Talk:The Battle for Lion's Arch/Archive 1
Finally!![edit]
Finally we get to do some battling around!! Yeah! Enoxon 05:48, 9 July 2010 (UTC)
This was an amazing Quest Line. When you finish, remember to speak to everyone - Especially Blimm (Portal reference) and the Three Old Men (Who are Hilarious, but that depends how long you've been playing), though for the extended dialogues you'll need to wait for the Princess to finish talking. 88.111.167.235 16:19, 9 July 2010 (UTC)
Tip[edit]
Bring 10 Medals of Honor. ;D --122.111.180.153 06:17, 9 July 2010 (UTC)
- You don't need to. Going into the Keep after this Quest is over permits you to use them there as well. I'm not sure why the relevant NPC is even in this Quest. Kyubiko 22:57, 9 July 2010 (UTC)
At the end of the quest chains (even with the Inquisitor Wanted Quests (without the normal wanted), done on HM) u got 12 medals of honor. And for the fun 24 gifts. --Mann 10:53, 10 July 2010 (UTC)
Important![edit]
Completing this quest will REMOVE all WAR IN KRYTA areas from your character!
- Well, to hell with that... Arshay Duskbrow 06:35, 9 July 2010 (UTC)
- Not exactly true, it will remove the Peacekeeper and White Mantle spawns unless you have a Wanted bounty. You're also still able to get bounties after the completion of the quest.174.3.235.78 07:06, 9 July 2010 (UTC)
- Fantastic! That was exactly what I was hoping to hear. :) KRYTANS! TONIGHT, YOUR LIBERTY HAS COME! RISE WITH ME, AND TAKE IT! - Zaxares 09:48, 9 July 2010 (UTC)
- This is... interesting. Annoying for those who want the green. They'll have to purposefully not do that last quest. -- Konig/talk 09:52, 9 July 2010 (UTC)
- You can abandon the quest after finishing it, then retake if you want. --Suxon my Kurdick 12:41, 9 July 2010 (UTC)
- Actually after finishing the Quest you can still go the Lions Arch Keep and get the Commemerative weapons and Opposers weapons if you missed them after finishing the quest.
- You can abandon the quest after finishing it, then retake if you want. --Suxon my Kurdick 12:41, 9 July 2010 (UTC)
- This is... interesting. Annoying for those who want the green. They'll have to purposefully not do that last quest. -- Konig/talk 09:52, 9 July 2010 (UTC)
- Fantastic! That was exactly what I was hoping to hear. :) KRYTANS! TONIGHT, YOUR LIBERTY HAS COME! RISE WITH ME, AND TAKE IT! - Zaxares 09:48, 9 July 2010 (UTC)
- Not exactly true, it will remove the Peacekeeper and White Mantle spawns unless you have a Wanted bounty. You're also still able to get bounties after the completion of the quest.174.3.235.78 07:06, 9 July 2010 (UTC)
- The more fantastic one thing is, the more idiotic another thing is... Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:09, 10 July 2010 (UTC)
- GW has always had its share of give (a finger) and take (an arm). -Curin Derwin 06:43, 26 July 2010 (UTC)
I can't decide what to get in terms of rewards...[edit]
Ungh, deciding on rewards is always the hardest part. Does anyone know if you leave the end/reward area if you can come back to it later?--Dealaka 06:57, 9 July 2010 (UTC)
- You can access the weapon traders again at Lion's Keep where Salma is. However, all other areas return to their original state, so there are no more War in Kryta mobs in Kryta. - Sansa Sorensen
- What about the Wanted bounties? Can you still take those? If you can, does it respawn that particular WiK group? Or do all the Peacekeeper/WM encounters just permanently vanish? (Which would make sense, but I'd hate to be permanently locked out of more chances to get a Mini Salma by completing this quest.) - Zaxares 07:02, 9 July 2010 (UTC)
- The collectors appear in Lion's Arch Keep after you finish this quest -- Tenri 07:40, 9 July 2010 (UTC)
Lieutenant Thackerey and Captain Langmar Missing[edit]
There's some conversation between the Ebon Falcon guys and Captain Greywind if you walk up to them in the reward area...Seems the Lieutenant and the good Captain are missing O_o Master Pedo Bear 08:14, 9 July 2010 (UTC)
- Yea, saw that too.. Let the search begin! >:D *cough* --122.111.180.153 10:02, 9 July 2010 (UTC)
- Gwen has nothing new to say after all this? Surprising. I suppose it's for another update :( Kilaelya 10:04, 9 July 2010 (UTC)
- Thackerey and langmar wanted some quality time together ^^ The Holy Dragons 14:38, 9 July 2010 (UTC)
- Well, they went off to look for stragglers in Ascalon settlement, remember? --82.226.191.237 17:46, 9 July 2010 (UTC)
- TRUE! i totally forgot! The Holy Dragons 21:35, 9 July 2010 (UTC)
- I think, more alarming, is the fact that Evennia has "disappeared in Ascalon". Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:10, 10 July 2010 (UTC)
- Conclusion: Prepare for Ebonhawke! 'Overlord Frosty' 23:00, 11 July 2010 (UTC)
"Minion masters are not recommended as the second half of the battle has very few bodies. "[edit]
I disagree. Minion Masters - even though Nola is one - are VERY helpful throughout the body. Less than half of the enemies is all Jade and then there are the allies' (read: NPCs) bodies to count as well. And if the MM has Aura of the Lich for the elite, then even more reason to bring one. I find the MM in my party one of the most beneficial members alongside the spirit spammer. More so, in fact. -- Konig/talk 08:33, 9 July 2010 (UTC)
Agreed. My Aura of the Lich Hero has exploited more than 250 corpses in that mission. "Not enough corpses" is a lie. In addition, Some of the NPCs that die(Bartholos for example) will ressurect by themselves, which means you can get him killed, exploit his corpse, let him res, let him get killed again, exploit his corpse again...etc
- Okay, I was just placing the comment in tips that was in wrong section (dont kill the messenger), besides, I agree, MM's can and will help, especially with Aura of the Lich.MystiLefemEle 08:56, 9 July 2010 (UTC)
- We completed it with a Human Rt Spirit Spammer, a Human R Trapper and 2 MM and 2 N/Rt Healers. Overall I think we lost 5 NPC's and the furthest we fell back was the bottom of the first staircase, until we manged to push them back and hold them at the main gate, so I'd say MM's are hugely useful. Magua 14:02, 11 July 2010 (UTC)
Trivia[edit]
Might be a reference to 'The Battle Of Los Angeles' CD by Rage Against The Machine --Atreyo 09:04, 9 July 2010 (UTC)
- I think that the name of this quest is too obvious to be a reference for anything. There were many 'battles for' in the history. And as you stated, RatM CD had OF instead of FOR, so no, very not likely a reference. tazer 09:11, 9 July 2010 (UTC)
- Please let it be a joke. --Manassas 09:29, 9 July 2010 (UTC)
- Could also be a reference to Harry Potter in the fact that there's the "Battle for Hogwarts".203.94.61.143 06:02, 6 October 2010 (UTC)
- I think its just far too general to be a direct pull from something. We cant suppose everything they make is a reference to something else, otherwise the wiki would be nothing but trivia.--Neithan Diniem 10:50, 6 October 2010 (UTC)
- No, he's right, it's an obvious reference to "The Battle for Los Angeles." It's all-too evident. For one, there is already another RATM reference in the game ("Sleep Now in the Fire,") and Lion's Arch is often called "LA," which is also what Los Angeles is commonly called. I was surprised not to see this obvious reference listed as trivia. 216.185.250.92 02:37, 16 December 2010 (UTC)
- I think its just far too general to be a direct pull from something. We cant suppose everything they make is a reference to something else, otherwise the wiki would be nothing but trivia.--Neithan Diniem 10:50, 6 October 2010 (UTC)
- Could also be a reference to Harry Potter in the fact that there's the "Battle for Hogwarts".203.94.61.143 06:02, 6 October 2010 (UTC)
- Please let it be a joke. --Manassas 09:29, 9 July 2010 (UTC)
Making Peacekeepers and White Mantles respawn.[edit]
1. Finish this Quest.
2. Go outside Beetletun(Watchtower Coast) and notice Tengus, not Peacekeepers or White Mantles.
3. Take today's Shining Blade Bounty "Destor the Truth Seeker" in Kessex Peak.
4. Go outside Beetletun(Watchtower Coast) with the Bounty.
5. Notice the Peacekeepers and Mantle are back, even though Destor the Truth Seeker has absolutely nothing to do with Watchtower Coast, Destor is in Kessex Peak.
Conclusion: To make ALL Peacekeepers and Mantle respawn, just have a SBB active.
Anyone care to confirm?
- I'd love to, but I'm at work. --Manassas 10:08, 9 July 2010 (UTC)
- Confirmed. Waar Kijk Je Naar 10:31, 9 July 2010 (UTC)
- I hope that's how it's supposed to be and not a bug. I think I'll wait to see if it's permanent at least with one of my chars. Idmz 12:21, 9 July 2010 (UTC)
- Confirmed. Waar Kijk Je Naar 10:31, 9 July 2010 (UTC)
Jade's[edit]
Is anyone else finding the part where the perfect armors, jade cloaks and jade armors spawn all at once impossible?. I had 2 MM's whos minions lasted about five seconds vs the damage. --The preceding unsigned comment was added by User:93.107.189.250 (talk).
