whether or not the EULA allows it, to basically advertising it. MA Anathe 04:54, 1 October 2007 (UTC)
- I'm still waiting for Gaile's thoughts before I run it with Guild Wars, I think; it just seems to me that if they don't even bother to get permission for these games, then maybe it's not the greatest program to be using. But so far, it doesn't seem like that's the case, though I can't be sure. -- Jïörüjï Ðērākō.>.cнаt^ 04:57, 1 October 2007 (UTC)
As for my original post here, with the quote... I was under the impression that they had you run their own version of the GW client. Since this is not the case, nevermind what I said. -- Counciler 07:09, 1 October 2007 (UTC)
- Been looking at the prizes. You can get all 3 GW campaigns for 94k points. Hmmm not sure how many points you accrue each hour but still its kinda snazzy to get free stuff. Does the facttaht they are offering the GW games as a reward for this jact thingy mean that anet are endorcing this and giving them games to sell. Seems odd that we havent heard about it from anet themselves. I'm somewhat dubious about this thingy, so looking forward to hearing what gaile has to say about it. -- Salome 15:32, 1 October 2007 (UTC)
- Also just noticed its USA only! *sigh* Us euros left out again... -- Salome 15:50, 1 October 2007 (UTC)
- Welcome to the world of differing business laws from nation to nation... makes it more difficult for websites to offer services to multiple locations. (Aiiane - talk - contribs) 15:53, 1 October 2007 (UTC)
- Yup.I always did hate business law. Still sucks though! Oh well im just gonna have to content myself with the varied history, cultural diversity, superior food and drink and other varying cool points of being european. (grin) -- Salome 16:02, 1 October 2007 (UTC)
- You do that! And I'm going to go watch the one thing you don't have; NASCAR!! ("they're making a left turn!") -- Jïörüjï Ðērākō.>.cнаt^ 17:52, 1 October 2007 (UTC)
- Yes, however, we can die instantly just by walking down the street, courteousy of gun laws. Surely Europe will never topple that mountain of paranoia! Vael Victus 22:27, 1 October 2007 (UTC)
- Okay, woah. In the past day, it went from wondering if it was allowed to advertising this thing. Anyways: "I was under the impression that they had you run their own version of the GW client." I was under the same impression. If it isn't that way, then it MIGHT possibly comply with the EULA. But the question still remains: Does it comply with the EULA, or not? O_o Also: I'm pretty sure they just go out and buy the stuff. Sora267 23:53, 1 October 2007 (UTC)
- Yup.I always did hate business law. Still sucks though! Oh well im just gonna have to content myself with the varied history, cultural diversity, superior food and drink and other varying cool points of being european. (grin) -- Salome 16:02, 1 October 2007 (UTC)
- Welcome to the world of differing business laws from nation to nation... makes it more difficult for websites to offer services to multiple locations. (Aiiane - talk - contribs) 15:53, 1 October 2007 (UTC)
- Also just noticed its USA only! *sigh* Us euros left out again... -- Salome 15:50, 1 October 2007 (UTC)
- Been looking at the prizes. You can get all 3 GW campaigns for 94k points. Hmmm not sure how many points you accrue each hour but still its kinda snazzy to get free stuff. Does the facttaht they are offering the GW games as a reward for this jact thingy mean that anet are endorcing this and giving them games to sell. Seems odd that we havent heard about it from anet themselves. I'm somewhat dubious about this thingy, so looking forward to hearing what gaile has to say about it. -- Salome 15:32, 1 October 2007 (UTC)
- Hi, there. We’re not currently aware that this program is malware or is harming the community, so we’re not currently prohibiting its use. Of course, if the program later turns out to be malicious or detrimental, we’ll prohibit its use at that time. This should not be interpreted as an endorsement or "approval" of the program's use. It's merely a statement that we will not take action at this time, and will not do so unless it becomes apparent that the program is harmful. As always, those who use a third-party program cannot be supported or assisted if the program should cause problems for the user. --Gaile 02:51, 4 October 2007 (UTC)
Questions
Why is ANet's maintenance at GW this terrible these days? Why do you and Andrew not visit any forum these days, to answer questions? You'll be losing valuable customers every day if you keep doing this. -- Mini Me 14:53, 2 October 2007 (UTC)
- Mmmm I don't really understand questions like this... But if you read up on Gaile's pages, you'll notice she is taking a holiday in France (after the festival du jeu video). A vacation well earned and while she was/is in France, she still commented on several posts (hats off!). They are only human as well, you know ;-) and who are we to decide how much time they got to spend on fansites etc.? -- (Tribina / talk) 16:02, 2 October 2007 (UTC)
- Eh? I don't about you but I certainly am not a customer because of Gaile and Andrew's forum visits. And I've certainly never heard anyone say "I quit! Gaile doesn't visit the forums anymore!" Sounds more like a fan of Gaile than GW... anyway, sarcasm aside, there's no need to be so harsh, accusatory, and exaggerating when a simple "How come you and Andrew don't visit forums anymore?" would have sufficed, in which you could've found out if you did some research first, as Tribina pointed out. -- ab.er.rant 16:08, 2 October 2007 (UTC)
- Gaile is still posting on GWO, as seen here. Andrew Patrick is also there, as seen here. GWG does not have a decent searching system so I cannot direct you to their posts there, but between their posts on GWO and how involved they are with the community here, I think both Gaile and Patrick are talking to players now as much as they have always been. Erasculio 16:20, 2 October 2007 (UTC)
- I don't remember reading on the box, "anet employees will respond too all your questions and queries on the relevant fan forums." but maybe that was just me. --Lemming 16:53, 2 October 2007 (UTC)
- I don't have the GW:EN box (I bought online), so I can't verify. Was it in the EULA perhaps? (j/k) Alaris 17:03, 2 October 2007 (UTC)
- LoL @ Alaris. I think Mini Me got enough response ^.^ -elviondale (tahlk) 18:41, 2 October 2007 (UTC)
- The guy is just worried about Gaile =p Coran Ironclaw 20:13, 2 October 2007 (UTC)
- ANet is one of the only companies I've seen care enough about their games to actually HAVE people like Gaile. I'd love to see VALVe attempt that much dedication. Vael Victus 20:17, 2 October 2007 (UTC)
- I think the OP was more thinking along the lines; skill balances are overdue, there have been a number of problems and glitches occur in the game lately and with the release of GWEN a very large number of bugs and other issues came flying out of the woodwork. To add to this the information we have been getting from A-Net on these issues, or results showing these issues resolved, have recently been far and few between. I'm not saying they are obligated to post on fan forums etc. I'm just saying it's understandable someone is concerned there has been little information given to us in relation to a large number of in game problems with no comments or fixes as of yet. So while some of his question has been answered, ie; Gaile on holiday, his perceived decline in A-Net maintenance and reasons for this is yet to be answered. It's great though that 9/10 threads with some kind of question of point being made has so many wiki regulars and sysops come along and not answer the question, but sidetrack every discussion with wiki politics and rules and moderation. 58.110.141.174 03:51, 3 October 2007 (UTC)
- I don't have the GW:EN box (I bought online), so I can't verify. Was it in the EULA perhaps? (j/k) Alaris 17:03, 2 October 2007 (UTC)
- I don't remember reading on the box, "anet employees will respond too all your questions and queries on the relevant fan forums." but maybe that was just me. --Lemming 16:53, 2 October 2007 (UTC)
- Gaile is still posting on GWO, as seen here. Andrew Patrick is also there, as seen here. GWG does not have a decent searching system so I cannot direct you to their posts there, but between their posts on GWO and how involved they are with the community here, I think both Gaile and Patrick are talking to players now as much as they have always been. Erasculio 16:20, 2 October 2007 (UTC)
You ask for hard solid answers you can hold someone to in a medium where there are no hard set answers. They are working on issues, they are aware of issues, but they don't have a magic wand that can just be waved and please all the people all the time. It takes testing, time, codeing, manhours......and then you have to try and follow the ripples, as one fix is likley to bring up more issues in another aspect.......Look at the complexity of the game, and the amount of work that has to be done. This wiki is to help keep a feel for the pulse of the gamers (more than 95% of game companys out there have) it is a tool to help them make a better game, a game the gamers want......but it is not a means for us to demand answers, nor hold anyone accountable. If you have issues, post them in a constructive way, to help the developers/pr to get what the problem is. 69.146.226.55 04:55, 3 October 2007 (UTC)
- Just to anyone in particular who can't stand these long wait times on fixes and updates; you have no idea how awesome ANet is in comparison to some other games. Anyone who ever played Battlefield 2 or Battlefield 2142, two of the biggest, most popular military FPS games out there, will know what I mean. Bug fixes took weeks/months, patches had to be manually downloaded, some bugs were so big, entire game modes became unplayable until they were fixed; I bought 2142 the day it came out, and spent the next few months waiting for all the bugs to get fixed. (they rushed the game out.) One glitch allowed players to exploit certain game modes and jump through walls, and the game mode ended up becoming impossible to play, because everyone knew how to do the glitch, and nobody liked playing against a guy in a wall. BF2 had problems when they added in new content (the ability to air-drop jeeps), people soon figured out how to drop jeeps on other players. Nothing worse then sitting on a building as a sniper, then suddenly, a jeep lands on you.
- And all this from one of the biggest game companies (EA Games), on what is still one of the best multiplayer shooters out there. I love Battlefield, but there's a reason why I have about ten times the playtime on GW then on both Battlefield games. Just my two cents. -- Jïörüjï Ðērākō.>.cнаt^ 07:33, 3 October 2007 (UTC)
Paycheck
Hey, don't want to sound like a jerk or anything, but I'm wondering how much you make as a Anet employee. I'm thinking about going into game design, and will be attending MIT next Spring. Mainly asking cause I have to decide my courses... now. I want to make at least six digits, and I'm positive you probaly make at least that.
Anway, if your allowed to share, and you don't mind, than I would rally appreciate it. If you can't or don't feel comfortable, thats cool too. (And if you want to "hint" it, I know English, Spanish, Java, C++, C, and Sign Language. :D) Thanks. -Nox.
