User talk:Regina Buenaobra/Temp

From Guild Wars Wiki
Jump to navigationJump to search

Posting Guidelines

  • Ideally, this will be a welcoming and accepting space for all people, where everyone is treated with respect and politeness. If you're unable to post without being polite to everyone on the wiki, please post at a time when you're able to. If I ask you to check your tone or the way you act towards me and other members of this wiki, please take that as a reminder of this rule.
  • Please check my archives, the archives of other staff members, my FAQ, and the FAQs of other staff members before asking a question, because it may have already been answered.
  • If you have any suggestions at all, we would love to read them. Head on over to Feedback:Getting started to find out more!
  • This is a space for community issues surrounding Guild Wars. Each of the staff members that participate on the wiki has defined roles. Please take note that you are posting in the appropriate place before asking a question.
  • When making a post, please use a descriptive subject line. It makes the Table of Contents usable.
  • Postings that ignore these guidelines may be deleted without comment or notice.

These guidelines may be updated from time to time.

Thanks for your help!

Archives by Topic
Other Pages

EotN RewardPoint(Tolkano) Skins (broken ones)

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Game related

So since those were removed from Tolkano, are players who already bought those, finding them unfinished waiting for them to get fixed, only left with used RPs and several broken 50RP items? (In other words are you aware if they're gonna be implemented or fixed later and if yes, do we need to buy them again...?)
O and happy christmas btw :)
-Sincerely yours, a disappointed gw player 21:16, 23 December 2008 (UTC)

Storyline Question - Us or Them?

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Game related

moved from User talk:Linsey Murdock

I was just reading through the little ficlets on the main GW page and I was wondering, in the lore, who actually does the missions we go through? Us or Devona and co.? Because it can't be both. It'd be sad if, in the lore, our characters never even existed, which makes their actions in the game meaningless. What I mean is, our characters in general, not somebody's specific crew. The HoM is supposed the commemorate the achievements of our characters, yet in these supposedly canon stories, Devona and co. are shown doing missions that are characters did. How can both be true at the same time? In the lore, who does the missions, us or them? I'd like to know the official answer if I could, Linsey. Thanks! --Axwind 14:06, 11 April 2009 (UTC)

Them, to use your logic against you, how can YOUR character and MY character both had done the same mission at the exact same point of time? It doesn't make sense. ArenaNet can't name the thousands of PvE characters there are, so they have to use the NPCs...our "heroes" are more or less vessels throughout which we watch/help the actual heroes of the world do their stuff. To our own instanced slice of the world we may be the "heroes" for gameplay purposes, but to the "actual" world of Tyria, it is Devona and co. who do this stuff. I am 100% sure this is right because anything else doesn't make much sense. DarkNecrid 14:28, 11 April 2009 (UTC)
See it that in the Lore stories, we are their henchmen. Which I don't exactly like. Has a nasty vibe to it. User Karuro Icon.png Karuro 16:52, 11 April 2009 (UTC)
Where is that mentioned, Karuro? Specific links, please. None of the ficlets mention our characters at all. And DarkNecrid, you missed what I said above. I meant our characters in general, not anyone's specific character. Lorewise, it would be said that a young hero helped lead the refugees through the Shiverpeaks, that a hero fought and defeated the Lich, Shiro, etc., with help from Devona and co. No need to go any further than that. Otherwise, if it's not really us, what are we playing this for? The HoM is supposed to commemorate OUR achievements, not those of Devona and co. It exists, lorewise, so therefore our character must exist in the lore as well, leading as we do in-game, although lorewise he or she would never be referred to in any way other than "the hero" or something similar. Besides, how could Devona give quests to herself in pre? Or Aidan or Mhenlo? We do quests for them, so it's not possible for them to be the heroes because they'd have to be talking to themselves and in more than one place at the same time, because they'd have to have done everything we do, including the quests they give us. As far as your first statement, DN, in terms of lore only one character does what we do, we only see it through the eyes of the one we play as. There would be no contradiction. But lorewise, he or she would never be named or referred to except as I said above, to allow for our character to have a place in the lore without disrupting it. --Axwind 17:45, 11 April 2009 (UTC)
tbh, stupid logic is stupid. --Venomoth 18:13, 11 April 2009 (UTC)
Eh? If you're going to say something, could you explain what you mean? Thanks. --Axwind 18:51, 11 April 2009 (UTC)
Axwind, it is mentioned in the stories - which came out around beta, one can be found in the Prophecies manual. In the Tomb of the Primeval Kings one it says "and 4 random Ascalonians" - although it's up to interpretation whether it means Stefan and co. or us. I personally think that, in lore, "our characters" would be the hundreds of bounty hunters, mercenaries, body guards, treasure hunters, monster hunts, etc. that would be trained individuals and not truly tied to a certain faction. That, or simply non-existent in canon lore. As for "if it's not really us, what are we playing this for?" Answer: to play. If we weren't playing "our characters", than we'd be playing as Devona and co in a Final Fantasy kind of setting. Which, doesn't allow for much customization - which is what people want. In Lore, if it is Devona and co. being the heroes, than the HoM would belong to them, not us. Either way, it exists. As for the quests thing, it could be that we were taking the viewpoint of a "new recruit" - like we actually were, and then in post we went to "helping heroes" - all game mechanics though. Which is where your problem lies, where does canon lore end, and game mechanics begin. It's a game, with our own characters, therefore there will be game stuff that is "anti-lore" - because it's pure game mechanics that were made to allow us to have "our own characters" - to gain, you lose. Devona would be canon lore, our characters would be fiction - lore fit around/contradicting canon lore. -- Azazel The Assassin\talk 18:55, 12 April 2009 (UTC)
How do we know stuff from beta still applies? It's beta, not final. Again, it isn't right that after everything we go through in the game, we have no place in the lore, that in the story we don't even exist. In the books you fill out, it's said that A hero does the things but it never specifies who, because that is intended to refer to our character, the one we play as. Thusly, the lore states that ONE character did what we do. OUR character. Not four random characters. Because we only play as one at a time. And you forget that Devona and co. are never more than henchies. They're not even heroes. When in our party, WE lead, not them. They obey OUR commands. You also forget that there are things they could not have done, such as the events on Istan and Shing Jea Island prior to foreigners arriving to help. It's an insult that our character would have no place in the story, nothing to show what we did. I don't mean anyone's specific character, just the fact that a character in general did what we do, as the books in the game clearly state, and not Devona and co. A blank slate character that anyone can mentally fill in with his or her own character when looking at the lore. --Axwind 00:01, 13 April 2009 (UTC)

(Reset indent) First, it might be beta, but it's the closest we got to the answer. Second, it is right, why? Because it's a game. If it was a movie, or a book, we'd be forced on a singular path. But, because it's a game, we as players have freedom of movement, and as such everything is set to variables. Because it's a game, it goes against canon lore most of the time. The books are written in first person, excluding the "starter missions" book, which talks in third person, but, as you said, never said a name. Just three different "young heroes" - the collection of which would be the heroes of the age, from Ascalonian Army (Devona and co.), Shing Jea students, or Order of the Sunspear. As for "It's an insult that our character would have no place in the story, nothing to show what we did." - not really, because of what I said before, you lose lore for freedom of the player. It's fact and cannot change unless you turn Guild Wars into a single player game that forces who you play as (similar to the Bonus Mission Pack missions). -- Azazel The Assassin\talk 01:06, 13 April 2009 (UTC)

No it is not. All that need be done is for it to be officially said that our character is the one who did the things in the story, though obviously kept nameless for consistency. Why can't you understand this? Our character can still fit into the lore exactly as we are in-game, he or she can't just be mentioned directly, only in vague terms so that each of us can mentally put our own character in that role as we view the lore. It's not that hard to understand. And it is an insult if we're not allowed this because it denies our character any kind of meaningful existence in the lore. It denies them a reason to even exist. If they're only filling for someone else, that demeans both them and us. It makes all our time with them a waste if they don't even really exist in the story in the role they play in the game. Our character can exist in the lore, in that role, without being specifically named in the lore. It IS possible. And the young heroes book only speaks of ONE character doing the missions, not a group, which automatically eliminates Devona and co. because they are a group. Don't take your interpretation as fact just because your hinging on stories from an incomplete era of the game and lore. If beta were still true, Ascalon City would still be Khylo instead. But it's not. Which means the lore changes from beta to the full version. So you can't count on anything from the beta. --Axwind 05:15, 13 April 2009 (UTC)
You're right, it's not hard to understand. And I do, however, I'm going from the context on my opinion that it is not our characters, as then, as DarkNecrid said, there would be hundreds of "heroes" - why don't you understand that? It seems to me you just want to make your characters canon. Your story canon. Like many others. As for the "reason to even exist" - they exist to be our avatar. Not to belong in lore. As for the book, yes it talks for one hero. But what of our characters' parties? If you party with another person, that person both is and isn't the centerpoint by your logic. And yes, I know lore has changed - that's why I asked the still unanswered question regarding skill rings. You asked why I can't understand something, when I understood that. What I don't understand is you intense wish to make your own characters part of canon lore when it is rather illogical to be the case. Would you still have this issue if it was a book series and you made up a character to go with the story? Same case to be honest. -- Azazel The Assassin\talk 05:43, 13 April 2009 (UTC)
I'm NOT talking about making anybody's specific character canon, mine or anyone else's. And lorewise, there would only be ONE person who did the missions and such. We'll call him (or her) the Hero, for ease of reference. Lorewise, the Hero would never be referred to in any specific manner, never named. Because the Hero's identity would be different for every player, because every player has a different character. But the Hero would exist and have done the missions. It's ONE hero, ONE blank face, that each player sees as his or her own character but whom is never actually in lore referred to as such. Only as the Hero. ONE story, ONE hero, seen differently by everyone. But the Hero exists. And it was the Hero who did everything in the story. NOT Devona and co. You seem to be consistently missing this entire point. --Axwind 16:58, 13 April 2009 (UTC)
I fail to see how ONE person did all those things in Tyria, how ONE person did all those things in Cantha, how ONE person did all those things in Elona - including killing a god, how ONE person destroyed the great destroyer. I think it was a colaboration of heroes - the heroes and henchmen. The books says "we" - never "I" - excluding the beginner mission books, which is "the hero" - which could mean the leader of the group. And I'm not missing the point, you asked for who the story revolved around, I think it's Devona and the other henchmen and heroes. If you ask for something, than don't say "no it's not that, it's this, it must be this" and give illogical arguments for it. This will be my last post on this topic as I don't want to clutter Linsey's page anymore than I have with a pointless argument. -- Azazel The Assassin\talk 18:27, 13 April 2009 (UTC)
When I say ONE person, what I mean is the party leader. I thought you would have understood that. ONE person leads the others, storywise. And that is the Hero, as I said above. Whose identity is different for everyone because everyone has a different character. But it was the Hero, and not Devona and co., who led the others to do the stuff in the story. --Axwind 21:49, 13 April 2009 (UTC)
I said that last post would be my last on this topic, but meh. There may be one leader, but the whole group are heroes. So "ONE hero" means one person. But your still contradicting yourself. You asked Linsey for which is the case, and now you're going hard core on that it MUST be our heroes. When in fact, it doesn't have to be at all. But of course, this is an opinion thing so nothing will change on either side. So don't bother responding to this please, you'll just cause more clutter. -- Azazel The Assassin\talk 03:59, 14 April 2009 (UTC)
I'm just trying to get you to understand what I'm saying, that's all. Yes, they're all heroes, but the Hero - let's call him/her the Leader to be a bit more accurate - is still the one in command, the one the others look to and follow and the one who accepts the quests and missions. And so it is the Leader who, along with his or her party, goes through the story and does everything, both in the game and in the lore. And the character of the Leader, in the lore, remains nameless and faceless, because his or her identity is different for every player. But the Leader does exist in the lore. At least, that's how I see it. But yes, I would like to know the official stance on it, if there is one. --Axwind 04:47, 14 April 2009 (UTC)
You're both missing one obvious generalisation: Replace "Hero" with "Heroes". Devona and co (and others) can then be ones that are remembered by history, while others are those who, including the leader of the Sunspears after Kormir's capture in NF and the activator of the Scrying Pool in EOTN, have had their names lost or deliberately erased from (possibly for the protection of their descendants - there are probably PLENTY of factions that would like to do unto our character's descendants as Joko is doing unto the Ossas... maybe Devona & co are allowed to be remembered because they didn't have descendants?) the public record. Draxynnic 02:33, 23 April 2009 (UTC)
The thing is, you only play as one character at a time. You can't play as two or more simultaneously. The role of the Leader is that of a single character who leads the others. And as I understand it, it's a faceless character who is different for everyone. But the role is there. The Tyrian adventurer, the Shing Jae student, and the rising Sunspear. And any of the three can be the Southern Adventurer of EOTN. It differs from player to player. But those roles are there, they exist. Any character in GW at least begins as one of those first three, and whether said character moves on to another campaign or not varies from player to player. But a character exists that leads others in the missions in the stories, though the specific path is different for everyone. It's the nameless, faceless character of the Leader - whose origin and identity vary depending on who the player is - who leads the others in the story. At least that's what I believe. --Axwind 05:25, 23 April 2009 (UTC)