- There are several waves of jade armors and cloaks I believe. I did this with one other real person and 4 heroes. We had with us 1 barrage ranger (me), 2 monk heroes (1 UA and 1 WOH), 1 warrior (the other real player), 1 Rit hero (with strength of honor for me and the warrior), and an ae nuker hero if I recall correctly. We hugged the stairs for the jade waves, our warrior was great at stacking them on the steps. Kilaelya 11:00, 9 July 2010 (UTC)
- Since they have a shitload of armor against ele damage..ball em up and bring a spitefull spirit necromancer..should do the trickSnowkiller 12:47, 9 July 2010 (UTC)
HM[edit]
Anyone tried this in Hard Mode? xD--84.192.7.219 11:18, 9 July 2010 (UTC)
- Who knows, the ally npc buff might make a bigger difference than the one for foes. 24.197.253.243 11:23, 9 July 2010 (UTC)
- Yup. I can make it to Perfected Armor's group without wipes... But it all goes to shit from there. I probably could make it if I used a full conset.Syonus 21:50, 23 July 2010 (UTC)
GW Kerploded[edit]
The game crashed on me while a boat load of AoE damage was being caused, anyone else suffered a similar problem? - 80.47.154.23 12:45, 9 July 2010 (UTC)
- My frames dropped but I never crashed, just warped around until I looked away then looked back--Munkypoo7 12:52, 9 July 2010 (UTC)
- Hm, could be a hardware problem for me then, I'm using a relatively old PC. - 80.47.154.23 13:06, 9 July 2010 (UTC)
- I'm getting massive lag spikes during this mission. Avg ping is 1,500ms Shadow Runner 14:01, 9 July 2010 (UTC)
- Same here, the lag is massive, tested in on two machines. My avg is a little higher tho, about 2500
- Same. about 2500 average with spikes up to 7000. kinda sucks when you are playing a monk. gonna try in a few days again and hope it got better 217.237.62.236 15:43, 9 July 2010 (UTC)
- Even on my machine this quest is rather hard because of the massive lag. I think it has to do with the enormous amount of units stacked up in the district. Most games are not designed to handle this amount of units in 1 level. ---- Demonic Cobra 18:55, 9 July 2010 (UTC)
- I don't know how humans would be expected to play this mission without AI help, the lag is just too much. xD had to guess when to heal, and who to heal. Amazed I even finished the mission... Kotoa 19:25, 9 July 2010 (UTC)
- FIX THE LAG ANET! Tried with all human group in American, Polish, Korean, and Inter. All had 700 to 4k ping, making it impossible to finish. (Usaf1a8xx 20:12, 9 July 2010 (UTC))
- I think the lag is part of the quest, that's why it has master difficulty. lol. - Giant Nuker 21:02, 9 July 2010 (UTC)
- LOL could be, tho currently it is difficulty impossible (Usaf1a8xx 01:33, 10 July 2010 (UTC))
- I did the quest yesterday 3 times. 2 out of 3 with massive lag. The last time i started at english district (others at german districts) and i did start with lag, afther the second boss the lag started to show up, but not really massive as before. -- I agree on fixing this lag issue! dont want to do this over and over again on other chars. --Mann 07:48, 10 July 2010 (UTC)
- I find it ironic that it's happening in a town that was originally named Lagsborough during development. - 80.47.140.16 09:41, 10 July 2010 (UTC)
- Took my party second time round to asian district, average ping - 112, i suggest people get there groups wherever and go to empty district to play :) Spark-TBa 13:59, 10 July 2010 (UTC)
- I find it ironic that it's happening in a town that was originally named Lagsborough during development. - 80.47.140.16 09:41, 10 July 2010 (UTC)
- I think the lag is part of the quest, that's why it has master difficulty. lol. - Giant Nuker 21:02, 9 July 2010 (UTC)
- FIX THE LAG ANET! Tried with all human group in American, Polish, Korean, and Inter. All had 700 to 4k ping, making it impossible to finish. (Usaf1a8xx 20:12, 9 July 2010 (UTC))
- I don't know how humans would be expected to play this mission without AI help, the lag is just too much. xD had to guess when to heal, and who to heal. Amazed I even finished the mission... Kotoa 19:25, 9 July 2010 (UTC)
- Even on my machine this quest is rather hard because of the massive lag. I think it has to do with the enormous amount of units stacked up in the district. Most games are not designed to handle this amount of units in 1 level. ---- Demonic Cobra 18:55, 9 July 2010 (UTC)
- Same. about 2500 average with spikes up to 7000. kinda sucks when you are playing a monk. gonna try in a few days again and hope it got better 217.237.62.236 15:43, 9 July 2010 (UTC)
- Same here, the lag is massive, tested in on two machines. My avg is a little higher tho, about 2500
- I'm getting massive lag spikes during this mission. Avg ping is 1,500ms Shadow Runner 14:01, 9 July 2010 (UTC)
- Hm, could be a hardware problem for me then, I'm using a relatively old PC. - 80.47.154.23 13:06, 9 July 2010 (UTC)
Gwen[edit]
She is shown as vanguard mesmer, when taking her as hero, though I couldn't find any way to spawn her...--Markisbeest 14:44, 9 July 2010 (UTC)
- Well now we know where thackeray has gone, hiding with gwen isn't he xp--Sierra84.196.119.34 16:11, 9 July 2010 (UTC)
- Not the end of WiK yet?--Mann 18:44, 9 July 2010 (UTC)
- Probably just stuff for Gwen/Keiran now. Kilaelya 20:18, 9 July 2010 (UTC)
- If you take Gwen as a hero, her name will appear as "Vanguard Mesmer" to signify that Gwen remained stationed at the Eye of the North in Captain Langmar's absence. - Do we have confirmation that this is the reason or are we just fan wanking that note? 114.78.8.119 01:43, 11 July 2010 (UTC)
- Probably just stuff for Gwen/Keiran now. Kilaelya 20:18, 9 July 2010 (UTC)
- Not the end of WiK yet?--Mann 18:44, 9 July 2010 (UTC)
- Gwen is still in the Hall of Monuments -- if you go there after finishing this, hang around for a new dialog with her and the Ebon Vanguard. AtlaWolffriend 17:30, 8 November 2010 (UTC)
What Blimm does[edit]
After the second dialogue between Zinn and Blimm all of your allies have a blue circle thing around them. It only lasts a few minutes, and the battle was way too chaotic for me to tell, but maybe this infuses them? Was anyone able to tell? It would make sense with the Seer in the lab. Manifold 20:15, 9 July 2010 (UTC)
- Spectral Infusion. And actually it doesn't make sense, seeing how it was the eidolon's ability not the seer's that allowed the defense against Spectral Agony. The seer just knew how to infuse. -- Konig/talk 20:17, 9 July 2010 (UTC)
- Maybe the Seer had infused his armor? I dunno, but thanks for the link. Manifold 20:19, 9 July 2010 (UTC)
- Why did they even bother with the "not enough time"? It woudl have been better if the Asura brought in a finished product...Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ
- I surmise there are two reasons: 1) A lore reason: To show that the end of the war was progressing quickly and thus there actually wasn't enough time to fully develop a whole golem. And 2) A gameplay reason: To make it harder. If it was a whole golem then it could of been out there the whole time. There also might have been a third reason which goes with the second's: If the golem was there from the get go, it might not survive for the Jade armor swarms, but with this AoE buff, it will always be there when intended. -- Konig/talk 01:41, 10 July 2010 (UTC)
- And where the hell was G.O.X., the mongoose dog? They complain about a non finished shield golem and leave that big ass war machine at home...or wherever? Maybe he was hunting squirrels. Meh, great strategy. ~ Dragon 13:57, 10 July 2010 (UTC)
- I would offer a 3rd reason: There was supposed to be a massive, awesome anti-Mursaat golem, but the live team couldn't get it working properly in time and decided to release the content without the golem rather than delay another month. For which I thank them. -- MrSmiles 14:11, 10 July 2010 (UTC)
- If so, I would have to thank them, too. A golem of G.O.X, R.O.X., etc size (or even bigger) blocking my whole screen...uhm...no thank you ;) ~ Dragon 15:38, 10 July 2010 (UTC)
- I would offer a 3rd reason: There was supposed to be a massive, awesome anti-Mursaat golem, but the live team couldn't get it working properly in time and decided to release the content without the golem rather than delay another month. For which I thank them. -- MrSmiles 14:11, 10 July 2010 (UTC)
- And where the hell was G.O.X., the mongoose dog? They complain about a non finished shield golem and leave that big ass war machine at home...or wherever? Maybe he was hunting squirrels. Meh, great strategy. ~ Dragon 13:57, 10 July 2010 (UTC)
- I surmise there are two reasons: 1) A lore reason: To show that the end of the war was progressing quickly and thus there actually wasn't enough time to fully develop a whole golem. And 2) A gameplay reason: To make it harder. If it was a whole golem then it could of been out there the whole time. There also might have been a third reason which goes with the second's: If the golem was there from the get go, it might not survive for the Jade armor swarms, but with this AoE buff, it will always be there when intended. -- Konig/talk 01:41, 10 July 2010 (UTC)
- Why did they even bother with the "not enough time"? It woudl have been better if the Asura brought in a finished product...Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ
- Maybe the Seer had infused his armor? I dunno, but thanks for the link. Manifold 20:19, 9 July 2010 (UTC)
Some Help?[edit]
Have not been able to complete this on my warrior at all using various methods like mm+sos+ua, mm+barrage+panic (and variations) and 2 corpses...er henchmen. :/ Would someone post what heroes worked for them using a warrior and the henchcorpses?