- Gaile Gray is a Public Relations Manager. She's one of the 'suits', she doesn't actually make the game, per se. At least thats the way I understand it to be. Your best bet would be to ask Emily, Andrew, Izzy, or Lindsey. Oh and one other thing, six digits is most decidedly NOT an entry level annual salary. -- Counciler 20:43, 5 October 2007 (UTC)
- Actually, I'm not in PR, I'm in community relations, which is quite different. PR is generally part of marketing. I work more closely with the design team. CR is the bridge between the development team and the players, and between the development team, the players, and the business team. And no, sorry, none of us are going to talk about salaries. ;) You can find some aggregate information about game industry salaries on the Internet; I believe that Game Developer Magazine does an annual survey to keep abreast of salary ranges. Good luck with your quest. --Gaile 21:03, 5 October 2007 (UTC)
- Oh, sorry about that. I never did really understand the difference, but it makes sense now. :) -- Counciler 03:19, 6 October 2007 (UTC)
- No problem at all. Few people know the difference, so I occasionally explain it, because I think it helps if we all understand things more clearly. I really believe it helps for players to know that I have their interests paramount in my mind, and that I truly am an advocate for them. Thanks for not minding my lengthy explanation. :) --Gaile 03:32, 6 October 2007 (UTC)
- Oh, sorry about that. I never did really understand the difference, but it makes sense now. :) -- Counciler 03:19, 6 October 2007 (UTC)
- Yeah, although the Game Developer's Magazine salary survey always leaves off one crucial component to every developer's compensation package: M&M's. Perhaps it's because it's too hard to keep track of Plain versus Peanut, and let's not even open the pandora's box that is Peanut Butter flavor. --Matthew Medina 21:15, 5 October 2007 (UTC)
- Actually, I'm not in PR, I'm in community relations, which is quite different. PR is generally part of marketing. I work more closely with the design team. CR is the bridge between the development team and the players, and between the development team, the players, and the business team. And no, sorry, none of us are going to talk about salaries. ;) You can find some aggregate information about game industry salaries on the Internet; I believe that Game Developer Magazine does an annual survey to keep abreast of salary ranges. Good luck with your quest. --Gaile 21:03, 5 October 2007 (UTC)
To expect that you will make even half of that straight out of school is ridiculus. A simple google search will net you some ballpark results. Whivh of corse will vary greatly by company, experience, education, location, product ect...... Here is a link that you may find usefull for refrence. http://www.animationarena.com/video-game-salary.html Med Luvin 21:21, 5 October 2007 (UTC)
- Nobody would have a starting salary even close to that, you're right. Oh wait, perhaps the six figures is something like $2,000.00 a month? I mean, that is six figures! :D --Gaile 03:32, 6 October 2007 (UTC)
- 9.99999999999999% of a dollar! That's a whopping fifteen figures. -- Jïörüjï Ðērākō.>.cнаt^ 05:09, 6 October 2007 (UTC)
- If I were married, me and my wife would me making 6 digits when you add my three and her three so its not that hard :) Sorry Nox but I don't know what Gaile makes but I do know she is payed per post and not by salary, and I think her per post rate is US $25.00 Edit:Gaile is payed by Salary and not by posts :)-- Natalie Black 13:55, 6 October 2007 (UTC)
- Oh, shame, Natalie! Trying to start rumours like that! ;) I'm paid a salary, not a per-post stipend. I want to get that statement out there or someone will see me posting a silly post or a simple "hi, there" and think I'm just trying to boost my paycheck! :) --Gaile 16:01, 6 October 2007 (UTC)
- Heh code monkeys paid the same as teachers, now thats something to regret, at least finding a job is way easier. Biz 17:40, 6 October 2007 (UTC)
- Teaching: The most under-appreciated, under-respected, and underpaid profession. We should do so much more for our teachers, but don't get me started on the issue, it makes me see red. --Gaile 18:32, 6 October 2007 (UTC)
- About a half year ago, a proposal landed on the senate floor that suggested that an average teacher's pay be raised to 80,000 dollars. Unfortunately, the houses rejected the proposal to fund the Iraqi war. :( —ǥrɩɳsɧƿoɲ 18:46, 6 October 2007 (UTC)
- I did not know that! But then, I'm often boggled by our national priorities. *sigh* I do hope that someday teachers will be more highly regarded and more reasonably compensated, at least to be able to live at something barely above the poverty level, which is where some teachers currently stand, in the overall scope of things. --Gaile 03:54, 7 October 2007 (UTC)
- Sorry Gaile for starting a rumour.Sits in corner. About teachers, I think that they are a-little under-payed since they have to deal with "Not so Lovely Kids" but then again Gaile has to deal with some not so lovely kids too. I think most teachers have a masters degree so what they are payed may be a-little low. -- Natalie Black 22:04, 6 October 2007 (UTC)
- Oh, that's ok -- no harm done. :) --Gaile 03:54, 7 October 2007 (UTC)
- Sorry Gaile for starting a rumour.Sits in corner. About teachers, I think that they are a-little under-payed since they have to deal with "Not so Lovely Kids" but then again Gaile has to deal with some not so lovely kids too. I think most teachers have a masters degree so what they are payed may be a-little low. -- Natalie Black 22:04, 6 October 2007 (UTC)
- I did not know that! But then, I'm often boggled by our national priorities. *sigh* I do hope that someday teachers will be more highly regarded and more reasonably compensated, at least to be able to live at something barely above the poverty level, which is where some teachers currently stand, in the overall scope of things. --Gaile 03:54, 7 October 2007 (UTC)
- I have a psychology instructor that looks just like you, Gaile. The first time I saw your picture a year ago, I nearly messed myself thinking that I lived near you. Alas, I live in NC, and i soon found out you live in Washington State. At any rate, I was depressed for like a week afterwards.... -- Counciler 05:20, 9 October 2007 (UTC)
- About a half year ago, a proposal landed on the senate floor that suggested that an average teacher's pay be raised to 80,000 dollars. Unfortunately, the houses rejected the proposal to fund the Iraqi war. :( —ǥrɩɳsɧƿoɲ 18:46, 6 October 2007 (UTC)
- Teaching: The most under-appreciated, under-respected, and underpaid profession. We should do so much more for our teachers, but don't get me started on the issue, it makes me see red. --Gaile 18:32, 6 October 2007 (UTC)
- Heh code monkeys paid the same as teachers, now thats something to regret, at least finding a job is way easier. Biz 17:40, 6 October 2007 (UTC)
- Oh, shame, Natalie! Trying to start rumours like that! ;) I'm paid a salary, not a per-post stipend. I want to get that statement out there or someone will see me posting a silly post or a simple "hi, there" and think I'm just trying to boost my paycheck! :) --Gaile 16:01, 6 October 2007 (UTC)
- If I were married, me and my wife would me making 6 digits when you add my three and her three so its not that hard :) Sorry Nox but I don't know what Gaile makes but I do know she is payed per post and not by salary, and I think her per post rate is US $25.00 Edit:Gaile is payed by Salary and not by posts :)-- Natalie Black 13:55, 6 October 2007 (UTC)
- 9.99999999999999% of a dollar! That's a whopping fifteen figures. -- Jïörüjï Ðērākō.>.cнаt^ 05:09, 6 October 2007 (UTC)
Gaile + ANet coming to oktoberfest
Hey Gaile, On behalf of [LaZy] we wanted to extend an invitation to join in the festivities at Oktoberfest. If you wanted to throw me a msg on my talk or reply here :) we are looking forward to it. Keirou 02:02, 2 October 2007 (UTC)
Random Question
If Bill Gates played GuildWars, and offered to pay ANET $1,000,000.00 USD for them to max all his titles/levels/AttPoints, allow 8 elite skills or 8 PvE only skills, allow primary attributes and runes on his secondary profession, and give him unlimited ingame gold, would they do it? How about 2 million? 5 million? Even more?! (This is all assuming it was possible for ArenaNet to provide this service to him, which as far as I know, it isn't. Let's just assume for now that individually editing his account in such a way is possible.) 12.215.39.186 07:28, 5 October 2007 (UTC)
- Most likely no. If the cheats were for PvE only, then maybe. -- Counciler 07:59, 5 October 2007 (UTC)
- EDIT: Then again.... thats quite a lot of free funding for such a simple task, if they could even do it. -- Counciler 07:59, 5 October 2007 (UTC)
- Bill for GM? I highly doubt he would even care about playing games. Anet already sells in-game gold all tho indirectly trough "free mini pets" on all them magazines and prizes just doesn't get any cash themselves. Biz 08:04, 5 October 2007 (UTC)
- It's a hypothetical question, it doesn't really have to be Bill. It's a matter of free funding versus a potential threat to game economy (not balance, because it's only one account). -- ab.er.rant 08:14, 5 October 2007 (UTC)
- I guess you just have to weight the $1-5M from Gates vs. the millions from users and a perceived sense of loyalty to them. Guild Wars is over 4 million copies now, so thats about $200M USD? -elviondale (tahlk) 14:30, 5 October 2007 (UTC)
- That's assuming each of them has only bought one campaign and none of them have EotN. Armond 19:10, 5 October 2007 (UTC)
- I guess you just have to weight the $1-5M from Gates vs. the millions from users and a perceived sense of loyalty to them. Guild Wars is over 4 million copies now, so thats about $200M USD? -elviondale (tahlk) 14:30, 5 October 2007 (UTC)
- It's a hypothetical question, it doesn't really have to be Bill. It's a matter of free funding versus a potential threat to game economy (not balance, because it's only one account). -- ab.er.rant 08:14, 5 October 2007 (UTC)
- Bill for GM? I highly doubt he would even care about playing games. Anet already sells in-game gold all tho indirectly trough "free mini pets" on all them magazines and prizes just doesn't get any cash themselves. Biz 08:04, 5 October 2007 (UTC)
- We can't do that, and we wouldn't do that, either. --Gaile 21:11, 5 October 2007 (UTC)
- Gaile would you do it if you got the 1-5Mil and not Anet, if you had the ability to do it as a community relations GM? And we will assume Anet won't fire you for doing it. -- Natalie Black 13:43, 6 October 2007 (UTC)
- you are questioning its integrity and professionalism without any incentive and in a public area. There is no way she will answer yes regardless of actually what she would do, because if she is honest she wouldn't do it, but if she is not honest then she won't they say the truth here. So I see your question useless =P Coran Ironclaw 13:49, 6 October 2007 (UTC)
- Beaten me to it :P — Skuld 13:49, 6 October 2007 (UTC)
- I know you're just teasing, Natalie, but I guess I feel like I should say something about this. If someone waved a million dollars at me, of course I'd be tempted. But you couldn't do that "auto-everything" for a person without, somewhere, impacting someone else. It's like restoring items when someone's account is "hacked." We can't do that, but we've never set in place a system to even try to enable that ability because such actions could have infinite reverberations on other players. So no, beyond even the moral issue, from a game standpoint, I couldn't and I wouldn't. Of course, according to dear Coran and Skuld, that whole statement can be viewed from two ends of a scope, so I probably just wasted a few pixels here. :D --Gaile 16:36, 6 October 2007 (UTC)
- what a weird debate. I have to say for a million pounds (ewww... dollars are so cheap) i would throw any title he wanted at him. jeeez i would go get the titles myself through grid if i had too. :) -- Salome 17:10, 6 October 2007 (UTC)
- Of course I was teasing, but since this thread started with "wasted pixels" I figured I would do my share to add to it. Anyway Thanks for answering Gaile. To make this a "not so wasted pixel" thread, Gaile do you think they will have the ability to undo hacked accounts and stuff in GW2 or at least hope to try and make it a possibility in GW2? -- Natalie Black 21:39, 6 October 2007 (UTC)
- It's an interesting question. The fact is, I've talked to both the designers and support a lot about this, and the things is, putting in place a character restoration system leads to very complicated issues. Someone says he was "hacked," but in fact he handed off his best items to a friend, then asks for a character reset. Someone else was "hacked," because he was sharing his account with a family member or friend, they had a dispute, and they both now claim ownership. (That happens a surprising number of times, actually.) I guess the truth is, we're each responsible for our own accounts. Auto dealers don't replace your car if it's stolen; phone companies expect you to pay for the minutes if your cell phone is used without your authorization. In the end, at this time the only way we could restore one account is to do a system-wide roll-back, and that's obviously not going to happen. Individual restorations? I suspect we'll still be unable to offer that service in GW2, but I'll ask about it. --Gaile 14:52, 7 October 2007 (UTC)
- Of course I was teasing, but since this thread started with "wasted pixels" I figured I would do my share to add to it. Anyway Thanks for answering Gaile. To make this a "not so wasted pixel" thread, Gaile do you think they will have the ability to undo hacked accounts and stuff in GW2 or at least hope to try and make it a possibility in GW2? -- Natalie Black 21:39, 6 October 2007 (UTC)
- what a weird debate. I have to say for a million pounds (ewww... dollars are so cheap) i would throw any title he wanted at him. jeeez i would go get the titles myself through grid if i had too. :) -- Salome 17:10, 6 October 2007 (UTC)
- you are questioning its integrity and professionalism without any incentive and in a public area. There is no way she will answer yes regardless of actually what she would do, because if she is honest she wouldn't do it, but if she is not honest then she won't they say the truth here. So I see your question useless =P Coran Ironclaw 13:49, 6 October 2007 (UTC)