(RI) See Into the Unknown. You are portrayed as possibly "late" and catching up to Devona and "the gang." You are traveling your own journey alongside theirs, and you end up pursuing the same goal as them - to ascend, and later kill the Lich, because Saidra and Evennia showed you the atrocities of the Bloodstone. Also, right around Southern Shiverpeaks, after you ascend and speak to Glint, is where the "gang" members all become available as Henchmen for hire, so you CAN take them along with you wherever you go, and according to lore you are part of that group at times, but you are NOT their leader. In Factions, Mhenlo takes you along on his journey to answer the plea of Master Togo, or Master Togo trains you and takes you along to figure out the plague, and one of them is there with you all along, figuring out Shiro's plans. The rest of the "gang" is also there, available as henchmen in various towns, and appearing in many primary quests. They also appear as key members, along with Canthan heroes, that help your party in Raisu Palace mission. So, the Factions story is also played by you as part of that group. The same can be said about Nightfall - who rescues Kormir when you choose to follow Master of Whispers? Not you, that's for sure. So stop singling out the player's character, they are not THAT special, and they definitely were not the "leader" of Devona, Mhenlo, and the others, they just came along. They took Kormir's place when she was captured, but guess what, she comes back and leads again til the very end, until she becomes a god. In EotN, the main group is Ogden, Vekk, and Gwen, with you helping them recruit help and fight THEIR battles, not yours, you just decided to help them, because you realized that Destroyers are baed and nasty. You happened to be the first one to be able to "read" the scrying pool, which helps THEM figure things out, like when Vekk realizes where the Great Destroyer is from your vision. Again, you are not portrayed as an absolute leader, but as a part of the group. User Rose Of Kali SIG.jpgRose Of Kali 18:23, 23 April 2009 (UTC)

Short version of Rose's post - the heroes are socialists. They share their problems and leaderships (mostly). -- Azazel The Assassin\talk 21:26, 23 April 2009 (UTC)
Plus, GW isn't (supposed to be) a single-player game. While I doubt ANet is really going to have five million*(avg characters/account) faceless heroes, your character is progressing alongside other Ascalonian refugees, Shing Jea students and Sunspear recruits, and unless you really have H/Hed everything, sometimes it'll be some other player that leads. Ergo, our player characters will be heroes plural. (And as someone who has multiple characters, I'd find an acknowledgement of multiple heroes more satisfying than having them all smooshed together into one (or even three) Hero(es) Of A Million Faces.) Draxynnic 23:50, 23 April 2009 (UTC)
I never said we led Devona and co., Rose. My point was that our role exists, because we see the story not from Devona and co.'s point of view, but from that of our own character, who does have a role in it. I never meant they were the absolute leader, although when Devona and co. can be in your party, it is as henchmen, not leaders. What I'm saying is that our role--what we do as opposed to what any npcs do--exists in the lore and is a separate thing, at least I think so. In other words, the story actions our character does--such as temporarily replacing Kormir and reading the scrying pool--are things we do, both gamewise and lorewise. They're not something anyone else does. Maybe you should try HHing the whole thing for once and see what I mean. What I'm saying is that, what our character does in the game, storywise, is done by our character in the lore as well. Not by anyone's specific character, but by a blank hero that anyone can mentally fill in with his or her own character if they want to. That's how I see it. --Axwind 15:11, 26 April 2009 (UTC)
I don't actually know the answer to this one. I'm going to send it over to Regina so she can track it down from the Design department. - User Linsey Murdock sig.jpgLinsey talk 20:36, 9 May 2009 (UTC)
That's easy. BOTH. Remember that each outpost and mission is frozen in time (excepting festival and port Towns), so the plot doesn't go in the line you play it, but happens in its own separate time span. And there is not a single party, but many. Is not 'all characters' it is the henchmen plus one group of heroes in some areas, and an entire army when it comes to Sunspear. We just see a commando-like tiny part of the battle in most cases (Consulate Docks is an exception we, go in a party of 8, but imagine we were thousands). You could say, for example, it is like this:
  • pre-Searing you are alone, Devona and co are spread around Ascalon doing their stuff.
  • Searing comes, Devona's party joins together to fight wile the players sleep (or whatever they did) for two 2 entire years.
  • Travel to Lion's Arch, the player party and the extra henchmen does the main part, while Devona's party does other side stuff. You meet here and there from time to time.
  • At Lion's arch, Devona's party travels to Cantha, and the player party splits. Some keep going on, some go to Cantha.
  • In Cantha, the player party increases with Canthan players. They split again into Luxon and Kurzick side, and join together against Shiro.
  • Meanwhile the other players advance with the extra henchmen until Thunderhead Keep. Both parties join together again there.
  • They kill the Lich and close the gate of Komalie, and during the reaining of the year, they destroy the remanining titans and do some stuff in Grenth's Footprint during a year.
  • But it was too late, Sunspears come with the news of the Nightfall.
  • Now everyone goes to Elona: Tyrian, Canthan, Elonian and even Zaishen.
  • The party splits again in some cases. While some go to save Kormir, others go save the water, while some go save Melonni's village, others go save the Vabbian garden.
  • Abaddon goes down, and we get peace for some tome again, until earthquakes start to shake the entire world, and here comes the north.
Although we can be in all places and play the game in any order we want, in lore, there were many parties, that were fighting at the same time in multiple places. MithUser MithranArkanere Star.pngTalk 13:28, 16 May 2009 (UTC)
That's close but not quite right, Mith. Because of how others address our character, it is very much implied that lorewise it happens something more like this:
Pre-Searing: Our character is alone, and joins the Ascalon Vanguard after meeting Mhenlo and co. and doing tasks for them around Ascalon.
Post-Searing: Our character spends the two years after the Searing fighting the Charr with Rurik and the Vanguard (as shown by the dialogue speaking of our character returning from a patrol as that part of the story begins). With help from other adventurers (the henches), our character scouts out the Charr army, helps push them back, helps Rurik rescue prisoners, and helps him defend Rin while aiding Mhenlo and co. and others from time to time in their own efforts to fight the Charr. When Rurik decides to lead many of the people over the Shiverpeaks, our character goes with him, as does Mhenlo and co.
Northern Shiverpeaks: Our character and the henches help Rurik, Mhenlo and co. lead the refugees over the mountains. And it is our character who witnesses Rurik's death at Dagnar's hands.
Kryta: Our character and the henches help the White Mantle push back the undead and are granted entrance into Lion's Arch. From there, the Ascalonian refugees settle in their new land in Kryta. Our character and the henches lead Mhenlo and co. to the settlement so they can meet up with Captain Greywind, and from there our character reports to the White Mantle and after helping with a ceremony of theirs is inducted into the group. After our character delivers the Scepter of Orr to Dorian (with help from the henches), he or she goes off to the Maguuma Jungle to save the kidnapped Chosen only to discover that the Mantle are killing them. Our character, and his or her hench allies, turns against the Mantle and joins the Shining Blade, helping them open the way to the Henge of Denravi. After Evennia's abduction, our character and the henches sail east with the Vizier to the Crystal Desert.
Crystal Desert: With help from the henches, our character completes the trials of Ascension, while meeting up again with Mhenlo and co. to view the mesa of Augury Rock. Within it, our character Ascends, the first to do so in many long years according to the ghost of Turai Ossa. Having gained new power through Ascension, our character, with help from the henches, makes his or her way through Glint's lair to confer with her and find a way to beat the Mantle. After finding out what he or she needs to know, our character is transported by Glint to Droks along with the henches.
Southern Shiverpeaks: Our character, with help from the henches, frees Evennia and makes his or her way to Thunderhead Keep, where he or she meets up with Mhenlo and co. again. After retaking and defending the fortress, our character, the henches, Mhenlo and co., and the Vizier travel to the Fire Islands to destroy the Door of Komalie.
Fire Islands: After fighting their way to Hell's Precipice, our character, along with the henches and Mhenlo and co., defeats the Lich and closes the Door once again. Afterward, they defeat the remaining Titans.
This story, lorewise, would likely have unfolded in parallel to allow both the Canthan and non-Canthan story arcs to have a place in the lore. It takes place later the same year of Prophecies and begins in Shing Jae Island. After the plague breaks out there, Togo takes his most promising student (Canthan PC) to Kaineng City to find the source of the infection while also sending word to Mhenlo to come and bring help (which lorewise would include a Proph PC since he wouldn't have known anyone from NF yet, which won't happen for another 3 years). While Togo and the Canthan PC make their way into the Undercity along with instructors from the monestary to gain entrance into Vizunah Square, Mhenlo and co. arrive in the city along with the non-Canthan PC and some old Canthan friends of Mhenlo's and also head to Vizunah Square but via an alternate route. The two groups meet and manage to hold off waves of Afflicted and determine that Shiro is responsible for the plague. After freeing Vizu, becoming Closer To The Stars and barely holding off Shiro's army, the two groups determine that they have to somehow unite the Kurzicks and the Luxons. Togo goes to the Luxons along with one PC, while Mhenlo and the other PC go to the Kurzicks. Eventually they bring them together and both sides unite against Shiro and defeat him.
Three years after Prophecies, a young Sunspear officer rises quickly in the ranks under Kormir's tutelage. The Elonian PC along with henches and heroes helps her destroy the evil at Fahranur and discover evidence of Varesh's complicity with the corsairs and her ties to Abbadon. While the Elonian PC helps the Sunspears prepare for war with the Kournans, Kormir seeks help from abroad, recruiting Mhenlo and co. and a Proph PC from Ascalon and a PC from Cantha as well. From there, the attack on Gandara begins but ends in disaster. With Kormir missing, the the 3 PC's are looked to for leadership and they help find and establish a hidden base for the Sunspears in Kourna. From there, when the story splits, the group divides, with the heroes, henches, the 3 PC's, and Mhenlo and co. splitting up to accomplish the different objectives. From there, the groups reunite and defeat Abbadon. And all is quiet in the world for three more years until the earthquakes rip across it, and one of the 3 PC's gets drawn to the far north.
At most, there are 3 PC spots in the lore, one for each campaign with one of the 3 going to the EOTN. That's how I see it, at least. You should go through the whole story once with just HH, to better understand it as one continuous whole. That'll give you a better idea of what I mean. --Axwind 21:34, 16 May 2009 (UTC)