On another note this quest is really irritating with l10 henchies and worse in HM due to the sheer number of foes and no boosted abilities from your "help", or so it seems. Anet needs to test this crap before they release it, like blimm's infusion does little to no good as the foes can stack so many conditions and hexes on you or anyone else that you'll be max degen anyway.Imaginos 08:18, 10 July 2010 (UTC)
- The only way I could see H/H'ing this quest being *remotely* possible would be if you did it in HM (lvl20 henches and boosted NPC's), used a full conset, and prayed for a few hours for divine intervention from whatever god you happen to believe in. Once the waves of Jades start flowing, it just gets too ridiculous. Oh, and please sign your comments. Jimbo32 07:56, 10 July 2010 (UTC)
- Whoops :) signing it now. Yeah I tried HM too but not a full set of cons...not sure it would help. Foes are L26 iirc in HM and the defenders don't seem to get any HM extra abilities.Imaginos 08:18, 10 July 2010 (UTC)
- It is possible. I managed to H/H this in NM as a warrior with a sabway trio of heros and Alesia (monk) & Orion (mage) as henchos. It was hard but you just have to be careful about where you flag everyone. And to gradually move back as the NPC's and waves of enemies die. --Molech 20:25, 16 July 2010 (UTC)
- As a primary Mesmer, I can vouch for Wastrel's Worry. That shit wipes out crowds FAST when you spam it on Prophecies bosses. It's even more helpful when you spam it on a boss that's been knocked down by Psychic Instability ^.^ --Ph03n1x 08:57, 17 July 2010 (UTC)
- Why use it on the same person? Tab, WW, Tab, WW, Tab, WW is amazing. Especially with mass shutdown like Panic or PI. — Raine Valen 9:21, 17 Jul 2010 (UTC) 09:21, 17 July 2010 (UTC)
- Probably considering that throwing it on a Proph boss makes it trigger in 1.5 sec instead of 3 sec.--Neithan Diniem 16:02, 17 July 2010 (UTC)
- For my paragon all these "War in Kryta" 6 party size quests was nightmare and extremally hard, as i done before this quests chain Legendary Guardian title, i can say then some War in Kryta normal mode quests was harder then some hardest campaigns missions in hardmode... i was almost all the time unable to play as paragon and to use my favorite racway team build (using modified version) i needed to use P/Rt SoS spammer build - what confused me, because i already bored on it with my ritualist - is why i play as paragon now! So what the fun if in game quests/missions impossible to complete with some professions or without predefined builds like, SS Necro, Panic/PY mesmer and etc... this thing force all players to use same builds, no any fantasy, nothing! As War In Kryta is Guildwars beyond aka introdution to GW2, so if ANET plans is to make so hard game, i wont play it! They forgot main principes of game development ideology, then games is for entertainment, not for torturing ppl, then is bad to do in games things like instant death and etc... what normally happen if to make to hard missions! Or example missions bonus completion possible just using bugs & etc...! After people get confused they just uninstall it! Really i very sad last days + helloween's lags i wish it ended faster :/ Agira
- Probably considering that throwing it on a Proph boss makes it trigger in 1.5 sec instead of 3 sec.--Neithan Diniem 16:02, 17 July 2010 (UTC)
- Why use it on the same person? Tab, WW, Tab, WW, Tab, WW is amazing. Especially with mass shutdown like Panic or PI. — Raine Valen 9:21, 17 Jul 2010 (UTC) 09:21, 17 July 2010 (UTC)
- As a primary Mesmer, I can vouch for Wastrel's Worry. That shit wipes out crowds FAST when you spam it on Prophecies bosses. It's even more helpful when you spam it on a boss that's been knocked down by Psychic Instability ^.^ --Ph03n1x 08:57, 17 July 2010 (UTC)
Darn[edit]
Wanted to update the page, someone got to it sooner then me 77.164.165.114 21:21, 9 July 2010 (UTC)DemonicFahrir
Listing this location on NPC pages[edit]
Technically, this quest takes place in a whole new location. So, where do we link for doing {{NPC locations}} on NPC pages? Currently, most are listed as "Lion's Arch (explorable area)" (without using the template, thus no location category), but that's wrong. I think the area is titled "Lion's Arch" - though that may be wrong. I suggest having the area titled either [[Lion's Arch (Battle for Lion's Arch)]] or [[Battle for Lion's Arch]]. -- Konig/talk 02:23, 10 July 2010 (UTC)
I'm preety sure the area is named Battle for Lions Arch. Thats what it says on the loading screen. --174.130.224.213 04:44, 14 July 2010 (UTC)
Fate of the Mursaat[edit]
Is this the last of the Mursaat except for the crippled Voldemort one from the EOTN quest? Don't these guys have a dwelling some where in Maguuma? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 02:47, 10 July 2010 (UTC)
- They are going to have some sort of appearance in GW2, so apparently it's not quite the end for them. Manifold 02:49, 10 July 2010 (UTC)
- We don't know how many survive. Just at least one. As to the Maguuma comment - player speculation. All we know is that there is a series of structures called a city by Saul (he was delirious, remember) that is in some forest that is a 3 weeks ride and 4 days walk away from Kryta. Depending on whether that ride means wagon, horse/othercreature back, or boat... well, that all changes the possible distance. And the forest could refer to an island forest (Isle of Janthir), the Maguuma, or the area north of Kryta. I doubt it goes beyond that, though. -- Konig/talk 02:56, 10 July 2010 (UTC)
Repeatable...[edit]
I wish it was. This is one of the most epic battles I've had in a good while. -- Wandering Traveler 06:10, 10 July 2010 (UTC)
- Totally agreed. Although I "repeated" it by doing it with more than just one character. And ofc you could repeat it by not accepting Salmas reward at the end. Would be interesting to know if you could still enter the fight with a team, even if you finished the quest. Someone already tested? ~ Dragon 14:00, 10 July 2010 (UTC)
- I helped a few friends out even though I only got far enough to just get access to Lion's Arch Keep. I suppose you'll be able to help even if you finished it, just like any other quest. 71.183.179.42 08:11, 11 July 2010 (UTC)
Melee classes[edit]
got screwed over for this quest... like they do in the rest of pve--Relyk 07:23, 10 July 2010 (UTC)
- ... no. 24.197.253.243 07:28, 10 July 2010 (UTC)
- 100% no The Holy Dragons 07:41, 10 July 2010 (UTC)
- I don't see how they got screwed here or anywhere for that matter. I play dervish and if having your caster h/h to close is a problem there are flags for a reason just remember where you put them. -- Tenri 08:18, 10 July 2010 (UTC)
- What? I took my warrior and a friend brought his warrior for this. We brought mm, monk, ranger and necro healer heroes, and used one Armor and one Grail, lots of Honeycombs and had a blast. For some reason this intense battle was stress-free, as soon as I realized you were resurrected instead of "mission fail".Darcy 11:22, 10 July 2010 (UTC)
- Still this seems kinda hard for an assassin. After having seen other sins in my team (I finished the quest with seven characters) using moebius and critscythe builds and they died like nothing due to the massive AoE the enemy mobs use, I myself decided to not enter melee range here. I went as a critbarrager and had loads of fun. Still being forced to a ranged build kinda sucked. ~ Dragon 13:52, 10 July 2010 (UTC)
- i personally think if you cant addapt your character to the situation, change your character, i know of alot of groups that wouldnt have done this without a mele tank, surely if you cant do it, do something else or learn, its the way builds work.Spark-TBa 14:09, 10 July 2010 (UTC)
- ...which reminds of the hordes of "oh, sorry i only can play SoS, i don't have any other build"-rits out there. just hilarious in PUGs sometimes. ~ Dragon 15:35, 10 July 2010 (UTC)
- I beaten with a dagger ranger, so I don't think melee classes got screwed in any way. --85.60.56.255 17:47, 10 July 2010 (UTC)
- Rangers get extra defense versus all the elemental damage but either way I don't think melee classes are at a big disadvantage if they have a smart team.The Emmisary 18:38, 10 July 2010 (UTC)
- Sentinel's Insignia says warriors have more armor than rangers against ele damage (with a shield, at any rate). Get a +10 v fire shield and experience godmode. is for Raine, etc. 18:43, 10 July 2010 (UTC)
- I was thinking about assassins and dervishes, warrior isn't the only melee. And do you seriously think people actually PREPARE for shit like this?The Emmisary 20:35, 10 July 2010 (UTC)
- TBH, warriors should wear Sentinel's whenever possible because it's amazing.
- Similarly, Assassins have Nightstalker's Insignia (which they should run for just about every build) and some IAS skill that also gives an armor buff (wth?).
- Dervishes are kind of shafted as far as insignias go for this (Windwalker's is meh in small parties, usually), but they have some pretty epic tanking skills: Avatar of Balthazar comes to mind immediately.
- Lastly, this exists and fucking rocks, especially against DoT. is for Raine, etc. 19:02, 10 July 2010 (UTC)
- I was thinking about assassins and dervishes, warrior isn't the only melee. And do you seriously think people actually PREPARE for shit like this?The Emmisary 20:35, 10 July 2010 (UTC)
- Sentinel's Insignia says warriors have more armor than rangers against ele damage (with a shield, at any rate). Get a +10 v fire shield and experience godmode. is for Raine, etc. 18:43, 10 July 2010 (UTC)
- Rangers get extra defense versus all the elemental damage but either way I don't think melee classes are at a big disadvantage if they have a smart team.The Emmisary 18:38, 10 July 2010 (UTC)
- I beaten with a dagger ranger, so I don't think melee classes got screwed in any way. --85.60.56.255 17:47, 10 July 2010 (UTC)
- ...which reminds of the hordes of "oh, sorry i only can play SoS, i don't have any other build"-rits out there. just hilarious in PUGs sometimes. ~ Dragon 15:35, 10 July 2010 (UTC)
- i personally think if you cant addapt your character to the situation, change your character, i know of alot of groups that wouldnt have done this without a mele tank, surely if you cant do it, do something else or learn, its the way builds work.Spark-TBa 14:09, 10 July 2010 (UTC)
- Still this seems kinda hard for an assassin. After having seen other sins in my team (I finished the quest with seven characters) using moebius and critscythe builds and they died like nothing due to the massive AoE the enemy mobs use, I myself decided to not enter melee range here. I went as a critbarrager and had loads of fun. Still being forced to a ranged build kinda sucked. ~ Dragon 13:52, 10 July 2010 (UTC)
- When i did this on my dervish i used my standard Avatar of Grenth build and only died once or twice because the casters got targeted by eles. Me and my guildy had a fun time Dervishes don't need as much armor as a warrior here use a little self healing, faithful intervention is nice, and don't stray to far from your healers you should be fine. -- Tenri 19:15, 10 July 2010 (UTC)
- The bad thing about PUGs is, that you never know if the monk (usually just one in a six men team) is good enough to keep you as a frontline squishy alive. Ofc I can charge into the front row with my sin...and survive. But many times that is not my own earning, I owe it to the monk. Can it work? Ofc! Do I feel the need to test random monks by any means? Not necessarily. Especially when I am the only frontliner in a team and I see huuuge mobs of red dots rolling in. Far too many players around that just close their eyes and rush in, praying that the monk is not too busy with something else. And guess who will be blamed? ;) ~ Dragon 20:55, 10 July 2010 (UTC)
- I did this just fine on my sin. Was in there with a mesmer guildie, using Panic (all those !! are hilarious). Went with a scythe, the guildie also had GDW. Pew pew, one wipe due to me not flagging the heroes right and it was done. Worst part was the lag, had to restart it 3 times before we got one with average 500 ms. Second run was ten times easier, but only cause the guildie went as Para that time. SY owns PvE as usual. RazoR39999 00:30, 11 July 2010 (UTC)
- Just did this with pugs, and I went barrager with my assassin, it was epic. Ask someone to carry splinter for you, and you're gonna be of great help! Interrupts and wards, don't forget those. 91.177.53.95 15:38, 3 November 2010 (UTC)
- I did this just fine on my sin. Was in there with a mesmer guildie, using Panic (all those !! are hilarious). Went with a scythe, the guildie also had GDW. Pew pew, one wipe due to me not flagging the heroes right and it was done. Worst part was the lag, had to restart it 3 times before we got one with average 500 ms. Second run was ten times easier, but only cause the guildie went as Para that time. SY owns PvE as usual. RazoR39999 00:30, 11 July 2010 (UTC)
- The bad thing about PUGs is, that you never know if the monk (usually just one in a six men team) is good enough to keep you as a frontline squishy alive. Ofc I can charge into the front row with my sin...and survive. But many times that is not my own earning, I owe it to the monk. Can it work? Ofc! Do I feel the need to test random monks by any means? Not necessarily. Especially when I am the only frontliner in a team and I see huuuge mobs of red dots rolling in. Far too many players around that just close their eyes and rush in, praying that the monk is not too busy with something else. And guess who will be blamed? ;) ~ Dragon 20:55, 10 July 2010 (UTC)
- When i did this on my dervish i used my standard Avatar of Grenth build and only died once or twice because the casters got targeted by eles. Me and my guildy had a fun time Dervishes don't need as much armor as a warrior here use a little self healing, faithful intervention is nice, and don't stray to far from your healers you should be fine. -- Tenri 19:15, 10 July 2010 (UTC)
- It's actually pretty easy to H/H in NM with a sin if you flag and micro properly. There are certain sweet spots for your heroes depending on the various groups that spawn. For everything up till Toriimo and his elementalists, I flagged everyone on the stairs while I aggroed; microing SW and PS/SoA when appropriate. When the eles spawned I moved everyone back to the three NPC's that use the Ward Against Elements, so that the mobs hugged the right wall and bunched up nicely for SW. When Isaiah came I set up spirits on the top of the hill where the rangers were and moved them a little bit down so they were out of line of sight and let them aggro while I camped below them near the stairs-- that was the easiest group of all. The only place I wiped was at the Perfected Armor's group; even with good positioning that part is kind of a bitch only because so many groups come in succession. After that, things were pretty much downhill.Syonus 20:52, 23 July 2010 (UTC)
Epic[edit]
It can also be won with a random 5 man team (yes, 5 (wo)men only, no henches, no heroes) without any heals ^^ And we didn't even have big problems winning it...don't ask me why ^^ ~ Dragon 14:11, 10 July 2010 (UTC)
- I agree - it is complete chaos and I hope it remains so! I actually enjoy failing it and doing it over and over! Tong2 14:06, 15 July 2010 (UTC)
Has anyone tried to DwGteam this quest?[edit]
I'm just wondering, cause I would like to try this. [UPDATE] used a (hybrid)Glaiveway team using two DWGs, one barrage ranger with SY (one of the DWGs used splinter weapon on him), one HB monk with a Panic hero, and one fire ele. We wiped 4 times during the jade wave, but we won, and God did we have a thrill! I loved to see the mobs struggle with Panic while I spammed DwG on them.