- Gaile would you do it if you got the 1-5Mil and not Anet, if you had the ability to do it as a community relations GM? And we will assume Anet won't fire you for doing it. -- Natalie Black 13:43, 6 October 2007 (UTC)
NPC names
Hey Gaile i was wondering, i dunno where to go to ask this i hope im in the right place. It concerns using an NPC's name as your characters name if it is available, not to confuse people, just to have the name. Is this against the EULA of gw or is it ok to do? Any help would be appreciated, thanks Gaile! --Chrisworld 14:22, 7 October 2007 (UTC)
- Hi, Chrisworld. The use of NPC names is strongly discouraged, and in some cases, I think it is not possible to do. For instance, I don't think you can use Guild Lord for your name. :) (And I guess I don't need to say that some names could cause confusion in PvP, and that's just wrong.) Whether it is strictly against the User Agreement is something I'd need to ask. I have seen a few people use such names in the past, and they have had that character "tagged" for renaming. And while we wouldn't normally block an account for doing such a thing, there is an automatic "time out" whenever a character is tagged to require a renaming, so even if the name is chosen innocently, and even if the user is happy to change it, we have no choice but to give a minor block if we are in the position to require the renaming. If there's a specific name you'd like to ask me about, or if you have one you're concerned about in use by another person, feel free to post. --Gaile 14:36, 7 October 2007 (UTC)
- Thank you very much Gaile!, i will delete and find a better name for the character, im tired of this NPC name anyway i know i could come up with a better unique name, thanks again for the feed back ill go remake my lvl 4 paragon :P hehe - Chrisworld 14:45, 7 October 2007 (UTC)
- Happy to help, and thanks for being so positive-minded about the matter. :) --Gaile 14:50, 7 October 2007 (UTC)
- :P - Chrisworld 15:28, 7 October 2007 (UTC)
- I've seen some of these. Quite a lot in aspenwood you will see "Gatekeeper 'Insert Variation of Radick/Gunther here'", or "Pet xxxx". I wasn't aware this was not allowed. Does this mean names like this should be reported? 122.104.228.149 17:07, 9 October 2007 (UTC)
- Let me ask Support about that during our call tomorrow. I suspect that we'd want to block an exact duplication, but not the "creative spelling" names, or the variations. You see, the reason for disallowing the name duplication is to prevent someone taking advantage of confusion by, for instance, naming a character "Archer" in GvG and thereby being considered part of the NPCs instead of the opposing team. I'll let you know what Support says about this. -- Gaile 17:17, 9 October 2007 (UTC)
- The very similiar variations are meant to do the exact same thing and they docause some mixups. Imo they shouldn't be allowed. -- (gem / talk) 17:28, 9 October 2007 (UTC)
- I do see your point, Gem. I think our concern is the "subjectivity" of those variations. Is Guild Master too close to Guild Lord? (I would say not.) Or Guild Lorb intentionally confusing? (I'd say so.) So I will definitely ask about this in order to learn how we intend to handle the issue into the future. I can almost guarantee that whatever we do, someone will find a way to just edge past the rules, so we'll likely not be public about the exact borderlines of this matter. Also, we probably don't want to be in the position of constantly expanding the diameter of what we action and do not action, but on the other hand, such flexibility is in the nature of our processes, since there's always someone who surprises us with yet another inappropriate name, be it racist, vulgar, or in some other way unacceptable. -- Gaile 18:47, 9 October 2007 (UTC)
- I'm not asking for a public rule set or anything public at all as long as you tag improper names to avoid confusion. :) Ofcourse as I'm not a PvP player I don't know how much these names can cause confusion, but I guess there are problems if people complain about them. -- (gem / talk) 20:33, 9 October 2007 (UTC)
- I do see your point, Gem. I think our concern is the "subjectivity" of those variations. Is Guild Master too close to Guild Lord? (I would say not.) Or Guild Lorb intentionally confusing? (I'd say so.) So I will definitely ask about this in order to learn how we intend to handle the issue into the future. I can almost guarantee that whatever we do, someone will find a way to just edge past the rules, so we'll likely not be public about the exact borderlines of this matter. Also, we probably don't want to be in the position of constantly expanding the diameter of what we action and do not action, but on the other hand, such flexibility is in the nature of our processes, since there's always someone who surprises us with yet another inappropriate name, be it racist, vulgar, or in some other way unacceptable. -- Gaile 18:47, 9 October 2007 (UTC)
- The very similiar variations are meant to do the exact same thing and they docause some mixups. Imo they shouldn't be allowed. -- (gem / talk) 17:28, 9 October 2007 (UTC)
- Let me ask Support about that during our call tomorrow. I suspect that we'd want to block an exact duplication, but not the "creative spelling" names, or the variations. You see, the reason for disallowing the name duplication is to prevent someone taking advantage of confusion by, for instance, naming a character "Archer" in GvG and thereby being considered part of the NPCs instead of the opposing team. I'll let you know what Support says about this. -- Gaile 17:17, 9 October 2007 (UTC)
- I've seen some of these. Quite a lot in aspenwood you will see "Gatekeeper 'Insert Variation of Radick/Gunther here'", or "Pet xxxx". I wasn't aware this was not allowed. Does this mean names like this should be reported? 122.104.228.149 17:07, 9 October 2007 (UTC)
- :P - Chrisworld 15:28, 7 October 2007 (UTC)
- Happy to help, and thanks for being so positive-minded about the matter. :) --Gaile 14:50, 7 October 2007 (UTC)
- Thank you very much Gaile!, i will delete and find a better name for the character, im tired of this NPC name anyway i know i could come up with a better unique name, thanks again for the feed back ill go remake my lvl 4 paragon :P hehe - Chrisworld 14:45, 7 October 2007 (UTC)
Concept art
Hey Gaile, after reading the Ultimate Guild Wars Guide from PCGamer I have a question. In that wonderful magazine is a lot of concept art displayed. Now on page 59 is the concept art called 'An avatar concept of Melandru from concept artist Kekai Kotaki'. Now this is one of the best concept arts I've seen so far (say congratulations to him for it plz ^^). Now my question is if concept art like that is planned to be sold on posters in the near future. I know the walls inside the Arenanet offices are covered with concept art like this, but will they ever be available for purchase? Or even contest awards? I would love to see that piece of art hanging on my living room wall with a nice spot on it ^^. Truly awesome piece of art! grtz ;-) -- (Tribina / talk) 11:15, 6 October 2007 (UTC)
- Like concept art? See this and this. -- (CoRrRan / talk) 13:57, 6 October 2007 (UTC)
- Very nice CoRrRan, but none of them comes even close to the original concept art of melandru =)- -- (Tribina / talk) 15:03, 6 October 2007 (UTC)
- Could be, I haven't seen that one. -- (CoRrRan / talk) 15:06, 6 October 2007 (UTC)
- You will be pleased to know that yes, we do intend to offer some Guild Wars concept art for sale, in the very near future. We have four pieces selected, and they will be signed and numbered, so therefore a limited edition. The sales won't start for a little while, but I think I can give you some of the details quite soon -- in fact perhaps as soon as this week. --Gaile 16:13, 6 October 2007 (UTC)
- Fingers crossed that Melandru is one of them =)! Great news Gaile =) thx! -- (Tribina / talk) 18:57, 6 October 2007 (UTC)
- Just between us wiki folks, I can say that one of Kekai's pieces is included in the four, but it's not the Melandru concept. I will be sure to tell him how much you like that piece, though, and perhaps if this first offering is a success, we'll have additional offerings of different pieces in the future, in which case that image might be included then. --Gaile 03:56, 7 October 2007 (UTC)
- Well I can't wait to see which 4 of them will be offered, thx Gaile -- (Tribina / talk) 06:15, 7 October 2007 (UTC)
- I second Tribina's comment. Kekai Kotaki's concept art (all of what we see on the magazine) is amazingly pretty. I'm still in awe at the designs for the gods. Erasculio 17:45, 9 October 2007 (UTC)
- Well I can't wait to see which 4 of them will be offered, thx Gaile -- (Tribina / talk) 06:15, 7 October 2007 (UTC)
- Just between us wiki folks, I can say that one of Kekai's pieces is included in the four, but it's not the Melandru concept. I will be sure to tell him how much you like that piece, though, and perhaps if this first offering is a success, we'll have additional offerings of different pieces in the future, in which case that image might be included then. --Gaile 03:56, 7 October 2007 (UTC)
- Fingers crossed that Melandru is one of them =)! Great news Gaile =) thx! -- (Tribina / talk) 18:57, 6 October 2007 (UTC)
- You will be pleased to know that yes, we do intend to offer some Guild Wars concept art for sale, in the very near future. We have four pieces selected, and they will be signed and numbered, so therefore a limited edition. The sales won't start for a little while, but I think I can give you some of the details quite soon -- in fact perhaps as soon as this week. --Gaile 16:13, 6 October 2007 (UTC)
- Could be, I haven't seen that one. -- (CoRrRan / talk) 15:06, 6 October 2007 (UTC)
- Very nice CoRrRan, but none of them comes even close to the original concept art of melandru =)- -- (Tribina / talk) 15:03, 6 October 2007 (UTC)
Question
Hiyah! Gaile!, Wondering, what is the Account User Name, referred to in the Mini Mania contest related to? Is it the same as your account name? Or is it your PlayNC master account name? Thanks. - Drago 21:05, 9 October 2007 (UTC) (Also, isn't the above a EULA violation?)
- It's in-game account name, not PlayNC name. How does ArenaNet asking for and obtaining that information involve the UA? (BTW, we don't have a EULA.) -- Gaile 21:16, 9 October 2007 (UTC)
- O.O;; I was always under the impression you did. >_> So, what do you base your account closures upon? Terms of Use? Wait a second....that's probably what I was referring to, because wouldn't the above be a privately hosted server? - Drago 21:18, 9 October 2007 (UTC)
- The Mini Mania contest is a Guild Wars/ArenaNet promotion. I'm sorry that I don't understand the question about a privately-hosted server, since we are hosting the contest. And to clarify, everyone uses the term EULA, meaning End User License Agreement. We have a User Agreement, also know as a UA. Both are the same concept, but I just wanted to clarify that we don't call it a EULA, in case someone went looking for it on our legal pages and missed the fact that the Guild Wars User Agreement is what they are seeking. -- Gaile 23:15, 9 October 2007 (UTC)
- I was talking about the category above this, possibly violating the UA - Drago 23:57, 9 October 2007 (UTC)
- I think he meant the sliding mini game suggestion, rather than the mini mania thingy -- Salome 01:14, 10 October 2007 (UTC)
- Oh, sorry! I see the question now. I have no idea if the above is signs of a UA breach. I guess I can ask about that. There are a lot of possible explanations, though. Sorry for the misunderstanding: When you wrote "the above" I thought you meant the line above, asking about the name, not the section above asking about sliding. -- Gaile 05:16, 10 October 2007 (UTC)
- I think he meant the sliding mini game suggestion, rather than the mini mania thingy -- Salome 01:14, 10 October 2007 (UTC)
- I was talking about the category above this, possibly violating the UA - Drago 23:57, 9 October 2007 (UTC)
- The Mini Mania contest is a Guild Wars/ArenaNet promotion. I'm sorry that I don't understand the question about a privately-hosted server, since we are hosting the contest. And to clarify, everyone uses the term EULA, meaning End User License Agreement. We have a User Agreement, also know as a UA. Both are the same concept, but I just wanted to clarify that we don't call it a EULA, in case someone went looking for it on our legal pages and missed the fact that the Guild Wars User Agreement is what they are seeking. -- Gaile 23:15, 9 October 2007 (UTC)
- O.O;; I was always under the impression you did. >_> So, what do you base your account closures upon? Terms of Use? Wait a second....that's probably what I was referring to, because wouldn't the above be a privately hosted server? - Drago 21:18, 9 October 2007 (UTC)
Minis
I have a couple minis for ya, just pm me whenever your in game Fall 18:58, 28 September 2007 (UTC)
- Hey, that's really nice of you! I don't have your in-game name, so I wonder how we can make this work and maintain your privacy and allow me to use DND. Let me think about this -- I probably won't be able to get into the game until next week, when I return from France. Thanks very much. :) --Gaile 19:08, 28 September 2007 (UTC)
- All my ign's are on my wiki page, just give me a yell when you get back, have fun in France :) Fall 19:19, 28 September 2007 (UTC)
- Any chance you will be able to stop by in game today? Fall 19:03, 16 October 2007 (UTC)
- Oh, dear heavens, I'm so sorry! Yes, I can do that. Use the wiki and email me a good span of time for you, and again, I'm sorry that I blanked on this kind offer. :) -- Gaile 19:18, 16 October 2007 (UTC)
- I just sent you an email :) Fall 19:27, 16 October 2007 (UTC)
- Thanks again Gaile, keep me in mind if you ever need anything :) Fall 22:18, 16 October 2007 (UTC)
- Hey, I sure appreciate your kindness! I'm off to post a few thoughts on the talk:miniature page about possible future minis! -- Gaile 22:22, 16 October 2007 (UTC)
- Thanks again Gaile, keep me in mind if you ever need anything :) Fall 22:18, 16 October 2007 (UTC)
- I just sent you an email :) Fall 19:27, 16 October 2007 (UTC)
- Oh, dear heavens, I'm so sorry! Yes, I can do that. Use the wiki and email me a good span of time for you, and again, I'm sorry that I blanked on this kind offer. :) -- Gaile 19:18, 16 October 2007 (UTC)
- Any chance you will be able to stop by in game today? Fall 19:03, 16 October 2007 (UTC)
- All my ign's are on my wiki page, just give me a yell when you get back, have fun in France :) Fall 19:19, 28 September 2007 (UTC)
got some time for this?
lols ----InfestedHydralisk 15:02, 4 October 2007 (UTC)
Gaile in PvP ftw?!