Axwind: I believe your character goes through all the Missions, with Devona and co. as companions. However, I've forwarded the question to folks in the company, and if they have time they will get back to me on it. :-) --Regina Buenaobra User Regina Buenaobra sig.png 22:14, 11 June 2009 (UTC)
Thanks, Regina. Oh and are festival quests and such part of the lore, such as the Wintersday quests, or are they just holiday things for us to enjoy which have no real bearing on the GW story? I know the holidays themselves are lore, just was wondering about how much of the quests and such within them are also lore. Thanks again! --Axwind 22:00, 29 June 2009 (UTC)
Waitaminute...Isn't it three years between events from pre to post? personn5User Personn5 sig.jpg 01:24, 26 August 2009 (UTC)
Two. --Jette User Jette awesome.png 01:47, 26 August 2009 (UTC)

Voice Actors

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related

moved from User talk:Linsey Murdock

Any chance of us getting a correlated list of which voice actor's name goes with which character? --Emkyooess 01:59, 16 April 2009 (UTC)

You can easily find these on Just search for the different games. Some are listed on the wiki pages for each character as well. They're not hard to figure out. - Marisa 17:02, 16 April 2009 (UTC)
Not at all. Only Prophecies and EOTN are even listed, and full casts are not. The wiki pages for no character I saw other than Rurik mentioned the voice actor. --Emkyooess 02:49, 17 April 2009 (UTC)
I don't know about you guys, but I can't watch Pinky and the Brain without picturing Vekk everytime Brain speaks! Terryn Deathward 14:58, 17 April 2009 (UTC)
Ugh. This could be a major project and it's better suited to the Community Team to track down if we have this information, so I'm going to send this over to Regina. - User Linsey Murdock sig.jpgLinsey talk 20:53, 9 May 2009 (UTC)
I'm checking with a couple of people in the company, but they are full time on GW2, so I don't know if/when they will have time to pull this for us. --Regina Buenaobra User Regina Buenaobra sig.png 21:52, 11 June 2009 (UTC)
Okay, I am making some headway on this, but I don't have anything for you just yet. --Regina Buenaobra User Regina Buenaobra sig.png 23:50, 15 June 2009 (UTC)
Completing this request may take some time. The short answer is that I've been given clearance to make this public, but since I'm working with a staff member who is full time on GW2, this means that they have demands on their time that I can't control. There's also a complication regarding different bits of information that need to be compiled and found to ensure that the lists are accurate, that the actor listed actually corresponds to the role (some of the actors were changed) -- and this will take some time as well, since it appears that the staff member who has knowledge of this has moved on to a different company. --Regina Buenaobra User Regina Buenaobra sig.png 19:53, 17 June 2009 (UTC)
Also, as a general FYI, if any of the actors who did voice work did so for no charge (eg: were not paid to perform) and are members of the Screen Actors Guild (SAG), they are more or less prohibited from receiving credit for their work by SAG rules. I don't know if this is the case, but it is possible that it could be a reason why some voices are uncredited. -- 15:07, 26 June 2009 (UTC)

Website Renders

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Community and web

hey regina, I noticed that on the site front page a-net appears to have re-rendered the bone dragon. I was wondering if it would be possible to see some renders of different model? --The preceding unsigned comment was added by User: (talk).

I'm pretty sure that it's a piece of concept art, and not a 3d model. Roar! Poki#3 (talk) 23:26, 22 May 2009 (UTC)
Our it is a 3d model from a bone dragon in gw2. 12:09, 23 May 2009 (UTC)
no, they had some renders like that one for the original guildwars and I gust wanted to see more --The preceding unsigned comment was added by User: (talk).

Transparency on Server/Network Structure

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related

After reading yet another thread created on Linsey's talk page about the unplayability of Guild Wars thanks to lag, I'm again reminded of how many misconceptions the Guild Wars player base has on the subject of the Guild Wars servers. There have been people on this wiki who report problems to Linsey expecting her to do something when they have connection issues, which says a lot about how far the misconceptions go. Case in point: The expectation that ArenaNet runs all the Guild Wars US servers from a server room at the ArenaNet offices. The reality, as far as I can determine, is that the US Guild Wars server IPs are registered to NC Interactive and are located in Austin, Texas - A bit of a long walk for an ArenaNet employee in Bellevue, Washington, I would imagine.

I had a look around the Support pages and found a few potentially helpful pages that players might use to help resolve lag issues, but still nothing about how the servers work, where they are or who actually owns or maintains them etc. I was wondering if it would be possible to see something like that emerge somewhere?

Another common misconception that could use some clearing up is the whole, "If it's not my end, it must be your end!" thing. A high volume of Guild Wars players love to blame ArenaNet (huh?) for server problems and are quite happy to ignore the 90% of the connection between the server and the client. I'm curious myself about the hops between the US servers to the North American backbone and have even less idea of where things are for the European servers (Germany, right?). Is anything still happening in South Korea?

I think quite a number of Guild Wars Players would be quite interested in some kind of "How Guild Wars Works FAQ." -- WarBlade 22:44, 22 July 2009 (UTC)

I think you would be interested in reading up on what an Error 040 is, then maybe you should reconsider your post. King Neoterikos 00:54, 23 July 2009 (UTC)
To save you time, something which you obviously have in writing such a misguided post, I will tell you here: an Error 040 means there is a server problem. King Neoterikos 00:55, 23 July 2009 (UTC)
I've recently had some pretty bad lag, not a huge deal, but annoying to say the least. So I contacted my ISP and checked, they said it wasn't their fault and suggested trying another online game to see if it was having similar lag issues. So, I played a couple of other games over that week (one for several hours) and had no lag. Got back on GW and had lag. Oh, and btw....I live in if proximity to the servers is a good thing...then I shouldn't be having issues. I'd appreciate some transparency on this issue as well. Oh, and the wait times on AB/FA/JQ. I'm still very interested in some transparency on that. Karate Jesus 01:20, 23 July 2009 (UTC)
Strange I remember few years ago that GW servers where moved from ArenaNet, Bellevue, to the NCsoft datacenter... in LA... The game was even shutdown for some time to allow for the migration to happen. Austin was never mentionned in the process... but well this was quite some time ago, things may have change since.
Anyway, I also remember the cooling unit crash during an event (was it Dragon Festival or Wintersday can't remember the exact date) and yet another failure with connections to the german datacenter later that same year. You see some times lag may not be caused by just some random Internet slowdown somewhere in the middle of an intercontinental link. Jaxom 07:18, 23 July 2009 (UTC)
well most people doest understand that the internet its e realy big place and for a person to connect to the game server it has to pass for lots of points in the middle, and that line is also used by other people. game servers support lots of people but most of the players nowadays play in american districts, so some servers are over populated and other are abandoned, since im not familiar with the sistem i can only especulate. one should also be aware that all game servers are interconnected so that everyone can go to which district they desire, be it american, european or asian, that means that when i jump from one location to another, the servers involved need to exchange information between eachother. now think abount what most of the people do in game, fast farming, think about 50 raptors farmers zoning in and out of rata sum every minute, can you imagine how many transactions between servers ocour? GW aint your average MMO, it allows every player to meet each other, that dont happen in games like WOW or LOTRO. conclusion if too many players are playing in the same zone its espected to be some lag, also be aware that you dont have a direct connection with your game server an the line may be congestioned by other internet users( downloaders and game players)--RagingLynx 00:31, 24 July 2009 (UTC)

It has to be their servers, if they're located in Austin or LA. I get 53-58 Ping on speed tests in those cities, yet in Guild Wars I get a constant 200-300.

Warblade: I am not sure whether our IT department would be comfortable with releasing that level of detailed information, but I will ask. I communicate with them all the time when players complain about lag, and the majority of time the issue has nothing to do with our servers or network, but due to a peering company, or another issue along the route between the player's computer and our servers. It may not even be the fault of the player's ISP, either. And when this happens, the player usually blames us. I don't think players have an idea of just how huge the internet is and what it takes for data to go back and forth between their computer and our servers. I'll see what people here say about it. --Regina Buenaobra User Regina Buenaobra sig.png 01:48, 30 July 2009 (UTC)
And that second-to-last sentence is my motivation for asking. Thanks for the reply Regina. :) -- WarBlade 02:56, 30 July 2009 (UTC)
Regina, I always compare the internet with a huge ping pong tournament in a dark place with a modular ping pong table and a bunch of unknown players that are beeing used in a single match to get the ball to the other side. If one player fails to hit the ball, well... code=007, code=058, etc.... If multiple balls are beeing used... it can result in lag or you not getting the ball back :). I explained it this way to a friend of mine. talk Qaletaqa Hania 04:26, 30 July 2009 (UTC)
yeah guys, the internet is not something you just dump something on, its not a big truck. --User FlamingMetroid Metroidsig.pngMetroid 04:48, 30 July 2009 (UTC)
Yeah, it's a series of tubes. >:| Remember that, got it ?? >:| ~~ 06:07, 30 July 2009 (UTC)
Lynx: this is wrong since i get dcd in polish with 30 sec laggspikes.. - Wuhy User Wuhy sig.jpg 04:21, 1 August 2009 (UTC)

(Reset indent) Is the lag people are having still there after their Network Maintenance on August 4 where performed a software upgrade to correct a performance-affecting issue found on one of the routers in the network. ~~ 21:54, 6 August 2009 (UTC)

People will always lag, nuff said. Anyways I don't see ArenaNet/Ncsoft telling about its servers for security reasons. If people knew what it was running, and where exactly people could hack into them much more easly. That being said I think its mostly run by NCsoft. --Dominator Matrix 23:33, 6 August 2009 (UTC)

Epic gw2 Trailer!!