The conclusion: DWG spammers are a good choice. -Jake
- Can't we leave Glaiveway in DoA? It's bad enough that it's now considered the only viable build there.--Ph03n1x 00:16, 11 July 2010 (UTC)
- the moment people start using one skill for everything is the moment anet end up nerfing, i personally dont mind a DwG nerf, but alot of people will QQ like they did with shadow form nerf, since you can only do this once whats the point of making a specific team build for it, this of course is just my personal oppinion :)Spark-TBa 09:35, 11 July 2010 (UTC)
- It's not illegal to just use it once for a one-time quest though. It wasn't a complete team anyway. -Jake
- the moment people start using one skill for everything is the moment anet end up nerfing, i personally dont mind a DwG nerf, but alot of people will QQ like they did with shadow form nerf, since you can only do this once whats the point of making a specific team build for it, this of course is just my personal oppinion :)Spark-TBa 09:35, 11 July 2010 (UTC)
Good team for those having trouble[edit]
I found that this team I had , didnt have any trouble at all and nobody even died, Dual spirit spammers(1 communing, 1 channeling) 3 necro heros using sabway builds and then an ether renewal prot healer. The sabway necros minions and the spirits held all of the enemies at the stairs while doing damage and the ranger npc's were hitting the enemies as well.71.162.228.111 01:58, 11 July 2010 (UTC)Brisingr Dude
- This worked for me! Took my fiance and I as the spirit spammers, he brought Livia/Master, and I brought my Livia and the Ether Renewal E/Mo. It wasn't flawless though (probably due to the fact that we had no good weapons for the necros and it was the first time using this build). The best tip I have is that when you die, run back to the mobs quickly and push foward as you get small breaks in between waves. We were able to retake the front gate a time or two. Foozlesprite 13:29, 6 September 2010 (UTC)
I used a similar approach but added PANIC to my E/MO. I had the skill bar open for him and spammed PANIC continuously. I too retook the gate several times - I did this to save the rangers above the stairs. We died several times but were never pushed beyond the stairs. I carried ASURAN SCAN on my Rit/MES (me) to remove death and at the end had +10. Overall, a great, epic battle - loved it! Bane Spirit I, April 1, 2011
Number of possible elites...[edit]
Now, someone has to remind me, but Sig of Capture is listed as one of those "pve skills only", that you can only have 3 of in your skill bar, right? I just checked something, and found you could easily walk out of this mission with 8 elites on a Range/Ele bar, no problem. Not that you'd want to, but I thought it important to note. ^_^ But then I remembered the limit on pve skills, so I thought I'd ask. Taka Ragranok 13:06, 11 July 2010 (UTC)
- Yeah, it'll remove the leftmost PvE skill on your bar if you equip a fourth.--Ph03n1x 15:59, 11 July 2010 (UTC)
- Alright, cool, that's what I figured. Thanks. ^_^
so why is she still Princess? When does she get to be Queen?[edit]
At the end she's making degrees like a queen but nobody has crowned her and she's still on screen as Princess.
- woops Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:46, 11 July 2010 (UTC)
- Who said there needs to be a crowning ceremony to be considered queen in Kryta? Others call her queen even before she takes the throne. The name of an NPC means little, really. -- Konig/talk 21:49, 11 July 2010 (UTC)
- People who haven't done the quest line wouldn't know why she's a queen but other than that i don't know. Also sign your comment The Emmisary 21:51, 11 July 2010 (UTC)
- One of the NPCs in the instanced version of LA calls her Queen. At this point I think the NPCs claim her as their queen, but Salma in general dosent update to this fact yet. It would be a bother to do it, really, when Princess still works for the job. If they are going to change this it will probably be in a future update.--Neithan Diniem 23:19, 11 July 2010 (UTC)
- i think she should change her name if she's gonna change her title. I'm not fond of the name 'Salma' >;P --Ph03n1x 00:48, 12 July 2010 (UTC)
- I may not be following but she does change her name to Queen Salma after the Battle for Lions Arch has been completed... ??? 67.246.170.68 01:28, 21 August 2010 (UTC)
- ^^^ That was me... Beregond 01:30, 21 August 2010 (UTC)
- Yea, She does.--Neithan Diniem 10:47, 22 August 2010 (UTC)
- i think she should change her name if she's gonna change her title. I'm not fond of the name 'Salma' >;P --Ph03n1x 00:48, 12 July 2010 (UTC)
- One of the NPCs in the instanced version of LA calls her Queen. At this point I think the NPCs claim her as their queen, but Salma in general dosent update to this fact yet. It would be a bother to do it, really, when Princess still works for the job. If they are going to change this it will probably be in a future update.--Neithan Diniem 23:19, 11 July 2010 (UTC)
Allies in WiK Bug[edit]
I've completed Mustering a Response on my ranger and I've completed the The Battle for Lion's Arch multiple times on my ranger but I've abandoned the quest so I can keep doing it.
I went out today to do the bounty and no matter where I got I don't get a random ally to join my party. Is this a bug? Anyone else experiencing anything like this? 114.78.8.119 23:50, 11 July 2010 (UTC)
- There are various changes after Mustering a Response - such as the camp and Nebo village being deserted. I wouldn't doubt that the lack of allies appearing be any different from that. As in it is purposefully done. -- Konig/talk 23:56, 11 July 2010 (UTC)
- No. But then again I haven't kept abandoning it. Perhaps by finishing Mustering a Response, the game moves all the npcs since they should be "defending Princess Salma". The Emmisary 23:58, 11 July 2010 (UTC)
- I went out to cap DwG today from Calamitous and twice I got Courier Falcon; once Alari Doubleblade - but I've completed and turned in the quest, so I dunno.--Ph03n1x 00:44, 12 July 2010 (UTC)
- I completed the quest and turned it again this time and one time I didn't get an ally spawn but the next time I got an ally. Maybe the times you would have gotten Thackeray you get no-one after Mustering a Response? Anyone gotten him after turning in the quest? After about 12+ tests I finnally got Thackeray to spawn as my ally and I'm now consistently getting ally spawns. 114.78.8.119 00:50, 12 July 2010 (UTC)
- I went out to cap DwG today from Calamitous and twice I got Courier Falcon; once Alari Doubleblade - but I've completed and turned in the quest, so I dunno.--Ph03n1x 00:44, 12 July 2010 (UTC)
- No. But then again I haven't kept abandoning it. Perhaps by finishing Mustering a Response, the game moves all the npcs since they should be "defending Princess Salma". The Emmisary 23:58, 11 July 2010 (UTC)
Reward[edit]
So I'm a little disappointed by only getting 3 MoH for finishing this quest. This is the epic culmination of all WiK content (at least I assume it is) and the finaly reward doesn't give you enough MoH to get a weapon. I guess I just had my hopes too high. (Usaf1a8xx 01:24, 12 July 2010 (UTC))
- Well if you've been doing any wanted bounties at all or the other unique quests im pretty sure you'll have enough for a weapon. The real reward are the weapons. Who looks for quest rewards to be good? The Emmisary 01:29, 12 July 2010 (UTC)
- Um, dude, I had 17 medals of honor when I finished this quest. I did like 4 bounties outside of the ones you have to do, total. If you'd been paying attention to the fact that you'd need 10 for weapons, and using your War Supplies at all logically, you'd have 10. --76.166.187.131 22:46, 29 October 2010 (UTC)
Storyline[edit]
So BLA is the FINI? no more White Maltle? no more new and exciting adventure? PLEASE, at least give us a Chicken Kickin Arena. i want to cry now "sniffle". (Jaxx Hammer)--72.101.54.210 04:15, 12 July 2010 (UTC)
- The War in Kryta is just one part of Guild Wars Beyond. More will come. And we know the WM is around in GW2 (unless they retcon'd the Movement of the World's lore), but they are very much similar to bandits or the like, from what it seems. -- Konig/talk 04:23, 12 July 2010 (UTC)
- With the number of NPCs that are missing, I would bet we have some rescue type missions (Im hoping for a quest line with Gwen looking for Thackeray, personally). Also there is the slim possibility that endgame lore will be made for Cantha and Elona too, though there is a good chance that is a no due to GW2 primarily focusing on Tyria at release. Guild Wars Beyond will continue on after GW2 is released, so dont loose hope yet.--Neithan Diniem 04:55, 12 July 2010 (UTC)
- I keep picturing a The Flight North-type scenario with Thackery and/or Gwen. Finding love in a tough survival situation, perhaps? Manifold 05:22, 12 July 2010 (UTC)
- With the number of NPCs that are missing, I would bet we have some rescue type missions (Im hoping for a quest line with Gwen looking for Thackeray, personally). Also there is the slim possibility that endgame lore will be made for Cantha and Elona too, though there is a good chance that is a no due to GW2 primarily focusing on Tyria at release. Guild Wars Beyond will continue on after GW2 is released, so dont loose hope yet.--Neithan Diniem 04:55, 12 July 2010 (UTC)
not sure if anyone picked up on it but in the dialogue where it was discussing about assembling a search part to go find Lt Thackeray it was mentioned about finding the best swimmers to check the waters. now im just specualting but maybe that could of been of significance and could possibly end up tieing in with orr and the awakening of zhaitan somehow, because otherwise i didnt see why it would need to mention about checking under waterArthasShadowsong 18:45, 12 July 2010 (UTC)
- 1) The Giant's Basin (where they were talking about sending swimmers) is north. Orr is south. 2) Zhaitan doesn't wake up until 150 years after GW1. Oh, and they're not talking about checking underwater. But on the surface of the water. You know, floating dead bodies. -- Konig/talk 18:48, 12 July 2010 (UTC)
well if they was on about checking on the water for floating bodies as you say theyd just use a boat they wouldnt specifically ask for swimmers, so i think there could be some reason behind that ArthasShadowsong 20:03, 12 July 2010 (UTC)
- If you take a boat with people who can't swim, what do you think will happen if the boat turns over? Besides, how do they intend to breath underwater? And even if it was underwater swimming (I wouldn't doubt that they'd be diving, but most of the swimming, I bet, would be along the surface), it still isn't related to Orr, what with it being in the opposite direction. @Mage: It could be, but I honestly doubt it. It's more of saying "just because you can't swim doesn't mean there is no swimming" (as there have been people who thought that in lore people can't jump or swim during the time of GW1 but magically can during the time of GW2). -- Konig/talk 20:25, 12 July 2010 (UTC)
- What is with Gwen/Thackery? Unless anet backpeddles and changes what they said would happen, we already know everything is fine and dandy between them and they all live happily ever after. Evennia has gone MISSING IN ASCALON. She made it to the city, she was sitting outside of the city in the "foreigner's" camp, and that's the last we hear about her. So she's been gobbled up by a charr or something treacherous is happening at Ascalon right now. Missing Evennia > Gwen/Thackery. Zinn is now plotting against the Arcane Council. Livia's future and current endeavors are shady thanks to the end of EOTN. Everyone keeps saying Kryta's problems aren't over yet (duhhh, but the in game foreshadowing leads me to believe that something will happen prior to GW2). There's more to look forward to than Mr and Mrs Forced and Obvious Plot Bridge. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:51, 12 July 2010 (UTC)
- Assuming that the article was actually something from Anet, we know the end point - but right now Gwen/Thackeray are messed up, and more importantly, Thackeray is missing. We know the starting point (and a few following points), and the end point. But we don't know everything else between that. Ironically, this is just like how I plan out my stories subconsciously - make a start and an end, then fill in the blanks. And no one ever said the Gwen/Thackeray is the most important or only thing to look forward to (which is ironic coming from you as, if I'm correct, you're one of the few people who absolutely loved the Gwen storyline - other two being Nathe from Guru and here, and Karn from GWO). -- Konig/talk 23:35, 12 July 2010 (UTC)
