Game updates/20070809

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Update 2 - Thursday, August 09, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that caused the Guild Lord to take extra damage.

Update - Thursday, August 09, 2007[edit]

Favor of the Gods Changes[edit]

To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit]

Dervish[edit]

Elementalist[edit]

Mesmer[edit]

  • Arcane Echo Arcane Echo: decreased recharge time to 20 seconds.
  • Cry of Frustration Cry of Frustration: decreased recharge time to 15 seconds.
  • Drain Enchantment Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
  • Echo Echo: decreased recharge time to 10 seconds.
  • Illusionary Weaponry Illusionary Weaponry: decreased recharge time to 25 seconds.
  • Panic Panic: decreased duration to 5..20 seconds.
  • Spirit of Failure Spirit of Failure: increased Energy cost to 15.
  • Signet of Illusions Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
  • Spirit Shackles Spirit Shackles: decreased duration to 5..20 seconds.

Monk[edit]

  • Aegis Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
  • Blessed Light Blessed Light: decreased recharge time to 3 seconds.
  • Guardian Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
  • Judge's Intervention Judge's Intervention: decreased recharge time to 8 seconds.
  • Remove Hex Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
  • Shield of Regeneration Shield of Regeneration: increased recharge time to 8 seconds.

Necromancer[edit]

  • Faintheartedness Faintheartedness: decreased duration to 3..24 seconds.
  • Meekness Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
  • Plague Sending Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
  • Plague Signet Plague Signet: decreased recharge to 4 seconds.
  • Plague Touch Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
  • Poisoned Heart Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
  • Price of Failure Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
  • Reckless Haste Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
  • Rip Enchantment Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
  • Shadow of Fear Shadow of Fear: decreased duration to 5..30 seconds.

Paragon[edit]

  • Awe Awe: decreased recharge time to 10 seconds.
  • Signet of Aggression Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.

Ranger[edit]

  • Equinox Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Escape Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
  • Famine Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Flame Trap Flame Trap: increased damage to 5..20.
  • Greater Conflagration Greater Conflagration: decreased recharge time to 15 seconds.
  • Infuriating Heat Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Lacerate Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
  • Point Blank Shot Point Blank Shot/Zojun's Shot Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
  • Punishing Shot Punishing Shot: decreased recharge time to 5 seconds.
  • Run as One Run as One: decreased recharge time to 15 seconds.
  • Storm Chaser Storm Chaser: decreased recharge time to 20 seconds.

Ritualist[edit]

  • Ancestors' Rage Ancestors' Rage: This skill now causes Exhaustion.
  • Anguish Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Defiant Was Xinrae Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
  • Disenchantment Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Dissonance Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Gaze of Fury Gaze of Fury: decreased recharge time to 20 seconds.
  • Recovery Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
  • Sight Beyond Sight Sight Beyond Sight: decreased recharge time to 15 seconds.
  • Spirit Burn Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
  • Spirit Rift Spirit Rift: increased casting time to 2 seconds.
  • Splinter Weapon Splinter Weapon: decreased duration to 20 seconds.
  • Vital Weapon Vital Weapon: decreased duration to 5..35 seconds.
  • Wanderlust Wanderlust: This skill now causes Exhaustion.
  • Wielder's Strike Wielder's Strike: This skill now causes Exhaustion.
  • Xinrae's Weapon Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.

Warrior[edit]

  • Berserker Stance Berserker Stance: decreased recharge time to 20 seconds.
  • Crude Swing Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
  • Flourish Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
  • "For Great Justice!" "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
  • Savage Slash Savage Slash: decreased Energy cost to 5.

Victory or Death Changes[edit]

  • Victory or Death now occurs at 18 minutes.
  • The Guild Lord now walks to the flag stand at 20 minutes.
  • The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
  • Guild Battle NPCs now deal 200% damage to Guild Lords.
  • Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
  • Automated Tournaments have been updated to reflect the Victory or Death changes.

Miscellaneous[edit]

  • Made preparations for the Dragon Festival Redux weekend event.
  • Reset Territory Changes for all accounts.
  • The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
  • Removed the “Add Key” button from the account edit UI. You must now add keys by using the “Create Account or Add Access Key” link on the login screen.
  • Updated the “Mission Pack Promotion” screen in the Guild Wars In-Game Store to contain more details about the promotion.