Feedback:User/Falconeye/Unique God Weapons

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Unique Balthazar Weapons[edit]

Unique Dwayna Weapons[edit]

Unique Grenth Weapons[edit]

Unique Kormir Weapons[edit]

Unique Lyssa Weapons[edit]

Unique Melandru Weapons[edit]

Reference[edit]

The <Affiliation>bane is series of prefix weapon upgrade which grant a 10-20% damage bonus against creatures of a specific affiliation.

Of <Creature type>slaying is series of suffix weapon upgrade which grant a 10-20% damage bonus against creatures of a specific creature type.

Damage +10...20% (vs. <affiliation or creature type>)
Armor +5...10 (vs. <affiliation or creature type>)

— in-game description

See Also
Feedback talk:User/Tennessee Ernie Ford/PvP Weapons for PvE
Feedback:User/Wicca/Fix to Staves, Wands and Foci
Feedback:User/Armond/General mechanics changes
Feedback:User/Falconeye/Weaponsmith - Prefix/Suffix & Inscription
Feedback:User/Falconeye/Avatar Unique Scythe Update

Upgrade components[edit]

There are numerous types of upgrade components:

Item type Prefix Suffix Inscriptions
Armor Insignia Rune -
Axe Axe Haft Axe Grip Equippable item,
Weapon,
Martial weapon
Hammer Hammer Haft Hammer Grip
Sword Sword Hilt Sword Pommel
Daggers Dagger Tang Dagger Handle
Scythe Scythe Snathe Scythe Grip
Bow Bow String Bow Grip
Spear Spearhead Spear Grip
Staff Staff Head Staff Wrapping Equippable item,
Weapon,
Spellcasting weapon
Wand - Wand Wrapping
Shield - Shield Handle Equippable Item,
Shield
Focus item - Focus Core Equippable Item,
Focus item

Weapon types[edit]

Weapon type One-handed Two-handed
Martial weapons
Melee Axe
Sword
Daggers
Hammer
Scythe
Ranged Spear Bow
Spellcasting weapons
Ranged Wand Staff
Off-hand items
Off-hand Focus item
Shield
 

Melee weapon comparison[edit]

Profession Weapon Hands Damage range Attack interval Standard damage type Other properties
WarriorWarrior Axe One 6-28 1.33 seconds Slashing1  
Hammer Two 19-35 1.75 seconds Blunt1  
Sword One 15-22 1.33 seconds Slashing2  
AssassinAssassin Daggers Two 7-17 1.33 seconds3 Piercing or Slashing4 2% double strike chance per rank of Dagger Mastery
DervishDervish Scythe Two 9-41 1.50 seconds Slashing Hits up to 2 additional targets adjacent to target
1 Some axes and hammers do piercing damage.
2 The Jitte deals blunt damage.
3 Excluding double strikes.
4 Daggers of Purity deal blunt damage.

Ranged weapon comparison[edit]

Profession Weapon Hands Damage
range1
Attack interval
(seconds)
Range2 Flight time3
(seconds)
Arc size Standard
damage type
Other properties
Martial weapons
Ranger Ranger Flatbow Two 15-28 2.0 1.35 0.88 High Piercing  
Hornbow Two 15-28 2.7 1.20 0.59 Medium Piercing 10% armor penetration
Longbow Two 15-28 2.4 1.35 0.59 Medium Piercing  
Recurve Bow Two 15-28 2.4 1.20 0.40 Low Piercing  
Shortbow Two 15-28 2.0 1.00 0.59 Medium Piercing  
Paragon Paragon Spear One 14-27 1.5 1.00 0.60 Medium4 Piercing  
Spellcasting weapons
Monk Monk
Necromancer Necromancer
Mesmer Mesmer
Elementalist Elementalist
Ritualist Ritualist
Staff Two 11-22 1.75 1.20 0.56 Medium4 by attribute +5...10 energy,
10...20% HSR,
Extremely low critical hit rate
Wand One 11-22 1.75 1.20 0.56 Medium4 by attribute Extremely low critical hit rate
1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
2Range is approximate, and is measured in aggro circle / danger zone radii.
3Flight time is at shortbow range.
4Is slightly higher than the other medium arcs.