- Edit:Hmmm, I wonder if they're going to bring back/bring up Little Thom and Farrah Cappo's possible relationship that was brought about at the new end-game area of Prophecies. -- Konig/talk 23:36, 12 July 2010 (UTC)
- I think the article was an NCSoft press release or something. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 02:21, 13 July 2010 (UTC)
- Seeing how it was released on a place calling Gwen an Elementalist then in 2 other places then finally at NCsoft (I don't think it was ever brought up at an Anet sight), and Anet != NCsoft. I'm still skeptical about Gwen and Thackeray establishing Ebonhawke. -- Konig/talk 03:01, 13 July 2010 (UTC)
- Gwen could also already be preggers and Thackeray could be dead :\ --Ph03n1x 03:07, 13 July 2010 (UTC)
- You can't get preggers if you sit in a cold HoM all day and gripe about the world and act all tortured. Oh, and getting preggers requires... how shall I put this? Getting preggers requires that one actually be carnally active. (I think that's a gentle enough way to say that) Which Gwen, clearly, is not. -- Timeoffire45 rawr 04:07, 13 July 2010 (UTC)
- GW wouldn't be able to keep its Teen rating if their little cinematics showed us everything :P --Ph03n1x 16:48, 13 July 2010 (UTC)
- I dont think Gwen would be running around saving the world either if she was preggers. Also her relationship to Thackeray didnt exactly reach a point where they could become "active." Clearly there will need to be more to expound upon with Gwen and Thackeray's relationship before we discover just who are the great grandparents of the GW2 figurehead (it may not be gwen, for all we know...).--Neithan Diniem 18:09, 13 July 2010 (UTC)
- GW wouldn't be able to keep its Teen rating if their little cinematics showed us everything :P --Ph03n1x 16:48, 13 July 2010 (UTC)
- You can't get preggers if you sit in a cold HoM all day and gripe about the world and act all tortured. Oh, and getting preggers requires... how shall I put this? Getting preggers requires that one actually be carnally active. (I think that's a gentle enough way to say that) Which Gwen, clearly, is not. -- Timeoffire45 rawr 04:07, 13 July 2010 (UTC)
- Gwen could also already be preggers and Thackeray could be dead :\ --Ph03n1x 03:07, 13 July 2010 (UTC)
- Seeing how it was released on a place calling Gwen an Elementalist then in 2 other places then finally at NCsoft (I don't think it was ever brought up at an Anet sight), and Anet != NCsoft. I'm still skeptical about Gwen and Thackeray establishing Ebonhawke. -- Konig/talk 03:01, 13 July 2010 (UTC)
- I think the article was an NCSoft press release or something. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 02:21, 13 July 2010 (UTC)
Yes many mysterys yet to be resolved. The mystery that i believe has the most potential is: Who is behind the portal in the temple of the Unseen? Where dose the Portal Go? AND how badly have we pissed them off?(Jaxx Hammer)--173.16.56.248 03:01, 14 July 2010 (UTC)
- Lorewise, if the portal actually has some relevance, Id assume the portal would lead to the Mursaat's home in the Maguma Jungle (if that too has some relevance). If such is the case then, Id guess the other side would be somewhat deserted. Most of the last Mursaat are killed in the WiK and subsequently go into hiding until the events of GW2 come to pass. Unlikely that anything on that portal or the Mursaat in general will be added upon in GW1.--Neithan Diniem 03:24, 14 July 2010 (UTC)
- One thing that stuck out and kind of bothered me about the last Battle was how both the white mantle and the mursaat supposedly threw their most important VIPs into Lion's Arch... The first time with Dorian, I guess you could write it off as the WM thinking themselves to be too powerful or underestimating the character. But the second time...? And the Mursaat too?! I just find it hard to believe that the last of the Mursaat race really would have marched into Lion's Arch. i don't know :( Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:43, 14 July 2010 (UTC)
- You forget Lazarus the Dire. The Emmisary 22:00, 14 July 2010 (UTC)
- Yea, I find it hard to believe that they'd throw themselves at us too. Maybe the Mursaat are still so pissed at us (the players) for blowing up the Ring of Fire islands, opening the gate of Komalie, etc that they would like to see us very dead still? And we all know their little minions just aren't getting the job done right. Lillium 22:49, 14 July 2010 (UTC)
- Lazarus the Crippled is guaranteed to die. You don't make threats like that and then not show up to get your ass kicked by players. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:34, 15 July 2010 (UTC)
- Isaiah and Toriimo were idiots, as clear by how they decided to rule during the course of the War in Kryta - they were bloodlusting and wanted to do nothing more than terrorize. I'm surprised the mursaat had them as leaders, not that they charged head in. I'm sure they continued to think "we can beat them with our numbers!" during the battle (and the waves thing is done for game mechanic purposes, I'm sure). The mursaat were most likely caught off guard by the players still being in Kryta - I'm sure they were baffled at how the first three mursaat were killed - and especially so with the asura's power (they have only been on the surface for a year, so the full extent of their abilities would even be beyond the mursaat). And the Spectral Infusion ability wasn't used until the mesmer was killed. As such, they sent the last 2 mursaat in thinking they can overpower with all their jades. In other words, the mursaat are full of themselves, just as asura are, and made a mistake of underestimating their opponents - again. That's how I view it. Then again, if I were that Elementalist mursaat, I would of said "screw this" and had a tactical retreat while the rest of the jades fought and left to rebuild the army again. -- Konig/talk 01:24, 16 July 2010 (UTC)
- Lazarus the Crippled is guaranteed to die. You don't make threats like that and then not show up to get your ass kicked by players. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:34, 15 July 2010 (UTC)
- Yea, I find it hard to believe that they'd throw themselves at us too. Maybe the Mursaat are still so pissed at us (the players) for blowing up the Ring of Fire islands, opening the gate of Komalie, etc that they would like to see us very dead still? And we all know their little minions just aren't getting the job done right. Lillium 22:49, 14 July 2010 (UTC)
- You forget Lazarus the Dire. The Emmisary 22:00, 14 July 2010 (UTC)
- One thing that stuck out and kind of bothered me about the last Battle was how both the white mantle and the mursaat supposedly threw their most important VIPs into Lion's Arch... The first time with Dorian, I guess you could write it off as the WM thinking themselves to be too powerful or underestimating the character. But the second time...? And the Mursaat too?! I just find it hard to believe that the last of the Mursaat race really would have marched into Lion's Arch. i don't know :( Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:43, 14 July 2010 (UTC)
Repeatable?[edit]
Is there a way to repeat these missions? Or once they're done that's it? 60.48.228.103 16:54, 17 July 2010 (UTC)
- I think that's it. I wish I could repeat them, too. --Musha 17:13, 17 July 2010 (UTC)
- You can team up with other people who are doung them but you won't get the reward. -- Kirbman 04:07, 23 July 2010 (UTC)
- Can't you abandon it and then retake it? - Giant Nuker 15:07, 23 July 2010 (UTC)
- Yes, but we talking about finishing the quest and retaking it. Abandoning the quest doesn't count as repeatable since you aren't finishing it in the first place.--The Emmisary 16:06, 23 July 2010 (UTC)
- Can't you abandon it and then retake it? - Giant Nuker 15:07, 23 July 2010 (UTC)
- You can team up with other people who are doung them but you won't get the reward. -- Kirbman 04:07, 23 July 2010 (UTC)
!![edit]
i have seen this alot inthe mission could it be a ref to metal gear solid when the enermy sees you --→[ »Atlantis29 (talk)« ]← 23:16, 17 July 2010 (UTC)
- LMAO! It's Panic. :) — Raine Valen 23:50, 17 Jul 2010 (UTC)
2 years playing and i have seen somthing new >.< --→[ »Atlantis29 (talk)« ]← 00:51, 18 July 2010 (UTC)
- I believe the !! was added with the mesmer rebalance a couple months back, so don't feel too bad about missing it.-- Pyron Sy 00:59, 18 July 2010 (UTC)
- Jeez, has it already been that long? I feel like only yesterday PI and Wastrel's Worry became permanent fixtures on my bar.--Ph03n1x 02:38, 18 July 2010 (UTC)
mesmer[edit]
mesmers are great to have for this quest. Not only for Panic, but also for Watrel's Worry. since the Jades have Natural Resistance, you'll be able to do 100 adjacent damage a second. especially helpful for the last few groups of Jade Cloacks who will wipe your team fast with AoE if you don't kill them quickly I couldn't agree more. In regard to this quest and pretty much anywhere else, honestly.--Ph03n1x 08:27, 31 July 2010 (UTC)
Ridiculously Difficult[edit]
I don't know what any of the players here are doing differently, obviously it's something, but I can't complete this. It is not fun. It is not challenging. Challenging causes a player to think, act, work hard. This quest causes me to abandon and dread ever getting involved. Because now, none of the WiK spawns will go away. I suck. I know that. But give me a freaking break. I used all manner of consumables, played my heroes and my character. Placed people in various flags. NOTHING worked. It's quests like this that make me go do something and completely disregard this entire storyline as useless since I can't complete it. I counted my waves. There were no less than 30 WM per wave. And the waves NEVER stopped. There was NEVER a break. I'm done with this crap until I forget how badly I was burned by it and try again only to be reminded, not just how badly I suck, but how much this whole quest sucks for being too hard. Rivendahl 08:27, 7 August 2010 (UTC)
- It's not that hard, challenging, but not too hard. Just try to hold the stairs as the below player says. It's quite easy in the first waves, as those waves have little AoE damage and you can use the stairs in your advantage and the Shining Blade allies will prove really helpful. When some of the elementalists waves start coming, back up a little (or either push a little forward) but don't leave heroes and henchmen flagged in the stairs. Try to spread them as much as you can (but not so far that they can't heal each other or effectively interrupt White mantles). Try to carry 2 healers, or a healer, and a support healer (or either a healer + Alesia). A MM is nearly a must. Make it a MM bomber with some prot skills and that hero will cover 2 important roles at a time with a decent efficiency. A mesmer with good AoE interruption spells + some AoE damage (Panic preferably, although PI also works well, complete the build with Wastrel's worry, Chaos storm, Cry of frustration...). If you're a mesmer, monk, or necromancer you can take one of those roles, otherwise just play a nice AoE damage build. Heaters make wonders, a Ranger can play a Barrager build taking height advantage from Shining blade archers' position. Being a warrior will allow you to easily hold aggro of the waves and clump them together so your party and allies can kill them relatively fast. Also Whirlwind attack+splinter weapon can wipe out waves very fast if tanking is properly done. Just don't give up, it's a challenging quest, but a good strategy can make it easier than you would imagine. --Lhoj 12:22, 7 August 2010 (UTC)
- Or you could always try getting a group of 6 humans together, once I got past the big lag spike of the AoE (from my team and theirs) it went really smoothly and we had no trouble. - Giant Nuker 15:45, 7 August 2010 (UTC)
- First, let me apologize for ranting and raving immediately after failing no less than 10 times. I usually wait a while before voicing my opinion because I like to think things through. Which brings me to my second thought. I have read the strategies, attempted various suggested builds and methods for clumping and still nothing worked. There were two human players and four heroes. We tried different combo's of heroes to include mesmers, warriors, monks, ritualists, and all manner of elementalists with wards and other AoE. Still it did not work. I have noticed couple of things.
