Arachni's Haunt
From Guild Wars Wiki
| Arachni's Haunt | |
|---|---|
| | |
| Campaign | Eye of the North |
| Region | Depths of Tyria |
| Type | Dungeon |
| Levels | 2 |
| Reward chest | Arachni's Spoils |
| Required quest | Scrambled Reinforcements |
| Party size | 8 |
| Exit(s) | Magus Stones |
| Images | |
| Map of the first level. | |
| Map of the second level. | |
| Arachni's bone pit in the second level. | |
Arachni's Haunt is a two-level dungeon that can be accessed from Magus Stones.
Contents |
[edit] Blessings
- Start of each level: Beacon of Droknar - Dwarven Raider
[edit] Quests
[edit] NPCs
[edit] Allies
1 (20) Beacon of Droknar (all levels)
20 (20) Dagnor Grubeater (level 1) (5 Lavastrider Appendages)
20 (20) Commander Hixx (all levels)
20 (20) Hudd (all levels)
20 (20) Vask (all levels)
[edit] Animals
5 (5) Albino Rat (level 2)
[edit] Foes
Arachnids (all levels unless otherwise noted)
14 (24) Spider
20 (26) Needling Lavastrider (level 2 only)
24 (26) Needling Lavastrider
24 (26) Venomweaver
24 (26) Lifeweaver
24 (26) Painweaver
24 (26 Bloodweaver
24 (26) Flowstone Elemental (level 1)
20 (26) Flame Guardian (level 2)
20 (26) Roaring Ether (level 1)
- Djinn
24 (26) Burning Spirit (level 1)
Incubi (level 2)
20 (26) Cryptwing Incubus
20 (26) Bloodbath Incubus
20 (26) Bloodthirst Incubus
Insects (level 2)
20 (26) Thorn Beetle Queen
20 (26) Ghosteater Beetle
20 (26) Thorn Beetle
Jellies (level 1)
20 (26) Aggressive Ooze
20 (26) Ominous Ooze
20 (26) Earthbound Ooze
Plants (level 1)
10 (24) Fungal Spore
15 (25) Parasitic Growth
20 (26) Cave Aloe
20 (26) Corrupted Aloe
Skelk (level 2)
24 (26) Skelk Corrupter
24 (26) Skelk Slasher
Ettin
28 (30) Forge Master (level 1)
[edit] Bosses
28 (30) Brood Warden (level 1) → Crippling Shot
28 (30) Lok The Mischievous (level 1) → Savannah Heat
26 (30) Spider Matriarch (two on level 1, one on level 2) (The Matriarch's Stinger)
[edit] Boss-like foes
29 (32) Arachni
[edit] Walkthrough
[edit] Level 1
This level is not very difficult, just fight your way to the second level. Try to aggro mobs one by one, because there are plenty of pop ups. Even if a prepared party can handle 2 mobs of Spiders, the poison traps can be potentially dangerous when you're in fight. Be wary of the Fire Bombs that Lok sends down the passage with the Forge Masters in.
[edit] Level 2
Like the first level, fight your way to the Boss, but it's better to kill the Flame Guardian, located in an alcove in the southeast corner of the map, because of the multiple fire traps in this level. When you're in Arachni's room, kill all spiders before starting to burn the eggs, because of the pop ups. This means you have to kill matriarch and the Arachni for chest spawn, won't matter which you kill first.
[edit] Light of Deldrimor Rewards
[edit] Level 1
- Dwarven Ghost can be found in the rectangular chamber with the poison arrow traps.
- Dwarven Ghost can be found near the Spider Matriarch, on the ledges above the eggs. Go behind the left hand eggs to find it
- There is a Secret Switch in level 1, at the bottom southwest of the map, near Lok The Mischievous, which opens the door to a secret area loaded with eye candy, two Hidden Treasures and a Dwarven Ghost, to see the switch you need to use the Light of Deldrimor skill.
- Hidden Treasure can be found next to the dungeon key.
- Hidden Treasure can be found near Dagnor Grubeater.
[edit] Level 2
- There is a secret passage way that opens at the Area Map if you use Light of Deldrimor at the nearest intersection to the Area Map and then activate the switch. This passage way will lead you straight to the Flame Guardian. The passage also contains a Hidden Treasure.
- A Hidden Treasure is located under the Flame Guardian.
- There is a Hidden Treasure in the dead end way, leading south, starting from the Beacon of Droknar
- There is a Dwarven Ghost and a Hidden Treasure by the coffins in the tar (the glowing effect is invisible here).
[edit] Notes
- 1500 Asuran reputation points are awarded for completing this dungeon for the first time in normal mode, and 750 points are awarded for subsequent completions. 2250 Asuran reputation points are awarded for completing this dungeon in hard mode for the first time, and 1,125 points are awarded for subsequent completions.
- You need the quest Scrambled Reinforcements in order to fully explore the dungeon.
- Because of the large amount of Ranger and Paragon enemies in this dungeon, consider taking a skill like "Shields Up!" or Winds to reduce the damage you and your party takes. The henchman Talon Silverwing uses "Shields Up!". Bonelace Insignias may also be useful.
- Minion Masters are extremely useful, as they are very efficient in killing the many weaker mobs. There are enough corpses to easily support two Minion Masters. Consider using a Curses Necromancer with Barbs and Mark of Pain to boost the damage output considerably.
- AoE damage is extremely useful against the large groups of low level spiders.
- It is useful to the party if you light the eggs one at a time due to a spawn of spiders per group of eggs. Also on the fourth group of eggs the spawn of spiders is delayed.
- If you do this dungeon alone, keep carrying the Asura Flame Staff for a while if you don't want to go back and look for that staff to burn some web gate or egg sacs (these staves are far away from each other, especially in level 1).
- When trying to do this dungeon, remember that your NPC allies are warriors as primary, and they'll rush on everything crossing their aggro bubble such like any aggressive hero. This would be extremely dangerous when trying to pull the oozes on 1st floor one by one, because the NPCs following you would attack your target and aggro all the others. For this reason, it's highly recommended to bring along with you at least one running skill to break NPCs' aggro on foes.
- Killing the Flame Guardian on level 2 disables the fire traps.
- The end boss is Arachni. When defeated an Arachni's Spoils spawns.
- Blinding skills, or skills such as Price of Failure, Reckless Haste, and Spiteful Spirit make the final boss battle much easier. The damage from Arachni comes from Barrage. If you use Diversion to stop Barrage then Arachni will simply stop attacking except to try to use Troll Unguent.
- Behind the walls (visible by going into first person and getting up against the wall), it is possible to see a normal gate behind a wall in level 1, numerous hidden rooms, and a strange Asura gate behind a wall in level 2. Additionally, it is possible to shadowstep or use Consume Corpse or skills like it to reach the Albino Rat that occasionally spawns behind the walls in level 2. However, doing this will get you stuck in the wall.
| Dungeons |
|---|
| One-level: Ooze Pit • Fronis Irontoe's Lair • Secret Lair of the Snowmen |
| Two-level: Arachni's Haunt • Bogroot Growths • Sepulchre of Dragrimmar |
| Three-level: Bloodstone Caves • Catacombs of Kathandrax • Cathedral of Flames • Darkrime Delves • Heart of the Shiverpeaks • Oola's Lab • Raven's Point • Rragar's Menagerie • Shards of Orr • Vloxen Excavations |
| Five-level: Frostmaw's Burrows • Slavers' Exile |