Gaile, I was just wondering if you ever do PvP? We understand you have a zillion accounts, and I'm wondering if you have an account with, Hero, Champion, Gladiator, Commander, FotL, FotK, or Skillz. Mainly asking cause you seem to love PvE as you have like one of each profession (I only have a necro, tank, and monk. :( ).
- Yes, I play PvP from time to time. I'm nowhere near a "pro," because in part I don't have the time to invest to become an exceptional player, and in part because, well, I don't think I'm equipped to rise to highly-competitive levels -- I think those people are really pretty few and far between. However, I've held my own in every mode of PvP. Each has its advantages, I think, and I like them all, but for different reasons. --Gaile 20:20, 7 October 2007 (UTC)
- Gaile in PvP...Gaile kills you...yay I got pwned by Gaile! ----InfestedHydralisk 21:47, 7 October 2007 (UTC)
- I never play PvP with a Gaile-named character, so any victory I achieve is discrete. :) --Gaile 22:18, 7 October 2007 (UTC)
- Oh, and so is any defeat. *lol* --Gaile 22:24, 7 October 2007 (UTC)
- You mean 'discreet' ;) — kyrasantae 02:55, 8 October 2007 (UTC)
- Yes, I do. But rather than pointing out a user's error, is it not wiki custom, and common courtesy, to discreetly change the misspelling? (As I just changed your formatting error.) Oh, wait, in point of fact, "discrete" is not inaccurate, as the victory or defeat is "unconnected" to my name. Now, I confess I meant "discreet" but isn't it fascinating that both actually work? :) --Gaile 03:17, 8 October 2007 (UTC)
- Technically, editing someone's comment, on their own talk page no less, might be considered even more rude, as far as I know. Generally, it's better to point out the error nicely, maybe with a little smiley face to enforce the good-natured mention, and let the poster decide for themselves if they really wanted to spell it that way. :D -- Jïörüjï Ðērākō.>.cнаt^ 05:23, 8 October 2007 (UTC)
- Aw heck, what's a well-intentioned edit, amongst friends? :) --Gaile 06:07, 8 October 2007 (UTC)
- Well, assuming it is well-intentioned, there's nothing wrong with it. :P Just need to be careful who edits what! Encourage people to fix spelling errors, and you might end up with "You misspelled "Yes" there, see? You typed "No" by mistake. No worries Gaile, I fixed it!!" -- Jïörüjï Ðērākō.>.cнаt^ 07:25, 8 October 2007 (UTC)
- Discreet and discrete. -- 208.97.167.26 04:09, 10 October 2007 (UTC)
- Cute! :) -- Gaile 22:18, 12 October 2007 (UTC)
- Discreet and discrete. -- 208.97.167.26 04:09, 10 October 2007 (UTC)
- Well, assuming it is well-intentioned, there's nothing wrong with it. :P Just need to be careful who edits what! Encourage people to fix spelling errors, and you might end up with "You misspelled "Yes" there, see? You typed "No" by mistake. No worries Gaile, I fixed it!!" -- Jïörüjï Ðērākō.>.cнаt^ 07:25, 8 October 2007 (UTC)
- Aw heck, what's a well-intentioned edit, amongst friends? :) --Gaile 06:07, 8 October 2007 (UTC)
- Technically, editing someone's comment, on their own talk page no less, might be considered even more rude, as far as I know. Generally, it's better to point out the error nicely, maybe with a little smiley face to enforce the good-natured mention, and let the poster decide for themselves if they really wanted to spell it that way. :D -- Jïörüjï Ðērākō.>.cнаt^ 05:23, 8 October 2007 (UTC)
- Yes, I do. But rather than pointing out a user's error, is it not wiki custom, and common courtesy, to discreetly change the misspelling? (As I just changed your formatting error.) Oh, wait, in point of fact, "discrete" is not inaccurate, as the victory or defeat is "unconnected" to my name. Now, I confess I meant "discreet" but isn't it fascinating that both actually work? :) --Gaile 03:17, 8 October 2007 (UTC)
- You mean 'discreet' ;) — kyrasantae 02:55, 8 October 2007 (UTC)
- Oh, and so is any defeat. *lol* --Gaile 22:24, 7 October 2007 (UTC)
- I never play PvP with a Gaile-named character, so any victory I achieve is discrete. :) --Gaile 22:18, 7 October 2007 (UTC)
- Gaile in PvP...Gaile kills you...yay I got pwned by Gaile! ----InfestedHydralisk 21:47, 7 October 2007 (UTC)
Greetings!
It's amazing all anyone ever wants from Gaile is information, does no one else just say "Hi, how are you doing recently? Howz life and all"? Well I will, darnit. Hi Gaile. Enjoying life? Vanguard 20:18, 12 October 2007 (UTC)
- Hey, there, Vanguard. I'm doing real well, thanks for asking. George the Cat and I are just thinking about getting in the game to nab some of those doubled reputation points. Certainly we'll be gobbling those up this weekend. :) -- Gaile 20:54, 12 October 2007 (UTC)
- Awesome. Sadly I don't have GWEN yet, all these builds my buds are giving me (did my first Heroes Ascent today via randomway, Can we say... relentlessly slaughtered?) require some GWEN skill. Very sad. By the time I get it, every GWEN event will be long gone and I'll be stuck with the butt-end of everything. I'll be trudging along getting stuff by working for it and everyone will be all, "haha I got that for free on that one event..." Sigh. Vanguard 21:03, 12 October 2007 (UTC)
- Okay, if there's one thing I need to ask, it's simply how to get those quaint images on your talk page signatures, like in the quad-"~" thing. I can't figure it out. Vanguard 21:28, 12 October 2007 (UTC)
- Well, you're going to have to ask someone a lot smarter than I am, as I had help getting my sig artified when I was first on board and I don't recall how it was made.
- Can anyone help out with some instructions on making a signature image? I bet others would benefit, too. -- Gaile 22:15, 12 October 2007 (UTC)
- I would advise you to read our signature policy, and our help page on signatures might also provide some good information :) (Might be better just to link those than write it all again all over wiki ;) ) - anja 22:23, 12 October 2007 (UTC)
- A policy page? A help page? But that's so easy! Don't we need to make everyone, you know, learn the secret I-have-a-sig handshake? Wait for them to guess the password? :)
- Thanks, Anja, very helpful! -- Gaile 22:27, 12 October 2007 (UTC)
- I think I got a cool looking thing goin. A confused rocker. Haha. Vanguard 23:03, 12 October 2007 (UTC)
- I would advise you to read our signature policy, and our help page on signatures might also provide some good information :) (Might be better just to link those than write it all again all over wiki ;) ) - anja 22:23, 12 October 2007 (UTC)
- Okay, if there's one thing I need to ask, it's simply how to get those quaint images on your talk page signatures, like in the quad-"~" thing. I can't figure it out. Vanguard 21:28, 12 October 2007 (UTC)
- Awesome. Sadly I don't have GWEN yet, all these builds my buds are giving me (did my first Heroes Ascent today via randomway, Can we say... relentlessly slaughtered?) require some GWEN skill. Very sad. By the time I get it, every GWEN event will be long gone and I'll be stuck with the butt-end of everything. I'll be trudging along getting stuff by working for it and everyone will be all, "haha I got that for free on that one event..." Sigh. Vanguard 21:03, 12 October 2007 (UTC)
Hi Gaile! Since you set status to offline, I didn't get to send thanks for the congrats on the titles. So thanks! --Thervold 04:19, 13 October 2007 (UTC)
- You're welcome, Thervold. Good job on that title. :) -- Gaile 16:16, 13 October 2007 (UTC)
Art question
Hi Gaile, I wasn't sure if you were the right one to ask, but I thought you could redirect me to the correct person even if you aren't. I was wondering if you could tell me where it would be possible to get high quality, large art pictures, specifically of Vizu / Nika and Eve. Like, just the pictures of them, no backgrounds and such. I really appreciate any response you give me, as I very, very much would like them. Thank you! Capcom 07:04, 15 October 2007 (UTC)
- I could be wrong but I'd guess Emily Diehl would be a good person to ask since she's Anet's design liaison and have been uploading some nice art stuff for this wiki. Barinthus 07:44, 15 October 2007 (UTC)
- Hmm, I was sort of waiting to see if Gaile would respond before asking anywhere else, since I didn't really wanna clutter up everyone's talk page with it. lol But I appreciate you suggesting someone. :) Capcom 08:59, 16 October 2007 (UTC)
- Well, I guess Gaile isn't gonna respond after all. Thank you again, Barinthus. Capcom 04:57, 18 October 2007 (UTC)
- I do not have access to this art, and with regret, I'm not sure that anyone will be able to fulfill this individual request at this time. There are a lot of areas in which we'd like to help flesh out the GWW, but this sort of image is generally not as high in priority over something that's more informational, such as the armor section. Please check the Guild Wars [fansite kit], for that contains a lot of assets and may offer something along the lines of what you've requested. -- Gaile 17:53, 19 October 2007 (UTC)
- Ah, thank you. If I wasn't very clear, I'm wanting the artwork of them for personal use, such as to make wallpapers with them. I guess since they have no real reason to be on the GWW or anywhere else, they wouldn't be readily available. Capcom 19:21, 19 October 2007 (UTC)
- No problem, Capcom. Seems like they're not able to help out although. Maybe you can crop an image on your own? Barinthus 03:14, 20 October 2007 (UTC)
- I do not have access to this art, and with regret, I'm not sure that anyone will be able to fulfill this individual request at this time. There are a lot of areas in which we'd like to help flesh out the GWW, but this sort of image is generally not as high in priority over something that's more informational, such as the armor section. Please check the Guild Wars [fansite kit], for that contains a lot of assets and may offer something along the lines of what you've requested. -- Gaile 17:53, 19 October 2007 (UTC)
- Well, I guess Gaile isn't gonna respond after all. Thank you again, Barinthus. Capcom 04:57, 18 October 2007 (UTC)
- Hmm, I was sort of waiting to see if Gaile would respond before asking anywhere else, since I didn't really wanna clutter up everyone's talk page with it. lol But I appreciate you suggesting someone. :) Capcom 08:59, 16 October 2007 (UTC)
Datingzorz
So Gaile.... if you could marry/date any one male profession in GW. What would it be? -- Counciler 08:54, 15 October 2007 (UTC)
- Whisky tango foxtrot? — Skuld 11:44, 15 October 2007 (UTC)
- I have to agree with Skuld -- Salome 14:09, 15 October 2007 (UTC)
- Haha. Yeah it was random. Not like it's uber personal or anything. :P -- Counciler 19:27, 15 October 2007 (UTC)
- I have to agree with Skuld -- Salome 14:09, 15 October 2007 (UTC)
Perhaps a little CR might help
- ← moved to Guild Wars Wiki:Admin noticeboard
Wiki policy violations are a wiki admin task, not something that Gaile is responsible. Moved to admin noticeboard. -- (gem / talk) 19:48, 15 October 2007 (UTC)
- I put it here because forum admins will just edit posts, clean up the threads and what not, but that will not stop others from voicing their "thoughts". A little insight might help things to blow over, and qwell those who feel the need to be verbose. I wasn't suggesting an explination of why things were done, just a little community relations, because it seems many in the community are expressing their rather verbal frustration. Med Luvin 20:20, 15 October 2007 (UTC)
- I will certainly discuss this with Isaiah, and if he'd like me to comment, I will do so. Otherwise, I would feel that it was awkward for me to pop onto his page. I like Izzy and he knows he can call on me at any time! -- Gaile 06:39, 16 October 2007 (UTC)
- Show me which policy forbids users from archiving their own talk pages at any time for any reason. Criticis. -- Gordon Ecker 08:07, 16 October 2007 (UTC)
- I will certainly discuss this with Isaiah, and if he'd like me to comment, I will do so. Otherwise, I would feel that it was awkward for me to pop onto his page. I like Izzy and he knows he can call on me at any time! -- Gaile 06:39, 16 October 2007 (UTC)
Minipets
The images at the top and bottom of your page are all minipets you've collected, correct? Just a heads-up, you've got the Moa Chick on both your have list and your want list, if that's the case. :D Your page is looking quite nice now, by the way. -- Jïörüjï Ðērākō.>.cнаt^ 04:46, 17 October 2007 (UTC)
- Oooops, yes, they are my family. I will remove from the "want list" and thanks! -- Gaile 05:20, 17 October 2007 (UTC)
- Congratulations on getting your very own Black Moa chick, Gaile. He is by far the mini-pet I want most, although for the foreseeable future a Black Moa chick of my own is just a dream. Svartalve 07:10, 17 October 2007 (UTC)
- Collecting all the little parts and hatching one of those seems like a fun project, but quite a long one. It's something I'm setting aside to do myself, when I'm not busy beating all the games with eight different characters, exploring every new spot I can find, and trying out every skill I can get my hands on. :P -- Jïörüjï Ðērākō.>.cнаt^ 08:12, 17 October 2007 (UTC)
- It was a lot of fun but I did most of the work before nightfall was released so it didn't take long at all. It was a good distraction to put of the wait for the launch! EDIT: I think I meant EotN :P.Dancing Gnome 11:36, 17 October 2007 (UTC)
- Same here. Its very fun but moderately easy.