- My friend and I have vastly different results while playing. He will play in nearly the same fashion as me and yet using the same builds my experience is different than his. Normally, that would be good. Here it is frustrating. We have argued several times about what we're doing in game. Then we compare screens, notes, and watch each other's game play and see that we are in fact not seeing the same thing. There will be enemies on his battle field and not on mine. We are of course in a party together.
- This particular quest seems to be more than I can handle. I don't like playing with others, in general. I admit that most of the people I have teamed up with have been really cool. But there are some that ruin it for others and I generally avoid teaming up to avoid the arses. Therefore, it's mostly me and my friend. I had some guildies, but they suck and stopped playing "chase the green star/arrow, kill the red dots, keep the green dots alive". For quest difficulty I get that is suppose to be hard. I get that it's suppose to feel epic. But I have said time and again, if it's too hard, I don't have fun, and the purpose of playing is to have fun. I'm not one who tosses my hands in the air at the first sign of difficulty. I give it a good gentlemen's try, and I try hard. I intend to keep trying. But when buffs fail, heroes and hench stop fighting or just stop doing anything (Blimm standing around waiting to die for example) my fun level plummets as I try to hold a line by myself since everything and everyone on my side is dead.
- Again I apologize for ranting and raving like a looney. That was in the heat of frustration. Also, I like to thank everyone who provided helpful comments and suggestions rather than beating me about the brow for my suckage and whining. Rivendahl 18:40, 7 August 2010 (UTC)
- First, let me apologize for ranting and raving immediately after failing no less than 10 times. I usually wait a while before voicing my opinion because I like to think things through. Which brings me to my second thought. I have read the strategies, attempted various suggested builds and methods for clumping and still nothing worked. There were two human players and four heroes. We tried different combo's of heroes to include mesmers, warriors, monks, ritualists, and all manner of elementalists with wards and other AoE. Still it did not work. I have noticed couple of things.
Rediculously NOT Difficult[edit]
first two times i ran SoS and failed. 3rd time i ran a Soul Twisting (shelter/union/deplacement) Rit and held the very first set of stairs the entire time. Did this with h/h in NM. The npcs do enough dmg on their own. Take hill casting heros, 1mm, 1healer, 1mes int, alesia/orion. Basically if you cant hold the first stairs your going to either strugle to win or fail. That offers the best defense with good npcs/high ground/hill casting/choke point. Keep the h/h flagged apart by at least nearby range. Justice 11:54, 7 August 2010 (UTC)
- Yeah, well imho it's 'Ridiculously Difficult' ~ Normal mode, 8 attempts, all fails at the Perfected Armor wave. This is typical of recent GW additions. No thinking needed just mindless damage.
- Please sign your comments with four tildes (~~~~). This helps us to attribute your contributions properly. Thanks!
- Also, you forgot Panic. — Raine Valen 14:48, 9 Sep 2010 (UTC)
Semi-serious issue with drops[edit]
Has anyone else noticed this...? Last time I completed it, I saw a gold drop assigned to me from one of the very first groups. By the time we were finished with the last group and were scrambling to pick things up, the earliest drops had become unassigned...and some other S.O.B. got my gold item!!! If it was a fluke, then so be it, but if it's something that's likely to happen often simply due to quest duration, perhaps there should be a warning in the notes section? 173.161.168.49 19:44, 19 August 2010 (UTC)
- Yeah, unassigned items go up for grabs after 10 minutes, iirc. I think it'd be a worthwhile note; go ahead and add it. — Raine Valen 20:18, 19 Aug 2010 (UTC)
- If a note is added, make sure its informing that "due to the long quest time, grabbing valuable loot as soon as one can to prevent loot unassignment is wise," or something. Simply telling people that loot becomes unassigned after ten minutes is a known thing and not worthy of a note.--Neithan Diniem 00:34, 20 August 2010 (UTC)
- Of course. The note should just be a reminder or heads-up, of sorts. — Raine Valen 1:01, 20 Aug 2010 (UTC)
- Just did H/H NM with me as roj Smite/Heal Monk with Pain inverter, evas & technobabble.. Took Dunk as WoH with some smite & Channeling, Olias as MM Nova bomber, Gwen as PI/Wastrels/CoF Dom, and Alesia & Orion. Nothing particularly clever about the builds, no consets or summoning stones (though I did burn one res scroll to avoid a wipe). Held everything between gate & first steps. Was still pretty intense though. I enjoyed it ;)204.10.131.109 11:09, 24 November 2010 (UTC)
- Of course. The note should just be a reminder or heads-up, of sorts. — Raine Valen 1:01, 20 Aug 2010 (UTC)
- If a note is added, make sure its informing that "due to the long quest time, grabbing valuable loot as soon as one can to prevent loot unassignment is wise," or something. Simply telling people that loot becomes unassigned after ten minutes is a known thing and not worthy of a note.--Neithan Diniem 00:34, 20 August 2010 (UTC)
Hard but doable -my way[edit]
I was finally able to complete this friggin quest! I tried 2-3 times before but I faield because I wasn't infused 0_0 Anyways here's the setup: -me - ele with: Searing Flames, Glowing Gaze,Glyph of Sacrifice, Meteor Shower, Feel No Pain! Res sig, Elemental Lord and Fire Attunement -my brother-in-law - ele with: Searing Flmes, Glowing Gaze, Glyph of Sacrifice, Meteor Shower, Feel No Pain, Fire Attunement, Snow Storm and Fire Attunement -3 standard Discord heroes -Gwen as interrupter with: Panic, Power Spike, Power Lock, Cry Of Frustration, Signet of Disruption, Signet of Distraction and res chant. We also used some cons:candy apple, candy corn/golden egg, red rock candy. A the end of the mission I decided to use a grail of might and an armor of salvation. Heroes were spread wide to avoid AoE. Cloaks were nicely owned by Gwen. The only bigger problem was the warrior boss but we managed to take him out as well. 1 thing we forgot about was using a summoning stone :D All was done in NM. The warrior boss almost owned all npcs and we had to defend by the fountain, in front of Salma with some npcs. --Monolito 10:58, 1 September 2010 (UTC)
- So did you notice any difference in the reward after doing it in hard mode? --Lania 14:03, 01 September 2010 (UTC)
Why the hell di i write I did it in HM? XD I did it in NM :> Sorry for the confusion--Monolito 21:05, 5 September 2010 (UTC)
There is no difference in reward for doing this in HM - but alot of fun.86.137.209.220 23:58, 23 November 2011 (UTC)
Uninfused success[edit]
I recently completed a two-player defense of LA without infused armor. I suspect it might be possible to do with 6 players who are very careful.
- The early waves of mantle have no mursaat; infusion is irrelevant.
- The late waves of Mursaat come after Zinn/Blimm activate Spectral Infusion, which protects everyone. (I'm not sure of its efficacy compared to armor alone or armor + SI, but it worked well enough that the two of us could get hit indiscriminately without being at higher risk than from any other spell.)
- That means the only time toons are at high risk are during the middle waves, which have at most 2-3 jade constructs.
- So long as players can take the Jade down fast (until Spectral Infusion activates), the lack of infused armor is no more dangerous than worrying about multiple spirit rifts or other types of spiking.
Of course, if you can get infused, you should; there's no sense in adding risk just for the sake of adventure (these toons hadn't reached the Southern Shiverpeaks or Ring of Fire, so we weren't enthusiastic about spending 1-2 hours preparing for a 10-15 minute quest). — Tennessee Ernie Ford (TEF) 11:38, 6 October 2010 (UTC)
- I wasn't infused on the character i did the quest on untill a mate reminded me >_> then again, scythe + splinter weapon + sand shards just rips the armors appart when they stand next to each other. So there was no real need to be infused, just be carefull and make sure your healer notices when you have -30hp degen xD Did it with discord, spirit spammer and a generic (read, crappy build :p) healer --Arxae
Running Princess[edit]
Hey guys, for some strange reason, last night Princess salma Run towards the front line! leaving her place at the throne.. very strange the princess started to fight.. and helped with healing.. someone had this before? because if.. we need to put it in the notes! --user:cronospere_the_holy-- 17:47 12-10-2010
- (If you had minions or low healthed alli's) She followed them while healing. NPC's like that are not expected to move, so they have no AI to return, so they just sit there, healing.--Neil2250 16:00, 12 October 2010 (UTC)
- well. she ran into the front gate, at the ranger Npc's, we were all healed, no minions, no dying pets.. magi maliquire and the princess just run with us to the enemys. --user:cronospere the holy 11:11, 16 october (GMT+1)
Where is this leading ?[edit]
Entering my hall for the sencond time after completing this im followed in by Lawrence Crafton, Nola Sheppard, Koro Sagewind and Dian Fermati. Who then proseed to have a convo/briefing with Gwen. Without going into it for risk of creating spoilers Could it, you think, be possible for this to be a 'hint' of more to come in GW. Will we ever find out what happened to a certain ladys loved one? It's kind of got me excited and hoping that there is more to this.-- madhatter 17:54, 14 October 2010 (UTC)
- See Guild Wars Beyond#Future updates Manifold 18:40, 14 October 2010 (UTC)
My bad ..opps, Thank you :) --madhatter 12:13, 15 October 2010 (UTC)
8 man hard mode[edit]
Well, just tried to see if this was possible just for kicks... but... go from toa with 8 humans to lion's arch, go start the quest in hard mode, and lookie here. its a joke now.
