Game updates/20050629

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[edit] Update - Wednesday, June 29, 2005

[edit] New Guild Wars PvP Reward System:

This week we're implementing a new reward system for Player vs. Player (PvP) combat. When playing in cooperative missions and in explorable areas, you will continue to earn normal experience. But when fighting in Arenas, Tournament, and Guild Battles, you will gain faction with Balthazar, the god of war, instead. Faction is shared by all characters on your account and is awarded for kills and for winning battles. Faction can be redeemed to unlock runes, weapon upgrades, and skills, which then become accessible by any new PvP Only Characters for your account.

The rate at which you gain faction will vary depending on your success and the type of PvP. The high-level arenas provide faction faster than the low level arenas. The Tournament provides faction faster than the Arenas. Because Guild Battles require the greatest amount of organization, they provide the greatest rewards. Faction rewards for guild battle victories increase with higher guild rating. Nevertheless, for all types of PvP, even if you are not victorious, you will gain faction for every enemy your team kills. (Please note: To prevent organized faction-farming, only automatic-match, rated guild battles provide faction. Also, characters who have been in a guild for less than two weeks do not gain full faction for a victory.)

[edit] Faction Rewards

  • Unique Kill: 1 in low level arenas, 2 in all other PvP types
  • Repeat Kill: 0
  • Arena Victory:' 6 in Team/Competition Arenas, 2 in Shiverpeak Arena, 1 in Ascalon Arena
  • Tournament Victory: 20 for the first, 40 for all subsequent
  • Guild Victory: 200 to 500, depending on your guild rating

To redeem faction, take a roleplaying character to a Priest of Balthazar. There are Priests, each with a different list of skills to unlock, in Ascalon City, Yak's Bend, Lion's Arch, the Henge of Denravi, Amnoon Oasis, and Droknar's Forge.

[edit] Rune Unlocking

  • 1000 (Minor)
  • 1500 (Major)
  • 2000 (Superior)

[edit] Weapon Upgrade Unlocking

  • 1000 (Minimum Power)
  • 1000 (Maximum Power)

[edit] Skill Unlocking

  • 1000 (Basic skills)
  • 3000 (Elite skills)

Runes must be unlocked in order, from minor to major to superior. For weapon upgrades with variable statistics, you must unlock one lower power upgrade before unlocking the maximum power upgrade. For example, the +1 Vampiric Sword Hilt must be unlocked before you can choose a +3 Vampiric Sword Hilt as a reward. Thus, runes and weapon upgrades unlocked through cooperative play will allow you to purchase more powerful items sooner.

[edit] Other PvP changes:

  • In PvP matches, each player in the party now shares Faction Point rewards for each kill, regardless of whether the player was alive or involved in the combat.
  • The minimum party size for the Tournament has been increased from 5 to 8.
  • The survival mission that introduces the Tournament has been significantly revamped. It now consists of a single battle against the "Unworthy Dead." The more quickly your team destroys the enemy, the earlier it can advance to the next levels of the tournament. Your team's initial morale boost is determined by how quickly you defeat the enemy. There is no Faction Point reward in this mission.
  • If a randomly-formed party playing in the Competitive Arenas manages to win 10 times in a row, it will start being matched against players from the Team Arenas.

[edit] Other changes this week:

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