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related

Congratulations to all the teams on an Awesome & Epic Guild Wars 2 Trailer!!! --Silverleaf Special:Contributions/SilverleafDon't assume, Ask! 12:07, 20 August 2009 (UTC)

Like I said else where, from a graphics stand point, that was very impressive. Felt like I was watching something like Oblivion. Now comes all the questions about professions, what stays from what we know in GW etc. But, that can wait. Congratulations to your Guild Wars 2 team, most impressive. Looks like it'll give Aion a run for it's money from just the graphics. :P 12:19, 20 August 2009 (UTC)
^ and worth the wait IMO!--SirBoss 12:36, 20 August 2009 (UTC)
I saw animated artwork. I love that. It's like watching a painting or a book and its pictures coming to life. A story is told much better that way, and with just a 3D animation, because it fires up the imagination of the viewer. It's not the first time I see something like that, but it was really great anyways. MithUser MithranArkanere Star.pngTalk 12:42, 20 August 2009 (UTC)
That was an awesome teaser (trailer) for Guild Wars 2. Thanks! (see: Mar Talk Master 13:41, 20 August 2009 (UTC)
At first I was a little disappointed by the animated artwork; it was cool, but I thought the whole video was just going to be concept art and lore we already knew instead of a gameplay trailer. BUT THEN THE ARTWORK TURNED INTO GAMEPLAY GRAPHICS. I wasn't actually expecting to see that so soon! You guys are made of awesome. --Mme. Donelle 14:13, 20 August 2009 (UTC)
Some thoughts after watching the trailer another four times:
  • 1:46: Sylvari's racial ability is that they can turn stone into sentient plants? Maybe?
  • 1:44: I could comment on the possibility of a mechanical armband that remote-controls a golem, but the most important issue here is: Asura get blue glowy goggles? Yes.
  • 1:58: Lol FDS.
  • 2:05: Beautifully done. I love that the epic architecture from the concept art will actually be present in GW2, rather than implied the way it was in GWO. (Or so I assume from the trailer. XD)
  • 2:15: Day/night cycles! THANK YOU.
  • 2:31: I love that dude's face is recognisably Ascalonian.
  • 2:40: Is that Kryta? ...Istan? Either way, bridge made of ships: awesome.
  • 2:49: More epic architecture.
  • 3:16: Even more epic architecture.
  • 3:23: Henchman lineup? And is that Devona's great-granddaughter I see at 3:24? XD
  • 3:33: I'm kind of disappointed that the Sylvari look like elf-things instead of leafy centaur-esque things, although I guess that was inevitable. The big eyes are kind of cool though. And is the girl on the right wearing Sunspear dervish armour? Okay, I forgive you.
  • 3:34: Old-style Maguuma jungle!
  • 3:55: Pre-searing!
  • 4:14: Disappointed to see that the Norn and Sylvari girls are wearing revealing, sexy clothes while the human dude gets a nice, cosy-looking suit of armour, but I'll assume you just picked the sluttier outfits for the benefit of the trailer and that there's actually a wide variety of armour styles for both genders. I like that I can't quite tell the gender of the Asura and Charr, though.
  • 4:22: Centaurs!
  • 4:30: Do I see a Norn dervish? I think I see a Norn dervish. If I see a Norn dervish I will cancel my WoW account right now, because I will never need to play it again.
  • 4:38: O_O ...awesome Charr fire ritual?
Overall: That trailer was amazing, the artwork was amazing, the graphics look amazing, and I am so friggin' excited about this game. --Mme. Donelle 15:13, 20 August 2009 (UTC)
You ruined it!!!! I have been playing the AION CBT's since the start and was very motivated on playing it. Once I saw FF 14 trailer, I liked how the graphics looked more crisp and smooth than AION's, but.. I would still play AION and GW.... but now... OMG... the GW2 trailer just boosted me with so much emotion you ruined my anticipation of AION live, just want to complete my HOM while we wait for GW2. Thanks guys! --Nekki 15:08, 20 August 2009 (UTC)
Congrats to all of the GW team for such a brilliant trailer. I loved how the art was animated, and yay at the game footage :) Shadow Shadow Runner sig 1.jpg Runner 15:24, 20 August 2009 (UTC)
Still shaky from the trailer. Pass on the "awesome" from me as well, Regina.--Clobimon Craiggy 16:08, 20 August 2009 (UTC)
The graphics and the artwork are nice. The Asuran Dreadnought (see Dawn of War 2) is also nice. The human knight is awesome. Let's hope you will be able to optimalize the system requirements well enough. Heck even Izzy gets his chance to actually balance this game. Good Luck with it! --Boro 10px‎ 16:15, 20 August 2009 (UTC)
Really nice trailer. Also, good use of "alternative" media to build up the hype (Twitter, Facebook, etc; given how Arena Net began using those after you arrived, Regina, I guess it was your idea, good work!). I would like to make a question, though: which sites/magazines are going to show GW2 previews now? We have found a preview at IGN and another at Eurogamer, is there any other preview somewhere else, or is any magazine like PC Gamer going to release something these days? Erasculio 16:19, 20 August 2009 (UTC)

(Reset indent) Epic indeed. Very good job anet, can't wait :). --Dominator Matrix 16:51, 20 August 2009 (UTC)

keep waiting for the trailer and an article to pop up on the front page of That and get it on their games list with a separate forum so the hype can take off. :P--Clobimon Craiggy 18:01, 20 August 2009 (UTC)
Must add to the lovefest--amazing trailed, exceeded my expectations by a mile :). Have watched half a dozen times now and every time I'm blown away, and every time I see something I hadn't seen yet. Amazing work! --fraught · (talk) 18:32, 20 August 2009 (UTC)
My gods, the charr look epic. I can't say anything that hasn't been said except, I REALLY hope it supports an intel video card, because GW1's eye of the north (mostly asura areas and dungeons) and Wehhan Terraces does not.-- User Vanguard VanguardLogo.pnganguard 18:49, 20 August 2009 (UTC)
We celebrated this day with Air Parade and fireworks. This is our national holiday after all. --Boro 10px‎ 19:04, 20 August 2009 (UTC)
The cake is a dragon! User Raine R.gif Raine - talk 19:20, 20 August 2009 (UTC)
I love the trailer.... I love the trailer.... I love the trailer.... I think you get it now. All I want now is to know the system requirements 6-12 months before release, so I can go buy a new pc if needed. If I know it to late, i'll have to sell one of my kidneys if I need a new pc, j/k. Btw I also love the answer on when it's gonna be released :), made me smile. talk Qaletaqa Hania 20:48, 20 August 2009 (UTC)
Thanks for all the support! We're glad you loved it so much! I've been passing along tons of comments since the early, early hours of the morning. The devs are incredibly excited about peoples' reactions! =)
Erasculio: Thanks for the support. I am a huge proponent of using social media to help support a preview like this, and I'm glad that people thought we did a good job with it. =) Last year, when I started up the official ArenaNet Twitter, Flickr, and YouTube in time for PAX, we were still trying to get a feel for how these tools could help get fans excited, and for the GW2 trailer, we worked hard on trying to do that without drawing away the impact from the official website. How a company uses social media often evolves in response to how the company's fans use it. We're going to keep trying to improve our approach and try to find more creative ways to engage with fans, that also work with the general marketing/business strategy as a whole, as well as work with how fans use it, too. =) On the topic of other sites and magazines doing interviews, we're working with a number of media for this and for PAX, so just stay tuned. =D --Regina Buenaobra User Regina Buenaobra sig.png 21:43, 20 August 2009 (UTC)
Web 2.0 is the future now, so the social sites strategy worked perfectly. Have you seen the fan count only in FB? +12,000 fans. You will be succesfull on GW2, because from the trailer you can see it will be a game with quality. Please pass my "congrats" to everybody, and I mean everybody in the Anet team. --talk Large 22:30, 20 August 2009 (UTC)
Judging a game by it's trailer alone is always a bad idea. I've seen too many trailers that make a game look epic and they aren't. I am hopeful for success with Guild Wars 2 but judging just from the trailer I have a few iffys; main one being is that is suggests we're stuck in just Tyria (as in the Prophecies and Eye of the North maps), I'd hate for Guild Wars 2 to be a Guild Wars 1.1 (just redoing all the old content with each addition to GW2). but you never know I might be surprised upon release I was also right in saying that the Sylvari would come across as a bunch of 12 year old girls. From a visual stand-point it's very nice but I reserve making a better call on things until we are shown more, ie what character creation looks like, storyline, what professions, etc.
I do like the style of trailer work though, as I did with Dawn of War 2, it's nice to see that there are people out there that can do that kind of thing well, enjoyed it more (in sense of back story) more than the in-game stuff). Good work ~~ 22:52, 20 August 2009 (UTC)
If there's one thing everyone can agree on about ANet, it's that they have some extremely talented artists on board -- GW1's graphics are still pretty impressive even by today's standards -- so the fact that this trailer boasts gorgeous and epic graphics suggests, to me, that this game really is gorgeous and epic. As for gameplay quality, that remains to be seen, but at what point did the trailer claim to be a gameplay preview? I don't think many of us are that stupid that we're judging the entire game based on a single trailer; we're just excited to get to see the damn thing at last, and, yes, it looks awesome. --Mme. Donelle 23:33, 20 August 2009 (UTC)
While I think about it, is there any chance of devs answering questions any time soon, now that things are a little less... under a veil? You can draw all sorts of inferences from a trailer like this, some of which may be accurate — but some of which may not. -- Sirius (talk) 01:07, 21 August 2009 (UTC)
*nod* great if they could that excited about answering questions... --ilrUser ilr deprav.png 01:43, 21 August 2009 (UTC)
Amazing trailer, loved every second of it. I am so exited to start getting more info slowly. See how the HoM connects and whatnot.-- Natalie Black User NatalieBlack sig.jpg 02:50, 21 August 2009 (UTC)