- Not possible. You have to start the quest INSIDE lion's arch where a party of only 6 is possible. --Musha 15:55, 21 October 2010 (UTC)
- Yup, have to stick with Tank, bonder x3, panic and superdamager--Mark, het Beest 16:46, 21 October 2010 (UTC)
- You mean ES, WS, Panic, DwG, HB, and LS? — Raine Valen 17:17, 21 Oct 2010 (UTC)
- Yup, have to stick with Tank, bonder x3, panic and superdamager--Mark, het Beest 16:46, 21 October 2010 (UTC)
Level 10 Henchmen[edit]
Does anybody else think it's ridiculous that for this quest you get level 10 henchmen? It's bad enough that you have a 6-man party doing this, but with having to take 2 level 10 henchmen, it's ridiculous. I'm sure they could have made them level 20 simply by making the henchmen level 20 like they are in HM. ANet should've seen that a quest like this soon is no longer popular to pug after a certain amount of time. Most of the people that pug it now think it's a good idea to have 3 warriors in 1 group. They should've made it easier to do with h/h. Daeheru 05:31, 22 October 2010 (UTC)
- There's no reason you shouldn't be able to h/h this in NM tbh. HM is another story, but NM is simple regardless of shitty henchmen. 98.248.90.248 05:36, 22 October 2010 (UTC)
- There's a lot of reasons why people have trouble with this quest in h/h; ANet should have boosted the hench for WiK. In the meantime, there are a couple of different strategies for winning w/H/H. On the whole, keep the NPCs alive and make them do most of the work. Bring things that affect huge numbers of friends or foes: shouts, wards, aoe skills, ... (For what it's worth, I've never taken Warriors in PUG or 2-player.) — Tennessee Ernie Ford (TEF) 06:19, 22 October 2010 (UTC)
- I'm still experimenting with hero builds to see what would work, but I can't seem to get a good balance between damage and survivability. Part of the problem is that the char I'm trying to do it on is a warr, so I can't offer much support to my team plus when I get frustrated over how heroes can't manage energy effectively (even with a good build) and keep the heals coming, I can't be anywhere near effective as I could be on my monk at helping them out. All I can think of doing off the top of my head is tanking (which I don't have the skills for, and I mean that in 2 ways) or running an SY build, which I'm still trying to figure out how I can incorporate SY into an aoe build. Off the top of my head I can try to remake an old 100b build I made awhile back, or run scythe warr. The main problem is just the fact that the henchies are almost useless since they aren't infused and half the level of any enemies during the quest. So basically I'm practically trying to create a 4-man team to do this quest, with 1 spot already taken by a warr.
- lvl 10 henchies do suck, when the jade armor's show up they rush to the back where I flagged my 2 lvl 10's out of the way and just crushed them. I only managed to finish this with h/h by using Spiritway, which just gives you a mass of spirits and minions as fodder to keep the enemy busy for aoe. I'm a mez, setup with panic, chaos storm, and wastrel's worry I was doing tons of damage. Even so, I still got wiped about half a dozen times, mostly at the end on the last two waves, but managed to pull a victory out of it on the steps right before the princess somehow. Very very hard with henchies, but doable if you have a really strong hero setup and are fast on your flagging to keep the henchies as safe as you can. I used monk and mage, so they would stay back at range, a lvl 10 melee henchie is about as worthless as worthless gets. Also, if they intended you to get other players to help and not use henchies, they should have made it repeatable instead of making it a one off, really limits your options on getting help on this quest.65.255.86.13 05:08, 5 November 2010 (UTC)
- I'm still experimenting with hero builds to see what would work, but I can't seem to get a good balance between damage and survivability. Part of the problem is that the char I'm trying to do it on is a warr, so I can't offer much support to my team plus when I get frustrated over how heroes can't manage energy effectively (even with a good build) and keep the heals coming, I can't be anywhere near effective as I could be on my monk at helping them out. All I can think of doing off the top of my head is tanking (which I don't have the skills for, and I mean that in 2 ways) or running an SY build, which I'm still trying to figure out how I can incorporate SY into an aoe build. Off the top of my head I can try to remake an old 100b build I made awhile back, or run scythe warr. The main problem is just the fact that the henchies are almost useless since they aren't infused and half the level of any enemies during the quest. So basically I'm practically trying to create a 4-man team to do this quest, with 1 spot already taken by a warr.
- There's a lot of reasons why people have trouble with this quest in h/h; ANet should have boosted the hench for WiK. In the meantime, there are a couple of different strategies for winning w/H/H. On the whole, keep the NPCs alive and make them do most of the work. Bring things that affect huge numbers of friends or foes: shouts, wards, aoe skills, ... (For what it's worth, I've never taken Warriors in PUG or 2-player.) — Tennessee Ernie Ford (TEF) 06:19, 22 October 2010 (UTC)
This is what i used. Since there are so many enemies and they're amazing at bunching up, bringing an SoS rit with Splinter gives you a good spike to wipe everything out. Body blow and Counterattack are just there to deal single target damage and Flail and Enraging Charge would be obvious. "I Am Unstoppable!" because theres Cripple and extra armor is always good. Lion's Comfort is just there to maintain adrenaline between waves and a self heal (monks run out of energy eventually). DemonicFahrir 08:05, 22 October 2010 (UTC)
Could Manly Spike Work?[edit]
I'm not sure if it would work, but it seems to me that a FoW Manly Spike team minus 2 of the 3 sins would work beautifully in this quest. The Perma Tank balls the enemies up at the main gate, the Necro calls Mark of Pain, and 1 or 2 HB Warriors take the group out. BTW, "I Will Avenge You!" works amazingly during this quest.--Therobinator5000 19:31, 23 October 2010 (UTC)
- Why don't you try it and tell us if it works. BfLA isn't FoW, the Mantle have many cross profession combinations that would prove troublesome for the gimmick. 203.118.171.225 20:20, 23 October 2010 (UTC)
As Elementalist[edit]
this quest is shit. first half you can almost solo everything with sin's promise and MS+ searing+teinais- instagib a whole group. second half your ms deals 10 damage. --92.106.72.25 14:42, 24 October 2010 (UTC)
- So stop using fire magic so you can ne effective without doing damage. — Raine Valen 14:49, 24 Oct 2010 (UTC)
- Ebon Battle Standard of Honor and Cracked Armor are effective in dealing with high-armor enemies. Air magic has some limited AoE with armor penetration, too. Manifold 15:23, 24 October 2010 (UTC)
- thats a problem a lot lot lot of elementist suffer. they dont realize that there are 4 elements. zomg. 4Nibelhim 22:54, 29 October 2010 (UTC)
- True, I hate all those Fire eles... for me it's 1. water 2. air 3. earth 4. fire. There's more than just fire pplz! --The Holy Dragons 19:01, 1 November 2010 (UTC)
- Just out of curiosity, why do you rate water magic higher than air or earth? And why do you rate fire magic lowest? I play ele as main too, and I use a pretty standard SF build just cus it does damn good damage. I cant seem to get the same sort of damage with the other elements, maybe im not using the skills properly or whatever, but I get so bored with this SF build, im always trying to find good general PvE builds for other elements but just havent hit upon anything as viable as SF.build =/ . Also, i do understand that the other elements arent as damage oriented as fire and might be geared towards other playstyles, but anyway, im rambling now so I repeat, why do you rate the elements in that order? Just out of curiosity of another ele :) --Jimmer123 23:59, 18 November 2010 (UTC)
- Energy storage is the only ele attribute worth a damn (Ether Renewal). At this stage in the game if you still believe that traditional ele nukers are good, well ubad. Here's my ranking 1. Energy Storage 2. Norn rank and Ebon Vanguard rank tied 3. Deldrimor rank 4. Asuran rank. --Suxon my Kurdick 01:20, 19 November 2010 (UTC)
- Yeah, Eles make pretty good healers/protters, I was prot and Zhed was healer when I finished this with a PUG. Sure some necro kept dying because he kept running out of reach to "Signet of Sorrow" enemies the tank was tanking, but I don't think anyone really complained about the "fake-monking" after the battle. The tank did the main work though :). 60.49.105.143 13:57, 19 November 2010 (UTC)
- True, I hate all those Fire eles... for me it's 1. water 2. air 3. earth 4. fire. There's more than just fire pplz! --The Holy Dragons 19:01, 1 November 2010 (UTC)
- thats a problem a lot lot lot of elementist suffer. they dont realize that there are 4 elements. zomg. 4Nibelhim 22:54, 29 October 2010 (UTC)
DP tanks work well[edit]
Several places you can use as choke points, nothing that can really kill you if you have both defy pain and prot spirit up, and the enemies are so numerous that whirlwind attack + cyclone axe will do very well in combination with things like GDW, SoH, and VS. Necromas 18:46, 1 November 2010 (UTC)
BfLA changes[edit]
With the new beyond content, this quest has apparently been made significantly easier. If you have done the quest after this change, feel free to share what you feel has changed and how significant it was. This change is well worth mentioning in the article. (Forgot to sign in >.<) 114.77.98.223 06:04, 19 November 2010 (UTC)
- Well, speaking as someone who had previously been unable to beat it, I think they made it too easy. Previously I'd always died near the beginning of Phase Two. But I was enjoying the challenge while waiting for some friends to catch up on WiK so we could do it together. Right after the patch I successfully Hero/Henched it on first try. :(
- I'm afraid I don't know the details on the changes. But it seemed like the waves before Lucent the Spectral were coming slower and may've been smaller... Fenyx 16:42, 19 November 2010 (UTC)
- The early waves felt like they were much easier to take out before a new wave showed up... it's probably still harder than most of the old missions, but much easier than before. Latter waves I can't really compare that well, but they didn't really seem hard. Worst group is still the one after the second justiciar, seems the trick is to simply kill them fast enough, in particular the caster groups. Not sure if they took out enemies (I barely saw any wells of the profane now, which made a major difference) or did something else. Their idea of adding a hard mode version would be nice, especially if it's repeatable, but I would then like 8 man teams, maybe with the EOTN henches. --Tenshi Samshel 19:55, 19 November 2010 (UTC)
- Finished it a 2nd time myself. Although I had 4 guildies with me instead of all h/h so I don't know how fair my comparison is. In any case, it was a thousand times easier. A guild member popped a consumable set but it was so easy that we all decided it was a complete and utter waste - don't use consumable here anymore unless you've tried it at least twice without them. However I can't put my finger on what they actually changed, which I find strange. I would assume less mobs but there were still alot of them. The mobs could have been weakened without affecting their level in the same way henchies are buffed in vizunah square (on the other team) without affecting their level. I also like the idea of using EoTn henchies for "beyond" content, they actually have half decent builds, god forbid. K2K 04:04, 21 November 2010 (UTC)
- Redid this on my monk today to see how easy it was. It's tons easier, because the waves are delayed. You can actually manage to pick your drops in between waves. In total, took about 20 minutes. --Life Infusion «T» 01:35, 22 November 2010 (UTC)
- Redid it yet again, recorded mobs more or less with a PUG:
- Redid this on my monk today to see how easy it was. It's tons easier, because the waves are delayed. You can actually manage to pick your drops in between waves. In total, took about 20 minutes. --Life Infusion «T» 01:35, 22 November 2010 (UTC)
- Finished it a 2nd time myself. Although I had 4 guildies with me instead of all h/h so I don't know how fair my comparison is. In any case, it was a thousand times easier. A guild member popped a consumable set but it was so easy that we all decided it was a complete and utter waste - don't use consumable here anymore unless you've tried it at least twice without them. However I can't put my finger on what they actually changed, which I find strange. I would assume less mobs but there were still alot of them. The mobs could have been weakened without affecting their level in the same way henchies are buffed in vizunah square (on the other team) without affecting their level. I also like the idea of using EoTn henchies for "beyond" content, they actually have half decent builds, god forbid. K2K 04:04, 21 November 2010 (UTC)
- The early waves felt like they were much easier to take out before a new wave showed up... it's probably still harder than most of the old missions, but much easier than before. Latter waves I can't really compare that well, but they didn't really seem hard. Worst group is still the one after the second justiciar, seems the trick is to simply kill them fast enough, in particular the caster groups. Not sure if they took out enemies (I barely saw any wells of the profane now, which made a major difference) or did something else. Their idea of adding a hard mode version would be nice, especially if it's repeatable, but I would then like 8 man teams, maybe with the EOTN henches. --Tenshi Samshel 19:55, 19 November 2010 (UTC)
- First group: 4 knights + 4 zealots. Then about 4 enforcers spawn. Toriimo says his speech, comes with Rituaslist, Savant x2, Adherent x2, Abbott. Sometime during the fight Sycophant x2, Fanatic x3, Champion,Adherent x3. Devotee x3, Champion x2, Scout x4 some time after that.
