Poisoned Outcrops
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This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
Poisoned Outcrops | |
---|---|
Campaign | Nightfall |
Region | The Desolation |
Type | Explorable area |
Exit(s) | Lair of the Forgotten The Ruptured Heart |
Images | |
Interactive map Non-interactive maps | |
(Click to enlarge) | |
(Click to enlarge) |
The Poisoned Outcrops is the northernmost location on Elona. The landscape is shattered and broken by ravines of sulfurous wastes. The entire area appears poisoned and tainted with the touch of the Realm of Torment, even the prevailing mists cast a malignant greenish glow.
Getting there[edit]
Head out the northeastern exit of either the Lair of the Forgotten or the Ruptured Heart.
Exits[edit]
- Lair of the Forgotten (west of the southeastern corner)
- The Ruptured Heart (southwest)
Shrines[edit]
- Ghostly Priest → Elemental Hunt
- North from the Lair of the Forgotten, near Lahati.
- Ghostly Priest → Margonite Battle
- Along the northern edge near the center, after a bridge.
- Ghostly Scout → Undead Hunt
- At the exit into the Lair of the Forgotten.
- At the exit into the Ruptured Heart.
- At the northwestern corner.
- Resurrection shrines with a statue
- Avatar of Dwayna
- Along the northern edge near the center, after a bridge.
- Champion of Balthazar
- North from the Lair of the Forgotten, near Lahati.
- Lyssa's Muse
- At the northwestern corner.
- Melandru's Watcher
- At the exit into the Lair of the Forgotten.
- Voice of Grenth
- At the exit into the Ruptured Heart.
Quests available[edit]
- Buuran
- The Hallowed Point (Difficulty: Master)
- Curator Ruras
NPCs[edit]
These quests affect the spawns in this area:
- A New Guide
- The Cold Touch of the Past
- The Growing Threat
- The Hallowed Point
Allies[edit]
- 10 (20) Lahati (collector for 5 Sapphire Djinn Essences)
- 20 Ghostly Priest
- 10 Ghostly Scout
Charmable animals[edit]
- 5 Hyena (the area slightly north out of the Lair of the Forgotten)
Foes[edit]
- 24 (26) Margonite Executioner
- 24 (26) Margonite Bowmaster
- 24 (26) Margonite Cleric
- 24 (26) Margonite Seer
- 24 (26) Margonite Sorcerer
- 24 (26) Margonite Ascendant
- 24 (26) Margonite Reaper
Demons (Torment creatures)
- 28 (30) Blade of Corruption
- 28 (30) Arm of Insanity
- 28 (30) Shadow of Fear
- 28 (30) Scythe of Chaos
- 24 (26) Shambling Mesa
- 24 (26) Sandstorm Crag
Elementals (Djinn)
- 24 (26) Ruby Djinn
- 24 (26) Diamond Djinn
- 24 (26) Sapphire Djinn
Elementals (Undead)
- 24 (26) Carven Effigy
- 20 (26) Bladed Dune Termite
- 20 (26) Dune Beetle Lance
- 22 (26) Graven Monolith
Mummies (Undead)
- 24 (26) Awakened Blademaster
- 24 (26) Awakened Gray Giant
- 24 (26) Awakened Acolyte
- 24 (26) Awakened Defiler
- 24 (26) Awakened Thought Leech
- 24 (26) Awakened Head
- 24 (26) Awakened Cavalier
- 24 (26) Awakened Dune Carver
Bosses[edit]
Demon (Margonite)
- 28 (30) Battlelord Turgar → Anthem of Guidance (only during The Cold Touch of the Past)
Elemental
- 28 (30) Droajam, Mage of the Sands → Sandstorm (Droajam's Storm)
Mummies (Undead)
- 28 (30) Fondalz the Spiteful → Signet of Suffering (Fondalz's Artifact)
- 28 (30) Mekir the Prismatic → Ether Prism (Mekir's Prism)
- 28 (30) Nehjab the Parched → Reclaim Essence (Nehjab's Thirst)
Notes[edit]
The Guild Wars 2 Wiki has an article on Poisoned Outcrops. |
- This is the only area in the Desolation where Junundu are not available.
- Complete exploration of this area contributes approximately 2.4% to the Elonian Cartographer title track.
- Vanquisher runs of this area without active quests require defeating around 227 foes. Including quest influences, it has been reported to range from 176 to 277 foes.
- There's a small group of hidden insects at the end of the northern path just out of the Lair of the Forgotten. They can be avoided simply by not using that short central path.
- The boss group of Droajam, Mage of the Sands is, by far, the most difficult group to take down. It consists of the boss itself plus 4 other elementals (Sandstorm Crag and Shambling Mesa, usually more of the former). The sheer damage that they can dish out at once can wipe even a well-prepared party several times. Focusing on one at a time and spreading out wide is essential to taking them down. Alternatively, a well-timed Pain Inverter will also usually kill the boss and Sandstorm Crags in one Sandstorm, especially if using spirits/minions/pets (which can also act as a decoy).
- Just west of the Lair of the Forgotten are several very closely placed groups of undead, possibly overlapping with a Margonite group as well. Carefully pull each group into the narrow path before fully engaging them. The boss group containing Nehjab the Parched may be difficult to take down; it depends on the number of Awakened Acolytes and Awakened Cavaliers there are. Consider skills like Frozen Soil.
- Both the Hallowed Point and the Growing Threat quests will significantly increase the number of Margonite spawns, although the latter also provides some allies.