(Reset indent) The game looks incredibly beautiful, and I loved seeing Maguuma (one of my favorite places in Prophecies.) But, I'd have liked to have seen a few combat scenes.-- 03:11, 21 August 2009 (UTC)

you cant say the music is not epic when we are underwater near the great northern wall with nagas - Wuhy User Wuhy sig.jpg 04:36, 21 August 2009 (UTC)

I'm sorry my comments here are so shitty, at least I tried to delete them --Mme. Donelle 07:39, 21 August 2009 (UTC)

Chill... it really doesn't matter, use <s> </s> if you're that worried --ilrUser ilr deprav.png 09:43, 21 August 2009 (UTC)

Fantastic job,trailer is beautiful! Felt like watching trailer for film :). Thank you very much ANet,can't wait for game to come out! 09:43, 21 August 2009 (UTC)

The grass in the field is still a bunch of sprites. :( --Boro 10px‎ 10:19, 21 August 2009 (UTC)
:O hey reggie will there be anything else? since mike said an exciting week and still 3 days left till monday :O - Wuhy User Wuhy sig.jpg 11:12, 21 August 2009 (UTC)
You mean to say that you'll stop being excited by that video in only 72 hours? --Mme. Donelle 11:31, 21 August 2009 (UTC)
no i say I WANT MOAR ;D :O - Wuhy User Wuhy sig.jpg 11:53, 21 August 2009 (UTC)
We got the trailer, the new site and two interviews. I think that will be all for now (it is quite a lot). I would expect some more news around PAX. Erasculio 11:56, 21 August 2009 (UTC)
according to regina, there will be more interviews on pax, and i hope we get gameplay too :O - Wuhy User Wuhy sig.jpg 13:30, 21 August 2009 (UTC)

There will be some Q&A sessions at our booth at PAX, and the devs will be hanging out there all weekend, so if you're there, you can just walk up and ask away to your heart's content. Though, as always, there are certain things we can talk about right now, and a lot that we can't discuss. I've been seeing a lot of questions that I just can't answer because we can't talk about it in public right now. Some of the lore questions are things we can discuss, however, and I believe our PR person is working with media to set up more interviews. There's a video interview with Jeff Grubb that touches on lore, for example. --Regina Buenaobra User Regina Buenaobra sig.png 20:56, 21 August 2009 (UTC)
Can you at least tell us the graphic requirements?-- User Vanguard VanguardLogo.pnganguard 21:01, 21 August 2009 (UTC)
Jeff Grubb AWESOME! - Wuhy User Wuhy sig.jpg 21:50, 21 August 2009 (UTC)
Yeah, try to get us that Requirement before the beginning of next year plz, I'm only gonna have one chance to upgrade and I don't wanna hear that "Mid Range" is suddenly an "i7" when all I budgeted for was a Dual-Core. --ilrUser ilr deprav.png 20:49, 22 August 2009 (UTC)
A lot of the comments made in various places by ArenaNet — and the more reliable speculation by others — have answered plenty of those questions, though. Myself I was curious whether the norn would get anything other than bear form; but once I saw a snapshot of a more bird-like (probably raven) form posted on GW2G, along with some subtleties in an interview with Mike O'Brien, it pretty much looks like a sound "yes" there. Not so clear what they'll be but that may not be settled yet, or at the least may not be revealed so soon. —Sirius (talk) 05:22, 23 August 2009 (UTC)
Judging by the graphics: IF your computer can run Dawn of War 2 on maxed graph settings It will be able to run gw2 too. --Boro 10px‎ 07:02, 23 August 2009 (UTC)
Guild Wars can run on just about anything capable of booting up and going online, but it just looks and runs progressively better on more powerful machines. The same will be true for GW2. Anet is pretty good at making things look nice without requiring much "juice," so the minimum reqs will likely be pretty standard on most computers coming out now or in the next year (no, netbooks don't count), though "graphics accelerator" is never acceptable for any games, but that's a duh. Looking at some Dawn of War 2 videos, it looks to me like that game is much more demanding of the machine than what Anet's goal is for GW2 (include casual players with average PCs), but that's just my impression. User Rose Of Kali SIG.jpgRose Of Kali 07:33, 23 August 2009 (UTC)

(Reset indent) Questions I have about the trailer and Norn: Why do the look like polar bears, when the Norn in EoTN are brown and why does the female Norn at the end appear so short compared to what we see in EoTN. I thought Norn were big. Half human perhaps? There are also many other 'eh?' moment but that would just be me nit-picking. ~~ 19:56, 23 August 2009 (UTC)

Is the charr rifle and its belt of ammo in the trailer a purely cosmetic thing ? Yseron - 20:14, 23 August 2009 (UTC)
I found the confirmation via the RC in a post stating that the devs said there will be firearms. Since a gun can't be enfeebled, if you cant blind the wielder, duck and cover. Yseron - 20:47, 23 August 2009 (UTC)
Regina herself confirmed this. :) (User:Regina_Buenaobra/Journal#Guild_Wars_2_Teaser_Trailer_-_21_August_2009) —Sirius (talk) 20:55, 23 August 2009 (UTC)
Wait, guns? Oh, for pete sake. -.- ~~ 21:15, 23 August 2009 (UTC)
lmao graphics havent been that much improved so calm yourself with the WOW GRAPHICS ARE GREAT NOW bs --The preceding unsigned comment was added by User: (talk).
Not having guns after more than 250 years of war and no gods would be just stupid, all they have to do is capture a bombard like the ones Kournans use, analyze the powder, and make a portable version of that. It was a mater of time. A gun can't be enfebled, but the powder can be dampened, and if the wielder is enfeebled, the recoil would knock the gunner down. And above all, you don't know how it goes, so you'll have to wait and see, and then complain (when it's too late for changes, of course, XDDD). It's not like you'll have to deal with an angry Charr bearing a BFG9000. MithUser MithranArkanere Star.pngTalk 02:06, 24 August 2009 (UTC)
250 years has passed... yet I don't see them putting in what very well could exist... crafty Asuran and their magical nukes. Ohhh or flying ships (though it wouldn't surprise me if airships are included)... ~~ 06:41, 24 August 2009 (UTC)
Charr are all about cunning and fire. And cunning and fire means fireguns, XD. Asuras are morea about IQ and magic. Hm... airships... well, having hot air inside a ballon is not very hard, you just have to figure it out. And there are flying rocks even in GW1. So it won't be very insane to have a wandering floating castle or something like that... that would really Feel Good (Inc.) XD. It would be even graat if those tings could fall... you never know what El Mañana could bring, XD. Putting bad Gorillaz-inspired jokes aside... since GW2 will have real 3D axis, if there was a way to fly, there could be battles in the air. Imagine an enire mission riding in the back of a Crystal Dragon like Glint... that would be... Oh, my, there goes my imagination, sorry, gotta leave or it will get away! MithUser MithranArkanere Star.pngTalk 13:35, 24 August 2009 (UTC)
Charr BFG9000 --ilrUser ilr deprav.png 10:41, 25 August 2009 (UTC)
Half of the rifles will be Tau Pulse Rifles //GW40k... --Boro 10px‎ 12:12, 25 August 2009 (UTC)


Since artworks have been released, I'd like to know if you plan to share them with us as wallpapers through the GW2 website with different resolutions.Cornflakeboy 23:59, 21 August 2009 (UTC)

Missing Zaishen Quests

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Game related

I've recently noticed that the Zaishen quests are missing the Pogahn Passage mission and the Mallyx the Unyielding bounty from their current cycles. I'm not sure who else to notify, but I hope you can communicate this to someone who can fix it. Thanks! Kirbman 03:09, 24 August 2009 (UTC)

I think it's been stated there is no Mallyx Zaishen Quest iirc, but the Zaishen Quests are completely random so how can you know what is in their cycles if we haven't seen the cycle complete yet? x.x DarkNecrid 03:15, 24 August 2009 (UTC)
It appears that zaishen quest/bounty couples have now been repeating for a few days, ongoing research on wikia seems to confirm this, so Pogahn Passage somehow got missed. And yes, it was stated that Mallyx will not be a bounty, since it requires you to clear the other 4 areas first, while the 4 areas themselves don't have a prereq other than getting there. User Rose Of Kali SIG.jpgRose Of Kali 04:19, 24 August 2009 (UTC)
It was not that. Duncan and the Forgeman have quests too, and they got added. Mallyx was not added because it was considered 'way too hard'. I don't recall it being so hard when I did it with my Elementalist, though. Maybe I was lucky with my team. MithUser MithranArkanere Star.pngTalk 13:38, 24 August 2009 (UTC)
It was that, because I remember specifically reading that in some journal somewhere. It was in combination of being the hardest boss in the game with the fact that he requires 4 of the hardest areas in the game completed first. Duncan and Forgeman are a joke in comparison, as far as the amount of preparation involved for someone who's never seen/done it before. And yes, you got lucky with Mallyx, I went through fail after fail until we got a decent group together, then he melted like butter. Mallyx isn't even that hard, some of the initial waves were the problem. User Rose Of Kali SIG.jpgRose Of Kali 17:39, 24 August 2009 (UTC)
Since there are over 1200 bosses in the game, I think we're missing more than just Mallyx. (Even if you discount 90% of them for being too easy, too early in the games, that still leaves over 120 bosses.) However, Pogahn Passage is clearly the only mission that is missing from the cycle and it seems an obvious omission (esp. compared to the more trivial Chahbek Village).   — Tennessee Ernie Ford (TEF) 18:22, 24 August 2009 (UTC)
There's also Freezie, who is denying us candy. He must be dealt with, for great justice. 21:00, 24 August 2009 (UTC)
Well, I don't recall any journal, just Linsey Direct answer. It should be somewhere in the archives. She specifically said 'hard'. Nothing about quests. Pogahn is a very weird exception. It's one of the best quests to play with people, if you also bring Zhed, you can re-enact the infiltration to the Death Star and all, XD. MithUser MithranArkanere Star.pngTalk 23:17, 24 August 2009 (UTC)
But Pogahn is not a quest. O_o It's not a "weird" exception, it is the ONLY exeption from the zaishen mission rotation. User Rose Of Kali SIG.jpgRose Of Kali 03:07, 25 August 2009 (UTC)

(Indent reset) There definitely is a pattern, and I've put it to good use already: I'd also like to say that although not all bosses should have bounties, all of the dungeon and elite mission end bosses should, regardless of difficulty (Freezie and Mallyx included). Mallyx's difficulty is all the more reason to give him a bounty. That way more players will gather to defeat him (causing people to form PUGs to fight Mallyx for the first time since the Ursan nerf), and the reward will be more sufficient. Kirbman 04:32, 25 August 2009 (UTC)

So I guess I shouldn't bother waiting for Pogahn zquest before turning in my NF book. -- User Sig.png 06:45, 25 August 2009 (UTC)
Erm, Fronis is hard? Fenrir is hard? Aren't there tougher bosses (besides Mallyx) that aren't in the rotation?   — Tennessee Ernie Ford (TEF) 08:57, 25 August 2009 (UTC)
There's Zaishen Challenge Quest/predictions too. --User Pling sig.png Brains12 \ talk 16:08, 25 August 2009 (UTC)

Cantha, Tengu, GW2, halloween, and wintersday

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Game related

Hey Regina, I have a few questions:

1) Since Cantha will be closed off in GW2 and will purge all non-human races, what's going to happen to the Tengu? I mean, the Canthan region is one of my favorite regions in GW so why close it off?