- Confessor Isaiah shouts "Surrender now or face your doom!". Knight, Adherent, Priest, Devotee, Ritualist, Jade Armor spawn. (I find out that the warrior on our team is not infused just then.) Jade Bow, Jade armorx2, Jade cloak, Champion, Scoutx2, Seeker x2, Adherentx2.
- Perfected armor wave with 3 jade armor, Zealot, Adherent, Ritualist, Jade Bow, Jade Cloak, Seeker, Knight
- Lucent the Spectral, Fanatic x4, Sycophant, Seeker, Champion, Scout. Perfected Cloak, Knight, Adherent x2, Savant, Zealot x2, Jade Cloak, Jade Armor.
- Cairn the Malignant, Cairn the Vengeful, Enforcers (didn't count and my screens don't have it), Jade Bow x3, Jade Cloak x2, Oizys the Miserable. At this point my group had 2 Jade armors and Jade Bows left. I don't know if they're from the same wave or they just were left over. 3 Jade Cloaks and 1 Jade Armor come after this as well.
- Perfected Aegis + 5-6 Jade Cloaks (maybe due to ressing, I am not sure), 3 Jade Bows, 2 Jade Armors (according to screens I have taken mid-fight for documenting purposes). The Cloaks take down warriors quickly, even more so since he isn't infused. This is probably the hardest wave, simply because of the amount of Cloaks.
- Talios the Resplendent spawns with 2 Jade Bows, 1 Jade Armor, 1 Jade Cloak, and his "pet physician" Ambrillus the Guardian. This is probably the largest change.
- Disclaimer: this does not account for the monsters ressing, so it may not be accurate.
- total time was 20 minutes or so, with 2 warriors (one was not infused: 100B and the other was Scythe), 2 eles (SF I think), MM Olias, me as UA monk. No Panic. No Imbagon. No SoS. No splinter barrage. The holy trinity of Prophecies can do it, so anything should be able to since there was zero shutdown and zero interrupts. --Life Infusion «T» 15:10, 22 November 2010 (UTC)
- Tried H/H before the update, was damned impossible. Did it today, Spirit Spam Rit with Sabway team + Dunham and Orion. I'm pretty reckless, so I fought below the stairs until the second wave. I lost everybody but Dunham by Confessor Isaiah, and had to rub him out solo so Dunham could recharge his resurrection. It got a bit hairy around the Perfected Jade, but I never had to flag beyond the second set of stairs. All in all, the difficulty changes are adequate if I'm actually able to H/H it. Ifm2181 03:49, 28 November 2010 (UTC)
- They removed some monks? I thought there where more healers, atleastI can remember some groups with 2 healers (monk healers) --Mann Of Light 08:30, 28 November 2010 (UTC)
- Tried H/H before the update, was damned impossible. Did it today, Spirit Spam Rit with Sabway team + Dunham and Orion. I'm pretty reckless, so I fought below the stairs until the second wave. I lost everybody but Dunham by Confessor Isaiah, and had to rub him out solo so Dunham could recharge his resurrection. It got a bit hairy around the Perfected Jade, but I never had to flag beyond the second set of stairs. All in all, the difficulty changes are adequate if I'm actually able to H/H it. Ifm2181 03:49, 28 November 2010 (UTC)
revert it back[edit]
i wish they would revert it back. me and some friends loved trying to do the old version in hard mode and i personally think that there should be the old version available as well. maybe an option to do it old way vs new way eg.... an option to send some "scouts" to "sabotage" the main forces, or have the scouts only "report" information. eg new way=sabotage, old way= report???Nibelhim 15:14, 22 November 2010 (UTC)
- I've read forums posts on it, but I really didn't see anything wrong it. Compare it to other end game content that has been released in the past: it's supposed to be a challenge.
- To be honest, I liked the challenge it had originally. I find this toned down version really, really easy. As far as end game content should go, it should be hard. It should require thinking outside the box. Now in NM you can stand at the gate and kill everything. If you bother bringing a tank, you can do it even faster. Or you can cheat the game`s AI and put up spirits, minions, or combination of both, stand in a convenient hidy-hole near the front that is outside of enemy pov and just nuke. HM isn`t much of a story either. Sometimes better to strategically move back to the second, or third, staircase during the boss spawns, gives you more time between each to get energy / skills back. In either mode I have never had to fight beside the princess, or felt she was in any danger.
- Before the update, even in NM, if your party made the wrong decision in a fight or flight moment, it could cost you. They cound actually advance past the front gate on their own instead of being lured into a strategic choke point. I remember the Titan Quests being a pain, but do-able, even way back when. Maybe people are just not good at shifting their teams from 64 skill slots into 48. It is my opinion that Guild Wars is a glorified and more interactive version of MTG, your party is just the deck, and you know ahead of time what they are most likely using (or at least know which ones heal / res / are pains in the butt). By the way, the random build spawn is nice. A good touch to keep it interesting. Very Diablo. The only fun about this new version is that working your characters through it the old way you get to laugh at them in the new way. 70.48.184.165 19:47, 28 November 2010 (UTC)
- Well lets not over do the nerf - it's still a tricky fight for most players and people still can end up failing it with h/h (although it's much more possible now). HM should still be a challenge on this mission. K2K 08:36, 19 February 2011 (UTC)
Way to easy...
i'v done this 1 time and ITS WAAAAAAAAAAAAAAAAY to easy...
Bug?[edit]
I had just completed the quests for getting aid from the asura and ebon vanguard...I hadn't done any bounties yet. I was with a buddy who had BfLA ready to go, I did the mission with him, was stupid and accepted the reward from Salma and now I can't do any of the rest of the WiK quests, except for the bounties....also the reward from her gave me nothing. Just a note to everyone, once you accept the reward, all content except the bounties dissapears...so basically on my Nec, I missed out on any oppresor weapons, unless I buy stacks of war supplies.
WiK Greens[edit]
Do WiK greens drop here? I am curious. Scar 15:40, 13 June 2011 (UTC)
- Don't see why they shouldn't, but farming it would seem more trouble than it's worth. -- Hong 16:53, 13 June 2011 (UTC)
NM Hero Build[edit]
Since you can use a full party of heroes, here is a build that works for you and 5 heroes:
Rt/any OACiAyk84MxmWvHX48baNvYA
Me/any OQBDArwjN0gpnp7CkDyALfZA
N/Rt OAhjUoGYITxMHVXMDTTOSTEPbhA
N/Mo OANEUshd9JFzoAWFgGUPEQM9tFC
N/Rt OAhkUkG3hGqTM7TYHGDTuhJx7iB
Flag them at the top of the stairs, and flag your Rt on the side of the hill to the right of the first stairs where the archers fire down. I flagged the rest of my heroes a little bit behind the top of the stairs then AFK'd to eat a sandwich. Came back and I won. The armor doesn't really matter, just make sure they have a weapon that uses the stat of their highest trait. Then you can through on some runes and insignias if you want. I recommend Blessed or Survivor. The Rt never runs out of mana but the others run low sometimes. Max Load --The preceding unsigned comment was added by Kalarian (talk • contribs) at 16:56, 27 July 2011 (UTC).
- ...erm... it's not like this is difficult anymore; just go to gwpvx, hit random build 7 times and that would suffice... anyway, 3 necros? lolwut? so i'm guessing one is curse resto, one is MB... and the other?? unless this is discord, which everyone has heard about now. 90.206.126.202 16:09, 9 August 2011 (UTC)
- I wonder why guys using Rt/Any build (1st one) use Flesh of My Flesh as ressurect skill ;) as rit using it will lose half of HP, as such build can have any sub why to not do Rt/Mo and to use some monk's resurect skill, normally i do in this way! Agira
- People choose flesh of my flesh over monk resses for the activation time the losing half of your HP part doesn't matter a lot. (my Razah hasn't touched his Rezz in ages!) --The Holy Dragons 21:16, 30 October 2011 (UTC)
- BTW i tried few mins ago this team build and failed, perfect armor wave wiped all team, i tried to help with SoS spirit spammer build, but no luck... Spirits at all sometimes stop to attack in this area Agira
- People choose flesh of my flesh over monk resses for the activation time the losing half of your HP part doesn't matter a lot. (my Razah hasn't touched his Rezz in ages!) --The Holy Dragons 21:16, 30 October 2011 (UTC)
This mission is WAY too hard[edit]
I can understand this type of difficulty being on the "hard" mode option but the easy mode option should be just that, easy or only slightly difficult. This game is played by many ages and skill types and this mission is just impossible, bad design I must say and way to put people off playing it at all. --The preceding unsigned comment was added by 86.28.229.104 (talk) at 13:02, 6 September 2011 (UTC).
- This mission is much easier than when it initially came out, all it requires are meatshields like Spirits and Minions + a well placed panic to win. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:31, 6 September 2011 (UTC)
- Seriously. Let the record show that I beat this mission the day it came out, in HARD MODE. After nerf, in easy mode, anyone can do it.67.181.180.101 08:11, 1 October 2011 (UTC)