- It was a lot of fun but I did most of the work before nightfall was released so it didn't take long at all. It was a good distraction to put of the wait for the launch! EDIT: I think I meant EotN :P.Dancing Gnome 11:36, 17 October 2007 (UTC)
- Collecting all the little parts and hatching one of those seems like a fun project, but quite a long one. It's something I'm setting aside to do myself, when I'm not busy beating all the games with eight different characters, exploring every new spot I can find, and trying out every skill I can get my hands on. :P -- Jïörüjï Ðērākō.>.cнаt^ 08:12, 17 October 2007 (UTC)
- Congratulations on getting your very own Black Moa chick, Gaile. He is by far the mini-pet I want most, although for the foreseeable future a Black Moa chick of my own is just a dream. Svartalve 07:10, 17 October 2007 (UTC)
Hurrah for aNet!
It's so funny how many tend to whine about something they've been wanting for the longest time. It's easy to see who has experience in "business" as opposed to just playing a game. Truth of the matter is, aNet is NOT ranking in the money that WoW or other more popular MMORPGs (that are subscription based) are making. I applaud aNet for their constant care and updates, minor or big. Even if some of the issue has been going on, what can they really on such a small budget? People need to open be minded and to REALLY THINK that this is also a business that they are running and that no business EVER runs smoothly. They will have their hiccups, they will have the ups and downs, they WILL prioritize on something that can earn them revenues. Ever seen any company who doesn't prioritize on projects future or current that will create revenues? With all this said, they ARE still giving us what we want; some of it anyway. And IF people REALLY want to get what they want, then we might as well make Guild Wars and Guild Wars 2 subscription based. That way, aNet can invest in both games. Of course, one of the biggest reason why Guild Wars is beloved is because it has no monthly fee. So people, think before you spew some s***ty stuff against the dev team or aNet for that matter. They're doing the very best they can on such limited budget. Remember, BUDGET is everything ESPECIALLY on businesses.
So I congratulate and say cheers for everyone on the Dev team, you Gaile and everyone at aNet for their continued support on an MMORPG that has no subscription! I'm sure I'm not the only one who greatly appreciates you all! -- Renin 05:07, 10 October 2007 (UTC)
- I SECOND THAT Med Luvin 14:13, 10 October 2007 (UTC)
- Thanks for a nice message. :) -- Gaile 22:25, 10 October 2007 (UTC)
- /bow soo... GW3 anyone? Tomoko 20:47, 11 October 2007 (UTC)
- I will agree they do care about their players, but if so many people want more heroes, I don't see why they are ignoring us. =/ To protect their imaginary PUG-community? I mean it's so hard to even report a bug without the wiki now. I had like three bugs I wanted to report, but the PlayNC site was too opaque, for me to care that much. :/ I know aNet cares, I just wouldn't make a topic about it. Vael Victus 15:51, 19 October 2007 (UTC)
- It's a business they're running. Why not submit a petition for a pay-for-heroes unlockables? Again let me reiterate, it's a business. A free one at that. as for bugs, they do work on it. Read up on Emily's page. One reported about the hero panel bug, a few days later *tada* they fixed it. Sure not all bugs are immediately fixed but they are being fixed, slowly buy surely. Better than "episodic-updates" like those more popular mmorpg Renin 16:37, 19 October 2007 (UTC)
- Vael's point about bugs isn't about whether A-Net fixes things, which they obviously do, but the usability or lack thereof of the PlayNC site for reporting them. The steps you need to go through to get to the report form aren't at all obvious, and even takes an experience computer user like myself a while to wrangle it. --Valshia 16:52, 19 October 2007 (UTC)
- So someone posts up a simple, positive message. In a virtual sea of other types of posts, we do appreciate such a kind gesture. Now, if you have other topics you'd like to cover, you are welcome to make your own threads on the fan forums or on the suggestions or bugs pages of the GWW. But please be considerate, to the OP and to those of us reading, and don't use a thread like this -- created simply on share a generous comment with the dev team -- to bring up unrelated complaints, issue reports, demands, or requests. I'm sorry if you disagree, but I ask that you show discretion and allow this polite and kindly message to remain with the theme that was originally intended. -- Gaile 21:53, 19 October 2007 (UTC)
- Vael's point about bugs isn't about whether A-Net fixes things, which they obviously do, but the usability or lack thereof of the PlayNC site for reporting them. The steps you need to go through to get to the report form aren't at all obvious, and even takes an experience computer user like myself a while to wrangle it. --Valshia 16:52, 19 October 2007 (UTC)
- It's a business they're running. Why not submit a petition for a pay-for-heroes unlockables? Again let me reiterate, it's a business. A free one at that. as for bugs, they do work on it. Read up on Emily's page. One reported about the hero panel bug, a few days later *tada* they fixed it. Sure not all bugs are immediately fixed but they are being fixed, slowly buy surely. Better than "episodic-updates" like those more popular mmorpg Renin 16:37, 19 October 2007 (UTC)
- I will agree they do care about their players, but if so many people want more heroes, I don't see why they are ignoring us. =/ To protect their imaginary PUG-community? I mean it's so hard to even report a bug without the wiki now. I had like three bugs I wanted to report, but the PlayNC site was too opaque, for me to care that much. :/ I know aNet cares, I just wouldn't make a topic about it. Vael Victus 15:51, 19 October 2007 (UTC)
- /bow soo... GW3 anyone? Tomoko 20:47, 11 October 2007 (UTC)
- Thanks for a nice message. :) -- Gaile 22:25, 10 October 2007 (UTC)
Art question
Hi Gaile, I wasn't sure if you were the right one to ask, but I thought you could redirect me to the correct person even if you aren't. I was wondering if you could tell me where it would be possible to get high quality, large art pictures, specifically of Vizu / Nika and Eve. Like, just the pictures of them, no backgrounds and such. I really appreciate any response you give me, as I very, very much would like them. Thank you! Capcom 07:04, 15 October 2007 (UTC)
- I could be wrong but I'd guess Emily Diehl would be a good person to ask since she's Anet's design liaison and have been uploading some nice art stuff for this wiki. Barinthus 07:44, 15 October 2007 (UTC)
- Hmm, I was sort of waiting to see if Gaile would respond before asking anywhere else, since I didn't really wanna clutter up everyone's talk page with it. lol But I appreciate you suggesting someone. :) Capcom 08:59, 16 October 2007 (UTC)
- Well, I guess Gaile isn't gonna respond after all. Thank you again, Barinthus. Capcom 04:57, 18 October 2007 (UTC)
- I do not have access to this art, and with regret, I'm not sure that anyone will be able to fulfill this individual request at this time. There are a lot of areas in which we'd like to help flesh out the GWW, but this sort of image is generally not as high in priority over something that's more informational, such as the armor section. Please check the Guild Wars [fansite kit], for that contains a lot of assets and may offer something along the lines of what you've requested. -- Gaile 17:53, 19 October 2007 (UTC)
- Ah, thank you. If I wasn't very clear, I'm wanting the artwork of them for personal use, such as to make wallpapers with them. I guess since they have no real reason to be on the GWW or anywhere else, they wouldn't be readily available. Capcom 19:21, 19 October 2007 (UTC)
- No problem, Capcom. Seems like they're not able to help out although. Maybe you can crop an image on your own? Barinthus 03:14, 20 October 2007 (UTC)
- I do not have access to this art, and with regret, I'm not sure that anyone will be able to fulfill this individual request at this time. There are a lot of areas in which we'd like to help flesh out the GWW, but this sort of image is generally not as high in priority over something that's more informational, such as the armor section. Please check the Guild Wars [fansite kit], for that contains a lot of assets and may offer something along the lines of what you've requested. -- Gaile 17:53, 19 October 2007 (UTC)
- Well, I guess Gaile isn't gonna respond after all. Thank you again, Barinthus. Capcom 04:57, 18 October 2007 (UTC)
- Hmm, I was sort of waiting to see if Gaile would respond before asking anywhere else, since I didn't really wanna clutter up everyone's talk page with it. lol But I appreciate you suggesting someone. :) Capcom 08:59, 16 October 2007 (UTC)
Festival du Jeu Vidéo
Hey Gaile, just wondering if you are still going to write up a story of your trip to France, because I'm eager to read it ^^ (I'll have to share more -- including many photographs -- but for now). I'm curious to read how the GvG matches went and I wonder if you'll put pictures of all the places you visited besides the festival itself as well =) Greetz and keep up the good work ;-) -- (Tribina / talk) 18:46, 16 October 2007 (UTC)
- Hey, Trib. I'd love to write up that story, but in truth, I don't know where to post it. Is the GWW an appropriate place? I don't have a MySpace page, and putting it on the website might be a little odd, too. Let me ponder this. I do love writing travel diaries, and naturally I have a lot of notes that I kept on hand, but the questions are: Does anyone really want that stuff? :) And if so, where do I put it? -- Gaile 19:02, 16 October 2007 (UTC)
- I do think a lot of people like to see pics of GuildWars IRL events, reports on GvG games and just sniff a little bit of the atmosphere that's typical for a big gaming event. Whether it's suitable for GWW is up to the devs and admins here I think ^^. Or you could always start your own site GaileGray.com ^^ Nah we'll see what happens ^^ -- (Tribina / talk) 19:08, 16 October 2007 (UTC)
- I would like to read about your trip to, a good page would be here if you wanted to write it on the wiki Fall 19:10, 16 October 2007 (UTC)
- I would say more on the line of instead of just the festival maybe a traveling diary where you tell about all your past experiences of the places you have gone to. -- HeLlBrInGeR talk 21:14, 16 October 2007 (UTC)
- I would like to read about your trip to, a good page would be here if you wanted to write it on the wiki Fall 19:10, 16 October 2007 (UTC)
- *cough* blog.guildwars.com ?? :D Thanks Spiderman 00:44, 18 October 2007 (UTC)
- You're a celebrity Gaile, I bet there are tons of people who want your autograph too. ^^ Nicky Silverstar 08:46, 22 October 2007 (UTC)
- Aye, right. Autographs, indeed!