2) And does the closing of Cantha is parallel to the Japanese and Chinese developing an isolationist policy when the European arrived to the East Asian region in the 1400-1500s?

3) I happen to watch the recent trailer and saw a Charr using a rifle? Is this going to be a feature in a game due to popular demands from fans or are you going have some changes with the Ranger class (like splitting into several classes that either specialize in bows, rifles, or crossbows)?

4) I've noticed that the game never included Halloween or Wintersday decorations, minigames, and/or quests in Cantha (although there was a Wintersday quest chain to do in EotN). How come the staff never included them in Cantha while doing so in Elona and Tyria? I mean, Cantha is loosely based on east Asian countries like Korea, Japan, and China. However, their societies are secular based on Confucius principles (which values education more than religion). In fact, I could argue that Japan is more secular than United States. In addition, Halloween and Wintersday (which is based out of Christmas) are considered to be secular holidays even they are previously considered to be pagan and Christian holidays respectfully. But then, is the staff have any plans to bring Wantersday and Halloween into Cantha?--Dark Paladin X 17:56, 25 August 2009 (UTC)

Well first, it'd be pretty irrealistic to expect Anet to release all of Cantha with the first GW2. I'd expect it in an expansion. Also it makes for a good plot point. Your idea of a parallel is pretty interesting. Also, yes, there will be guns in GW2, with charr using the most advanced guns. Read Regina's journal. UnderatedTalk 18:38, 25 August 2009 (UTC)
  1. ) There are Tengu in the Tyrian mainland. They are called Caromi (Kryta) and Avicara (Shiverpeaks). I haven't heard of that 'purge' you speak of. For the moment, it seems that at least Centaurs will appear in GW2. I can't think of anything stopping other races from reappearing too, excepting dwarves, of course.
  2. ) I can't answer this one. You'll have to wait for Regina. And I bet she will not now exactly that either. They probably closed Cantha to make the available world smaller and focus Tyria mainland.
  3. ) It has been confirmed that there will be firearms, and that Charr will be the experts on their use.
  4. ) Elona is part of the Tyrian mainland. It's separated from the northern Tyrian regions by the Crystal Desert, but both the mainland continent and the whole world are Tyria. Prophecies regins are called 'Tyria' by titles and other writting sjust by default convention. Unlike Istan, Vabbi and Kourna, whch are joined in an alliance, regions in Prophecies are separated, so we can't call them by something common. So, all that's left is just 'Tyria'. MithUser MithranArkanere Star.pngTalk 18:45, 25 August 2009 (UTC)
Cantha's isolation gives the developers more time to decide what's been happening over there. As for Tyria and Elona, they could be two connected continents, like Europe and Asia, and the Crystal Desert used to be the Crystal Sea. -- User Gordon Ecker sig.png Gordon Ecker (talk) 19:04, 25 August 2009 (UTC)
I believe Dark Paladin was referring to this purge. And he was asking about the Canthan Tengu. - Reanimated X 19:42, 25 August 2009 (UTC)
1) I Remember reading somewhere that the emperor(GW2 emp, not the one from factions now) Drove out the tengu. So they might be back in tyria.

2) I have No Clue.

3) Guns have been announced for GW2. Not much more info than that.

4) Again, think I read somewhere that they split this because "Christmas(wintersday) and Halloween Is more of a "European-ish" Holiday than an Asian one. Elona gets it because they are connected to Tyria. But, Cantha gets the Canthan New Year festival, and the Dragon festival. personn5User Personn5 sig.jpg

But still, Christmas and Halloween aren't really considered to be "Europeanish" holidays. As I said before, they are once Christian and pagan holidays respectfully, but they now considered to be secular. Even China, Japan, and some parts of Africa celebrate them. And just to let you know, Elona is supposedly based out of Africa. --Dark Paladin X 16:33, 26 August 2009 (UTC)
Re: 2) I figure the loss of contact with Elona and Cantha has to do with that silly area of Orr rising out of the sea, and the whole re-routing the Ebon river into the Desolation Area and Joko's general kicking ass of people. Yukiko User Yukiko Sig.png 02:34, 28 August 2009 (UTC)

More on Aion wings...

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related
Answered Answered. This section has been answered and should be archived by Saturday, 12 Sep 2009 to Product

...because the above was already archived and I have a new question that wasn't answered.

Is there a reason the promotion doesn't apply to digital downloads, and if so, what is the reason, please? Technical limitation? Promotion of physical copy over digital? Badly thought out marketing strategy? Why can't a copy of the code for the emote be sent to the email address that received the code for beta access?

I preordered a digital copy of the Aion CE from the NCsoft store a month ago, as the physical copies were all sold out and I wanted to take part in the beta. Having paid more money via the online store than I would have done had I bought a retail copy, and having put more money directly into NCsoft's pocket rather than giving some to the middle man (remember the reasoning for the original BMP promotion being for online purchases of GW:EN only?), it's somewhat annoying to discover that when it comes to GW I'm going to have nothing to show for my purchase when those who paid less for a physical copy will get something. I mean, OK, I didn't buy the CE for anything to do with GW, I bought it for what it gives me in Aion, so the lack of wings isn't exactly deal-breaking for me, I just don't understand why I (and others who bought the CE direct from NCsoft) won't be getting it.

If you don't know the answer to this, please can you point me in the direction of someone who does? Thanks. -- Smarty 00:32, 26 August 2009 (UTC)

It wasn't archived, it was moved. personn5User Personn5 sig.jpg 01:08, 26 August 2009 (UTC)

This is more of an Aion question, but I'll see whether I can get in touch with the Aion team about it. --Regina Buenaobra User Regina Buenaobra sig.png 01:10, 26 August 2009 (UTC)
at personn5 take a second look the above topic has a answered archive tag on there. in related news why not just introduce a new mini pet i mean i think that would have been better then wings because there are a lot of people who want a new emote for titles and here you go in and add a emote that you have to do nothing to get at least with the fame emote and zkey emote you have to do something in game to get it. this is another reason i wish you guys (anet) would be more open with your decisions because i feel this could have been way better if you would have gotten community input. --User Zesbeer sig.png Zesbeer 01:49, 26 August 2009 (UTC)
/didn't notice this was Regina's page. It was on linsey's page to begin with i think. I need to check what page i'm editing before I say something Dx personn5User Personn5 sig.jpg 01:52, 26 August 2009 (UTC)
No, this does apply directly to Guildwars b/c we've (well atleast I've) been though the same thing with every other Promotion it seems. I bought all my chapters of GW Online through the NCsoft Store, Above Retail/Amazon Price, putting more money Directly into NC'soft's Pockets and I didn't get a single Bonus item, and all my Alts were already level 20 by the time the Fire Imp promotion came around when newbies were pickin it outta bargain bins for less than half the price veterans payed years back. This is just Bizzarro "Value" anyway you look at it and it's been going on for a while. IE: Marketing Dept gots some 'Slpainin' to do cuz their priorities seems to be punishing Profits! --ilrUser ilr deprav.png 03:07, 26 August 2009 (UTC)
What pisses me off is that I've been painstakingly collecting everything there is to collect and achieve in GW, and now that's impossible, because I have no interest in buying Aion, I will not pay the monthly fee. Now we have the no-life nerds who play multiple MMO's flashing their new wings in my face which probably contend in appearance with the Dragon emote that took people years to get... Great going... >_< WHAT WERE YOU THINKING??? Anet, you just promoted a contender for GW2, and you don't even get anything for it other than pissing off a big chunk of your playerbase with this fail. User Rose Of Kali SIG.jpgRose Of Kali 04:34, 26 August 2009 (UTC)
Protip: buy it off somebody who wants Aion and doesn't play GW. --Jette User Jette awesome.png 04:36, 26 August 2009 (UTC)
Protip: read my post in the previous topic. :P User Rose Of Kali SIG.jpgRose Of Kali 04:44, 26 August 2009 (UTC)
124 kilobytes is much longer than my attention span. :< --Jette User Jette awesome.png 04:45, 26 August 2009 (UTC)
@Rose It's so hard to play multiple games, and having to pay for another game to get a totally useless emote is QQ worthy. And I am pretty sure a person obsessively trying to collect and achieve everything in GW is considered "no-life nerd" by quite a substantial amount of people. Cry more, and maybe they will consider and let you pay 20 US dollars for it. :) Pika Fan 05:16, 26 August 2009 (UTC)
Anyway after this failure it would be the logical worst, dumbest, stupidest idea to be able to get it from ingame store. --Boro 10px‎ 11:48, 26 August 2009 (UTC)
This was the worst, dumbest, stupidest idea to begin with. And no, I'm not a no-life nerd, Pika, I just play this one game to "get away" from the real life problems, and happen to be a completionist, so I collect achievements and things, rather than farming my ass off. No-life nerds live in their mom's basement til they're 35, play WoW, and write code just for fun (or hack your GW accounts). If it took me 4 years to get 26 titles while getting an engineering degree with special honors and getting married, I don't compare myself to those who have multiple GWAMMs and a BDS on every character, etc., but still ask female characters if they're really female in RL. What was nice about GW was that you could "potentially" get anything you want if you just worked for it, but now we're all gonna look at the "real" no-life nerds who play both GW and Aion and got a nicer emote than those who spent years to get a phoenix or dragon emote (I haven't, I have 5 pts in that title, but I feel bad for those who invested in it). And now GW1 players are being "enticed" to buy Aion when they otherwise might not have, so guess what, they'll get into Aion and forget about GW2, because they'll be broke by the time it comes out. Stupid idea is stupid. User Rose Of Kali SIG.jpgRose Of Kali 18:36, 26 August 2009 (UTC)
Looking better is subjective, and cool story bro. Pika Fan 18:38, 26 August 2009 (UTC)
The prestige of phoenix and dragon emotes has oh so little to do with how "cool" they look. User Raine R.gif Raine - talk 18:44, 26 August 2009 (UTC)