- Oh, but I am escalating the blog idea, you can count on that. :) -- Gaile 06:45, 7 November 2007 (UTC)
- You're a celebrity Gaile, I bet there are tons of people who want your autograph too. ^^ Nicky Silverstar 08:46, 22 October 2007 (UTC)
- I do think a lot of people like to see pics of GuildWars IRL events, reports on GvG games and just sniff a little bit of the atmosphere that's typical for a big gaming event. Whether it's suitable for GWW is up to the devs and admins here I think ^^. Or you could always start your own site GaileGray.com ^^ Nah we'll see what happens ^^ -- (Tribina / talk) 19:08, 16 October 2007 (UTC)
GDH Mini Comic
Hi Gaile, I bring to you a mini comic a guild member did hoping you find it funny =). Here is the link to not clutter more your page: Minicomic. I will post more of them in a few days, so let me know if you want me to come here and post about the new ones. Best Wishes. Coran Ironclaw 01:23, 22 October 2007 (UTC)
- That's great! I should bookmark that page and visit it often. (And thank you for providing the translations, so that more people can enjoy the comic -- it's very nicely done. :) -- Gaile 21:25, 22 October 2007 (UTC)
- It is nice to hear that you liked it =) Coran Ironclaw 22:52, 22 October 2007 (UTC)
- *nudge* Don't forget to let me know when you post another one! ;) -- Gaile 03:30, 11 November 2007 (UTC)
- Sorry I have been terrible busy with 3er partials and finals but I managed to post the second mini comic =). Hope you like it. Coran Ironclaw 22:21, 15 November 2007 (UTC)
- ¡Excelente! I posted a note on your discussion page. ;) -- Gaile 05:43, 17 November 2007 (UTC)
- Sorry I have been terrible busy with 3er partials and finals but I managed to post the second mini comic =). Hope you like it. Coran Ironclaw 22:21, 15 November 2007 (UTC)
- *nudge* Don't forget to let me know when you post another one! ;) -- Gaile 03:30, 11 November 2007 (UTC)
- It is nice to hear that you liked it =) Coran Ironclaw 22:52, 22 October 2007 (UTC)
Simple question about the Sylvari for Gaile
Gaile, can you confirm if the Sylvari come in both genders, or only one? The "Movement of the World" article in PCGamer mentioned a single Sylvari by "she". It would be great to know if this was just a mistake, or if they really are female only. If I had to choose, I say make em both genders - adds more diversity, and some people don't like playing as female characters. Thanks in advance! 86.139.184.134 09:27, 23 October 2007 (UTC)
- I hope they don't try to make the male Sylvari macho they did with elves in World of Warcraft. -- Gordon Ecker 10:24, 23 October 2007 (UTC)
- Could be that single "she" becomes the new mother of all Sylvari and they were correct in saying a singular she. Who knows. As it may reveal info about GW2 Gaile may not comment on this, but then again, if it is an obvious mistake she may. :) -- Vallen Frostweaver 11:21, 23 October 2007 (UTC)
- Isn't 'she' also used if it's unknown if the thing in question is a he or she? -- (gem / talk) 11:23, 23 October 2007 (UTC)
- I always thought 'they' was used if the gender isn't specified, not he/she 86.139.184.134 11:28, 23 October 2007 (UTC)
- That may be true in english but GW info does tend to refer to a 'she' when referring to a general person in their instruction books most often. That's another possibility then, that they were only using 'she' as a general term. I would assume that the only picture of a Sylvari being a female does tend to lend itself to believing that they may all be females though and reason for the questioning (like in FFXI where they have entire races that are either female- or male-like in appearance). -- Vallen Frostweaver 11:30, 23 October 2007 (UTC)
- 'They' is a plural and can't be used to refer to a single being. For a single being whose gender is unknown they use 'she' if I'm correct. -- (gem / talk) 11:53, 23 October 2007 (UTC)
- Singular they is equally correct, and probably more used than the use of 'she' to refer to a being of indeterminate gender. In the past, in English, the preferred pronoun for said being was 'he', not 'she'. Ale_Jrb (talk) 12:02, 23 October 2007 (UTC)
- Thanks. -- (gem / talk) 12:24, 23 October 2007 (UTC)
- Many RPG books in English do use "she" instead of "they" or "he" when talking about a being of indeterminate gender - no idea if for the same reason as Arena Net did, but for a time I thought that was an accepted part of English (just like, in my own language, we use "he" when we don't know the gender of someone). Erasculio 12:28, 23 October 2007 (UTC)
- It might be an RPG thing then... until the 20th Century however, in English 'he' was used almost exclusively, unless referring to a single women. After that, the feminist movement (and people growing up just generally and realising they were being stupid) now means that 'they' is widely used to refer to a situation that could equally refer to either gender, such as 'Nobody in their right mind would do a thing like that.', and 'If someone did that, they'd be really stupid'. Ale_Jrb (talk) 12:40, 23 October 2007 (UTC)
- I don't really know the conventions of other languages in this respect, but "he" is the correct singular term, although I bow to Thackery (who wouldn't? ;) ) concerning his usage within that wiki citation. Ale jrb, as an editor, I'd strike your examples as incorrect. :) They may be becoming more accepted in use, but I honestly believe they are not grammatically correct. Here's one: Gender unspecified, you still don't see people saying "To each, their own." ;)
- Mismatched singular/plural forms are a particular bugaboo of mind. Take this sentence, "Everyone should put on their coats." That is grammatically wrong. In truth, it's "Everyone (a singular subject) should put on his or her (singular) coat (singular)." Awkward? Yes! But it all lines up, singular with singular, and that is in fact generally accepted as proper form. The other accepted convention is the replacement of a singular male pronoun -- he, his -- for he and she or his and her. "To each, his own." This substitution avoids awkward sentences like "The player will find when he or she gets his or her first few levels, that he or she can use the skill points to acquire valuable skills and abilities for his or her character." Obviously, the best course is to reduce the pronouns, but you can see where it's a struggle, and sort of a train wreck, to try for gender neutrality. Which is why I often go with the accepted convention of "he" even while, as a woman, I may feel a little slighted by it. :) -- Gaile 15:44, 23 October 2007 (UTC)
- It might be an RPG thing then... until the 20th Century however, in English 'he' was used almost exclusively, unless referring to a single women. After that, the feminist movement (and people growing up just generally and realising they were being stupid) now means that 'they' is widely used to refer to a situation that could equally refer to either gender, such as 'Nobody in their right mind would do a thing like that.', and 'If someone did that, they'd be really stupid'. Ale_Jrb (talk) 12:40, 23 October 2007 (UTC)
- Many RPG books in English do use "she" instead of "they" or "he" when talking about a being of indeterminate gender - no idea if for the same reason as Arena Net did, but for a time I thought that was an accepted part of English (just like, in my own language, we use "he" when we don't know the gender of someone). Erasculio 12:28, 23 October 2007 (UTC)
- Thanks. -- (gem / talk) 12:24, 23 October 2007 (UTC)
- Singular they is equally correct, and probably more used than the use of 'she' to refer to a being of indeterminate gender. In the past, in English, the preferred pronoun for said being was 'he', not 'she'. Ale_Jrb (talk) 12:02, 23 October 2007 (UTC)
- I always thought 'they' was used if the gender isn't specified, not he/she 86.139.184.134 11:28, 23 October 2007 (UTC)
- Isn't 'she' also used if it's unknown if the thing in question is a he or she? -- (gem / talk) 11:23, 23 October 2007 (UTC)
- Could be that single "she" becomes the new mother of all Sylvari and they were correct in saying a singular she. Who knows. As it may reveal info about GW2 Gaile may not comment on this, but then again, if it is an obvious mistake she may. :) -- Vallen Frostweaver 11:21, 23 October 2007 (UTC)
(reset indent)@ Gaile: "To each, their own." I've actually heard that plenty of times. As for "Everyone should put on their coats", that's not incorrect per se. There is an implied "respective" after "their". It is an acceptable gender neutral singular possessive. Dictionary.com says: "(used after an indefinite singular antecedent in place of the definite masculine form his or the definite feminine form her): Someone left their book on the table. Did everyone bring their lunch?" I chalk it up to being the son of an English prof. -elviondale (tahlk) 17:14, 23 October 2007 (UTC)
- I was going to make that point, but I got beaten to it ^.^ - people do say 'To each, their own', and they are not wrong. Whether you would strike them out is beside the point; the fact remains that they are grammatically acceptable :P. For your coat sentence, as you have it is incorrect - but the singular they can still be used. Rather than 'Everyone should put on their coats', it would be 'Everyone should put on their coat'. The reason it is incorrect originally is not because of the 'they' (in this case it is placed there as singular), but because you have singular (everyone), singular (they), plural (coats). Keep in mind of course that 'Everyone should put on their coats' is grammatically correct, but only if everyone has more than one coat to put on :P. Ale_Jrb (talk) 17:53, 23 October 2007 (UTC)
(reset indent)If i red the PcGamer right they dont reproduce sexualy having a "World Tree" as point of origin it wouldn't make a lot of sense to have two sexes. Biz 13:33, 23 October 2007 (UTC)
- I will see if I can find out about this. I sort of *ahem* got sidetracked by the grammar discussion. :) -- Gaile 15:44, 23 October 2007 (UTC)
- There would not be a need for gender for reproduction, but if they originate by some magical mutation process whatchamacallit from humanoids, then they could possibly retain some of those characteristics like gender. Alaris 15:57, 23 October 2007 (UTC)
- I wanna assume they're asexual. Renin 16:20, 23 October 2007 (UTC)
- Gaile you should really read "Eats, Shoots, and leaves" if you haven't already. I think you would like it ;) --Lemming 16:22, 23 October 2007 (UTC)
- Thanks, Lemming! I just started this year's Christmas list. Seriously! ;) -- Gaile 16:46, 23 October 2007 (UTC)
- Oh, Gaile! Please don't tell me your a prescrptivist! ;D As a linguist, we are taught to be descriptivists (i.e. we describe how language is used, rather than prescribe how it should be used), and that language changes depending on how it is used by its speakers. For example, I'm sure you wouldn't be able to read Old or Middle English, and that was our language just a few hundred years ago! I also think that if there were any Old or Middle English speakers around today, they'd be horrified into what their language has become. :D The fact is, many many many people use 'they' for the neuter 3rd person singular, and while it may be labelled as 'incorrect' by traditional (and extremely outdated, I might add) grammar rules, it has become so widespread that it can hardly be labelled as 'incorrect' anymore. And those grammar 'rules' that we have, did you know that many of them were created based on Latin? For example, you always hear that 'you shouldn't split an infinitive' (i.e. 'to boldly go' where 'boldly' is between the infinitival form 'to go'). The only reason they made this rule is because you can't split an infinitive in Latin; infinitival verbs are single words in Latin, as they are in French and Spanish! :D Anyway, I just wanted to say that I really appreciate the work you do and I read your page all the time, but this may be one area we disagree upon. :D Food for thought. Kokuou 18:06, 23 October 2007 (UTC)
- Well, do let me be clear. I don't correct people in conversation. I don't look down on those who are poorly written. I do believe in the evolution of our language. But I do not believe in the bastardization of same. Now, each may decide upon his or her own definition of both the former and the latter, but before I was a CRM, I was a professional writer and editor. I am one still. I've won awards in both fields, in fact, and I didn't accomplish that by muddying subject references and going with trendy "no rules is good rules" policies that lend to grammar the same barrenness that a Cheezy Poof brings to a meal. ;)
- And yes, I am teasing. At least on some level.