I spoke to one of the Aion staff members today, and he said that they're looking into options for digital customers. They're keeping me in the loop on what they're going to do, and will give me info to provide to you once they have settled on a course of action. =) --Regina Buenaobra User Regina Buenaobra sig.png 23:40, 26 August 2009 (UTC)
PITCHFORK SHARPENING HERE.... Get your pitchforks sharpened while you wait *Rings Bell* ...20% mark-up for all Villagers who bought theirs Online XD --ilrUser ilr deprav.png 23:59, 26 August 2009 (UTC)
Thanks for that Regina. I hope they manage to work something out! -- Smarty 08:54, 27 August 2009 (UTC)

AION Wings Emote

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related
Answered Answered. This section has been answered and should be archived by Saturday, 12 Sep 2009 to Product

SO NOT cool. Long term GW players around me that allready bought/committed to AION CE Digital Download in the NcSOFT Store NOW will NOT get the /AION emote????? Who ever made that desicion????? --Silverleaf Special:Contributions/SilverleafDon't assume, Ask! 10:57, 26 August 2009 (UTC)

Really? I was under the impression you would get it too. Please tell me what you are saying isn't true. Edit: Ah well, just saw that part, but no big loss for me. Pika Fan 11:16, 26 August 2009 (UTC)

(Edit conflict) Someone evil. How can they do such a thing?! In my eyes, i thought ArenaNet finally took a step to the right direction lately. But this is a HUGE leap backwards! As a long term Guild Wars player, it's insulting that you can't fix your game and then you're trying to get rid of your players!!! My question is: Why do you want to get rid of your players? And i'm not the fucking only one who thinks like this! - J.P.ContributionsTalk 11:43, 26 August 2009 (UTC)

Regina already said she'd find out if people who bought CE from the online store would be able to get them. (see More on Aion wings above).-- Wyn User Wynthyst sig icon2.png talk 12:23, 26 August 2009 (UTC)
Its simple marketing really. How many people do you know of who have left guild wars? I know plenty. Anet knows that many people won't wait around for another year and half to two years for GW2. So, rathar than have them stray off to another game like WoW, they figure this is a way to spark interest in Aion and keep the money in the Anet family. I wouldn't be a bit suprised to see a GW2 emote in Aion prior to the release of GW2 as after a year and a half of disappointing content updates and numerous needless nerfs like we are subject to, Aion players will undoubtedly be looking for other games to pass thier time. 19:48, 27 August 2009 (UTC)
Well, except Aion is not Anet... NCSoft is Anet's publisher and has their own Aion development team, Anet has nothing to do with Aion. I'm guessing it was NCSoft that pushed the idea, but I'm rather disappointed that Anet actually accepted it. I doubt they couldn't forsee the large numbers of players getting rather upset at this whole thing. Making a limited group of players happy should never be worth making just as many, if not more, other players really pissed. I hope that this is yet another mistake they learn from, so that it's not repeated in GW2. I'm having high hopes for that game, but we'll just have to wait and see if it delivers. User Rose Of Kali SIG.jpgRose Of Kali 05:45, 28 August 2009 (UTC)
bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwPika Fan 05:48, 28 August 2009 (UTC)
You know, being sober prevents your face from falling on the keyboard. My apologies if you are mentally disabled and make these noises while drooling on yourself. User Rose Of Kali SIG.jpgRose Of Kali 05:58, 28 August 2009 (UTC)
Says the person who thinks high leveled HA emotes are more for looks rather than the prestige, and thinks obssessively completing the game is having a life. Wonder who is getting his/her logic wrong? Also, whatever makes you feel less retarded and unappreciated. Pika Fan 06:04, 28 August 2009 (UTC)
The prestige makes it even more bizarre that a pair of crappy purchased out-of-the-game wings looks better (or just as good, personal taste involved here, I'm talking about how elaborate the graphics are) than something that takes years and skill to earn. It's like giving you a Rainbow Phoenix emote for KOABD 1 and some crappy bear or something for r6, just feels unbalanced. Also, what exactly is your idea of "having a life?" Don't tell me what it's not, tell me what you think it IS, as saying that my glass is half empty says nothing about what fills the other half. Spending some time in GW over a long time somehow doesn't feel like it interfers with me having a life, I don't play it like it's WoW and I have to make up the money I paid for it each month, and soft-core play doesn't mean that any kind of "completion" is out of my reach, it just means it takes me longer. User Rose Of Kali SIG.jpgRose Of Kali 07:36, 30 August 2009 (UTC)
People see your phoenix-and-higher emote and they think you have skill. People see your Aion emote and they think it's pretty. Don't you think being recognized to have skill and to have beauty are two very different things? You put too much value in beauty, while totally ignoring the "prestige" stemming from the amount of effort you have to put in to achieve. Even before the news about the Aion emote came out, people were "ooh"ing and "aah"ing more over the player's effort and "skill" rather than the looks of the emote.
Are you saying you think having an obsessive compulsion to achieve every small thing in a game is "having a life" and those who try out every game with no firm dedication to any is "not having a life"? I am sorry, but you are clearly getting your logic backwards. Calling people who play multiple games "no-life nerds", then going on to claim that you have one when you only have GW to claim as your "achievement" is frankly quite sad and deluded. Many consider having a life as "having something better to do", or at the very least, "having something else to do". Sadly, under any definition of "something better to do" or "having something else to do", that's not about dedicating your entire life to a game. Pika Fan 08:35, 30 August 2009 (UTC)
I thought the original topic was "Long term GW players around me that allready bought/committed to AION CE Digital Download in the NcSOFT Store NOW will NOT get the /AION emote ?". :P Take it easy everyone :) Davor Belegnaur 09:58, 30 August 2009 (UTC)

I'm in contact with them regarding digital customers, and I've relayed to them how upset our players are about this. They're looking into how they can accommodate digital customers, and when/if they provide me with a solution, they will let me know so I can give you the info, and so we can post that up on our web site. Sorry for all your frustrations. They are working on it, and believe me, they know exactly how annoyed players are with this. I sent them a massive email summarizing the situation on our end. --Regina Buenaobra User Regina Buenaobra sig.png 19:42, 1 September 2009 (UTC)

About the Zaishen update

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Game related

moved from User talk:Linsey Murdock

Not much to say about the contest itself, I simply wanted to know if the henchmen will be available in the Great Temple of Balthazar so teams can train with them. The current henchmen aren't and no one cares because you just use heroes, but since the upcoming henchmen are more likely to be used, it would prove useful. 22:53, 27 August 2009 (UTC)

Also we need a little clarification for this contest. Are we designing PvE henchmen bars or PvP? If it's for PvP then there is the issue of PvE skill versions being used when we submit the bars through the NPC on the Great Temple of Balthazar. Racthoh 22:59, 27 August 2009 (UTC)
It's for PvP: GvG and HA. So the PvP version will always be used, as it is in GToB (I believe). —Cake! Ebany 23:07, 27 August 2009 (UTC)
What part of GvG and HA is PvE?
That's what is going to happen, otherwise the entire thing won't make sense. King Neoterikos 23:11, 27 August 2009 (UTC)

another henchmen question, are they allowed to have secondaries? InfestedHydralisk 23:17, 27 August 2009 (UTC)

And one more Question.... why no PvE category? Some Henchies (mainly Prophecies) could REALLY use better Bars. Do we have to wait for the Namepace to open before we can submit anything for them?
PS: Y'all don't have a Full-Time AI coder, do ya? I'd do it for free at this point b/c I'm so sick of most Heroes using so damn many powers incorrectly. I gotta macro half their skillbars just to make them run mediocre Necro builds correctly, while some skills they don't use at all --ilrUser ilr deprav.png 23:30, 27 August 2009 (UTC)
There's no PvE option because the contest is for new henchmen to replace Heroes in HA and GvG, but if it's a success, I reckon it's likely they'll run another for PvE. —Cake! Ebany 23:33, 27 August 2009 (UTC)

Judging: Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team. CHANGE I do not side with putting great bars currently used on heroes on henchmen. LAG Have never complained about it but never sided with heroes in PLAYER vs PLAYER. LAG I will be submitting subpar bars that will be decent but not great and I would like to know if all entries will be taken into consideration or will it be cast aside if seen as not great. LAG Will 3-5 skill only bars be looked at and taken into consideration? CHANGE If people are submitting their necro hexer, smiter monk, tease/resto mesmer bars for henchmen will this 'contest' actually do anything? CHANGE Xerum 00:18, 28 August 2009 (UTC)

Stop talking like a broken HK47 OK? Anyway, I also have a few questions: 1) What sort of weapons (weapon mods) can we assume that the henchmen have? 2) What runes/insignias? (Most common are +1 runes and Survivor insignias). 3) Are cross-profession weapon choices going to be seriously considered? (i.e. an Assassin with a Scythe) Roar! Poki#3 (talk) 00:37, 28 August 2009 (UTC)
I want to know the answers to several of those questions too. If the other henchmen in PvE are anything to go by, all henchmen use NO runes, NO insignia, and use only baseline white items with no special inscriptions or mods on them. That's going to make a HUGE difference when it comes to designing builds for them. - Zaxares 00:40, 28 August 2009 (UTC)
k, Gaile said that secondaries are acceptable InfestedHydralisk 00:34, 28 August 2009 (UTC)
My guess is that henchmen will use standard profession weapons, so I doubt assassins with scythes will be considered. I would design the build to be appropriate for a standard no rune, no insignia, primary profession appropriate weapon. -- Wyn User Wynthyst sig icon2.png talk 01:03, 28 August 2009 (UTC)
Maybe it's just me, but information could have been added to the website... common things like the possibility of using runes, weapons, insignia, secondary profession. But... ah, that's just me. ~~ 01:09, 28 August 2009 (UTC)
Definitely a lack of information on this. On the gwguru fansite Martin Kerstein mentions of no need to set attribute levels. It is troubling when bars will be specced into more than 2 attributes and there'll be no concern over attribute spread. Some people want specific levels met which factors in things such as equipment (weapons, runes & insignias) and secondary profession. Also, where can I get all the answers to questions regarding this? It's hard to see who answered what where. 07:51, 28 August 2009 (UTC)
It might be that they didn't mention attribute scores at all because they plan to assign those manually based on the winning skill bars. Since a lot of people wouldn't realize that henchmen don't use runes, a lot of the submitted builds wouldn't have correct attribute scores anyways.
OR they'll be just like Dopplegangers & Norn-fighting opponents who automatically have maxxed Attribs on everything... --ilrUser ilr deprav.png 19:15, 28 August 2009 (UTC)
Attributes and equipment can be extremely important to some builds, for example at low levels and no HCT/HRT, Searing Flames will just be an expensive way to apply burning. Many degen/regen skills give you an extra pip at > 12 and not at 12, and some stuff can't be maintained continuously at 12. If henchmen are going to be stuck at 12, I'd say interrupt builds would be more useful (and probably KD builds too) - since an interrupt is useful on it's own whether the other effects are at 12, 16 or even 1 (ever get annoyed by 1 damage distracting shots?) :). 13:46, 31 August 2009 (UTC)
Interrupts, eh? Good joke. King Neoterikos 21:02, 1 September 2009 (UTC)