- In fact, I like Cheezy Poofs just fine. :D ) -- Gaile 03:54, 24 October 2007 (UTC)
- I thought that you probably were, so no worries. ;) Like you, I also expect professional writing to adhere to a certain standard (attention to spelling, punctuation, capitalization, grammar, etc.), but I really couldn't care less about such things, say, in game or on GWW. The thing that irks me are the people that find it necessary to correct people mid-conversation or enforce their archaic grammar rules on people during in-game conversation. You appear to do neither, so I think we'll be okay! :D (PS: I'm sooooo looking forward to this weekend's event! Hope to maybe see you in-game, Gaile!) Kokuou 06:49, 24 October 2007 (UTC)
- If it gets to you too much, something along these lines should help make things okay. ;) (Aiiane - talk - contribs) 07:46, 24 October 2007 (UTC)
- ...But wouldn't "effect"/"affect" be interchangeable in that situation? I've always been a stickler for details when it comes to the age-old "æffect" issue, but there are a few blurry spots where both words do fit, albeit not quite exactly the same in meaning... -- Jïörüjï Ðērākō.>.cнаt^ 08:25, 24 October 2007 (UTC)
- They both could be used there, but they have different meanings, thus, if a speaker uses one and you tell them they mean the other, you're still wrong. "Effect" in that case means "bring about", "affect" means "change". One implies no previous existence, the other implies previous existence. Thus, if I use "effects", meaning "brings about", and you tell me I meant "affects", I'll tell you that no, that's not what I mean at all. :) (Aiiane - talk - contribs) 08:34, 24 October 2007 (UTC)
- Oh, so I was half-right. And that joke is suddenly a lot funnier. -- Jïörüjï Ðērākō.>.cнаt^ 08:35, 24 October 2007 (UTC)
- They both could be used there, but they have different meanings, thus, if a speaker uses one and you tell them they mean the other, you're still wrong. "Effect" in that case means "bring about", "affect" means "change". One implies no previous existence, the other implies previous existence. Thus, if I use "effects", meaning "brings about", and you tell me I meant "affects", I'll tell you that no, that's not what I mean at all. :) (Aiiane - talk - contribs) 08:34, 24 October 2007 (UTC)
- ...But wouldn't "effect"/"affect" be interchangeable in that situation? I've always been a stickler for details when it comes to the age-old "æffect" issue, but there are a few blurry spots where both words do fit, albeit not quite exactly the same in meaning... -- Jïörüjï Ðērākō.>.cнаt^ 08:25, 24 October 2007 (UTC)
- If it gets to you too much, something along these lines should help make things okay. ;) (Aiiane - talk - contribs) 07:46, 24 October 2007 (UTC)
- I thought that you probably were, so no worries. ;) Like you, I also expect professional writing to adhere to a certain standard (attention to spelling, punctuation, capitalization, grammar, etc.), but I really couldn't care less about such things, say, in game or on GWW. The thing that irks me are the people that find it necessary to correct people mid-conversation or enforce their archaic grammar rules on people during in-game conversation. You appear to do neither, so I think we'll be okay! :D (PS: I'm sooooo looking forward to this weekend's event! Hope to maybe see you in-game, Gaile!) Kokuou 06:49, 24 October 2007 (UTC)
- Oh, Gaile! Please don't tell me your a prescrptivist! ;D As a linguist, we are taught to be descriptivists (i.e. we describe how language is used, rather than prescribe how it should be used), and that language changes depending on how it is used by its speakers. For example, I'm sure you wouldn't be able to read Old or Middle English, and that was our language just a few hundred years ago! I also think that if there were any Old or Middle English speakers around today, they'd be horrified into what their language has become. :D The fact is, many many many people use 'they' for the neuter 3rd person singular, and while it may be labelled as 'incorrect' by traditional (and extremely outdated, I might add) grammar rules, it has become so widespread that it can hardly be labelled as 'incorrect' anymore. And those grammar 'rules' that we have, did you know that many of them were created based on Latin? For example, you always hear that 'you shouldn't split an infinitive' (i.e. 'to boldly go' where 'boldly' is between the infinitival form 'to go'). The only reason they made this rule is because you can't split an infinitive in Latin; infinitival verbs are single words in Latin, as they are in French and Spanish! :D Anyway, I just wanted to say that I really appreciate the work you do and I read your page all the time, but this may be one area we disagree upon. :D Food for thought. Kokuou 18:06, 23 October 2007 (UTC)
- Thanks, Lemming! I just started this year's Christmas list. Seriously! ;) -- Gaile 16:46, 23 October 2007 (UTC)
- Gaile you should really read "Eats, Shoots, and leaves" if you haven't already. I think you would like it ;) --Lemming 16:22, 23 October 2007 (UTC)
- I wanna assume they're asexual. Renin 16:20, 23 October 2007 (UTC)
- There would not be a need for gender for reproduction, but if they originate by some magical mutation process whatchamacallit from humanoids, then they could possibly retain some of those characteristics like gender. Alaris 15:57, 23 October 2007 (UTC)
- (Reset indent) ...another reason I'm glad I'm not a grammar Nazi, just a grammar observer. :P
- ...Although, with this newfound knowledge in mind, I'm feeling confident and slightly better then other people. Someone stop me before I start discussing how our government has been a negative affect on our world! -- Jïörüjï Ðērākō.>.cнаt^ 08:45, 24 October 2007 (UTC)
- Aiiane, that was hilarious! I think that that may actually be a good stress reliever for me ;D Kokuou 10:21, 24 October 2007 (UTC)
- I'm still laughing @ Gaile using the word "bastardization". -elviondale (tahlk) 04:12, 25 October 2007 (UTC)
- Please do understand, that word is entirely appropriate, and not at all a "naughty word" in the use to which I put it. I'd not want you to think I was getting into R-rated language here. :) -- Gaile 21:27, 25 October 2007 (UTC)
- I'm still laughing @ Gaile using the word "bastardization". -elviondale (tahlk) 04:12, 25 October 2007 (UTC)
- Aiiane, that was hilarious! I think that that may actually be a good stress reliever for me ;D Kokuou 10:21, 24 October 2007 (UTC)
- If "singular they" is appropiate, then the sentence "They is coming tomorrow, I wonder if they is a male or female." is grammatically correct and widely used? Coran Ironclaw 23:46, 25 October 2007 (UTC)
- No, but "they are coming tomorrow", with 'they' referring to a singular subject, does see a lot of use. (Aiiane - talk - contribs) 00:43, 26 October 2007 (UTC)
- If They is singular why do you use "are"? Coran Ironclaw 03:32, 26 October 2007 (UTC)
- Because 'they' is a plural word. It doesn't change the fact that it is referring to a singular subject. It's kinda similar to other modern languages where objects have a gender, and they are referred to like that whoever is using them (a table is she for example, whether the person using/sitting at it/owning it is male or female). It is true however, that at the moment the singular use of they doesn't really fit the 'grammar laws'. However, it is coming into such wide use that it is creating it own law - and is becoming more and more recognised as correct. In the Wikipedia page I mentioned, a survey was done of 200 top US writers, publishers and editors. 82% said they didn't really think it was right, which means that 18% thought it was fine. That's a lot more than it ever would have been in the past. Ale_Jrb (talk) 09:14, 26 October 2007 (UTC)
- If They is singular why do you use "are"? Coran Ironclaw 03:32, 26 October 2007 (UTC)
- No, but "they are coming tomorrow", with 'they' referring to a singular subject, does see a lot of use. (Aiiane - talk - contribs) 00:43, 26 October 2007 (UTC)
- Majorly side-tracked. This was supposed to be a simple question about the Sylvari for Gaile you grammar nazis! Renin 04:14, 26 October 2007 (UTC)
- *blush* Ok, ok, I will ask. I did try, but the people I need to ask were away. I saw some art on one of the art walls and it looked like male and female Sylvari, but I will confirm before I say that's fact. -- Gaile 04:52, 26 October 2007 (UTC)
- ...Sorry, reading that comment just conjured an image of Gaile, sneakily letting herself into a empty developer's office, and staring at all the secret concept art. I'm quite sure you are allowed to check out all that stuff anyway, Gaile, but it makes for a better story if you leave that detail out. :P -- Jïörüjï Ðērākō.>.cнаt^ 07:56, 26 October 2007 (UTC)
- *blush* Ok, ok, I will ask. I did try, but the people I need to ask were away. I saw some art on one of the art walls and it looked like male and female Sylvari, but I will confirm before I say that's fact. -- Gaile 04:52, 26 October 2007 (UTC)
- Majorly side-tracked. This was supposed to be a simple question about the Sylvari for Gaile you grammar nazis! Renin 04:14, 26 October 2007 (UTC)
(reset indent)Yay, linguistics and Guild Wars! I really enjoyed reading that entire discussion. I'm working on a degree in the field, so it's always good to see that hobby and profession do combine in some obscure way or other. Since the whole discussion has strayed from syntax to philology anyway, I thought I'd post here just to make a small suggestion for everyone's amusement: try having a go at looking up etymologies of random words. The best ones are usually the small ones- they're usually a language's veteran words. They're also the words that people invariably misuse, simply because they feel they know what these words mean. There is a certain irony in knowing that most of these people are in fact horribly wrong. Start with looking up the origins of the word 'nice'. You'll see what I mean. I can assure you that you will be amused, and most likely surprised. ;) -- Elveh 23:45, 27 October 2007 (UTC)
Regarding the "Big Thing" ;)
I see you removed the "Big Thing" notice here. Does this mean that the so called "Big Thing" was just a rumor? ;( --Alien 18:01, 26 October 2007 (UTC)
- I think the "Big Thing" is the subsequently announced Costume Brawl minigame, but I haven't seen the chat transcript, only the summary. -- Gordon Ecker 23:39, 26 October 2007 (UTC)
- Yes, you're right, I did remove that, because it was a contributor's note, but was being taken as an official announcement. :( The fact is, someone hit the nail on the head elsewhere in saying the problem arose when someone saw me make mention of a new Halloween event item, translated it to German, and then someone translated it back, adding an extra inflection that made it appear that it was the be-all and end-all of updates. I'm really sorry that a few people let their imaginations run wild, but such is the nature of those of us who love the game, and I don't think there's any harm here. I did, again, edit the page, because it contained a comment that was just plain inaccurate. I said we had new things. We do: The Costume Brawl, the new drops (with new contents inside), and new gifts from the Mad King. I am excited about these things, and think you'll really enjoy this weekend, too! (In fact, I'm off to play now. :) ) -- Gaile 03:23, 27 October 2007 (UTC)
Where in the world is Gaile Gray?
Hi Gaile, I was wondering if when you come online and do your "talks" if you post anywhere where you will be. Last night, you logged on and I asked my alliance where she was, and none of them knew yet. Because I have a slow-loading computer, searching EVERY international district.
When I did message you (you went off DnD for like 2 minutes) I said "Gaile, where are you?!" and 2 seconds later you went back on DnD. :(
- lol --Deathwing 17:00, 27 October 2007 (UTC)
- I'm really sorry that I missed you when I stopped in last night. First, I really have to go on DND because, well, the screen scrolls really, really fast just in talking with players, and if I'm talking with players and getting whispers, I have even more trouble reading it all. The thing is, even if I don't respond to every question or comment, I read a large number of them and am able to share what the players have commented about later with the rest of the team. So that's why I use DND.
- As to why I don't make an announcement, "At 10 I will be appearing in Lion's Arch..." it just sounds so... umm... like I'm making a big deal about it. When I go in the game, I'm just visiting with other players; it's not a major deal. But I understand what you're saying, and let me think about that, ok? It might help to know that I always go to the International District No. 1 of the town I'm visiting. And lately, I've been visiting Gunnar's Hold, but for this holiday, I will be mostly in Lion's Arch. You see, my amphibian friend, The Frog, has traveled to his home town for the holidays, and he and I generally try to hang out together as much as possible. One comment, though. If as in other holidays there are two gifts from Mad King Thorn -- and I can neither confirm nor deny the existence of two gifts ;) -- then I will be in Kamadan for at least one of the events. I hope we'll meet sometime in the game. :) --Gaile 17:58, 27 October 2007 (UTC)
- I was having the same trouble finding her myself. There was lots of text flying buy so not sure if you read my intentions for what I gave you :) of course you can use as you wish but thought you could give one of them to anyone who helps contribute to your sweet tooth title as a way to say thank you :) Chik En 18:51, 27 October 2007 (UTC)
- you can also see Gaile/Frog Talk for the summaries and logs. -- (gem / talk) 19:13, 27 October 2007 (UTC)
- Sometimes, even often, someone kindly logs the conversation during a visit by me, Froggie, or the both of us. But that doesn't always happen. I don't want people to think that when there's a gap in logs, that means I don't care. ;) I'm in the game and talking to players more often than the logs reflect. (For example, I was in Temple of Balth and in the Costume Brawl chatting with players this morning. I highly doubt those brief chats will be logged, which is not problem at all.) Anyway, don't let the dates on the logs persuade you I've disappeared for a week or two. :D -- Gaile 19:46, 28 October 2007 (UTC)
- you can also see Gaile/Frog Talk for the summaries and logs. -- (gem / talk) 19:13, 27 October 2007 (UTC)
- I was having the same trouble finding her myself. There was lots of text flying buy so not sure if you read my intentions for what I gave you :) of course you can use as you wish but thought you could give one of them to anyone who helps contribute to your sweet tooth title as a way to say thank you :) Chik En 18:51, 27 October 2007 (UTC)
Thanks
Hi Gaile. I just wanted to post my appreciation for the work you do for us, the customers. I could ramble on, but don't want to appear to be a great suck-up! :) So, many thanks... josəph 11:59, 27 October 2007 (UTC)
- Thank you for such a nice note! (It makes me sad that if someone says something rude, they're "being truthful" or "saying what needs to be said." But if someone says something nice, they're being a "suck up." There's something odd about that. :) -- Gaile
- They're just bitter little kids Gaile! hahaha. Those who won't and will not try to see the effort put into this game and its community, has an absolutely minuscule understanding of the difficulty everyone has to go through. Now if I can just find out how to work for the art department... mwahahahaha! oh and if someone says those who appreciate are suck-ups can kiss my big round bum. Renin 18:07, 27 October 2007 (UTC)
Redirected Conversations
Design-a-Weapon (2007) question
- ← moved to Talk:Contests
Fern Lizard and Panda Pet?
- ← moved to Talk:Animal companion
- This page doesn't Exist? Edit: Found the problem and changed the c to lower case, hope you don't mind.Dancing Gnome 07:17, 12 October 2007 (UTC)
- Thank you for the help. I didn't notice the bright red when I created the redirect! -- Gaile 02:42, 14 October 2007 (UTC)
Couple Things
sup. coupe points i want to ask/suggest.
first, an x64 binary for guild wars. i suggested this before, but never got an official response. x64 is the future tech and recompiling the exe into an x64 binary doesn't sound too difficult though i could easily be wrong.
2nd: i suggested to you on Oct 29th about dye-able undergarments. the Grey undies are gross looking! don't GW ppl ever wash? id personally like to dye those white again... looks cleaner ;)
third: a friendly bet for you. no wager. on Oct 29th i saw you mess up the purple text command (you said ?% (something or other)) after playing around, i discovered that /% doesn't give the "unknown command" like other misspelled emotes. thats the command for admin purple text, ain't it?
anyways, thats it from me. Happy Halloween -TehBuG 04:40, 31 October 2007 (UTC)-
- I don't mean to answer on behalf of Gaile, but I don't think a 64bit exec is something that's feasible for GW1- not because it isn't easy, but because there really isn't a need for it (desire, maybe). Personally, I don't walk around in underwear (in game anyway <.< ), but if you want color, try the female mesmer. And lastly (as a programmer myself), backdoors and the like are extremely fun in programs (I can think of sv_cheats 1 and then impulse 102 in valve games- spawns a skull :D) but they can be extremely unsafe, so it might just be something as simple for a way for GMs to talk publicly or give them the purple text while in public (while having GM status). -elviondale (tahlk) 05:03, 31 October 2007 (UTC)
- in addition to my earlier post, /^ also seems to be a GM command. im not saying /% is a backboor. my hypothisys is GMs run a modded client, and in this client /% and /^ are GM commands. because they are commands, they dnt give "unknown command" message, but because the avarage user cant use them, they dnot do anyhting for us. as for the undie thing, its jsut anther custnizable feature. players like customization. for the x64... its more a "i bought the game, i bought the x64 proc, i bought the x64os, id like native compatibility. it doesnt require a huge translatin, jsut a recompile with the x64 compiler (im not a coder but i have poked around in visual studio 2005 and the difference in it between x86 and x64 is a tickbox.) cmon! tick that box for us x64 ppl! ;) -TehBuG 06:00, 31 October 2007 (UTC)-
- One problem I could see in offering a 64-bit binary is that it would require a separate stream in order to patch (since the patch for the 32-bit client wouldn't work for a 64-bit client) and thus it'd create two different distribution networks rather than one, twice as much to maintain. (Aiiane - talk - contribs) 06:27, 31 October 2007 (UTC)
- Just a note on building a 64-bit binary. From a software engineer perspective an architecture change usually isn't as simple as checking a box. Unless you're building on top of another layer, for example java, where that layer (i.e. the java virtual machine) is responsible for translation. You might be able to recompile a 32 bit program on a 64 bit architecture but it doesn't make much difference since you haven't really done anything to take advantage of the 64-bit environment. While this may not be the case for GW, its just to illustrate that its very likely not as simple as checking a box. :) Lojiin 20:21, 31 October 2007 (UTC)
- "x64 is the future tech" - exactly - it isn't the current ech, so seems unlikely to be introduced into GW, which is aimed at running on nearly all computers.Seeing as only a tiny percentage of people run a 64 OS, there is reallyno economical point. Unless they randomly want to. Ale_Jrb (talk) 22:42, 31 October 2007 (UTC)
- "which is aimed at running on nearly all computers.Seeing as only a tiny percentage of people run a 64 OS...." im not saying switching GW to x64 only, just recompiling the build into x64 for ppl who have an x64OS can run it without the compatibility mode. as compatibility mode does strange things to GW. like random lockpups, occasional memory hogging, screen flicker in window mode and smoe other minor stuff. as for a tiny precentage of ppl running a 64bit os, this is due to the fact of how many people buy pre built systems, of whitch the majority come bundeled with a x86 os. everyone i know with a homebrew sys is running x64. -TehBuG 01:51, 1 November 2007 (UTC)-
- I have a 64bit OS computer, but I don't use it for playing Guild Wars. The point is that people with self built computers are not the target market for GW - although they may be part of it - normal people are, who almost certainly won;t have built a PC for themselves. And while you may be able to tick a checkbox in Visual Studio doesn't mean you can do so for whatever compiler they use for Guild Wars - there's probably more to it than that. Plus the fact that you then have to maintain two different update streams and hence server networks, and it becomes more trouble that it's worth (for ANet), I should think. Ale_Jrb (talk) 07:41, 1 November 2007 (UTC)
- Regarding the comment on dying undies... do people really need more incentive to run around without their clothes on? I don't think so. Alaris 16:12, 2 November 2007 (UTC)
- I have a 64bit OS computer, but I don't use it for playing Guild Wars. The point is that people with self built computers are not the target market for GW - although they may be part of it - normal people are, who almost certainly won;t have built a PC for themselves. And while you may be able to tick a checkbox in Visual Studio doesn't mean you can do so for whatever compiler they use for Guild Wars - there's probably more to it than that. Plus the fact that you then have to maintain two different update streams and hence server networks, and it becomes more trouble that it's worth (for ANet), I should think. Ale_Jrb (talk) 07:41, 1 November 2007 (UTC)
- "which is aimed at running on nearly all computers.Seeing as only a tiny percentage of people run a 64 OS...." im not saying switching GW to x64 only, just recompiling the build into x64 for ppl who have an x64OS can run it without the compatibility mode. as compatibility mode does strange things to GW. like random lockpups, occasional memory hogging, screen flicker in window mode and smoe other minor stuff. as for a tiny precentage of ppl running a 64bit os, this is due to the fact of how many people buy pre built systems, of whitch the majority come bundeled with a x86 os. everyone i know with a homebrew sys is running x64. -TehBuG 01:51, 1 November 2007 (UTC)-
- "x64 is the future tech" - exactly - it isn't the current ech, so seems unlikely to be introduced into GW, which is aimed at running on nearly all computers.Seeing as only a tiny percentage of people run a 64 OS, there is reallyno economical point. Unless they randomly want to. Ale_Jrb (talk) 22:42, 31 October 2007 (UTC)
- Just a note on building a 64-bit binary. From a software engineer perspective an architecture change usually isn't as simple as checking a box. Unless you're building on top of another layer, for example java, where that layer (i.e. the java virtual machine) is responsible for translation. You might be able to recompile a 32 bit program on a 64 bit architecture but it doesn't make much difference since you haven't really done anything to take advantage of the 64-bit environment. While this may not be the case for GW, its just to illustrate that its very likely not as simple as checking a box. :) Lojiin 20:21, 31 October 2007 (UTC)
- One problem I could see in offering a 64-bit binary is that it would require a separate stream in order to patch (since the patch for the 32-bit client wouldn't work for a 64-bit client) and thus it'd create two different distribution networks rather than one, twice as much to maintain. (Aiiane - talk - contribs) 06:27, 31 October 2007 (UTC)
- in addition to my earlier post, /^ also seems to be a GM command. im not saying /% is a backboor. my hypothisys is GMs run a modded client, and in this client /% and /^ are GM commands. because they are commands, they dnt give "unknown command" message, but because the avarage user cant use them, they dnot do anyhting for us. as for the undie thing, its jsut anther custnizable feature. players like customization. for the x64... its more a "i bought the game, i bought the x64 proc, i bought the x64os, id like native compatibility. it doesnt require a huge translatin, jsut a recompile with the x64 compiler (im not a coder but i have poked around in visual studio 2005 and the difference in it between x86 and x64 is a tickbox.) cmon! tick that box for us x64 ppl! ;) -TehBuG 06:00, 31 October 2007 (UTC)-
- I will ask about the x64 binary, but I doubt that this will be offered, for the reasons mentioned by players in this thread. I don't know about whether it will be added for GW2, but again, will inquire. -- Gaile 01:06, 3 November 2007 (UTC)
- what about /^ and /%, and the dyeable undies? i am serious about that suggestion btw... its funny yes, but i still think that it would be a great modification -TehBuG-
- Here is a response from the design team: "We do not currently plan to create a 64-bit client for GW or GW2." As to the other questions, no information is available on those topics. -- Gaile 06:22, 17 November 2007 (UTC)
- what about /^ and /%, and the dyeable undies? i am serious about that suggestion btw... its funny yes, but i still think that it would be a great modification -TehBuG-