Henchman Skillbar Contest

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Community and web
Answered Answered. This section has been answered and should be archived by Saturday, 12 Sep 2009 to Community and Web

Are second professions accepted? 06:21, 28 August 2009 (UTC)BlazeRick 06:22, 28 August 2009 (UTC) , actually

More than that, I personally need to know... 1. Will Equipment/Armor be taken into consideration? (I.E. zealous, runes, ect where needed) 2. Will their AI be updated to properly utilize their builds, or should we work on skill bars that the current AI can handle? (I.E. if you load an assassin hero with a simple attack chain and a warrior IAS stance, they tend to delay 1~3 seconds between each skill, and only enter the stance halfway through the combo instead of at the beginning) 3. Would single-profession or Dual-profession be preferred? All current henchmen have only primary skills, but this is special. That's all I (really) need to know, I've had many many ideas for builds, however in practice the heroes never /quite/ run the bars as I'd hope they would, which decreases effectiveness... plus I need to know if I should plan for only max of 12 attribute, or if I could go higher with runes (many skills and abilities have breakpoints that would otherwise be unattainable and decrease effectiveness significantly) Hope to hear from you soon! :)
As of right now, all we know is that Secondary professions are welcome, and there's no need to set attributes. Please look about 2 topics up. Roar! Poki#3 (talk) 10:11, 28 August 2009 (UTC)
Ah, well, that topic was moved to the right place after I made this topic. Thanks anyway. BlazeRick 10:33, 28 August 2009 (UTC)
This was answered in a recent journal entry. =) --Regina Buenaobra User Regina Buenaobra sig.png 23:40, 9 September 2009 (UTC)

A PVP Question with Guildwars 2 implications.

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related

Hi there,

You may or may not be aware that the Community of PVP players have a common perception that Arenanets ability to balance skills and objectives in competitive play is lacking.

None of the recent updates have changed that perception

There is also the fact that the developers admitted that they did not know that the redesigned PVP Aegis would not be used on the ghostly hero for the purpose of assisting the hero in capturing the altar in king of the hill maps. This is something that one would expect a rank 3 player with basic knowledge of the meta and maps to have insight into.

While nobody would expect a PVE player who has never been to HA, or never read any forums or any of the wiki pages on HA to have that insight - it is reasonable though to expect that the people balancing skills in a 4 year old game to see such a basic thing pretty much instantly.

This is only one of the things that a PVP player could pull up to point out that Arenanet are bad at skill balance.

So what is my question?

Well Guildwars 2 is coming out, and there is a promise of structured PVP more or less equivalent to our current GVG.

What is the Arenanet's policy for countering the perception among the PVP community? It wouldn't make sense to ignore this perception but could be turned into an asset as Guildwars PVP is not dead quite yet.

Thanks and Regards.


Kthx. King Neoterikos 07:20, 28 August 2009 (UTC)
as Guildwars PVP is not dead quite yet This part made me laugh so hard. Pika Fan 08:07, 28 August 2009 (UTC)

That was a statement that can only be understood relatively.

Anyway Linsey did her part excellently. --Boro 10px‎ 14:52, 28 August 2009 (UTC)
Lolwut - none of the recent balance's have done anything to stop the community having the same problem with arenenet. What has Linsey done in that regard? We still think the company has as much idea about PVP balance as my toe. --The preceding unsigned comment was added by User: (talk).
Wow, the developers really didn't know Aegis PvP would have been used that way? Were they lying/mistaken about that? If they aren't they must be really bad. What else would it be used for if not for important NPCs. You can res human players, you cannot res critical NPCs. Anyway, Anet keeps changing the skills every few weeks - how can people treat them seriously or like they know what they are doing? Imagine the relevant organizations changing the rules for tennis or golf every few weeks to try to have tennis or golf treated seriously. Anet clearly does not treat their game seriously, so neither should the players. It's suitable for light entertainment, but serious competitive play? Forget it.

Important Question Regarding Henchman Bar Contest

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Community and web
Answered Answered. This section has been answered and should be archived by Saturday, 12 Sep 2009 to Community and Web

Hey Regina, I thank you for all the questions you've already answered considering the contest. But I have one of importance: I saw it stated that Anet would not like to use bars consisting of skills that can be abused by henchman AI. Does this make inturruptions out of the question? I've created a bar using p-drain along with another skill for energy management, but also using p-drain because of its bonus effect as an interrupt. This is a combo I like to use as a human player, and would like to use in a henchman bar, if not out of the question. This same concept can be more heavier applied to the idea of ranger or mesmer interrupt bars. Thank you! UnderatedTalk 00:10, 29 August 2009 (UTC)

This was answered in a recent journal post. :-) --Regina Buenaobra User Regina Buenaobra sig.png 23:43, 9 September 2009 (UTC)

Proposed "PvP Love" Changes and Other

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Game related

Hi, I have no idea where this would go exactly, but I am going to post it here. Feel free to move it to another section where it will be read.

I would like to know the reason as to why Anet continuously sidesteps EVERY problem in Guild Wars. I am not talking about simple "design errors"; I am speaking of major fucking blunders at every twist and turn. Having a small team DOES NOT excuse ignorance about the game, hasty decision-making, or poor judgement calls. Here are just a few things that I am talking about:

*The Henchmen Project - Restrict heroes from PvP and replace them with an array of new henchmen using skill bars that have been chosen from builds submitted by the community. We’re also looking at the PvE henchmen and revising their builds as needed.

How does this honestly make any sense? It sounds like complete bullshit to me; just another contest for random people completely unassociated with GvG or HA to make changes to a game they don't necessarily understand or even care about. Why not do what they did back in the day, and consult members of a prominent guild? They did it for WM, why not now?

GvG Tiebreaker - We've been watching and discussing the Mind Blast ele build for some time now. We could just nerf Mind Blast to get rid of it, but the Ranger or Paragon alternatives would then step into its place and nothing will actually be fixed. The tiebreaker mechanic is the heart of this problem. We’ll continue to work on adjustments to the tiebreaker so that these solo-plinkers won't be so powerful.

Consult the balance forums. That is all I am going to say. Some great ideas have been discussed on Team Quitter as well (although usually scattered amongst a bunch of random comments). Talk to the PvP and you will gain some valuable insight...and some not so valuable. But nonetheless, it is worth the effort.

TA/HB Removal

I am strongly against this. Not only is it untrue, it is unnecessary. I cannot speak for the HB community, but I can for TA. The meta isn't degenerate as you say. People still play. Many of the whom played several years ago, still do. I am not saying that TA couldn't use some help, but it is not at all like the way your portray it to be. Again, please consult the PvP community before you do anything rash.

I will continue this later. --Readem 02:55, 29 August 2009 (UTC)

"The henchmen project"
ANet will be picking the henchmen from the best suggestions sent in. I assume this means builds that are viable but not retardedly overpowered. Heroes need to go; if that means letting some random shitters get a stupid expensive tonic and putting in some new crappy henchmen with stupid names like "I HAX UR CONTEST," so be it. See my current userpage for my thoughts on the state of HA/GvG balance.
"GvG Tiebreaker"
I would prefer VoD and the occasional gay methods of playing it promotes to the current system and the many gay methods of playing it promotes. I no longer watch, participate in, follow, or assist with GvG, so I will go ahead and say that I have no real right to be discussing it at this point, but judging from the variety of shitstorms at the aptly named QQ forums and even here on the wiki, I'll say they should just revert to the old system and fix what was wrong with it.
"TA/HB Removal"
Sauce? It strikes me as odd that they're going to remove two entire PvP formats, both of which qualify as selling points for their games for no reason at all. --Jette User Jette awesome.png 03:14, 29 August 2009 (UTC)
If you meant "Source" then: Linsey's Journal entry...If you meant Sauce sauce, then carry on... Mystical Celestia 03:20, 29 August 2009 (UTC)
This will end in disaster. --Jette User Jette awesome.png 03:41, 29 August 2009 (UTC)
Yeah, I hear some dragon wakes up from his nap and wipes out the Great Temple and all it's battle areas. True story. ~~ 07:44, 29 August 2009 (UTC)

The gvg tiebreaker is a problem, but that doesn't mean that the mindblast skill isn't broken either. As regards listen to the balance forums - they never listened to Ensign, why would they listen to people now? --The preceding unsigned comment was added by User: (talk).

"I will continue this later" -- Plz don't, this first one was already a bit too much --ilrUser ilr deprav.png 10:35, 29 August 2009 (UTC)
"I will continue this later" Although I don't agree with ilr, I think all this writing, ranting, etc is futile. They don't want to improve the game. If they wanted it anyway, they couldn't because they don't know how to make a game challenging, and - as recent updates imply - balanced. They failed as hard as iron lore failed with DoW SoulStorm (U know: Spess Mehreens, Metal Bawkses, STEEL RHEIN). The reason RaO was the meta so long is that this guild failed to get to halls/win halls with it. The reason pve is shit as hell is because someone got this stupid idea of buffing shadow form. Don't expect gw2 to be better because the same people are making it. --Boro 10px‎ 10:56, 29 August 2009 (UTC)

@Jette You know, heavily implying that anet uses failures as their selling point isn't nice. Try again. Pika Fan 12:49, 29 August 2009 (UTC)

Troll fight, gogogo! --ilrUser ilr deprav.png 21:17, 29 August 2009 (UTC)
My greatest concer is no Enka singing. How come you have something related to love without Enka? Come on! MithUser MithranArkanere Star.pngTalk 04:31, 30 August 2009 (UTC)

I am not really worried tbh. They are already receiving criticism from nearly every direction. --Readem 22:59, 31 August 2009 (UTC)

A question about GW2 concept art

Answered Answered. This section has been answered and should be archived by Tuesday, 6 Apr 2010 to Product related

Hi Regina, I don't know if this question would be for you or Emily. In the GW2 wiki we're trying to upload the current concept art for GW2 (both from the trailer and from the website), but we lack the name for most images; a few names were given on the GW2 Facebook ("Corrupted Orr, Zojja", etc), but most files are nameless, being called only "gw2-02" and etc on the site. Any chance of the name (the official name or artistic name) being revealed to us? We could find some names here, but some of those don't match the ones from the facebook. Erasculio 20:39, 1 September 2009 (UTC)

it would also be nice if there was a guildwars 2 igoogle background and gmail background along with a personal for firefox.--User Zesbeer sig.png Zesbeer 11:04, 2 September 2009 (UTC)
Releasing nameless concept art is one thing, giving it names brings it into the realm of "officially confirmed information" - Id rather see more concept art then wait until they give us a single approved picture with things I already heard about 100 times before from official sources. =) Biz 16:45, 2 September 2009 (UTC)